-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include <SMDS_Mesh.hxx>
#include <SMDSAbs_ElementType.hxx>
-IMPLEMENT_STANDARD_HANDLE(SMESHGUI_Filter, VTKViewer_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_Filter, VTKViewer_Filter)
-
-IMPLEMENT_STANDARD_HANDLE(SMESHGUI_PredicateFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_PredicateFilter, SMESHGUI_Filter)
-
-IMPLEMENT_STANDARD_HANDLE(SMESHGUI_QuadrangleFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_QuadrangleFilter, SMESHGUI_Filter)
-
-IMPLEMENT_STANDARD_HANDLE(SMESHGUI_TriangleFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_TriangleFilter, SMESHGUI_Filter)
-
-IMPLEMENT_STANDARD_HANDLE(SMESHGUI_FacesFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_FacesFilter, SMESHGUI_Filter)
-
-IMPLEMENT_STANDARD_HANDLE(SMESHGUI_VolumesFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_VolumesFilter, SMESHGUI_Filter)
+IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_VolumeShapeFilter, SMESHGUI_Filter)
/*
Class : SMESHGUI_PredicateFilter
/*
Class : SMESHGUI_QuadrangleFilter
- Description : Verify whether selected cell is quadranle
+ Description : Verify whether selected cell is quadrangle
*/
//=======================================================================
//=======================================================================
// name : SMESHGUI_QuadrangleFilter::IsValid
-// Purpose : Verify whether selected cell is quadranle
+// Purpose : Verify whether selected cell is quadrangle
//=======================================================================
bool SMESHGUI_QuadrangleFilter::IsValid( const int theCellId ) const
{
//=======================================================================
// name : SMESHGUI_QuadrangleFilter::IsValid
-// Purpose : Verify whether selected cell is quadranle
+// Purpose : Verify whether selected cell is quadrangle
//=======================================================================
bool SMESHGUI_QuadrangleFilter::IsObjValid( const int theObjId ) const
{
{
return false;
}
+
+
+/*
+ Class : SMESHGUI_VolumeShapeFilter
+ Description : Verify whether selected cell is a volume of a certain shape
+*/
+
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::SMESHGUI_VolumeShapeFilter
+// Purpose : Constructor
+//=======================================================================
+SMESHGUI_VolumeShapeFilter::SMESHGUI_VolumeShapeFilter(const SMDSAbs_GeometryType shape)
+ : SMESHGUI_Filter(), myGeometryType( shape )
+{
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::IsValid
+// Purpose : Verify whether selected cell is a volume of a certain shape
+//=======================================================================
+bool SMESHGUI_VolumeShapeFilter::IsValid( const int theCellId ) const
+{
+ if ( myActor == 0 || theCellId < 1 )
+ return false;
+
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
+ return false;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
+
+ return anElem && anElem->GetGeomType() == myGeometryType;
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::IsValid
+// Purpose : Verify whether selected cell is volume
+//=======================================================================
+bool SMESHGUI_VolumeShapeFilter::IsObjValid( const int theObjId ) const
+{
+ if ( myActor == 0 )
+ return false;
+
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
+ return false;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
+
+ return anElem && anElem->GetGeomType() == myGeometryType;
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::GetId
+// Purpose : Get ID of the filter. Must return value from SMESHGUI_FilterType
+// enumeration. All filters must have different ids
+//=======================================================================
+int SMESHGUI_VolumeShapeFilter::GetId() const
+{
+ return GetId( myGeometryType );
+}
+
+//=======================================================================
+//function : GetId
+//purpose : Compose filter ID basing on
+//=======================================================================
+
+int SMESHGUI_VolumeShapeFilter::GetId( SMDSAbs_GeometryType shape )
+{
+ return SMESH::FirstGeometryTypeFilter + shape;
+}
+
+//=======================================================================
+// name : SMESHGUI_VolumeShapeFilter::IsNodeFilter
+// Purpose : Returns true if filter is intended for nodes
+//=======================================================================
+bool SMESHGUI_VolumeShapeFilter::IsNodeFilter() const
+{
+ return false;
+}