-// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
+//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-/**
-* SMESH SMESHGUI
-*
-* Copyright (C) 2005 CEA/DEN, EDF R&D
-*
-*
-*
-* File : SMESHGUI_MeshDlg.cxx
-* Author : Sergey LITONIN
-* Module : SMESH
-*/
+// SMESH SMESHGUI : GUI for SMESH component
+// File : SMESHGUI_MeshDlg.cxx
+// Author : Sergey LITONIN, Open CASCADE S.A.S.
+// SMESH includes
+//
#include "SMESHGUI_MeshDlg.h"
+// SALOME GUI includes
#include <SUIT_Session.h>
-
-#include <qlayout.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qtabwidget.h>
-#include <qgroupbox.h>
-#include <qtoolbutton.h>
-#include <qiconset.h>
-#include <qstring.h>
-#include <qcombobox.h>
-#include <qpopupmenu.h>
-#include <qcursor.h>
-#include <qpushbutton.h>
+#include <SUIT_ResourceMgr.h>
+#include <QtxMenu.h>
+#include <QtxToolButton.h>
+
+// Qt includes
+#include <QComboBox>
+#include <QCursor>
+#include <QGridLayout>
+#include <QGroupBox>
+#include <QLabel>
+#include <QListWidget>
+#include <QMenu>
+#include <QPushButton>
+#include <QTabWidget>
+#include <QToolButton>
+#include <QVBoxLayout>
+
+#include <Standard_Integer.hxx>
+
+#define SPACING 6
+#define MARGIN 11
/*!
* \brief Tab for tab widget containing controls for definition of
*/
//================================================================================
SMESHGUI_MeshTab::SMESHGUI_MeshTab( QWidget* theParent )
-: QFrame( theParent ),
- myPopup( 0 )
+ : QFrame( theParent )
{
SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr();
- QIconSet aCreateIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO" ) ) );
- QIconSet aEditIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO_EDIT" ) ) );
+ QIcon aCreateIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO" ) ) );
+ QIcon aEditIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO_EDIT" ) ) );
+ QIcon aPlusIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_PLUS" ) ) );
+ QIcon aMinusIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_MINUS" ) ) );
// Algorifm
QLabel* anAlgoLbl = new QLabel( tr( "ALGORITHM" ), this );
- myHyp[ Algo ] = new QComboBox( this );
+ myHypCombo[ Algo ] = new QtxToolButton( this );
// Hypothesis
QLabel* aHypLbl = new QLabel( tr( "HYPOTHESIS" ), this );
- myHyp[ MainHyp ] = new QComboBox( this );
- myHyp[ MainHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed );
- myCreateHyp[ MainHyp ] = new QToolButton( this );
- myCreateHyp[ MainHyp ]->setIconSet( aCreateIcon );
- myEditHyp[ MainHyp ] = new QToolButton( this );
- myEditHyp[ MainHyp ]->setIconSet( aEditIcon );
-
+ myHypCombo[ MainHyp ] = new QtxToolButton( this );
+ myHypCombo[ MainHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed );
+ myCreateHypBtn[ MainHyp ] = new QToolButton( this );
+ myCreateHypBtn[ MainHyp ]->setIcon( aCreateIcon );
+ myEditHypBtn[ MainHyp ] = new QToolButton( this );
+ myEditHypBtn[ MainHyp ]->setIcon( aEditIcon );
+
// Line
QFrame* aLine = new QFrame( this );
aLine->setFrameStyle( QFrame::HLine | QFrame::Sunken );
-
+
// Add. hypothesis
QLabel* anAddHypLbl = new QLabel( tr( "ADD_HYPOTHESIS" ), this );
- myHyp[ AddHyp ] = new QComboBox( this );
- myHyp[ AddHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed );
- myCreateHyp[ AddHyp ] = new QToolButton( this );
- myCreateHyp[ AddHyp ]->setIconSet( aCreateIcon );
- myEditHyp[ AddHyp ] = new QToolButton( this );
- myEditHyp[ AddHyp ]->setIconSet( aEditIcon );
-
+ myHypCombo[ AddHyp ] = new QtxToolButton( this );
+ myHypCombo[ AddHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed );
+ myCreateHypBtn[ AddHyp ] = new QToolButton( this );
+ myCreateHypBtn[ AddHyp ]->setIcon( aCreateIcon );
+ myEditHypBtn[ AddHyp ] = new QToolButton( this );
+ myEditHypBtn[ AddHyp ]->setIcon( aEditIcon );
+ myEditHypBtn[ MoreAddHyp ] = new QToolButton( this );
+ myEditHypBtn[ MoreAddHyp ]->setIcon( aEditIcon );
+
+ myAddHypList = new QListWidget( this );
+ myMoreAddHypBtn = new QToolButton( this );
+ myMoreAddHypBtn->setIcon( aPlusIcon );
+ myLessAddHypBtn = new QToolButton( this );
+ myLessAddHypBtn->setIcon( aMinusIcon );
+
// Fill layout
- QGridLayout* aLay = new QGridLayout( this, 5, 4, 5, 5 );
+ QGridLayout* aLay = new QGridLayout( this );
+ aLay->setMargin( MARGIN );
+ aLay->setSpacing( SPACING );
+
aLay->addWidget( anAlgoLbl, 0, 0 );
- aLay->addWidget( myHyp[ Algo ], 0, 1 );
+ aLay->addWidget( myHypCombo[ Algo ], 0, 1 );
aLay->addWidget( aHypLbl, 1, 0 );
- aLay->addWidget( myHyp[ MainHyp ], 1, 1 );
- aLay->addWidget( myCreateHyp[ MainHyp ], 1, 2 );
- aLay->addWidget( myEditHyp[ MainHyp ], 1, 3 );
- aLay->addMultiCellWidget( aLine, 2, 2, 0, 3 );
+ aLay->addWidget( myHypCombo[ MainHyp ], 1, 1 );
+ aLay->addWidget( myCreateHypBtn[ MainHyp ], 1, 2 );
+ aLay->addWidget( myEditHypBtn[ MainHyp ], 1, 3 );
+ aLay->addWidget( aLine, 2, 0, 1, 4 );
aLay->addWidget( anAddHypLbl, 3, 0 );
- aLay->addWidget( myHyp[ AddHyp ], 3, 1 );
- aLay->addWidget( myCreateHyp[ AddHyp ], 3, 2 );
- aLay->addWidget( myEditHyp[ AddHyp ], 3, 3 );
- aLay->addItem( new QSpacerItem( 0, 0, QSizePolicy::Fixed, QSizePolicy::Expanding ), 4, 0 );
-
+ aLay->addWidget( myHypCombo[ AddHyp ], 3, 1 );
+ aLay->addWidget( myCreateHypBtn[ AddHyp ], 3, 2 );
+ aLay->addWidget( myEditHypBtn[ AddHyp ], 3, 3 );
+ aLay->addWidget( myAddHypList, 4, 1, 2, 1 );
+ aLay->addWidget( myMoreAddHypBtn, 4, 2 );
+ aLay->addWidget( myEditHypBtn[ MoreAddHyp ], 4, 3 );
+ aLay->addWidget( myLessAddHypBtn, 5, 2 );
+
+ aLay->addItem( new QSpacerItem( 0, 0, QSizePolicy::Fixed, QSizePolicy::Expanding ), 6, 0 );
+
// Connect signals and slots
for ( int i = MainHyp; i <= AddHyp; i++ )
{
- connect( myCreateHyp[ i ], SIGNAL( clicked() ), SLOT( onCreateHyp() ) );
- connect( myEditHyp[ i ], SIGNAL( clicked() ), SLOT( onEditHyp() ) );
- connect( myHyp[ i ], SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
+ connect( myCreateHypBtn[ i ], SIGNAL( clicked() ) , SLOT( onCreateHyp() ) );
+ connect( myEditHypBtn[ i ] , SIGNAL( clicked() ) , SLOT( onEditHyp() ) );
+ connect( myHypCombo[ i ] , SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
}
-
+ connect( myHypCombo[ Algo ], SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
+
+ connect( myAddHypList, SIGNAL( currentRowChanged( int ) ), SLOT( onHyp( int ) ) );
+ connect( myEditHypBtn[ MoreAddHyp ], SIGNAL( clicked() ), SLOT( onEditHyp() ) );
+ connect( myMoreAddHypBtn, SIGNAL( clicked() ), SLOT( onMoreAddHyp() ));
+ connect( myLessAddHypBtn, SIGNAL( clicked() ), SLOT( onLessAddHyp() ));
+
// Initialize controls
-
+
setAvailableHyps( Algo, QStringList() );
setAvailableHyps( MainHyp, QStringList() );
setAvailableHyps( AddHyp, QStringList() );
}
+//================================================================================
+/*!
+ * \brief Destructor
+ */
+//================================================================================
SMESHGUI_MeshTab::~SMESHGUI_MeshTab()
{
- if ( myPopup )
- delete myPopup;
+}
+
+//================================================================================
+/*!
+ * \brief Adds an item in a control corresponding to \a type
+ * \param [in] txt - item text
+ * \param [in] type - HypType
+ * \param [in] index - index of item in a list of items
+ * \param [in] isGroup - is the item a group title
+ */
+//================================================================================
+void SMESHGUI_MeshTab::addItem( const QString& txt,
+ const int type,
+ const int index,
+ const bool isGroup )
+{
+ if ( type <= AddHyp )
+ {
+ if ( isGroup )
+ {
+ myHypCombo[ type ]->addSeparator( txt.mid( 6 ) );
+ }
+ else
+ {
+ myHypCombo[ type ]->addItem( txt, QVariant( index ));
+ }
+ //myHypCombo[ type ]->setMaxVisibleItems( qMax( 10, myHypCombo[ type ]->count() ) );
+ }
+ else
+ {
+ QListWidgetItem* item = new QListWidgetItem( txt, myAddHypList );
+ item->setData( Qt::UserRole, QVariant( index ));
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Returns index of hyp of a given type
+ */
+//================================================================================
+int SMESHGUI_MeshTab::getCurrentIndex( const int type, const bool curByType ) const
+{
+ if ( type <= AddHyp )
+ {
+ return myHypCombo[ type ]->itemData( myHypCombo[ type ]->currentIndex() ).toInt();
+ }
+ else
+ {
+ int row = curByType ? ( type - AddHyp - 1 ) : myAddHypList->currentRow();
+ if ( QListWidgetItem* item = myAddHypList->item( row ))
+ return item->data( Qt::UserRole ).toInt();
+ }
+ return -1;
}
//================================================================================
//================================================================================
void SMESHGUI_MeshTab::setAvailableHyps( const int theId, const QStringList& theHyps )
{
- myAvailableHyps[ theId ] = theHyps;
- if ( theId == Algo )
+ myAvailableHypTypes[ theId ] = theHyps;
+
+ bool enable = ! theHyps.isEmpty();
+ if ( theId == Algo ) // fill list of algos
{
- myHyp[ Algo ]->clear();
- myHyp[ Algo ]->insertItem( tr( "NONE" ) );
- myHyp[ Algo ]->insertStringList( theHyps );
- myHyp[ Algo ]->setCurrentItem( 0 );
+ myHypCombo[ Algo ]->clear();
+ if ( enable )
+ {
+ addItem( tr( "NONE"), Algo, 0 );
+ for ( int i = 0, nbHyp = theHyps.count(); i < nbHyp; ++i )
+ addItem( theHyps[i], Algo, i+1, theHyps[i].startsWith( "GROUP:" ));
+ myHypCombo[ Algo ]->setCurrentIndex( 0 );
+ }
+ }
+ else // enable buttons
+ {
+ myCreateHypBtn[ theId ]->setEnabled( enable );
+ myEditHypBtn [ theId ]->setEnabled( false );
}
+ myHypCombo[ theId ]->setEnabled( enable );
}
//================================================================================
/*!
* \brief Sets existing hypothesis
- * \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
- * \param theHyps - list of available hypothesis names
- *
+ * \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
+ * \param theHyps - list of available hypothesis names
+ * \param theDefaultAvlbl - \c true means that the algorithm can work w/o hypothesis
+ * with some default parameters
+ *
* Sets existing main or additional hypothesis for this tab
*/
//================================================================================
-void SMESHGUI_MeshTab::setExistingHyps( const int theId, const QStringList& theHyps )
+void SMESHGUI_MeshTab::setExistingHyps( const int theId,
+ const QStringList& theHyps,
+ bool theDefaultAvlbl)
{
if ( theId != Algo )
{
- myHyp[ theId ]->clear();
- myHyp[ theId ]->insertItem( tr( "NONE" ) );
- myHyp[ theId ]->insertStringList( theHyps );
- myHyp[ theId ]->setCurrentItem( 0 );
- myEditHyp[ theId ]->setEnabled( false );
+ bool enable = ! myAvailableHypTypes[ theId ].isEmpty();
+ myHypCombo[ theId ]->clear();
+ if ( enable )
+ {
+ QString none = tr( theDefaultAvlbl ? "DEFAULT" : ( theId == AddHyp ) ? "NONE" : "NONE" );
+ addItem( none, theId, 0 );
+ for ( int i = 0, nbHyp = theHyps.count(); i < nbHyp; ++i )
+ addItem( theHyps[i], theId, i+1 );
+ myHypCombo[ theId ]->setCurrentIndex( 0 );
+ }
+ myHypCombo [ theId ]->setEnabled( enable );
+ myEditHypBtn[ theId ]->setEnabled( false );
+ if ( theId == AddHyp )
+ {
+ myAddHypList->clear();
+ myEditHypBtn[ MoreAddHyp ]->setEnabled( false );
+ myMoreAddHypBtn->setEnabled( false );
+ myLessAddHypBtn->setEnabled( false );
+ }
}
}
//================================================================================
/*!
* \brief Adds hypothesis in combo box of available ones
- * \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
- * \param theHyp - name of hypothesis to be added
- *
+ * \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
+ * \param theHyp - name of hypothesis to be added
+ *
* Adds hypothesis in combo box of available ones. This method is called by operation
* after creation of new hypothesis.
*/
//================================================================================
void SMESHGUI_MeshTab::addHyp( const int theId, const QString& theHyp )
{
- myHyp[ theId ]->insertItem( theHyp );
- myHyp[ theId ]->setCurrentItem( myHyp[ theId ]->count() - 1 );
- myEditHyp[ theId ]->setEnabled( true );
+ int index = myHypCombo[ theId ]->count();
+ if ( theId == AddHyp )
+ index += myAddHypList->count();
+ addItem( theHyp, theId, index );
+ myHypCombo[ theId ]->setCurrentIndex( myHypCombo[ theId ]->count() - 1 );
+ myEditHypBtn[ theId ]->setEnabled( true );
+ myHypCombo[ theId ]->setEnabled( true );
+ if ( theId == AddHyp )
+ myMoreAddHypBtn->setEnabled( true );
}
//================================================================================
/*!
- * \brief Renames hypothesis
- * \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
- * \param theIndex - index of hypothesis to be renamed
- * \param theNewName - new name of hypothesis to be renamed
- *
- * Renames hypothesis
- */
-//================================================================================
-void SMESHGUI_MeshTab::renameHyp( const int theId,
- const int theIndex,
- const QString& theNewName )
-{
- if ( theIndex > 0 && theIndex < myHyp[ theId ]->count() )
- myHyp[ theId ]->changeItem( theNewName, theIndex );
-}
-
-//================================================================================
-/*!
- * \brief Sets current hypothesis
- * \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
- * \param theIndex - index of hypothesis to be set as current
- *
- * Sets current hypothesis
+ * \brief Sets current hypothesis
+ * \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
+ * \param theIndex - index of hypothesis to be set as current
+ *
+ * Sets current hypothesis
*/
//================================================================================
void SMESHGUI_MeshTab::setCurrentHyp( const int theId, const int theIndex )
{
- if ( theIndex >= 0 && theIndex < myHyp[ theId ]->count() )
+ if ( theId <= AddHyp )
{
- myHyp[ theId ]->setCurrentItem( theIndex );
- if ( myEditHyp[ theId ] )
- myEditHyp[ theId ]->setEnabled( theIndex > 0 );
+ if ( theIndex >= 0 && theIndex < myHypCombo[ theId ]->count() )
+ {
+ myHypCombo[ theId ]->setCurrentIndex( theIndex );
+ if ( myEditHypBtn[ theId ] )
+ myEditHypBtn[ theId ]->setEnabled( theIndex > 0 );
+ if ( theId == AddHyp )
+ myMoreAddHypBtn ->setEnabled( theIndex > 0 );
+ }
+ }
+ else // more than one additional hyp assigned
+ {
+ if ( theIndex > 0 )
+ {
+ // move a hyp from myHypCombo[ AddHyp ] to myAddHypList
+ for ( int i = 1, nb = myHypCombo[ AddHyp ]->count(); i < nb; ++i )
+ {
+ int curIndex = myHypCombo[ AddHyp ]->itemData( i ).toInt();
+ if ( theIndex == curIndex )
+ {
+ addItem( myHypCombo[ AddHyp ]->itemText( i ), theId, theIndex );
+ myHypCombo[ AddHyp ]->removeItem( i );
+ break;
+ }
+ }
+ }
+ else
+ {
+ myAddHypList->clear();
+ }
}
}
* \retval int - index of current hypothesis
*
* Gets current hypothesis
+ * Use theId > AddHyp to get more than selected addetional hyps (see nbAddHypTypes()).
*/
//================================================================================
int SMESHGUI_MeshTab::currentHyp( const int theId ) const
{
- return myHyp[ theId ]->currentItem();
+ return getCurrentIndex( theId, /*curByType=*/true );
+}
+
+//================================================================================
+/*!
+ * \brief Returns nb of selected supplementary additional hypotheses
+ *
+ * Access to their indices is via currentHyp( AddHyp + i ) where i is within the
+ * range 0 <= i < this->nbAddHypTypes()
+ */
+//================================================================================
+int SMESHGUI_MeshTab::nbAddHypTypes() const
+{
+ return myAddHypList->count();
}
//================================================================================
//================================================================================
void SMESHGUI_MeshTab::onCreateHyp()
{
- const QObject* aSender = sender();
-
- if ( !myPopup )
- {
- myPopup = new QPopupMenu( 0 );
- connect( myPopup, SIGNAL( activated( int ) ), SLOT( onPopupItem( int ) ) );
- }
+ bool isMainHyp = ( sender() == myCreateHypBtn[ MainHyp ]);
+
+ QtxMenu aPopup( this );
- QStringList aHypNames;
- if ( aSender == myCreateHyp[ MainHyp ] )
- {
- aHypNames = myAvailableHyps[ MainHyp ];
- myPopup->setName( "MainHypPopup" );
- }
- else
+ QStringList aHypNames = isMainHyp ?
+ myAvailableHypTypes[ MainHyp ] : myAvailableHypTypes[ AddHyp ];
+
+ QList<QAction*> actions;
+ for ( int i = 0, n = aHypNames.count(); i < n; i++ )
{
- aHypNames = myAvailableHyps[ AddHyp ];
- myPopup->setName( "AddHypPopup" );
+ QAction* a = 0;
+ if ( aHypNames[ i ].startsWith( "GROUP:" ))
+ {
+ aPopup.addGroup( aHypNames[ i ].mid( 6 ));
+ }
+ else
+ {
+ a = aPopup.addAction( aHypNames[ i ] );
+ }
+ actions.append( a );
}
-
- myPopup->clear();
- for ( int i = 0, n = aHypNames.count(); i < n; i++ )
- myPopup->insertItem( aHypNames[ i ], i );
-
- myPopup->exec( QCursor::pos() );
+ QAction* a = aPopup.exec( QCursor::pos() );
+ if ( a )
+ emit createHyp( isMainHyp ? MainHyp : AddHyp, actions.indexOf( a ) );
}
//================================================================================
void SMESHGUI_MeshTab::onEditHyp()
{
const QObject* aSender = sender();
- int aHypType = aSender == myEditHyp[ MainHyp ] ? MainHyp : AddHyp;
- emit editHyp( aHypType, myHyp[ aHypType ]->currentItem() );
+ int aHypType = MainHyp;
+ for ( ; aHypType <= MoreAddHyp; ++aHypType )
+ if ( aSender == myEditHypBtn[ aHypType ])
+ break;
+ emit editHyp( Min( aHypType, AddHyp ),
+ getCurrentIndex( aHypType ) - 1 ); // - 1 because there is NONE on the top
}
//================================================================================
/*!
* \brief Updates "Edit hypothesis" button state
*
- * SLOT called when current hypothesis changed disables "Edit hypothesis" button
- * if current hypothesis is <None>, enables otherwise
+ * SLOT called when current hypothesis changed. Disables "Edit hypothesis" button
+ * if current hypothesis is <None>, enables otherwise.
+ * If an algorithm changed, emits selectAlgo( theIndex ) signal
*/
//================================================================================
void SMESHGUI_MeshTab::onHyp( int theIndex )
{
- const QObject* aSender = sender();
- int anIndex = aSender == myHyp[ MainHyp ] ? MainHyp : AddHyp;
- myEditHyp[ anIndex ]->setEnabled( theIndex > 0 );
+ QObject* aSender = sender();
+
+ if ( QComboBox* cb = qobject_cast< QComboBox* >( aSender ))
+ {
+ // don't allow selecting a group title
+ if ( cb->itemData( theIndex, Qt::AccessibleDescriptionRole ) == "separator" )
+ {
+ cb->setCurrentIndex( theIndex+1 );
+ return;
+ }
+ }
+
+ if ( aSender == myHypCombo[ Algo ] )
+ {
+ emit selectAlgo( theIndex - 1 ); // - 1 because there is NONE on the top
+ }
+ else if ( aSender == myAddHypList )
+ {
+ myEditHypBtn[ MoreAddHyp ]->setEnabled( theIndex >= 0 );
+ myLessAddHypBtn ->setEnabled( theIndex >= 0 );
+ }
+ else
+ {
+ int type = ( aSender == myHypCombo[ MainHyp ] ? MainHyp : AddHyp );
+ myEditHypBtn[ type ]->setEnabled( theIndex > 0 );
+
+ if ( type == AddHyp )
+ myMoreAddHypBtn ->setEnabled( theIndex > 0 );
+ }
}
//================================================================================
/*!
- * \brief Emits createHyp signal
+ * \brief Adds a current additional hyp to myAddHypList
*
- * SLOT called when item of popup for hypothesis creation is activated. Emits
- * createHyp signal to notify operation obout this event
+ * SLOT called when myMoreAddHypBtn ("plus") clicked
*/
//================================================================================
-void SMESHGUI_MeshTab::onPopupItem( int theId )
+void SMESHGUI_MeshTab::onMoreAddHyp()
{
- const QObject* aSender = sender();
- if ( aSender )
- emit createHyp( strcmp( aSender->name(), "MainHypPopup" ) == 0 ? MainHyp : AddHyp, theId );
+ int hypIndex = currentHyp( AddHyp );
+ if ( hypIndex > 0 )
+ {
+ // move a hyp from myHypCombo[ AddHyp ] to myAddHypList
+ int comboIndex = myHypCombo[ AddHyp ]->currentIndex();
+ addItem( myHypCombo[ AddHyp ]->itemText( comboIndex ), MoreAddHyp, hypIndex );
+
+ myHypCombo[ AddHyp ]->removeItem( comboIndex );
+ myHypCombo[ AddHyp ]->setCurrentIndex( 0 );
+
+ myMoreAddHypBtn->setEnabled( false );
+ myEditHypBtn[ AddHyp ]->setEnabled( false );
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Removes a current additional hyp from myAddHypList
+ *
+ * SLOT called when myLessAddHypBtn ("minus") clicked
+ */
+//================================================================================
+void SMESHGUI_MeshTab::onLessAddHyp()
+{
+ if ( QListWidgetItem * item = myAddHypList->currentItem() )
+ {
+ // move a hyp from myAddHypList to myHypCombo[ AddHyp ]
+ int hypIndex = item->data( Qt::UserRole ).toInt();
+ addItem( item->text(), AddHyp, hypIndex );
+ delete item;//myAddHypList->takeItem( myAddHypList->currentRow() );
+ }
}
//================================================================================
*
* Resets all tab fields
*/
-//================================================================================
+//================================================================================
void SMESHGUI_MeshTab::reset()
{
for ( int i = Algo; i <= AddHyp; i++ )
{
- myHyp[ i ]->setCurrentItem( 0 );
- if ( myEditHyp[ i ] )
- myEditHyp[ i ]->setEnabled( false );
+ myHypCombo[ i ]->setCurrentIndex( 0 );
+ if ( myEditHypBtn[ i ] )
+ myEditHypBtn[ i ]->setEnabled( false );
}
}
: SMESHGUI_Dialog( 0, false, true )
{
// Create top controls
-
- QGroupBox* aGrp = new QGroupBox( 3, Qt::Horizontal, mainFrame() );
- aGrp->setFrameStyle( QFrame::NoFrame );
- aGrp->setInsideMargin( 0 );
+
+ setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) );
// name
- createObject( tr( "NAME" ), aGrp, Obj );
+ createObject( tr( "NAME" ), mainFrame(), Obj );
setNameIndication( Obj, OneName );
setReadOnly( Obj, false );
// mesh
- createObject( tr( "MESH" ), aGrp, Mesh );
+ createObject( tr( "MESH" ), mainFrame(), Mesh );
// geometry
- createObject( tr( "GEOMETRY" ), aGrp, Geom );
+ createObject( tr( "GEOMETRY" ), mainFrame(), Geom );
+ myGeomPopup = 0;
+ // mesh type
+ QLabel* anMeshTypeLbl = new QLabel( tr( "MESH_TYPE" ), this );
+ myMeshType = new QComboBox( this );
// Create tab widget
myTabWg = new QTabWidget( mainFrame() );
+ myTabs[ Dim0D ] = new SMESHGUI_MeshTab( myTabWg );
myTabs[ Dim1D ] = new SMESHGUI_MeshTab( myTabWg );
myTabs[ Dim2D ] = new SMESHGUI_MeshTab( myTabWg );
myTabs[ Dim3D ] = new SMESHGUI_MeshTab( myTabWg );
- myTabWg->addTab( myTabs[ Dim1D ], tr( "DIM_1D" ) );
- myTabWg->addTab( myTabs[ Dim2D ], tr( "DIM_2D" ) );
myTabWg->addTab( myTabs[ Dim3D ], tr( "DIM_3D" ) );
+ myTabWg->addTab( myTabs[ Dim2D ], tr( "DIM_2D" ) );
+ myTabWg->addTab( myTabs[ Dim1D ], tr( "DIM_1D" ) );
+ myTabWg->addTab( myTabs[ Dim0D ], tr( "DIM_0D" ) );
// Hypotheses Sets
- myHypoSetPopup = new QPopupMenu();
- QButton* aHypoSetButton = new QPushButton( mainFrame(), "aHypoSetButton");
- aHypoSetButton->setText( tr( "HYPOTHESES_SETS" ) );
+ myHypoSetButton = new QToolButton( mainFrame() );
+ myHypoSetButton->setText( tr( "HYPOTHESES_SETS" ) );
+ myHypoSetButton->setEnabled( false );
+ myHypoSetButton->setSizePolicy( QSizePolicy::MinimumExpanding,
+ myHypoSetButton->sizePolicy().verticalPolicy() );
// Fill layout
- QVBoxLayout* aLay = new QVBoxLayout( mainFrame(), 0, 5 );
- aLay->addWidget( aGrp );
- aLay->addItem( new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum) );
- aLay->addWidget( myTabWg );
- aLay->addWidget( aHypoSetButton );
+ QGridLayout* aLay = new QGridLayout( mainFrame() );
+ aLay->setMargin( 0 );
+ aLay->setSpacing( SPACING );
+
+ aLay->addWidget( objectWg( Obj, Label ), 0, 0 );
+ aLay->addWidget( objectWg( Obj, Btn ), 0, 1 );
+ aLay->addWidget( objectWg( Obj, Control ), 0, 2 );
+ aLay->addWidget( objectWg( Mesh, Label ), 1, 0 );
+ aLay->addWidget( objectWg( Mesh, Btn ), 1, 1 );
+ aLay->addWidget( objectWg( Mesh, Control ), 1, 2 );
+ aLay->addWidget( objectWg( Geom, Label ), 2, 0 );
+ aLay->addWidget( objectWg( Geom, Btn ), 2, 1 );
+ aLay->addWidget( objectWg( Geom, Control ), 2, 2 );
+ aLay->addWidget( anMeshTypeLbl, 3, 0 );
+ aLay->addWidget( myMeshType, 3, 2 );
+ aLay->addWidget( myTabWg, 5, 0, 1, 3 );
+ aLay->addWidget( myHypoSetButton, 6, 0, 1, 3 );
+ aLay->setRowMinimumHeight( 3, 20 );
+
+ myMeshType->clear();
+ // Connect signals and slots
+ connect( myMeshType, SIGNAL( activated( int ) ), SLOT( onChangedMeshType( int ) ) );
// Disable controls if necessary
setObjectShown( Mesh, false );
if ( theToCreate )
{
- setCaption( tr( "CREATE_MESH" ) );
+ setWindowTitle( tr( "CREATE_MESH" ) );
objectWg( Obj, Btn )->hide();
if ( theIsMesh )
- setCaption( tr( "CREATE_MESH" ) );
+ setWindowTitle( tr( "CREATE_MESH" ) );
else
{
- setCaption( tr( "CREATE_SUBMESH" ) );
+ setWindowTitle( tr( "CREATE_SUBMESH" ) );
setObjectShown( Mesh, true );
}
}
else
{
- setCaption( tr( "EDIT_MESH_SUBMESH" ) );
+ setWindowTitle( tr( "EDIT_MESH_SUBMESH" ) );
objectWg( Mesh, Btn )->hide();
objectWg( Geom, Btn )->hide();
}
-
- // Connect signals and slots
- connect( aHypoSetButton, SIGNAL( clicked() ), SLOT( onHypoSetButton() ) );
- connect( myHypoSetPopup, SIGNAL( activated( int ) ), SLOT( onHypoSetPopup( int ) ) );
+ setTitile( theToCreate, theIsMesh );
}
SMESHGUI_MeshDlg::~SMESHGUI_MeshDlg()
{
- if ( myHypoSetPopup )
- delete myHypoSetPopup;
+}
+
+//================================================================================
+/*!
+ * \brief Set dialog title
+ */
+//================================================================================
+void SMESHGUI_MeshDlg::setTitile( const bool theToCreate, const bool theIsMesh )
+{
+ if ( theToCreate )
+ {
+ setWindowTitle( tr( theIsMesh ? "CREATE_MESH" : "CREATE_SUBMESH" ));
+ }
+ else
+ {
+ setWindowTitle( tr( theIsMesh ? "EDIT_MESH" : "EDIT_SUBMESH") );
+ }
+
}
//================================================================================
//================================================================================
SMESHGUI_MeshTab* SMESHGUI_MeshDlg::tab( const int theId ) const
{
- return ( theId >= Dim1D && theId <= Dim3D ? myTabs[ theId ] : 0 );
+ return ( theId >= Dim0D && theId <= Dim3D ? myTabs[ theId ] : 0 );
}
//================================================================================
void SMESHGUI_MeshDlg::reset()
{
clearSelection();
+ myTabs[ Dim0D ]->reset();
myTabs[ Dim1D ]->reset();
myTabs[ Dim2D ]->reset();
myTabs[ Dim3D ]->reset();
//================================================================================
/*!
- * \brief Sets curent tab
+ * \brief Sets current tab
*/
//================================================================================
void SMESHGUI_MeshDlg::setCurrentTab( const int theId )
{
- myTabWg->setCurrentPage( theId );
+ myTabWg->setCurrentIndex( Dim3D - theId );
}
//================================================================================
/*!
* \brief Enable/disable tabs
- * \param int - maximum possible dimention
+ * \param int - maximum possible dimension
*/
//================================================================================
-
void SMESHGUI_MeshDlg::setMaxHypoDim( const int maxDim )
{
- for ( int i = Dim1D; i <= Dim3D; ++i ) {
- int dim = i + 1;
- bool enable = ( dim <= maxDim );
- if ( !enable )
- myTabs[ i ]->reset();
- myTabWg->setTabEnabled( myTabs[ i ], enable );
+ const int DIM = maxDim;
+ for ( int dim = Dim0D; dim <= Dim3D; ++dim ) {
+ bool enable = ( dim <= DIM );
+ if ( !enable ) {
+ myTabs[ dim ]->reset();
+ disableTab( dim );
+ }
+ else {
+ enableTab( dim );
+ }
}
+ // deselect desabled tab
+ if ( !myTabWg->isTabEnabled( myTabWg->currentIndex() ) )
+ setCurrentTab( DIM );
}
//================================================================================
* \brief Sets list of available Sets of Hypotheses
*/
//================================================================================
-
void SMESHGUI_MeshDlg::setHypoSets( const QStringList& theSets )
{
- myHypoSetPopup->clear();
+ QMenu* aHypoSetPopup = myHypoSetButton->menu();
+ if ( !aHypoSetPopup ) {
+ aHypoSetPopup = new QMenu( myHypoSetButton );
+ connect( aHypoSetPopup, SIGNAL( triggered( QAction* ) ), SLOT( onHypoSetPopup( QAction* ) ) );
+ myHypoSetButton->setMenu( aHypoSetPopup );
+ myHypoSetButton->setPopupMode( QToolButton::InstantPopup );
+ }
+ aHypoSetPopup->clear();
for ( int i = 0, n = theSets.count(); i < n; i++ ) {
- myHypoSetPopup->insertItem( theSets[ i ], i );
+ aHypoSetPopup->addAction( theSets[ i ] );
}
+ myHypoSetButton->setEnabled( !aHypoSetPopup->isEmpty() );
}
//================================================================================
* signal to notify operation about this event
*/
//================================================================================
-
-void SMESHGUI_MeshDlg::onHypoSetPopup( int theIndex )
+void SMESHGUI_MeshDlg::onHypoSetPopup( QAction* a )
{
- emit hypoSet( myHypoSetPopup->text( theIndex ));
+ emit hypoSet( a->text() );
}
//================================================================================
/*!
- * \brief Shows myHypoSetPopup
+ * \brief Enable showing of the popup when Geometry selection btn is clicked
+ * \param enable - true to enable
+ */
+//================================================================================
+
+enum { DIRECT_GEOM_INDEX = 0, GEOM_BY_MESH_INDEX };
+
+void SMESHGUI_MeshDlg::setGeomPopupEnabled( const bool enable )
+{
+ if ( QToolButton* selBtn = qobject_cast<QToolButton*>( objectWg( Geom, Btn )))
+ {
+ if ( enable ) {
+ if ( ! myGeomPopup ) {
+ myGeomPopup = new QMenu();
+ myGeomPopup->addAction( tr("DIRECT_GEOM_SELECTION") )->setData( DIRECT_GEOM_INDEX );
+ myGeomPopup->addAction( tr("GEOM_BY_MESH_ELEM_SELECTION") )->setData( GEOM_BY_MESH_INDEX );
+ connect( myGeomPopup, SIGNAL( triggered( QAction* ) ), SLOT( onGeomPopup( QAction* ) ) );
+ connect( selBtn, SIGNAL( toggled(bool) ), this, SLOT( onGeomSelectionButton(bool) ));
+ }
+ }
+ else {
+ disconnect( selBtn, SIGNAL( toggled(bool) ), this, SLOT( onGeomSelectionButton(bool) ));
+ if ( myGeomPopup ) {
+ delete myGeomPopup;
+ myGeomPopup = 0;
+ }
+ }
+ }
+}
+
+
+//================================================================================
+/*!
+ * \brief Disable tab
+ * \param int - tab ID
+ */
+//================================================================================
+void SMESHGUI_MeshDlg::disableTab(const int theTabId)
+{
+ myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), false );
+}
+
+//================================================================================
+/*!
+ * \brief Enable tabs
+ * \param int - tab ID
+ */
+//================================================================================
+void SMESHGUI_MeshDlg::enableTab(const int theTabId)
+{
+ myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), true );
+ if ( theTabId == Dim3D ) {
+ QMenu* aHypoSetPopup = myHypoSetButton->menu();
+ myHypoSetButton->setEnabled( aHypoSetPopup && !aHypoSetPopup->actions().isEmpty() );
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Check if tab enabled
+ * \param int - tab ID
+ */
+//================================================================================
+bool SMESHGUI_MeshDlg::isTabEnabled(const int theTabId) const
+{
+ return myTabWg->isTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ) );
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when a Geom selection button is clicked
+ */
+//================================================================================
+void SMESHGUI_MeshDlg::onGeomSelectionButton(bool isBtnOn)
+{
+ if ( myGeomPopup && isBtnOn )
+ myGeomPopup->exec( QCursor::pos() );
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when a item of Geom selection popup is chosen
*/
//================================================================================
+void SMESHGUI_MeshDlg::onGeomPopup( QAction* a )
+{
+ emit geomSelectionByMesh( a->data().toInt() == GEOM_BY_MESH_INDEX );
+}
-void SMESHGUI_MeshDlg::onHypoSetButton()
+//================================================================================
+/*!
+ * \brief Return ID of an active selection button
+ */
+//================================================================================
+int SMESHGUI_MeshDlg::getActiveObject()
+{
+ for (int i = 0; i < 3; ++i )
+ if ( isObjectShown( i ) &&
+ (( QToolButton* )objectWg( i, Btn ))->isChecked())
+ return i;
+ return -1;
+}
+//================================================================================
+/*!
+ * \brief Sets available types of mesh
+ * \param theTypeMesh - list of available types of mesh
+ */
+//================================================================================
+void SMESHGUI_MeshDlg::setAvailableMeshType( const QStringList& theTypeMesh )
+{
+ myMeshType->clear();
+ myMeshType->addItems(theTypeMesh);
+}
+//================================================================================
+/*!
+ * \brief Emits selectMeshType( const int, const int ) signal
+ *
+ * SLOT is called when a combo box "mesh type" is selected.
+ */
+//================================================================================
+void SMESHGUI_MeshDlg::onChangedMeshType( const int isIndex )
+{
+ emit selectMeshType( Dim3D - myTabWg->currentIndex(), isIndex );
+}
+//================================================================================
+/*!
+ * \brief Get current index types of mesh
+ */
+//================================================================================
+int SMESHGUI_MeshDlg::currentMeshType( )
+{
+ return myMeshType->currentIndex( );
+}
+//================================================================================
+/*!
+ * \brief Set current index types of mesh
+ */
+//================================================================================
+void SMESHGUI_MeshDlg::setCurrentMeshType( const int theIndex )
{
- myHypoSetPopup->exec( QCursor::pos() );
+ myMeshType->setCurrentIndex( theIndex );
}