void onSelectionDone();
void redisplayPreview();
void onTextChange( const QString& );
+ void onUpdateDestination();
private:
SMESHGUI_MakeNodeAtPointDlg* myDlg;
SMESHGUI_MeshEditPreview* mySimulation;
SMESH_Actor* myMeshActor;
bool myNoPreview;
+ bool myUpdateDestination;
};
/*!
QWidget* createMainFrame( QWidget* );
QPushButton* myCoordBtn;
+ QPushButton* myUpdateBtn;
SMESHGUI_SpinBox* myX;
SMESHGUI_SpinBox* myY;
SMESHGUI_SpinBox* myZ;