-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_MeshDlg.h
// Author : Sergey LITONIN, Open CASCADE S.A.S.
#include <QStringList>
#include <QMap>
-class SMESHGUI_MeshTab;
-class QTabWidget;
+class QAction;
+class QCheckBox;
class QComboBox;
-class QToolButton;
+class QListWidget;
class QMenu;
-class QAction;
+class QTabWidget;
+class QToolButton;
+class QtxToolButton;
+class SMESHGUI_MeshTab;
/*!
* \brief Dialog for mech creation or editing
SMESHGUI_MeshDlg( const bool, const bool );
virtual ~SMESHGUI_MeshDlg();
- SMESHGUI_MeshTab* tab( const int ) const;
void reset();
- void setCurrentTab( const int );
- void setMaxHypoDim( const int );
+ void setTitile( const bool, const bool );
void setHypoSets( const QStringList& );
void setGeomPopupEnabled( const bool );
- void disableTab(const int);
+ int getActiveObject();
+
+ SMESHGUI_MeshTab* tab( const int ) const;
void enableTab(const int);
+ void disableTab(const int);
+ bool isTabEnabled(const int) const;
+ void setCurrentTab( const int );
+ int currentTab() const;
+ void setMaxHypoDim( const int );
+
+ void setAvailableMeshType(const QStringList& );
+ void setCurrentMeshType( const int );
+ int currentMeshType();
+ bool toCreateAllGroups();
signals:
void hypoSet( const QString& );
void geomSelectionByMesh( bool );
+ void selectMeshType( const int, const int );
private slots:
void onHypoSetPopup( QAction* );
void onGeomPopup( QAction* );
void onGeomSelectionButton( bool );
+ void onChangedMeshType( const int );
-private:
+ private:
QMap<int, SMESHGUI_MeshTab*> myTabs;
QTabWidget* myTabWg;
QToolButton* myHypoSetButton;
QMenu* myGeomPopup;
+ QComboBox* myMeshType;
+ QCheckBox* myCreateGroupsCheck;
};
/*!
- * \brief Tab for tab widget containing controls for definition of
+ * \brief Tab for tab widget containing controls for definition of
* algorithms and hypotheses
-*/
+ */
class SMESHGUI_EXPORT SMESHGUI_MeshTab : public QFrame
{
Q_OBJECT
-
-public:
+
+ public:
/*! To differ main algorithms, hypotheses and additional ones*/
enum HypType
- {
+ {
Algo = 0, //!< algorithms
MainHyp, //!< main hypothesis
- AddHyp //!< additional hypothesis
- };
-
+ AddHyp, //!< additional hypothesis
+ MoreAddHyp //! since several additional hypothesis are possible, the 2-nd, 3-d etc
+ // additional hypotheses are coded as being of HypType (AddHyp + 1), (AddHyp + 2) etc.
+ // Nb of HypType's after MainHyp is returned by SMESHGUI_MeshTab::nbAddHypTypes()
+ };
+
public:
SMESHGUI_MeshTab( QWidget* );
virtual ~SMESHGUI_MeshTab();
void setAvailableHyps( const int, const QStringList& );
- void setExistingHyps( const int, const QStringList& );
+ void setExistingHyps( const int, const QStringList&, bool=false);
void addHyp( const int, const QString& );
- void renameHyp( const int, const int, const QString& );
+ //void renameHyp( const int, const int, const QString& );
void setCurrentHyp( const int, const int );
int currentHyp( const int ) const;
+ int nbAddHypTypes() const;
void reset();
signals:
void createHyp( const int, const int );
- //!< Emited when "Create hypothesis" button clicked
+ //!< Emitted when "Create hypothesis" button clicked
void editHyp( const int, const int );
- //!< Emited when "Edit hypothesis" button clicked
+ //!< Emitted when "Edit hypothesis" button clicked
void selectAlgo( const int );
- //!< Emited when an algorithm is selected
+ //!< Emitted when an algorithm is selected
private slots:
void onCreateHyp();
void onEditHyp();
void onHyp( int );
-
-private:
- QMap<int, QComboBox*> myHyp;
- QMap<int, QToolButton*> myCreateHyp;
- QMap<int, QToolButton*> myEditHyp;
-
- QMap<int, QStringList> myAvailableHyps;
- QMap<int, QStringList> myExistingHyps;
+ void onMoreAddHyp();
+ void onLessAddHyp();
+
+private:
+
+ void addItem( const QString& txt, const int type, const int index, const bool isGroup=false );
+ int getCurrentIndex( const int type, const bool curByType=false) const;
+
+ QMap<int, QStringList> myAvailableHypTypes;
+
+ QMap<int, QtxToolButton*> myHypCombo;
+ QMap<int, QToolButton*> myCreateHypBtn;
+ QMap<int, QToolButton*> myEditHypBtn;
+
+ QToolButton* myMoreAddHypBtn;
+ QToolButton* myLessAddHypBtn;
+ QListWidget* myAddHypList; // 2-nd, etc. additional hyps
};
#endif // SMESHGUI_MESHDLG_H