-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_MeshDlg.cxx
// Author : Sergey LITONIN, Open CASCADE S.A.S.
// Connect signals and slots
for ( int i = MainHyp; i <= AddHyp; i++ )
{
- connect( myCreateHyp[ i ], SIGNAL( clicked() ), SLOT( onCreateHyp() ) );
- connect( myEditHyp[ i ], SIGNAL( clicked() ), SLOT( onEditHyp() ) );
- connect( myHyp[ i ], SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
+ connect( myCreateHyp[ i ], SIGNAL( clicked() ) , SLOT( onCreateHyp() ) );
+ connect( myEditHyp[ i ] , SIGNAL( clicked() ) , SLOT( onEditHyp() ) );
+ connect( myHyp[ i ] , SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
}
connect( myHyp[ Algo ], SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
const int DIM = maxDim;
for ( int dim = Dim0D; dim <= Dim3D; ++dim ) {
bool enable = ( dim <= DIM );
- if ( !enable )
+ if ( !enable ) {
myTabs[ dim ]->reset();
- myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ dim ] ), enable );
+ disableTab( dim );
+ }
+ else {
+ enableTab( dim );
+ }
}
// deselect desabled tab
if ( !myTabWg->isTabEnabled( myTabWg->currentIndex() ) )
//================================================================================
void SMESHGUI_MeshDlg::disableTab(const int theTabId) {
myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), false );
+ if ( theTabId == Dim3D ) myHypoSetButton->setEnabled( false );
}
//================================================================================
//================================================================================
void SMESHGUI_MeshDlg::enableTab(const int theTabId) {
myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), true );
+ if ( theTabId == Dim3D ) {
+ QMenu* aHypoSetPopup = myHypoSetButton->menu();
+ myHypoSetButton->setEnabled( aHypoSetPopup && !aHypoSetPopup->actions().isEmpty() );
+ }
}
//================================================================================