-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_FilterDlg.h
// Author : Sergey LITONIN, Open CASCADE S.A.S.
class Table;
class ComboItem;
+ class IntSpinItem;
+ class DoubleSpinItem;
class CheckItem;
class AdditionalWidget;
class ComboDelegate;
const int = -1 );
void SetID( const int,
- const QString&,
- const int = -1 );
+ const QString&,
+ const int = -1 );
bool GetID( const int,
- QString&,
- const int = -1 );
+ QString&,
+ const int = -1 );
void Update();
void EntityTypeChanged( const int );
void NeedValidation();
void CriterionChanged( const int, const int );
+ void ThresholdChanged( const int, const int );
void CurrentChanged( int, int );
private slots:
void updateBtnState();
void removeAdditionalWidget( QTableWidget*, const int );
void updateAdditionalWidget();
+ const char* getPrecision( const int );
const QMap<int, QString>& getSupportedTypes() const;
enum { Mesh, Selection, Dialog, None };
// Buttons
- enum { BTN_OK, BTN_Cancel, BTN_Apply, BTN_Close, BTN_Help };
+ enum { BTN_OK, BTN_Apply, BTN_Close, BTN_Help };
public:
SMESHGUI_FilterDlg( SMESHGUI*, const QList<int>& );
SMESHGUI_FilterDlg( SMESHGUI*, const int );
virtual ~SMESHGUI_FilterDlg();
- void Init( const QList<int>& );
- void Init( const int );
+ void Init( const QList<int>&, const bool setInViewer=true );
+ void Init( const int, const bool setInViewer=true );
void SetSelection();
void SetMesh (SMESH::SMESH_Mesh_var);
- void SetSourceWg( QWidget* );
+ void SetSourceWg( QWidget*, const bool initOnApply = true );
+ void SetEnabled( bool setInViewer, bool diffSources );
static SMESH::Filter::Criterion createCriterion();
+ SMESH::Filter_var GetFilter() const;
+ void SetFilter(SMESH::Filter_var filter, int type);
+ void UnRegisterFilters();
+
signals:
void Accepted();
+protected slots:
+ virtual void reject();
+
private slots:
void onOk();
bool onApply();
- void onClose();
void onHelp();
void onDeactivate();
void onSelectionDone();
void onCriterionChanged( const int, const int );
+ void onThresholdChanged( const int, const int );
void onCurrentChanged( int, int );
private:
void construct( const QList<int>& );
- void closeEvent( QCloseEvent* );
void enterEvent( QEvent* );
void keyPressEvent( QKeyEvent* );
LightApp_SelectionMgr* mySelectionMgr;
SVTK_Selector* mySelector;
SMESH::SMESH_Mesh_var myMesh;
+ bool myInitSourceWgOnApply;
+ bool myInsertEnabled;
+ bool myDiffSourcesEnabled;
QWidget* mySourceWg;
SALOME_DataMapOfIOMapOfInteger myIObjects;
QMap< int, int > myApplyToState;
QString myHelpFileName;
+
+ bool myToRestoreSelMode;
+ int mySelModeToRestore;
+ void restoreSelMode();
};
#endif // SMESHGUI_FILTERDLG_H