-// SMESH SMESHGUI : GUI for SMESH component
+// SMESH SMESHGUI : GUI for SMESH component
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// File : SMESHGUI_ExtrusionDlg.cxx
+// Author : Michael ZORIN, Open CASCADE S.A.S.
//
-// File : SMESHGUI_ExtrusionDlg.cxx
-// Author : Michael ZORIN
-// Module : SMESH
-// $Header:
+// SMESH includes
#include "SMESHGUI_ExtrusionDlg.h"
+
#include "SMESHGUI.h"
-#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h"
-#include "SMESH_Actor.h"
-#include "SMESH_TypeFilter.hxx"
-#include "SMDS_Mesh.hxx"
-
-#include "QAD_Application.h"
-#include "QAD_Desktop.h"
-#include "QAD_MessageBox.h"
-#include "utilities.h"
-
-// QT Includes
-#include <qapplication.h>
-#include <qbuttongroup.h>
-#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qradiobutton.h>
-#include <qcheckbox.h>
-#include <qlayout.h>
-#include <qspinbox.h>
-#include <qvalidator.h>
-#include <qpixmap.h>
-
-// IDL Headers
-#include "SALOMEconfig.h"
+
+#include <SMESH_Actor.h>
+#include <SMESH_TypeFilter.hxx>
+#include <SMESH_LogicalFilter.hxx>
+
+#include <SMDS_Mesh.hxx>
+
+// SALOME GUI includes
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_Desktop.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_Session.h>
+#include <SUIT_OverrideCursor.h>
+
+#include <LightApp_Application.h>
+#include <LightApp_SelectionMgr.h>
+
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
+
+// OCCT includes
+#include <TColStd_MapOfInteger.hxx>
+#include <TColStd_IndexedMapOfInteger.hxx>
+
+// Qt includes
+#include <QApplication>
+#include <QButtonGroup>
+#include <QGroupBox>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QRadioButton>
+#include <QCheckBox>
+#include <QSpinBox>
+#include <QHBoxLayout>
+#include <QVBoxLayout>
+#include <QGridLayout>
+#include <QKeyEvent>
+
+// IDL includes
+#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Group)
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
-using namespace std;
+#define SPACING 6
+#define MARGIN 11
//=================================================================================
-// class : SMESHGUI_ExtrusionDlg()
-// purpose :
+// function : SMESHGUI_ExtrusionDlg()
+// purpose : constructor
//=================================================================================
-SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg( QWidget* parent, const char* name, SALOME_Selection* Sel,
- bool modal, WFlags fl )
- : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
- Qt::WDestructiveClose)
+SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
+ : QDialog( SMESH::GetDesktop( theModule ) ),
+ mySMESHGUI( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
- QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_EDGE")));
- QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_TRIANGLE")));
- QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
-
- if ( !name )
- setName( "SMESHGUI_ExtrusionDlg" );
- resize( 303, 185 );
- setCaption( tr( "EXTRUSION_ALONG_LINE" ) );
- setSizeGripEnabled( TRUE );
- SMESHGUI_ExtrusionDlgLayout = new QGridLayout( this );
- SMESHGUI_ExtrusionDlgLayout->setSpacing( 6 );
- SMESHGUI_ExtrusionDlgLayout->setMargin( 11 );
+ QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
+ QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
+ QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
+
+ setModal( false );
+ setAttribute( Qt::WA_DeleteOnClose, true );
+ setWindowTitle(tr("EXTRUSION_ALONG_LINE"));
+ setSizeGripEnabled(true);
+
+ QVBoxLayout* SMESHGUI_ExtrusionDlgLayout = new QVBoxLayout(this);
+ SMESHGUI_ExtrusionDlgLayout->setSpacing(SPACING);
+ SMESHGUI_ExtrusionDlgLayout->setMargin(MARGIN);
/***************************************************************/
- GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
- GroupConstructors->setTitle( tr( "SMESH_EXTRUSION" ) );
- GroupConstructors->setExclusive( TRUE );
- GroupConstructors->setColumnLayout(0, Qt::Vertical );
- GroupConstructors->layout()->setSpacing( 0 );
- GroupConstructors->layout()->setMargin( 0 );
- GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
- GroupConstructorsLayout->setAlignment( Qt::AlignTop );
- GroupConstructorsLayout->setSpacing( 6 );
- GroupConstructorsLayout->setMargin( 11 );
- RadioButton1= new QRadioButton( GroupConstructors, "RadioButton1" );
- RadioButton1->setText( tr( "" ) );
- RadioButton1->setPixmap( image0 );
- GroupConstructorsLayout->addWidget( RadioButton1, 0, 0 );
- RadioButton2= new QRadioButton( GroupConstructors, "RadioButton2" );
- RadioButton2->setText( tr( "" ) );
- RadioButton2->setPixmap( image1 );
- GroupConstructorsLayout->addWidget( RadioButton2, 0, 2 );
- SMESHGUI_ExtrusionDlgLayout->addWidget( GroupConstructors, 0, 0 );
-
+ ConstructorsBox = new QGroupBox(tr("SMESH_EXTRUSION"), this);
+ GroupConstructors = new QButtonGroup(this);
+ QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
+ ConstructorsBoxLayout->setSpacing(SPACING);
+ ConstructorsBoxLayout->setMargin(MARGIN);
+
+ RadioButton1= new QRadioButton(ConstructorsBox);
+ RadioButton1->setIcon(image0);
+ RadioButton2= new QRadioButton(ConstructorsBox);
+ RadioButton2->setIcon(image1);
+
+ ConstructorsBoxLayout->addWidget(RadioButton1);
+ ConstructorsBoxLayout->addWidget(RadioButton2);
+
+ GroupConstructors->addButton(RadioButton1, 0);
+ GroupConstructors->addButton(RadioButton2, 1);
+
/***************************************************************/
- GroupButtons = new QGroupBox( this, "GroupButtons" );
- GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
- GroupButtons->setTitle( tr( "" ) );
- GroupButtons->setColumnLayout(0, Qt::Vertical );
- GroupButtons->layout()->setSpacing( 0 );
- GroupButtons->layout()->setMargin( 0 );
- GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
- GroupButtonsLayout->setAlignment( Qt::AlignTop );
- GroupButtonsLayout->setSpacing( 6 );
- GroupButtonsLayout->setMargin( 11 );
- buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
- buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
- buttonCancel->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
- buttonApply = new QPushButton( GroupButtons, "buttonApply" );
- buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
- buttonApply->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
- QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupButtonsLayout->addItem( spacer_9, 0, 2 );
- buttonOk = new QPushButton( GroupButtons, "buttonOk" );
- buttonOk->setText( tr( "SMESH_BUT_OK" ) );
- buttonOk->setAutoDefault( TRUE );
- buttonOk->setDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
- SMESHGUI_ExtrusionDlgLayout->addWidget( GroupButtons, 2, 0 );
+ GroupButtons = new QGroupBox(this);
+ QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
+ GroupButtonsLayout->setSpacing(SPACING);
+ GroupButtonsLayout->setMargin(MARGIN);
+
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
+ buttonOk->setAutoDefault(true);
+ buttonOk->setDefault(true);
+ buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
+ buttonApply->setAutoDefault(true);
+ buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
+ buttonCancel->setAutoDefault(true);
+ buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
+ buttonHelp->setAutoDefault(true);
+
+ GroupButtonsLayout->addWidget(buttonOk);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addWidget(buttonApply);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addStretch();
+ GroupButtonsLayout->addWidget(buttonCancel);
+ GroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
- GroupArguments = new QGroupBox( this, "GroupArguments" );
- GroupArguments->setTitle( tr( "EXTRUSION_1D" ) );
- GroupArguments->setColumnLayout(0, Qt::Vertical );
- GroupArguments->layout()->setSpacing( 0 );
- GroupArguments->layout()->setMargin( 0 );
- GroupArgumentsLayout = new QGridLayout( GroupArguments->layout());
- GroupArgumentsLayout->setAlignment( Qt::AlignTop );
- GroupArgumentsLayout->setSpacing( 6 );
- GroupArgumentsLayout->setMargin( 11 );
+ GroupArguments = new QGroupBox(tr("EXTRUSION_1D"), this);
+ QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
+ GroupArgumentsLayout->setSpacing(SPACING);
+ GroupArgumentsLayout->setMargin(MARGIN);
+
+ myIdValidator = new SMESHGUI_IdValidator(this);
// Controls for elements selection
- TextLabelElements = new QLabel( GroupArguments, "TextLabelElements" );
- TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
- TextLabelElements->setFixedWidth(74);
- GroupArgumentsLayout->addWidget( TextLabelElements, 0, 0 );
-
- SelectElementsButton = new QPushButton( GroupArguments, "SelectElementsButton" );
- SelectElementsButton->setText( tr( "" ) );
- SelectElementsButton->setPixmap( image2 );
- SelectElementsButton->setToggleButton( FALSE );
- GroupArgumentsLayout->addWidget( SelectElementsButton, 0, 1 );
-
- LineEditElements = new QLineEdit( GroupArguments, "LineEditElements" );
- LineEditElements->setValidator( new SMESHGUI_IdValidator( this, "validator" ));
- GroupArgumentsLayout->addMultiCellWidget( LineEditElements, 0, 0, 2, 7 );
+ TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
+
+ SelectElementsButton = new QPushButton(GroupArguments);
+ SelectElementsButton->setIcon(image2);
+
+ LineEditElements = new QLineEdit(GroupArguments);
+ LineEditElements->setValidator(myIdValidator);
// Control for the whole mesh selection
- CheckBoxMesh = new QCheckBox( GroupArguments, "CheckBoxMesh" );
- CheckBoxMesh->setText( tr( "SMESH_SELECT_WHOLE_MESH" ) );
- GroupArgumentsLayout->addMultiCellWidget( CheckBoxMesh, 1, 1, 0, 7 );
+ CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
// Controls for vector selection
- TextLabelVector = new QLabel( GroupArguments, "TextLabelVector" );
- TextLabelVector->setText( tr( "SMESH_VECTOR" ) );
- GroupArgumentsLayout->addWidget( TextLabelVector, 2, 0 );
-
- TextLabelDx = new QLabel( GroupArguments, "TextLabelDx" );
- TextLabelDx->setText( tr( "SMESH_DX" ) );
- GroupArgumentsLayout->addWidget( TextLabelDx, 2, 2 );
+ TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupArguments);
- SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dx");
- GroupArgumentsLayout->addWidget( SpinBox_Dx, 2, 3 );
+ TextLabelDx = new QLabel(tr("SMESH_DX"), GroupArguments);
+ SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments);
- TextLabelDy = new QLabel( GroupArguments, "TextLabelDy" );
- TextLabelDy->setText( tr( "SMESH_DY" ) );
- GroupArgumentsLayout->addWidget( TextLabelDy, 2, 4 );
+ TextLabelDy = new QLabel(tr("SMESH_DY"), GroupArguments);
+ SpinBox_Dy = new SMESHGUI_SpinBox(GroupArguments);
- SpinBox_Dy = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dy");
- GroupArgumentsLayout->addWidget( SpinBox_Dy, 2, 5 );
+ TextLabelDz = new QLabel(tr("SMESH_DZ"), GroupArguments);
+ SpinBox_Dz = new SMESHGUI_SpinBox(GroupArguments);
- TextLabelDz = new QLabel( GroupArguments, "TextLabelDz" );
- TextLabelDz->setText( tr( "SMESH_DZ" ) );
- GroupArgumentsLayout->addWidget( TextLabelDz, 2, 6 );
-
- SpinBox_Dz = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dz");
- GroupArgumentsLayout->addWidget( SpinBox_Dz, 2, 7 );
-
// Controls for nb. steps defining
- TextLabelNbSteps = new QLabel( GroupArguments, "TextLabelNbSteps" );
- TextLabelNbSteps->setText( tr( "SMESH_NUMBEROFSTEPS" ) );
- GroupArgumentsLayout->addMultiCellWidget( TextLabelNbSteps, 3, 3, 0, 1 );
+ TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupArguments);
+ SpinBox_NbSteps = new QSpinBox(GroupArguments);
+
+ // CheckBox for groups generation
+ MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
+
+ GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
+ GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
+ GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 6);
+ GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
+ GroupArgumentsLayout->addWidget(TextLabelVector, 2, 0);
+ GroupArgumentsLayout->addWidget(TextLabelDx, 2, 2);
+ GroupArgumentsLayout->addWidget(SpinBox_Dx, 2, 3);
+ GroupArgumentsLayout->addWidget(TextLabelDy, 2, 4);
+ GroupArgumentsLayout->addWidget(SpinBox_Dy, 2, 5);
+ GroupArgumentsLayout->addWidget(TextLabelDz, 2, 6);
+ GroupArgumentsLayout->addWidget(SpinBox_Dz, 2, 7);
+ GroupArgumentsLayout->addWidget(TextLabelNbSteps, 3, 0);
+ GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 3, 2, 1, 6);
+ GroupArgumentsLayout->addWidget(MakeGroupsCheck, 4, 0, 1, 8);
+
+ /***************************************************************/
+ SMESHGUI_ExtrusionDlgLayout->addWidget(ConstructorsBox);
+ SMESHGUI_ExtrusionDlgLayout->addWidget(GroupArguments);
+ SMESHGUI_ExtrusionDlgLayout->addWidget(GroupButtons);
- SpinBox_NbSteps = new QSpinBox(GroupArguments, "SpinBox_NbSteps");
- GroupArgumentsLayout->addMultiCellWidget( SpinBox_NbSteps, 3, 3, 2, 7 );
-
- SMESHGUI_ExtrusionDlgLayout->addWidget( GroupArguments, 1, 0 );
-
/* Initialisations */
- SpinBox_Dx->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_Dy->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_Dz->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
-
- QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps);
- SpinBox_NbSteps->setValidator(anIntValidator);
- SpinBox_NbSteps->setRange( 1, 999999 );
-
- GroupArguments->show();
- RadioButton1->setChecked( TRUE );
- mySelection = Sel;
-
- mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
- mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
-
- // Costruction of the logical filter
- SMESH_ListOfFilter aListOfFilters;
- Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
- if ( !aMeshOrSubMeshFilter.IsNull() )
- aListOfFilters.Append( aMeshOrSubMeshFilter );
- Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
- if ( !aSmeshGroupFilter.IsNull() )
- aListOfFilters.Append( aSmeshGroupFilter );
-
- myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR );
-
+ SpinBox_Dx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ SpinBox_Dy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ SpinBox_Dz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+
+ SpinBox_NbSteps->setRange(1, 999999);
+
+ RadioButton1->setChecked(true);
+ MakeGroupsCheck->setChecked(true);
+
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
+
+ mySMESHGUI->SetActiveDialogBox(this);
+
+ // Costruction of the logical filter for the elements: mesh/sub-mesh/group
+ SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
+ SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
+
+ QList<SUIT_SelectionFilter*> aListOfFilters;
+ if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
+ if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
+
+ myMeshOrSubMeshOrGroupFilter =
+ new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
+
+ myHelpFileName = "extrusion_page.html";
+
Init();
- /* signals and slots connections */
- connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
- connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
- connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
- connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
-
- connect( SelectElementsButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
- connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
+
+ /***************************************************************/
+ // signals and slots connections
+ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
+ connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+ connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
+
+ // to update state of the Ok & Apply buttons
+ connect(SpinBox_Dx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
+ connect(SpinBox_Dy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
+ connect(SpinBox_Dz, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
+
+ connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
+ connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
- connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
- connect( LineEditElements, SIGNAL( textChanged( const QString& )),
- SLOT( onTextChange( const QString& )));
- connect( CheckBoxMesh, SIGNAL( toggled( bool )),
- SLOT( onSelectMesh( bool )));
-
- /* Move widget on the botton right corner of main widget */
- int x, y ;
- mySMESHGUI->DefineDlgPosition( this, x, y ) ;
- this->move( x, y ) ;
- this->show() ; /* displays Dialog */
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
+ connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
+ connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ /***************************************************************/
+
ConstructorsClicked(0);
+ SelectionIntoArgument();
}
//=================================================================================
// function : ~SMESHGUI_ExtrusionDlg()
-// purpose : Destroys the object and frees any allocated resources
+// purpose : destructor
//=================================================================================
SMESHGUI_ExtrusionDlg::~SMESHGUI_ExtrusionDlg()
{
- // no need to delete child widgets, Qt does it all for us
}
-
//=================================================================================
// function : Init()
-// purpose :
+// purpose : initialization
//=================================================================================
-void SMESHGUI_ExtrusionDlg::Init( bool ResetControls )
+void SMESHGUI_ExtrusionDlg::Init (bool ResetControls)
{
- myBusy = false;
-
+ myBusy = false;
+
LineEditElements->clear();
- myElementsId = "";
- myNbOkElements = 0 ;
+ myNbOkElements = 0;
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
-
- myActor = 0;
+ myActor = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
-
- if( ResetControls )
- {
- SpinBox_NbSteps->setValue(1);
- SpinBox_Dx->SetValue(0);
- SpinBox_Dy->SetValue(0);
- SpinBox_Dz->SetValue(0);
-
- CheckBoxMesh->setChecked(false);
- onSelectMesh( false );
- }
+
+ if (ResetControls) {
+ SpinBox_NbSteps->setValue(1);
+ SpinBox_Dx->SetValue(0);
+ SpinBox_Dy->SetValue(0);
+ SpinBox_Dz->SetValue(0);
+
+ CheckBoxMesh->setChecked(false);
+ onSelectMesh(false);
+ }
+
+ CheckIsEnable();
}
+//=================================================================================
+// function : CheckIsEnable()
+// purpose : Check whether the Ok and Apply buttons should be enabled or not
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::CheckIsEnable()
+{
+ double aX = SpinBox_Dx->GetValue();
+ double aY = SpinBox_Dy->GetValue();
+ double aZ = SpinBox_Dz->GetValue();
+ double aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
+
+ bool anIsEnable = myNbOkElements > 0 && aModule > 1.0E-38;
+
+ buttonOk->setEnabled(anIsEnable);
+ buttonApply->setEnabled(anIsEnable);
+}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
-void SMESHGUI_ExtrusionDlg::ConstructorsClicked(int constructorId)
+void SMESHGUI_ExtrusionDlg::ConstructorsClicked (int constructorId)
{
- disconnect(mySelection, 0, this, 0);
-
- switch(constructorId)
- {
- case 0 :
- {
- GroupArguments->setTitle( tr( "EXTRUSION_1D" ) );
- if ( !CheckBoxMesh->isChecked() )
- QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
- break;
- }
- case 1 :
- {
- GroupArguments->setTitle( tr( "EXTRUSION_2D" ) );
- if ( !CheckBoxMesh->isChecked() )
- QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
- break;
- }
+ disconnect(mySelectionMgr, 0, this, 0);
+
+ switch (constructorId) {
+ case 0:
+ {
+ GroupArguments->setTitle(tr("EXTRUSION_1D"));
+ if (!CheckBoxMesh->isChecked())
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
+ }
+ break;
+ }
+ case 1:
+ {
+ GroupArguments->setTitle(tr("EXTRUSION_2D"));
+ if (!CheckBoxMesh->isChecked())
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
+ break;
}
+ }
myEditCurrentArgument = LineEditElements;
LineEditElements->setFocus();
-
+
if (CheckBoxMesh->isChecked())
onSelectMesh(true);
-
- connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
-}
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+}
//=================================================================================
// function : ClickOnApply()
-// purpose :
+// purpose : Called when user presses <Apply> button
//=================================================================================
-void SMESHGUI_ExtrusionDlg::ClickOnApply()
+bool SMESHGUI_ExtrusionDlg::ClickOnApply()
{
- if (mySMESHGUI->ActiveStudyLocked())
- return;
-
- if ( myNbOkElements)
- {
- QStringList aListElementsId = QStringList::split( " ", myElementsId, false);
-
- SMESH::long_array_var anElementsId = new SMESH::long_array;
-
- anElementsId->length( aListElementsId.count() );
- for ( int i = 0; i < aListElementsId.count(); i++ )
- anElementsId[i] = aListElementsId[i].toInt();
-
- SMESH::DirStruct aVector;
- aVector.PS.x = SpinBox_Dx->GetValue();
- aVector.PS.y = SpinBox_Dy->GetValue();
- aVector.PS.z = SpinBox_Dz->GetValue();
-
- long aNbSteps = (long)SpinBox_NbSteps->value();
-
- try
- {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- QApplication::setOverrideCursor(Qt::waitCursor);
- aMeshEditor->ExtrusionSweep(anElementsId.inout(), aVector, aNbSteps);
- QApplication::restoreOverrideCursor();
- }
- catch( ... )
- {
- }
-
- mySelection->ClearIObjects();
- SMESH::UpdateView();
- Init( false);
- ConstructorsClicked( GetConstructorId() );
+ if (mySMESHGUI->isActiveStudyLocked())
+ return false;
+
+ if (myNbOkElements) {
+
+ SMESH::DirStruct aVector;
+ aVector.PS.x = SpinBox_Dx->GetValue();
+ aVector.PS.y = SpinBox_Dy->GetValue();
+ aVector.PS.z = SpinBox_Dz->GetValue();
+
+ long aNbSteps = (long)SpinBox_NbSteps->value();
+
+ try {
+ SUIT_OverrideCursor aWaitCursor;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+
+ if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionSweepMakeGroups(myElementsId.inout(), aVector, aNbSteps);
+ else
+ aMeshEditor->ExtrusionSweep(myElementsId.inout(), aVector, aNbSteps);
+
+ } catch (...) {
}
+
+ SMESH::UpdateView();
+ if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
+ mySMESHGUI->updateObjBrowser(true); // new groups may appear
+ Init(false);
+ ConstructorsClicked(GetConstructorId());
+ SelectionIntoArgument();
+ }
+ return true;
}
//=================================================================================
// function : ClickOnOk()
-// purpose :
+// purpose : Called when user presses <OK> button
//=================================================================================
void SMESHGUI_ExtrusionDlg::ClickOnOk()
{
- ClickOnApply();
- ClickOnCancel();
+ if (ClickOnApply())
+ ClickOnCancel();
}
-
//=================================================================================
// function : ClickOnCancel()
-// purpose :
+// purpose : Called when dialog box is closed
//=================================================================================
void SMESHGUI_ExtrusionDlg::ClickOnCancel()
{
- mySelection->ClearFilters();
- mySelection->ClearIObjects();
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearFilters();
+ //mySelectionMgr->clearSelected();
+ SMESH::SetPickable(); // ???
SMESH::SetPointRepresentation(false);
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- disconnect( mySelection, 0, this, 0 );
- mySMESHGUI->ResetState() ;
- reject() ;
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySMESHGUI->ResetState();
+ reject();
}
-//=======================================================================
-//function : onTextChange
-//purpose :
-//=======================================================================
-void SMESHGUI_ExtrusionDlg::onTextChange(const QString& theNewText)
+//=================================================================================
+// function : ClickOnHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::ClickOnHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
+ if (app)
+ app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
+ }
+}
+
+//=================================================================================
+// function : onTextChange()
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::onTextChange (const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
-
- if ( myBusy ) return;
+
+ // return if busy
+ if (myBusy) return;
+
+ // set busy flag
myBusy = true;
-
+
if (send == LineEditElements)
myNbOkElements = 0;
-
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
-
+
// hilight entered elements/nodes
- SMDS_Mesh* aMesh = 0;
- if ( myActor )
- aMesh = myActor->GetObject()->GetMesh();
-
- if ( aMesh ) {
- mySelection->ClearIObjects();
- mySelection->AddIObject( myActor->getIO() );
-
- QStringList aListId = QStringList::split( " ", theNewText, false);
-
- if (send == LineEditElements) {
- for ( int i = 0; i < aListId.count(); i++ ) {
- const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() );
- if ( e ) {
- if ( !mySelection->IsIndexSelected( myActor->getIO(), e->GetID() ))
- mySelection->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true);
- myNbOkElements++;
- }
+
+ if (!myIO.IsNull()) {
+ QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
+
+ if (send == LineEditElements)
+ {
+ SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
+ SMESH::ElementType SMESHType = GetConstructorId() ? SMESH::FACE : SMESH::EDGE;
+ SMDSAbs_ElementType SMDSType = GetConstructorId() ? SMDSAbs_Face: SMDSAbs_Edge;
+
+ myElementsId = new SMESH::long_array;
+ myElementsId->length( aListId.count() );
+ TColStd_MapOfInteger newIndices;
+ for (int i = 0; i < aListId.count(); i++) {
+ int id = aListId[ i ].toInt();
+ bool validId = false;
+ if ( id > 0 ) {
+ if ( aMesh ) {
+ const SMDS_MeshElement * e = aMesh->FindElement( id );
+ validId = ( e && e->GetType() == SMDSType );
+ } else {
+ validId = ( myMesh->GetElementType( id, true ) == SMESHType );
+ }
+ }
+ if ( validId && newIndices.Add( id ))
+ myElementsId[ newIndices.Extent()-1 ] = id;
}
- myElementsId = theNewText;
+ myElementsId->length( myNbOkElements = newIndices.Extent() );
+ mySelector->AddOrRemoveIndex(myIO, newIndices, false);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( myIO, true, true );
}
}
-
- if ( myNbOkElements ) {
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
- }
-
+
+ CheckIsEnable();
+
myBusy = false;
}
//=================================================================================
void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
{
- if ( myBusy ) return;
-
+ if (myBusy) return;
+
+ // return if dialog box is inactive
+ if (!GroupButtons->isEnabled())
+ return;
+
// clear
myActor = 0;
+ myIO.Nullify();
QString aString = "";
+ // set busy flag
myBusy = true;
- myEditCurrentArgument->setText( aString );
+
+ myEditCurrentArgument->setText(aString);
myNbOkElements = 0;
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
myBusy = false;
-
- if ( !GroupButtons->isEnabled() ) // inactive
- return;
-
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
-
+
// get selected mesh
-
- int nbSel = SMESH::GetNameOfSelectedIObjects(mySelection, aString);
- if(nbSel != 1)
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
+ int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
+ if (nbSel != 1)
return;
-
- Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject();
+
+ Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::GetMeshByIO(IO);
- if(myMesh->_is_nil())
+ if (myMesh->_is_nil())
return;
+ myIO = IO;
myActor = SMESH::FindActorByObject(myMesh);
- if (!myActor)
- return;
-
- if (myEditCurrentArgument == LineEditElements)
- {
- int aNbElements = 0;
- myElementsId = "";
-
- if (CheckBoxMesh->isChecked())
- {
- SMESH::GetNameOfSelectedIObjects(mySelection, aString);
-
- int aConstructorId = GetConstructorId();
-
- if(!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) //MESH
- {
- // get IDs from mesh
- SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
- if (!aSMDSMesh)
- return;
-
- if (aConstructorId == 0)
- {
- SMDS_EdgeIteratorPtr anIter = aSMDSMesh->edgesIterator();
-
- while ( anIter->more() )
- {
- const SMDS_MeshEdge * edge = anIter->next();
- if ( edge ) {
- myElementsId += QString(" %1").arg(edge->GetID());
- aNbElements++;
- }
- }
- }
- else if (aConstructorId == 1)
- {
- SMDS_FaceIteratorPtr anIter = aSMDSMesh->facesIterator();
- while ( anIter->more() )
- {
- const SMDS_MeshFace * face = anIter->next();
- if ( face ) {
- myElementsId += QString(" %1").arg(face->GetID());
- aNbElements++;
- }
- }
- }
- }
- else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) //SUBMESH
- {
- // get submesh
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO) ;
-
- // get IDs from submesh
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- if (aConstructorId == 0)
- anElementsIds = aSubMesh->GetElementsByType(SMESH::EDGE);
- else if (aConstructorId == 1)
- anElementsIds = aSubMesh->GetElementsByType(SMESH::FACE);
-
- for ( int i = 0; i < anElementsIds->length(); i++ )
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- aNbElements = anElementsIds->length();
- }
- else // GROUP
- {
- // get smesh group
- SMESH::SMESH_GroupBase_var aGroup =
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
- if (aGroup->_is_nil())
- return;
-
- if ( (aConstructorId == 0 && aGroup->GetType()!= SMESH::EDGE) ||
- (aConstructorId == 1 && aGroup->GetType()!= SMESH::FACE) )
- return;
-
- // get IDs from smesh group
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aGroup->GetListOfID();
- for ( int i = 0; i < anElementsIds->length(); i++ )
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- aNbElements = anElementsIds->length();
- }
- }
- else
- {
- aNbElements = SMESH::GetNameOfSelectedElements(mySelection, aString) ;
- myElementsId = aString;
- }
-
- if(aNbElements < 1)
- return ;
-
- myNbOkElements = true;
+
+ if (myEditCurrentArgument == LineEditElements) {
+ int aNbElements = 0;
+
+ // MakeGroups is available if there are groups
+ if ( myMesh->NbGroups() == 0 ) {
+ MakeGroupsCheck->setChecked(false);
+ MakeGroupsCheck->setEnabled(false);
+ } else {
+ MakeGroupsCheck->setEnabled(true);
}
-
+
+ if (CheckBoxMesh->isChecked()) {
+ SMESH::ElementType neededType = GetConstructorId() ? SMESH::FACE : SMESH::EDGE;
+
+ SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
+
+ SMESH::SMESH_Mesh_var mesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
+
+ if (!mesh->_is_nil()) { //MESH
+ // get elements from mesh
+ myElementsId = mesh->GetElementsByType(neededType);
+ aNbElements = myElementsId->length();
+ } else {
+ SMESH::SMESH_subMesh_var aSubMesh =
+ SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
+
+ if (!aSubMesh->_is_nil()) { //SUBMESH
+ // get IDs from submesh
+ myElementsId = aSubMesh->GetElementsByType(neededType);
+ aNbElements = myElementsId->length();
+ } else {
+ SMESH::SMESH_GroupBase_var aGroup =
+ SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
+
+ if (!aGroup->_is_nil() && aGroup->GetType() == neededType) { // GROUP
+ // get IDs from smesh group
+ myElementsId = aGroup->GetListOfID();
+ aNbElements = myElementsId->length();
+ }
+ }
+ }
+ } else {
+ // get indices of selcted elements
+ TColStd_IndexedMapOfInteger aMapIndex;
+ mySelector->GetIndex(IO,aMapIndex);
+ aNbElements = aMapIndex.Extent();
+
+ myElementsId = new SMESH::long_array;
+ myElementsId->length( aNbElements );
+ aString = "";
+ for ( int i = 0; i < aNbElements; ++i )
+ aString += QString(" %1").arg( myElementsId[ i ] = aMapIndex( i+1 ) );
+ }
+
+ if (aNbElements < 1)
+ return;
+
+ myNbOkElements = true;
+ }
+
myBusy = true;
- myEditCurrentArgument->setText( aString );
+ myEditCurrentArgument->setText(aString);
myBusy = false;
-
+
// OK
-
- if(myNbOkElements)
- {
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
- }
+ CheckIsEnable();
}
-
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
void SMESHGUI_ExtrusionDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
-
- disconnect( mySelection, 0, this, 0 );
- mySelection->ClearIObjects();
- mySelection->ClearFilters();
-
- if(send == SelectElementsButton) {
+
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearSelected();
+ mySelectionMgr->clearFilters();
+
+ if (send == SelectElementsButton) {
myEditCurrentArgument = LineEditElements;
- if (CheckBoxMesh->isChecked())
- {
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
- }
- else
- {
- int aConstructorId = GetConstructorId();
- if (aConstructorId == 0)
- QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
- else if (aConstructorId == 1)
- QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
- }
+ if (CheckBoxMesh->isChecked()) {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
+ } else {
+ int aConstructorId = GetConstructorId();
+ if (aConstructorId == 0)
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
+ }
+ else if (aConstructorId == 1)
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
+ }
}
-
+
myEditCurrentArgument->setFocus();
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
- SelectionIntoArgument() ;
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ SelectionIntoArgument();
}
//=================================================================================
// function : DeactivateActiveDialog()
-// purpose :
+// purpose : Deactivates this dialog
//=================================================================================
void SMESHGUI_ExtrusionDlg::DeactivateActiveDialog()
{
- if ( GroupConstructors->isEnabled() ) {
- GroupConstructors->setEnabled(false) ;
- GroupArguments->setEnabled(false) ;
- GroupButtons->setEnabled(false) ;
- mySMESHGUI->ResetState() ;
- mySMESHGUI->SetActiveDialogBox(0) ;
+ if (ConstructorsBox->isEnabled()) {
+ ConstructorsBox->setEnabled(false);
+ GroupArguments->setEnabled(false);
+ GroupButtons->setEnabled(false);
+ mySMESHGUI->ResetState();
+ mySMESHGUI->SetActiveDialogBox(0);
}
}
-
//=================================================================================
// function : ActivateThisDialog()
-// purpose :
+// purpose : Activates this dialog
//=================================================================================
void SMESHGUI_ExtrusionDlg::ActivateThisDialog()
{
- /* Emit a signal to deactivate the active dialog */
- mySMESHGUI->EmitSignalDeactivateDialog() ;
- GroupConstructors->setEnabled(true) ;
- GroupArguments->setEnabled(true) ;
- GroupButtons->setEnabled(true) ;
-
- mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
+ // Emit a signal to deactivate the active dialog
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ ConstructorsBox->setEnabled(true);
+ GroupArguments->setEnabled(true);
+ GroupButtons->setEnabled(true);
+
+ mySMESHGUI->SetActiveDialogBox(this);
ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
-
//=================================================================================
// function : enterEvent()
-// purpose :
+// purpose : Mouse enter event
//=================================================================================
-void SMESHGUI_ExtrusionDlg::enterEvent(QEvent* e)
+void SMESHGUI_ExtrusionDlg::enterEvent (QEvent*)
{
- if ( GroupConstructors->isEnabled() )
- return ;
- ActivateThisDialog() ;
+ if (!ConstructorsBox->isEnabled())
+ ActivateThisDialog();
}
-
//=================================================================================
-// function : closeEvent()
+// function : onSelectMesh()
// purpose :
//=================================================================================
-void SMESHGUI_ExtrusionDlg::closeEvent( QCloseEvent* e )
+void SMESHGUI_ExtrusionDlg::onSelectMesh (bool toSelectMesh)
{
- /* same than click on cancel button */
- this->ClickOnCancel() ;
-}
-
+ if (toSelectMesh)
+ TextLabelElements->setText(tr("SMESH_NAME"));
+ else
+ TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
-//=======================================================================
-//function : hideEvent
-//purpose : caused by ESC key
-//=======================================================================
+ if (myEditCurrentArgument != LineEditElements) {
+ LineEditElements->clear();
+ return;
+ }
-void SMESHGUI_ExtrusionDlg::hideEvent ( QHideEvent * e )
-{
- if ( !isMinimized() )
- ClickOnCancel();
-}
+ mySelectionMgr->clearFilters();
+
+ if (toSelectMesh) {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
+ LineEditElements->setReadOnly(true);
+ LineEditElements->setValidator(0);
+ } else {
+ int aConstructorId = GetConstructorId();
+ if (aConstructorId == 0)
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
+ }
+ else if (aConstructorId == 0)
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
+ LineEditElements->setReadOnly(false);
+ LineEditElements->setValidator(myIdValidator);
+ onTextChange(LineEditElements->text());
+ }
-//=======================================================================
-//function : onSelectMesh
-//purpose :
-//=======================================================================
-void SMESHGUI_ExtrusionDlg::onSelectMesh ( bool toSelectMesh )
-{
- if (toSelectMesh)
- TextLabelElements->setText( tr( "SMESH_NAME" ) );
- else
- TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
-
- if (myEditCurrentArgument != LineEditElements)
- {
- LineEditElements->clear();
- return;
- }
-
- mySelection->ClearFilters() ;
-
- if (toSelectMesh)
- {
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
- LineEditElements->setReadOnly(true);
- }
- else
- {
- int aConstructorId = GetConstructorId();
- if (aConstructorId == 0)
- QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
- else if (aConstructorId == 0)
- QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
-
- LineEditElements->setReadOnly(false);
- onTextChange(LineEditElements->text());
- }
-
SelectionIntoArgument();
}
-
//=================================================================================
// function : GetConstructorId()
-// purpose :
+// purpose :
//=================================================================================
int SMESHGUI_ExtrusionDlg::GetConstructorId()
-{
- if ( GroupConstructors != NULL && GroupConstructors->selected() != NULL )
- return GroupConstructors->id( GroupConstructors->selected() );
- return -1;
+{
+ return GroupConstructors->checkedId();
+}
+
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::keyPressEvent( QKeyEvent* e )
+{
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Qt::Key_F1 ) {
+ e->accept();
+ ClickOnHelp();
+ }
}