void onTextChange( const QString& );
void onUpdateDestination();
void onDestCoordChanged();
+ void onOpenView();
+ void onCloseView();
private:
int GetConstructorId();
SUIT_SelectionFilter* myFilter;
int myMeshOldDisplayMode;
+ SMESHGUI* mySMESHGUI;
SMESHGUI_MeshEditPreview* mySimulation;
SMESH_Actor* myMeshActor;
bool myNoPreview;