-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// Connect signals and slots
for ( int i = MainHyp; i <= AddHyp; i++ )
{
- connect( myCreateHyp[ i ], SIGNAL( clicked() ), SLOT( onCreateHyp() ) );
- connect( myEditHyp[ i ], SIGNAL( clicked() ), SLOT( onEditHyp() ) );
- connect( myHyp[ i ], SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
+ connect( myCreateHyp[ i ], SIGNAL( clicked() ) , SLOT( onCreateHyp() ) );
+ connect( myEditHyp[ i ] , SIGNAL( clicked() ) , SLOT( onEditHyp() ) );
+ connect( myHyp[ i ] , SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
}
connect( myHyp[ Algo ], SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
for ( int i = 0, n = theSets.count(); i < n; i++ ) {
aHypoSetPopup->addAction( theSets[ i ] );
}
- myHypoSetButton->setEnabled( !aHypoSetPopup->isEmpty() && isTabEnabled( Dim3D ) );
+ myHypoSetButton->setEnabled( !aHypoSetPopup->isEmpty() );
}
//================================================================================