case 0: anActor->SetNodeColor( aColor.R, aColor.G, aColor.B ); break;
case 1: anActor->SetEdgeColor( aColor.R, aColor.G, aColor.B ); break;
case 2:
- case 3: anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B ); break;
+ case 3:
+ {
+ QColor c;
+ int delta;
+ SMESH::GetColor("SMESH", "fill_color", c , delta, "0,170,255|-100");
+ anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta ); break;
+ }
}
}
}