-// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include <QStringList>
#include <QMap>
-class SMESHGUI_MeshTab;
-class QTabWidget;
+class QAction;
+class QCheckBox;
class QComboBox;
-class QToolButton;
+class QListWidget;
class QMenu;
-class QAction;
+class QTabWidget;
+class QToolButton;
+class QtxToolButton;
+class SMESHGUI_MeshTab;
/*!
* \brief Dialog for mech creation or editing
SMESHGUI_MeshDlg( const bool, const bool );
virtual ~SMESHGUI_MeshDlg();
- SMESHGUI_MeshTab* tab( const int ) const;
void reset();
- void setCurrentTab( const int );
- void setMaxHypoDim( const int );
+ void setTitile( const bool, const bool );
void setHypoSets( const QStringList& );
void setGeomPopupEnabled( const bool );
- void disableTab(const int);
+ int getActiveObject();
+
+ SMESHGUI_MeshTab* tab( const int ) const;
void enableTab(const int);
+ void disableTab(const int);
bool isTabEnabled(const int) const;
- int getActiveObject();
+ void setCurrentTab( const int );
+ int currentTab() const;
+ void setMaxHypoDim( const int );
+
void setAvailableMeshType(const QStringList& );
- int currentMeshType();
void setCurrentMeshType( const int );
+ int currentMeshType();
+
+ bool toCreateAllGroups();
signals:
void hypoSet( const QString& );
void onGeomSelectionButton( bool );
void onChangedMeshType( const int );
-private:
+ private:
QMap<int, SMESHGUI_MeshTab*> myTabs;
QTabWidget* myTabWg;
QToolButton* myHypoSetButton;
QMenu* myGeomPopup;
QComboBox* myMeshType;
+ QCheckBox* myCreateGroupsCheck;
};
/*!
- * \brief Tab for tab widget containing controls for definition of
+ * \brief Tab for tab widget containing controls for definition of
* algorithms and hypotheses
-*/
+ */
class SMESHGUI_EXPORT SMESHGUI_MeshTab : public QFrame
{
Q_OBJECT
-
-public:
+
+ public:
/*! To differ main algorithms, hypotheses and additional ones*/
enum HypType
- {
+ {
Algo = 0, //!< algorithms
MainHyp, //!< main hypothesis
- AddHyp //!< additional hypothesis
- };
-
+ AddHyp, //!< additional hypothesis
+ MoreAddHyp //! since several additional hypothesis are possible, the 2-nd, 3-d etc
+ // additional hypotheses are coded as being of HypType (AddHyp + 1), (AddHyp + 2) etc.
+ // Nb of HypType's after MainHyp is returned by SMESHGUI_MeshTab::nbAddHypTypes()
+ };
+
public:
SMESHGUI_MeshTab( QWidget* );
virtual ~SMESHGUI_MeshTab();
void setAvailableHyps( const int, const QStringList& );
void setExistingHyps( const int, const QStringList&, bool=false);
void addHyp( const int, const QString& );
- void renameHyp( const int, const int, const QString& );
+ //void renameHyp( const int, const int, const QString& );
void setCurrentHyp( const int, const int );
int currentHyp( const int ) const;
+ int nbAddHypTypes() const;
void reset();
signals:
void createHyp( const int, const int );
- //!< Emited when "Create hypothesis" button clicked
+ //!< Emitted when "Create hypothesis" button clicked
void editHyp( const int, const int );
- //!< Emited when "Edit hypothesis" button clicked
+ //!< Emitted when "Edit hypothesis" button clicked
void selectAlgo( const int );
- //!< Emited when an algorithm is selected
+ //!< Emitted when an algorithm is selected
private slots:
void onCreateHyp();
void onEditHyp();
void onHyp( int );
-
-private:
- QMap<int, QComboBox*> myHyp;
- QMap<int, QToolButton*> myCreateHyp;
- QMap<int, QToolButton*> myEditHyp;
-
- QMap<int, QStringList> myAvailableHyps;
- QMap<int, QStringList> myExistingHyps;
+ void onMoreAddHyp();
+ void onLessAddHyp();
+
+private:
+
+ void addItem( const QString& txt, const int type, const int index, const bool isGroup=false );
+ int getCurrentIndex( const int type, const bool curByType=false) const;
+
+ QMap<int, QStringList> myAvailableHypTypes;
+
+ QMap<int, QtxToolButton*> myHypCombo;
+ QMap<int, QToolButton*> myCreateHypBtn;
+ QMap<int, QToolButton*> myEditHypBtn;
+
+ QToolButton* myMoreAddHypBtn;
+ QToolButton* myLessAddHypBtn;
+ QListWidget* myAddHypList; // 2-nd, etc. additional hyps
};
#endif // SMESHGUI_MESHDLG_H