// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
#ifndef DIALOGBOX_EXTRUSION_H
#define DIALOGBOX_EXTRUSION_H
-#include "SalomeApp_SelectionMgr.h"
+#include "SMESH_SMESHGUI.hxx"
+
+#include "LightApp_SelectionMgr.h"
#include "SUIT_SelectionFilter.h"
+#include "Handle_SALOME_InteractiveObject.hxx"
// QT Includes
#include <qdialog.h>
// class : SMESHGUI_ExtrusionDlg
// purpose :
//=================================================================================
-class SMESHGUI_ExtrusionDlg : public QDialog
+class SMESHGUI_EXPORT SMESHGUI_ExtrusionDlg : public QDialog
{
Q_OBJECT
private:
void Init (bool ResetControls = true);
void enterEvent (QEvent*); /* mouse enter the QWidget */
+ void keyPressEvent(QKeyEvent*);
int GetConstructorId();
//void closeEvent (QCloseEvent*);
//void hideEvent (QHideEvent*); /* ESC key */
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
- SalomeApp_SelectionMgr* mySelectionMgr; /* User shape selection */
+ LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
QLineEdit* myEditCurrentArgument; /* Current LineEdit */
- QString myElementsId;
+ //QString myElementsId;
int myNbOkElements; /* to check when elements are defined */
- SVTK_ViewWindow* myViewWindow;
SVTK_Selector* mySelector;
bool myBusy;
SMESH::SMESH_Mesh_var myMesh;
+ SMESH::long_array_var myElementsId;
SMESH_Actor* myActor;
+ Handle(SALOME_InteractiveObject) myIO;
SUIT_SelectionFilter* myMeshOrSubMeshOrGroupFilter;
// widgets
SMESHGUI_SpinBox* SpinBox_Dz;
QLabel* TextLabelNbSteps;
QSpinBox* SpinBox_NbSteps;
+ QCheckBox* MakeGroupsCheck;
QGroupBox* GroupButtons;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QPushButton* buttonApply;
+ QPushButton* buttonHelp;
+
+ QString myHelpFileName;
private slots:
void ConstructorsClicked (int);
+ void CheckIsEnable();
void ClickOnOk();
bool ClickOnApply();
void ClickOnCancel();
+ void ClickOnHelp();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void DeactivateActiveDialog();