-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
// SALOME GUI includes
{
myDlg = new SMESHGUI_MeshOrderDlg( desktop() );
- myHelpFileName = "constructing_meshes_page.html#mesh_order_anchor";
+ myHelpFileName = "constructing_meshes.html#mesh-order-anchor";
}
//================================================================================
bool res = myMgr ? myMgr->SetMeshOrder() : false;
if( res )
+ {
SMESHGUI::Modified();
+ SMESH::UpdateView();
+ }
delete myMgr;
myMgr = 0;
//================================================================================
/*!
- * \brief Check for concurents between submesh objects
+ * \brief Check for concurrents between submesh objects
*/
//================================================================================
//================================================================================
/*!
- * \brief Check for concurents between submesh objects
+ * \brief Check for concurrents between submesh objects
*/
//================================================================================
if (theListListIds.isEmpty() || myMesh->_is_nil())
return false;
- _PTR(Study) aStudy = SMESH::GetActiveStudyDocument();
+ _PTR(Study) aStudy = SMESH::getStudy();
_PTR(SObject) aMeshSObj = SMESH::FindSObject(myMesh);
if ( !aStudy || !aMeshSObj )
return false;
}
}
- // is it enought to set modifid attribute on root mesh objects only?
- // it is seems that modifaction flag will be set on child submeshes
- // automatically (see SMESH::ModifiedMesh for details)
- SMESH::ModifiedMesh( aMeshSObj, false, false );
-
SMESH::submesh_array_array_var meshOrder = new SMESH::submesh_array_array();
meshOrder->length(theListListIds.count() );
ListListId::const_iterator it = theListListIds.constBegin();