-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
#include "SMDS_Mesh.hxx"
+#include "SMDS_VolumeTool.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESHGUI.h"
#include "SMESHGUI_FilterUtils.h"
// elements
QWidget* aElemLine = createLine();
- QLabel* aElemLab = new QLabel( tr( "ELEMENTS_LAB" ), this );
- QLabel* aElemTotal = new QLabel( tr( "TOTAL_LAB" ), this );
- QLabel* aElemLin = new QLabel( tr( "LINEAR_LAB" ), this );
- QLabel* aElemQuad = new QLabel( tr( "QUADRATIC_LAB" ), this );
+ QLabel* aElemLab = new QLabel( tr( "ELEMENTS_LAB" ), this );
+ QLabel* aElemTotal = new QLabel( tr( "TOTAL_LAB" ), this );
+ QLabel* aElemLin = new QLabel( tr( "LINEAR_LAB" ), this );
+ QLabel* aElemQuad = new QLabel( tr( "QUADRATIC_LAB" ), this );
+ QLabel* aElemBiQuad = new QLabel( tr( "BI_QUADRATIC_LAB" ), this );
myWidgets[ index++ ] << aElemLine;
- myWidgets[ index++ ] << aElemLab << aElemTotal << aElemLin << aElemQuad;
+ myWidgets[ index++ ] << aElemLab << aElemTotal << aElemLin << aElemQuad << aElemBiQuad;
// ... Number elements
QWidget* aNbLine = createLine();
QLabel* aNbTotal = createField();
QLabel* aNbLin = createField();
QLabel* aNbQuad = createField();
+ QLabel* aNbBiQuad = createField();
myWidgets[ index++ ] << aNbLine;
- myWidgets[ index++ ] << new QLabel( "", this ) << aNbTotal << aNbLin << aNbQuad;
+ myWidgets[ index++ ] << new QLabel( "", this ) << aNbTotal << aNbLin << aNbQuad << aNbBiQuad;
// ... 0D elements
QWidget* a0DLine = createLine();
myWidgets[ index++ ] << a1DLab << a1DTotal << a1DLin << a1DQuad;
// ... 2D elements
- QWidget* a2DLine = createLine();
- QLabel* a2DLab = new QLabel( tr( "2D_LAB" ), this );
- QLabel* a2DTotal = createField();
- QLabel* a2DLin = createField();
- QLabel* a2DQuad = createField();
- QLabel* a2DTriLab = new QLabel( tr( "TRIANGLES_LAB" ), this );
- QLabel* a2DTriTotal = createField();
- QLabel* a2DTriLin = createField();
- QLabel* a2DTriQuad = createField();
- QLabel* a2DQuaLab = new QLabel( tr( "QUADRANGLES_LAB" ), this );
- QLabel* a2DQuaTotal = createField();
- QLabel* a2DQuaLin = createField();
- QLabel* a2DQuaQuad = createField();
- QLabel* a2DPolLab = new QLabel( tr( "POLYGONS_LAB" ), this );
- QLabel* a2DPolTotal = createField();
+ QWidget* a2DLine = createLine();
+ QLabel* a2DLab = new QLabel( tr( "2D_LAB" ), this );
+ QLabel* a2DTotal = createField();
+ QLabel* a2DLin = createField();
+ QLabel* a2DQuad = createField();
+ QLabel* a2DBiQuad = createField();
+ QLabel* a2DTriLab = new QLabel( tr( "TRIANGLES_LAB" ), this );
+ QLabel* a2DTriTotal = createField();
+ QLabel* a2DTriLin = createField();
+ QLabel* a2DTriQuad = createField();
+ QLabel* a2DTriBiQuad = createField();
+ QLabel* a2DQuaLab = new QLabel( tr( "QUADRANGLES_LAB" ), this );
+ QLabel* a2DQuaTotal = createField();
+ QLabel* a2DQuaLin = createField();
+ QLabel* a2DQuaQuad = createField();
+ QLabel* a2DQuaBiQuad = createField();
+ QLabel* a2DPolLab = new QLabel( tr( "POLYGONS_LAB" ), this );
+ QLabel* a2DPolTotal = createField();
myWidgets[ index++ ] << a2DLine;
- myWidgets[ index++ ] << a2DLab << a2DTotal << a2DLin << a2DQuad;
- myWidgets[ index++ ] << a2DTriLab << a2DTriTotal << a2DTriLin << a2DTriQuad;
- myWidgets[ index++ ] << a2DQuaLab << a2DQuaTotal << a2DQuaLin << a2DQuaQuad;
+ myWidgets[ index++ ] << a2DLab << a2DTotal << a2DLin << a2DQuad << a2DBiQuad;
+ myWidgets[ index++ ] << a2DTriLab << a2DTriTotal << a2DTriLin << a2DTriQuad << a2DTriBiQuad;
+ myWidgets[ index++ ] << a2DQuaLab << a2DQuaTotal << a2DQuaLin << a2DQuaQuad << a2DQuaBiQuad;
myWidgets[ index++ ] << a2DPolLab << a2DPolTotal;
// ... 3D elements
- QWidget* a3DLine = createLine();
- QLabel* a3DLab = new QLabel( tr( "3D_LAB" ), this );
- QLabel* a3DTotal = createField();
- QLabel* a3DLin = createField();
- QLabel* a3DQuad = createField();
- QLabel* a3DTetLab = new QLabel( tr( "TETRAHEDRONS_LAB" ), this );
- QLabel* a3DTetTotal = createField();
- QLabel* a3DTetLin = createField();
- QLabel* a3DTetQuad = createField();
- QLabel* a3DHexLab = new QLabel( tr( "HEXAHEDONRS_LAB" ), this );
- QLabel* a3DHexTotal = createField();
- QLabel* a3DHexLin = createField();
- QLabel* a3DHexQuad = createField();
- QLabel* a3DPyrLab = new QLabel( tr( "PYRAMIDS_LAB" ), this );
- QLabel* a3DPyrTotal = createField();
- QLabel* a3DPyrLin = createField();
- QLabel* a3DPyrQuad = createField();
- QLabel* a3DPriLab = new QLabel( tr( "PRISMS_LAB" ), this );
- QLabel* a3DPriTotal = createField();
- QLabel* a3DPriLin = createField();
- QLabel* a3DPriQuad = createField();
+ QWidget* a3DLine = createLine();
+ QLabel* a3DLab = new QLabel( tr( "3D_LAB" ), this );
+ QLabel* a3DTotal = createField();
+ QLabel* a3DLin = createField();
+ QLabel* a3DQuad = createField();
+ QLabel* a3DBiQuad = createField();
+ QLabel* a3DTetLab = new QLabel( tr( "TETRAHEDRONS_LAB" ), this );
+ QLabel* a3DTetTotal = createField();
+ QLabel* a3DTetLin = createField();
+ QLabel* a3DTetQuad = createField();
+ QLabel* a3DHexLab = new QLabel( tr( "HEXAHEDONRS_LAB" ), this );
+ QLabel* a3DHexTotal = createField();
+ QLabel* a3DHexLin = createField();
+ QLabel* a3DHexQuad = createField();
+ QLabel* a3DHexBiQuad = createField();
+ QLabel* a3DPyrLab = new QLabel( tr( "PYRAMIDS_LAB" ), this );
+ QLabel* a3DPyrTotal = createField();
+ QLabel* a3DPyrLin = createField();
+ QLabel* a3DPyrQuad = createField();
+ QLabel* a3DPriLab = new QLabel( tr( "PRISMS_LAB" ), this );
+ QLabel* a3DPriTotal = createField();
+ QLabel* a3DPriLin = createField();
+ QLabel* a3DPriQuad = createField();
QLabel* a3DHexPriLab = new QLabel( tr( "HEX_PRISMS_LAB" ), this );
QLabel* a3DHexPriTotal = createField();
- QLabel* a3DPolLab = new QLabel( tr( "POLYHEDRONS_LAB" ), this );
- QLabel* a3DPolTotal = createField();
+ QLabel* a3DPolLab = new QLabel( tr( "POLYHEDRONS_LAB" ), this );
+ QLabel* a3DPolTotal = createField();
myWidgets[ index++ ] << a3DLine;
- myWidgets[ index++ ] << a3DLab << a3DTotal << a3DLin << a3DQuad;
+ myWidgets[ index++ ] << a3DLab << a3DTotal << a3DLin << a3DQuad << a3DBiQuad;
myWidgets[ index++ ] << a3DTetLab << a3DTetTotal << a3DTetLin << a3DTetQuad;
- myWidgets[ index++ ] << a3DHexLab << a3DHexTotal << a3DHexLin << a3DHexQuad;
+ myWidgets[ index++ ] << a3DHexLab << a3DHexTotal << a3DHexLin << a3DHexQuad << a3DHexBiQuad;
myWidgets[ index++ ] << a3DPyrLab << a3DPyrTotal << a3DPyrLin << a3DPyrQuad;
myWidgets[ index++ ] << a3DPriLab << a3DPriTotal << a3DPriLin << a3DPriQuad;
myWidgets[ index++ ] << a3DHexPriLab << a3DHexPriTotal;
myLoadBtn->setAutoDefault( true );
connect( myLoadBtn, SIGNAL( clicked() ), this, SLOT( loadMesh() ) );
- setFontAttributes( aNameLab, Bold );
- setFontAttributes( aObjLab, Bold );
- setFontAttributes( aNodesLab, Bold );
- setFontAttributes( aElemLab, Bold );
- setFontAttributes( aElemTotal, Italic );
- setFontAttributes( aElemLin, Italic );
- setFontAttributes( aElemQuad, Italic );
- setFontAttributes( a0DLab, Bold );
- setFontAttributes( aBallLab, Bold );
- setFontAttributes( a1DLab, Bold );
- setFontAttributes( a2DLab, Bold );
- setFontAttributes( a3DLab, Bold );
+ setFontAttributes( aNameLab, Bold );
+ setFontAttributes( aObjLab, Bold );
+ setFontAttributes( aNodesLab, Bold );
+ setFontAttributes( aElemLab, Bold );
+ setFontAttributes( aElemTotal, Italic );
+ setFontAttributes( aElemLin, Italic );
+ setFontAttributes( aElemQuad, Italic );
+ setFontAttributes( aElemBiQuad, Italic );
+ setFontAttributes( a0DLab, Bold );
+ setFontAttributes( aBallLab, Bold );
+ setFontAttributes( a1DLab, Bold );
+ setFontAttributes( a2DLab, Bold );
+ setFontAttributes( a3DLab, Bold );
l->addWidget( aNameLab, 0, 0 );
- l->addWidget( aName, 0, 1, 1, 3 );
+ l->addWidget( aName, 0, 1, 1, 4 );
l->addWidget( aObjLab, 1, 0 );
- l->addWidget( aObj, 1, 1, 1, 3 );
- l->addWidget( aNodesLine, 2, 0, 1, 4 );
+ l->addWidget( aObj, 1, 1, 1, 4 );
+ l->addWidget( aNodesLine, 2, 0, 1, 5 );
l->addWidget( aNodesLab, 3, 0 );
l->addWidget( aNodes, 3, 1 );
- l->addWidget( aElemLine, 4, 0, 1, 4 );
+ l->addWidget( aElemLine, 4, 0, 1, 5 );
l->addWidget( aElemLab, 5, 0 );
l->addWidget( aElemTotal, 5, 1 );
l->addWidget( aElemLin, 5, 2 );
l->addWidget( aElemQuad, 5, 3 );
- l->addWidget( aNbLine, 6, 1, 1, 3 );
+ l->addWidget( aElemBiQuad, 5, 4 );
+ l->addWidget( aNbLine, 6, 1, 1, 4 );
l->addWidget( aNbTotal, 7, 1 );
l->addWidget( aNbLin, 7, 2 );
l->addWidget( aNbQuad, 7, 3 );
- l->addWidget( a0DLine, 8, 1, 1, 3 );
+ l->addWidget( aNbBiQuad, 7, 4 );
+ l->addWidget( a0DLine, 8, 1, 1, 4 );
l->addWidget( a0DLab, 9, 0 );
l->addWidget( a0DTotal, 9, 1 );
- l->addWidget( aBallLine, 10, 1, 1, 3 );
+ l->addWidget( aBallLine, 10, 1, 1, 4 );
l->addWidget( aBallLab, 11, 0 );
l->addWidget( aBallTotal, 11, 1 );
- l->addWidget( a1DLine, 12, 1, 1, 3 );
+ l->addWidget( a1DLine, 12, 1, 1, 4 );
l->addWidget( a1DLab, 13, 0 );
l->addWidget( a1DTotal, 13, 1 );
l->addWidget( a1DLin, 13, 2 );
l->addWidget( a1DQuad, 13, 3 );
- l->addWidget( a2DLine, 14, 1, 1, 3 );
- l->addWidget( a2DLab, 15, 0 );
- l->addWidget( a2DTotal, 15, 1 );
- l->addWidget( a2DLin, 15, 2 );
- l->addWidget( a2DQuad, 15, 3 );
- l->addWidget( a2DTriLab, 16, 0 );
- l->addWidget( a2DTriTotal, 16, 1 );
- l->addWidget( a2DTriLin, 16, 2 );
- l->addWidget( a2DTriQuad, 16, 3 );
- l->addWidget( a2DQuaLab, 17, 0 );
- l->addWidget( a2DQuaTotal, 17, 1 );
- l->addWidget( a2DQuaLin, 17, 2 );
- l->addWidget( a2DQuaQuad, 17, 3 );
- l->addWidget( a2DPolLab, 18, 0 );
- l->addWidget( a2DPolTotal, 18, 1 );
- l->addWidget( a3DLine, 19, 1, 1, 3 );
- l->addWidget( a3DLab, 20, 0 );
- l->addWidget( a3DTotal, 20, 1 );
- l->addWidget( a3DLin, 20, 2 );
- l->addWidget( a3DQuad, 20, 3 );
- l->addWidget( a3DTetLab, 21, 0 );
- l->addWidget( a3DTetTotal, 21, 1 );
- l->addWidget( a3DTetLin, 21, 2 );
- l->addWidget( a3DTetQuad, 21, 3 );
- l->addWidget( a3DHexLab, 22, 0 );
- l->addWidget( a3DHexTotal, 22, 1 );
- l->addWidget( a3DHexLin, 22, 2 );
- l->addWidget( a3DHexQuad, 22, 3 );
- l->addWidget( a3DPyrLab, 23, 0 );
- l->addWidget( a3DPyrTotal, 23, 1 );
- l->addWidget( a3DPyrLin, 23, 2 );
- l->addWidget( a3DPyrQuad, 23, 3 );
- l->addWidget( a3DPriLab, 24, 0 );
- l->addWidget( a3DPriTotal, 24, 1 );
- l->addWidget( a3DPriLin, 24, 2 );
- l->addWidget( a3DPriQuad, 24, 3 );
+ l->addWidget( a2DLine, 14, 1, 1, 4 );
+ l->addWidget( a2DLab, 15, 0 );
+ l->addWidget( a2DTotal, 15, 1 );
+ l->addWidget( a2DLin, 15, 2 );
+ l->addWidget( a2DQuad, 15, 3 );
+ l->addWidget( a2DBiQuad, 15, 4 );
+ l->addWidget( a2DTriLab, 16, 0 );
+ l->addWidget( a2DTriTotal, 16, 1 );
+ l->addWidget( a2DTriLin, 16, 2 );
+ l->addWidget( a2DTriQuad, 16, 3 );
+ l->addWidget( a2DTriBiQuad, 16, 4 );
+ l->addWidget( a2DQuaLab, 17, 0 );
+ l->addWidget( a2DQuaTotal, 17, 1 );
+ l->addWidget( a2DQuaLin, 17, 2 );
+ l->addWidget( a2DQuaQuad, 17, 3 );
+ l->addWidget( a2DQuaBiQuad, 17, 4 );
+ l->addWidget( a2DPolLab, 18, 0 );
+ l->addWidget( a2DPolTotal, 18, 1 );
+ l->addWidget( a3DLine, 19, 1, 1, 4 );
+ l->addWidget( a3DLab, 20, 0 );
+ l->addWidget( a3DTotal, 20, 1 );
+ l->addWidget( a3DLin, 20, 2 );
+ l->addWidget( a3DQuad, 20, 3 );
+ l->addWidget( a3DBiQuad, 20, 4 );
+ l->addWidget( a3DTetLab, 21, 0 );
+ l->addWidget( a3DTetTotal, 21, 1 );
+ l->addWidget( a3DTetLin, 21, 2 );
+ l->addWidget( a3DTetQuad, 21, 3 );
+ l->addWidget( a3DHexLab, 22, 0 );
+ l->addWidget( a3DHexTotal, 22, 1 );
+ l->addWidget( a3DHexLin, 22, 2 );
+ l->addWidget( a3DHexQuad, 22, 3 );
+ l->addWidget( a3DHexBiQuad, 22, 4 );
+ l->addWidget( a3DPyrLab, 23, 0 );
+ l->addWidget( a3DPyrTotal, 23, 1 );
+ l->addWidget( a3DPyrLin, 23, 2 );
+ l->addWidget( a3DPyrQuad, 23, 3 );
+ l->addWidget( a3DPriLab, 24, 0 );
+ l->addWidget( a3DPriTotal, 24, 1 );
+ l->addWidget( a3DPriLin, 24, 2 );
+ l->addWidget( a3DPriQuad, 24, 3 );
l->addWidget( a3DHexPriLab, 25, 0 );
l->addWidget( a3DHexPriTotal, 25, 1 );
- l->addWidget( a3DPolLab, 26, 0 );
- l->addWidget( a3DPolTotal, 26, 1 );
- l->addWidget( myLoadBtn, 28, 1, 1, 3 );
+ l->addWidget( a3DPolLab, 26, 0 );
+ l->addWidget( a3DPolTotal, 26, 1 );
+ l->addWidget( myLoadBtn, 28, 1, 1, 4 );
l->setColumnStretch( 0, 0 );
l->setColumnStretch( 1, 5 );
l->setColumnStretch( 2, 5 );
l->setColumnStretch( 3, 5 );
+ l->setColumnStretch( 4, 5 );
l->setRowStretch( 27, 5 );
clear();
myWidgets[i1D][iTotal] ->setProperty( "text", QString::number( nbEdges ) );
myWidgets[i1D][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Edge] ) );
myWidgets[i1D][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Edge] ) );
- long nbTriangles = info[SMDSEntity_Triangle] + info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_BiQuad_Triangle];
- long nbQuadrangles = info[SMDSEntity_Quadrangle] + info[SMDSEntity_Quad_Quadrangle] + info[SMDSEntity_BiQuad_Quadrangle];
- long nb2DLinear = info[SMDSEntity_Triangle] + info[SMDSEntity_Quadrangle] + info[SMDSEntity_Polygon];
- long nb2DQuadratic = info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_BiQuad_Triangle] + info[SMDSEntity_Quad_Quadrangle] + info[SMDSEntity_BiQuad_Quadrangle];
- myWidgets[i2D][iTotal] ->setProperty( "text", QString::number( nb2DLinear + nb2DQuadratic ));
- myWidgets[i2D][iLinear] ->setProperty( "text", QString::number( nb2DLinear ) );
- myWidgets[i2D][iQuadratic] ->setProperty( "text", QString::number( nb2DQuadratic ) );
- myWidgets[i2DTriangles][iTotal] ->setProperty( "text", QString::number( nbTriangles ) );
- myWidgets[i2DTriangles][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Triangle] ) );
- myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_BiQuad_Triangle]) );
- myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", QString::number( nbQuadrangles ) );
- myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Quadrangle] ) );
- myWidgets[i2DQuadrangles][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Quadrangle] + info[SMDSEntity_BiQuad_Quadrangle] ));
- myWidgets[i2DPolygons][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Polygon] ) );
- long nbTetrahedrons = info[SMDSEntity_Tetra] + info[SMDSEntity_Quad_Tetra];
- long nbHexahedrons = info[SMDSEntity_Hexa] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_TriQuad_Hexa];
- long nbPyramids = info[SMDSEntity_Pyramid] + info[SMDSEntity_Quad_Pyramid];
- long nbPrisms = info[SMDSEntity_Penta] + info[SMDSEntity_Quad_Penta];
- long nb3DLinear = info[SMDSEntity_Tetra] + info[SMDSEntity_Hexa] + info[SMDSEntity_Pyramid] + info[SMDSEntity_Penta] + info[SMDSEntity_Polyhedra] + info[SMDSEntity_Hexagonal_Prism];
- long nb3DQuadratic = info[SMDSEntity_Quad_Tetra] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_TriQuad_Hexa] + info[SMDSEntity_Quad_Pyramid] + info[SMDSEntity_Quad_Penta];
- myWidgets[i3D][iTotal] ->setProperty( "text", QString::number( nb3DLinear + nb3DQuadratic ) );
- myWidgets[i3D][iLinear] ->setProperty( "text", QString::number( nb3DLinear ) );
- myWidgets[i3D][iQuadratic] ->setProperty( "text", QString::number( nb3DQuadratic ) );
- myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", QString::number( nbTetrahedrons ) );
- myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Tetra] ) );
- myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Tetra] ) );
- myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", QString::number( nbHexahedrons ) );
- myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Hexa] ) );
- myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_TriQuad_Hexa] ) );
- myWidgets[i3DPyramids][iTotal] ->setProperty( "text", QString::number( nbPyramids ) );
- myWidgets[i3DPyramids][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Pyramid] ) );
- myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Pyramid] ) );
- myWidgets[i3DPrisms][iTotal] ->setProperty( "text", QString::number( nbPrisms ) );
- myWidgets[i3DPrisms][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Penta] ) );
- myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Penta] ) );
- myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Hexagonal_Prism] ) );
- myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Polyhedra] ) );
- long nbElemTotal = info[SMDSEntity_0D] + info[SMDSEntity_Ball] + nbEdges + nb2DLinear + nb2DQuadratic + nb3DLinear + nb3DQuadratic;
- long nbElemLinerial = info[SMDSEntity_Edge] + nb2DLinear + nb3DLinear;
- long nbElemQuadratic = info[SMDSEntity_Quad_Edge] + nb2DQuadratic + nb3DQuadratic;
- myWidgets[iNb][iTotal] ->setProperty( "text", QString::number( nbElemTotal ) );
- myWidgets[iNb][iLinear] ->setProperty( "text", QString::number( nbElemLinerial ) );
- myWidgets[iNb][iQuadratic]->setProperty( "text", QString::number( nbElemQuadratic ) );
+ long nbTriangles = info[SMDSEntity_Triangle] + info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_BiQuad_Triangle];
+ long nbQuadrangles = info[SMDSEntity_Quadrangle] + info[SMDSEntity_Quad_Quadrangle] + info[SMDSEntity_BiQuad_Quadrangle];
+ long nb2DLinear = info[SMDSEntity_Triangle] + info[SMDSEntity_Quadrangle] + info[SMDSEntity_Polygon];
+ long nb2DQuadratic = info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_Quad_Quadrangle];
+ long nb2DBiQuadratic = info[SMDSEntity_BiQuad_Triangle] + info[SMDSEntity_BiQuad_Quadrangle];
+
+ myWidgets[i2D][iTotal] ->setProperty( "text", QString::number( nb2DLinear + nb2DQuadratic ));
+ myWidgets[i2D][iLinear] ->setProperty( "text", QString::number( nb2DLinear ) );
+ myWidgets[i2D][iQuadratic] ->setProperty( "text", QString::number( nb2DQuadratic ) );
+ myWidgets[i2D][iBiQuadratic] ->setProperty( "text", QString::number( nb2DBiQuadratic ) );
+ myWidgets[i2DTriangles][iTotal] ->setProperty( "text", QString::number( nbTriangles ) );
+ myWidgets[i2DTriangles][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Triangle] ) );
+ myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Triangle] ) );
+ myWidgets[i2DTriangles][iBiQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_BiQuad_Triangle] ) );
+ myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", QString::number( nbQuadrangles ) );
+ myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Quadrangle] ) );
+ myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Quadrangle] ) );
+ myWidgets[i2DQuadrangles][iBiQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_BiQuad_Quadrangle] ) );
+ myWidgets[i2DPolygons][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Polygon] ) );
+ long nbTetrahedrons = info[SMDSEntity_Tetra] + info[SMDSEntity_Quad_Tetra];
+ long nbHexahedrons = info[SMDSEntity_Hexa] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_TriQuad_Hexa];
+ long nbPyramids = info[SMDSEntity_Pyramid] + info[SMDSEntity_Quad_Pyramid];
+ long nbPrisms = info[SMDSEntity_Penta] + info[SMDSEntity_Quad_Penta];
+ long nb3DLinear = info[SMDSEntity_Tetra] + info[SMDSEntity_Hexa] + info[SMDSEntity_Pyramid] + info[SMDSEntity_Penta] + info[SMDSEntity_Polyhedra] + info[SMDSEntity_Hexagonal_Prism];
+ long nb3DQuadratic = info[SMDSEntity_Quad_Tetra] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_Quad_Pyramid] + info[SMDSEntity_Quad_Penta];
+ long nb3DBiQuadratic = info[SMDSEntity_TriQuad_Hexa];
+ myWidgets[i3D][iTotal] ->setProperty( "text", QString::number( nb3DLinear + nb3DQuadratic ) );
+ myWidgets[i3D][iLinear] ->setProperty( "text", QString::number( nb3DLinear ) );
+ myWidgets[i3D][iQuadratic] ->setProperty( "text", QString::number( nb3DQuadratic ) );
+ myWidgets[i3D][iBiQuadratic] ->setProperty( "text", QString::number( nb3DBiQuadratic ) );
+ myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", QString::number( nbTetrahedrons ) );
+ myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Tetra] ) );
+ myWidgets[i3DTetrahedrons][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Tetra] ) );
+ myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", QString::number( nbHexahedrons ) );
+ myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Hexa] ) );
+ myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Hexa] ) );
+ myWidgets[i3DHexahedrons][iBiQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_TriQuad_Hexa] ) );
+ myWidgets[i3DPyramids][iTotal] ->setProperty( "text", QString::number( nbPyramids ) );
+ myWidgets[i3DPyramids][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Pyramid] ) );
+ myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Pyramid] ) );
+ myWidgets[i3DPrisms][iTotal] ->setProperty( "text", QString::number( nbPrisms ) );
+ myWidgets[i3DPrisms][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Penta] ) );
+ myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Penta] ) );
+ myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Hexagonal_Prism] ) );
+ myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Polyhedra] ) );
+ long nbElemTotal = info[SMDSEntity_0D] + info[SMDSEntity_Ball] + nbEdges + nb2DLinear + nb2DQuadratic + nb2DBiQuadratic + nb3DLinear + nb3DQuadratic + nb3DBiQuadratic;
+ long nbElemLinerial = info[SMDSEntity_Edge] + nb2DLinear + nb3DLinear;
+ long nbElemQuadratic = info[SMDSEntity_Quad_Edge] + nb2DQuadratic + nb3DQuadratic;
+ long nbElemBiQuadratic = nb2DBiQuadratic + nb3DBiQuadratic;
+ myWidgets[iNb][iTotal] ->setProperty( "text", QString::number( nbElemTotal ) );
+ myWidgets[iNb][iLinear] ->setProperty( "text", QString::number( nbElemLinerial ) );
+ myWidgets[iNb][iQuadratic] ->setProperty( "text", QString::number( nbElemQuadratic ) );
+ myWidgets[iNb][iBiQuadratic]->setProperty( "text", QString::number( nbElemBiQuadratic ) );
// before full loading from study file, type of elements in a sub-mesh can't be defined
// in some cases
bool infoOK = obj->IsMeshInfoCorrect();
hasAnyInfo = info[i];
if ( hasAnyInfo ) // believe it is a sub-mesh
{
- if ( nb2DLinear + nb2DQuadratic > 0 )
+ if ( nb2DLinear + nb2DQuadratic + nb2DBiQuadratic > 0 )
{
- myWidgets[i2D][iLinear] ->setProperty( "text", "?" );
- myWidgets[i2D][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i2DTriangles][iTotal] ->setProperty( "text", "?" );
- myWidgets[i2DTriangles][iLinear] ->setProperty( "text", "?" );
- myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", "?" );
- myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", "?" );
- myWidgets[i2DQuadrangles][iQuadratic]->setProperty( "text", "?" );
- myWidgets[i2DPolygons][iTotal] ->setProperty( "text", "?" );
- myWidgets[iNb][iTotal] ->setProperty( "text", "?" );
- myWidgets[iNb][iLinear] ->setProperty( "text", "?" );
- myWidgets[iNb][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2D][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DPolygons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iNb][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iNb][iLinear] ->setProperty( "text", "?" );
+ myWidgets[iNb][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[iNb][iBiQuadratic] ->setProperty( "text", "?" );
}
- else if ( nb3DLinear + nb3DQuadratic > 0 )
+ else if ( nb3DLinear + nb3DQuadratic + nb3DBiQuadratic > 0 )
{
- myWidgets[i3D][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3D][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", "?" );
- myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DPyramids][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DPyramids][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DPrisms][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DPrisms][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", "?" );
- myWidgets[iNb][iTotal] ->setProperty( "text", "?" );
- myWidgets[iNb][iLinear] ->setProperty( "text", "?" );
- myWidgets[iNb][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3D][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iNb][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iNb][iLinear] ->setProperty( "text", "?" );
+ myWidgets[iNb][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[iNb][iBiQuadratic] ->setProperty( "text", "?" );
}
}
else
{
- myWidgets[iNodes][iTotal] ->setProperty( "text", "?" );
- myWidgets[i0D][iTotal] ->setProperty( "text", "?" );
- myWidgets[iBalls][iTotal] ->setProperty( "text", "?" );
- myWidgets[i1D][iTotal] ->setProperty( "text", "?" );
- myWidgets[i1D][iLinear] ->setProperty( "text", "?" );
- myWidgets[i1D][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i2D][iTotal] ->setProperty( "text", "?" );
- myWidgets[i2D][iLinear] ->setProperty( "text", "?" );
- myWidgets[i2D][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i2DTriangles][iTotal] ->setProperty( "text", "?" );
- myWidgets[i2DTriangles][iLinear] ->setProperty( "text", "?" );
- myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", "?" );
- myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", "?" );
- myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i2DPolygons][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3D][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3D][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3D][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", "?" );
- myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DPyramids][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DPyramids][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DPrisms][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DPrisms][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", "?" );
- myWidgets[iNb][iTotal] ->setProperty( "text", "?" );
- myWidgets[iNb][iLinear] ->setProperty( "text", "?" );
- myWidgets[iNb][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[iNodes][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i0D][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iBalls][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i1D][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i1D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i1D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2D][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2D][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DPolygons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3D][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iNb][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iNb][iLinear] ->setProperty( "text", "?" );
+ myWidgets[iNb][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[iNb][iBiQuadratic] ->setProperty( "text", "?" );
}
}
}
*/
void SMESHGUI_MeshInfo::clear()
{
- myWidgets[iName][iSingle] ->setProperty( "text", QString() );
- myWidgets[iObject][iSingle] ->setProperty( "text", QString() );
- myWidgets[iNodes][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i0D][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[iBalls][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i1D][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i1D][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i1D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2D][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2D][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DTriangles][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DTriangles][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DPolygons][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3D][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3D][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPyramids][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPyramids][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPrisms][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPrisms][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[iNb][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[iNb][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[iNb][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iName][iSingle] ->setProperty( "text", QString() );
+ myWidgets[iObject][iSingle] ->setProperty( "text", QString() );
+ myWidgets[iNodes][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i0D][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iBalls][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i1D][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i1D][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i1D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iBiQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iBiQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iBiQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DPolygons][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iBiQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DTetrahedrons][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iBiQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPyramids][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPyramids][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPrisms][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPrisms][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iNb][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iNb][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iNb][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iNb][iBiQuadratic] ->setProperty( "text", QString::number( 0 ) );
}
/*!
out << QString( SPACING_INFO, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[iNb][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[iNb][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO, ' ' ) << tr( "QUADRATIC_LAB" ) << ": " << ( myWidgets[iNb][iQuadratic]->property( "text" ) ).toString() << "\n";
+ out << QString( SPACING_INFO, ' ' ) << tr( "BI_QUADRATIC_LAB" ) << ": " << ( myWidgets[iNb][iBiQuadratic]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO, ' ' ) << tr( "0D_LAB" ) << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i0D][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO, ' ' ) << tr( "BALL_LAB" ) << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i2D][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i2D][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "QUADRATIC_LAB" ) << ": " << ( myWidgets[i2D][iQuadratic]->property( "text" ) ).toString() << "\n";
+ out << QString( SPACING_INFO*2, ' ' ) << tr( "BI_QUADRATIC_LAB" ) << ": " << ( myWidgets[i2D][iBiQuadratic]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "TRIANGLES_LAB" ) << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i2DTriangles][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i2DTriangles][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "QUADRATIC_LAB" ) << ": " << ( myWidgets[i2DTriangles][iQuadratic]->property( "text" ) ).toString() << "\n";
+ out << QString( SPACING_INFO*3, ' ' ) << tr( "BI_QUADRATIC_LAB" ) << ": " << ( myWidgets[i2DTriangles][iBiQuadratic]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "QUADRANGLES_LAB" ) << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i2DQuadrangles][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i2DQuadrangles][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "QUADRATIC_LAB" ) << ": " << ( myWidgets[i2DQuadrangles][iQuadratic]->property( "text" ) ).toString() << "\n";
+ out << QString( SPACING_INFO*3, ' ' ) << tr( "BI_QUADRATIC_LAB" ) << ": " << ( myWidgets[i2DQuadrangles][iBiQuadratic]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "POLYGONS_LAB" ) << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i2DPolygons][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO, ' ' ) << tr( "3D_LAB" ) << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i3D][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i3D][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "QUADRATIC_LAB" ) << ": " << ( myWidgets[i3D][iQuadratic]->property( "text" ) ).toString() << "\n";
+ out << QString( SPACING_INFO*2, ' ' ) << tr( "BI_QUADRATIC_LAB" ) << ": " << ( myWidgets[i3D][iBiQuadratic]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "TETRAHEDRONS_LAB" ) << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i3DTetrahedrons][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i3DTetrahedrons][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i3DHexahedrons][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i3DHexahedrons][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "QUADRATIC_LAB" ) << ": " << ( myWidgets[i3DHexahedrons][iQuadratic]->property( "text" ) ).toString() << "\n";
+ out << QString( SPACING_INFO*3, ' ' ) << tr( "BI_QUADRATIC_LAB" ) << ": " << ( myWidgets[i3DHexahedrons][iBiQuadratic]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "PYRAMIDS_LAB" ) << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i3DPyramids][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i3DPyramids][iLinear]->property( "text" ) ).toString() << "\n";
// connectivity
QTreeWidgetItem* conItem = createItem( elemItem, Bold );
conItem->setText( 0, SMESHGUI_ElemInfo::tr( "CONNECTIVITY" ) );
- SMDS_ElemIteratorPtr nodeIt = e->nodesIterator();
- for ( int idx = 1; nodeIt->more(); idx++ ) {
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- // node number and ID
- QTreeWidgetItem* nodeItem = createItem( conItem, Bold );
- nodeItem->setText( 0, QString( "%1 %2 / %3" ).arg( SMESHGUI_ElemInfo::tr( "NODE" ) ).arg( idx ).arg( e->NbNodes() ) );
- nodeItem->setText( 1, QString( "#%1" ).arg( node->GetID() ) );
- nodeItem->setData( 1, TypeRole, ElemConnectivity );
- nodeItem->setData( 1, IdRole, node->GetID() );
- nodeItem->setExpanded( false );
- // node coordinates
- QTreeWidgetItem* coordItem = createItem( nodeItem );
- coordItem->setText( 0, SMESHGUI_ElemInfo::tr( "COORDINATES" ) );
- QTreeWidgetItem* xItem = createItem( coordItem );
- xItem->setText( 0, "X" );
- xItem->setText( 1, QString::number( node->X(), precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
- QTreeWidgetItem* yItem = createItem( coordItem );
- yItem->setText( 0, "Y" );
- yItem->setText( 1, QString::number( node->Y(), precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
- QTreeWidgetItem* zItem = createItem( coordItem );
- zItem->setText( 0, "Z" );
- zItem->setText( 1, QString::number( node->Z(), precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
- // node connectivity
- QTreeWidgetItem* nconItem = createItem( nodeItem );
- nconItem->setText( 0, SMESHGUI_ElemInfo::tr( "CONNECTIVITY" ) );
- Connectivity connectivity = nodeConnectivity( node );
- if ( !connectivity.isEmpty() ) {
- QString con = formatConnectivity( connectivity, SMDSAbs_0DElement );
- if ( !con.isEmpty() ) {
- QTreeWidgetItem* i = createItem( nconItem );
- i->setText( 0, SMESHGUI_ElemInfo::tr( "0D_ELEMENTS" ) );
- i->setText( 1, con );
- }
- con = formatConnectivity( connectivity, SMDSAbs_Edge );
- if ( !con.isEmpty() ) {
- QTreeWidgetItem* i = createItem( nconItem );
- i->setText( 0, SMESHGUI_ElemInfo::tr( "EDGES" ) );
- i->setText( 1, con );
- i->setData( 1, TypeRole, NodeConnectivity );
- }
- con = formatConnectivity( connectivity, SMDSAbs_Ball );
- if ( !con.isEmpty() ) {
- QTreeWidgetItem* i = createItem( nconItem );
- i->setText( 0, SMESHGUI_ElemInfo::tr( "BALL_ELEMENTS" ) );
- i->setText( 1, con );
- i->setData( 1, TypeRole, NodeConnectivity );
- }
- con = formatConnectivity( connectivity, SMDSAbs_Face );
- if ( !con.isEmpty() ) {
- QTreeWidgetItem* i = createItem( nconItem );
- i->setText( 0, SMESHGUI_ElemInfo::tr( "FACES" ) );
- i->setText( 1, con );
- i->setData( 1, TypeRole, NodeConnectivity );
- }
- con = formatConnectivity( connectivity, SMDSAbs_Volume );
- if ( !con.isEmpty() ) {
- QTreeWidgetItem* i = createItem( nconItem );
- i->setText( 0, SMESHGUI_ElemInfo::tr( "VOLUMES" ) );
- i->setText( 1, con );
- i->setData( 1, TypeRole, NodeConnectivity );
+
+
+ if( e->GetGeomType() != SMDSGeom_POLYHEDRA ) {
+ SMDS_ElemIteratorPtr nodeIt = e->nodesIterator();
+ for ( int idx = 1; nodeIt->more(); idx++ ) {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ nodeInfo( node, idx, e->NbNodes(), conItem );
+ }
+ }
+ else {
+ const SMDS_VtkVolume* aVtkVolume = dynamic_cast<const SMDS_VtkVolume*>(e);
+ SMDS_ElemIteratorPtr nodeIt = aVtkVolume->uniqueNodesIterator();
+ QList<const SMDS_MeshElement*> uniqueNodes;
+ while ( nodeIt->more() )
+ uniqueNodes.append( nodeIt->next() );
+
+ SMDS_VolumeTool vtool( e );
+ const int nbFaces = vtool.NbFaces();
+ for( int face_id = 0; face_id < nbFaces; face_id++ ) {
+ QTreeWidgetItem* faceItem = createItem( conItem, Bold );
+ faceItem->setText( 0, QString( "%1 %2 / %3" ).arg( SMESHGUI_ElemInfo::tr( "FACE" ) ).arg( face_id + 1 ).arg( nbFaces ) );
+ faceItem->setExpanded( true );
+
+ const SMDS_MeshNode** aNodeIds = vtool.GetFaceNodes( face_id );
+ const int nbNodes = vtool.NbFaceNodes( face_id );
+ for( int node_id = 0; node_id < nbNodes; node_id++ ) {
+ const SMDS_MeshNode* node = aNodeIds[node_id];
+ nodeInfo( node, uniqueNodes.indexOf(node) + 1, aVtkVolume->NbUniqueNodes(), faceItem );
}
}
}
}
}
+/*!
+ \brief Show node information
+ \param node mesh node for showing
+ \param index index of current node
+ \param nbNodes number of unique nodes in element
+ \param parentItem parent item of tree
+*/
+void SMESHGUI_TreeElemInfo::nodeInfo( const SMDS_MeshNode* node, int index,
+ int nbNodes, QTreeWidgetItem* parentItem )
+{
+ int precision = SMESHGUI::resourceMgr()->integerValue( "SMESH", "length_precision", 6 );
+ // node number and ID
+ QTreeWidgetItem* nodeItem = createItem( parentItem, Bold );
+ nodeItem->setText( 0, QString( "%1 %2 / %3" ).arg( SMESHGUI_ElemInfo::tr( "NODE" ) ).arg( index ).arg( nbNodes ) );
+ nodeItem->setText( 1, QString( "#%1" ).arg( node->GetID() ) );
+ nodeItem->setData( 1, TypeRole, ElemConnectivity );
+ nodeItem->setData( 1, IdRole, node->GetID() );
+ nodeItem->setExpanded( false );
+ // node coordinates
+ QTreeWidgetItem* coordItem = createItem( nodeItem );
+ coordItem->setText( 0, SMESHGUI_ElemInfo::tr( "COORDINATES" ) );
+ QTreeWidgetItem* xItem = createItem( coordItem );
+ xItem->setText( 0, "X" );
+ xItem->setText( 1, QString::number( node->X(), precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
+ QTreeWidgetItem* yItem = createItem( coordItem );
+ yItem->setText( 0, "Y" );
+ yItem->setText( 1, QString::number( node->Y(), precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
+ QTreeWidgetItem* zItem = createItem( coordItem );
+ zItem->setText( 0, "Z" );
+ zItem->setText( 1, QString::number( node->Z(), precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
+ // node connectivity
+ QTreeWidgetItem* nconItem = createItem( nodeItem );
+ nconItem->setText( 0, SMESHGUI_ElemInfo::tr( "CONNECTIVITY" ) );
+ Connectivity connectivity = nodeConnectivity( node );
+ if ( !connectivity.isEmpty() ) {
+ QString con = formatConnectivity( connectivity, SMDSAbs_0DElement );
+ if ( !con.isEmpty() ) {
+ QTreeWidgetItem* i = createItem( nconItem );
+ i->setText( 0, SMESHGUI_ElemInfo::tr( "0D_ELEMENTS" ) );
+ i->setText( 1, con );
+ }
+ con = formatConnectivity( connectivity, SMDSAbs_Edge );
+ if ( !con.isEmpty() ) {
+ QTreeWidgetItem* i = createItem( nconItem );
+ i->setText( 0, SMESHGUI_ElemInfo::tr( "EDGES" ) );
+ i->setText( 1, con );
+ i->setData( 1, TypeRole, NodeConnectivity );
+ }
+ con = formatConnectivity( connectivity, SMDSAbs_Ball );
+ if ( !con.isEmpty() ) {
+ QTreeWidgetItem* i = createItem( nconItem );
+ i->setText( 0, SMESHGUI_ElemInfo::tr( "BALL_ELEMENTS" ) );
+ i->setText( 1, con );
+ i->setData( 1, TypeRole, NodeConnectivity );
+ }
+ con = formatConnectivity( connectivity, SMDSAbs_Face );
+ if ( !con.isEmpty() ) {
+ QTreeWidgetItem* i = createItem( nconItem );
+ i->setText( 0, SMESHGUI_ElemInfo::tr( "FACES" ) );
+ i->setText( 1, con );
+ i->setData( 1, TypeRole, NodeConnectivity );
+ }
+ con = formatConnectivity( connectivity, SMDSAbs_Volume );
+ if ( !con.isEmpty() ) {
+ QTreeWidgetItem* i = createItem( nconItem );
+ i->setText( 0, SMESHGUI_ElemInfo::tr( "VOLUMES" ) );
+ i->setText( 1, con );
+ i->setData( 1, TypeRole, NodeConnectivity );
+ }
+ }
+}
/*!
\brief Internal clean-up (reset widget)
*/
anItem->attach( myPlot );
myPlot->replot();
}
+ delete aHistogram;
}
void SMESHGUI_CtrlInfo::computeAspectRatio3D()
anItem->attach( myPlot3D );
myPlot3D->replot();
}
+ delete aHistogram;
}
/*!