-// SMESHGUI_PredicateFilter : Filters for VTK viewer
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-//
-//
-// File : SMESHGUI_Filter.cxx
-// Author : Sergey LITONIN
-// Module : SMESH
+// SMESHGUI_Filter : Filters for VTK viewer
+// File : SMESHGUI_Filter.cxx
+// Author : Sergey LITONIN, Open CASCADE S.A.S.
+// SMESH includes
+//
#include "SMESHGUI_Filter.h"
-#include "SMESHGUI_Utils.h"
-#include "SMDS_Mesh.hxx"
-#include "SMDS_MeshElement.hxx"
-#include "SMDSAbs_ElementType.hxx"
-#include <vtkCell.h>
+#include "SMESHGUI_Utils.h"
-#include <gp_Vec.hxx>
-#include <Precision.hxx>
-#include "SMESH_Actor.h"
-#include "SMESHGUI.h"
+#include <SMESH_Actor.h>
+#include <SMDS_Mesh.hxx>
+#include <SMDSAbs_ElementType.hxx>
IMPLEMENT_STANDARD_HANDLE(SMESHGUI_Filter, VTKViewer_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_Filter, VTKViewer_Filter)
IMPLEMENT_STANDARD_HANDLE(SMESHGUI_TriangleFilter, SMESHGUI_Filter)
IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_TriangleFilter, SMESHGUI_Filter)
+IMPLEMENT_STANDARD_HANDLE(SMESHGUI_FacesFilter, SMESHGUI_Filter)
+IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_FacesFilter, SMESHGUI_Filter)
+
+IMPLEMENT_STANDARD_HANDLE(SMESHGUI_VolumesFilter, SMESHGUI_Filter)
+IMPLEMENT_STANDARD_RTTIEXT(SMESHGUI_VolumesFilter, SMESHGUI_Filter)
+
/*
Class : SMESHGUI_PredicateFilter
Description : Selection filter for VTK viewer. This class aggregate object
if ( myActor == 0 || myPred->_is_nil() )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast<SMESH_Actor*>( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
-
+
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
- SMESH::ElementType anElemType = myPred->GetElementType();
- int aMeshId = anElemType == SMESH::NODE ? anActor->GetNodeObjId( theCellId )
- : anActor->GetElemObjId( theCellId );
+ SMDSAbs_ElementType anElemType = (SMDSAbs_ElementType)myPred->GetElementType();
+ int aMeshId = anElemType == SMDSAbs_Node ? anActor->GetNodeObjId( theCellId )
+ : anActor->GetElemObjId( theCellId );
// if type of element != type of predicate return true because
// this predicate is not intended for filtering sush elements
- const SMDS_MeshElement* anElem = anElemType == SMESH::NODE ? aMesh->FindNode( aMeshId )
- : aMesh->FindElement( aMeshId );
- if ( anElem != 0 && anElem->GetType() != (SMDSAbs_ElementType)myPred->GetElementType() )
- return true;
+ const SMDS_MeshElement* anElem = anElemType == SMDSAbs_Node ? aMesh->FindNode( aMeshId )
+ : aMesh->FindElement( aMeshId );
+ // here we guess that predicate element type can not be All in case of node selection
+ if ( !anElem || (anElemType != SMDSAbs_All && anElem->GetType() != anElemType) )
+ return false;
return myPred->IsSatisfy( aMeshId );
}
if ( myActor == 0 || myPred->_is_nil() )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
-
+
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
- SMESH::ElementType anElemType = myPred->GetElementType();
-
+ SMDSAbs_ElementType anElemType = (SMDSAbs_ElementType)myPred->GetElementType();
+
// if type of element != type of predicate return true because
// this predicate is not intended for filtering sush elements
- const SMDS_MeshElement* anElem = anElemType == SMESH::NODE ? aMesh->FindNode( theObjId )
- : aMesh->FindElement( theObjId );
- if ( anElem != 0 && anElem->GetType() != (SMDSAbs_ElementType)myPred->GetElementType() )
- return true;
+ const SMDS_MeshElement* anElem = anElemType == SMDSAbs_Node ? aMesh->FindNode( theObjId )
+ : aMesh->FindElement( theObjId );
+ // here we guess that predicate element type can not be All in case of node selection
+ if ( !anElem || (anElemType != SMDSAbs_All && anElem->GetType() != anElemType) )
+ return false;
return myPred->IsSatisfy( theObjId );
}
//=======================================================================
bool SMESHGUI_PredicateFilter::IsNodeFilter() const
{
- return GetId() == SMESHGUI_NodeFilter;
+ return GetId() == SMESH::NodeFilter;
}
//=======================================================================
if ( myActor != 0 && !myPred->_is_nil() )
{
- Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
+ SALOME_Actor* sActor = dynamic_cast<SALOME_Actor*>( myActor );
+ Handle(SALOME_InteractiveObject) anIO;
+ if( sActor )
+ anIO = sActor->getIO();
if ( !anIO.IsNull() )
{
SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(anIO);
//=======================================================================
int SMESHGUI_PredicateFilter::GetId() const
{
- if ( myPred->GetElementType() == SMESH::NODE ) return SMESHGUI_NodeFilter;
- else if ( myPred->GetElementType() == SMESH::EDGE ) return SMESHGUI_EdgeFilter;
- else if ( myPred->GetElementType() == SMESH::FACE ) return SMESHGUI_FaceFilter;
- else if ( myPred->GetElementType() == SMESH::VOLUME ) return SMESHGUI_VolumeFilter;
- else if ( myPred->GetElementType() == SMESH::ALL ) return SMESHGUI_AllElementsFilter;
- else return SMESHGUI_UnknownFilter;
+ if ( myPred->GetElementType() == SMESH::NODE ) return SMESH::NodeFilter;
+ else if ( myPred->GetElementType() == SMESH::EDGE ) return SMESH::EdgeFilter;
+ else if ( myPred->GetElementType() == SMESH::FACE ) return SMESH::FaceFilter;
+ else if ( myPred->GetElementType() == SMESH::VOLUME ) return SMESH::VolumeFilter;
+ else if ( myPred->GetElementType() == SMESH::ALL ) return SMESH::AllElementsFilter;
+ else return SMESH::UnknownFilter;
}
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
-
+
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
-
- return anElem != 0 ? anElem->GetType() != SMDSAbs_Face || anElem->NbNodes() == 4 : false;
+
+ return anElem && anElem->GetType() == SMDSAbs_Face &&
+ ( anElem->NbNodes() == ( anElem->IsQuadratic() ? 8 : 4 ));
}
//=======================================================================
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
-
+
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
- return anElem != 0 ? anElem->GetType() != SMDSAbs_Face || anElem->NbNodes() == 4 : false;
+ return anElem && anElem->GetType() == SMDSAbs_Face &&
+ ( anElem->NbNodes() == ( anElem->IsQuadratic() ? 8 : 4 ));
}
//=======================================================================
//=======================================================================
int SMESHGUI_QuadrangleFilter::GetId() const
{
- return SMESHGUI_QuadFilter;
+ return SMESH::QuadFilter;
}
//=======================================================================
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
-
+
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
- return anElem != 0 ? anElem->GetType() != SMDSAbs_Face || anElem->NbNodes() == 3 : false;
+ return anElem && anElem->GetType() == SMDSAbs_Face &&
+ ( anElem->NbNodes() == ( anElem->IsQuadratic() ? 6 : 3 ));
}
//=======================================================================
if ( myActor == 0 )
return false;
- SMESH_Actor* anActor = ( SMESH_Actor* )myActor;
- if ( anActor->GetObject() == 0 )
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
return false;
-
+
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
- return anElem != 0 ? anElem->GetType() != SMDSAbs_Face || anElem->NbNodes() == 3 : false;
+ return anElem && anElem->GetType() == SMDSAbs_Face &&
+ ( anElem->NbNodes() == ( anElem->IsQuadratic() ? 6 : 3 ));
}
//=======================================================================
//=======================================================================
int SMESHGUI_TriangleFilter::GetId() const
{
- return SMESHGUI_TriaFilter;
+ return SMESH::TriaFilter;
}
//=======================================================================
return false;
}
+/*
+ Class : SMESHGUI_FacesFilter
+ Description : Verify whether selected cell is any face
+*/
+
+
+//=======================================================================
+// name : SMESHGUI_FacesFilter::SMESHGUI_FacesFilter
+// Purpose : Constructor
+//=======================================================================
+SMESHGUI_FacesFilter::SMESHGUI_FacesFilter()
+: SMESHGUI_Filter()
+{
+}
+
+SMESHGUI_FacesFilter::~SMESHGUI_FacesFilter()
+{
+}
+
+//=======================================================================
+// name : SMESHGUI_FacesFilter::IsValid
+// Purpose : Verify whether selected cell is face
+//=======================================================================
+bool SMESHGUI_FacesFilter::IsValid( const int theCellId ) const
+{
+ if ( myActor == 0 )
+ return false;
+
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
+ return false;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
+
+ return anElem && anElem->GetType() == SMDSAbs_Face;
+}
+
+//=======================================================================
+// name : SMESHGUI_FacesFilter::IsValid
+// Purpose : Verify whether selected cell is face
+//=======================================================================
+bool SMESHGUI_FacesFilter::IsObjValid( const int theObjId ) const
+{
+ if ( myActor == 0 )
+ return false;
+
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
+ return false;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
+
+ return anElem && anElem->GetType() == SMDSAbs_Face;
+}
+
+//=======================================================================
+// name : SMESHGUI_FacesFilter::GetId
+// Purpose : Get ID of the filter. Must return value from SMESHGUI_FilterType
+// enumeration. All filters must have different ids
+//=======================================================================
+int SMESHGUI_FacesFilter::GetId() const
+{
+ return SMESH::FaceFilter;
+}
+
+//=======================================================================
+// name : SMESHGUI_FacesFilter::IsNodeFilter
+// Purpose : Returns true if filter is intended for nodes
+//=======================================================================
+bool SMESHGUI_FacesFilter::IsNodeFilter() const
+{
+ return false;
+}
+
+/*
+ Class : SMESHGUI_VolumesFilter
+ Description : Verify whether selected cell is any volume
+*/
+//=======================================================================
+// name : SMESHGUI_VolumesFilter::SMESHGUI_VolumesFilter
+// Purpose : Constructor
+//=======================================================================
+SMESHGUI_VolumesFilter::SMESHGUI_VolumesFilter()
+: SMESHGUI_Filter()
+{
+}
+SMESHGUI_VolumesFilter::~SMESHGUI_VolumesFilter()
+{
+}
+//=======================================================================
+// name : SMESHGUI_VolumesFilter::IsValid
+// Purpose : Verify whether selected cell is volume
+//=======================================================================
+bool SMESHGUI_VolumesFilter::IsValid( const int theCellId ) const
+{
+ if ( myActor == 0 || theCellId < 1 )
+ return false;
+
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
+ return false;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( anActor->GetElemObjId( theCellId ) );
+
+ return anElem && anElem->GetType() == SMDSAbs_Volume;
+}
+//=======================================================================
+// name : SMESHGUI_VolumesFilter::IsValid
+// Purpose : Verify whether selected cell is volume
+//=======================================================================
+bool SMESHGUI_VolumesFilter::IsObjValid( const int theObjId ) const
+{
+ if ( myActor == 0 )
+ return false;
+
+ SMESH_Actor* anActor = dynamic_cast< SMESH_Actor* >( myActor );
+ if ( !anActor || anActor->GetObject() == 0 )
+ return false;
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* anElem = aMesh->FindElement( theObjId );
+ return anElem && anElem->GetType() == SMDSAbs_Volume;
+}
+//=======================================================================
+// name : SMESHGUI_VolumesFilter::GetId
+// Purpose : Get ID of the filter. Must return value from SMESHGUI_FilterType
+// enumeration. All filters must have different ids
+//=======================================================================
+int SMESHGUI_VolumesFilter::GetId() const
+{
+ return SMESH::VolumeFilter;
+}
+//=======================================================================
+// name : SMESHGUI_VolumesFilter::IsNodeFilter
+// Purpose : Returns true if filter is intended for nodes
+//=======================================================================
+bool SMESHGUI_VolumesFilter::IsNodeFilter() const
+{
+ return false;
+}