namespace {
-const int SPACING = 6;
-const int MARGIN = 9;
-const int MAXITEMS = 10;
-const int GROUPS_ID = 100;
-const int SUBMESHES_ID = 200;
-const int SPACING_INFO = 2;
-
-enum InfoRole {
- TypeRole = Qt::UserRole + 10,
- IdRole,
-};
-
-enum InfoType {
- NodeConnectivity = 100,
- ElemConnectivity,
-};
+ const int SPACING = 6;
+ const int MARGIN = 9;
+ const int MAXITEMS = 10;
+ const int GROUPS_ID = 100;
+ const int SUBMESHES_ID = 200;
+ const int SPACING_INFO = 2;
+
+ const char* id_preview_resource = "id_preview_resource";
+
+ enum InfoRole {
+ TypeRole = Qt::UserRole + 10,
+ IdRole,
+ };
+
+ enum InfoType {
+ NodeConnectivity = 100,
+ ElemConnectivity,
+ };
} // namesapce
/*!
QLabel* a2DTriQuad = createField();
a2DTriQuad->setObjectName("nbQuadraticTriangle");
QLabel* a2DTriBiQuad = createField();
- a2DTriBiQuad->setObjectName("nbBiQuadraticTriangle");
+ a2DTriBiQuad->setObjectName("nbBiQuadraticTriangle");
QLabel* a2DQuaLab = new QLabel( tr( "QUADRANGLES_LAB" ), this );
QLabel* a2DQuaTotal = createField();
a2DQuaTotal->setObjectName("nbQuadrangle");
a3DPriLin->setObjectName("nbLinearPrism");
QLabel* a3DPriQuad = createField();
a3DPriQuad->setObjectName("nbQuadraticPrism");
+ QLabel* a3DPriBiQuad = createField();
+ a3DPriBiQuad->setObjectName("nbBiQuadraticPrism");
QLabel* a3DHexPriLab = new QLabel( tr( "HEX_PRISMS_LAB" ), this );
QLabel* a3DHexPriTotal = createField();
a3DHexPriTotal->setObjectName("nbHexagonalPrism");
myWidgets[ index++ ] << a3DTetLab << a3DTetTotal << a3DTetLin << a3DTetQuad;
myWidgets[ index++ ] << a3DHexLab << a3DHexTotal << a3DHexLin << a3DHexQuad << a3DHexBiQuad;
myWidgets[ index++ ] << a3DPyrLab << a3DPyrTotal << a3DPyrLin << a3DPyrQuad;
- myWidgets[ index++ ] << a3DPriLab << a3DPriTotal << a3DPriLin << a3DPriQuad;
+ myWidgets[ index++ ] << a3DPriLab << a3DPriTotal << a3DPriLin << a3DPriQuad << a3DPriBiQuad;
myWidgets[ index++ ] << a3DHexPriLab << a3DHexPriTotal;
myWidgets[ index++ ] << a3DPolLab << a3DPolTotal;
l->addWidget( a3DPriTotal, 24, 1 );
l->addWidget( a3DPriLin, 24, 2 );
l->addWidget( a3DPriQuad, 24, 3 );
+ l->addWidget( a3DPriBiQuad, 24, 4 );
l->addWidget( a3DHexPriLab, 25, 0 );
l->addWidget( a3DHexPriTotal, 25, 1 );
l->addWidget( a3DPolLab, 26, 0 );
long nbTetrahedrons = info[SMDSEntity_Tetra] + info[SMDSEntity_Quad_Tetra];
long nbHexahedrons = info[SMDSEntity_Hexa] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_TriQuad_Hexa];
long nbPyramids = info[SMDSEntity_Pyramid] + info[SMDSEntity_Quad_Pyramid];
- long nbPrisms = info[SMDSEntity_Penta] + info[SMDSEntity_Quad_Penta];
+ long nbPrisms = info[SMDSEntity_Penta] + info[SMDSEntity_Quad_Penta] + info[SMDSEntity_BiQuad_Penta];
long nb3DLinear = info[SMDSEntity_Tetra] + info[SMDSEntity_Hexa] + info[SMDSEntity_Pyramid] + info[SMDSEntity_Penta] + info[SMDSEntity_Polyhedra] + info[SMDSEntity_Hexagonal_Prism];
long nb3DQuadratic = info[SMDSEntity_Quad_Tetra] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_Quad_Pyramid] + info[SMDSEntity_Quad_Penta];
- long nb3DBiQuadratic = info[SMDSEntity_TriQuad_Hexa];
+ long nb3DBiQuadratic = info[SMDSEntity_TriQuad_Hexa] + info[SMDSEntity_BiQuad_Penta];
long nb3DTotal = nb3DLinear + nb3DQuadratic + nb3DBiQuadratic;
myWidgets[i3D][iTotal] ->setProperty( "text", QString::number( nb3DTotal ));
myWidgets[i3D][iLinear] ->setProperty( "text", QString::number( nb3DLinear ));
myWidgets[i3DPrisms][iTotal] ->setProperty( "text", QString::number( nbPrisms ));
myWidgets[i3DPrisms][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Penta] ));
myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Penta] ));
+ myWidgets[i3DPrisms][iBiQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_BiQuad_Penta] ));
myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Hexagonal_Prism] ));
myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Polyhedra] ));
long nbElemTotal = info[SMDSEntity_0D] + info[SMDSEntity_Ball] + nbEdges + nb2DTotal + nb3DTotal;
- long nbElemLinerial = info[SMDSEntity_Edge] + nb2DLinear + nb3DLinear;
+ long nbElemLinearial = info[SMDSEntity_Edge] + nb2DLinear + nb3DLinear;
long nbElemQuadratic = info[SMDSEntity_Quad_Edge] + nb2DQuadratic + nb3DQuadratic;
long nbElemBiQuadratic = nb2DBiQuadratic + nb3DBiQuadratic;
myWidgets[iNb][iTotal] ->setProperty( "text", QString::number( nbElemTotal ));
- myWidgets[iNb][iLinear] ->setProperty( "text", QString::number( nbElemLinerial ));
+ myWidgets[iNb][iLinear] ->setProperty( "text", QString::number( nbElemLinearial ));
myWidgets[iNb][iQuadratic] ->setProperty( "text", QString::number( nbElemQuadratic ));
myWidgets[iNb][iBiQuadratic]->setProperty( "text", QString::number( nbElemBiQuadratic ));
// before full loading from study file, type of elements in a sub-mesh can't be defined
\param parent parent widget
*/
SMESHGUI_ElemInfo::SMESHGUI_ElemInfo( QWidget* parent )
-: QWidget( parent ), myActor( 0 ), myIsElement( -1 )
+ : QWidget( parent ), myActor( 0 ), myIsElement( -1 )
{
myFrame = new QWidget( this );
myExtra = new ExtraWidget( this );
\brief Set mesh data source (actor)
\param actor mesh object actor
*/
-void SMESHGUI_ElemInfo::setSource( SMESH_Actor* actor )
+void SMESHGUI_ElemInfo::setSource( SMESH_Actor* actor, SMESH::SMESH_IDSource_var obj )
{
if ( myActor != actor ) {
myActor = actor;
myIsElement = -1;
+ SMESH::SMESH_Mesh_var mesh = obj->GetMesh();
+ myMeshHasShape = ( !mesh->_is_nil() && mesh->HasShapeToMesh() );
clear();
}
}
*/
SMESHGUI_ElemInfo::XYZ SMESHGUI_ElemInfo::normal( const SMDS_MeshElement* element )
{
- gp_XYZ n = SMESH::getNormale( dynamic_cast<const SMDS_MeshFace*>( element ));
+ gp_XYZ n = SMESH::getNormale( SMDS_Mesh::DownCast<SMDS_MeshFace>( element ));
return XYZ(n.X(), n.Y(), n.Z());
}
\param parent parent widget
*/
SMESHGUI_SimpleElemInfo::SMESHGUI_SimpleElemInfo( QWidget* parent )
-: SMESHGUI_ElemInfo( parent )
+ : SMESHGUI_ElemInfo( parent )
{
myInfo = new QTextBrowser( frame() );
QVBoxLayout* l = new QVBoxLayout( frame() );
void SMESHGUI_SimpleElemInfo::information( const QList<long>& ids )
{
clearInternal();
-
+
if ( actor() ) {
int grp_details = SMESHGUI::resourceMgr()->booleanValue( "SMESH", "elem_info_grp_details", false );
int precision = SMESHGUI::resourceMgr()->integerValue( "SMESH", "length_precision", 6 );
int cprecision = -1;
- if ( SMESHGUI::resourceMgr()->booleanValue( "SMESH", "use_precision", false ))
+ if ( SMESHGUI::resourceMgr()->booleanValue( "SMESH", "use_precision", false ))
cprecision = SMESHGUI::resourceMgr()->integerValue( "SMESH", "controls_precision", -1 );
foreach ( long id, ids ) {
if ( !isElements() ) {
myInfo->append( QString( "<b>%1</b>" ).arg( SMESHGUI_ElemInfo::tr( "FREE_NODE" )).arg( id ));
}
// node position
- SMESH::SMESH_Mesh_ptr aMeshPtr = actor()->GetObject()->GetMeshServer();
+ SMESH::SMESH_Mesh_ptr aMeshPtr = actor()->GetObject()->GetMeshServer();
if ( !CORBA::is_nil( aMeshPtr )) {
SMESH::NodePosition_var pos = aMeshPtr->GetNodePosition( id );
int shapeID = pos->shapeID;
case GEOM::FACE:
shapeType = SMESHGUI_ElemInfo::tr( "GEOM_FACE" );
if ( pos->params.length() == 2 ) {
- u = pos->params[0];
- v = pos->params[1];
+ u = pos->params[0];
+ v = pos->params[1];
}
break;
case GEOM::VERTEX:
SMESH::SMESH_Group_var aStdGroup = SMESH::SMESH_Group::_narrow( aGrp );
SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( aGrp );
SMESH::SMESH_GroupOnFilter_var aFltGroup = SMESH::SMESH_GroupOnFilter::_narrow( aGrp );
-
+
// type : group on geometry, standalone group, group on filter
if ( !CORBA::is_nil( aStdGroup )) {
myInfo->append( QString( " - <b>%1:</b> %2" ).arg( SMESHGUI_AddInfo::tr( "TYPE" )).
myInfo->append( QString( " - <b>%1:</b> %2" ).arg( SMESHGUI_AddInfo::tr( "TYPE" )).
arg( SMESHGUI_AddInfo::tr( "GROUP_ON_FILTER" )) );
}
-
+
// size
myInfo->append( QString( " - <b>%1:</b> %2" ).arg( SMESHGUI_AddInfo::tr( "SIZE" )).
arg( QString::number( aGrp->Size() )) );
-
+
// color
SALOMEDS::Color color = aGrp->GetColor();
myInfo->append( QString( " - <b>%1:</b> %2" ).arg( SMESHGUI_AddInfo::tr( "COLOR" )).
else {
//
// show element info
- //
+ //
const SMDS_MeshElement* e = actor()->GetObject()->GetMesh()->FindElement( id );
SMESH::Controls::NumericalFunctorPtr afunctor;
if ( !e ) return;
-
+
// Element ID && Type
QString stype;
switch( e->GetType() ) {
stype = SMESHGUI_ElemInfo::tr( "FACE" ); break;
case SMDSAbs_Volume:
stype = SMESHGUI_ElemInfo::tr( "VOLUME" ); break;
- default:
+ default:
break;
}
if ( stype.isEmpty() ) return;
gtype = SMESHGUI_ElemInfo::tr( "HEXAHEDRON" ); break;
case SMDSEntity_Penta:
case SMDSEntity_Quad_Penta:
+ case SMDSEntity_BiQuad_Penta:
gtype = SMESHGUI_ElemInfo::tr( "PRISM" ); break;
case SMDSEntity_Hexagonal_Prism:
gtype = SMESHGUI_ElemInfo::tr( "HEX_PRISM" ); break;
case SMDSEntity_Polyhedra:
case SMDSEntity_Quad_Polyhedra:
gtype = SMESHGUI_ElemInfo::tr( "POLYHEDRON" ); break;
- default:
+ default:
break;
}
if ( !gtype.isEmpty() )
if ( e->GetEntityType() > SMDSEntity_0D && e->GetEntityType() < SMDSEntity_Ball ) {
myInfo->append( QString( "<b>%1?</b> %2" ).arg( SMESHGUI_ElemInfo::tr( "QUADRATIC" )).arg( e->IsQuadratic() ? SMESHGUI_ElemInfo::tr( "YES" ) : SMESHGUI_ElemInfo::tr( "NO" )) );
}
- if ( const SMDS_BallElement* ball = dynamic_cast<const SMDS_BallElement*>( e )) {
+ if ( const SMDS_BallElement* ball = SMDS_Mesh::DownCast<SMDS_BallElement>( e )) {
// Ball diameter
myInfo->append( QString( "<b>%1:</b> %2" ).arg( SMESHGUI_ElemInfo::tr( "BALL_DIAMETER" )).arg( ball->GetDiameter() ));
}
afunctor.reset( new SMESH::Controls::Length() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetPrecision( cprecision );
- myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "LENGTH_EDGES" )).arg( afunctor->GetValue( id )) );
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "LENGTH_EDGES" )).arg( afunctor->GetValue( id )) );
}
if( e->GetType() == SMDSAbs_Face ) {
//Area
afunctor.reset( new SMESH::Controls::Area() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
- afunctor->SetPrecision( cprecision );
+ afunctor->SetPrecision( cprecision );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "AREA_ELEMENTS" )).arg( afunctor->GetValue( id )) );
//Taper
afunctor.reset( new SMESH::Controls::Taper() );
- afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetPrecision( cprecision );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "TAPER_ELEMENTS" )).arg( afunctor->GetValue( id )) );
//AspectRatio2D
afunctor.reset( new SMESH::Controls::AspectRatio() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "ASPECTRATIO_ELEMENTS" )).arg( afunctor->GetValue( id )) );
- //Minimum angle
+ //Minimum angle
afunctor.reset( new SMESH::Controls::MinimumAngle() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetPrecision( cprecision );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "MINIMUMANGLE_ELEMENTS" )).arg( afunctor->GetValue( id )) );
- //Wraping angle
+ //Warping angle
afunctor.reset( new SMESH::Controls::Warping() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetPrecision( cprecision );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "WARP_ELEMENTS" )).arg( afunctor->GetValue( id )) );
- //Skew
+ //Skew
afunctor.reset( new SMESH::Controls::Skew() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetPrecision( cprecision );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "SKEW_ELEMENTS" )).arg( afunctor->GetValue( id )) );
- //ElemDiam2D
+ //ElemDiam2D
afunctor.reset( new SMESH::Controls::MaxElementLength2D() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "MAX_ELEMENT_LENGTH_2D" )).arg( afunctor->GetValue( id )) );
+ //min edge length
+ afunctor.reset( new SMESH::Controls::Length2D() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "MIN_ELEM_EDGE" )).arg( afunctor->GetValue( id )) );
}
if( e->GetType() == SMDSAbs_Volume ) {
//AspectRatio3D
afunctor.reset( new SMESH::Controls::AspectRatio3D() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "ASPECTRATIO_3D_ELEMENTS" )).arg( afunctor->GetValue( id )) );
- //Volume
+ //Volume
afunctor.reset( new SMESH::Controls::Volume() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "VOLUME_3D_ELEMENTS" )).arg( afunctor->GetValue( id )) );
- //ElementDiameter3D
+ //ElementDiameter3D
afunctor.reset( new SMESH::Controls::Volume() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "MAX_ELEMENT_LENGTH_3D" )).arg( afunctor->GetValue( id )) );
// Gravity center
XYZ gc = gravityCenter( e );
myInfo->append( QString( "<b>%1:</b> (%2, %3, %4)" ).arg( SMESHGUI_ElemInfo::tr( "GRAVITY_CENTER" )).arg( gc.x() ).arg( gc.y() ).arg( gc.z() ));
-
+
// Normal vector
if( e->GetType() == SMDSAbs_Face ) {
XYZ gc = normal( e );
// Element position
if ( e->GetType() >= SMDSAbs_Edge && e->GetType() <= SMDSAbs_Volume ) {
- SMESH::SMESH_Mesh_ptr aMesh = actor()->GetObject()->GetMeshServer();
+ SMESH::SMESH_Mesh_ptr aMesh = actor()->GetObject()->GetMeshServer();
if ( !CORBA::is_nil( aMesh )) {
SMESH::ElementPosition pos = aMesh->GetElementPosition( id );
int shapeID = pos.shapeID;
SMESH::SMESH_Group_var aStdGroup = SMESH::SMESH_Group::_narrow( aGrp );
SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( aGrp );
SMESH::SMESH_GroupOnFilter_var aFltGroup = SMESH::SMESH_GroupOnFilter::_narrow( aGrp );
-
+
// type : group on geometry, standalone group, group on filter
if ( !CORBA::is_nil( aStdGroup )) {
myInfo->append( QString( " - <b>%1:</b> %2" ).arg( SMESHGUI_AddInfo::tr( "TYPE" )).
myInfo->append( QString( " - <b>%1:</b> %2" ).arg( SMESHGUI_AddInfo::tr( "TYPE" )).
arg( SMESHGUI_AddInfo::tr( "GROUP_ON_FILTER" )) );
}
-
+
myInfo->append( QString( " - <b>%1:</b> %2" ).arg( SMESHGUI_AddInfo::tr( "SIZE" )).
arg( QString::number( aGrp->Size() )) );
-
+
// color
SALOMEDS::Color color = aGrp->GetColor();
myInfo->append( QString( " - <b>%1:</b> %2" ).arg( SMESHGUI_AddInfo::tr( "COLOR" )).
\param parent parent widget
*/
SMESHGUI_TreeElemInfo::SMESHGUI_TreeElemInfo( QWidget* parent )
-: SMESHGUI_ElemInfo( parent )
+ : SMESHGUI_ElemInfo( parent )
{
myInfo = new QTreeWidget( frame() );
myInfo->setColumnCount( 2 );
gtype = SMESHGUI_ElemInfo::tr( "HEXAHEDRON" ); break;
case SMDSEntity_Penta:
case SMDSEntity_Quad_Penta:
+ case SMDSEntity_BiQuad_Penta:
gtype = SMESHGUI_ElemInfo::tr( "PRISM" ); break;
case SMDSEntity_Hexagonal_Prism:
gtype = SMESHGUI_ElemInfo::tr( "HEX_PRISM" ); break;
case SMDSEntity_Polyhedra:
case SMDSEntity_Quad_Polyhedra:
gtype = SMESHGUI_ElemInfo::tr( "POLYHEDRON" ); break;
- default:
+ default:
break;
}
if ( !gtype.isEmpty() ) {
quadItem->setText( 0, SMESHGUI_ElemInfo::tr( "QUADRATIC" ));
quadItem->setText( 1, e->IsQuadratic() ? SMESHGUI_ElemInfo::tr( "YES" ) : SMESHGUI_ElemInfo::tr( "NO" ));
}
- if ( const SMDS_BallElement* ball = dynamic_cast<const SMDS_BallElement*>( e )) {
+ if ( const SMDS_BallElement* ball = SMDS_Mesh::DownCast< SMDS_BallElement >( e )) {
// ball diameter
QTreeWidgetItem* diamItem = createItem( elemItem, Bold );
diamItem->setText( 0, SMESHGUI_ElemInfo::tr( "BALL_DIAMETER" ));
}
}
else {
- const SMDS_VtkVolume* aVtkVolume = dynamic_cast<const SMDS_VtkVolume*>(e);
- SMDS_ElemIteratorPtr nodeIt = aVtkVolume->uniqueNodesIterator();
+ SMDS_NodeIteratorPtr nodeIt = e->nodeIterator();
+ std::set< const SMDS_MeshNode* > addedNodes;
QList<const SMDS_MeshElement*> uniqueNodes;
- while ( nodeIt->more() )
- uniqueNodes.append( nodeIt->next() );
-
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* node = nodeIt->next();
+ if ( addedNodes.insert( node ).second )
+ uniqueNodes.append( nodeIt->next() );
+ }
SMDS_VolumeTool vtool( e );
const int nbFaces = vtool.NbFaces();
for( int face_id = 0; face_id < nbFaces; face_id++ ) {
faceItem->setExpanded( true );
const SMDS_MeshNode** aNodeIds = vtool.GetFaceNodes( face_id );
- const int nbNodes = vtool.NbFaceNodes( face_id );
+ const int nbNodes = vtool.NbFaceNodes ( face_id );
for( int node_id = 0; node_id < nbNodes; node_id++ ) {
const SMDS_MeshNode* node = aNodeIds[node_id];
- nodeInfo( node, uniqueNodes.indexOf(node) + 1, aVtkVolume->NbUniqueNodes(), faceItem );
+ nodeInfo( node, uniqueNodes.indexOf(node) + 1, uniqueNodes.size(), faceItem );
}
}
}
QTreeWidgetItem* taperlItem = createItem( cntrItem, Bold );
taperlItem->setText( 0, tr( "TAPER_ELEMENTS" ));
taperlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id )) );
- //Wraping angle
+ //Warping angle
afunctor.reset( new SMESH::Controls::Warping() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetPrecision( cprecision );
skewItem->setText( 0, tr( "SKEW_ELEMENTS" ));
skewItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id )) );
}
+ //Deflection
+ if ( hasShapeToMesh() )
+ {
+ afunctor.reset( new SMESH::Controls::Deflection2D() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* deflItem = createItem( cntrItem, Bold );
+ deflItem->setText( 0, tr( "DEFLECTION_2D" ));
+ deflItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id )) );
+ }
//ElemDiam2D
if ( !e->IsPoly() )
{
diam3Item->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id )) );
}
+ //min edge length
+ afunctor.reset( new SMESH::Controls::Length2D() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* minEdgeItem = createItem( cntrItem, Bold );
+ minEdgeItem->setText( 0, tr( "MIN_ELEM_EDGE" ));
+ SMESH::Controls::TSequenceOfXYZ points;
+ afunctor->GetPoints( e, points ); // "non-standard" way, to make it work for all elem types
+ minEdgeItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( points )) );
+
// gravity center
XYZ gc = gravityCenter( e );
QTreeWidgetItem* gcItem = createItem( elemItem, Bold );
*/
/*!
- \brief Contructor
+ \brief Constructor
*/
GrpComputor::GrpComputor( SMESH::SMESH_GroupBase_ptr grp,
QTreeWidgetItem* item,
\param parent parent widget
*/
SMESHGUI_AddInfo::SMESHGUI_AddInfo( QWidget* parent )
-: QTreeWidget( parent )
+ : QTreeWidget( parent )
{
setColumnCount( 2 );
header()->setStretchLastSection( true );
connect( myElemInfo, SIGNAL( itemInfo( int )), this, SLOT( showItemInfo( int )));
connect( myElemInfo, SIGNAL( itemInfo( QString )), this, SLOT( showItemInfo( QString )));
+ myIDPreviewCheck->setChecked( SMESHGUI::resourceMgr()->booleanValue( "SMESH", id_preview_resource, false ));
+
updateSelection();
}
SMESH::GetNameOfSelectedElements( selector, IO, ID ) :
SMESH::GetNameOfSelectedNodes( selector, IO, ID );
}
- myElemInfo->setSource( myActor ) ;
+ myElemInfo->setSource( myActor, obj ) ;
if ( nb > 0 ) {
myID->setText( ID.trimmed() );
QSet<long> ids;
void SMESHGUI_MeshInfoDlg::help()
{
SMESH::ShowHelpFile( ( myTabWidget->currentIndex() == BaseInfo || myTabWidget->currentIndex() == AddInfo ) ?
- "mesh_infos_page.html#advanced_mesh_infos_anchor" :
- "mesh_infos_page.html#mesh_element_info_anchor" );
+ "mesh_infos.html#advanced-mesh-infos-anchor" :
+ "mesh_infos.html#mesh-element-info-anchor" );
}
/*!
void SMESHGUI_MeshInfoDlg::idPreviewChange( bool isOn )
{
myIDPreview->SetPointsLabeled( isOn && !myID->text().simplified().isEmpty() );
+ SMESHGUI::resourceMgr()->setValue("SMESH", id_preview_resource, isOn );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow() )
aViewWindow->Repaint();
}
void SMESHGUI_MeshInfoDlg::dump()
{
- SUIT_Application* app = SUIT_Session::session()->activeApplication();
- if ( !app ) return;
- SalomeApp_Study* appStudy = dynamic_cast<SalomeApp_Study *>( app->activeStudy() );
- if ( !appStudy ) return;
- _PTR( Study ) aStudy = appStudy->studyDS();
-
QStringList aFilters;
aFilters.append( tr( "TEXT_FILES" ));
// nodes info
const CORBA::Long nbNodes = nbElemsByType[ SMESH::NODE ];
- const CORBA::Long nbElems = ( nbElemsByType[ SMESH::EDGE ] +
- nbElemsByType[ SMESH::FACE ] +
- nbElemsByType[ SMESH::VOLUME ] );
- if ( nbNodes + nbElems > 0 ) {
- if ( Max( (int)nbNodes, (int)nbElems ) <= ctrlLimit ) {
+ // const CORBA::Long nbElems = ( nbElemsByType[ SMESH::EDGE ] +
+ // nbElemsByType[ SMESH::FACE ] +
+ // nbElemsByType[ SMESH::VOLUME ] );
+ if ( nbNodes > 0 ) {
+ if ( nbNodes <= ctrlLimit ) {
// free nodes
computeFreeNodesInfo();
+ // node connectivity number
computeNodesNbConnInfo();
// double nodes
- if ( Max( (int)mesh->NbNodes(), (int)mesh->NbElements() ) <= ctrlLimit )
- computeDoubleNodesInfo();
+ computeDoubleNodesInfo();
}
else {
myButtons[0]->setEnabled( true );
}
}
else {
- for( int i=2; i<=11; i++)
+ for( int i=2; i<=13; i++)
myMainLayout->itemAt(i)->widget()->setVisible( false );
}
myButtons[3]->setEnabled( true );
}
else {
- for( int i=11; i<=14; i++)
+ for( int i=14; i<=17; i++)
myMainLayout->itemAt(i)->widget()->setVisible( false );
}
computeOverConstrainedVolumesInfo();
// aspect Ratio 3D histogram
computeAspectRatio3D();
- }
- else {
- myButtons[7]->setEnabled( true );
- myButtons[8]->setEnabled( true );
- myButtons[9]->setEnabled( true );
- }
+ }
+ else {
+ myButtons[7]->setEnabled( true );
+ myButtons[8]->setEnabled( true );
+ myButtons[9]->setEnabled( true );
+ }
#ifdef DISABLE_PLOT2DVIEWER
myMainLayout->setRowStretch(17,0);
for( int i=35; i<=37; i++)
\param parent parent widget
*/
SMESHGUI_CtrlInfoDlg::SMESHGUI_CtrlInfoDlg( QWidget* parent )
-: QDialog( parent )
+ : QDialog( parent )
{
setAttribute( Qt::WA_DeleteOnClose, true );
setWindowTitle( tr( "CTRL_INFO" ));
*/
void SMESHGUI_CtrlInfoDlg::dump()
{
- SUIT_Application* app = SUIT_Session::session()->activeApplication();
- if ( !app ) return;
- SalomeApp_Study* appStudy = dynamic_cast<SalomeApp_Study *>( app->activeStudy() );
- if ( !appStudy ) return;
- _PTR( Study ) aStudy = appStudy->studyDS();
-
QStringList aFilters;
aFilters.append( tr( "TEXT_FILES" ));
*/
void SMESHGUI_CtrlInfoDlg::help()
{
- SMESH::ShowHelpFile("mesh_infos_page.html#mesh_quality_info_anchor");
+ SMESH::ShowHelpFile("mesh_infos.html#mesh_quality_info_anchor");
}