typeIds.append( SMDSEntity_Quad_Quadrangle );
typeIds.append( SMDSEntity_BiQuad_Quadrangle );
typeIds.append( SMDSEntity_Polygon );
- //typeIds.append( SMDSEntity_Quad_Polygon );
+ typeIds.append( SMDSEntity_Quad_Polygon );
break;
case SMESH::VOLUME:
typeIds.append( SMDSEntity_Tetra );
//=======================================================================
void SMESHGUI_FilterDlg::Init (const QList<int>& theTypes, const bool setInViewer)
{
+ if ( theTypes.empty() )
+ {
+ Init( SMESH::ALL, setInViewer );
+ return;
+ }
mySourceWg = 0;
myTypes = theTypes;
myMesh = SMESH::SMESH_Mesh::_nil();