-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESHGUI_Filter : Filters for VTK viewer
// File : SMESHGUI_Filter.cxx
// Author : Sergey LITONIN, Open CASCADE S.A.S.
IMPLEMENT_STANDARD_HANDLE(SMESHGUI_VolumesFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_VolumesFilter, SMESHGUI_Filter)
+IMPLEMENT_STANDARD_HANDLE(SMESHGUI_VolumeShapeFilter, SMESHGUI_Filter)
+IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_VolumeShapeFilter, SMESHGUI_Filter)
+
/*
Class : SMESHGUI_PredicateFilter
Description : Selection filter for VTK viewer. This class aggregate object
if ( myActor == 0 || myPred->_is_nil() )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
//=======================================================================
bool SMESHGUI_VolumesFilter::IsValid( const int theCellId ) const
{
- if ( myActor == 0 )
+ if ( myActor == 0 || theCellId < 1 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
{
return false;
}
+
+
+/*
+ Class : SMESHGUI_VolumeShapeFilter
+ Description : Verify whether selected cell is a volume of a certain shape
+*/
+
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::SMESHGUI_VolumeShapeFilter
+// Purpose : Constructor
+//=======================================================================
+SMESHGUI_VolumeShapeFilter::SMESHGUI_VolumeShapeFilter(const SMDSAbs_GeometryType shape)
+ : SMESHGUI_Filter(), myGeometryType( shape )
+{
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::IsValid
+// Purpose : Verify whether selected cell is a volume of a certain shape
+//=======================================================================
+bool SMESHGUI_VolumeShapeFilter::IsValid( const int theCellId ) const
+{
+ if ( myActor == 0 || theCellId < 1 )
+ return false;
+
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
+ return false;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
+
+ return anElem && anElem->GetGeomType() == myGeometryType;
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::IsValid
+// Purpose : Verify whether selected cell is volume
+//=======================================================================
+bool SMESHGUI_VolumeShapeFilter::IsObjValid( const int theObjId ) const
+{
+ if ( myActor == 0 )
+ return false;
+
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
+ return false;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
+
+ return anElem && anElem->GetGeomType() == myGeometryType;
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::GetId
+// Purpose : Get ID of the filter. Must return value from SMESHGUI_FilterType
+// enumeration. All filters must have different ids
+//=======================================================================
+int SMESHGUI_VolumeShapeFilter::GetId() const
+{
+ return GetId( myGeometryType );
+}
+
+//=======================================================================
+//function : GetId
+//purpose : Compose filter ID basing on
+//=======================================================================
+
+int SMESHGUI_VolumeShapeFilter::GetId( SMDSAbs_GeometryType shape )
+{
+ return SMESH::FirstGeometryTypeFilter + shape;
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::IsNodeFilter
+// Purpose : Returns true if filter is intended for nodes
+//=======================================================================
+bool SMESHGUI_VolumeShapeFilter::IsNodeFilter() const
+{
+ return false;
+}