-// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include "SMESHGUI_VTKUtils.h"
#include "SMDSAbs_ElementType.hxx"
#include "SMDS_Mesh.hxx"
+#include "SMDS_BallElement.hxx"
+#include "SMDS_EdgePosition.hxx"
+#include "SMDS_FacePosition.hxx"
+#include "SMESH_ControlsDef.hxx"
#include <LightApp_SelectionMgr.h>
#include <SUIT_OverrideCursor.h>
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(GEOM_Gen)
-const int SPACING = 6;
-const int MARGIN = 9;
-const int MAXITEMS = 10;
+const int SPACING = 6;
+const int MARGIN = 9;
+const int MAXITEMS = 10;
+const int GROUPS_ID = 100;
+const int SUBMESHES_ID = 200;
+
+/*!
+ \class ExtraWidget
+ \internal
+*/
+
+class ExtraWidget : public QWidget
+{
+public:
+ ExtraWidget( QWidget*, bool = false );
+ ~ExtraWidget();
+
+ void updateControls( int, int, int = MAXITEMS );
+
+public:
+ QLabel* current;
+ QPushButton* prev;
+ QPushButton* next;
+ bool brief;
+};
+
+ExtraWidget::ExtraWidget( QWidget* parent, bool b ) : QWidget( parent ), brief( b )
+{
+ current = new QLabel( this );
+ current->setAlignment( Qt::AlignRight | Qt::AlignVCenter );
+ prev = new QPushButton( tr( "<<" ), this );
+ next = new QPushButton( tr( ">>" ), this );
+ QHBoxLayout* hbl = new QHBoxLayout( this );
+ hbl->setContentsMargins( 0, SPACING, 0, 0 );
+ hbl->setSpacing( SPACING );
+ hbl->addStretch();
+ hbl->addWidget( current );
+ hbl->addWidget( prev );
+ hbl->addWidget( next );
+}
+
+ExtraWidget::~ExtraWidget()
+{
+}
+
+void ExtraWidget::updateControls( int total, int index, int blockSize )
+{
+ setVisible( total > blockSize );
+ QString format = brief ? QString( "%1-%2 / %3" ) : SMESHGUI_MeshInfoDlg::tr( "X_FROM_Y_ITEMS_SHOWN" );
+ current->setText( format.arg( index*blockSize+1 ).arg( qMin( index*blockSize+blockSize, total ) ).arg( total ) );
+ prev->setEnabled( index > 0 );
+ next->setEnabled( (index+1)*blockSize < total );
+}
/*!
\class SMESHGUI_MeshInfo
l->setMargin( MARGIN );
l->setSpacing( SPACING );
+ int index = 0;
+
// object
QLabel* aNameLab = new QLabel( tr( "NAME_LAB" ), this );
QLabel* aName = createField();
QLabel* aObjLab = new QLabel( tr( "OBJECT_LAB" ), this );
QLabel* aObj = createField();
aObj->setMinimumWidth( 150 );
- myWidgets[0] << aNameLab << aName;
- myWidgets[1] << aObjLab << aObj;
+ myWidgets[ index++ ] << aNameLab << aName;
+ myWidgets[ index++ ] << aObjLab << aObj;
// nodes
QWidget* aNodesLine = createLine();
QLabel* aNodesLab = new QLabel( tr( "NODES_LAB" ), this );
QLabel* aNodes = createField();
- myWidgets[2] << aNodesLine;
- myWidgets[3] << aNodesLab << aNodes;
+ myWidgets[ index++ ] << aNodesLine;
+ myWidgets[ index++ ] << aNodesLab << aNodes;
// elements
QWidget* aElemLine = createLine();
QLabel* aElemTotal = new QLabel( tr( "TOTAL_LAB" ), this );
QLabel* aElemLin = new QLabel( tr( "LINEAR_LAB" ), this );
QLabel* aElemQuad = new QLabel( tr( "QUADRATIC_LAB" ), this );
- myWidgets[4] << aElemLine;
- myWidgets[5] << aElemLab << aElemTotal << aElemLin << aElemQuad;
+ myWidgets[ index++ ] << aElemLine;
+ myWidgets[ index++ ] << aElemLab << aElemTotal << aElemLin << aElemQuad;
// ... 0D elements
QWidget* a0DLine = createLine();
QLabel* a0DLab = new QLabel( tr( "0D_LAB" ), this );
QLabel* a0DTotal = createField();
- myWidgets[6] << a0DLine;
- myWidgets[7] << a0DLab << a0DTotal;
+ myWidgets[ index++ ] << a0DLine;
+ myWidgets[ index++ ] << a0DLab << a0DTotal;
+
+ // ... Ball elements
+ QWidget* aBallLine = createLine();
+ QLabel* aBallLab = new QLabel( tr( "BALL_LAB" ), this );
+ QLabel* aBallTotal = createField();
+ myWidgets[ index++ ] << aBallLine;
+ myWidgets[ index++ ] << aBallLab << aBallTotal;
// ... 1D elements
QWidget* a1DLine = createLine();
QLabel* a1DTotal = createField();
QLabel* a1DLin = createField();
QLabel* a1DQuad = createField();
- myWidgets[8] << a1DLine;
- myWidgets[9] << a1DLab << a1DTotal << a1DLin << a1DQuad;
+ myWidgets[ index++ ] << a1DLine;
+ myWidgets[ index++ ] << a1DLab << a1DTotal << a1DLin << a1DQuad;
// ... 2D elements
QWidget* a2DLine = createLine();
QLabel* a2DQuaQuad = createField();
QLabel* a2DPolLab = new QLabel( tr( "POLYGONS_LAB" ), this );
QLabel* a2DPolTotal = createField();
- myWidgets[10] << a2DLine;
- myWidgets[11] << a2DLab << a2DTotal << a2DLin << a2DQuad;
- myWidgets[12] << a2DTriLab << a2DTriTotal << a2DTriLin << a2DTriQuad;
- myWidgets[13] << a2DQuaLab << a2DQuaTotal << a2DQuaLin << a2DQuaQuad;
- myWidgets[14] << a2DPolLab << a2DPolTotal;
+ myWidgets[ index++ ] << a2DLine;
+ myWidgets[ index++ ] << a2DLab << a2DTotal << a2DLin << a2DQuad;
+ myWidgets[ index++ ] << a2DTriLab << a2DTriTotal << a2DTriLin << a2DTriQuad;
+ myWidgets[ index++ ] << a2DQuaLab << a2DQuaTotal << a2DQuaLin << a2DQuaQuad;
+ myWidgets[ index++ ] << a2DPolLab << a2DPolTotal;
// ... 3D elements
QWidget* a3DLine = createLine();
QLabel* a3DPriTotal = createField();
QLabel* a3DPriLin = createField();
QLabel* a3DPriQuad = createField();
+ QLabel* a3DHexPriLab = new QLabel( tr( "HEX_PRISMS_LAB" ), this );
+ QLabel* a3DHexPriTotal = createField();
QLabel* a3DPolLab = new QLabel( tr( "POLYHEDRONS_LAB" ), this );
QLabel* a3DPolTotal = createField();
- myWidgets[15] << a3DLine;
- myWidgets[16] << a3DLab << a3DTotal << a3DLin << a3DQuad;
- myWidgets[17] << a3DTetLab << a3DTetTotal << a3DTetLin << a3DTetQuad;
- myWidgets[18] << a3DHexLab << a3DHexTotal << a3DHexLin << a3DHexQuad;
- myWidgets[19] << a3DPyrLab << a3DPyrTotal << a3DPyrLin << a3DPyrQuad;
- myWidgets[20] << a3DPriLab << a3DPriTotal << a3DPriLin << a3DPriQuad;
- myWidgets[21] << a3DPolLab << a3DPolTotal;
-
+ myWidgets[ index++ ] << a3DLine;
+ myWidgets[ index++ ] << a3DLab << a3DTotal << a3DLin << a3DQuad;
+ myWidgets[ index++ ] << a3DTetLab << a3DTetTotal << a3DTetLin << a3DTetQuad;
+ myWidgets[ index++ ] << a3DHexLab << a3DHexTotal << a3DHexLin << a3DHexQuad;
+ myWidgets[ index++ ] << a3DPyrLab << a3DPyrTotal << a3DPyrLin << a3DPyrQuad;
+ myWidgets[ index++ ] << a3DPriLab << a3DPriTotal << a3DPriLin << a3DPriQuad;
+ myWidgets[ index++ ] << a3DHexPriLab << a3DHexPriTotal;
+ myWidgets[ index++ ] << a3DPolLab << a3DPolTotal;
+
+ myLoadBtn = new QPushButton( tr( "BUT_LOAD_MESH" ), this );
+ myLoadBtn->setAutoDefault( true );
+ connect( myLoadBtn, SIGNAL( clicked() ), this, SLOT( loadMesh() ) );
+
setFontAttributes( aNameLab, Bold );
setFontAttributes( aObjLab, Bold );
setFontAttributes( aNodesLab, Bold );
setFontAttributes( aElemLin, Italic );
setFontAttributes( aElemQuad, Italic );
setFontAttributes( a0DLab, Bold );
+ setFontAttributes( aBallLab, Bold );
setFontAttributes( a1DLab, Bold );
setFontAttributes( a2DLab, Bold );
setFontAttributes( a3DLab, Bold );
l->addWidget( a0DLine, 6, 1, 1, 3 );
l->addWidget( a0DLab, 7, 0 );
l->addWidget( a0DTotal, 7, 1 );
- l->addWidget( a1DLine, 8, 1, 1, 3 );
- l->addWidget( a1DLab, 9, 0 );
- l->addWidget( a1DTotal, 9, 1 );
- l->addWidget( a1DLin, 9, 2 );
- l->addWidget( a1DQuad, 9, 3 );
- l->addWidget( a2DLine, 10, 1, 1, 3 );
- l->addWidget( a2DLab, 11, 0 );
- l->addWidget( a2DTotal, 11, 1 );
- l->addWidget( a2DLin, 11, 2 );
- l->addWidget( a2DQuad, 11, 3 );
- l->addWidget( a2DTriLab, 12, 0 );
- l->addWidget( a2DTriTotal, 12, 1 );
- l->addWidget( a2DTriLin, 12, 2 );
- l->addWidget( a2DTriQuad, 12, 3 );
- l->addWidget( a2DQuaLab, 13, 0 );
- l->addWidget( a2DQuaTotal, 13, 1 );
- l->addWidget( a2DQuaLin, 13, 2 );
- l->addWidget( a2DQuaQuad, 13, 3 );
- l->addWidget( a2DPolLab, 14, 0 );
- l->addWidget( a2DPolTotal, 14, 1 );
- l->addWidget( a3DLine, 15, 1, 1, 3 );
- l->addWidget( a3DLab, 16, 0 );
- l->addWidget( a3DTotal, 16, 1 );
- l->addWidget( a3DLin, 16, 2 );
- l->addWidget( a3DQuad, 16, 3 );
- l->addWidget( a3DTetLab, 17, 0 );
- l->addWidget( a3DTetTotal, 17, 1 );
- l->addWidget( a3DTetLin, 17, 2 );
- l->addWidget( a3DTetQuad, 17, 3 );
- l->addWidget( a3DHexLab, 18, 0 );
- l->addWidget( a3DHexTotal, 18, 1 );
- l->addWidget( a3DHexLin, 18, 2 );
- l->addWidget( a3DHexQuad, 18, 3 );
- l->addWidget( a3DPyrLab, 19, 0 );
- l->addWidget( a3DPyrTotal, 19, 1 );
- l->addWidget( a3DPyrLin, 19, 2 );
- l->addWidget( a3DPyrQuad, 19, 3 );
- l->addWidget( a3DPriLab, 20, 0 );
- l->addWidget( a3DPriTotal, 20, 1 );
- l->addWidget( a3DPriLin, 20, 2 );
- l->addWidget( a3DPriQuad, 20, 3 );
- l->addWidget( a3DPolLab, 21, 0 );
- l->addWidget( a3DPolTotal, 21, 1 );
+ l->addWidget( aBallLine, 8, 1, 1, 3 );
+ l->addWidget( aBallLab, 9, 0 );
+ l->addWidget( aBallTotal, 9, 1 );
+ l->addWidget( a1DLine, 10, 1, 1, 3 );
+ l->addWidget( a1DLab, 11, 0 );
+ l->addWidget( a1DTotal, 11, 1 );
+ l->addWidget( a1DLin, 11, 2 );
+ l->addWidget( a1DQuad, 11, 3 );
+ l->addWidget( a2DLine, 12, 1, 1, 3 );
+ l->addWidget( a2DLab, 13, 0 );
+ l->addWidget( a2DTotal, 13, 1 );
+ l->addWidget( a2DLin, 13, 2 );
+ l->addWidget( a2DQuad, 13, 3 );
+ l->addWidget( a2DTriLab, 14, 0 );
+ l->addWidget( a2DTriTotal, 14, 1 );
+ l->addWidget( a2DTriLin, 14, 2 );
+ l->addWidget( a2DTriQuad, 14, 3 );
+ l->addWidget( a2DQuaLab, 15, 0 );
+ l->addWidget( a2DQuaTotal, 15, 1 );
+ l->addWidget( a2DQuaLin, 15, 2 );
+ l->addWidget( a2DQuaQuad, 15, 3 );
+ l->addWidget( a2DPolLab, 16, 0 );
+ l->addWidget( a2DPolTotal, 16, 1 );
+ l->addWidget( a3DLine, 17, 1, 1, 3 );
+ l->addWidget( a3DLab, 18, 0 );
+ l->addWidget( a3DTotal, 18, 1 );
+ l->addWidget( a3DLin, 18, 2 );
+ l->addWidget( a3DQuad, 18, 3 );
+ l->addWidget( a3DTetLab, 19, 0 );
+ l->addWidget( a3DTetTotal, 19, 1 );
+ l->addWidget( a3DTetLin, 19, 2 );
+ l->addWidget( a3DTetQuad, 19, 3 );
+ l->addWidget( a3DHexLab, 20, 0 );
+ l->addWidget( a3DHexTotal, 20, 1 );
+ l->addWidget( a3DHexLin, 20, 2 );
+ l->addWidget( a3DHexQuad, 20, 3 );
+ l->addWidget( a3DPyrLab, 21, 0 );
+ l->addWidget( a3DPyrTotal, 21, 1 );
+ l->addWidget( a3DPyrLin, 21, 2 );
+ l->addWidget( a3DPyrQuad, 21, 3 );
+ l->addWidget( a3DPriLab, 22, 0 );
+ l->addWidget( a3DPriTotal, 22, 1 );
+ l->addWidget( a3DPriLin, 22, 2 );
+ l->addWidget( a3DPriQuad, 22, 3 );
+ l->addWidget( a3DHexPriLab, 23, 0 );
+ l->addWidget( a3DHexPriTotal, 23, 1 );
+ l->addWidget( a3DPolLab, 24, 0 );
+ l->addWidget( a3DPolTotal, 24, 1 );
+ l->addWidget( myLoadBtn, 25, 1, 1, 3 );
l->setColumnStretch( 0, 0 );
l->setColumnStretch( 1, 5 );
l->setColumnStretch( 2, 5 );
l->setColumnStretch( 3, 5 );
- l->setRowStretch( 22, 5 );
+ l->setRowStretch( 23, 5 );
clear();
}
case SMESH::ELEM0D:
objType = tr( "OBJECT_GROUP_0DELEMS" );
break;
+ case SMESH::BALL:
+ objType = tr( "OBJECT_GROUP_BALLS" );
+ break;
default:
objType = tr( "OBJECT_GROUP" );
break;
myWidgets[iObject][iSingle]->setProperty( "text", objType );
}
SMESH::long_array_var info = obj->GetMeshInfo();
- myWidgets[iNodes][iTotal]->setProperty( "text", QString::number( info[SMDSEntity_Node] ) );
- myWidgets[i0D][iTotal]->setProperty( "text", QString::number( info[SMDSEntity_0D] ) );
+ myWidgets[iNodes][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Node] ) );
+ myWidgets[i0D][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_0D] ) );
+ myWidgets[iBalls][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Ball] ) );
long nbEdges = info[SMDSEntity_Edge] + info[SMDSEntity_Quad_Edge];
- myWidgets[i1D][iTotal]->setProperty( "text", QString::number( nbEdges ) );
- myWidgets[i1D][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Edge] ) );
+ myWidgets[i1D][iTotal] ->setProperty( "text", QString::number( nbEdges ) );
+ myWidgets[i1D][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Edge] ) );
myWidgets[i1D][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Edge] ) );
long nbTriangles = info[SMDSEntity_Triangle] + info[SMDSEntity_Quad_Triangle];
- long nbQuadrangles = info[SMDSEntity_Quadrangle] + info[SMDSEntity_Quad_Quadrangle];
+ long nbQuadrangles = info[SMDSEntity_Quadrangle] + info[SMDSEntity_Quad_Quadrangle] + info[SMDSEntity_BiQuad_Quadrangle];
long nb2DLinear = info[SMDSEntity_Triangle] + info[SMDSEntity_Quadrangle] + info[SMDSEntity_Polygon];
- long nb2DQuadratic = info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_Quad_Quadrangle];
- myWidgets[i2D][iTotal]->setProperty( "text", QString::number( nb2DLinear + nb2DQuadratic ) );
- myWidgets[i2D][iLinear]->setProperty( "text", QString::number( nb2DLinear ) );
- myWidgets[i2D][iQuadratic]->setProperty( "text", QString::number( nb2DQuadratic ) );
- myWidgets[i2DTriangles][iTotal]->setProperty( "text", QString::number( nbTriangles ) );
- myWidgets[i2DTriangles][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Triangle] ) );
- myWidgets[i2DTriangles][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Triangle] ) );
- myWidgets[i2DQuadrangles][iTotal]->setProperty( "text", QString::number( nbQuadrangles ) );
- myWidgets[i2DQuadrangles][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Quadrangle] ) );
- myWidgets[i2DQuadrangles][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Quadrangle] ) );
- myWidgets[i2DPolygons][iTotal]->setProperty( "text", QString::number( info[SMDSEntity_Polygon] ) );
+ long nb2DQuadratic = info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_Quad_Quadrangle] + info[SMDSEntity_BiQuad_Quadrangle];
+ myWidgets[i2D][iTotal] ->setProperty( "text", QString::number( nb2DLinear + nb2DQuadratic ) );
+ myWidgets[i2D][iLinear] ->setProperty( "text", QString::number( nb2DLinear ) );
+ myWidgets[i2D][iQuadratic] ->setProperty( "text", QString::number( nb2DQuadratic ) );
+ myWidgets[i2DTriangles][iTotal] ->setProperty( "text", QString::number( nbTriangles ) );
+ myWidgets[i2DTriangles][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Triangle] ) );
+ myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Triangle] ) );
+ myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", QString::number( nbQuadrangles ) );
+ myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Quadrangle] ) );
+ myWidgets[i2DQuadrangles][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Quadrangle] + info[SMDSEntity_BiQuad_Quadrangle] ));
+ myWidgets[i2DPolygons][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Polygon] ) );
long nbTetrahedrons = info[SMDSEntity_Tetra] + info[SMDSEntity_Quad_Tetra];
- long nbHexahedrons = info[SMDSEntity_Hexa] + info[SMDSEntity_Quad_Hexa];
+ long nbHexahedrons = info[SMDSEntity_Hexa] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_TriQuad_Hexa];
long nbPyramids = info[SMDSEntity_Pyramid] + info[SMDSEntity_Quad_Pyramid];
long nbPrisms = info[SMDSEntity_Penta] + info[SMDSEntity_Quad_Penta];
- long nb3DLinear = info[SMDSEntity_Tetra] + info[SMDSEntity_Hexa] + info[SMDSEntity_Pyramid] + info[SMDSEntity_Penta] + info[SMDSEntity_Polyhedra];
- long nb3DQuadratic = info[SMDSEntity_Quad_Tetra] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_Quad_Pyramid] + info[SMDSEntity_Quad_Penta];
- myWidgets[i3D][iTotal]->setProperty( "text", QString::number( nb3DLinear + nb3DQuadratic ) );
- myWidgets[i3D][iLinear]->setProperty( "text", QString::number( nb3DLinear ) );
- myWidgets[i3D][iQuadratic]->setProperty( "text", QString::number( nb3DQuadratic ) );
- myWidgets[i3DTetrahedrons][iTotal]->setProperty( "text", QString::number( nbTetrahedrons ) );
- myWidgets[i3DTetrahedrons][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Tetra] ) );
+ long nb3DLinear = info[SMDSEntity_Tetra] + info[SMDSEntity_Hexa] + info[SMDSEntity_Pyramid] + info[SMDSEntity_Penta] + info[SMDSEntity_Polyhedra] + info[SMDSEntity_Hexagonal_Prism];
+ long nb3DQuadratic = info[SMDSEntity_Quad_Tetra] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_TriQuad_Hexa] + info[SMDSEntity_Quad_Pyramid] + info[SMDSEntity_Quad_Penta];
+ myWidgets[i3D][iTotal] ->setProperty( "text", QString::number( nb3DLinear + nb3DQuadratic ) );
+ myWidgets[i3D][iLinear] ->setProperty( "text", QString::number( nb3DLinear ) );
+ myWidgets[i3D][iQuadratic] ->setProperty( "text", QString::number( nb3DQuadratic ) );
+ myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", QString::number( nbTetrahedrons ) );
+ myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Tetra] ) );
myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Tetra] ) );
- myWidgets[i3DHexahedrons][iTotal]->setProperty( "text", QString::number( nbHexahedrons ) );
- myWidgets[i3DHexahedrons][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Hexa] ) );
- myWidgets[i3DHexahedrons][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Hexa] ) );
- myWidgets[i3DPyramids][iTotal]->setProperty( "text", QString::number( nbPyramids ) );
- myWidgets[i3DPyramids][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Pyramid] ) );
- myWidgets[i3DPyramids][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Pyramid] ) );
- myWidgets[i3DPrisms][iTotal]->setProperty( "text", QString::number( nbPrisms ) );
- myWidgets[i3DPrisms][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Penta] ) );
- myWidgets[i3DPrisms][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Penta] ) );
- myWidgets[i3DPolyhedrons][iTotal]->setProperty( "text", QString::number( info[SMDSEntity_Polyhedra] ) );
+ myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", QString::number( nbHexahedrons ) );
+ myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Hexa] ) );
+ myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_TriQuad_Hexa] ) );
+ myWidgets[i3DPyramids][iTotal] ->setProperty( "text", QString::number( nbPyramids ) );
+ myWidgets[i3DPyramids][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Pyramid] ) );
+ myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Pyramid] ) );
+ myWidgets[i3DPrisms][iTotal] ->setProperty( "text", QString::number( nbPrisms ) );
+ myWidgets[i3DPrisms][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Penta] ) );
+ myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Penta] ) );
+ myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Hexagonal_Prism] ) );
+ myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Polyhedra] ) );
+
+ // before full loading from study file, type of elements in a sub-mesh can't be defined
+ // in some cases
+ bool infoOK = obj->IsMeshInfoCorrect();
+ myLoadBtn->setVisible( !infoOK );
+ if ( !infoOK )
+ {
+ // two options:
+ // 1. Type of 2D or 3D elements is unknown but their nb is OK (for a sub-mesh)
+ // 2. No info at all (for a group on geom or filter)
+ bool hasAnyInfo = false;
+ for ( size_t i = 0; i < info->length() && !hasAnyInfo; ++i )
+ hasAnyInfo = info[i];
+ if ( hasAnyInfo ) // believe it is a sub-mesh
+ {
+ if ( nb2DLinear + nb2DQuadratic > 0 )
+ {
+ myWidgets[i2D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iQuadratic]->setProperty( "text", "?" );
+ myWidgets[i2DPolygons][iTotal] ->setProperty( "text", "?" );
+ }
+ else if ( nb3DLinear + nb3DQuadratic > 0 )
+ {
+ myWidgets[i3D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", "?" );
+ }
+ }
+ else
+ {
+ myWidgets[iNodes][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i0D][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iBalls][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i1D][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i1D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i1D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2D][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DPolygons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3D][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", "?" );
+ }
+ }
+ }
+}
+
+/*!
+ \brief Load mesh from a study file
+*/
+void SMESHGUI_MeshInfo::loadMesh()
+{
+ SUIT_OverrideCursor wc;
+
+ SALOME_ListIO selected;
+ SMESHGUI::selectionMgr()->selectedObjects( selected );
+
+ if ( selected.Extent() == 1 ) {
+ Handle(SALOME_InteractiveObject) IO = selected.First();
+ SMESH::SMESH_IDSource_var obj = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ if ( !CORBA::is_nil( obj ) ) {
+ SMESH::SMESH_Mesh_var mesh = obj->GetMesh();
+ if ( !mesh->_is_nil() )
+ {
+ mesh->Load();
+ showInfo( obj );
+ }
+ }
}
}
*/
void SMESHGUI_MeshInfo::clear()
{
- myWidgets[iName][iSingle]->setProperty( "text", QString() );
- myWidgets[iObject][iSingle]->setProperty( "text", QString() );
- myWidgets[iNodes][iTotal]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i0D][iTotal]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i1D][iTotal]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i1D][iLinear]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i1D][iQuadratic]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2D][iTotal]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2D][iLinear]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2D][iQuadratic]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DTriangles][iTotal]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DTriangles][iLinear]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DTriangles][iQuadratic]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DQuadrangles][iTotal]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DQuadrangles][iLinear]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DQuadrangles][iQuadratic]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DPolygons][iTotal]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3D][iTotal]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3D][iLinear]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3D][iQuadratic]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DTetrahedrons][iTotal]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DTetrahedrons][iLinear]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iName][iSingle] ->setProperty( "text", QString() );
+ myWidgets[iObject][iSingle] ->setProperty( "text", QString() );
+ myWidgets[iNodes][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i0D][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iBalls][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i1D][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i1D][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i1D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DPolygons][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", QString::number( 0 ) );
myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DHexahedrons][iTotal]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DHexahedrons][iLinear]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DHexahedrons][iQuadratic]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPyramids][iTotal]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPyramids][iLinear]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPyramids][iQuadratic]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPrisms][iTotal]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPrisms][iLinear]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPrisms][iQuadratic]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPolyhedrons][iTotal]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPyramids][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPyramids][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPrisms][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPrisms][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
}
/*!
: QWidget( parent ), myActor( 0 ), myIsElement( -1 )
{
myFrame = new QWidget( this );
- myExtra = new QWidget( this );
- myCurrent = new QLabel( "10/43 items shown", myExtra );
- myCurrent->setAlignment( Qt::AlignRight | Qt::AlignVCenter );
- myPrev = new QPushButton( tr( "<<" ), myExtra );
- myNext = new QPushButton( tr( ">>" ), myExtra );
- QHBoxLayout* hbl = new QHBoxLayout( myExtra );
- hbl->setContentsMargins( 0, SPACING, 0, 0 );
- hbl->setSpacing( SPACING );
- hbl->addStretch();
- hbl->addWidget( myCurrent );
- hbl->addWidget( myPrev );
- hbl->addWidget( myNext );
+ myExtra = new ExtraWidget( this );
QVBoxLayout* vbl = new QVBoxLayout( this );
vbl->setMargin( 0 );
vbl->setSpacing( 0 );
vbl->addWidget( myFrame );
vbl->addWidget( myExtra );
- connect( myPrev, SIGNAL( clicked() ), this, SLOT( showPrevious() ) );
- connect( myNext, SIGNAL( clicked() ), this, SLOT( showNext() ) );
+ connect( myExtra->prev, SIGNAL( clicked() ), this, SLOT( showPrevious() ) );
+ connect( myExtra->next, SIGNAL( clicked() ), this, SLOT( showNext() ) );
clear();
}
*/
void SMESHGUI_ElemInfo::updateControls()
{
- myExtra->setVisible( myIDs.count() > MAXITEMS );
- myCurrent->setText( tr( "X_FROM_Y_ITEMS_SHOWN" ).arg( myIndex*MAXITEMS+1 ).arg(qMin(myIndex*MAXITEMS+MAXITEMS, myIDs.count())).arg( myIDs.count() ) );
- myPrev->setEnabled( myIndex > 0 );
- myNext->setEnabled( (myIndex+1)*MAXITEMS < myIDs.count() );
+ myExtra->updateControls( myIDs.count(), myIndex );
}
/*!
if ( actor() ) {
int precision = SMESHGUI::resourceMgr()->integerValue( "SMESH", "length_precision", 6 );
+ int cprecision = -1;
+ if ( SMESHGUI::resourceMgr()->booleanValue( "SMESH", "use_precision", false ) )
+ cprecision = SMESHGUI::resourceMgr()->integerValue( "SMESH", "controls_precision", -1 );
foreach ( long id, ids ) {
if ( !isElements() ) {
//
// show node info
//
- const SMDS_MeshElement* e = actor()->GetObject()->GetMesh()->FindNode( id );
- if ( !e ) return;
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( e );
-
+ const SMDS_MeshNode* node = actor()->GetObject()->GetMesh()->FindNode( id );
+ if ( !node ) return;
+
// node ID
myInfo->append( QString( "<b>%1 #%2</b>" ).arg( tr( "NODE" ) ).arg( id ) );
// separator
con = formatConnectivity( connectivity, SMDSAbs_Edge );
if ( !con.isEmpty() )
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "EDGES" ) ).arg( con ) );
+ con = formatConnectivity( connectivity, SMDSAbs_Ball );
+ if ( !con.isEmpty() )
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "BALL_ELEMENTS" ) ).arg( con ) );
con = formatConnectivity( connectivity, SMDSAbs_Face );
if ( !con.isEmpty() )
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "FACES" ) ).arg( con ) );
// show element info
//
const SMDS_MeshElement* e = actor()->GetObject()->GetMesh()->FindElement( id );
+ SMESH::Controls::NumericalFunctorPtr afunctor;
if ( !e ) return;
// element ID && type
switch( e->GetType() ) {
case SMDSAbs_0DElement:
stype = tr( "0D ELEMENT" ); break;
+ case SMDSAbs_Ball:
+ stype = tr( "BALL" ); break;
case SMDSAbs_Edge:
stype = tr( "EDGE" ); break;
case SMDSAbs_Face:
gtype = tr( "TRIANGLE" ); break;
case SMDSEntity_Quadrangle:
case SMDSEntity_Quad_Quadrangle:
+ case SMDSEntity_BiQuad_Quadrangle:
gtype = tr( "QUADRANGLE" ); break;
case SMDSEntity_Polygon:
case SMDSEntity_Quad_Polygon:
gtype = tr( "PYRAMID" ); break;
case SMDSEntity_Hexa:
case SMDSEntity_Quad_Hexa:
+ case SMDSEntity_TriQuad_Hexa:
gtype = tr( "HEXAHEDRON" ); break;
case SMDSEntity_Penta:
case SMDSEntity_Quad_Penta:
gtype = tr( "PRISM" ); break;
+ case SMDSEntity_Hexagonal_Prism:
+ gtype = tr( "HEX_PRISM" ); break;
case SMDSEntity_Polyhedra:
case SMDSEntity_Quad_Polyhedra:
gtype = tr( "POLYHEDRON" ); break;
if ( !gtype.isEmpty() )
myInfo->append( QString( "<b>%1:</b> %2" ).arg( tr( "TYPE" ) ).arg( gtype ) );
// quadratic flag and gravity center (any element except 0D)
- if ( e->GetEntityType() > SMDSEntity_0D && e->GetEntityType() < SMDSEntity_Last ) {
+ if ( e->GetEntityType() > SMDSEntity_0D && e->GetEntityType() < SMDSEntity_Ball ) {
// quadratic flag
myInfo->append( QString( "<b>%1?</b> %2" ).arg( tr( "QUADRATIC" ) ).arg( e->IsQuadratic() ? tr( "YES" ) : tr( "NO" ) ) );
// separator
XYZ gc = gravityCenter( e );
myInfo->append( QString( "<b>%1:</b> (%2, %3, %4)" ).arg( tr( "GRAVITY_CENTER" ) ).arg( gc.x() ).arg( gc.y() ).arg( gc.z() ) );
}
+ if ( const SMDS_BallElement* ball = dynamic_cast<const SMDS_BallElement*>( e )) {
+ // ball diameter
+ myInfo->append( QString( "<b>%1:</b> %2" ).arg( tr( "BALL_DIAMETER" ) ).arg( ball->GetDiameter() ));
+ }
// separator
myInfo->append( "" );
// connectivity
myInfo->append( QString( "<b>%1</b>" ).arg( tr( "FREE_NODE" ) ).arg( id ) );
}
}
+ // separator
+ myInfo->append( "" );
+ //controls
+ myInfo->append( QString( "<b>%1:</b>" ).arg( tr( "MEN_CTRL" ) ) );
+ //Length
+ if ( e->GetType() == SMDSAbs_Edge ) {
+ afunctor.reset( new SMESH::Controls::Length() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "LENGTH_EDGES" ) ).arg( afunctor->GetValue( id ) ) );
+ }
+ if( e->GetType() == SMDSAbs_Face ) {
+ //Area
+ afunctor.reset( new SMESH::Controls::Area() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "AREA_ELEMENTS" ) ).arg( afunctor->GetValue( id ) ) );
+ //Taper
+ afunctor.reset( new SMESH::Controls::Taper() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "MEN_TAPER" ) ).arg( afunctor->GetValue( id ) ) );
+ //AspectRatio2D
+ afunctor.reset( new SMESH::Controls::AspectRatio() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "ASPECTRATIO_ELEMENTS" ) ).arg( afunctor->GetValue( id ) ) );
+ //Minimum angle
+ afunctor.reset( new SMESH::Controls::MinimumAngle() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "MINIMUMANGLE_ELEMENTS" ) ).arg( afunctor->GetValue( id ) ) );
+ //Wraping angle
+ afunctor.reset( new SMESH::Controls::Warping() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "STB_WARP" ) ).arg( afunctor->GetValue( id ) ) );
+ //Skew
+ afunctor.reset( new SMESH::Controls::Skew() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "TOP_SKEW" ) ).arg( afunctor->GetValue( id ) ) );
+ //ElemDiam2D
+ afunctor.reset( new SMESH::Controls::MaxElementLength2D() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "MAX_ELEMENT_LENGTH_2D" ) ).arg( afunctor->GetValue( id ) ) );
+ }
+ if( e->GetType() == SMDSAbs_Volume ) {
+ //AspectRatio3D
+ afunctor.reset( new SMESH::Controls::AspectRatio3D() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "ASPECTRATIO_3D_ELEMENTS" ) ).arg( afunctor->GetValue( id ) ) );
+ //Volume
+ afunctor.reset( new SMESH::Controls::Volume() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "MEN_VOLUME_3D" ) ).arg( afunctor->GetValue( id ) ) );
+ //ElementDiameter3D
+ afunctor.reset( new SMESH::Controls::Volume() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "MAX_ELEMENT_LENGTH_3D" ) ).arg( afunctor->GetValue( id ) ) );
+ }
+ /*
+ if( e->GetType() >= SMDSAbs_Edge && e->GetType() <= SMDSAbs_Volume ) {
+ // separator
+ myInfo->append( "" );
+ //shapeID
+ int shapeID = e->getshapeId();
+ if ( shapeID > 0 ) {
+ QString shapeType;
+ switch ( actor()->GetObject()->GetMesh()->FindElement( shapeID )->GetType() ) {
+ case SMDS_TOP_EDGE: shapeType = tr( "EDGE" ); break;
+ case SMDS_TOP_FACE: shapeType = tr( "FACE" ); break;
+ case SMDS_TOP_VERTEX: shapeType = tr( "VERTEX" ); break;
+ default: shapeType = tr( "SOLID" );
+ }
+ myInfo->append( QString( "<b>%1:</b> %2 #%3" ).arg( tr( "Position" ) ).arg( shapeType ).arg( shapeID ) );
+ }
+ }
+ */
}
// separator
if ( ids.count() > 1 ) {
if ( actor() ) {
int precision = SMESHGUI::resourceMgr()->integerValue( "SMESH", "length_precision", 6 );
+ int cprecision = -1;
+ if ( SMESHGUI::resourceMgr()->booleanValue( "SMESH", "use_precision", false ) )
+ cprecision = SMESHGUI::resourceMgr()->integerValue( "SMESH", "controls_precision", -1 );
foreach ( long id, ids ) {
if ( !isElements() ) {
//
i->setText( 0, tr( "0D_ELEMENTS" ) );
i->setText( 1, con );
}
+ con = formatConnectivity( connectivity, SMDSAbs_Ball );
+ if ( !con.isEmpty() ) {
+ QTreeWidgetItem* i = createItem( conItem );
+ i->setText( 0, tr( "BALL_ELEMENTS" ) );
+ i->setText( 1, con );
+ }
con = formatConnectivity( connectivity, SMDSAbs_Edge );
if ( !con.isEmpty() ) {
QTreeWidgetItem* i = createItem( conItem );
else {
conItem->setText( 1, tr( "FREE_NODE" ) );
}
+ // node position
+ int shapeID = node->getshapeId();
+ if ( shapeID > 0 )
+ {
+ SMDS_PositionPtr pos = node->GetPosition();
+ SMDS_TypeOfPosition posType = pos->GetTypeOfPosition();
+ QString shapeType;
+ double u,v;
+ switch ( posType ) {
+ case SMDS_TOP_EDGE: shapeType = tr( "EDGE" );
+ u = static_cast<SMDS_EdgePosition*>( pos )->GetUParameter();
+ break;
+ case SMDS_TOP_FACE: shapeType = tr( "FACE" );
+ u = static_cast<SMDS_FacePosition*>( pos )->GetUParameter();
+ v = static_cast<SMDS_FacePosition*>( pos )->GetVParameter();
+ break;
+ case SMDS_TOP_VERTEX: shapeType = tr( "VERTEX" ); break;
+ default: shapeType = tr( "SOLID" );
+ }
+ QTreeWidgetItem* posItem = createItem( nodeItem, Bold );
+ posItem->setText( 0, tr("NODE_POSITION") );
+ posItem->setText( 1, (shapeType + " #%1").arg( shapeID ));
+ if ( posType == SMDS_TOP_EDGE || posType == SMDS_TOP_FACE ) {
+ QTreeWidgetItem* uItem = createItem( posItem );
+ uItem->setText( 0, tr("U_POSITION") );
+ uItem->setText( 1, QString::number( u, precision > 0 ? 'f' : 'g', qAbs( precision )));
+ if ( posType == SMDS_TOP_FACE ) {
+ QTreeWidgetItem* vItem = createItem( posItem );
+ vItem->setText( 0, tr("V_POSITION") );
+ vItem->setText( 1, QString::number( v, precision > 0 ? 'f' : 'g', qAbs( precision )));
+ }
+ }
+ }
}
else {
//
// show element info
//
const SMDS_MeshElement* e = actor()->GetObject()->GetMesh()->FindElement( id );
+ SMESH::Controls::NumericalFunctorPtr afunctor;
if ( !e ) return;
// element ID && type
switch( e->GetType() ) {
case SMDSAbs_0DElement:
stype = tr( "0D ELEMENT" ); break;
+ case SMDSAbs_Ball:
+ stype = tr( "BALL" ); break;
case SMDSAbs_Edge:
stype = tr( "EDGE" ); break;
case SMDSAbs_Face:
gtype = tr( "TRIANGLE" ); break;
case SMDSEntity_Quadrangle:
case SMDSEntity_Quad_Quadrangle:
+ case SMDSEntity_BiQuad_Quadrangle:
gtype = tr( "QUADRANGLE" ); break;
case SMDSEntity_Polygon:
case SMDSEntity_Quad_Polygon:
gtype = tr( "PYRAMID" ); break;
case SMDSEntity_Hexa:
case SMDSEntity_Quad_Hexa:
+ case SMDSEntity_TriQuad_Hexa:
gtype = tr( "HEXAHEDRON" ); break;
case SMDSEntity_Penta:
case SMDSEntity_Quad_Penta:
gtype = tr( "PRISM" ); break;
+ case SMDSEntity_Hexagonal_Prism:
+ gtype = tr( "HEX_PRISM" ); break;
case SMDSEntity_Polyhedra:
case SMDSEntity_Quad_Polyhedra:
gtype = tr( "POLYHEDRON" ); break;
typeItem->setText( 1, gtype );
}
// quadratic flag and gravity center (any element except 0D)
- if ( e->GetEntityType() > SMDSEntity_0D && e->GetEntityType() < SMDSEntity_Last ) {
+ if ( e->GetEntityType() > SMDSEntity_0D && e->GetEntityType() < SMDSEntity_Ball ) {
// quadratic flag
QTreeWidgetItem* quadItem = createItem( elemItem, Bold );
quadItem->setText( 0, tr( "QUADRATIC" ) );
zItem->setText( 0, "Z" );
zItem->setText( 1, QString::number( gc.z(), precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
}
+ if ( const SMDS_BallElement* ball = dynamic_cast<const SMDS_BallElement*>( e )) {
+ // ball diameter
+ QTreeWidgetItem* diamItem = createItem( elemItem, Bold );
+ diamItem->setText( 0, tr( "BALL_DIAMETER" ) );
+ diamItem->setText( 1, QString( "%1" ).arg( ball->GetDiameter() ));
+ }
// connectivity
QTreeWidgetItem* conItem = createItem( elemItem, Bold );
conItem->setText( 0, tr( "CONNECTIVITY" ) );
i->setText( 0, tr( "EDGES" ) );
i->setText( 1, con );
}
+ con = formatConnectivity( connectivity, SMDSAbs_Ball );
+ if ( !con.isEmpty() ) {
+ QTreeWidgetItem* i = createItem( nconItem );
+ i->setText( 0, tr( "BALL_ELEMENTS" ) );
+ i->setText( 1, con );
+ }
con = formatConnectivity( connectivity, SMDSAbs_Face );
if ( !con.isEmpty() ) {
QTreeWidgetItem* i = createItem( nconItem );
}
}
}
+ //Controls
+ QTreeWidgetItem* cntrItem = createItem( elemItem, Bold );
+ cntrItem->setText( 0, tr( "MEN_CTRL" ) );
+ //Length
+ if( e->GetType()==SMDSAbs_Edge){
+ afunctor.reset( new SMESH::Controls::Length() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ QTreeWidgetItem* lenItem = createItem( cntrItem, Bold );
+ lenItem->setText( 0, tr( "LENGTH_EDGES" ) );
+ lenItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ }
+ if( e->GetType() == SMDSAbs_Face ) {
+ //Area
+ afunctor.reset( new SMESH::Controls::Area() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ QTreeWidgetItem* areaItem = createItem( cntrItem, Bold );
+ areaItem->setText( 0, tr( "AREA_ELEMENTS" ) );
+ areaItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue(id) ) );
+ //Taper
+ afunctor.reset( new SMESH::Controls::Taper() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ QTreeWidgetItem* taperlItem = createItem( cntrItem, Bold );
+ taperlItem->setText( 0, tr( "MEN_TAPER" ) );
+ taperlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ //AspectRatio2D
+ afunctor.reset( new SMESH::Controls::AspectRatio() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* ratlItem = createItem( cntrItem, Bold );
+ ratlItem->setText( 0, tr( "ASPECTRATIO_ELEMENTS" ));
+ ratlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ //Minimum angle
+ afunctor.reset( new SMESH::Controls::MinimumAngle() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ QTreeWidgetItem* minanglItem = createItem( cntrItem, Bold );
+ minanglItem->setText( 0, tr( "MINIMUMANGLE_ELEMENTS" ) );
+ minanglItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ //Wraping angle
+ afunctor.reset( new SMESH::Controls::Warping() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ QTreeWidgetItem* warpItem = createItem( cntrItem, Bold );
+ warpItem->setText( 0, tr( "STB_WARP" ));
+ warpItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ //Skew
+ afunctor.reset( new SMESH::Controls::Skew() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ QTreeWidgetItem* skewItem = createItem( cntrItem, Bold );
+ skewItem->setText( 0, tr( "TOP_SKEW" ) );
+ skewItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ //ElemDiam2D
+ afunctor.reset( new SMESH::Controls::MaxElementLength2D() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* diamItem = createItem( cntrItem, Bold );
+ diamItem->setText( 0, tr( "MAX_ELEMENT_LENGTH_2D" ));
+ diamItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ }
+ if( e->GetType() == SMDSAbs_Volume ) {
+ //AspectRatio3D
+ afunctor.reset( new SMESH::Controls::AspectRatio3D() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* ratlItem3 = createItem( cntrItem, Bold );
+ ratlItem3->setText( 0, tr( "ASPECTRATIO_3D_ELEMENTS" ) );
+ ratlItem3->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ //Volume
+ afunctor.reset( new SMESH::Controls::Volume() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* volItem = createItem( cntrItem, Bold );
+ volItem->setText( 0, tr( "MEN_VOLUME_3D" ) );
+ volItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ //ElementDiameter3D
+ afunctor.reset( new SMESH::Controls::MaxElementLength3D() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* diam3Item = createItem( cntrItem, Bold );
+ diam3Item->setText( 0, tr( "MAX_ELEMENT_LENGTH_3D" ) );
+ diam3Item->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ }
+ /*
+ if( e->GetType() >= SMDSAbs_Edge && e->GetType() <= SMDSAbs_Volume ) {
+ //shapeID
+ int shapeID = e->getshapeId();
+ if ( shapeID > 0 ) {
+ QTreeWidgetItem* shItem = createItem( elemItem, Bold );
+ QString shapeType;
+ switch ( actor()->GetObject()->GetMesh()->FindElement( shapeID )->GetType() ) {
+ case SMDS_TOP_EDGE: shapeType = tr( "EDGE" ); break;
+ case SMDS_TOP_FACE: shapeType = tr( "FACE" ); break;
+ case SMDS_TOP_VERTEX: shapeType = tr( "VERTEX" ); break;
+ default: shapeType = tr( "SOLID" );
+ }
+ shItem->setText( 0, tr( "Position" ) );
+ shItem->setText( 1, QString( "%1 #%2" ).arg(shapeType).arg( shapeID ) );
+ }
+ }
+ */
}
}
}
void GrpComputor::compute()
{
if ( !CORBA::is_nil( myGroup ) && myItem ) {
+ QTreeWidgetItem* item = myItem;
+ myItem = 0;
int nbNodes = myGroup->GetNumberOfNodes();
- myItem->treeWidget()->removeItemWidget( myItem, 1 );
- myItem->setText( 1, QString::number( nbNodes ) );
+ item->treeWidget()->removeItemWidget( item, 1 );
+ item->setText( 1, QString::number( nbNodes ));
}
}
*/
void SMESHGUI_AddInfo::showInfo( SMESH::SMESH_IDSource_ptr obj )
{
+ setProperty( "group_index", 0 );
+ setProperty( "submesh_index", 0 );
myComputors.clear();
-
clear();
if ( CORBA::is_nil( obj ) ) return;
}
// groups
- SMESH::ListOfGroups_var groups = mesh->GetGroups();
- QTreeWidgetItem* itemGroups = 0;
- QMap<int, QTreeWidgetItem*> grpItems;
- for ( int i = 0; i < groups->length(); i++ ) {
- SMESH::SMESH_GroupBase_var grp = groups[i];
- if ( CORBA::is_nil( grp ) ) continue;
- _PTR(SObject) grpSObj = SMESH::ObjectToSObject( grp );
- if ( !grpSObj ) continue;
-
- int grpType = grp->GetType();
-
- if ( !itemGroups ) {
- itemGroups = createItem( parent, Bold | All );
- itemGroups->setText( 0, tr( "GROUPS" ) );
- }
-
- if ( grpItems.find( grpType ) == grpItems.end() ) {
- grpItems[ grpType ] = createItem( itemGroups, Bold | All );
- grpItems[ grpType ]->setText( 0, tr( QString( "GROUPS_%1" ).arg( grpType ).toLatin1().constData() ) );
- itemGroups->insertChild( grpType-1, grpItems[ grpType ] );
- }
-
- // group name
- QTreeWidgetItem* grpNameItem = createItem( grpItems[ grpType ] );
- grpNameItem->setText( 0, grpSObj->GetName().c_str() );
-
- // group info
- groupInfo( grp.in(), grpNameItem );
- }
+ myGroups = mesh->GetGroups();
+ showGroups();
// sub-meshes
- SMESH::submesh_array_var subMeshes = mesh->GetSubMeshes();
- QTreeWidgetItem* itemSubMeshes = 0;
- QMap<int, QTreeWidgetItem*> smItems;
- for ( int i = 0; i < subMeshes->length(); i++ ) {
- SMESH::SMESH_subMesh_var sm = subMeshes[i];
- if ( CORBA::is_nil( sm ) ) continue;
- _PTR(SObject) smSObj = SMESH::ObjectToSObject( sm );
- if ( !smSObj ) continue;
-
- GEOM::GEOM_Object_var gobj = sm->GetSubShape();
- if ( CORBA::is_nil(gobj ) ) continue;
-
- int smType = gobj->GetShapeType();
- if ( smType == GEOM::COMPSOLID ) smType = GEOM::COMPOUND;
-
- if ( !itemSubMeshes ) {
- itemSubMeshes = createItem( parent, Bold | All );
- itemSubMeshes->setText( 0, tr( "SUBMESHES" ) );
- }
-
- if ( smItems.find( smType ) == smItems.end() ) {
- smItems[ smType ] = createItem( itemSubMeshes, Bold | All );
- smItems[ smType ]->setText( 0, tr( QString( "SUBMESHES_%1" ).arg( smType ).toLatin1().constData() ) );
- itemSubMeshes->insertChild( smType, smItems[ smType ] );
- }
-
- // submesh name
- QTreeWidgetItem* smNameItem = createItem( smItems[ smType ] );
- smNameItem->setText( 0, smSObj->GetName().c_str() );
-
- // submesh info
- subMeshInfo( sm.in(), smNameItem );
- }
+ mySubMeshes = mesh->GetSubMeshes();
+ showSubMeshes();
}
/*!
case SMESH::ELEM0D:
etype = tr( "0DELEM" );
break;
+ case SMESH::BALL:
+ etype = tr( "BALL" );
+ break;
default:
break;
}
QTreeWidgetItem* nodesItem = createItem( parent, Bold );
nodesItem->setText( 0, tr( "NB_NODES" ) );
int nbNodesLimit = SMESHGUI::resourceMgr()->integerValue( "SMESH", "info_groups_nodes_limit", 100000 );
- bool hasNodes = grp->IsNodeInfoAvailable();
- if ( hasNodes || nbNodesLimit <= 0 || grp->Size() <= nbNodesLimit ) {
+ SMESH::SMESH_Mesh_var mesh = grp->GetMesh();
+ bool meshLoaded = mesh->IsLoaded();
+ bool toShowNodes = ( grp->IsNodeInfoAvailable() || nbNodesLimit <= 0 || grp->Size() <= nbNodesLimit );
+ if ( toShowNodes && meshLoaded ) {
// already calculated and up-to-date
nodesItem->setText( 1, QString::number( grp->GetNumberOfNodes() ) );
}
else {
- QPushButton* btn = new QPushButton( tr( "COMPUTE" ), this );
+ QPushButton* btn = new QPushButton( tr( meshLoaded ? "COMPUTE" : "LOAD"), this );
setItemWidget( nodesItem, 1, btn );
GrpComputor* comp = new GrpComputor( grp, nodesItem, this );
connect( btn, SIGNAL( clicked() ), comp, SLOT( compute() ) );
myComputors.append( comp );
+ if ( !meshLoaded )
+ connect( btn, SIGNAL( clicked() ), this, SLOT( changeLoadToCompute() ) );
+ }
+ }
+}
+
+void SMESHGUI_AddInfo::showGroups()
+{
+ myComputors.clear();
+
+ QTreeWidgetItem* parent = topLevelItemCount() > 0 ? topLevelItem( 0 ) : 0; // parent should be first top level item
+ if ( !parent ) return;
+
+ int idx = property( "group_index" ).toInt();
+
+ QTreeWidgetItem* itemGroups = 0;
+ for ( int i = 0; i < parent->childCount() && !itemGroups; i++ ) {
+ if ( parent->child( i )->data( 0, Qt::UserRole ).toInt() == GROUPS_ID ) {
+ itemGroups = parent->child( i );
+ ExtraWidget* extra = dynamic_cast<ExtraWidget*>( itemWidget( itemGroups, 1 ) );
+ if ( extra )
+ extra->updateControls( myGroups->length(), idx );
+ while ( itemGroups->childCount() ) delete itemGroups->child( 0 ); // clear child items
+ }
+ }
+
+ QMap<int, QTreeWidgetItem*> grpItems;
+ for ( int i = idx*MAXITEMS ; i < qMin( (idx+1)*MAXITEMS, (int)myGroups->length() ); i++ ) {
+ SMESH::SMESH_GroupBase_var grp = myGroups[i];
+ if ( CORBA::is_nil( grp ) ) continue;
+ _PTR(SObject) grpSObj = SMESH::ObjectToSObject( grp );
+ if ( !grpSObj ) continue;
+
+ int grpType = grp->GetType();
+
+ if ( !itemGroups ) {
+ // create top-level groups container item
+ itemGroups = createItem( parent, Bold | All );
+ itemGroups->setText( 0, tr( "GROUPS" ) );
+ itemGroups->setData( 0, Qt::UserRole, GROUPS_ID );
+
+ // total number of groups > 10, show extra widgets for info browsing
+ if ( myGroups->length() > MAXITEMS ) {
+ ExtraWidget* extra = new ExtraWidget( this, true );
+ connect( extra->prev, SIGNAL( clicked() ), this, SLOT( showPreviousGroups() ) );
+ connect( extra->next, SIGNAL( clicked() ), this, SLOT( showNextGroups() ) );
+ setItemWidget( itemGroups, 1, extra );
+ extra->updateControls( myGroups->length(), idx );
+ }
+ }
+
+ if ( grpItems.find( grpType ) == grpItems.end() ) {
+ grpItems[ grpType ] = createItem( itemGroups, Bold | All );
+ grpItems[ grpType ]->setText( 0, tr( QString( "GROUPS_%1" ).arg( grpType ).toLatin1().constData() ) );
+ itemGroups->insertChild( grpType-1, grpItems[ grpType ] );
+ }
+
+ // group name
+ QTreeWidgetItem* grpNameItem = createItem( grpItems[ grpType ] );
+ grpNameItem->setText( 0, QString( grpSObj->GetName().c_str() ).trimmed() ); // name is trimmed
+
+ // group info
+ groupInfo( grp.in(), grpNameItem );
+ }
+}
+
+void SMESHGUI_AddInfo::showSubMeshes()
+{
+ QTreeWidgetItem* parent = topLevelItemCount() > 0 ? topLevelItem( 0 ) : 0; // parent should be first top level item
+ if ( !parent ) return;
+
+ int idx = property( "submesh_index" ).toInt();
+
+ QTreeWidgetItem* itemSubMeshes = 0;
+ for ( int i = 0; i < parent->childCount() && !itemSubMeshes; i++ ) {
+ if ( parent->child( i )->data( 0, Qt::UserRole ).toInt() == SUBMESHES_ID ) {
+ itemSubMeshes = parent->child( i );
+ ExtraWidget* extra = dynamic_cast<ExtraWidget*>( itemWidget( itemSubMeshes, 1 ) );
+ if ( extra )
+ extra->updateControls( mySubMeshes->length(), idx );
+ while ( itemSubMeshes->childCount() ) delete itemSubMeshes->child( 0 ); // clear child items
+ }
+ }
+
+ QMap<int, QTreeWidgetItem*> smItems;
+ for ( int i = idx*MAXITEMS ; i < qMin( (idx+1)*MAXITEMS, (int)mySubMeshes->length() ); i++ ) {
+ SMESH::SMESH_subMesh_var sm = mySubMeshes[i];
+ if ( CORBA::is_nil( sm ) ) continue;
+ _PTR(SObject) smSObj = SMESH::ObjectToSObject( sm );
+ if ( !smSObj ) continue;
+
+ GEOM::GEOM_Object_var gobj = sm->GetSubShape();
+ if ( CORBA::is_nil(gobj ) ) continue;
+
+ int smType = gobj->GetShapeType();
+ if ( smType == GEOM::COMPSOLID ) smType = GEOM::COMPOUND;
+
+ if ( !itemSubMeshes ) {
+ itemSubMeshes = createItem( parent, Bold | All );
+ itemSubMeshes->setText( 0, tr( "SUBMESHES" ) );
+ itemSubMeshes->setData( 0, Qt::UserRole, SUBMESHES_ID );
+
+ // total number of sub-meshes > 10, show extra widgets for info browsing
+ if ( mySubMeshes->length() > MAXITEMS ) {
+ ExtraWidget* extra = new ExtraWidget( this, true );
+ connect( extra->prev, SIGNAL( clicked() ), this, SLOT( showPreviousSubMeshes() ) );
+ connect( extra->next, SIGNAL( clicked() ), this, SLOT( showNextSubMeshes() ) );
+ setItemWidget( itemSubMeshes, 1, extra );
+ extra->updateControls( mySubMeshes->length(), idx );
+ }
+ }
+
+ if ( smItems.find( smType ) == smItems.end() ) {
+ smItems[ smType ] = createItem( itemSubMeshes, Bold | All );
+ smItems[ smType ]->setText( 0, tr( QString( "SUBMESHES_%1" ).arg( smType ).toLatin1().constData() ) );
+ itemSubMeshes->insertChild( smType, smItems[ smType ] );
}
+
+ // submesh name
+ QTreeWidgetItem* smNameItem = createItem( smItems[ smType ] );
+ smNameItem->setText( 0, QString( smSObj->GetName().c_str() ).trimmed() ); // name is trimmed
+
+ // submesh info
+ subMeshInfo( sm.in(), smNameItem );
}
}
+/*!
+ * \brief Change button label of "nb underlying node" group from "Load" to "Compute"
+ */
+void SMESHGUI_AddInfo::changeLoadToCompute()
+{
+ for ( int i = 0; i < myComputors.count(); ++i )
+ {
+ if ( QTreeWidgetItem* item = myComputors[i]->getItem() )
+ {
+ if ( QPushButton* btn = qobject_cast<QPushButton*>( itemWidget ( item, 1 ) ) )
+ btn->setText( tr("COMPUTE") );
+ }
+ }
+}
+
+void SMESHGUI_AddInfo::showPreviousGroups()
+{
+ int idx = property( "group_index" ).toInt();
+ setProperty( "group_index", idx-1 );
+ showGroups();
+}
+
+void SMESHGUI_AddInfo::showNextGroups()
+{
+ int idx = property( "group_index" ).toInt();
+ setProperty( "group_index", idx+1 );
+ showGroups();
+}
+
+void SMESHGUI_AddInfo::showPreviousSubMeshes()
+{
+ int idx = property( "submesh_index" ).toInt();
+ setProperty( "submesh_index", idx-1 );
+ showSubMeshes();
+}
+
+void SMESHGUI_AddInfo::showNextSubMeshes()
+{
+ int idx = property( "submesh_index" ).toInt();
+ setProperty( "submesh_index", idx+1 );
+ showSubMeshes();
+}
+
/*!
\class SMESHGUI_MeshInfoDlg
\brief Mesh information dialog box
if ( !CORBA::is_nil( obj ) ) {
myBaseInfo->showInfo( obj );
myAddInfo->showInfo( obj );
-
+
myActor = SMESH::FindActorByEntry( IO->getEntry() );
SVTK_Selector* selector = SMESH::GetViewWindow()->GetSelector();
QString ID;
*/
void SMESHGUI_MeshInfoDlg::enterEvent( QEvent* )
{
- activate();
+ //activate();
}
/*!