-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// File : SMESHGUI_MakeNodeAtPointDlg.cxx
// Author : Edward AGAPOV, Open CASCADE S.A.S.
// SMESH includes
#include <SALOME_ListIO.hxx>
#include <SUIT_Desktop.h>
#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
#include <SalomeApp_Tools.h>
#include <SalomeApp_TypeFilter.h>
#include <SUIT_ResourceMgr.h>
#include <gp_Pnt.hxx>
// Qt includes
+#include <QApplication>
#include <QGroupBox>
#include <QGridLayout>
#include <QHBoxLayout>
#define SPACING 6
#define MARGIN 11
+namespace
+{
+ enum { MANUAL_MODE = 0, SEARCH_MODE }; // how a node to move is specified
+}
+
/*!
* \brief Dialog to publish a sub-shape of the mesh main shape
* by selecting mesh elements
setWindowTitle(tr("CAPTION"));
QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
- aDlgLay->setMargin(MARGIN);;
+ aDlgLay->setMargin(0);
aDlgLay->setSpacing(SPACING);
+ myMainFrame = createMainFrame(mainFrame());
- QWidget* aMainFrame = createMainFrame (mainFrame());
+ aDlgLay->addWidget(myMainFrame);
- aDlgLay->addWidget(aMainFrame);
-
- aDlgLay->setStretchFactor(aMainFrame, 1);
+ aDlgLay->setStretchFactor(myMainFrame, 1);
}
//=======================================================================
QWidget* aFrame = new QWidget(theParent);
SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
- QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
- QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
+ QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
+ QPixmap iconMoveWithoutNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_WITHOUT_NODE")));
+ QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
// constructor
-
- QGroupBox* aPixGrp = new QGroupBox(tr("MESH_PASS_THROUGH_POINT"), aFrame);
- QButtonGroup* aBtnGrp = new QButtonGroup(this);
+ QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), this);
+ aPixGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
+ myButtonGroup = new QButtonGroup(this);
QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp);
aPixGrpLayout->setMargin(MARGIN);
aPixGrpLayout->setSpacing(SPACING);
- QRadioButton* aRBut = new QRadioButton(aPixGrp);
- aRBut->setIcon(iconMoveNode);
- aRBut->setChecked(true);
- aPixGrpLayout->addWidget(aRBut);
- aBtnGrp->addButton(aRBut, 0);
-
- // coordinates
-
- QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame);
- QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
- aCoordGrpLayout->setMargin(MARGIN);
- aCoordGrpLayout->setSpacing(SPACING);
-
- myCoordBtn = new QPushButton(aCoordGrp);
- myCoordBtn->setIcon(iconSelect);
- myCoordBtn->setCheckable(true);
-
- QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
- myX = new SMESHGUI_SpinBox(aCoordGrp);
-
- QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
- myY = new SMESHGUI_SpinBox(aCoordGrp);
-
- QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
- myZ = new SMESHGUI_SpinBox(aCoordGrp);
-
- myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
- myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
- myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
+ myRButNodeToMove = new QRadioButton(aPixGrp);
+ myRButMoveWithoutNode = new QRadioButton(aPixGrp);
+ myRButNodeToMove->setIcon(iconMoveNode);
+ myRButMoveWithoutNode->setIcon(iconMoveWithoutNode);
+ myRButNodeToMove->setChecked(true);
- aCoordGrpLayout->addWidget(myCoordBtn);
- aCoordGrpLayout->addWidget(aXLabel);
- aCoordGrpLayout->addWidget(myX);
- aCoordGrpLayout->addWidget(aYLabel);
- aCoordGrpLayout->addWidget(myY);
- aCoordGrpLayout->addWidget(aZLabel);
- aCoordGrpLayout->addWidget(myZ);
+ aPixGrpLayout->addWidget(myRButNodeToMove);
+ aPixGrpLayout->addWidget(myRButMoveWithoutNode);
+ myButtonGroup->addButton(myRButNodeToMove, 0);
+ myButtonGroup->addButton(myRButMoveWithoutNode, 1);
- // Method selection
-
- QGroupBox* aMethodGrp = new QGroupBox(tr("METHOD"), aFrame);
- QHBoxLayout* aMethodGrpLayout = new QHBoxLayout(aMethodGrp);
- aMethodGrpLayout->setMargin(MARGIN);
- aMethodGrpLayout->setSpacing(SPACING);
-
- myMoveRBtn = new QRadioButton(tr("MOVE_EXISTING_METHOD"), aMethodGrp);
- myCreateRBtn = new QRadioButton(tr("CREATE_NEW_METHOD"), aMethodGrp);
-
- aMethodGrpLayout->addWidget(myMoveRBtn);
- aMethodGrpLayout->addWidget(myCreateRBtn);
-
- // node ID
+ // Node to move
myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame);
-
+ myNodeToMoveGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp);
myIdBtn = new QPushButton(myNodeToMoveGrp);
myIdBtn->setIcon(iconSelect);
myIdBtn->setCheckable(true);
myId = new QLineEdit(myNodeToMoveGrp);
myId->setValidator(new SMESHGUI_IdValidator(this, 1));
- myAutoSearchChkBox = new QCheckBox( tr("AUTO_SEARCH"), myNodeToMoveGrp);
- myPreviewChkBox = new QCheckBox( tr("PREVIEW"), myNodeToMoveGrp);
+
+ myUpdateBtn = new QPushButton(tr("UPDATE_DESTINATION"), myNodeToMoveGrp);
+ myUpdateBtn->setAutoDefault(true);
+
+ QWidget* aCoordWidget = new QWidget(myNodeToMoveGrp);
+
+ QLabel* aCurrentXLabel = new QLabel(tr("SMESH_X"), aCoordWidget);
+ myCurrentX = new SMESHGUI_SpinBox(aCoordWidget);
+ myCurrentX->setButtonSymbols(QAbstractSpinBox::NoButtons);
+ myCurrentX->setReadOnly(true);
+
+ QLabel* aCurrentYLabel = new QLabel(tr("SMESH_Y"), aCoordWidget);
+ myCurrentY = new SMESHGUI_SpinBox(aCoordWidget);
+ myCurrentY->setButtonSymbols(QAbstractSpinBox::NoButtons);
+ myCurrentY->setReadOnly(true);
+
+ QLabel* aCurrentZLabel = new QLabel(tr("SMESH_Z"), aCoordWidget);
+ myCurrentZ = new SMESHGUI_SpinBox(aCoordWidget);
+ myCurrentZ->setButtonSymbols(QAbstractSpinBox::NoButtons);
+ myCurrentZ->setReadOnly(true);
+
+ myCurrentX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myCurrentY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myCurrentZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+
+ QGridLayout* aCoordLayout = new QGridLayout(aCoordWidget);
+ aCoordLayout->setMargin(0);
+ aCoordLayout->setSpacing(SPACING);
+ aCoordLayout->addWidget(aCurrentXLabel, 0, 0);
+ aCoordLayout->addWidget(myCurrentX, 0, 1);
+ aCoordLayout->addWidget(aCurrentYLabel, 0, 2);
+ aCoordLayout->addWidget(myCurrentY, 0, 3);
+ aCoordLayout->addWidget(aCurrentZLabel, 0, 4);
+ aCoordLayout->addWidget(myCurrentZ, 0, 5);
+ aCoordLayout->setColumnStretch(1, 1);
+ aCoordLayout->setColumnStretch(3, 1);
+ aCoordLayout->setColumnStretch(5, 1);
QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp);
myNodeToMoveGrpLayout->setSpacing(SPACING);
myNodeToMoveGrpLayout->addWidget( idLabel, 0, 0 );
myNodeToMoveGrpLayout->addWidget( myIdBtn, 0, 1 );
myNodeToMoveGrpLayout->addWidget( myId, 0, 2 );
- myNodeToMoveGrpLayout->addWidget( myAutoSearchChkBox, 1, 0, 1, 3 );
- myNodeToMoveGrpLayout->addWidget( myPreviewChkBox, 2, 0, 1, 3 );
+ myNodeToMoveGrpLayout->addWidget( myUpdateBtn, 0, 3 );
+ myNodeToMoveGrpLayout->addWidget( aCoordWidget, 1, 0, 1, 4 );
+
+ // Destination
+
+ myDestinationGrp = new QGroupBox(tr("DESTINATION"), aFrame);
+ myDestinationGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
+
+ myDestBtn = new QPushButton(myDestinationGrp);
+ myDestBtn->setIcon(iconSelect);
+ myDestBtn->setCheckable(true);
+
+ QLabel* aDestinationXLabel = new QLabel(tr("SMESH_X"), myDestinationGrp);
+ myDestinationX = new SMESHGUI_SpinBox(myDestinationGrp);
+
+ QLabel* aDestinationYLabel = new QLabel(tr("SMESH_Y"), myDestinationGrp);
+ myDestinationY = new SMESHGUI_SpinBox(myDestinationGrp);
+
+ QLabel* aDestinationZLabel = new QLabel(tr("SMESH_Z"), myDestinationGrp);
+ myDestinationZ = new SMESHGUI_SpinBox(myDestinationGrp);
+
+ myDestDXLabel = new QLabel(tr("SMESH_DX"), myDestinationGrp);
+ myDestDX = new SMESHGUI_SpinBox(myDestinationGrp);
+ myDestDX->setReadOnly(true);
+
+ myDestDYLabel = new QLabel(tr("SMESH_DY"), myDestinationGrp);
+ myDestDY = new SMESHGUI_SpinBox(myDestinationGrp);
+ myDestDY->setReadOnly(true);
+
+ myDestDZLabel = new QLabel(tr("SMESH_DZ"), myDestinationGrp);
+ myDestDZ = new SMESHGUI_SpinBox(myDestinationGrp);
+ myDestDZ->setReadOnly(true);
+
+ myDestinationX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myDestinationY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myDestinationZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myDestDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myDestDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myDestDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+
+ QGridLayout* aDestLayout = new QGridLayout(myDestinationGrp);
+ aDestLayout->setMargin(MARGIN);
+ aDestLayout->setSpacing(SPACING);
+ aDestLayout->addWidget(myDestBtn, 0, 0);
+ aDestLayout->addWidget(aDestinationXLabel, 0, 1);
+ aDestLayout->addWidget(myDestinationX, 0, 2);
+ aDestLayout->addWidget(aDestinationYLabel, 0, 3);
+ aDestLayout->addWidget(myDestinationY, 0, 4);
+ aDestLayout->addWidget(aDestinationZLabel, 0, 5);
+ aDestLayout->addWidget(myDestinationZ, 0, 6);
+ aDestLayout->addWidget(myDestDXLabel, 1, 1);
+ aDestLayout->addWidget(myDestDX, 1, 2);
+ aDestLayout->addWidget(myDestDYLabel, 1, 3);
+ aDestLayout->addWidget(myDestDY, 1, 4);
+ aDestLayout->addWidget(myDestDZLabel, 1, 5);
+ aDestLayout->addWidget(myDestDZ, 1, 6);
+ aDestLayout->setColumnStretch(2, 1);
+ aDestLayout->setColumnStretch(4, 1);
+ aDestLayout->setColumnStretch(6, 1);
+
+ // Preview
+
+ myPreviewChkBox = new QCheckBox( tr("PREVIEW"), aFrame);
QVBoxLayout* aLay = new QVBoxLayout(aFrame);
aLay->addWidget(aPixGrp);
- aLay->addWidget(aCoordGrp);
- aLay->addWidget(aMethodGrp);
aLay->addWidget(myNodeToMoveGrp);
+ aLay->addWidget(myDestinationGrp);
+ aLay->addWidget(myPreviewChkBox);
- connect(myCoordBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
- connect(myMoveRBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
- connect(myCreateRBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
+ connect(myDestBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
- connect(myAutoSearchChkBox, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
+ connect(myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(ConstructorsClicked(int)));
- myMoveRBtn->setChecked(true);
- myIdBtn->setDown(true);
- myAutoSearchChkBox->setChecked(true);
+ myIdBtn->setChecked(true);
return aFrame;
}
{
const QObject* aSender = sender();
if ( on ) {
- if ( aSender == myCoordBtn ) // button to set coord by node selection
+ if ( aSender == myDestBtn ) // button to set coord by node selection
{
if ( myIdBtn->isEnabled() )
- myIdBtn->setDown( !on );
+ myIdBtn->setChecked( !on );
}
else if ( aSender == myIdBtn ) // button to select a node to move
{
- myCoordBtn->setDown( !on );
+ myDestBtn->setChecked( !on );
}
- else if ( aSender == myMoveRBtn ) // move node method
+ }
+}
+//================================================================================
+/*!
+ * \brief SLOT called when clicked radio button
+ * \param int - number of the button
+ */
+//================================================================================
+void SMESHGUI_MakeNodeAtPointDlg::ConstructorsClicked (int constructorId)
+{
+ switch (constructorId) {
+ case 0:
{
- myNodeToMoveGrp->setEnabled( true );
+ myDestDXLabel->show();
+ myDestDYLabel->show();
+ myDestDZLabel->show();
+ myDestDX->show();
+ myDestDY->show();
+ myDestDZ->show();
+ myCurrentX->SetValue(0);
+ myCurrentY->SetValue(0);
+ myCurrentZ->SetValue(0);
+ if (!myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->show();
+ break;
}
- else if ( aSender == myCreateRBtn ) // create node method
+ case 1:
{
- myNodeToMoveGrp->setEnabled( false );
- myCoordBtn->setDown( true );
- }
- }
- if ( aSender == myAutoSearchChkBox ) // automatic node search
- {
- if ( on ) {
myId->setText("");
- myId->setReadOnly ( true );
- myIdBtn->setDown( false );
- myIdBtn->setEnabled( false );
- myCoordBtn->setDown( true );
- }
- else {
- myId->setReadOnly ( false );
- myIdBtn->setEnabled( true );
+ myCurrentX->SetValue(0);
+ myCurrentY->SetValue(0);
+ myCurrentZ->SetValue(0);
+ myDestDXLabel->hide();
+ myDestDYLabel->hide();
+ myDestDZLabel->hide();
+ myDestDX->hide();
+ myDestDY->hide();
+ myDestDZ->hide();
+ if (myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->hide();
+ myDestBtn->setChecked( true );
+ break;
}
}
+ QApplication::instance()->processEvents();
+ myMainFrame->hide();
+ myMainFrame->show();
+ updateGeometry();
+ resize(minimumSizeHint());
}
//================================================================================
SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
{
mySimulation = 0;
+ mySMESHGUI = 0;
myDlg = new SMESHGUI_MakeNodeAtPointDlg;
myFilter = 0;
- myHelpFileName = "mesh_through_point_page.html";
+ myHelpFileName = "mesh_through_point.html";
+
+ myNoPreview = false;
+ myUpdateDestination = false;
+ myDestCoordChanged = true;
// connect signals and slots
- connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
- connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
- connect(myDlg->myAutoSearchChkBox,SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
- connect(myDlg->myMoveRBtn, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
- connect(myDlg->myCreateRBtn, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
+ connect(myDlg->myDestinationX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myDestinationY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myDestinationZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myDestDX, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myDestDY, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myDestDZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myId, SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
+ connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)), SLOT(redisplayPreview()));
+ connect(myDlg->myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(redisplayPreview()));
+
+ // IPAL22913: TC6.5.0: selected in "Move node" dialog box node is not highlighted
+ // note: this slot seems to be lost together with removed obsolete SMESHGUI_MoveNodesDlg class
+ connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(onTextChange(const QString&)));
+ connect(myDlg->myUpdateBtn, SIGNAL (clicked()), this, SLOT(onUpdateDestination()));
+}
+
+void SMESHGUI_MakeNodeAtPointOp::onUpdateDestination()
+{
+ myUpdateDestination = true;
+ redisplayPreview();
+ myUpdateDestination = false;
+}
+
+void SMESHGUI_MakeNodeAtPointOp::onDestCoordChanged()
+{
+ myDestCoordChanged = false;
+ redisplayPreview();
+ myDestCoordChanged = true;
}
//=======================================================================
// init simulation with a current View
if ( mySimulation ) delete mySimulation;
- mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
+ mySMESHGUI = getSMESHGUI();
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ) );
+ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToWireframe();
aProp->SetColor(250, 0, 250);
// IPAL19360
SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
//activateSelection(); // set filters // called inside of previous statement
-
- myDlg->myX->SetValue(0);
- myDlg->myY->SetValue(0);
- myDlg->myZ->SetValue(0);
myDlg->myId->setText("");
+ myDlg->myDestinationX->SetValue(0);
+ myDlg->myDestinationY->SetValue(0);
+ myDlg->myDestinationZ->SetValue(0);
+ myDlg->myDestDX->SetValue(0);
+ myDlg->myDestDY->SetValue(0);
+ myDlg->myDestDZ->SetValue(0);
+ myDlg->myCurrentX->SetValue(0);
+ myDlg->myCurrentY->SetValue(0);
+ myDlg->myCurrentZ->SetValue(0);
+ myDlg->myDestDX->setReadOnly(true);
+ myDlg->myDestDY->setReadOnly(true);
+ myDlg->myDestDZ->setReadOnly(true);
+ myDlg->myRButNodeToMove->setChecked(true);
+
+ myDlg->ConstructorsClicked( GetConstructorId() );
+
myDlg->show();
onSelectionDone(); // init myMeshActor
+}
- if ( myMeshActor ) {
-// myMeshOldDisplayMode = myMeshActor->GetRepresentation();
-// myMeshActor->SetRepresentation( VTK_WIREFRAME );
- myMeshActor->SetPointRepresentation(true);
- SMESH::RepaintCurrentView();
- redisplayPreview();
- }
+//=================================================================================
+// function : GetConstructorId()
+// purpose :
+//=================================================================================
+int SMESHGUI_MakeNodeAtPointOp::GetConstructorId()
+{
+ return myDlg->myButtonGroup->checkedId();
}
//================================================================================
void SMESHGUI_MakeNodeAtPointOp::stopOperation()
{
myNoPreview = true;
- mySimulation->SetVisibility(false);
+ if ( mySimulation )
+ {
+ mySimulation->SetVisibility(false);
+ delete mySimulation;
+ mySimulation = 0;
+ }
if ( myMeshActor ) {
-// myMeshActor->SetRepresentation( myMeshOldDisplayMode );
- myMeshActor->SetPointRepresentation(false);
- SMESH::RepaintCurrentView();
myMeshActor = 0;
}
+ SMESH::SetPointRepresentation( false );
+ SMESH::RepaintCurrentView();
+
+ disconnect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ disconnect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
selectionMgr()->removeFilter( myFilter );
SMESHGUI_SelectionOp::stopOperation();
}
bool SMESHGUI_MakeNodeAtPointOp::onApply()
{
- if( isStudyLocked() )
+ if( SMESHGUI::isStudyLocked() )
return false;
if ( !myMeshActor ) {
SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
- tr("INVALID_MESH") );
+ tr("INVALID_MESH") );
dlg()->show();
return false;
}
if ( !isValid( msg ) ) { // node id is invalid
if( !msg.isEmpty() )
SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
- tr("INVALID_ID") );
+ tr("INVALID_ID") );
dlg()->show();
return false;
}
+ QStringList aParameters;
+ aParameters << myDlg->myDestinationX->text();
+ aParameters << myDlg->myDestinationY->text();
+ aParameters << myDlg->myDestinationZ->text();
try {
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
if (aMesh->_is_nil()) {
SUIT_MessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
- tr("SMESHG_NO_MESH") );
+ tr("SMESHG_NO_MESH") );
return true;
}
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
if (aMeshEditor->_is_nil())
return true;
- int aResult = 0;
- if ( myDlg->myCreateRBtn->isDown() )
- {
- aResult = aMeshEditor->AddNode(myDlg->myX->GetValue(),
- myDlg->myY->GetValue(),
- myDlg->myZ->GetValue());
- }
- else
- {
- int anId = myDlg->myId->text().toInt();
- aResult = aMeshEditor->MoveClosestNodeToPoint(myDlg->myX->GetValue(),
- myDlg->myY->GetValue(),
- myDlg->myZ->GetValue(),
- anId);
- }
+ aMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
+
+ bool ok;
+ int anId = myDlg->myId->text().toInt( &ok );
+ if( !ok || anId < 1 )
+ anId = aMeshEditor->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue());
+
+ int aResult = aMeshEditor->MoveNode(anId,
+ myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue() );
+
if (aResult)
{
- QStringList aParameters;
- aParameters << myDlg->myX->text();
- aParameters << myDlg->myY->text();
- aParameters << myDlg->myZ->text();
- aMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) );
-
- myDlg->myId->setText("");
+ myDlg->myCurrentX->SetValue(0);
+ myDlg->myCurrentY->SetValue(0);
+ myDlg->myCurrentZ->SetValue(0);
+ myDlg->myDestDX->SetValue(0);
+ myDlg->myDestDY->SetValue(0);
+ myDlg->myDestDZ->SetValue(0);
SALOME_ListIO aList;
selectionMgr()->setSelectedObjects(aList,false);
aList.Append(myMeshActor->getIO());
selectionMgr()->setSelectedObjects(aList,false);
SMESH::UpdateView();
+ SMESHGUI::Modified();
}
}
catch (const SALOME::SALOME_Exception& S_ex) {
bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg )
{
bool ok = true;
- if ( myMeshActor &&
- myDlg->myMoveRBtn->isDown() &&
- !myDlg->myAutoSearchChkBox->isChecked() )
+ if ( myMeshActor && myDlg->myRButNodeToMove->isChecked() )
{
ok = false;
int id = myDlg->myId->text().toInt();
msg += tr("INVALID_ID") + "\n";
}
- ok = myDlg->myX->isValid( msg, !myNoPreview ) && ok;
- ok = myDlg->myY->isValid( msg, !myNoPreview ) && ok;
- ok = myDlg->myZ->isValid( msg, !myNoPreview ) && ok;
+ ok = myDlg->myDestinationX->isValid( msg, !myNoPreview ) && ok;
+ ok = myDlg->myDestinationY->isValid( msg, !myNoPreview ) && ok;
+ ok = myDlg->myDestinationZ->isValid( msg, !myNoPreview ) && ok;
return ok;
}
{
if ( !myDlg->isVisible() || !myDlg->isEnabled() )
return;
+
+ myNoPreview = true;
try {
SALOME_ListIO aList;
selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
Handle(SALOME_InteractiveObject) anIO = aList.First();
SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
+ if (( myDlg->myIdBtn->isChecked() && myDlg->myIdBtn->isEnabled() ) ||
+ ( !myDlg->myNodeToMoveGrp->isVisible() ))
+ myMeshActor = aMeshActor;
+
if (!aMeshActor) { // coord by geom
- if ( myDlg->myCoordBtn->isDown() ) {
+ if ( myDlg->myDestBtn->isChecked() ) {
GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
if ( !geom->_is_nil() ) {
TopoDS_Vertex aShape;
if ( GEOMBase::GetShape(geom, aShape) &&
aShape.ShapeType() == TopAbs_VERTEX ) {
gp_Pnt P = BRep_Tool::Pnt(aShape);
- myNoPreview = true;
- myDlg->myX->SetValue(P.X());
- myDlg->myY->SetValue(P.Y());
- myDlg->myZ->SetValue(P.Z());
- myNoPreview = false;
- redisplayPreview();
+ myDlg->myDestinationX->SetValue(P.X());
+ myDlg->myDestinationY->SetValue(P.Y());
+ myDlg->myDestinationZ->SetValue(P.Z());
}
}
+ myNoPreview = false;
+ redisplayPreview();
return;
}
}
- if ( !myMeshActor )
- myMeshActor = aMeshActor;
-
QString aString;
int nbElems = SMESH::GetNameOfSelectedElements(selector(),anIO, aString);
if (nbElems == 1) {
if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) {
if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) {
- myNoPreview = true;
- if ( myDlg->myCoordBtn->isDown() ) { // set coord
- myDlg->myX->SetValue(aNode->X());
- myDlg->myY->SetValue(aNode->Y());
- myDlg->myZ->SetValue(aNode->Z());
- myNoPreview = false;
- redisplayPreview();
+ if ( myDlg->myDestBtn->isChecked() ) { // set coord
+ myDlg->myDestinationX->SetValue(aNode->X());
+ myDlg->myDestinationY->SetValue(aNode->Y());
+ myDlg->myDestinationZ->SetValue(aNode->Z());
}
- else if ( myDlg->myIdBtn->isDown() &&
+ else if ( myDlg->myIdBtn->isChecked() &&
myDlg->myIdBtn->isEnabled() ) { // set node to move
myDlg->myId->setText(aString);
- myNoPreview = false;
+ myDlg->myCurrentX->SetValue( aNode->X() );
+ myDlg->myCurrentY->SetValue( aNode->Y() );
+ myDlg->myCurrentZ->SetValue( aNode->Z() );
redisplayPreview();
}
+
+ double x = myDlg->myCurrentX->GetValue();
+ double y = myDlg->myCurrentY->GetValue();
+ double z = myDlg->myCurrentZ->GetValue();
+ double dx = myDlg->myDestinationX->GetValue() - x;
+ double dy = myDlg->myDestinationY->GetValue() - y;
+ double dz = myDlg->myDestinationZ->GetValue() - z;
+ myDlg->myDestDX->SetValue(dx);
+ myDlg->myDestDY->SetValue(dy);
+ myDlg->myDestDZ->SetValue(dz);
+ myDlg->myDestDX->setReadOnly(false);
+ myDlg->myDestDY->setReadOnly(false);
+ myDlg->myDestDZ->setReadOnly(false);
}
}
}
} catch (...) {
}
+
+ myNoPreview = false;
+ redisplayPreview();
}
//================================================================================
return;
myNoPreview = true;
+ if ( !myMeshActor && GetConstructorId() == SEARCH_MODE )
+ onSelectionDone();
+
SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
bool moveShown = false;
- if ( myDlg->myMoveRBtn->isDown() && // Move method
- myMeshActor)
+ if ( myMeshActor)
{
- const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked();
- const bool preview = myDlg->myPreviewChkBox->isChecked();
- if ( autoSearch )
- myDlg->myId->setText("");
+ const bool isPreview = myDlg->myPreviewChkBox->isChecked();
+ const bool isMoveNode = myDlg->myRButMoveWithoutNode->isChecked();
QString msg;
- if ( preview && ( autoSearch || isValid( msg ) ))
+ if ( isValid( msg ) )
{
try {
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
{
SUIT_OverrideCursor aWaitCursor;
- // find id and/or just compute preview
- int anId = aPreviewer->MoveClosestNodeToPoint(myDlg->myX->GetValue(),
- myDlg->myY->GetValue(),
- myDlg->myZ->GetValue(),
- myDlg->myId->text().toInt());
- if ( autoSearch ) { // set found id
- QString idTxt("%1");
- if ( anId > 0 )
- idTxt = idTxt.arg( anId );
+ int anId = myDlg->myId->text().toInt();
+
+ SMESH::double_array_var aXYZ = aMesh->GetNodeXYZ( anId );
+ if( &aXYZ.in() && aXYZ->length() >= 3 )
+ {
+ double x = aXYZ[0];
+ double y = aXYZ[1];
+ double z = aXYZ[2];
+ double dx = 0;
+ double dy = 0;
+ double dz = 0;
+
+ if ( myUpdateDestination ) {
+ myDlg->myDestinationX->SetValue(x);
+ myDlg->myDestinationY->SetValue(y);
+ myDlg->myDestinationZ->SetValue(z);
+ myDlg->myDestDX->SetValue(dx);
+ myDlg->myDestDY->SetValue(dy);
+ myDlg->myDestDZ->SetValue(dz);
+ }
else
- idTxt = "";
- myDlg->myId->setText( idTxt );
+ {
+ if ( myDestCoordChanged ) {
+ dx = myDlg->myDestinationX->GetValue() - x;
+ dy = myDlg->myDestinationY->GetValue() - y;
+ dz = myDlg->myDestinationZ->GetValue() - z;
+ myDlg->myDestDX->SetValue(dx);
+ myDlg->myDestDY->SetValue(dy);
+ myDlg->myDestDZ->SetValue(dz);
+ }
+ else {
+ dx = myDlg->myDestDX->GetValue() + x;
+ dy = myDlg->myDestDY->GetValue() + y;
+ dz = myDlg->myDestDZ->GetValue() + z;
+ myDlg->myDestinationX->SetValue(dx);
+ myDlg->myDestinationY->SetValue(dy);
+ myDlg->myDestinationZ->SetValue(dz);
+ }
+ }
+ myDlg->myCurrentX->SetValue(x);
+ myDlg->myCurrentY->SetValue(y);
+ myDlg->myCurrentZ->SetValue(z);
+ myDlg->myDestDX->setReadOnly(false);
+ myDlg->myDestDY->setReadOnly(false);
+ myDlg->myDestDZ->setReadOnly(false);
}
- if ( preview ) { // fill preview data
+ else {
+ myDlg->myCurrentX->SetValue(0);
+ myDlg->myCurrentY->SetValue(0);
+ myDlg->myCurrentZ->SetValue(0);
+ myDlg->myDestDX->SetValue(0);
+ myDlg->myDestDY->SetValue(0);
+ myDlg->myDestDZ->SetValue(0);
+ myDlg->myDestDX->setReadOnly(true);
+ myDlg->myDestDY->setReadOnly(true);
+ myDlg->myDestDZ->setReadOnly(true);
+ }
+ if ( isPreview && isMoveNode && anId == 0 )
+ anId = aPreviewer->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue());
+ // find id and/or just compute preview
+ aPreviewer->MoveNode(anId,
+ myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue());
+
+ if ( isPreview ) { // fill preview data
aMeshPreviewStruct = aPreviewer->GetPreviewData();
moveShown = ( anId > 0 );
}
}
}
- }catch (...) {
+ }
+ catch (...) {
}
}
}
aMeshPreviewStruct = new SMESH::MeshPreviewStruct();
aMeshPreviewStruct->nodesXYZ.length(1);
- aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue();
- aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue();
- aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue();
+ aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myDestinationX->GetValue();
+ aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myDestinationY->GetValue();
+ aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myDestinationZ->GetValue();
aMeshPreviewStruct->elementTypes.length(1);
aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE;
aMeshPreviewStruct->elementConnectivities.length(1);
aMeshPreviewStruct->elementConnectivities[0] = 0;
}
-
+ if (!mySimulation)
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
// display data
- if ( aMeshPreviewStruct.operator->() )
+ if ( & aMeshPreviewStruct.in() )
{
- mySimulation->SetData(aMeshPreviewStruct._retn());
+ mySimulation->SetData( aMeshPreviewStruct.in() );
}
else
-{
+ {
mySimulation->SetVisibility(false);
}
myNoPreview = false;
}
+//=================================================================================
+/*!
+ * \brief SLOT called when the viewer opened
+ */
+//=================================================================================
+void SMESHGUI_MakeNodeAtPointOp::onOpenView()
+{
+ if ( mySimulation ) {
+ mySimulation->SetVisibility(false);
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
+ }
+}
+
+//=================================================================================
+/*!
+ * \brief SLOT called when the viewer closed
+ */
+//=================================================================================
+void SMESHGUI_MakeNodeAtPointOp::onCloseView()
+{
+ delete mySimulation;
+ mySimulation = 0;
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when the node id is manually changed
+ */
+//================================================================================
+
+void SMESHGUI_MakeNodeAtPointOp::onTextChange( const QString& theText )
+{
+ if( myMeshActor )
+ {
+ if( SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh() )
+ {
+ Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO();
+ SALOME_ListIO aList;
+ aList.Append( anIO );
+ selectionMgr()->setSelectedObjects( aList, false );
+
+ if( const SMDS_MeshNode* aNode = aMesh->FindNode( theText.toInt() ) )
+ {
+ TColStd_MapOfInteger aListInd;
+ aListInd.Add( aNode->GetID() );
+ selector()->AddOrRemoveIndex( anIO, aListInd, false );
+ if( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( SMESHGUI::GetSMESHGUI() ) )
+ aViewWindow->highlight( anIO, true, true );
+ }
+ }
+ }
+}
+
//================================================================================
/*!
* \brief Activate Node selection
void SMESHGUI_MakeNodeAtPointOp::activateSelection()
{
selectionMgr()->clearFilters();
- SMESH::SetPointRepresentation(false);
+ SMESH::SetPointRepresentation( true );
selectionMgr()->installFilter( myFilter );
setSelectionMode( NodeSelection );
}