-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_ExtrusionDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
+#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#define SPACING 6
#define MARGIN 11
+namespace
+{
+ const char* getLabelText( int typeIndex, bool objSelection )
+ {
+ const char* typeLbl[3] = { "SMESH_ID_NODES", "SMESH_ID_EDGES", "SMESH_ID_FACES" };
+ const char* obj = "SMESH_OBJECTS";
+ return objSelection ? obj : typeLbl[ typeIndex ];
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Constructor
+ */
+//================================================================================
+
+SMESHGUI_3TypesSelector::SMESHGUI_3TypesSelector( QWidget * parent ):
+ QWidget( parent )
+{
+ SMESHGUI* gui = SMESHGUI::GetSMESHGUI();
+ mySelectionMgr = SMESH::GetSelectionMgr( gui );
+ mySelector = SMESH::GetViewWindow( gui )->GetSelector();
+ myFilterDlg = 0;
+ myIdValidator = new SMESHGUI_IdValidator(this);
+
+ QPixmap image( SMESH::GetResourceMgr( gui )->loadPixmap("SMESH", tr("ICON_SELECT")));
+
+ mySelectBtnGrp = new QButtonGroup( this );
+ mySelectBtnGrp->setExclusive( true );
+
+ QVBoxLayout* mainLayout = new QVBoxLayout( this );
+ mainLayout->setSpacing( SPACING );
+ mainLayout->setMargin( 0 );
+
+ const char* groupLbl[3] = { "SMESH_NODES", "SMESH_EDGES", "SMESH_FACES" };
+
+ for ( int i = 0; i < 3; ++i )
+ {
+ myGroups[i] = new QGroupBox( tr( groupLbl[i] ), this );
+ mainLayout->addWidget( myGroups[i] );
+ QGridLayout* layout = new QGridLayout( myGroups[i] );
+ layout->setSpacing( SPACING );
+ layout->setMargin( MARGIN );
+
+ QPushButton* selBtn = new QPushButton( myGroups[i] );
+ selBtn->setIcon( image );
+ selBtn->setCheckable( true );
+ mySelectBtnGrp->addButton( selBtn, i );
+ myLabel [i] = new QLabel( myGroups[i] );
+ myLineEdit [i] = new QLineEdit( myGroups[i] );
+ myMeshChk [i] = new QCheckBox( tr("SMESH_SELECT_WHOLE_MESH"), myGroups[i] );
+ myFilterBtn[i] = new QPushButton( tr( "SMESH_BUT_FILTER" ), myGroups[i] );
+
+ myLineEdit[i]->setMaxLength(-1);
+ myLabel [i]->setText( tr( getLabelText( i, true )));
+
+ layout->addWidget(myLabel [i], 0, 0);
+ layout->addWidget(selBtn, 0, 1);
+ layout->addWidget(myLineEdit [i], 0, 2, 1, 2);
+ layout->addWidget(myFilterBtn[i], 0, 4);
+ layout->addWidget(myMeshChk [i], 1, 0, 1, 5);
+ layout->setColumnStretch( 2, 10 );
+
+ connect( myMeshChk [i], SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ connect( myFilterBtn[i], SIGNAL(clicked()), SLOT(setFilters()));
+ connect( myLineEdit [i], SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
+ myIDSource[i] = new SMESH::ListOfIDSources;
+ }
+ connect( mySelectBtnGrp, SIGNAL(buttonClicked (int)), SLOT(onSelectType(int)));
+ connect(mySelectionMgr, SIGNAL( currentSelectionChanged()), SLOT(selectionIntoArgument()));
+
+ // Costruction of the logical filter for the elements: mesh/sub-mesh/group
+ QList<SUIT_SelectionFilter*> aListOfFilters;
+ aListOfFilters.append(new SMESH_TypeFilter (SMESH::MESH));
+ aListOfFilters.append(new SMESH_TypeFilter (SMESH::SUBMESH_VERTEX));
+ aListOfFilters.append(new SMESH_TypeFilter (SMESH::GROUP_NODE));
+ myFilter[0] =
+ new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR, /*takeOwnership=*/true);
+ aListOfFilters[0] = new SMESH_TypeFilter (SMESH::MESH);
+ aListOfFilters[1] = new SMESH_TypeFilter (SMESH::SUBMESH_EDGE);
+ aListOfFilters[2] = new SMESH_TypeFilter (SMESH::GROUP_EDGE);
+ myFilter[1] =
+ new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR, /*takeOwnership=*/true);
+ aListOfFilters[0] = new SMESH_TypeFilter (SMESH::MESH);
+ aListOfFilters[1] = new SMESH_TypeFilter (SMESH::SUBMESH_FACE);
+ aListOfFilters[2] = new SMESH_TypeFilter (SMESH::GROUP_FACE);
+ myFilter[2] =
+ new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR, /*takeOwnership=*/true);
+
+ myBusy = false;
+
+ myMeshChk[0]->setChecked( true );
+ myMeshChk[1]->setChecked( true );
+ myMeshChk[2]->setChecked( true );
+ mySelectBtnGrp->button(0)->click();
+}
+
+//================================================================================
+/*!
+ * \brief Destructor
+ */
+//================================================================================
+
+SMESHGUI_3TypesSelector::~SMESHGUI_3TypesSelector()
+{
+ myIDSource[0].out();
+ myIDSource[1].out();
+ myIDSource[2].out();
+
+ delete myFilter[0];
+ delete myFilter[1];
+ delete myFilter[2];
+
+ if ( myFilterDlg )
+ {
+ myFilterDlg->setParent( 0 );
+ delete myFilterDlg;
+ myFilterDlg = 0;
+ }
+ disconnect(mySelectionMgr, 0, this, 0);
+}
+
+//================================================================================
+/*!
+ * \brief Slot called when selection changes
+ */
+//================================================================================
+
+void SMESHGUI_3TypesSelector::selectionIntoArgument()
+{
+ if (myBusy) return;
+
+ // return if dialog box is inactive
+ if ( !isEnabled() )
+ return;
+
+ // get a current element type
+ int iType = mySelectBtnGrp->checkedId();
+ if ( iType < 0 || iType > 2 )
+ return;
+
+ QString aString = "";
+ int nbObjects = 0;
+
+ // clear
+ myBusy = true;
+ myLineEdit[ iType ]->setText(aString);
+ myIDSource[ iType ]->length (nbObjects);
+ myBusy = false;
+ if ( !myGroups[ iType ]->isEnabled() )
+ return;
+
+ SMESH::SetPointRepresentation(false);
+
+ SALOME_ListIO selected;
+ mySelectionMgr->selectedObjects( selected );
+
+ if ( myMeshChk[ iType ]->isChecked() ) // objects selection
+ myIDSource[ iType ]->length( selected.Extent() ); // reserve
+ myIDSource[ iType ]->length(0);
+
+ SALOME_ListIteratorOfListIO It( selected );
+ for ( ; It.More(); It.Next() )
+ {
+ Handle(SALOME_InteractiveObject) IO = It.Value();
+
+ // get selected mesh
+ SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO(IO);
+ if ( mesh->_is_nil() )
+ continue;
+ if ( !myMesh->_is_nil() &&
+ IsAnythingSelected() &&
+ myMesh->GetId() != mesh->GetId() )
+ continue; // other mesh
+ myMesh = mesh;
+ myIO = IO;
+ myActor = SMESH::FindActorByEntry( IO->getEntry() );
+
+ if ( myMeshChk[ iType ]->isChecked() ) // objects selection
+ {
+ SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
+ if ( idSrc->_is_nil() )
+ continue;
+ mesh = SMESH::SMESH_Mesh::_narrow( idSrc );
+ if ( !mesh->_is_nil() ) // if a mesh is selected, stop iteration
+ {
+ nbObjects = 1;
+ myIDSource[ iType ]->length( nbObjects );
+ myIDSource[ iType ][ 0 ] = idSrc;
+ aString = IO->getName();
+ break;
+ }
+ else // several groups can be selected
+ {
+ myIDSource[ iType ]->length( nbObjects + 1 );
+ myIDSource[ iType ][ nbObjects++ ] = idSrc;
+ aString += " " + QString( IO->getName() ) + " ";
+ }
+ }
+ else // get indices of selected elements
+ {
+ TColStd_IndexedMapOfInteger aMapIndex;
+ mySelector->GetIndex(IO,aMapIndex);
+ int nbElements = aMapIndex.Extent();
+ if ( nbElements > 0 )
+ {
+ SMESH::long_array_var ids = new SMESH::long_array;
+ ids->length( nbElements );
+ for ( int i = 0; i < nbElements; ++i )
+ aString += QString(" %1").arg( ids[ i ] = aMapIndex( i+1 ));
+ addTmpIdSource( ids, iType, nbObjects++ );
+ }
+ break;
+ }
+ }
+
+ myIDSource[ iType ]->length( nbObjects );
+
+ myBusy = true;
+ myLineEdit[ iType ]->setText(aString);
+ myBusy = false;
+
+ emit selectionChanged();
+}
+
+//================================================================================
+/*!
+ * \brief Slot called when text changes in myLineEdit
+ */
+//================================================================================
+
+void SMESHGUI_3TypesSelector::onTextChange( const QString& theNewText )
+{
+ // return if busy
+ if (myBusy) return;
+
+ // get a current element type
+ int iType = 0;
+ QLineEdit* le = (QLineEdit*) sender();
+ for ( ; iType < 3; ++iType )
+ if ( myLineEdit[ iType ] == le )
+ break;
+ if ( iType < 0 || iType > 2 )
+ return;
+ if ( !myGroups[ iType ]->isEnabled() )
+ return;
+
+ myBusy = true;
+
+ // hilight entered elements/nodes
+
+ myIDSource[ iType ]->length( 0 );
+
+ if ( !myMesh->_is_nil() )
+ {
+ QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
+ if ( aListId.count() > 0 )
+ {
+ SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
+
+ SMESH::ElementType SMESHType = SMESH::ElementType ( iType+1 );
+ SMDSAbs_ElementType SMDSType = SMDSAbs_ElementType( iType+1 );
+ const bool isNode = ( SMDSType == SMDSAbs_Node );
+
+ SMESH::long_array_var ids = new SMESH::long_array;
+ ids->length( aListId.count() );
+ TColStd_MapOfInteger newIndices;
+ for (int i = 0; i < aListId.count(); i++) {
+ int id = aListId[ i ].toInt();
+ bool validId = false;
+ if ( id > 0 ) {
+ if ( aMesh ) {
+ const SMDS_MeshElement * e;
+ if ( isNode ) e = aMesh->FindNode( id );
+ else e = aMesh->FindElement( id );
+ validId = ( e && e->GetType() == SMDSType );
+ } else {
+ validId = ( myMesh->GetElementType( id, !isNode ) == SMESHType );
+ }
+ }
+ if ( validId && newIndices.Add( id ))
+ ids[ newIndices.Extent()-1 ] = id;
+ }
+ if ( !newIndices.IsEmpty() ) {
+ ids->length( newIndices.Extent() );
+ addTmpIdSource( ids, iType, 0 );
+ }
+ mySelector->AddOrRemoveIndex(myIO, newIndices, false);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView() )
+ aViewWindow->highlight( myIO, true, true );
+ }
+ }
+
+ emit selectionChanged();
+
+ myBusy = false;
+}
+
+//================================================================================
+/*!
+ * \brief Creates from ids and stores a temporary IDSource
+ */
+//================================================================================
+
+void SMESHGUI_3TypesSelector::addTmpIdSource( SMESH::long_array_var& ids, int iType, int index )
+{
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+ SMESH::SMESH_IDSource_var idSrc =
+ aMeshEditor->MakeIDSource( ids, SMESH::ElementType( iType+1 ));
+
+ if ( myIDSource[ iType ]->length() <= index )
+ myIDSource[ iType ]->length( index + 1 );
+ myIDSource[ iType ][ index ] = idSrc;
+
+ myTmpIDSourceList.push_back( idSrc );
+}
+
+//================================================================================
+/*!
+ * \brief Slot called when myMeshChk is checked
+ */
+//================================================================================
+
+void SMESHGUI_3TypesSelector::onSelectMesh( bool on )
+{
+ QCheckBox* send = (QCheckBox*)sender();
+ for ( int iType = 0; iType < 3; ++iType )
+ if ( send == myMeshChk[ iType ])
+ {
+ myLabel[ iType ]->setText( tr( getLabelText( iType, on )));
+ myFilterBtn[ iType ]->setEnabled( !on );
+ myIDSource [ iType ]->length(0);
+ myBusy = true;
+ myLineEdit [ iType ]->setText("");
+ myBusy = false;
+ myLineEdit [ iType ]->setReadOnly( on );
+ myLineEdit [ iType ]->setValidator( on ? 0 : myIdValidator );
+ mySelectBtnGrp->button(iType)->click();
+ break;
+ }
+ else
+ {
+
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Slot called when a selection button is clicked
+ */
+//================================================================================
+
+void SMESHGUI_3TypesSelector::onSelectType(int iType)
+{
+ if ( iType < 0 || iType > 2 )
+ return;
+
+ myIDSource[ iType ]->length(0);
+ myLineEdit[ iType ]->setText("");
+
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearFilters();
+
+ SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView();
+ if ( myMeshChk[ iType ]->isChecked() )
+ {
+ if ( aViewWindow ) aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter( myFilter[ iType ]);
+ }
+ else if ( aViewWindow )
+ {
+ switch ( iType+1 ) {
+ case SMESH::NODE: aViewWindow->SetSelectionMode(NodeSelection); break;
+ case SMESH::EDGE: aViewWindow->SetSelectionMode(EdgeSelection); break;
+ case SMESH::FACE: aViewWindow->SetSelectionMode(FaceSelection); break;
+ }
+ }
+
+ myLineEdit[ iType ]->setFocus();
+
+ connect(mySelectionMgr, SIGNAL( currentSelectionChanged()), SLOT( selectionIntoArgument()));
+ selectionIntoArgument();
+}
+
+//================================================================================
+/*!
+ * \brief Slot called when "Set filter" is clicked
+ */
+//================================================================================
+
+void SMESHGUI_3TypesSelector::setFilters()
+{
+ if ( myMesh->_is_nil() ) {
+ SUIT_MessageBox::critical(this,
+ tr("SMESH_ERROR"),
+ tr("NO_MESH_SELECTED"));
+ return;
+ }
+ if ( !myFilterDlg )
+ {
+ QList<int> types;
+ types.append( SMESH::NODE );
+ types.append( SMESH::EDGE );
+ types.append( SMESH::FACE );
+ myFilterDlg = new SMESHGUI_FilterDlg( SMESHGUI::GetSMESHGUI(), types );
+ }
+
+ QPushButton* send = (QPushButton*)sender();
+ for ( int iType = 0; iType < 3; ++iType )
+ if ( send == myFilterBtn[ iType ])
+ {
+ mySelectBtnGrp->button(iType)->click();
+
+ myFilterDlg->Init( SMESH::ElementType( iType+1 ) );
+ myFilterDlg->SetSelection();
+ myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetSourceWg( myLineEdit[ iType ]);
+ myFilterDlg->show();
+ break;
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Clear selection
+ */
+//================================================================================
+
+void SMESHGUI_3TypesSelector::Clear()
+{
+ myBusy = true;
+ for ( int iType = 0; iType < 3; ++iType )
+ {
+ myIDSource[ iType ]->length(0);
+ myLineEdit[ iType ]->setText("");
+ }
+ myBusy = false;
+ selectionIntoArgument();
+}
+
+//================================================================================
+/*!
+ * \brief Enable/disable controls of a type
+ */
+//================================================================================
+
+void SMESHGUI_3TypesSelector::SetEnabled( bool enable, SMESH::ElementType type )
+{
+ myBusy = true;
+ for ( int iType = 0; iType < 3; ++iType )
+ if ( iType+1 == type || type == SMESH::ALL )
+ {
+ myGroups[ iType ]->setEnabled( enable );
+ if ( !enable ) {
+ myIDSource[ iType ]->length(0);
+ myLineEdit[ iType ]->setText("");
+ }
+ }
+ myBusy = false;
+ selectionIntoArgument();
+}
+
+//================================================================================
+/*!
+ * \brief Checks if anything is selected
+ */
+//================================================================================
+
+bool SMESHGUI_3TypesSelector::IsAnythingSelected( SMESH::ElementType type )
+{
+ int nbSel = 0;
+
+ for ( int iType = 0; iType < 3; ++iType )
+ if ( iType+1 == type || type == SMESH::ALL )
+ nbSel += myIDSource[ iType ]->length();
+
+ return nbSel;
+}
+
+//================================================================================
+/*!
+ * \brief Returns selected elements and most complex type of selected elements
+ */
+//================================================================================
+
+SMESH::ElementType SMESHGUI_3TypesSelector::GetSelected( SMESH::ListOfIDSources & nodes,
+ SMESH::ListOfIDSources & edges,
+ SMESH::ListOfIDSources & faces )
+{
+ nodes = myIDSource[0];
+ edges = myIDSource[1];
+ faces = myIDSource[2];
+
+ if ( myIDSource[2]->length() > 0 ) return SMESH::FACE;
+ if ( myIDSource[1]->length() > 0 ) return SMESH::EDGE;
+ if ( myIDSource[0]->length() > 0 ) return SMESH::NODE;
+ return SMESH::ALL;
+}
+
//=================================================================================
// function : SMESHGUI_ExtrusionDlg()
// purpose : constructor
//=================================================================================
+
SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
- : QDialog( SMESH::GetDesktop( theModule ) ),
- mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myFilterDlg( 0 ),
- mySelectedObject(SMESH::SMESH_IDSource::_nil())
+ : SMESHGUI_PreviewDlg( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
- QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
- QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
- QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
+ QPixmap image (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
setModal( false );
setAttribute( Qt::WA_DeleteOnClose, true );
SMESHGUI_ExtrusionDlgLayout->setMargin(MARGIN);
/***************************************************************/
- ConstructorsBox = new QGroupBox(tr("SMESH_EXTRUSION"), this);
- GroupConstructors = new QButtonGroup(this);
- QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
- ConstructorsBoxLayout->setSpacing(SPACING);
- ConstructorsBoxLayout->setMargin(MARGIN);
-
- RadioButton1= new QRadioButton(ConstructorsBox);
- RadioButton1->setIcon(image0);
- RadioButton2= new QRadioButton(ConstructorsBox);
- RadioButton2->setIcon(image1);
-
- ConstructorsBoxLayout->addWidget(RadioButton1);
- ConstructorsBoxLayout->addWidget(RadioButton2);
-
- GroupConstructors->addButton(RadioButton1, 0);
- GroupConstructors->addButton(RadioButton2, 1);
-
- /***************************************************************/
- GroupButtons = new QGroupBox(this);
- QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
- GroupButtonsLayout->setSpacing(SPACING);
- GroupButtonsLayout->setMargin(MARGIN);
-
- buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
- buttonOk->setAutoDefault(true);
- buttonOk->setDefault(true);
- buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
- buttonApply->setAutoDefault(true);
- buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
- buttonCancel->setAutoDefault(true);
- buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
- buttonHelp->setAutoDefault(true);
-
- GroupButtonsLayout->addWidget(buttonOk);
- GroupButtonsLayout->addSpacing(10);
- GroupButtonsLayout->addWidget(buttonApply);
- GroupButtonsLayout->addSpacing(10);
- GroupButtonsLayout->addStretch();
- GroupButtonsLayout->addWidget(buttonCancel);
- GroupButtonsLayout->addWidget(buttonHelp);
-
- /***************************************************************/
- GroupArguments = new QGroupBox(tr("EXTRUSION_1D"), this);
+ GroupArguments = new QGroupBox(tr("SMESH_EXTRUSION"), this);
QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
GroupArgumentsLayout->setSpacing(SPACING);
GroupArgumentsLayout->setMargin(MARGIN);
- myIdValidator = new SMESHGUI_IdValidator(this);
-
// Controls for elements selection
- TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
-
- SelectElementsButton = new QPushButton(GroupArguments);
- SelectElementsButton->setIcon(image2);
-
- LineEditElements = new QLineEdit(GroupArguments);
- LineEditElements->setValidator(myIdValidator);
- QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
- connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
+ SelectorWdg = new SMESHGUI_3TypesSelector( GroupArguments );
- // Control for the whole mesh selection
- CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
+ ExtrMethod_RBut0 = new QRadioButton(GroupArguments);
+ ExtrMethod_RBut0->setText( tr("SMESH_EXTRUSION_TO_DISTANCE") );
+ ExtrMethod_RBut1 = new QRadioButton(GroupArguments);
+ ExtrMethod_RBut1->setText( tr("SMESH_EXTRUSION_ALONG_VECTOR") );
+ ExtrMethod_RBut2 = new QRadioButton(GroupArguments);
+ ExtrMethod_RBut2->setText( tr("SMESH_EXTRUSION_BY_NORMAL") );
//Control for the Distance selection
TextLabelDistance = new QLabel(tr("SMESH_DISTANCE"), GroupArguments);
- TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupArguments);
TextLabelDx = new QLabel(tr("SMESH_X"), GroupArguments);
SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments);
// Controls for vector selection
+ TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupArguments);
+
SelectVectorButton = new QPushButton(GroupArguments);
- SelectVectorButton->setIcon(image2);
+ SelectVectorButton->setIcon(image);
+ SelectVectorButton->setCheckable( true );
+ SelectorWdg->GetButtonGroup()->addButton( SelectVectorButton );
TextLabelVx = new QLabel(tr("SMESH_DX"), GroupArguments);
SpinBox_Vx = new SMESHGUI_SpinBox(GroupArguments);
TextLabelVz = new QLabel(tr("SMESH_DZ"), GroupArguments);
SpinBox_Vz = new SMESHGUI_SpinBox(GroupArguments);
+ TextLabelDist = new QLabel(tr("SMESH_DISTANCE"), GroupArguments);
+ SpinBox_VDist = new SMESHGUI_SpinBox(GroupArguments);
+
// Controls for nb. steps defining
TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupArguments);
SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupArguments);
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
- GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
- GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
- GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5);
- GroupArgumentsLayout->addWidget(filterBtn, 0, 7);
- GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
- GroupArgumentsLayout->addWidget(TextLabelDistance, 2, 0);
- GroupArgumentsLayout->addWidget(TextLabelDx, 2, 2);
- GroupArgumentsLayout->addWidget(SpinBox_Dx, 2, 3);
- GroupArgumentsLayout->addWidget(TextLabelDy, 2, 4);
- GroupArgumentsLayout->addWidget(SpinBox_Dy, 2, 5);
- GroupArgumentsLayout->addWidget(TextLabelDz, 2, 6);
- GroupArgumentsLayout->addWidget(SpinBox_Dz, 2, 7);
- GroupArgumentsLayout->addWidget(TextLabelVector, 3, 0);
- GroupArgumentsLayout->addWidget(SelectVectorButton, 3, 1);
- GroupArgumentsLayout->addWidget(TextLabelVx, 3, 2);
- GroupArgumentsLayout->addWidget(SpinBox_Vx, 3, 3);
- GroupArgumentsLayout->addWidget(TextLabelVy, 3, 4);
- GroupArgumentsLayout->addWidget(SpinBox_Vy, 3, 5);
- GroupArgumentsLayout->addWidget(TextLabelVz, 3, 6);
- GroupArgumentsLayout->addWidget(SpinBox_Vz, 3, 7);
- GroupArgumentsLayout->addWidget(TextLabelNbSteps, 4, 0);
- GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 4, 2, 1, 6);
- GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 0, 1, 8);
+ // CheckBox for ByAverageNormal arg of ExtrusionByNormal()
+ ByAverageNormalCheck = new QCheckBox(tr("BY_AVERAGE_NORMAL"), GroupArguments);
+
+ // CheckBox for UseInputElemsOnly arg of ExtrusionByNormal()
+ UseInputElemsOnlyCheck = new QCheckBox(tr("USE_INPUT_ELEMS_ONLY"), GroupArguments);
+
+ //Preview check box
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
+
+ GroupArgumentsLayout->addWidget(SelectorWdg, 0, 0, 1, 9);
+ GroupArgumentsLayout->addWidget(ExtrMethod_RBut0, 1, 0, 1, 3);
+ GroupArgumentsLayout->addWidget(ExtrMethod_RBut1, 1, 3, 1, 3);
+ GroupArgumentsLayout->addWidget(ExtrMethod_RBut2, 1, 6, 1, 3);
+ GroupArgumentsLayout->addWidget(TextLabelDistance, 2, 0);
+ GroupArgumentsLayout->addWidget(TextLabelDx, 2, 2);
+ GroupArgumentsLayout->addWidget(SpinBox_Dx, 2, 3);
+ GroupArgumentsLayout->addWidget(TextLabelDy, 2, 4);
+ GroupArgumentsLayout->addWidget(SpinBox_Dy, 2, 5);
+ GroupArgumentsLayout->addWidget(TextLabelDz, 2, 6);
+ GroupArgumentsLayout->addWidget(SpinBox_Dz, 2, 7);
+ GroupArgumentsLayout->addWidget(TextLabelVector, 3, 0);
+ GroupArgumentsLayout->addWidget(SelectVectorButton, 3, 1);
+ GroupArgumentsLayout->addWidget(TextLabelVx, 3, 2);
+ GroupArgumentsLayout->addWidget(SpinBox_Vx, 3, 3);
+ GroupArgumentsLayout->addWidget(TextLabelVy, 3, 4);
+ GroupArgumentsLayout->addWidget(SpinBox_Vy, 3, 5);
+ GroupArgumentsLayout->addWidget(TextLabelVz, 3, 6);
+ GroupArgumentsLayout->addWidget(SpinBox_Vz, 3, 7);
+ GroupArgumentsLayout->addWidget(TextLabelDist, 4, 0);
+ GroupArgumentsLayout->addWidget(SpinBox_VDist, 4, 3);
+ GroupArgumentsLayout->addWidget(TextLabelNbSteps, 5, 0, 1, 3);
+ GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 5, 3);
+ GroupArgumentsLayout->addWidget(ByAverageNormalCheck, 6, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(UseInputElemsOnlyCheck, 6, 4, 1, 4);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0, 1, 8);
+ GroupArgumentsLayout->addWidget(MakeGroupsCheck, 8, 0, 1, 8);
+ GroupArgumentsLayout->addItem(new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding), 10, 0);
+
+ /***************************************************************/
+ GroupButtons = new QGroupBox(this);
+ QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
+ GroupButtonsLayout->setSpacing(SPACING);
+ GroupButtonsLayout->setMargin(MARGIN);
+
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
+ buttonOk->setAutoDefault(true);
+ buttonOk->setDefault(true);
+ buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
+ buttonApply->setAutoDefault(true);
+ buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
+ buttonCancel->setAutoDefault(true);
+ buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
+ buttonHelp->setAutoDefault(true);
+
+ GroupButtonsLayout->addWidget(buttonOk);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addWidget(buttonApply);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addStretch();
+ GroupButtonsLayout->addWidget(buttonCancel);
+ GroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
- SMESHGUI_ExtrusionDlgLayout->addWidget(ConstructorsBox);
SMESHGUI_ExtrusionDlgLayout->addWidget(GroupArguments);
SMESHGUI_ExtrusionDlgLayout->addWidget(GroupButtons);
/* Initialisations */
- SpinBox_Vx->RangeStepAndValidator(-1, 1, 0.01, 3);
- SpinBox_Vy->RangeStepAndValidator(-1, 1, 0.01, 3);
- SpinBox_Vz->RangeStepAndValidator(-1, 1, 0.01, 3);
+ SpinBox_Vx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 0.1, "length_precision");
+ SpinBox_Vy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 0.1, "length_precision");
+ SpinBox_Vz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 0.1, "length_precision");
- SpinBox_Dx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
- SpinBox_Dy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
- SpinBox_Dz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ SpinBox_Dx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_Dy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_Dz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox_NbSteps->setRange(1, 999999);
+ SpinBox_VDist->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
- RadioButton1->setChecked(true);
+ ExtrMethod_RBut0->setChecked(true);
+ UseInputElemsOnlyCheck->setChecked(true);
MakeGroupsCheck->setChecked(true);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox(this);
- // Costruction of the logical filter for the elements: mesh/sub-mesh/group
- SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
- SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
-
- QList<SUIT_SelectionFilter*> aListOfFilters;
- if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
- if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
-
- myMeshOrSubMeshOrGroupFilter =
- new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
-
myHelpFileName = "extrusion_page.html";
Init();
/***************************************************************/
// signals and slots connections
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
- connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
+ connect(ExtrMethod_RBut0, SIGNAL(clicked()), this, SLOT(ClickOnRadio()));
+ connect(ExtrMethod_RBut1, SIGNAL(clicked()), this, SLOT(ClickOnRadio()));
+ connect(ExtrMethod_RBut2, SIGNAL(clicked()), this, SLOT(ClickOnRadio()));
+
// to update state of the Ok & Apply buttons
connect(SpinBox_Vx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Vy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Dy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Dz, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
- connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
- connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
- connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(toDisplaySimulation()));
+ connect(SelectorWdg, SIGNAL(selectionChanged()), this, SLOT(toDisplaySimulation()));
+ connect(SelectorWdg, SIGNAL(selectionChanged()), this, SLOT(CheckIsEnable()));
/* to close dialog if study change */
- connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
- connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
- connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
+
+ connect(SpinBox_Dx, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Dy, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Dz, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Vx, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Vy, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Vz, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_VDist, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
+ connect(ByAverageNormalCheck, SIGNAL(toggled(bool)), this, SLOT(toDisplaySimulation()));
+ connect(UseInputElemsOnlyCheck, SIGNAL(toggled(bool)), this, SLOT(toDisplaySimulation()));
+
+ //To Connect preview check box
+ connectPreviewControl();
/***************************************************************/
- ConstructorsClicked(0);
- SelectionIntoArgument();
+ ClickOnRadio();
}
//=================================================================================
//=================================================================================
SMESHGUI_ExtrusionDlg::~SMESHGUI_ExtrusionDlg()
{
- if ( myFilterDlg != 0 ) {
- myFilterDlg->setParent( 0 );
- delete myFilterDlg;
- }
}
//=================================================================================
//=================================================================================
void SMESHGUI_ExtrusionDlg::Init (bool ResetControls)
{
- myBusy = false;
-
- LineEditElements->clear();
- myNbOkElements = 0;
-
- myActor = 0;
- myMesh = SMESH::SMESH_Mesh::_nil();
-
- if (ResetControls) {
+ if (ResetControls)
+ {
SpinBox_NbSteps->setValue(1);
+ SpinBox_VDist->setValue(10);
SpinBox_Dx->SetValue(0);
SpinBox_Dy->SetValue(0);
SpinBox_Dz->SetValue(0);
SpinBox_Vy->SetValue(0);
SpinBox_Vz->SetValue(0);
- CheckBoxMesh->setChecked(false);
- onSelectMesh(false);
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
}
-
+ SelectorWdg->Clear();
CheckIsEnable();
}
// purpose : Check whether the Ok and Apply buttons should be enabled or not
//=================================================================================
void SMESHGUI_ExtrusionDlg::CheckIsEnable()
-{
-
- double aX = SpinBox_Vx->GetValue()*SpinBox_Dx->GetValue();
- double aY = SpinBox_Vy->GetValue()*SpinBox_Dy->GetValue();
- double aZ = SpinBox_Vz->GetValue()*SpinBox_Dz->GetValue();
- double aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
-
- bool anIsEnable = myNbOkElements > 0 && aModule > 1.0E-38;
+{
+ bool anIsEnable = SelectorWdg->IsAnythingSelected() && isValuesValid();
buttonOk->setEnabled(anIsEnable);
buttonApply->setEnabled(anIsEnable);
}
//=================================================================================
-// function : ConstructorsClicked()
-// purpose : Radio button management
+// function : isValuesValid()
+// purpose : Return true in case if values entered into dialog are valid
//=================================================================================
-void SMESHGUI_ExtrusionDlg::ConstructorsClicked (int constructorId)
+bool SMESHGUI_ExtrusionDlg::isValuesValid()
{
- disconnect(mySelectionMgr, 0, this, 0);
-
- switch (constructorId) {
- case 0:
- {
- GroupArguments->setTitle(tr("EXTRUSION_1D"));
- if (!CheckBoxMesh->isChecked())
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(EdgeSelection);
- }
- break;
- }
- case 1:
- {
- GroupArguments->setTitle(tr("EXTRUSION_2D"));
- if (!CheckBoxMesh->isChecked())
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(FaceSelection);
- }
- break;
- }
+ double aX, aY, aZ, aModule = 0;
+ if ( ExtrMethod_RBut0->isChecked() )
+ {
+ aX = SpinBox_Dx->GetValue();
+ aY = SpinBox_Dy->GetValue();
+ aZ = SpinBox_Dz->GetValue();
+ aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
}
+ else if ( ExtrMethod_RBut1->isChecked() )
+ {
+ aX = SpinBox_Vx->GetValue();
+ aY = SpinBox_Vy->GetValue();
+ aZ = SpinBox_Vz->GetValue();
+ aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
+ double aVDist = (double)SpinBox_VDist->value();
+ aModule *= aVDist;
+ }
+ else if ( ExtrMethod_RBut2->isChecked() )
+ {
+ aModule = (double)SpinBox_VDist->value();
+ }
+
+ return aModule > 1.0E-38;
+}
+
+//=================================================================================
+// function : ClickOnRadio()
+// purpose : Radio button management
+//=================================================================================
- myEditCurrentArgument = (QWidget*)LineEditElements;
- LineEditElements->setFocus();
+void SMESHGUI_ExtrusionDlg::ClickOnRadio()
+{
+ if ( ExtrMethod_RBut0->isChecked() )
+ {
+ TextLabelDistance->show();
+ TextLabelDx->show();
+ SpinBox_Dx->show();
+ TextLabelDy->show();
+ SpinBox_Dy->show();
+ TextLabelDz->show();
+ SpinBox_Dz->show();
+
+ TextLabelVector->hide();
+ TextLabelVx->hide();
+ SpinBox_Vx->hide();
+ TextLabelVy->hide();
+ SpinBox_Vy->hide();
+ TextLabelVz->hide();
+ SpinBox_Vz->hide();
+ TextLabelDist->hide();
+ SpinBox_VDist->hide();
+ SelectVectorButton->hide();
+
+ ByAverageNormalCheck->hide();
+ UseInputElemsOnlyCheck->hide();
+
+ SelectorWdg->SetEnabled( true, SMESH::ALL );
+ }
+ else if ( ExtrMethod_RBut1->isChecked() )
+ {
+ TextLabelDistance->hide();
+ TextLabelDx->hide();
+ SpinBox_Dx->hide();
+ TextLabelDy->hide();
+ SpinBox_Dy->hide();
+ TextLabelDz->hide();
+ SpinBox_Dz->hide();
+
+ TextLabelVector->show();
+ TextLabelVx->show();
+ SpinBox_Vx->show();
+ TextLabelVy->show();
+ SpinBox_Vy->show();
+ TextLabelVz->show();
+ SpinBox_Vz->show();
+ TextLabelDist->show();
+ SpinBox_VDist->show();
+ SelectVectorButton->show();
+
+ ByAverageNormalCheck->hide();
+ UseInputElemsOnlyCheck->hide();
+
+ SelectorWdg->SetEnabled( true, SMESH::ALL );
+ }
+ else if ( ExtrMethod_RBut2->isChecked() )
+ {
+ TextLabelDistance->hide();
+ TextLabelDx->hide();
+ SpinBox_Dx->hide();
+ TextLabelDy->hide();
+ SpinBox_Dy->hide();
+ TextLabelDz->hide();
+ SpinBox_Dz->hide();
+
+ TextLabelVector->hide();
+ TextLabelVx->hide();
+ SpinBox_Vx->hide();
+ TextLabelVy->hide();
+ SpinBox_Vy->hide();
+ TextLabelVz->hide();
+ SpinBox_Vz->hide();
+
+ TextLabelDist->show();
+ SpinBox_VDist->show();
+ SelectVectorButton->hide();
+
+ ByAverageNormalCheck->show();
+ UseInputElemsOnlyCheck->show();
+
+ SelectorWdg->SetEnabled( false, SMESH::NODE );
+ SelectorWdg->SetEnabled( false, SMESH::EDGE );
+ }
- if (CheckBoxMesh->isChecked())
- onSelectMesh(true);
+ CheckIsEnable();
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ onDisplaySimulation(true);
+ // AdjustSize
+ qApp->processEvents();
+ updateGeometry();
+ resize( minimumSizeHint() );
}
//=================================================================================
// function : ClickOnApply()
// purpose : Called when user presses <Apply> button
//=================================================================================
+
bool SMESHGUI_ExtrusionDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
if (!isValid())
return false;
- if (myNbOkElements) {
-
- gp_XYZ aNormale(SpinBox_Vx->GetValue(),
- SpinBox_Vy->GetValue(),
- SpinBox_Vz->GetValue());
-
- aNormale /= aNormale.Modulus();
-
+ if ( SelectorWdg->IsAnythingSelected() )
+ {
SMESH::DirStruct aVector;
- aVector.PS.x = SpinBox_Dx->GetValue()*aNormale.X();
- aVector.PS.y = SpinBox_Dy->GetValue()*aNormale.Y();
- aVector.PS.z = SpinBox_Dz->GetValue()*aNormale.Z();
+ getExtrusionVector(aVector);
+
+ QStringList aParameters;
+ if ( ExtrMethod_RBut0->isChecked() )
+ {
+ aParameters << SpinBox_Dx->text();
+ aParameters << SpinBox_Dy->text();
+ aParameters << SpinBox_Dz->text();
+ }
+ else if ( ExtrMethod_RBut1->isChecked() )
+ {
+ // only 3 coords in a python dump command :(
+ // aParameters << SpinBox_Vx->text();
+ // aParameters << SpinBox_Vy->text();
+ // aParameters << SpinBox_Vz->text();
+ // aParameters << SpinBox_VDist->text();
+ }
+ else if ( ExtrMethod_RBut2->isChecked() )
+ {
+ aParameters << SpinBox_VDist->text();
+ }
long aNbSteps = (long)SpinBox_NbSteps->value();
- QStringList aParameters;
- aParameters << SpinBox_Dx->text();
- aParameters << SpinBox_Dy->text();
- aParameters << SpinBox_Dz->text();
aParameters << SpinBox_NbSteps->text();
+ bool meshHadNewTypeBefore = true;
+ int maxSelType = 0;
+ const bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
+
try {
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
-
- if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) {
- if( CheckBoxMesh->isChecked() ) {
- if( GetConstructorId() == 0 )
- SMESH::ListOfGroups_var groups =
- aMeshEditor->ExtrusionSweepObject1DMakeGroups(mySelectedObject, aVector, aNbSteps);
- else
- SMESH::ListOfGroups_var groups =
- aMeshEditor->ExtrusionSweepObject2DMakeGroups(mySelectedObject, aVector, aNbSteps);
- }
- else
- SMESH::ListOfGroups_var groups =
- aMeshEditor->ExtrusionSweepMakeGroups(myElementsId.inout(), aVector, aNbSteps);
+
+ SMESH::SMESH_Mesh_var mesh = SelectorWdg->GetMesh();
+
+ SMESH::ListOfIDSources_var nodes = new SMESH::ListOfIDSources();
+ SMESH::ListOfIDSources_var edges = new SMESH::ListOfIDSources();
+ SMESH::ListOfIDSources_var faces = new SMESH::ListOfIDSources();
+ maxSelType = SelectorWdg->GetSelected( nodes, edges, faces );
+
+ // is it necessary to switch on the next Display Mode?
+ SMESH::ElementType newType = (SMESH::ElementType)( maxSelType + 1 );
+ SMESH::array_of_ElementType_var oldTypes = mesh->GetTypes();
+ meshHadNewTypeBefore = false;
+ for ( size_t i = 0; i < oldTypes->length() && !meshHadNewTypeBefore; ++i )
+ meshHadNewTypeBefore = ( oldTypes[i] >= newType );
+
+ SMESH::SMESH_MeshEditor_var meshEditor = mesh->GetMeshEditor();
+ SMESH::ListOfGroups_var groups;
+
+ mesh->SetParameters( aParameters.join(":").toLatin1().constData() );
+
+ if ( ExtrMethod_RBut2->isVisible() &&
+ ExtrMethod_RBut2->isChecked() ) // Extrusion by normal
+ {
+ double stepSize = (double) SpinBox_VDist->value();
+ long nbSteps = (long) SpinBox_NbSteps->value();
+ bool useInputElemsOnly = UseInputElemsOnlyCheck->isChecked();
+ bool byAverageNormal = ByAverageNormalCheck->isChecked();
+ int dim = (maxSelType == SMESH::FACE) ? 2 : 1;
+
+ groups = meshEditor->ExtrusionByNormal( faces, stepSize, nbSteps, useInputElemsOnly,
+ byAverageNormal, makeGroups, dim );
}
- else {
- if( CheckBoxMesh->isChecked() ) {
- if( GetConstructorId() == 0 )
- aMeshEditor->ExtrusionSweepObject1D(mySelectedObject, aVector, aNbSteps);
- else
- aMeshEditor->ExtrusionSweepObject2D(mySelectedObject, aVector, aNbSteps);
- }
- else
- aMeshEditor->ExtrusionSweep(myElementsId.inout(), aVector, aNbSteps);
+ else
+ {
+ groups = meshEditor->ExtrusionSweepObjects( nodes, edges, faces,
+ aVector, aNbSteps, makeGroups );
}
- myMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) );
-
} catch (...) {
}
- SMESH::UpdateView();
- if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
+ SMESH_Actor* actor = SelectorWdg->GetActor();
+ if ( actor && !meshHadNewTypeBefore )
+ {
+ unsigned int aMode = actor->GetEntityMode();
+ switch ( maxSelType ) {
+ case SMESH::NODE: // extrude node -> edges
+ actor->SetRepresentation(SMESH_Actor::eEdge);
+ actor->SetEntityMode( aMode |= SMESH_Actor::eEdges ); break;
+ case SMESH::EDGE: // edge -> faces
+ actor->SetRepresentation(SMESH_Actor::eSurface);
+ actor->SetEntityMode( aMode |= SMESH_Actor::eFaces ); break;
+ case SMESH::FACE: // faces -> volumes
+ actor->SetRepresentation(SMESH_Actor::eSurface);
+ actor->SetEntityMode( aMode |= SMESH_Actor::eVolumes ); break;
+ }
+ }
+ if ( actor )
+ SMESH::Update( actor->getIO(), actor->GetVisibility() );
+ if ( makeGroups )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
Init(false);
- ConstructorsClicked(GetConstructorId());
- mySelectedObject = SMESH::SMESH_IDSource::_nil();
- SelectionIntoArgument();
+ mySelectionMgr->clearSelected();
+ SelectorWdg->Clear();
+
+ SMESHGUI::Modified();
}
return true;
}
void SMESHGUI_ExtrusionDlg::ClickOnOk()
{
if (ClickOnApply())
- ClickOnCancel();
+ reject();
}
//=================================================================================
-// function : ClickOnCancel()
+// function : reject()
// purpose : Called when dialog box is closed
//=================================================================================
-void SMESHGUI_ExtrusionDlg::ClickOnCancel()
+void SMESHGUI_ExtrusionDlg::reject()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
- reject();
+
+ QDialog::reject();
}
//=================================================================================
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
- tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
- arg(app->resourceMgr()->stringValue("ExternalBrowser",
- platform)).
- arg(myHelpFileName));
- }
-}
-
-//=================================================================================
-// function : onTextChange()
-// purpose :
-//=================================================================================
-void SMESHGUI_ExtrusionDlg::onTextChange (const QString& theNewText)
-{
- QLineEdit* send = (QLineEdit*)sender();
-
- // return if busy
- if (myBusy) return;
-
- // set busy flag
- myBusy = true;
-
- if (send == LineEditElements)
- myNbOkElements = 0;
-
- // hilight entered elements/nodes
-
- if (!myIO.IsNull()) {
- QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
-
- if (send == LineEditElements)
- {
- SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
- SMESH::ElementType SMESHType = GetConstructorId() ? SMESH::FACE : SMESH::EDGE;
- SMDSAbs_ElementType SMDSType = GetConstructorId() ? SMDSAbs_Face: SMDSAbs_Edge;
-
- myElementsId = new SMESH::long_array;
- myElementsId->length( aListId.count() );
- TColStd_MapOfInteger newIndices;
- for (int i = 0; i < aListId.count(); i++) {
- int id = aListId[ i ].toInt();
- bool validId = false;
- if ( id > 0 ) {
- if ( aMesh ) {
- const SMDS_MeshElement * e = aMesh->FindElement( id );
- validId = ( e && e->GetType() == SMDSType );
- } else {
- validId = ( myMesh->GetElementType( id, true ) == SMESHType );
- }
- }
- if ( validId && newIndices.Add( id ))
- myElementsId[ newIndices.Extent()-1 ] = id;
- }
- myElementsId->length( myNbOkElements = newIndices.Extent() );
- mySelector->AddOrRemoveIndex(myIO, newIndices, false);
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->highlight( myIO, true, true );
- }
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
}
-
- CheckIsEnable();
-
- myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
-// purpose : Called when selection as changed or other case
+// purpose : Called when selection has changed or other case
//=================================================================================
void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
{
- if (myBusy) return;
-
// return if dialog box is inactive
if (!GroupButtons->isEnabled())
return;
- // clear
- myActor = 0;
- myIO.Nullify();
-
- QString aString = "";
- // set busy flag
- if(myEditCurrentArgument == (QWidget*)LineEditElements) {
- myBusy = true;
- LineEditElements->setText(aString);
- myNbOkElements = 0;
- myBusy = false;
- }
- // get selected mesh
- SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
- int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
- if (nbSel != 1)
- return;
-
- Handle(SALOME_InteractiveObject) IO = aList.First();
- myMesh = SMESH::GetMeshByIO(IO);
- if (myMesh->_is_nil())
- return;
- myIO = IO;
- myActor = SMESH::FindActorByObject(myMesh);
-
- if (myEditCurrentArgument == (QWidget*)LineEditElements) {
- int aNbElements = 0;
-
- // MakeGroups is available if there are groups
- if ( myMesh->NbGroups() == 0 ) {
- MakeGroupsCheck->setChecked(false);
- MakeGroupsCheck->setEnabled(false);
- } else {
- MakeGroupsCheck->setEnabled(true);
- }
-
- if (CheckBoxMesh->isChecked()) {
- SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
-
- if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil())
- mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
- else
- return;
- } else {
- // get indices of selcted elements
- TColStd_IndexedMapOfInteger aMapIndex;
- mySelector->GetIndex(IO,aMapIndex);
- aNbElements = aMapIndex.Extent();
-
- if (aNbElements < 1)
- return;
-
- myElementsId = new SMESH::long_array;
- myElementsId->length( aNbElements );
- aString = "";
- for ( int i = 0; i < aNbElements; ++i )
- aString += QString(" %1").arg( myElementsId[ i ] = aMapIndex( i+1 ) );
- }
-
- myNbOkElements = true;
+ if ( SelectVectorButton->isChecked() )
+ {
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList);
+ if ( aList.IsEmpty() || aList.Extent() > 1 )
+ return;
- myBusy = true;
- ((QLineEdit*)myEditCurrentArgument)->setText(aString);
- myBusy = false;
- }
- else if(myEditCurrentArgument == (QWidget*)SpinBox_Vx){
+ Handle(SALOME_InteractiveObject) IO = aList.First();
TColStd_IndexedMapOfInteger aMapIndex;
mySelector->GetIndex(IO,aMapIndex);
- int aNbElements = aMapIndex.Extent();
- SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
-
- if(aNbElements != 1 || !aMesh)
+ if ( aMapIndex.Extent() != 1 )
+ return;
+ SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() );
+ SMDS_Mesh* aMesh = anActor ? anActor->GetObject()->GetMesh() : 0;
+ if ( !aMesh )
return;
-
- const SMDS_MeshFace* face = dynamic_cast<const SMDS_MeshFace*>(aMesh->FindElement(aMapIndex(aNbElements)));
+ const SMDS_MeshFace* face =
+ dynamic_cast<const SMDS_MeshFace*>(aMesh->FindElement(aMapIndex(1)));
if (!face)
return;
SpinBox_Vx->SetValue(aNormale.X());
SpinBox_Vy->SetValue(aNormale.Y());
SpinBox_Vz->SetValue(aNormale.Z());
-
}
-
- // OK
+
+ onDisplaySimulation(true);
CheckIsEnable();
}
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
- if (send == SelectElementsButton) {
- myEditCurrentArgument = (QWidget*)LineEditElements;
- if (CheckBoxMesh->isChecked()) {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(ActorSelection);
- mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
- } else {
- int aConstructorId = GetConstructorId();
- if (aConstructorId == 0)
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(EdgeSelection);
- }
- else if (aConstructorId == 1)
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(FaceSelection);
- }
- }
- }
- else if (send == SelectVectorButton){
- myEditCurrentArgument = (QWidget*)SpinBox_Vx;
+ if (send == SelectVectorButton)
+ {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
- myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
}
//=================================================================================
void SMESHGUI_ExtrusionDlg::DeactivateActiveDialog()
{
- if (ConstructorsBox->isEnabled()) {
- ConstructorsBox->setEnabled(false);
+ if (GroupButtons->isEnabled())
+ {
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
+ SelectorWdg->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
{
// Emit a signal to deactivate the active dialog
mySMESHGUI->EmitSignalDeactivateDialog();
- ConstructorsBox->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
+ SelectorWdg->setEnabled(true);
mySMESHGUI->SetActiveDialogBox(this);
-
- ConstructorsClicked(GetConstructorId());
- SelectionIntoArgument();
}
//=================================================================================
//=================================================================================
void SMESHGUI_ExtrusionDlg::enterEvent (QEvent*)
{
- if (!ConstructorsBox->isEnabled())
+ if (!GroupButtons->isEnabled())
ActivateThisDialog();
}
-//=================================================================================
-// function : onSelectMesh()
-// purpose :
-//=================================================================================
-void SMESHGUI_ExtrusionDlg::onSelectMesh (bool toSelectMesh)
-{
- if (toSelectMesh)
- TextLabelElements->setText(tr("SMESH_NAME"));
- else
- TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
-
- if (myEditCurrentArgument != LineEditElements) {
- LineEditElements->clear();
- return;
- }
-
- mySelectionMgr->clearFilters();
-
- if (toSelectMesh) {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(ActorSelection);
- mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
- LineEditElements->setReadOnly(true);
- LineEditElements->setValidator(0);
- } else {
- int aConstructorId = GetConstructorId();
- if (aConstructorId == 0)
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(EdgeSelection);
- }
- else if (aConstructorId == 0)
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(FaceSelection);
- }
-
- LineEditElements->setReadOnly(false);
- LineEditElements->setValidator(myIdValidator);
- onTextChange(LineEditElements->text());
- }
-
- SelectionIntoArgument();
-}
-
-//=================================================================================
-// function : GetConstructorId()
-// purpose :
-//=================================================================================
-int SMESHGUI_ExtrusionDlg::GetConstructorId()
-{
- return GroupConstructors->checkedId();
-}
-
//=================================================================================
// function : keyPressEvent()
// purpose :
}
}
-//=================================================================================
-// function : setFilters()
-// purpose : SLOT. Called when "Filter" button pressed.
-//=================================================================================
-void SMESHGUI_ExtrusionDlg::setFilters()
-{
- if ( !myFilterDlg )
- {
- QList<int> types;
- types.append( SMESH::EDGE );
- types.append( SMESH::FACE );
- myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
- }
- myFilterDlg->Init( GetConstructorId() ? SMESH::FACE : SMESH::EDGE );
-
- myFilterDlg->SetSelection();
- myFilterDlg->SetMesh( myMesh );
- myFilterDlg->SetSourceWg( LineEditElements );
-
- myFilterDlg->show();
-}
-
//=================================================================================
// function : isValid
// purpose :
{
QString msg;
bool ok = true;
- ok = SpinBox_Dx->isValid( msg, true ) && ok;
- ok = SpinBox_Dy->isValid( msg, true ) && ok;
- ok = SpinBox_Dz->isValid( msg, true ) && ok;
+ if ( ExtrMethod_RBut0->isChecked() ) {
+ ok = SpinBox_Dx->isValid( msg, true ) && ok;
+ ok = SpinBox_Dy->isValid( msg, true ) && ok;
+ ok = SpinBox_Dz->isValid( msg, true ) && ok;
+ } else if ( ExtrMethod_RBut1->isChecked() ) {
+ ok = SpinBox_Vx->isValid( msg, true ) && ok;
+ ok = SpinBox_Vy->isValid( msg, true ) && ok;
+ ok = SpinBox_Vz->isValid( msg, true ) && ok;
+ ok = SpinBox_VDist->isValid( msg, true ) && ok;
+ }
ok = SpinBox_NbSteps->isValid( msg, true ) && ok;
if( !ok ) {
}
return true;
}
+
+//=================================================================================
+// function : onDisplaySimulation
+// purpose : Show/Hide preview
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::onDisplaySimulation( bool toDisplayPreview )
+{
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
+ if ( SelectorWdg->IsAnythingSelected() && isValid() && isValuesValid())
+ {
+ //Get input vector
+ SMESH::DirStruct aVector;
+ getExtrusionVector(aVector);
+
+ //Get Number of the steps
+ long aNbSteps = (long)SpinBox_NbSteps->value();
+ try
+ {
+ SUIT_OverrideCursor aWaitCursor;
+
+ SMESH::SMESH_Mesh_var mesh = SelectorWdg->GetMesh();
+ SMESH::SMESH_MeshEditor_var meshEditor = mesh->GetMeshEditPreviewer();
+ SMESH::ListOfGroups_var groups;
+
+ SMESH::ListOfIDSources_var nodes = new SMESH::ListOfIDSources();
+ SMESH::ListOfIDSources_var edges = new SMESH::ListOfIDSources();
+ SMESH::ListOfIDSources_var faces = new SMESH::ListOfIDSources();
+ const int maxSelType = SelectorWdg->GetSelected( nodes, edges, faces );
+ const bool makeGroups = false;
+
+ if ( ExtrMethod_RBut2->isVisible() &&
+ ExtrMethod_RBut2->isChecked() ) // Extrusion by normal
+ {
+ double stepSize = (double) SpinBox_VDist->value();
+ long nbSteps = (long) SpinBox_NbSteps->value();
+ bool useInputElemsOnly = UseInputElemsOnlyCheck->isChecked();
+ bool byAverageNormal = ByAverageNormalCheck->isChecked();
+ int dim = (maxSelType == SMESH::FACE) ? 2 : 1;
+
+ groups = meshEditor->ExtrusionByNormal( faces, stepSize, nbSteps, useInputElemsOnly,
+ byAverageNormal, makeGroups, dim );
+ }
+ else
+ {
+ groups = meshEditor->ExtrusionSweepObjects( nodes, edges, faces,
+ aVector, aNbSteps, makeGroups );
+ }
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = meshEditor->GetPreviewData();
+ mySimulation->SetData(aMeshPreviewStruct._retn());
+
+ } catch (...) {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+}
+
+//=================================================================================
+// function : getExtrusionVector()
+// purpose : get direction of the extrusion
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::getExtrusionVector(SMESH::DirStruct& aVector)
+{
+ if ( ExtrMethod_RBut0->isChecked() )
+ {
+ aVector.PS.x = SpinBox_Dx->GetValue();
+ aVector.PS.y = SpinBox_Dy->GetValue();
+ aVector.PS.z = SpinBox_Dz->GetValue();
+ }
+ else if ( ExtrMethod_RBut1->isChecked() )
+ {
+ gp_XYZ aNormale(SpinBox_Vx->GetValue(),
+ SpinBox_Vy->GetValue(),
+ SpinBox_Vz->GetValue());
+ aNormale /= aNormale.Modulus();
+ double aVDist = (double)SpinBox_VDist->value();
+
+ aVector.PS.x = aNormale.X()*aVDist;
+ aVector.PS.y = aNormale.Y()*aVDist;
+ aVector.PS.z = aNormale.Z()*aVDist;
+ }
+}