-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include <gp_Ax1.hxx>
#include <gp_Pnt.hxx>
+class SALOME_Actor;
class SVTK_ViewWindow;
+class vtkTextActor;
class vtkUnstructuredGrid;
-class SALOME_Actor;
namespace SMESH
{
vtkUnstructuredGrid* myGrid;
SALOME_Actor* myPreviewActor;
- std::vector<gp_Pnt> myUnitArrowPnts;
- int myNbArrows;
+ std::vector<gp_Pnt> myUnitArrowPnts;
+ std::vector<vtkTextActor*> myLabelActors;
public:
SMESHGUI_MeshEditPreview( SVTK_ViewWindow* );
void SetVisibility( bool );
void SetColor( double, double, double );
- void SetArrowShapeAndNb( int nbArrows,
- double headLength,
- double headRadius,
- double start=0.);
+ void SetArrowShapeAndNb( int nbArrows,
+ double headLength,
+ double headRadius,
+ double start=0.,
+ const char* labels=0);
void SetArrows( const gp_Ax1* axes,
double length);