-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_ExtrusionDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
+#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
// purpose : constructor
//=================================================================================
SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
- : QDialog( SMESH::GetDesktop( theModule ) ),
- mySMESHGUI( theModule ),
+ : SMESHGUI_PreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg( 0 ),
mySelectedObject(SMESH::SMESH_IDSource::_nil())
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
- QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
- connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
+ LineEditElements->setMaxLength(-1);
+ myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
+ connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
+ RadioButton3 = new QRadioButton(GroupArguments);
+ RadioButton3->setText( tr("SMESH_EXTRUSION_TO_DISTANCE") );
+ RadioButton4 = new QRadioButton(GroupArguments);
+ RadioButton4->setText( tr("SMESH_EXTRUSION_ALONG_VECTOR") );
+
//Control for the Distance selection
TextLabelDistance = new QLabel(tr("SMESH_DISTANCE"), GroupArguments);
- TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupArguments);
TextLabelDx = new QLabel(tr("SMESH_X"), GroupArguments);
SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments);
// Controls for vector selection
+ TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupArguments);
+
SelectVectorButton = new QPushButton(GroupArguments);
SelectVectorButton->setIcon(image2);
TextLabelVz = new QLabel(tr("SMESH_DZ"), GroupArguments);
SpinBox_Vz = new SMESHGUI_SpinBox(GroupArguments);
+ TextLabelDist = new QLabel(tr("SMESH_DISTANCE"), GroupArguments);
+ SpinBox_VDist = new SMESHGUI_SpinBox(GroupArguments);
+
// Controls for nb. steps defining
TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupArguments);
SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupArguments);
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
+ //Preview check box
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
+
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5);
- GroupArgumentsLayout->addWidget(filterBtn, 0, 7);
+ GroupArgumentsLayout->addWidget(myFilterBtn, 0, 7);
GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
- GroupArgumentsLayout->addWidget(TextLabelDistance, 2, 0);
- GroupArgumentsLayout->addWidget(TextLabelDx, 2, 2);
- GroupArgumentsLayout->addWidget(SpinBox_Dx, 2, 3);
- GroupArgumentsLayout->addWidget(TextLabelDy, 2, 4);
- GroupArgumentsLayout->addWidget(SpinBox_Dy, 2, 5);
- GroupArgumentsLayout->addWidget(TextLabelDz, 2, 6);
- GroupArgumentsLayout->addWidget(SpinBox_Dz, 2, 7);
- GroupArgumentsLayout->addWidget(TextLabelVector, 3, 0);
- GroupArgumentsLayout->addWidget(SelectVectorButton, 3, 1);
- GroupArgumentsLayout->addWidget(TextLabelVx, 3, 2);
- GroupArgumentsLayout->addWidget(SpinBox_Vx, 3, 3);
- GroupArgumentsLayout->addWidget(TextLabelVy, 3, 4);
- GroupArgumentsLayout->addWidget(SpinBox_Vy, 3, 5);
- GroupArgumentsLayout->addWidget(TextLabelVz, 3, 6);
- GroupArgumentsLayout->addWidget(SpinBox_Vz, 3, 7);
- GroupArgumentsLayout->addWidget(TextLabelNbSteps, 4, 0);
- GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 4, 2, 1, 6);
- GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 0, 1, 8);
+ GroupArgumentsLayout->addWidget(RadioButton3, 2, 1, 1, 3);
+ GroupArgumentsLayout->addWidget(RadioButton4, 2, 5, 1, 3);
+ GroupArgumentsLayout->addWidget(TextLabelDistance, 3, 0);
+ GroupArgumentsLayout->addWidget(TextLabelDx, 3, 2);
+ GroupArgumentsLayout->addWidget(SpinBox_Dx, 3, 3);
+ GroupArgumentsLayout->addWidget(TextLabelDy, 3, 4);
+ GroupArgumentsLayout->addWidget(SpinBox_Dy, 3, 5);
+ GroupArgumentsLayout->addWidget(TextLabelDz, 3, 6);
+ GroupArgumentsLayout->addWidget(SpinBox_Dz, 3, 7);
+ GroupArgumentsLayout->addWidget(TextLabelVector, 4, 0);
+ GroupArgumentsLayout->addWidget(SelectVectorButton, 4, 1);
+ GroupArgumentsLayout->addWidget(TextLabelVx, 4, 2);
+ GroupArgumentsLayout->addWidget(SpinBox_Vx, 4, 3);
+ GroupArgumentsLayout->addWidget(TextLabelVy, 4, 4);
+ GroupArgumentsLayout->addWidget(SpinBox_Vy, 4, 5);
+ GroupArgumentsLayout->addWidget(TextLabelVz, 4, 6);
+ GroupArgumentsLayout->addWidget(SpinBox_Vz, 4, 7);
+ GroupArgumentsLayout->addWidget(TextLabelDist, 5, 0);
+ GroupArgumentsLayout->addWidget(SpinBox_VDist, 5, 3);
+ GroupArgumentsLayout->addWidget(TextLabelNbSteps, 6, 0, 1, 3);
+ GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 6, 3);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0, 1, 8);
+ GroupArgumentsLayout->addWidget(MakeGroupsCheck, 8, 0, 1, 8);
+ GroupArgumentsLayout->addItem(new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding), 8, 0);
+
/***************************************************************/
SMESHGUI_ExtrusionDlgLayout->addWidget(ConstructorsBox);
SMESHGUI_ExtrusionDlgLayout->addWidget(GroupButtons);
/* Initialisations */
- SpinBox_Vx->RangeStepAndValidator(-1, 1, 0.01, 3);
- SpinBox_Vy->RangeStepAndValidator(-1, 1, 0.01, 3);
- SpinBox_Vz->RangeStepAndValidator(-1, 1, 0.01, 3);
+ SpinBox_Vx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 0.01, "length_precision");
+ SpinBox_Vy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 0.01, "length_precision");
+ SpinBox_Vz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 0.01, "length_precision");
- SpinBox_Dx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
- SpinBox_Dy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
- SpinBox_Dz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ SpinBox_Dx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_Dy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_Dz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox_NbSteps->setRange(1, 999999);
+ SpinBox_VDist->RangeStepAndValidator(0, COORD_MAX, 10.0, "length_precision");
RadioButton1->setChecked(true);
+ RadioButton3->setChecked(true);
MakeGroupsCheck->setChecked(true);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
+ connect(RadioButton3, SIGNAL(clicked()), this, SLOT(ClickOnRadio()));
+ connect(RadioButton4, SIGNAL(clicked()), this, SLOT(ClickOnRadio()));
+
// to update state of the Ok & Apply buttons
connect(SpinBox_Vx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Vy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ connect(SpinBox_Dx, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Dy, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Dz, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Vx, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Vy, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Vz, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_VDist, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
+
+ //To Connect preview check box
+ connectPreviewControl();
+
/***************************************************************/
ConstructorsClicked(0);
+ ClickOnRadio();
SelectionIntoArgument();
}
void SMESHGUI_ExtrusionDlg::Init (bool ResetControls)
{
myBusy = false;
+ myIDs.clear();
LineEditElements->clear();
myNbOkElements = 0;
if (ResetControls) {
SpinBox_NbSteps->setValue(1);
+ SpinBox_VDist->setValue(10);
SpinBox_Dx->SetValue(0);
SpinBox_Dy->SetValue(0);
SpinBox_Dz->SetValue(0);
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
}
CheckIsEnable();
// purpose : Check whether the Ok and Apply buttons should be enabled or not
//=================================================================================
void SMESHGUI_ExtrusionDlg::CheckIsEnable()
-{
-
- double aX = SpinBox_Vx->GetValue()*SpinBox_Dx->GetValue();
- double aY = SpinBox_Vy->GetValue()*SpinBox_Dy->GetValue();
- double aZ = SpinBox_Vz->GetValue()*SpinBox_Dz->GetValue();
- double aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
-
- bool anIsEnable = myNbOkElements > 0 && aModule > 1.0E-38;
+{
+ bool anIsEnable = myNbOkElements > 0 && isValuesValid();
buttonOk->setEnabled(anIsEnable);
buttonApply->setEnabled(anIsEnable);
}
+//=================================================================================
+// function : isValuesValid()
+// purpose : Return true in case if values entered into dialog are valid
+//=================================================================================
+bool SMESHGUI_ExtrusionDlg::isValuesValid() {
+ double aX, aY, aZ, aModule = 0;
+ if ( RadioButton3->isChecked() ) {
+ aX = SpinBox_Dx->GetValue();
+ aY = SpinBox_Dy->GetValue();
+ aZ = SpinBox_Dz->GetValue();
+ aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
+ } else if ( RadioButton4->isChecked() ) {
+ aX = SpinBox_Vx->GetValue();
+ aY = SpinBox_Vy->GetValue();
+ aZ = SpinBox_Vz->GetValue();
+ aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
+ }
+ return aModule > 1.0E-38;
+}
+
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
{
disconnect(mySelectionMgr, 0, this, 0);
+ hidePreview();
+
switch (constructorId) {
case 0:
{
GroupArguments->setTitle(tr("EXTRUSION_1D"));
if (!CheckBoxMesh->isChecked())
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(EdgeSelection);
- }
+ {
+ LineEditElements->clear();
+ myIDs.clear();
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
+ }
break;
}
case 1:
{
GroupArguments->setTitle(tr("EXTRUSION_2D"));
if (!CheckBoxMesh->isChecked())
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(FaceSelection);
- }
+ {
+ LineEditElements->clear();
+ myIDs.clear();
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
break;
}
}
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
}
+//=================================================================================
+// function : ConstructorsClicked()
+// purpose : Radio button management
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::ClickOnRadio()
+{
+ if ( RadioButton3->isChecked() ) {
+ TextLabelDistance->show();
+ TextLabelDx->show();
+ SpinBox_Dx->show();
+ TextLabelDy->show();
+ SpinBox_Dy->show();
+ TextLabelDz->show();
+ SpinBox_Dz->show();
+
+ TextLabelVector->hide();
+ TextLabelVx->hide();
+ SpinBox_Vx->hide();
+ TextLabelVy->hide();
+ SpinBox_Vy->hide();
+ TextLabelVz->hide();
+ SpinBox_Vz->hide();
+ TextLabelDist->hide();
+ SpinBox_VDist->hide();
+ SelectVectorButton->hide();
+ } else if ( RadioButton4->isChecked() ) {
+ TextLabelDistance->hide();
+ TextLabelDx->hide();
+ SpinBox_Dx->hide();
+ TextLabelDy->hide();
+ SpinBox_Dy->hide();
+ TextLabelDz->hide();
+ SpinBox_Dz->hide();
+
+ TextLabelVector->show();
+ TextLabelVx->show();
+ SpinBox_Vx->show();
+ TextLabelVy->show();
+ SpinBox_Vy->show();
+ TextLabelVz->show();
+ SpinBox_Vz->show();
+ TextLabelDist->show();
+ SpinBox_VDist->show();
+ SelectVectorButton->show();
+ }
+ onDisplaySimulation(true);
+ // AdjustSize
+ qApp->processEvents();
+ updateGeometry();
+ resize( minimumSizeHint() );
+}
+
//=================================================================================
// function : ClickOnApply()
// purpose : Called when user presses <Apply> button
return false;
if (myNbOkElements) {
-
- gp_XYZ aNormale(SpinBox_Vx->GetValue(),
- SpinBox_Vy->GetValue(),
- SpinBox_Vz->GetValue());
-
- aNormale /= aNormale.Modulus();
-
+
SMESH::DirStruct aVector;
- aVector.PS.x = SpinBox_Dx->GetValue()*aNormale.X();
- aVector.PS.y = SpinBox_Dy->GetValue()*aNormale.Y();
- aVector.PS.z = SpinBox_Dz->GetValue()*aNormale.Z();
+ getExtrusionVector(aVector);
+
+ QStringList aParameters;
+ if ( RadioButton3->isChecked() ) {
+ aParameters << SpinBox_Dx->text();
+ aParameters << SpinBox_Dy->text();
+ aParameters << SpinBox_Dz->text();
+ } else if ( RadioButton4->isChecked() ) {
+ aParameters << SpinBox_Vx->text();
+ aParameters << SpinBox_Vy->text();
+ aParameters << SpinBox_Vz->text();
+ aParameters << SpinBox_VDist->text();
+ }
long aNbSteps = (long)SpinBox_NbSteps->value();
- QStringList aParameters;
- aParameters << SpinBox_Dx->text();
- aParameters << SpinBox_Dy->text();
- aParameters << SpinBox_Dz->text();
aParameters << SpinBox_NbSteps->text();
try {
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) {
if( CheckBoxMesh->isChecked() ) {
- if( GetConstructorId() == 0 )
- SMESH::ListOfGroups_var groups =
- aMeshEditor->ExtrusionSweepObject1DMakeGroups(mySelectedObject, aVector, aNbSteps);
- else
- SMESH::ListOfGroups_var groups =
- aMeshEditor->ExtrusionSweepObject2DMakeGroups(mySelectedObject, aVector, aNbSteps);
- }
- else
- SMESH::ListOfGroups_var groups =
- aMeshEditor->ExtrusionSweepMakeGroups(myElementsId.inout(), aVector, aNbSteps);
+ if( GetConstructorId() == 0 )
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionSweepObject1DMakeGroups(mySelectedObject, aVector, aNbSteps);
+ else
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionSweepObject2DMakeGroups(mySelectedObject, aVector, aNbSteps);
+ }
+ else
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionSweepMakeGroups(myElementsId.inout(), aVector, aNbSteps);
}
else {
- if( CheckBoxMesh->isChecked() ) {
- if( GetConstructorId() == 0 )
- aMeshEditor->ExtrusionSweepObject1D(mySelectedObject, aVector, aNbSteps);
- else
- aMeshEditor->ExtrusionSweepObject2D(mySelectedObject, aVector, aNbSteps);
- }
- else
- aMeshEditor->ExtrusionSweep(myElementsId.inout(), aVector, aNbSteps);
+ if( CheckBoxMesh->isChecked() ) {
+ if( GetConstructorId() == 0 )
+ aMeshEditor->ExtrusionSweepObject1D(mySelectedObject, aVector, aNbSteps);
+ else
+ aMeshEditor->ExtrusionSweepObject2D(mySelectedObject, aVector, aNbSteps);
+ }
+ else
+ aMeshEditor->ExtrusionSweep(myElementsId.inout(), aVector, aNbSteps);
}
- myMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) );
+ myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
} catch (...) {
}
- SMESH::UpdateView();
+ SMESH::Update(myIO, SMESH::eDisplay);
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
Init(false);
ConstructorsClicked(GetConstructorId());
+ mySelectionMgr->clearSelected();
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
+
+ SMESHGUI::Modified();
}
return true;
}
//=================================================================================
void SMESHGUI_ExtrusionDlg::ClickOnCancel()
{
- disconnect(mySelectionMgr, 0, this, 0);
- mySelectionMgr->clearFilters();
- //mySelectionMgr->clearSelected();
- if (SMESH::GetCurrentVtkView()) {
- SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
- SMESH::SetPointRepresentation(false);
- SMESH::SetPickable();
- }
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(ActorSelection);
- mySMESHGUI->ResetState();
reject();
}
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
- tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
- arg(app->resourceMgr()->stringValue("ExternalBrowser",
- platform)).
- arg(myHelpFileName));
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
}
}
myElementsId->length( myNbOkElements = newIndices.Extent() );
mySelector->AddOrRemoveIndex(myIO, newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->highlight( myIO, true, true );
+ aViewWindow->highlight( myIO, true, true );
}
}
CheckIsEnable();
+ onDisplaySimulation(true);
+
myBusy = false;
}
return;
// clear
- myActor = 0;
- myIO.Nullify();
+ if(myEditCurrentArgument != (QWidget*)SpinBox_Vx) {
+ myActor = 0;
+ Handle(SALOME_InteractiveObject) resIO = myIO;
+ myIO.Nullify();
+ }
QString aString = "";
// set busy flag
return;
Handle(SALOME_InteractiveObject) IO = aList.First();
- myMesh = SMESH::GetMeshByIO(IO);
- if (myMesh->_is_nil())
- return;
- myIO = IO;
- myActor = SMESH::FindActorByObject(myMesh);
+
+ if(myEditCurrentArgument != (QWidget*)SpinBox_Vx) {
+ myMesh = SMESH::GetMeshByIO(IO);
+ if (myMesh->_is_nil())
+ return;
+ myIO = IO;
+ myActor = SMESH::FindActorByObject(myMesh);
+ }
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
int aNbElements = 0;
aNbElements = aMapIndex.Extent();
if (aNbElements < 1)
- return;
+ return;
myElementsId = new SMESH::long_array;
myElementsId->length( aNbElements );
TColStd_IndexedMapOfInteger aMapIndex;
mySelector->GetIndex(IO,aMapIndex);
int aNbElements = aMapIndex.Extent();
- SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
+ SMESH::SMESH_Mesh_var aMesh_var = SMESH::GetMeshByIO(IO);
+ SMESH_Actor* anActor = SMESH::FindActorByObject(aMesh_var);
+ SMDS_Mesh* aMesh = anActor ? anActor->GetObject()->GetMesh() : 0;
if(aNbElements != 1 || !aMesh)
return;
}
+ onDisplaySimulation(true);
+
// OK
CheckIsEnable();
}
myEditCurrentArgument = (QWidget*)LineEditElements;
if (CheckBoxMesh->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(ActorSelection);
+ aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(EdgeSelection);
- }
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
+ }
else if (aConstructorId == 1)
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(FaceSelection);
- }
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
}
}
else if (send == SelectVectorButton){
ActivateThisDialog();
}
+//=================================================================================
+// function : closeEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::closeEvent( QCloseEvent* )
+{
+ /* same than click on cancel button */
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearFilters();
+ //mySelectionMgr->clearSelected();
+ if (SMESH::GetCurrentVtkView()) {
+ SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
+ SMESH::SetPointRepresentation(false);
+ SMESH::SetPickable();
+ }
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySMESHGUI->ResetState();
+}
+
+void SMESHGUI_ExtrusionDlg::reject()
+{
+ QDialog::reject();
+ close();
+}
+
//=================================================================================
// function : onSelectMesh()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::onSelectMesh (bool toSelectMesh)
{
- if (toSelectMesh)
+ if (toSelectMesh) {
+ myIDs = LineEditElements->text();
TextLabelElements->setText(tr("SMESH_NAME"));
+ }
else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
+ myFilterBtn->setEnabled(!toSelectMesh);
+
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
return;
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
{
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(EdgeSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
}
- else if (aConstructorId == 0)
+ else if (aConstructorId == 1)
{
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(FaceSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
}
LineEditElements->setReadOnly(false);
}
SelectionIntoArgument();
+
+ if (!toSelectMesh)
+ LineEditElements->setText( myIDs );
}
//=================================================================================
//=================================================================================
void SMESHGUI_ExtrusionDlg::setFilters()
{
+ if(myMesh->_is_nil()) {
+ SUIT_MessageBox::critical(this,
+ tr("SMESH_ERROR"),
+ tr("NO_MESH_SELECTED"));
+ return;
+ }
if ( !myFilterDlg )
{
QList<int> types;
{
QString msg;
bool ok = true;
- ok = SpinBox_Dx->isValid( msg, true ) && ok;
- ok = SpinBox_Dy->isValid( msg, true ) && ok;
- ok = SpinBox_Dz->isValid( msg, true ) && ok;
+ if ( RadioButton3->isChecked() ) {
+ ok = SpinBox_Dx->isValid( msg, true ) && ok;
+ ok = SpinBox_Dy->isValid( msg, true ) && ok;
+ ok = SpinBox_Dz->isValid( msg, true ) && ok;
+ } else if ( RadioButton4->isChecked() ) {
+ ok = SpinBox_Vx->isValid( msg, true ) && ok;
+ ok = SpinBox_Vy->isValid( msg, true ) && ok;
+ ok = SpinBox_Vz->isValid( msg, true ) && ok;
+ ok = SpinBox_VDist->isValid( msg, true ) && ok;
+ }
ok = SpinBox_NbSteps->isValid( msg, true ) && ok;
if( !ok ) {
}
return true;
}
+
+//=================================================================================
+// function : onDisplaySimulation
+// purpose : Show/Hide preview
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::onDisplaySimulation( bool toDisplayPreview ) {
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
+ if (myNbOkElements && isValid() && isValuesValid()) {
+ //Get input vector
+ SMESH::DirStruct aVector;
+ getExtrusionVector(aVector);
+
+ //Get Number of the steps
+ long aNbSteps = (long)SpinBox_NbSteps->value();
+
+ try {
+ SUIT_OverrideCursor aWaitCursor;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ if( CheckBoxMesh->isChecked() ) {
+ if( GetConstructorId() == 0 )
+ aMeshEditor->ExtrusionSweepObject1D(mySelectedObject, aVector, aNbSteps);
+ else
+ aMeshEditor->ExtrusionSweepObject2D(mySelectedObject, aVector, aNbSteps);
+ }
+ else
+ aMeshEditor->ExtrusionSweep(myElementsId.inout(), aVector, aNbSteps);
+
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+ mySimulation->SetData(aMeshPreviewStruct._retn());
+ } catch (...) {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+}
+
+//=================================================================================
+// function : getExtrusionVector()
+// purpose : get direction of the extrusion
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::getExtrusionVector(SMESH::DirStruct& aVector) {
+ if ( RadioButton3->isChecked() ) {
+ aVector.PS.x = SpinBox_Dx->GetValue();
+ aVector.PS.y = SpinBox_Dy->GetValue();
+ aVector.PS.z = SpinBox_Dz->GetValue();
+ } else if ( RadioButton4->isChecked() ) {
+ gp_XYZ aNormale(SpinBox_Vx->GetValue(),
+ SpinBox_Vy->GetValue(),
+ SpinBox_Vz->GetValue());
+
+
+ aNormale /= aNormale.Modulus();
+ long aVDist = (long)SpinBox_VDist->value();
+
+ aVector.PS.x = aNormale.X()*aVDist;
+ aVector.PS.y = aNormale.Y()*aVDist;
+ aVector.PS.z = aNormale.Z()*aVDist;
+ }
+}