-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include "SMESHGUI_MeshInfo.h"
-#include "SMESH_Actor.h"
-#include "SMESHGUI.h"
-#include "SMESHGUI_IdValidator.h"
-#include "SMESHGUI_Utils.h"
-#include "SMESHGUI_VTKUtils.h"
#include "SMDSAbs_ElementType.hxx"
-#include "SMDS_Mesh.hxx"
#include "SMDS_BallElement.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
+#include "SMDS_Mesh.hxx"
+#include "SMDS_VolumeTool.hxx"
#include "SMESHDS_Mesh.hxx"
+#include "SMESHGUI.h"
+#include "SMESHGUI_FilterUtils.h"
+#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESH_Actor.h"
#include <LightApp_SelectionMgr.h>
#include <SUIT_FileDlg.h>
#include <QLineEdit>
#include <QMenu>
#include <QPushButton>
+#include <QToolButton>
#include <QRadioButton>
#include <QTextStream>
#include <QTabWidget>
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(GEOM_Gen)
+namespace {
+
const int SPACING = 6;
const int MARGIN = 9;
const int MAXITEMS = 10;
NodeConnectivity = 100,
ElemConnectivity,
};
+} // namesapce
/*!
\class ExtraWidget
\internal
*/
-
class ExtraWidget : public QWidget
{
public:
// elements
QWidget* aElemLine = createLine();
- QLabel* aElemLab = new QLabel( tr( "ELEMENTS_LAB" ), this );
- QLabel* aElemTotal = new QLabel( tr( "TOTAL_LAB" ), this );
- QLabel* aElemLin = new QLabel( tr( "LINEAR_LAB" ), this );
- QLabel* aElemQuad = new QLabel( tr( "QUADRATIC_LAB" ), this );
+ QLabel* aElemLab = new QLabel( tr( "ELEMENTS_LAB" ), this );
+ QLabel* aElemTotal = new QLabel( tr( "TOTAL_LAB" ), this );
+ QLabel* aElemLin = new QLabel( tr( "LINEAR_LAB" ), this );
+ QLabel* aElemQuad = new QLabel( tr( "QUADRATIC_LAB" ), this );
+ QLabel* aElemBiQuad = new QLabel( tr( "BI_QUADRATIC_LAB" ), this );
myWidgets[ index++ ] << aElemLine;
- myWidgets[ index++ ] << aElemLab << aElemTotal << aElemLin << aElemQuad;
+ myWidgets[ index++ ] << aElemLab << aElemTotal << aElemLin << aElemQuad << aElemBiQuad;
// ... Number elements
QWidget* aNbLine = createLine();
QLabel* aNbTotal = createField();
QLabel* aNbLin = createField();
QLabel* aNbQuad = createField();
+ QLabel* aNbBiQuad = createField();
myWidgets[ index++ ] << aNbLine;
- myWidgets[ index++ ] << new QLabel( "", this ) << aNbTotal << aNbLin << aNbQuad;
+ myWidgets[ index++ ] << new QLabel( "", this ) << aNbTotal << aNbLin << aNbQuad << aNbBiQuad;
// ... 0D elements
QWidget* a0DLine = createLine();
myWidgets[ index++ ] << a1DLab << a1DTotal << a1DLin << a1DQuad;
// ... 2D elements
- QWidget* a2DLine = createLine();
- QLabel* a2DLab = new QLabel( tr( "2D_LAB" ), this );
- QLabel* a2DTotal = createField();
- QLabel* a2DLin = createField();
- QLabel* a2DQuad = createField();
- QLabel* a2DTriLab = new QLabel( tr( "TRIANGLES_LAB" ), this );
- QLabel* a2DTriTotal = createField();
- QLabel* a2DTriLin = createField();
- QLabel* a2DTriQuad = createField();
- QLabel* a2DQuaLab = new QLabel( tr( "QUADRANGLES_LAB" ), this );
- QLabel* a2DQuaTotal = createField();
- QLabel* a2DQuaLin = createField();
- QLabel* a2DQuaQuad = createField();
- QLabel* a2DPolLab = new QLabel( tr( "POLYGONS_LAB" ), this );
- QLabel* a2DPolTotal = createField();
+ QWidget* a2DLine = createLine();
+ QLabel* a2DLab = new QLabel( tr( "2D_LAB" ), this );
+ QLabel* a2DTotal = createField();
+ QLabel* a2DLin = createField();
+ QLabel* a2DQuad = createField();
+ QLabel* a2DBiQuad = createField();
+ QLabel* a2DTriLab = new QLabel( tr( "TRIANGLES_LAB" ), this );
+ QLabel* a2DTriTotal = createField();
+ QLabel* a2DTriLin = createField();
+ QLabel* a2DTriQuad = createField();
+ QLabel* a2DTriBiQuad = createField();
+ QLabel* a2DQuaLab = new QLabel( tr( "QUADRANGLES_LAB" ), this );
+ QLabel* a2DQuaTotal = createField();
+ QLabel* a2DQuaLin = createField();
+ QLabel* a2DQuaQuad = createField();
+ QLabel* a2DQuaBiQuad = createField();
+ QLabel* a2DPolLab = new QLabel( tr( "POLYGONS_LAB" ), this );
+ QLabel* a2DPolTotal = createField();
myWidgets[ index++ ] << a2DLine;
- myWidgets[ index++ ] << a2DLab << a2DTotal << a2DLin << a2DQuad;
- myWidgets[ index++ ] << a2DTriLab << a2DTriTotal << a2DTriLin << a2DTriQuad;
- myWidgets[ index++ ] << a2DQuaLab << a2DQuaTotal << a2DQuaLin << a2DQuaQuad;
+ myWidgets[ index++ ] << a2DLab << a2DTotal << a2DLin << a2DQuad << a2DBiQuad;
+ myWidgets[ index++ ] << a2DTriLab << a2DTriTotal << a2DTriLin << a2DTriQuad << a2DTriBiQuad;
+ myWidgets[ index++ ] << a2DQuaLab << a2DQuaTotal << a2DQuaLin << a2DQuaQuad << a2DQuaBiQuad;
myWidgets[ index++ ] << a2DPolLab << a2DPolTotal;
// ... 3D elements
- QWidget* a3DLine = createLine();
- QLabel* a3DLab = new QLabel( tr( "3D_LAB" ), this );
- QLabel* a3DTotal = createField();
- QLabel* a3DLin = createField();
- QLabel* a3DQuad = createField();
- QLabel* a3DTetLab = new QLabel( tr( "TETRAHEDRONS_LAB" ), this );
- QLabel* a3DTetTotal = createField();
- QLabel* a3DTetLin = createField();
- QLabel* a3DTetQuad = createField();
- QLabel* a3DHexLab = new QLabel( tr( "HEXAHEDONRS_LAB" ), this );
- QLabel* a3DHexTotal = createField();
- QLabel* a3DHexLin = createField();
- QLabel* a3DHexQuad = createField();
- QLabel* a3DPyrLab = new QLabel( tr( "PYRAMIDS_LAB" ), this );
- QLabel* a3DPyrTotal = createField();
- QLabel* a3DPyrLin = createField();
- QLabel* a3DPyrQuad = createField();
- QLabel* a3DPriLab = new QLabel( tr( "PRISMS_LAB" ), this );
- QLabel* a3DPriTotal = createField();
- QLabel* a3DPriLin = createField();
- QLabel* a3DPriQuad = createField();
+ QWidget* a3DLine = createLine();
+ QLabel* a3DLab = new QLabel( tr( "3D_LAB" ), this );
+ QLabel* a3DTotal = createField();
+ QLabel* a3DLin = createField();
+ QLabel* a3DQuad = createField();
+ QLabel* a3DBiQuad = createField();
+ QLabel* a3DTetLab = new QLabel( tr( "TETRAHEDRONS_LAB" ), this );
+ QLabel* a3DTetTotal = createField();
+ QLabel* a3DTetLin = createField();
+ QLabel* a3DTetQuad = createField();
+ QLabel* a3DHexLab = new QLabel( tr( "HEXAHEDONRS_LAB" ), this );
+ QLabel* a3DHexTotal = createField();
+ QLabel* a3DHexLin = createField();
+ QLabel* a3DHexQuad = createField();
+ QLabel* a3DHexBiQuad = createField();
+ QLabel* a3DPyrLab = new QLabel( tr( "PYRAMIDS_LAB" ), this );
+ QLabel* a3DPyrTotal = createField();
+ QLabel* a3DPyrLin = createField();
+ QLabel* a3DPyrQuad = createField();
+ QLabel* a3DPriLab = new QLabel( tr( "PRISMS_LAB" ), this );
+ QLabel* a3DPriTotal = createField();
+ QLabel* a3DPriLin = createField();
+ QLabel* a3DPriQuad = createField();
QLabel* a3DHexPriLab = new QLabel( tr( "HEX_PRISMS_LAB" ), this );
QLabel* a3DHexPriTotal = createField();
- QLabel* a3DPolLab = new QLabel( tr( "POLYHEDRONS_LAB" ), this );
- QLabel* a3DPolTotal = createField();
+ QLabel* a3DPolLab = new QLabel( tr( "POLYHEDRONS_LAB" ), this );
+ QLabel* a3DPolTotal = createField();
myWidgets[ index++ ] << a3DLine;
- myWidgets[ index++ ] << a3DLab << a3DTotal << a3DLin << a3DQuad;
+ myWidgets[ index++ ] << a3DLab << a3DTotal << a3DLin << a3DQuad << a3DBiQuad;
myWidgets[ index++ ] << a3DTetLab << a3DTetTotal << a3DTetLin << a3DTetQuad;
- myWidgets[ index++ ] << a3DHexLab << a3DHexTotal << a3DHexLin << a3DHexQuad;
+ myWidgets[ index++ ] << a3DHexLab << a3DHexTotal << a3DHexLin << a3DHexQuad << a3DHexBiQuad;
myWidgets[ index++ ] << a3DPyrLab << a3DPyrTotal << a3DPyrLin << a3DPyrQuad;
myWidgets[ index++ ] << a3DPriLab << a3DPriTotal << a3DPriLin << a3DPriQuad;
myWidgets[ index++ ] << a3DHexPriLab << a3DHexPriTotal;
myLoadBtn->setAutoDefault( true );
connect( myLoadBtn, SIGNAL( clicked() ), this, SLOT( loadMesh() ) );
- setFontAttributes( aNameLab, Bold );
- setFontAttributes( aObjLab, Bold );
- setFontAttributes( aNodesLab, Bold );
- setFontAttributes( aElemLab, Bold );
- setFontAttributes( aElemTotal, Italic );
- setFontAttributes( aElemLin, Italic );
- setFontAttributes( aElemQuad, Italic );
- setFontAttributes( a0DLab, Bold );
- setFontAttributes( aBallLab, Bold );
- setFontAttributes( a1DLab, Bold );
- setFontAttributes( a2DLab, Bold );
- setFontAttributes( a3DLab, Bold );
+ setFontAttributes( aNameLab, Bold );
+ setFontAttributes( aObjLab, Bold );
+ setFontAttributes( aNodesLab, Bold );
+ setFontAttributes( aElemLab, Bold );
+ setFontAttributes( aElemTotal, Italic );
+ setFontAttributes( aElemLin, Italic );
+ setFontAttributes( aElemQuad, Italic );
+ setFontAttributes( aElemBiQuad, Italic );
+ setFontAttributes( a0DLab, Bold );
+ setFontAttributes( aBallLab, Bold );
+ setFontAttributes( a1DLab, Bold );
+ setFontAttributes( a2DLab, Bold );
+ setFontAttributes( a3DLab, Bold );
l->addWidget( aNameLab, 0, 0 );
- l->addWidget( aName, 0, 1, 1, 3 );
+ l->addWidget( aName, 0, 1, 1, 4 );
l->addWidget( aObjLab, 1, 0 );
- l->addWidget( aObj, 1, 1, 1, 3 );
- l->addWidget( aNodesLine, 2, 0, 1, 4 );
+ l->addWidget( aObj, 1, 1, 1, 4 );
+ l->addWidget( aNodesLine, 2, 0, 1, 5 );
l->addWidget( aNodesLab, 3, 0 );
l->addWidget( aNodes, 3, 1 );
- l->addWidget( aElemLine, 4, 0, 1, 4 );
+ l->addWidget( aElemLine, 4, 0, 1, 5 );
l->addWidget( aElemLab, 5, 0 );
l->addWidget( aElemTotal, 5, 1 );
l->addWidget( aElemLin, 5, 2 );
l->addWidget( aElemQuad, 5, 3 );
- l->addWidget( aNbLine, 6, 1, 1, 3 );
+ l->addWidget( aElemBiQuad, 5, 4 );
+ l->addWidget( aNbLine, 6, 1, 1, 4 );
l->addWidget( aNbTotal, 7, 1 );
l->addWidget( aNbLin, 7, 2 );
l->addWidget( aNbQuad, 7, 3 );
- l->addWidget( a0DLine, 8, 1, 1, 3 );
+ l->addWidget( aNbBiQuad, 7, 4 );
+ l->addWidget( a0DLine, 8, 1, 1, 4 );
l->addWidget( a0DLab, 9, 0 );
l->addWidget( a0DTotal, 9, 1 );
- l->addWidget( aBallLine, 10, 1, 1, 3 );
+ l->addWidget( aBallLine, 10, 1, 1, 4 );
l->addWidget( aBallLab, 11, 0 );
l->addWidget( aBallTotal, 11, 1 );
- l->addWidget( a1DLine, 12, 1, 1, 3 );
+ l->addWidget( a1DLine, 12, 1, 1, 4 );
l->addWidget( a1DLab, 13, 0 );
l->addWidget( a1DTotal, 13, 1 );
l->addWidget( a1DLin, 13, 2 );
l->addWidget( a1DQuad, 13, 3 );
- l->addWidget( a2DLine, 14, 1, 1, 3 );
- l->addWidget( a2DLab, 15, 0 );
- l->addWidget( a2DTotal, 15, 1 );
- l->addWidget( a2DLin, 15, 2 );
- l->addWidget( a2DQuad, 15, 3 );
- l->addWidget( a2DTriLab, 16, 0 );
- l->addWidget( a2DTriTotal, 16, 1 );
- l->addWidget( a2DTriLin, 16, 2 );
- l->addWidget( a2DTriQuad, 16, 3 );
- l->addWidget( a2DQuaLab, 17, 0 );
- l->addWidget( a2DQuaTotal, 17, 1 );
- l->addWidget( a2DQuaLin, 17, 2 );
- l->addWidget( a2DQuaQuad, 17, 3 );
- l->addWidget( a2DPolLab, 18, 0 );
- l->addWidget( a2DPolTotal, 18, 1 );
- l->addWidget( a3DLine, 19, 1, 1, 3 );
- l->addWidget( a3DLab, 20, 0 );
- l->addWidget( a3DTotal, 20, 1 );
- l->addWidget( a3DLin, 20, 2 );
- l->addWidget( a3DQuad, 20, 3 );
- l->addWidget( a3DTetLab, 21, 0 );
- l->addWidget( a3DTetTotal, 21, 1 );
- l->addWidget( a3DTetLin, 21, 2 );
- l->addWidget( a3DTetQuad, 21, 3 );
- l->addWidget( a3DHexLab, 22, 0 );
- l->addWidget( a3DHexTotal, 22, 1 );
- l->addWidget( a3DHexLin, 22, 2 );
- l->addWidget( a3DHexQuad, 22, 3 );
- l->addWidget( a3DPyrLab, 23, 0 );
- l->addWidget( a3DPyrTotal, 23, 1 );
- l->addWidget( a3DPyrLin, 23, 2 );
- l->addWidget( a3DPyrQuad, 23, 3 );
- l->addWidget( a3DPriLab, 24, 0 );
- l->addWidget( a3DPriTotal, 24, 1 );
- l->addWidget( a3DPriLin, 24, 2 );
- l->addWidget( a3DPriQuad, 24, 3 );
+ l->addWidget( a2DLine, 14, 1, 1, 4 );
+ l->addWidget( a2DLab, 15, 0 );
+ l->addWidget( a2DTotal, 15, 1 );
+ l->addWidget( a2DLin, 15, 2 );
+ l->addWidget( a2DQuad, 15, 3 );
+ l->addWidget( a2DBiQuad, 15, 4 );
+ l->addWidget( a2DTriLab, 16, 0 );
+ l->addWidget( a2DTriTotal, 16, 1 );
+ l->addWidget( a2DTriLin, 16, 2 );
+ l->addWidget( a2DTriQuad, 16, 3 );
+ l->addWidget( a2DTriBiQuad, 16, 4 );
+ l->addWidget( a2DQuaLab, 17, 0 );
+ l->addWidget( a2DQuaTotal, 17, 1 );
+ l->addWidget( a2DQuaLin, 17, 2 );
+ l->addWidget( a2DQuaQuad, 17, 3 );
+ l->addWidget( a2DQuaBiQuad, 17, 4 );
+ l->addWidget( a2DPolLab, 18, 0 );
+ l->addWidget( a2DPolTotal, 18, 1 );
+ l->addWidget( a3DLine, 19, 1, 1, 4 );
+ l->addWidget( a3DLab, 20, 0 );
+ l->addWidget( a3DTotal, 20, 1 );
+ l->addWidget( a3DLin, 20, 2 );
+ l->addWidget( a3DQuad, 20, 3 );
+ l->addWidget( a3DBiQuad, 20, 4 );
+ l->addWidget( a3DTetLab, 21, 0 );
+ l->addWidget( a3DTetTotal, 21, 1 );
+ l->addWidget( a3DTetLin, 21, 2 );
+ l->addWidget( a3DTetQuad, 21, 3 );
+ l->addWidget( a3DHexLab, 22, 0 );
+ l->addWidget( a3DHexTotal, 22, 1 );
+ l->addWidget( a3DHexLin, 22, 2 );
+ l->addWidget( a3DHexQuad, 22, 3 );
+ l->addWidget( a3DHexBiQuad, 22, 4 );
+ l->addWidget( a3DPyrLab, 23, 0 );
+ l->addWidget( a3DPyrTotal, 23, 1 );
+ l->addWidget( a3DPyrLin, 23, 2 );
+ l->addWidget( a3DPyrQuad, 23, 3 );
+ l->addWidget( a3DPriLab, 24, 0 );
+ l->addWidget( a3DPriTotal, 24, 1 );
+ l->addWidget( a3DPriLin, 24, 2 );
+ l->addWidget( a3DPriQuad, 24, 3 );
l->addWidget( a3DHexPriLab, 25, 0 );
l->addWidget( a3DHexPriTotal, 25, 1 );
- l->addWidget( a3DPolLab, 26, 0 );
- l->addWidget( a3DPolTotal, 26, 1 );
- l->addWidget( myLoadBtn, 28, 1, 1, 3 );
+ l->addWidget( a3DPolLab, 26, 0 );
+ l->addWidget( a3DPolTotal, 26, 1 );
+ l->addWidget( myLoadBtn, 28, 1, 1, 4 );
l->setColumnStretch( 0, 0 );
l->setColumnStretch( 1, 5 );
l->setColumnStretch( 2, 5 );
l->setColumnStretch( 3, 5 );
+ l->setColumnStretch( 4, 5 );
l->setRowStretch( 27, 5 );
clear();
else if ( !aGroup->_is_nil() ) {
QString objType;
switch( aGroup->GetType() ) {
- case SMESH::NODE:
- objType = tr( "OBJECT_GROUP_NODES" );
- break;
- case SMESH::EDGE:
- objType = tr( "OBJECT_GROUP_EDGES" );
- break;
- case SMESH::FACE:
- objType = tr( "OBJECT_GROUP_FACES" );
- break;
- case SMESH::VOLUME:
- objType = tr( "OBJECT_GROUP_VOLUMES" );
- break;
- case SMESH::ELEM0D:
- objType = tr( "OBJECT_GROUP_0DELEMS" );
- break;
- case SMESH::BALL:
- objType = tr( "OBJECT_GROUP_BALLS" );
- break;
- default:
- objType = tr( "OBJECT_GROUP" );
- break;
+ case SMESH::NODE: objType = tr( "OBJECT_GROUP_NODES" );break;
+ case SMESH::EDGE: objType = tr( "OBJECT_GROUP_EDGES" );break;
+ case SMESH::FACE: objType = tr( "OBJECT_GROUP_FACES" );break;
+ case SMESH::VOLUME:objType = tr( "OBJECT_GROUP_VOLUMES" );break;
+ case SMESH::ELEM0D:objType = tr( "OBJECT_GROUP_0DELEMS" );break;
+ case SMESH::BALL: objType = tr( "OBJECT_GROUP_BALLS" );break;
+ default: objType = tr( "OBJECT_GROUP" );break;
}
myWidgets[iObject][iSingle]->setProperty( "text", objType );
}
myWidgets[i1D][iTotal] ->setProperty( "text", QString::number( nbEdges ) );
myWidgets[i1D][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Edge] ) );
myWidgets[i1D][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Edge] ) );
- long nbTriangles = info[SMDSEntity_Triangle] + info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_BiQuad_Triangle];
- long nbQuadrangles = info[SMDSEntity_Quadrangle] + info[SMDSEntity_Quad_Quadrangle] + info[SMDSEntity_BiQuad_Quadrangle];
- long nb2DLinear = info[SMDSEntity_Triangle] + info[SMDSEntity_Quadrangle] + info[SMDSEntity_Polygon];
- long nb2DQuadratic = info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_BiQuad_Triangle] + info[SMDSEntity_Quad_Quadrangle] + info[SMDSEntity_BiQuad_Quadrangle];
- myWidgets[i2D][iTotal] ->setProperty( "text", QString::number( nb2DLinear + nb2DQuadratic ) );
- myWidgets[i2D][iLinear] ->setProperty( "text", QString::number( nb2DLinear ) );
- myWidgets[i2D][iQuadratic] ->setProperty( "text", QString::number( nb2DQuadratic ) );
- myWidgets[i2DTriangles][iTotal] ->setProperty( "text", QString::number( nbTriangles ) );
- myWidgets[i2DTriangles][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Triangle] ) );
- myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_BiQuad_Triangle]) );
- myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", QString::number( nbQuadrangles ) );
- myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Quadrangle] ) );
- myWidgets[i2DQuadrangles][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Quadrangle] + info[SMDSEntity_BiQuad_Quadrangle] ));
- myWidgets[i2DPolygons][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Polygon] ) );
- long nbTetrahedrons = info[SMDSEntity_Tetra] + info[SMDSEntity_Quad_Tetra];
- long nbHexahedrons = info[SMDSEntity_Hexa] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_TriQuad_Hexa];
- long nbPyramids = info[SMDSEntity_Pyramid] + info[SMDSEntity_Quad_Pyramid];
- long nbPrisms = info[SMDSEntity_Penta] + info[SMDSEntity_Quad_Penta];
- long nb3DLinear = info[SMDSEntity_Tetra] + info[SMDSEntity_Hexa] + info[SMDSEntity_Pyramid] + info[SMDSEntity_Penta] + info[SMDSEntity_Polyhedra] + info[SMDSEntity_Hexagonal_Prism];
- long nb3DQuadratic = info[SMDSEntity_Quad_Tetra] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_TriQuad_Hexa] + info[SMDSEntity_Quad_Pyramid] + info[SMDSEntity_Quad_Penta];
- myWidgets[i3D][iTotal] ->setProperty( "text", QString::number( nb3DLinear + nb3DQuadratic ) );
- myWidgets[i3D][iLinear] ->setProperty( "text", QString::number( nb3DLinear ) );
- myWidgets[i3D][iQuadratic] ->setProperty( "text", QString::number( nb3DQuadratic ) );
- myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", QString::number( nbTetrahedrons ) );
- myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Tetra] ) );
- myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Tetra] ) );
- myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", QString::number( nbHexahedrons ) );
- myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Hexa] ) );
- myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_TriQuad_Hexa] ) );
- myWidgets[i3DPyramids][iTotal] ->setProperty( "text", QString::number( nbPyramids ) );
- myWidgets[i3DPyramids][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Pyramid] ) );
- myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Pyramid] ) );
- myWidgets[i3DPrisms][iTotal] ->setProperty( "text", QString::number( nbPrisms ) );
- myWidgets[i3DPrisms][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Penta] ) );
- myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Penta] ) );
- myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Hexagonal_Prism] ) );
- myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Polyhedra] ) );
- long nbElemTotal = info[SMDSEntity_0D] + info[SMDSEntity_Ball] + nbEdges + nb2DLinear + nb2DQuadratic + nb3DLinear + nb3DQuadratic;
- long nbElemLinerial = info[SMDSEntity_Edge] + nb2DLinear + nb3DLinear;
- long nbElemQuadratic = info[SMDSEntity_Quad_Edge] + nb2DQuadratic + nb3DQuadratic;
- myWidgets[iNb][iTotal] ->setProperty( "text", QString::number( nbElemTotal ) );
- myWidgets[iNb][iLinear] ->setProperty( "text", QString::number( nbElemLinerial ) );
- myWidgets[iNb][iQuadratic]->setProperty( "text", QString::number( nbElemQuadratic ) );
+ long nbTriangles = info[SMDSEntity_Triangle] + info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_BiQuad_Triangle];
+ long nbQuadrangles = info[SMDSEntity_Quadrangle] + info[SMDSEntity_Quad_Quadrangle] + info[SMDSEntity_BiQuad_Quadrangle];
+ long nb2DLinear = info[SMDSEntity_Triangle] + info[SMDSEntity_Quadrangle] + info[SMDSEntity_Polygon];
+ long nb2DQuadratic = info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_Quad_Quadrangle];
+ long nb2DBiQuadratic = info[SMDSEntity_BiQuad_Triangle] + info[SMDSEntity_BiQuad_Quadrangle];
+
+ myWidgets[i2D][iTotal] ->setProperty( "text", QString::number( nb2DLinear + nb2DQuadratic ));
+ myWidgets[i2D][iLinear] ->setProperty( "text", QString::number( nb2DLinear ) );
+ myWidgets[i2D][iQuadratic] ->setProperty( "text", QString::number( nb2DQuadratic ) );
+ myWidgets[i2D][iBiQuadratic] ->setProperty( "text", QString::number( nb2DBiQuadratic ) );
+ myWidgets[i2DTriangles][iTotal] ->setProperty( "text", QString::number( nbTriangles ) );
+ myWidgets[i2DTriangles][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Triangle] ) );
+ myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Triangle] ) );
+ myWidgets[i2DTriangles][iBiQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_BiQuad_Triangle] ) );
+ myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", QString::number( nbQuadrangles ) );
+ myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Quadrangle] ) );
+ myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Quadrangle] ) );
+ myWidgets[i2DQuadrangles][iBiQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_BiQuad_Quadrangle] ) );
+ myWidgets[i2DPolygons][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Polygon] ) );
+ long nbTetrahedrons = info[SMDSEntity_Tetra] + info[SMDSEntity_Quad_Tetra];
+ long nbHexahedrons = info[SMDSEntity_Hexa] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_TriQuad_Hexa];
+ long nbPyramids = info[SMDSEntity_Pyramid] + info[SMDSEntity_Quad_Pyramid];
+ long nbPrisms = info[SMDSEntity_Penta] + info[SMDSEntity_Quad_Penta];
+ long nb3DLinear = info[SMDSEntity_Tetra] + info[SMDSEntity_Hexa] + info[SMDSEntity_Pyramid] + info[SMDSEntity_Penta] + info[SMDSEntity_Polyhedra] + info[SMDSEntity_Hexagonal_Prism];
+ long nb3DQuadratic = info[SMDSEntity_Quad_Tetra] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_Quad_Pyramid] + info[SMDSEntity_Quad_Penta];
+ long nb3DBiQuadratic = info[SMDSEntity_TriQuad_Hexa];
+ myWidgets[i3D][iTotal] ->setProperty( "text", QString::number( nb3DLinear + nb3DQuadratic ) );
+ myWidgets[i3D][iLinear] ->setProperty( "text", QString::number( nb3DLinear ) );
+ myWidgets[i3D][iQuadratic] ->setProperty( "text", QString::number( nb3DQuadratic ) );
+ myWidgets[i3D][iBiQuadratic] ->setProperty( "text", QString::number( nb3DBiQuadratic ) );
+ myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", QString::number( nbTetrahedrons ) );
+ myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Tetra] ) );
+ myWidgets[i3DTetrahedrons][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Tetra] ) );
+ myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", QString::number( nbHexahedrons ) );
+ myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Hexa] ) );
+ myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Hexa] ) );
+ myWidgets[i3DHexahedrons][iBiQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_TriQuad_Hexa] ) );
+ myWidgets[i3DPyramids][iTotal] ->setProperty( "text", QString::number( nbPyramids ) );
+ myWidgets[i3DPyramids][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Pyramid] ) );
+ myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Pyramid] ) );
+ myWidgets[i3DPrisms][iTotal] ->setProperty( "text", QString::number( nbPrisms ) );
+ myWidgets[i3DPrisms][iLinear] ->setProperty( "text", QString::number( info[SMDSEntity_Penta] ) );
+ myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", QString::number( info[SMDSEntity_Quad_Penta] ) );
+ myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Hexagonal_Prism] ) );
+ myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", QString::number( info[SMDSEntity_Polyhedra] ) );
+ long nbElemTotal = info[SMDSEntity_0D] + info[SMDSEntity_Ball] + nbEdges + nb2DLinear + nb2DQuadratic + nb2DBiQuadratic + nb3DLinear + nb3DQuadratic + nb3DBiQuadratic;
+ long nbElemLinerial = info[SMDSEntity_Edge] + nb2DLinear + nb3DLinear;
+ long nbElemQuadratic = info[SMDSEntity_Quad_Edge] + nb2DQuadratic + nb3DQuadratic;
+ long nbElemBiQuadratic = nb2DBiQuadratic + nb3DBiQuadratic;
+ myWidgets[iNb][iTotal] ->setProperty( "text", QString::number( nbElemTotal ) );
+ myWidgets[iNb][iLinear] ->setProperty( "text", QString::number( nbElemLinerial ) );
+ myWidgets[iNb][iQuadratic] ->setProperty( "text", QString::number( nbElemQuadratic ) );
+ myWidgets[iNb][iBiQuadratic]->setProperty( "text", QString::number( nbElemBiQuadratic ) );
// before full loading from study file, type of elements in a sub-mesh can't be defined
// in some cases
bool infoOK = obj->IsMeshInfoCorrect();
hasAnyInfo = info[i];
if ( hasAnyInfo ) // believe it is a sub-mesh
{
- if ( nb2DLinear + nb2DQuadratic > 0 )
+ if ( nb2DLinear + nb2DQuadratic + nb2DBiQuadratic > 0 )
{
- myWidgets[i2D][iLinear] ->setProperty( "text", "?" );
- myWidgets[i2D][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i2DTriangles][iTotal] ->setProperty( "text", "?" );
- myWidgets[i2DTriangles][iLinear] ->setProperty( "text", "?" );
- myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", "?" );
- myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", "?" );
- myWidgets[i2DQuadrangles][iQuadratic]->setProperty( "text", "?" );
- myWidgets[i2DPolygons][iTotal] ->setProperty( "text", "?" );
- myWidgets[iNb][iTotal] ->setProperty( "text", "?" );
- myWidgets[iNb][iLinear] ->setProperty( "text", "?" );
- myWidgets[iNb][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2D][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DPolygons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iNb][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iNb][iLinear] ->setProperty( "text", "?" );
+ myWidgets[iNb][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[iNb][iBiQuadratic] ->setProperty( "text", "?" );
}
- else if ( nb3DLinear + nb3DQuadratic > 0 )
+ else if ( nb3DLinear + nb3DQuadratic + nb3DBiQuadratic > 0 )
{
- myWidgets[i3D][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3D][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", "?" );
- myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DPyramids][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DPyramids][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DPrisms][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DPrisms][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", "?" );
- myWidgets[iNb][iTotal] ->setProperty( "text", "?" );
- myWidgets[iNb][iLinear] ->setProperty( "text", "?" );
- myWidgets[iNb][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3D][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iNb][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iNb][iLinear] ->setProperty( "text", "?" );
+ myWidgets[iNb][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[iNb][iBiQuadratic] ->setProperty( "text", "?" );
}
}
else
{
- myWidgets[iNodes][iTotal] ->setProperty( "text", "?" );
- myWidgets[i0D][iTotal] ->setProperty( "text", "?" );
- myWidgets[iBalls][iTotal] ->setProperty( "text", "?" );
- myWidgets[i1D][iTotal] ->setProperty( "text", "?" );
- myWidgets[i1D][iLinear] ->setProperty( "text", "?" );
- myWidgets[i1D][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i2D][iTotal] ->setProperty( "text", "?" );
- myWidgets[i2D][iLinear] ->setProperty( "text", "?" );
- myWidgets[i2D][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i2DTriangles][iTotal] ->setProperty( "text", "?" );
- myWidgets[i2DTriangles][iLinear] ->setProperty( "text", "?" );
- myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", "?" );
- myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", "?" );
- myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i2DPolygons][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3D][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3D][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3D][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", "?" );
- myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DPyramids][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DPyramids][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DPrisms][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DPrisms][iLinear] ->setProperty( "text", "?" );
- myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", "?" );
- myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", "?" );
- myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", "?" );
- myWidgets[iNb][iTotal] ->setProperty( "text", "?" );
- myWidgets[iNb][iLinear] ->setProperty( "text", "?" );
- myWidgets[iNb][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[iNodes][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i0D][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iBalls][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i1D][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i1D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i1D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2D][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2D][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DTriangles][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DQuadrangles][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i2DPolygons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3D][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3D][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3D][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DTetrahedrons][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexahedrons][iBiQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iLinear] ->setProperty( "text", "?" );
+ myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", "?" );
+ myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iNb][iTotal] ->setProperty( "text", "?" );
+ myWidgets[iNb][iLinear] ->setProperty( "text", "?" );
+ myWidgets[iNb][iQuadratic] ->setProperty( "text", "?" );
+ myWidgets[iNb][iBiQuadratic] ->setProperty( "text", "?" );
}
}
}
*/
void SMESHGUI_MeshInfo::clear()
{
- myWidgets[iName][iSingle] ->setProperty( "text", QString() );
- myWidgets[iObject][iSingle] ->setProperty( "text", QString() );
- myWidgets[iNodes][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i0D][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[iBalls][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i1D][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i1D][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i1D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2D][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2D][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DTriangles][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DTriangles][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i2DPolygons][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3D][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3D][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPyramids][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPyramids][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPrisms][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPrisms][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[iNb][iTotal] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[iNb][iLinear] ->setProperty( "text", QString::number( 0 ) );
- myWidgets[iNb][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iName][iSingle] ->setProperty( "text", QString() );
+ myWidgets[iObject][iSingle] ->setProperty( "text", QString() );
+ myWidgets[iNodes][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i0D][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iBalls][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i1D][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i1D][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i1D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iBiQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iBiQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iBiQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DPolygons][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iBiQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DTetrahedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DTetrahedrons][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DTetrahedrons][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iBiQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPyramids][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPyramids][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPyramids][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPrisms][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPrisms][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPrisms][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexaPrisms][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPolyhedrons][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iNb][iTotal] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iNb][iLinear] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iNb][iQuadratic] ->setProperty( "text", QString::number( 0 ) );
+ myWidgets[iNb][iBiQuadratic] ->setProperty( "text", QString::number( 0 ) );
}
/*!
out << QString( SPACING_INFO, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[iNb][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[iNb][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO, ' ' ) << tr( "QUADRATIC_LAB" ) << ": " << ( myWidgets[iNb][iQuadratic]->property( "text" ) ).toString() << "\n";
+ out << QString( SPACING_INFO, ' ' ) << tr( "BI_QUADRATIC_LAB" ) << ": " << ( myWidgets[iNb][iBiQuadratic]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO, ' ' ) << tr( "0D_LAB" ) << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i0D][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO, ' ' ) << tr( "BALL_LAB" ) << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i2D][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i2D][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "QUADRATIC_LAB" ) << ": " << ( myWidgets[i2D][iQuadratic]->property( "text" ) ).toString() << "\n";
+ out << QString( SPACING_INFO*2, ' ' ) << tr( "BI_QUADRATIC_LAB" ) << ": " << ( myWidgets[i2D][iBiQuadratic]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "TRIANGLES_LAB" ) << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i2DTriangles][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i2DTriangles][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "QUADRATIC_LAB" ) << ": " << ( myWidgets[i2DTriangles][iQuadratic]->property( "text" ) ).toString() << "\n";
+ out << QString( SPACING_INFO*3, ' ' ) << tr( "BI_QUADRATIC_LAB" ) << ": " << ( myWidgets[i2DTriangles][iBiQuadratic]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "QUADRANGLES_LAB" ) << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i2DQuadrangles][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i2DQuadrangles][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "QUADRATIC_LAB" ) << ": " << ( myWidgets[i2DQuadrangles][iQuadratic]->property( "text" ) ).toString() << "\n";
+ out << QString( SPACING_INFO*3, ' ' ) << tr( "BI_QUADRATIC_LAB" ) << ": " << ( myWidgets[i2DQuadrangles][iBiQuadratic]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "POLYGONS_LAB" ) << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i2DPolygons][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO, ' ' ) << tr( "3D_LAB" ) << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i3D][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i3D][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "QUADRATIC_LAB" ) << ": " << ( myWidgets[i3D][iQuadratic]->property( "text" ) ).toString() << "\n";
+ out << QString( SPACING_INFO*2, ' ' ) << tr( "BI_QUADRATIC_LAB" ) << ": " << ( myWidgets[i3D][iBiQuadratic]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "TETRAHEDRONS_LAB" ) << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i3DTetrahedrons][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i3DTetrahedrons][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i3DHexahedrons][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i3DHexahedrons][iLinear]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "QUADRATIC_LAB" ) << ": " << ( myWidgets[i3DHexahedrons][iQuadratic]->property( "text" ) ).toString() << "\n";
+ out << QString( SPACING_INFO*3, ' ' ) << tr( "BI_QUADRATIC_LAB" ) << ": " << ( myWidgets[i3DHexahedrons][iBiQuadratic]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*2, ' ' ) << tr( "PYRAMIDS_LAB" ) << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "TOTAL_LAB" ) << ": " << ( myWidgets[i3DPyramids][iTotal]->property( "text" ) ).toString() << "\n";
out << QString( SPACING_INFO*3, ' ' ) << tr( "LINEAR_LAB" ) << ": " << ( myWidgets[i3DPyramids][iLinear]->property( "text" ) ).toString() << "\n";
// connectivity
QTreeWidgetItem* conItem = createItem( elemItem, Bold );
conItem->setText( 0, SMESHGUI_ElemInfo::tr( "CONNECTIVITY" ) );
- SMDS_ElemIteratorPtr nodeIt = e->nodesIterator();
- for ( int idx = 1; nodeIt->more(); idx++ ) {
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- // node number and ID
- QTreeWidgetItem* nodeItem = createItem( conItem, Bold );
- nodeItem->setText( 0, QString( "%1 %2 / %3" ).arg( SMESHGUI_ElemInfo::tr( "NODE" ) ).arg( idx ).arg( e->NbNodes() ) );
- nodeItem->setText( 1, QString( "#%1" ).arg( node->GetID() ) );
- nodeItem->setData( 1, TypeRole, ElemConnectivity );
- nodeItem->setData( 1, IdRole, node->GetID() );
- nodeItem->setExpanded( false );
- // node coordinates
- QTreeWidgetItem* coordItem = createItem( nodeItem );
- coordItem->setText( 0, SMESHGUI_ElemInfo::tr( "COORDINATES" ) );
- QTreeWidgetItem* xItem = createItem( coordItem );
- xItem->setText( 0, "X" );
- xItem->setText( 1, QString::number( node->X(), precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
- QTreeWidgetItem* yItem = createItem( coordItem );
- yItem->setText( 0, "Y" );
- yItem->setText( 1, QString::number( node->Y(), precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
- QTreeWidgetItem* zItem = createItem( coordItem );
- zItem->setText( 0, "Z" );
- zItem->setText( 1, QString::number( node->Z(), precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
- // node connectivity
- QTreeWidgetItem* nconItem = createItem( nodeItem );
- nconItem->setText( 0, SMESHGUI_ElemInfo::tr( "CONNECTIVITY" ) );
- Connectivity connectivity = nodeConnectivity( node );
- if ( !connectivity.isEmpty() ) {
- QString con = formatConnectivity( connectivity, SMDSAbs_0DElement );
- if ( !con.isEmpty() ) {
- QTreeWidgetItem* i = createItem( nconItem );
- i->setText( 0, SMESHGUI_ElemInfo::tr( "0D_ELEMENTS" ) );
- i->setText( 1, con );
- }
- con = formatConnectivity( connectivity, SMDSAbs_Edge );
- if ( !con.isEmpty() ) {
- QTreeWidgetItem* i = createItem( nconItem );
- i->setText( 0, SMESHGUI_ElemInfo::tr( "EDGES" ) );
- i->setText( 1, con );
- i->setData( 1, TypeRole, NodeConnectivity );
- }
- con = formatConnectivity( connectivity, SMDSAbs_Ball );
- if ( !con.isEmpty() ) {
- QTreeWidgetItem* i = createItem( nconItem );
- i->setText( 0, SMESHGUI_ElemInfo::tr( "BALL_ELEMENTS" ) );
- i->setText( 1, con );
- i->setData( 1, TypeRole, NodeConnectivity );
- }
- con = formatConnectivity( connectivity, SMDSAbs_Face );
- if ( !con.isEmpty() ) {
- QTreeWidgetItem* i = createItem( nconItem );
- i->setText( 0, SMESHGUI_ElemInfo::tr( "FACES" ) );
- i->setText( 1, con );
- i->setData( 1, TypeRole, NodeConnectivity );
- }
- con = formatConnectivity( connectivity, SMDSAbs_Volume );
- if ( !con.isEmpty() ) {
- QTreeWidgetItem* i = createItem( nconItem );
- i->setText( 0, SMESHGUI_ElemInfo::tr( "VOLUMES" ) );
- i->setText( 1, con );
- i->setData( 1, TypeRole, NodeConnectivity );
+
+
+ if( e->GetGeomType() != SMDSGeom_POLYHEDRA ) {
+ SMDS_ElemIteratorPtr nodeIt = e->nodesIterator();
+ for ( int idx = 1; nodeIt->more(); idx++ ) {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ nodeInfo( node, idx, e->NbNodes(), conItem );
+ }
+ }
+ else {
+ const SMDS_VtkVolume* aVtkVolume = dynamic_cast<const SMDS_VtkVolume*>(e);
+ SMDS_ElemIteratorPtr nodeIt = aVtkVolume->uniqueNodesIterator();
+ QList<const SMDS_MeshElement*> uniqueNodes;
+ while ( nodeIt->more() )
+ uniqueNodes.append( nodeIt->next() );
+
+ SMDS_VolumeTool vtool( e );
+ const int nbFaces = vtool.NbFaces();
+ for( int face_id = 0; face_id < nbFaces; face_id++ ) {
+ QTreeWidgetItem* faceItem = createItem( conItem, Bold );
+ faceItem->setText( 0, QString( "%1 %2 / %3" ).arg( SMESHGUI_ElemInfo::tr( "FACE" ) ).arg( face_id + 1 ).arg( nbFaces ) );
+ faceItem->setExpanded( true );
+
+ const SMDS_MeshNode** aNodeIds = vtool.GetFaceNodes( face_id );
+ const int nbNodes = vtool.NbFaceNodes( face_id );
+ for( int node_id = 0; node_id < nbNodes; node_id++ ) {
+ const SMDS_MeshNode* node = aNodeIds[node_id];
+ nodeInfo( node, uniqueNodes.indexOf(node) + 1, aVtkVolume->NbUniqueNodes(), faceItem );
}
}
}
}
}
+/*!
+ \brief Show node information
+ \param node mesh node for showing
+ \param index index of current node
+ \param nbNodes number of unique nodes in element
+ \param parentItem parent item of tree
+*/
+void SMESHGUI_TreeElemInfo::nodeInfo( const SMDS_MeshNode* node, int index,
+ int nbNodes, QTreeWidgetItem* parentItem )
+{
+ int precision = SMESHGUI::resourceMgr()->integerValue( "SMESH", "length_precision", 6 );
+ // node number and ID
+ QTreeWidgetItem* nodeItem = createItem( parentItem, Bold );
+ nodeItem->setText( 0, QString( "%1 %2 / %3" ).arg( SMESHGUI_ElemInfo::tr( "NODE" ) ).arg( index ).arg( nbNodes ) );
+ nodeItem->setText( 1, QString( "#%1" ).arg( node->GetID() ) );
+ nodeItem->setData( 1, TypeRole, ElemConnectivity );
+ nodeItem->setData( 1, IdRole, node->GetID() );
+ nodeItem->setExpanded( false );
+ // node coordinates
+ QTreeWidgetItem* coordItem = createItem( nodeItem );
+ coordItem->setText( 0, SMESHGUI_ElemInfo::tr( "COORDINATES" ) );
+ QTreeWidgetItem* xItem = createItem( coordItem );
+ xItem->setText( 0, "X" );
+ xItem->setText( 1, QString::number( node->X(), precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
+ QTreeWidgetItem* yItem = createItem( coordItem );
+ yItem->setText( 0, "Y" );
+ yItem->setText( 1, QString::number( node->Y(), precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
+ QTreeWidgetItem* zItem = createItem( coordItem );
+ zItem->setText( 0, "Z" );
+ zItem->setText( 1, QString::number( node->Z(), precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
+ // node connectivity
+ QTreeWidgetItem* nconItem = createItem( nodeItem );
+ nconItem->setText( 0, SMESHGUI_ElemInfo::tr( "CONNECTIVITY" ) );
+ Connectivity connectivity = nodeConnectivity( node );
+ if ( !connectivity.isEmpty() ) {
+ QString con = formatConnectivity( connectivity, SMDSAbs_0DElement );
+ if ( !con.isEmpty() ) {
+ QTreeWidgetItem* i = createItem( nconItem );
+ i->setText( 0, SMESHGUI_ElemInfo::tr( "0D_ELEMENTS" ) );
+ i->setText( 1, con );
+ }
+ con = formatConnectivity( connectivity, SMDSAbs_Edge );
+ if ( !con.isEmpty() ) {
+ QTreeWidgetItem* i = createItem( nconItem );
+ i->setText( 0, SMESHGUI_ElemInfo::tr( "EDGES" ) );
+ i->setText( 1, con );
+ i->setData( 1, TypeRole, NodeConnectivity );
+ }
+ con = formatConnectivity( connectivity, SMDSAbs_Ball );
+ if ( !con.isEmpty() ) {
+ QTreeWidgetItem* i = createItem( nconItem );
+ i->setText( 0, SMESHGUI_ElemInfo::tr( "BALL_ELEMENTS" ) );
+ i->setText( 1, con );
+ i->setData( 1, TypeRole, NodeConnectivity );
+ }
+ con = formatConnectivity( connectivity, SMDSAbs_Face );
+ if ( !con.isEmpty() ) {
+ QTreeWidgetItem* i = createItem( nconItem );
+ i->setText( 0, SMESHGUI_ElemInfo::tr( "FACES" ) );
+ i->setText( 1, con );
+ i->setData( 1, TypeRole, NodeConnectivity );
+ }
+ con = formatConnectivity( connectivity, SMDSAbs_Volume );
+ if ( !con.isEmpty() ) {
+ QTreeWidgetItem* i = createItem( nconItem );
+ i->setText( 0, SMESHGUI_ElemInfo::tr( "VOLUMES" ) );
+ i->setText( 1, con );
+ i->setData( 1, TypeRole, NodeConnectivity );
+ }
+ }
+}
/*!
\brief Internal clean-up (reset widget)
*/
{
// type
GEOM::GEOM_Object_var shape = mesh->GetShapeToMesh();
- SALOME_MED::MedFileInfo* inf = mesh->GetMEDFileInfo();
+ SMESH::MedFileInfo_var inf = mesh->GetMEDFileInfo();
QTreeWidgetItem* typeItem = createItem( parent, Bold );
typeItem->setText( 0, tr( "TYPE" ) );
if ( !CORBA::is_nil( shape ) ) {
{
setFrameStyle( StyledPanel | Sunken );
- QGridLayout* l = new QGridLayout( this );
- l->setMargin( MARGIN );
- l->setSpacing( SPACING );
+ myMainLayout = new QGridLayout( this );
+ myMainLayout->setMargin( MARGIN );
+ myMainLayout->setSpacing( SPACING );
// name
QLabel* aNameLab = new QLabel( tr( "NAME_LAB" ), this );
aName->setMinimumWidth( 150 );
myWidgets << aName;
+ SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr();
+ QIcon aComputeIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_COMPUTE" ) ) );
+
+ SMESH::FilterManager_var aFilterMgr = SMESH::GetFilterManager();
+
// nodes info
QLabel* aNodesLab = new QLabel( tr( "NODES_INFO" ), this );
QLabel* aNodesFreeLab = new QLabel( tr( "NUMBER_OF_THE_FREE_NODES" ), this );
QLabel* aNodesFree = createField();
myWidgets << aNodesFree;
+ myPredicates << aFilterMgr->CreateFreeNodes();
+ //
QLabel* aNodesDoubleLab = new QLabel( tr( "NUMBER_OF_THE_DOUBLE_NODES" ), this );
QLabel* aNodesDouble = createField();
myWidgets << aNodesDouble;
+ myPredicates << aFilterMgr->CreateEqualNodes();
+ QLabel* aToleranceLab = new QLabel( tr( "DOUBLE_NODES_TOLERANCE" ), this );
+ myToleranceWidget = new SMESHGUI_SpinBox( this );
+ myToleranceWidget->RangeStepAndValidator(0.0000000001, 1000000.0, 0.0000001, "length_precision" );
+ myToleranceWidget->setAcceptNames( false );
+ myToleranceWidget->SetValue( SMESHGUI::resourceMgr()->doubleValue( "SMESH", "equal_nodes_tolerance", 1e-7 ) );
// edges info
QLabel* anEdgesLab = new QLabel( tr( "EDGES_INFO" ), this );
QLabel* anEdgesDoubleLab = new QLabel( tr( "NUMBER_OF_THE_DOUBLE_EDGES" ), this );
QLabel* anEdgesDouble = createField();
myWidgets << anEdgesDouble;
+ myPredicates << aFilterMgr->CreateEqualEdges();
// faces info
QLabel* aFacesLab = new QLabel( tr( "FACES_INFO" ), this );
QLabel* aFacesDoubleLab = new QLabel( tr( "NUMBER_OF_THE_DOUBLE_FACES" ), this );
QLabel* aFacesDouble = createField();
myWidgets << aFacesDouble;
+ myPredicates << aFilterMgr->CreateEqualFaces();
QLabel* aFacesOverLab = new QLabel( tr( "NUMBER_OF_THE_OVER_CONSTRAINED" ), this );
QLabel* aFacesOver = createField();
myWidgets << aFacesOver;
+ myPredicates << aFilterMgr->CreateOverConstrainedFace();
QLabel* anAspectRatioLab = new QLabel( tr( "ASPECT_RATIO_HISTOGRAM" ), this );
myPlot = createPlot( this );
+ myAspectRatio = aFilterMgr->CreateAspectRatio();
// volumes info
QLabel* aVolumesLab = new QLabel( tr( "VOLUMES_INFO" ), this );
QLabel* aVolumesDoubleLab = new QLabel( tr( "NUMBER_OF_THE_DOUBLE_VOLUMES" ), this );
QLabel* aVolumesDouble = createField();
myWidgets << aVolumesDouble;
+ myPredicates << aFilterMgr->CreateEqualVolumes();
QLabel* aVolumesOverLab = new QLabel( tr( "NUMBER_OF_THE_OVER_CONSTRAINED" ), this );
QLabel* aVolumesOver = createField();
myWidgets << aVolumesOver;
+ myPredicates << aFilterMgr->CreateOverConstrainedVolume();
QLabel* anAspectRatio3DLab = new QLabel( tr( "ASPECT_RATIO_3D_HISTOGRAM" ), this );
myPlot3D = createPlot( this );
-
- myComputeFaceBtn = new QPushButton( tr( "BUT_COMPUTE" ), this );
- myComputeFaceBtn->setAutoDefault( true );
- myComputeFaceBtn->setFixedWidth( 80 );
- myComputeFaceBtn->setVisible( false );
- myComputeVolumeBtn = new QPushButton( tr( "BUT_COMPUTE" ), this );
- myComputeVolumeBtn->setAutoDefault( true );
- myComputeVolumeBtn->setFixedWidth( 80 );
- myComputeVolumeBtn->setVisible( false );
-
- connect( myComputeFaceBtn, SIGNAL( clicked() ), this, SLOT( computeFaceInfo() ) );
- connect( myComputeVolumeBtn, SIGNAL( clicked() ), this, SLOT( computeVolumeInfo() ) );
+ myAspectRatio3D = aFilterMgr->CreateAspectRatio3D();
+
+ QToolButton* aFreeNodesBtn = new QToolButton( this );
+ aFreeNodesBtn->setIcon(aComputeIcon);
+ myButtons << aFreeNodesBtn; //0
+
+ QToolButton* aDoubleNodesBtn = new QToolButton( this );
+ aDoubleNodesBtn->setIcon(aComputeIcon);
+ myButtons << aDoubleNodesBtn; //1
+
+ QToolButton* aDoubleEdgesBtn = new QToolButton( this );
+ aDoubleEdgesBtn->setIcon(aComputeIcon);
+ myButtons << aDoubleEdgesBtn; //2
+
+ QToolButton* aDoubleFacesBtn = new QToolButton( this );
+ aDoubleFacesBtn->setIcon(aComputeIcon);
+ myButtons << aDoubleFacesBtn; //3
+
+ QToolButton* aOverContFacesBtn = new QToolButton( this );
+ aOverContFacesBtn->setIcon(aComputeIcon);
+ myButtons << aOverContFacesBtn; //4
+
+ QToolButton* aComputeFaceBtn = new QToolButton( this );
+ aComputeFaceBtn->setIcon(aComputeIcon);
+ myButtons << aComputeFaceBtn; //5
+
+ QToolButton* aDoubleVolumesBtn = new QToolButton( this );
+ aDoubleVolumesBtn->setIcon(aComputeIcon);
+ myButtons << aDoubleVolumesBtn; //6
+
+ QToolButton* aOverContVolumesBtn = new QToolButton( this );
+ aOverContVolumesBtn->setIcon(aComputeIcon);
+ myButtons << aOverContVolumesBtn; //7
+
+ QToolButton* aComputeVolumeBtn = new QToolButton( this );
+ aComputeVolumeBtn->setIcon(aComputeIcon);
+ myButtons << aComputeVolumeBtn; //8
+
+ connect( aComputeFaceBtn, SIGNAL( clicked() ), this, SLOT( computeAspectRatio() ) );
+ connect( aComputeVolumeBtn, SIGNAL( clicked() ), this, SLOT( computeAspectRatio3D() ) );
+ connect( aFreeNodesBtn, SIGNAL( clicked() ), this, SLOT( computeFreeNodesInfo() ) );
+ connect( aDoubleNodesBtn, SIGNAL( clicked() ), this, SLOT( computeDoubleNodesInfo() ) );
+ connect( aDoubleEdgesBtn, SIGNAL( clicked() ), this, SLOT( computeDoubleEdgesInfo() ) );
+ connect( aDoubleFacesBtn, SIGNAL( clicked() ), this, SLOT( computeDoubleFacesInfo() ) );
+ connect( aOverContFacesBtn, SIGNAL( clicked() ), this, SLOT( computeOverConstrainedFacesInfo() ) );
+ connect( aDoubleVolumesBtn, SIGNAL( clicked() ), this, SLOT( computeDoubleVolumesInfo() ) );
+ connect( aOverContVolumesBtn, SIGNAL( clicked() ), this, SLOT( computeOverConstrainedVolumesInfo() ) );
+ connect( myToleranceWidget, SIGNAL(valueChanged(double)), this, SLOT( setTolerance( double )));
setFontAttributes( aNameLab );
setFontAttributes( aNodesLab );
setFontAttributes( aFacesLab );
setFontAttributes( aVolumesLab );
- l->addWidget( aNameLab, 0, 0 );
- l->addWidget( aName, 0, 1 );
- l->addWidget( aNodesLab, 1, 0, 1, 2 );
- l->addWidget( aNodesFreeLab, 2, 0 );
- l->addWidget( aNodesFree, 2, 1 );
- l->addWidget( aNodesDoubleLab, 3, 0 );
- l->addWidget( aNodesDouble, 3, 1 );
- l->addWidget( anEdgesLab, 4, 0, 1, 2 );
- l->addWidget( anEdgesDoubleLab, 5, 0 );
- l->addWidget( anEdgesDouble, 5, 1 );
- l->addWidget( aFacesLab, 6, 0, 1, 2 );
- l->addWidget( aFacesDoubleLab, 7, 0 );
- l->addWidget( aFacesDouble, 7, 1 );
- l->addWidget( aFacesOverLab, 8, 0 );
- l->addWidget( aFacesOver, 8, 1 );
- l->addWidget( anAspectRatioLab, 9, 0 );
- l->addWidget( myComputeFaceBtn, 9, 1 );
- l->addWidget( myPlot, 10, 0, 1, 2 );
- l->addWidget( aVolumesLab, 11, 0, 1, 2 );
- l->addWidget( aVolumesDoubleLab, 12, 0 );
- l->addWidget( aVolumesDouble, 12, 1 );
- l->addWidget( aVolumesOverLab, 13, 0 );
- l->addWidget( aVolumesOver, 13, 1 );
- l->addWidget( anAspectRatio3DLab, 14, 0 );
- l->addWidget( myComputeVolumeBtn, 14, 1 );
- l->addWidget( myPlot3D, 15, 0, 1, 2 );
+ myMainLayout->addWidget( aNameLab, 0, 0 ); //0
+ myMainLayout->addWidget( aName, 0, 1, 1, 2 ); //1
+ myMainLayout->addWidget( aNodesLab, 1, 0, 1, 3 ); //2
+ myMainLayout->addWidget( aNodesFreeLab, 2, 0 ); //3
+ myMainLayout->addWidget( aNodesFree, 2, 1 ); //4
+ myMainLayout->addWidget( aFreeNodesBtn, 2, 2 ); //5
+ myMainLayout->addWidget( aNodesDoubleLab, 3, 0 ); //6
+ myMainLayout->addWidget( aNodesDouble, 3, 1 ); //7
+ myMainLayout->addWidget( aDoubleNodesBtn, 3, 2 ); //8
+ myMainLayout->addWidget( aToleranceLab, 4, 0 ); //9
+ myMainLayout->addWidget( myToleranceWidget, 4, 1 ); //10
+ myMainLayout->addWidget( anEdgesLab, 5, 0, 1, 3 ); //11
+ myMainLayout->addWidget( anEdgesDoubleLab, 6, 0 ); //12
+ myMainLayout->addWidget( anEdgesDouble, 6, 1 ); //13
+ myMainLayout->addWidget( aDoubleEdgesBtn, 6, 2 ); //14
+ myMainLayout->addWidget( aFacesLab, 7, 0, 1, 3 ); //15
+ myMainLayout->addWidget( aFacesDoubleLab, 8, 0 ); //16
+ myMainLayout->addWidget( aFacesDouble, 8, 1 ); //17
+ myMainLayout->addWidget( aDoubleFacesBtn, 8, 2 ); //18
+ myMainLayout->addWidget( aFacesOverLab, 9, 0 ); //19
+ myMainLayout->addWidget( aFacesOver, 9, 1 ); //20
+ myMainLayout->addWidget( aOverContFacesBtn, 9, 2 ); //21
+ myMainLayout->addWidget( anAspectRatioLab, 10, 0 ); //22
+ myMainLayout->addWidget( aComputeFaceBtn, 10, 2 ); //23
+ myMainLayout->addWidget( myPlot, 11, 0, 1, 3 );//24
+ myMainLayout->addWidget( aVolumesLab, 12, 0, 1, 3 );//25
+ myMainLayout->addWidget( aVolumesDoubleLab, 13, 0 ); //26
+ myMainLayout->addWidget( aVolumesDouble, 13, 1 ); //27
+ myMainLayout->addWidget( aDoubleVolumesBtn, 13, 2 ); //28
+ myMainLayout->addWidget( aVolumesOverLab, 14, 0 ); //28
+ myMainLayout->addWidget( aVolumesOver, 14, 1 ); //30
+ myMainLayout->addWidget( aOverContVolumesBtn,14, 2 ); //31
+ myMainLayout->addWidget( anAspectRatio3DLab, 15, 0 ); //32
+ myMainLayout->addWidget( aComputeVolumeBtn, 15, 2 ); //33
+ myMainLayout->addWidget( myPlot3D, 16, 0, 1, 3 );//34
- l->setColumnStretch( 0, 0 );
- l->setColumnStretch( 1, 5 );
- l->setRowStretch ( 10, 5 );
- l->setRowStretch ( 15, 5 );
+ myMainLayout->setColumnStretch( 0, 0 );
+ myMainLayout->setColumnStretch( 1, 5 );
+ myMainLayout->setRowStretch ( 11, 5 );
+ myMainLayout->setRowStretch ( 16, 5 );
+ myMainLayout->setRowStretch ( 17, 1 );
clearInternal();
}
\brief Destructor
*/
SMESHGUI_CtrlInfo::~SMESHGUI_CtrlInfo()
-{
-}
+{}
/*!
\brief Change widget font attributes (bold, ...).
return aPlot;
}
-
/*!
\brief Show controls information on the selected object
*/
void SMESHGUI_CtrlInfo::showInfo( SMESH::SMESH_IDSource_ptr obj )
{
clearInternal();
- SMESH::long_array_var anElems;
- long ctrlLimit = SMESHGUI::resourceMgr()->integerValue( "SMESH", "info_controls_limit", 3000 );
- if ( CORBA::is_nil( obj ) ) return;
- _PTR(SObject) aSO = SMESH::FindSObject( obj );
- if ( !aSO ) return;
- myWidgets[0]->setText( aSO->GetName().c_str() );
-
- SALOME_ListIO selected;
- SMESHGUI::selectionMgr()->selectedObjects( selected );
- if ( selected.Extent() < 1 ) return;
- Handle(SALOME_InteractiveObject) IO = selected.First();
- SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() );
- if ( !anActor ) anActor = SMESH::CreateActor( aSO->GetStudy(), aSO->GetID().c_str(), true );
- if ( !anActor ) return;
+ myObject = SMESH::SMESH_IDSource::_duplicate( obj );
+ if ( myObject->_is_nil() ) return;
+
+ if ( _PTR(SObject) aSO = SMESH::FindSObject( obj ))
+ myWidgets[0]->setText( aSO->GetName().c_str() );
+
+ SMESH::SMESH_Mesh_var mesh = obj->GetMesh();
+ if ( mesh->_is_nil() ) return;
+
+ const bool meshLoaded = mesh->IsLoaded();
+ if ( !meshLoaded ) // mesh not yet loaded from the hdf file
+ // enable Compute buttons, just in case obj->GetNbElementsByType() fails
+ for ( int i = 0; i < myButtons.count(); ++i )
+ myButtons[i]->setEnabled( true );
- SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( obj );
- if ( aMesh->_is_nil() ) return;
+ SMESH::long_array_var nbElemsByType = obj->GetNbElementsByType();
+ if ( ! &nbElemsByType.in() ) return;
- SMESH::Controls::FunctorPtr aFunctor;
+ const CORBA::Long ctrlLimit =
+ meshLoaded ? SMESHGUI::resourceMgr()->integerValue( "SMESH", "info_controls_limit", 3000 ) : -1;
// nodes info
- if ( aMesh->NbNodes() ) {
- // free nodes
- aFunctor.reset( new SMESH::Controls::FreeNodes() );
- aFunctor->SetMesh( anActor->GetObject()->GetMesh() );
- anElems = aMesh->GetElementsByType( SMESH::NODE );
- myWidgets[1]->setText( QString::number( nbElemsControl( anElems, aFunctor ) ) );
- // double nodes
- SMESH::Controls::CoincidentNodes* aNodes = new SMESH::Controls::CoincidentNodes();
- double tol = SMESHGUI::resourceMgr()->doubleValue( "SMESH", "equal_nodes_tolerance", 1e-7 );
- aNodes->SetTolerance( tol );
- aFunctor.reset( aNodes );
- aFunctor->SetMesh( anActor->GetObject()->GetMesh() );
- myWidgets[2]->setText( QString::number( nbElemsControl( anElems, aFunctor ) ) );
+ const CORBA::Long nbNodes = nbElemsByType[ SMESH::NODE ];
+ const CORBA::Long nbElems = ( nbElemsByType[ SMESH::EDGE ] +
+ nbElemsByType[ SMESH::FACE ] +
+ nbElemsByType[ SMESH::VOLUME ] );
+ if ( nbNodes + nbElems > 0 ) {
+ if ( Max( (int)nbNodes, (int)nbElems ) <= ctrlLimit ) {
+ // free nodes
+ computeFreeNodesInfo();
+ // double nodes
+ computeDoubleNodesInfo();
+ }
+ else {
+ myButtons[0]->setEnabled( true );
+ myButtons[1]->setEnabled( true );
+ }
+ }
+ else {
+ for( int i=2; i<=10; i++)
+ myMainLayout->itemAt(i)->widget()->setVisible( false );
}
// edges info
- if ( aMesh->NbEdges() ) {
+ if ( nbElemsByType[ SMESH::EDGE ] > 0 ) {
// double edges
- aFunctor.reset( new SMESH::Controls::CoincidentElements1D() );
- aFunctor->SetMesh( anActor->GetObject()->GetMesh() );
- anElems = aMesh->GetElementsByType( SMESH::EDGE );
- myWidgets[3]->setText( QString::number( nbElemsControl( anElems, aFunctor ) ) );
+ if( nbElemsByType[ SMESH::EDGE ] <= ctrlLimit )
+ computeDoubleEdgesInfo();
+ else
+ myButtons[2]->setEnabled( true );
+ }
+ else {
+ for( int i=11; i<=14; i++)
+ myMainLayout->itemAt(i)->widget()->setVisible( false );
}
// faces info
- if ( aMesh->NbFaces() ) {
- // double faces
- aFunctor.reset( new SMESH::Controls::CoincidentElements2D() );
- aFunctor->SetMesh( anActor->GetObject()->GetMesh() );
- anElems = aMesh->GetElementsByType( SMESH::FACE );
- myWidgets[4]->setText( QString::number( nbElemsControl( anElems, aFunctor ) ) );
- // over constrained faces
- aFunctor.reset( new SMESH::Controls::OverConstrainedFace() );
- aFunctor->SetMesh( anActor->GetObject()->GetMesh() );
- myWidgets[5]->setText( QString::number( nbElemsControl( anElems, aFunctor ) ) );
- // aspect Ratio histogram
- if ( aMesh->NbFaces() <= ctrlLimit )
- computeFaceInfo();
- else
- myComputeFaceBtn->setVisible( true );
+ if ( nbElemsByType[ SMESH::FACE ] > 0 ) {
+ if ( nbElemsByType[ SMESH::FACE ] <= ctrlLimit ) {
+ // double faces
+ computeDoubleFacesInfo();
+ // over constrained faces
+ computeOverConstrainedFacesInfo();
+ // aspect Ratio histogram
+ computeAspectRatio();
+ }
+ else {
+ myButtons[3]->setEnabled( true );
+ myButtons[4]->setEnabled( true );
+ myButtons[5]->setEnabled( true );
+ }
+ }
+ else {
+ myMainLayout->setRowStretch(11,0);
+ for( int i=15; i<=24; i++)
+ myMainLayout->itemAt(i)->widget()->setVisible( false );
}
// volumes info
- if ( aMesh->NbVolumes() ) {
- // double volumes
- aFunctor.reset( new SMESH::Controls::CoincidentElements3D() );
- aFunctor->SetMesh( anActor->GetObject()->GetMesh() );
- anElems = aMesh->GetElementsByType( SMESH::VOLUME );
- myWidgets[6]->setText( QString::number( nbElemsControl( anElems, aFunctor ) ) );
- // over constrained volumes
- aFunctor.reset( new SMESH::Controls::OverConstrainedVolume() );
- aFunctor->SetMesh( anActor->GetObject()->GetMesh() );
- myWidgets[7]->setText( QString::number( nbElemsControl( anElems, aFunctor ) ) );
- // aspect Ratio 3D histogram
- if ( aMesh->NbVolumes() <= ctrlLimit )
- computeVolumeInfo();
- else
- myComputeVolumeBtn->setVisible( true );
+ if ( nbElemsByType[ SMESH::VOLUME ] > 0 ) {
+ if ( nbElemsByType[ SMESH::VOLUME ] <= ctrlLimit ) {
+ // double volumes
+ computeDoubleVolumesInfo();
+ // over constrained volumes
+ computeOverConstrainedVolumesInfo();
+ // aspect Ratio 3D histogram
+ computeAspectRatio3D();
+ }
+ else {
+ myButtons[6]->setEnabled( true );
+ myButtons[7]->setEnabled( true );
+ myButtons[8]->setEnabled( true );
+ }
+ }
+ else {
+ myMainLayout->setRowStretch(16,0);
+ for( int i=25; i<=34; i++)
+ myMainLayout->itemAt(i)->widget()->setVisible( false );
}
}
-void SMESHGUI_CtrlInfo::computeFaceInfo() {
- myComputeFaceBtn->setVisible( false );
+//================================================================================
+/*!
+ * \brief Computes and shows nb of elements satisfying a given predicate
+ * \param [in] ft - a predicate type (SMESH::FunctorType)
+ * \param [in] iBut - index of one of myButtons to disable
+ * \param [in] iWdg - index of one of myWidgets to show the computed number
+ */
+//================================================================================
+
+void SMESHGUI_CtrlInfo::computeNb( int ft, int iBut, int iWdg )
+{
+ myButtons[ iBut ]->setEnabled( false );
+ myWidgets[ iWdg ]->setText( "" );
+ if ( myObject->_is_nil() ) return;
SUIT_OverrideCursor wc;
- SALOME_ListIO selected;
- SMESHGUI::selectionMgr()->selectedObjects( selected );
- if ( selected.Extent() < 1 ) return;
- SMESH::SMESH_IDSource_var obj = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( selected.First() );
- if ( CORBA::is_nil( obj ) ) return;
- _PTR(SObject) aSO = SMESH::FindSObject( obj );
- if ( !aSO ) return;
- SMESH_Actor* anActor = SMESH::FindActorByEntry( selected.First()->getEntry() );
- if ( !anActor ) anActor = SMESH::CreateActor( aSO->GetStudy(), aSO->GetID().c_str(), true );
- if ( !anActor ) return;
- SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( obj );
- if ( aMesh->_is_nil() ) return;
-
- SMESH::long_array_var anElems;
- anElems = aMesh->GetElementsByType( SMESH::FACE );
- SMESH::Controls::NumericalFunctorPtr anAspectRatio( new SMESH::Controls::AspectRatio() );
- int cprecision = 6;
- if ( SMESHGUI::resourceMgr()->booleanValue( "SMESH", "use_precision", false ) )
- cprecision = SMESHGUI::resourceMgr()->integerValue( "SMESH", "controls_precision", -1 );
- anAspectRatio->SetPrecision( cprecision );
- anAspectRatio->SetMesh( anActor->GetObject()->GetMesh() );
- Plot2d_Histogram* aHistogram = getHistogram( anElems, anAspectRatio );
-
- if ( !aHistogram->isEmpty() ) {
+
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !mesh->_is_nil() && !mesh->IsLoaded() )
+ {
+ mesh->Load();
+ this->showInfo( myObject ); // try to show all values
+ if ( !myWidgets[ iWdg ]->text().isEmpty() )
+ return; // <ft> predicate already computed
+ }
+ // look for a predicate of type <ft>
+ for ( int i = 0; i < myPredicates.count(); ++i )
+ if ( myPredicates[i]->GetFunctorType() == ft )
+ {
+ CORBA::Long nb = myPredicates[i]->NbSatisfying( myObject );
+ myWidgets[ iWdg ]->setText( QString::number( nb ));
+ }
+}
+
+void SMESHGUI_CtrlInfo::computeFreeNodesInfo()
+{
+ computeNb( SMESH::FT_FreeNodes, 0, 1 );
+}
+
+void SMESHGUI_CtrlInfo::computeDoubleNodesInfo()
+{
+ computeNb( SMESH::FT_EqualNodes, 1, 2 );
+}
+
+void SMESHGUI_CtrlInfo::computeDoubleEdgesInfo()
+{
+ computeNb( SMESH::FT_EqualEdges, 2, 3 );
+}
+
+void SMESHGUI_CtrlInfo::computeDoubleFacesInfo()
+{
+ computeNb( SMESH::FT_EqualFaces, 3, 4 );
+}
+
+void SMESHGUI_CtrlInfo::computeOverConstrainedFacesInfo()
+{
+ computeNb( SMESH::FT_OverConstrainedFace, 4, 5 );
+}
+
+void SMESHGUI_CtrlInfo::computeDoubleVolumesInfo()
+{
+ computeNb( SMESH::FT_EqualVolumes, 6, 6 );
+}
+
+void SMESHGUI_CtrlInfo::computeOverConstrainedVolumesInfo()
+{
+ computeNb( SMESH::FT_OverConstrainedVolume, 7, 7 );
+}
+
+void SMESHGUI_CtrlInfo::computeAspectRatio()
+{
+ myButtons[5]->setEnabled( false );
+
+ if ( myObject->_is_nil() ) return;
+
+ SUIT_OverrideCursor wc;
+
+ Plot2d_Histogram* aHistogram = getHistogram( myAspectRatio );
+ if ( aHistogram && !aHistogram->isEmpty() ) {
QwtPlotItem* anItem = aHistogram->createPlotItem();
anItem->attach( myPlot );
myPlot->replot();
}
+ delete aHistogram;
}
-void SMESHGUI_CtrlInfo::computeVolumeInfo() {
- myComputeVolumeBtn->setVisible( false );
+void SMESHGUI_CtrlInfo::computeAspectRatio3D()
+{
+ myButtons[8]->setEnabled( false );
+
+ if ( myObject->_is_nil() ) return;
SUIT_OverrideCursor wc;
- SALOME_ListIO selected;
- SMESHGUI::selectionMgr()->selectedObjects( selected );
- if ( selected.Extent() < 1 ) return;
- SMESH::SMESH_IDSource_var obj = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( selected.First() );
- if ( CORBA::is_nil( obj ) ) return;
- _PTR(SObject) aSO = SMESH::FindSObject( obj );
- if ( !aSO ) return;
- SMESH_Actor* anActor = SMESH::FindActorByEntry( selected.First()->getEntry() );
- if ( !anActor ) anActor = SMESH::CreateActor( aSO->GetStudy(), aSO->GetID().c_str(), true );
- if ( !anActor ) return;
- SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( obj );
- if ( aMesh->_is_nil() ) return;
-
- SMESH::long_array_var anElems;
- anElems = aMesh->GetElementsByType( SMESH::VOLUME );
- SMESH::Controls::NumericalFunctorPtr anAspectRatio3D( new SMESH::Controls::AspectRatio3D() );
- int cprecision = 6;
- if ( SMESHGUI::resourceMgr()->booleanValue( "SMESH", "use_precision", false ) )
- cprecision = SMESHGUI::resourceMgr()->integerValue( "SMESH", "controls_precision", -1 );
- anAspectRatio3D->SetPrecision( cprecision );
- anAspectRatio3D->SetMesh( anActor->GetObject()->GetMesh() );
- Plot2d_Histogram* aHistogram = getHistogram( anElems, anAspectRatio3D );
-
- if ( !aHistogram->isEmpty() ) {
+
+ Plot2d_Histogram* aHistogram = getHistogram( myAspectRatio3D );
+ if ( aHistogram && !aHistogram->isEmpty() ) {
QwtPlotItem* anItem = aHistogram->createPlotItem();
anItem->attach( myPlot3D );
myPlot3D->replot();
}
+ delete aHistogram;
}
/*!
*/
void SMESHGUI_CtrlInfo::clearInternal()
{
- myComputeFaceBtn->setVisible( false );
- myComputeVolumeBtn->setVisible( false );
+ for( int i=0; i<=34; i++)
+ myMainLayout->itemAt(i)->widget()->setVisible( true );
+ for( int i=0; i<=8; i++)
+ myButtons[i]->setEnabled( false );
myPlot->detachItems();
myPlot3D->detachItems();
myPlot->replot();
myPlot3D->replot();
myWidgets[0]->setText( QString() );
for ( int i = 1; i < myWidgets.count(); i++ )
- myWidgets[i]->setText( QString::number( 0 ) );
+ myWidgets[i]->setText( "" );
+ myMainLayout->setRowStretch(11,5);
+ myMainLayout->setRowStretch(16,5);
}
-int SMESHGUI_CtrlInfo::nbElemsControl( SMESH::long_array_var& elems, SMESH::Controls::FunctorPtr theFunctor ) {
- int nbElems = 0;
- for( int i = 0; i < elems->length(); i++ ) {
- if ( SMESH::Controls::Predicate* aPredicate = dynamic_cast<SMESH::Controls::Predicate*>( theFunctor.get() ) )
- if ( aPredicate->IsSatisfy( elems[i] ) ) nbElems++;
- }
- return nbElems;
+void SMESHGUI_CtrlInfo::setTolerance( double theTolerance )
+{
+ //SMESH::long_array_var anElems = getElementsByType( SMESH::NODE );
+ myButtons[1]->setEnabled( true );
+ myWidgets[2]->setText("");
}
-Plot2d_Histogram* SMESHGUI_CtrlInfo::getHistogram( SMESH::long_array_var& elems, SMESH::Controls::NumericalFunctorPtr aNumFun ) {
- Plot2d_Histogram* aHistogram = new Plot2d_Histogram();
- std::vector<int> elements;
- elements.resize( elems->length() );
- for ( unsigned i = 0; i < elements.size(); i++ )
- elements[i] = elems[i];
+Plot2d_Histogram* SMESHGUI_CtrlInfo::getHistogram( SMESH::NumericalFunctor_ptr aNumFun )
+{
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( mesh->_is_nil() ) return 0;
+ if ( !mesh->IsLoaded() )
+ mesh->Load();
+ aNumFun->SetMesh( mesh );
+
+ CORBA::Long cprecision = 6;
+ if ( SMESHGUI::resourceMgr()->booleanValue( "SMESH", "use_precision", false ) )
+ cprecision = SMESHGUI::resourceMgr()->integerValue( "SMESH", "controls_precision", -1 );
+ aNumFun->SetPrecision( cprecision );
+
int nbIntervals = SMESHGUI::resourceMgr()->integerValue( "SMESH", "scalar_bar_num_colors", false );
- double* range = new double[2];
- range[0] = aNumFun->GetValue( elems[0] );
- range[1] = aNumFun->GetValue( elems[0] );
- for( int i = 1; i < elems->length(); i++ ) {
- if ( range[0] > aNumFun->GetValue( elems[i] ) ) range[0] = aNumFun->GetValue( elems[i] );
- if ( range[1] < aNumFun->GetValue( elems[i] ) ) range[1] = aNumFun->GetValue( elems[i] );
- }
- std::vector<int> nbEvents;
- std::vector<double> funValues;
- aNumFun->GetHistogram( nbIntervals, nbEvents, funValues, elements, range );
- for ( int i = 0; i < std::min( nbEvents.size(), funValues.size() -1 ); i++ )
- aHistogram->addPoint( funValues[i] + ( funValues[i+1] - funValues[i] ) / 2.0, static_cast<double>( nbEvents[i] ) );
- if ( funValues.size() >= 2 )
- aHistogram->setWidth( ( funValues[1] - funValues[0] ) * 0.8 );
- aHistogram->setColor( palette().color( QPalette::Highlight ) );
+ SMESH::Histogram_var histogramVar = aNumFun->GetLocalHistogram( nbIntervals,
+ /*isLogarithmic=*/false,
+ myObject );
+ Plot2d_Histogram* aHistogram = new Plot2d_Histogram();
+ aHistogram->setColor( palette().color( QPalette::Highlight ) );
+ if ( &histogramVar.in() )
+ {
+ for ( size_t i = 0, nb = histogramVar->length(); i < nb; i++ )
+ aHistogram->addPoint( 0.5 * ( histogramVar[i].min + histogramVar[i].max ), histogramVar[i].nbEvents );
+ if ( histogramVar->length() >= 2 )
+ aHistogram->setWidth( ( histogramVar[0].max - histogramVar[0].min ) * 0.8 );
+ }
return aHistogram;
}
okBtn->setAutoDefault( true );
okBtn->setDefault( true );
okBtn->setFocus();
+ QPushButton* dumpBtn = new QPushButton( tr( "BUT_DUMP_MESH" ), this );
+ dumpBtn->setAutoDefault( true );
+ QPushButton* helpBtn = new QPushButton( tr( "SMESH_BUT_HELP" ), this );
+ helpBtn->setAutoDefault( true );
- QGridLayout* l = new QGridLayout ( this );
+ QHBoxLayout* btnLayout = new QHBoxLayout;
+ btnLayout->setSpacing( SPACING );
+ btnLayout->setMargin( 0 );
+
+ btnLayout->addWidget( okBtn );
+ btnLayout->addWidget( dumpBtn );
+ btnLayout->addStretch( 10 );
+ btnLayout->addWidget( helpBtn );
+
+ QVBoxLayout* l = new QVBoxLayout ( this );
l->setMargin( MARGIN );
l->setSpacing( SPACING );
- l->addWidget( myCtrlInfo, 0, 0, 1, 3 );
- l->addWidget( okBtn, 1, 1 );
- l->setColumnStretch( 0, 5 );
- l->setColumnStretch( 2, 5 );
+ l->addWidget( myCtrlInfo );
+ l->addLayout( btnLayout );
- connect( okBtn, SIGNAL( clicked() ), this, SLOT( reject() ) );
+ connect( okBtn, SIGNAL( clicked() ), this, SLOT( reject() ) );
+ connect( dumpBtn, SIGNAL( clicked() ), this, SLOT( dump() ) );
+ connect( helpBtn, SIGNAL( clicked() ), this, SLOT( help() ) );
connect( SMESHGUI::GetSMESHGUI(), SIGNAL( SignalDeactivateActiveDialog() ), this, SLOT( deactivate() ) );
connect( SMESHGUI::GetSMESHGUI(), SIGNAL( SignalCloseAllDialogs() ), this, SLOT( reject() ) );
disconnect( SMESHGUI::selectionMgr(), SIGNAL( currentSelectionChanged() ), this, SLOT( updateInfo() ) );
}
+/*!
+ * \brief Dump contents into a file
+ */
+void SMESHGUI_CtrlInfoDlg::dump()
+{
+ SUIT_Application* app = SUIT_Session::session()->activeApplication();
+ if ( !app ) return;
+ SalomeApp_Study* appStudy = dynamic_cast<SalomeApp_Study *>( app->activeStudy() );
+ if ( !appStudy ) return;
+ _PTR( Study ) aStudy = appStudy->studyDS();
+
+ QStringList aFilters;
+ aFilters.append( tr( "TEXT_FILES" ) );
+ DumpFileDlg fd( this );
+ fd.setWindowTitle( tr( "SAVE_INFO" ) );
+ fd.setFilters( aFilters );
+ fd.myBaseChk->hide();
+ fd.myElemChk->hide();
+ fd.myAddChk ->hide();
+ fd.myCtrlChk->hide();
+ if ( fd.exec() == QDialog::Accepted )
+ {
+ QString aFileName = fd.selectedFile();
+ if ( !aFileName.isEmpty() ) {
+ QFileInfo aFileInfo( aFileName );
+ if ( aFileInfo.isDir() )
+ return;
+
+ QFile aFile( aFileName );
+ if ( !aFile.open( QIODevice::WriteOnly | QIODevice::Text ) )
+ return;
+
+ QTextStream out( &aFile );
+ myCtrlInfo->saveInfo( out );
+ }
+ }
+}
+
+/*!
+ * \brief Show help
+ */
+void SMESHGUI_CtrlInfoDlg::help()
+{
+ SMESH::ShowHelpFile("mesh_infos_page.html#mesh_quality_info_anchor");
+}