-/**
-* SMESH SMESHGUI
-*
-* Copyright (C) 2005 CEA/DEN, EDF R&D
-*
-*
-*
-* File : SMESHGUI_MeshDlg.h
-* Author : Sergey LITONIN
-* Module : SMESH
-*/
-
-
-#ifndef SMESHGUI_MeshDlg_H
-#define SMESHGUI_MeshDlg_H
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH SMESHGUI : GUI for SMESH component
+// File : SMESHGUI_MeshDlg.h
+// Author : Sergey LITONIN, Open CASCADE S.A.S.
+//
+#ifndef SMESHGUI_MESHDLG_H
+#define SMESHGUI_MESHDLG_H
+
+// SMESH includes
+#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_Dialog.h"
-#include <qframe.h>
-#include <qstringlist.h>
-#include <qmap.h>
+
+// Qt includes
+#include <QFrame>
+#include <QStringList>
+#include <QMap>
class SMESHGUI_MeshTab;
-class QTabWidget;
-class QLineEdit;
+class QAction;
class QComboBox;
+class QListWidget;
+class QMenu;
+class QTabWidget;
class QToolButton;
-class QString;
-class QPopupMenu;
/*!
* \brief Dialog for mech creation or editing
*
* This dialog is used for mech creation or editing.
*/
-class SMESHGUI_MeshDlg : public SMESHGUI_Dialog
+class SMESHGUI_EXPORT SMESHGUI_MeshDlg : public SMESHGUI_Dialog
{
Q_OBJECT
enum Controls { Obj, Mesh, Geom };
/*! Describes dimensions */
- enum Dimensions { Dim1D = 0, Dim2D, Dim3D };
+ enum Dimensions { Dim0D = 0, Dim1D, Dim2D, Dim3D };
public:
- SMESHGUI_MeshDlg( const bool theToCreate, const bool theIsMesh );
+ SMESHGUI_MeshDlg( const bool, const bool );
virtual ~SMESHGUI_MeshDlg();
SMESHGUI_MeshTab* tab( const int ) const;
void reset();
void setCurrentTab( const int );
+ void setMaxHypoDim( const int );
+ void setHypoSets( const QStringList& );
+ void setGeomPopupEnabled( const bool );
+ void disableTab(const int);
+ void enableTab(const int);
+ bool isTabEnabled(const int) const;
+ int getActiveObject();
+ void setAvailableMeshType(const QStringList& );
+ int currentMeshType();
+ void setCurrentMeshType( const int );
+
+signals:
+ void hypoSet( const QString& );
+ void geomSelectionByMesh( bool );
+ void selectMeshType( const int, const int );
-private:
-
- QMap< int, SMESHGUI_MeshTab* > myTabs;
- QTabWidget* myTabWg;
+private slots:
+ void onHypoSetPopup( QAction* );
+ void onGeomPopup( QAction* );
+ void onGeomSelectionButton( bool );
+ void onChangedMeshType( const int );
+
+ private:
+ QMap<int, SMESHGUI_MeshTab*> myTabs;
+ QTabWidget* myTabWg;
+ QToolButton* myHypoSetButton;
+ QMenu* myGeomPopup;
+ QComboBox* myMeshType;
};
/*!
- * \brief Tab for tab widget containing controls for definition of
+ * \brief Tab for tab widget containing controls for definition of
* algorithms and hypotheses
-*/
+ */
-class SMESHGUI_MeshTab : public QFrame
+class SMESHGUI_EXPORT SMESHGUI_MeshTab : public QFrame
{
Q_OBJECT
-
-public:
+
+ public:
/*! To differ main algorithms, hypotheses and additional ones*/
enum HypType
- {
+ {
Algo = 0, //!< algorithms
MainHyp, //!< main hypothesis
- AddHyp //!< additional hypothesis
- };
-
+ AddHyp, //!< additional hypothesis
+ MoreAddHyp //! since several additional hypothesis are possible, the 2-nd, 3-d etc
+ // additional hypotheses are coded as being of HypType (AddHyp + 1), (AddHyp + 2) etc.
+ // Nb of HypType's after MainHyp is returned by SMESHGUI_MeshTab::nbAddHypTypes()
+ };
+
public:
SMESHGUI_MeshTab( QWidget* );
virtual ~SMESHGUI_MeshTab();
void setAvailableHyps( const int, const QStringList& );
- void setExistingHyps( const int, const QStringList& );
+ void setExistingHyps( const int, const QStringList&, bool=false);
void addHyp( const int, const QString& );
- void renameHyp( const int, const int, const QString& );
+ //void renameHyp( const int, const int, const QString& );
void setCurrentHyp( const int, const int );
int currentHyp( const int ) const;
+ int nbAddHypTypes() const;
void reset();
signals:
-
- void createHyp( const int theHypType, const int theIndex );
+ void createHyp( const int, const int );
//!< Emited when "Create hypothesis" button clicked
- void editHyp( const int theHypType, const int theIndex );
+ void editHyp( const int, const int );
//!< Emited when "Edit hypothesis" button clicked
+ void selectAlgo( const int );
+ //!< Emited when an algorithm is selected
private slots:
-
void onCreateHyp();
void onEditHyp();
void onHyp( int );
- void onPopupItem( int );
-
-private:
-
- QMap< int, QComboBox* > myHyp;
- QMap< int, QToolButton* > myCreateHyp;
- QMap< int, QToolButton* > myEditHyp;
-
- QMap< int, QStringList > myAvailableHyps;
- QMap< int, QStringList > myExistingHyps;
-
- QPopupMenu* myPopup;
-};
+ void onMoreAddHyp();
+ void onLessAddHyp();
+
+private:
+
+ void addItem( const QString& txt, const int type, const int index );
+ int getCurrentIndex( const int type, const bool curByType=false) const;
-#endif
+ QMap<int, QStringList> myAvailableHypTypes;
+ QMap<int, QComboBox*> myHypCombo;
+ QMap<int, QToolButton*> myCreateHypBtn;
+ QMap<int, QToolButton*> myEditHypBtn;
+ QToolButton* myMoreAddHypBtn;
+ QToolButton* myLessAddHypBtn;
+ QListWidget* myAddHypList; // 2-nd, etc. additional hyps
+};
+#endif // SMESHGUI_MESHDLG_H