-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include "SMESHGUI_ExtrusionAlongPathDlg.h"
#include "SMESHGUI.h"
-#include "SMESHGUI_Utils.h"
-#include "SMESHGUI_VTKUtils.h"
-#include "SMESHGUI_MeshUtils.h"
-#include "SMESHGUI_SpinBox.h"
-#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_ExtrusionDlg.h" // for SMESHGUI_3TypesSelector
#include "SMESHGUI_FilterDlg.h"
+#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_MeshEditPreview.h"
+#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <SUIT_Desktop.h>
#include <SUIT_MessageBox.h>
#include <SUIT_Session.h>
-
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
-
#include <SVTK_ViewWindow.h>
// OCCT includes
//=================================================================================
SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* theModule )
: SMESHGUI_PreviewDlg( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myFilterDlg( 0 )
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
- QPixmap edgeImage ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
- QPixmap faceImage ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
QPixmap selectImage ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
QPixmap addImage ( mgr->loadPixmap("SMESH", tr("ICON_APPEND")));
QPixmap removeImage ( mgr->loadPixmap("SMESH", tr("ICON_REMOVE")));
- myType = -1;
-
setModal( false );
setAttribute( Qt::WA_DeleteOnClose, true );
setWindowTitle(tr("EXTRUSION_ALONG_PATH"));
topLayout->setSpacing(SPACING);
topLayout->setMargin(MARGIN);
- /***************************************************************/
- // Elements type group box (1d / 2d elements)
- ConstructorsBox = new QGroupBox(tr("SMESH_EXTRUSION"), this);
- GroupConstructors = new QButtonGroup(this);
- QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
- ConstructorsBoxLayout->setSpacing(SPACING); ConstructorsBoxLayout->setMargin(MARGIN);
-
- Elements1dRB = new QRadioButton(ConstructorsBox);
- Elements1dRB->setIcon(edgeImage);
- Elements2dRB = new QRadioButton(ConstructorsBox);
- Elements2dRB->setIcon(faceImage);
- Elements1dRB->setChecked(true);
-
- // layouting
- ConstructorsBoxLayout->addWidget(Elements1dRB);
- ConstructorsBoxLayout->addWidget(Elements2dRB);
- GroupConstructors->addButton(Elements1dRB, 0);
- GroupConstructors->addButton(Elements2dRB, 1);
-
/***************************************************************/
// Arguments group box
- GroupArguments = new QGroupBox(tr("EXTRUSION_1D"), this);
+ GroupArguments = new QGroupBox(tr("SMESH_EXTRUSION"), this);
QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
GroupArgumentsLayout->setSpacing(SPACING); GroupArgumentsLayout->setMargin(MARGIN);
myIdValidator = new SMESHGUI_IdValidator(this);
// Controls for elements selection
- ElementsLab = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
-
- SelectElementsButton = new QToolButton(GroupArguments);
- SelectElementsButton->setIcon(selectImage);
-
- ElementsLineEdit = new QLineEdit(GroupArguments);
- ElementsLineEdit->setValidator(myIdValidator);
- ElementsLineEdit->setMaxLength(-1);
- myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
- connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
-
- // Controls for the whole mesh selection
- MeshCheck = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
-
+ SelectorWdg = new SMESHGUI_3TypesSelector( GroupArguments );
+
// Controls for path selection
PathGrp = new QGroupBox(tr("SMESH_PATH"), GroupArguments);
QGridLayout* PathGrpLayout = new QGridLayout(PathGrp);
// Controls for path mesh selection
QLabel* PathMeshLab = new QLabel(tr("SMESH_PATH_MESH"), PathGrp);
- SelectPathMeshButton = new QToolButton(PathGrp);
+ SelectPathMeshButton = new QPushButton(PathGrp);
SelectPathMeshButton->setIcon(selectImage);
+ SelectPathMeshButton->setCheckable(true);
PathMeshLineEdit = new QLineEdit(PathGrp);
PathMeshLineEdit->setReadOnly(true);
// Controls for path starting point selection
QLabel* StartPointLab = new QLabel(tr("SMESH_PATH_START"), PathGrp);
- SelectStartPointButton = new QToolButton(PathGrp);
+ SelectStartPointButton = new QPushButton(PathGrp);
SelectStartPointButton->setIcon(selectImage);
+ SelectStartPointButton->setCheckable(true);
StartPointLineEdit = new QLineEdit(PathGrp);
StartPointLineEdit->setValidator(new QIntValidator(this));
QHBoxLayout* BasePointGrpLayout = new QHBoxLayout(BasePointGrp);
BasePointGrpLayout->setSpacing(SPACING); BasePointGrpLayout->setMargin(MARGIN);
- SelectBasePointButton = new QToolButton(BasePointGrp);
+ SelectBasePointButton = new QPushButton(BasePointGrp);
SelectBasePointButton->setIcon(selectImage);
+ SelectBasePointButton->setCheckable(true);
+
+ SelectorWdg->GetButtonGroup()->addButton( SelectPathMeshButton );
+ SelectorWdg->GetButtonGroup()->addButton( SelectStartPointButton );
+ SelectorWdg->GetButtonGroup()->addButton( SelectBasePointButton );
QLabel* XLab = new QLabel(tr("SMESH_X"), BasePointGrp);
XSpin = new SMESHGUI_SpinBox(BasePointGrp);
myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
// layouting
- GroupArgumentsLayout->addWidget(ElementsLab, 0, 0);
- GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
- GroupArgumentsLayout->addWidget(ElementsLineEdit, 0, 2);
- GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3);
- GroupArgumentsLayout->addWidget(MeshCheck, 1, 0, 1, 4);
- GroupArgumentsLayout->addWidget(PathGrp, 2, 0, 1, 4);
- GroupArgumentsLayout->addWidget(BasePointGrp, 3, 0, 1, 4);
- GroupArgumentsLayout->addWidget(AnglesGrp, 4, 0, 1, 4);
- GroupArgumentsLayout->addWidget(myPreviewCheckBox, 5, 0, 1, 4);
- GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(SelectorWdg, 0, 0);
+ GroupArgumentsLayout->addWidget(PathGrp, 1, 0);
+ GroupArgumentsLayout->addWidget(BasePointGrp, 2, 0);
+ GroupArgumentsLayout->addWidget(AnglesGrp, 3, 0);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 4, 0);
+ GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 0);
/***************************************************************/
// common buttons group box
OkButton->setAutoDefault(true);
OkButton->setDefault(true);
- ApplyButton = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
+ ApplyButton = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
ApplyButton->setAutoDefault(true);
CloseButton = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
/***************************************************************/
// layouting
- topLayout->addWidget(ConstructorsBox);
topLayout->addWidget(GroupArguments);
topLayout->addWidget(GroupButtons);
mySMESHGUI->SetActiveDialogBox(this);
- // Costruction of the logical filter for the elements: mesh/sub-mesh/group
- SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
- SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
-
- QList<SUIT_SelectionFilter*> aListOfFilters;
- if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
- if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
-
- myElementsFilter = new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
- //myPathMeshFilter = new SMESH_TypeFilter (SMESH::MESH);
myPathMeshFilter = new SMESH_TypeFilter(SMESH::MESHorSUBMESH);
- myHelpFileName = "extrusion_along_path_page.html";
+ myHelpFileName = "extrusion_along_path.html";
Init();
connect(AddAngleButton, SIGNAL(clicked()), this, SLOT(OnAngleAdded()));
connect(RemoveAngleButton, SIGNAL(clicked()), this, SLOT(OnAngleRemoved()));
- connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
-
- connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectPathMeshButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectStartPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectBasePointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(BasePointGrp, SIGNAL(toggled(bool)), this, SLOT(SetEditCurrentArgument()));
- connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
- connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseView()), SLOT(onCloseView()));
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
+ connect(SelectorWdg, SIGNAL(selectionChanged()), this, SLOT(toDisplaySimulation()));
+ connect(SelectorWdg, SIGNAL(selectionChanged()), this, SLOT(CheckIsEnable()));
- connect(ElementsLineEdit, SIGNAL(textChanged(const QString&)),
- SLOT(onTextChange(const QString&)));
connect(StartPointLineEdit, SIGNAL(textChanged(const QString&)),
SLOT(onTextChange(const QString&)));
- connect(MeshCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh()));
-
connect(XSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(YSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(ZSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
- connect(AddAngleButton, SIGNAL(clicked()), this, SLOT(toDisplaySimulation()));
+ connect(AddAngleButton, SIGNAL(clicked()), this, SLOT(toDisplaySimulation()));
connect(RemoveAngleButton, SIGNAL(clicked()), this, SLOT(toDisplaySimulation()));
- connect(LinearAnglesCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh()));
+ //connect(LinearAnglesCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh()));
//To Connect preview check box
connectPreviewControl();
- AnglesList->installEventFilter(this);
- ElementsLineEdit->installEventFilter(this);
+ AnglesList ->installEventFilter(this);
StartPointLineEdit->installEventFilter(this);
- XSpin->editor()->installEventFilter(this);
- YSpin->editor()->installEventFilter(this);
- ZSpin->editor()->installEventFilter(this);
+ XSpin->editor() ->installEventFilter(this);
+ YSpin->editor() ->installEventFilter(this);
+ ZSpin->editor() ->installEventFilter(this);
+
+ CheckIsEnable();
}
//=================================================================================
SMESHGUI_ExtrusionAlongPathDlg::~SMESHGUI_ExtrusionAlongPathDlg()
{
// no need to delete child widgets, Qt does it all for us
- if ( myFilterDlg != 0 ) {
- myFilterDlg->setParent( 0 );
- delete myFilterDlg;
- }
}
//=================================================================================
myBusy = false;
myEditCurrentArgument = 0;
- myMesh = SMESH::SMESH_Mesh::_nil();
- myIDSource = SMESH::SMESH_IDSource::_nil();
- myMeshActor = 0;
- myPath = SMESH::SMESH_IDSource::_nil();
+ myPath = SMESH::SMESH_IDSource::_nil();
- ElementsLineEdit->clear();
+ SelectorWdg->Clear();
PathMeshLineEdit->clear();
StartPointLineEdit->clear();
ZSpin->SetValue(0.0);
AngleSpin->SetValue(45);
- MeshCheck->setChecked(false);
- ConstructorsClicked(0);
- onSelectMesh();
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
}
}
//=================================================================================
-// function : ConstructorsClicked()
-// purpose : Called when user changes type of elements (1d / 2d)
+// function : CheckIsEnable()
+// purpose : Check whether the Ok and Apply buttons should be enabled or not
//=================================================================================
-void SMESHGUI_ExtrusionAlongPathDlg::ConstructorsClicked (int type)
-{
- if (myType == type) return;
- disconnect(mySelectionMgr, 0, this, 0);
+void SMESHGUI_ExtrusionAlongPathDlg::CheckIsEnable()
+{
+ bool anIsEnable = SelectorWdg->IsAnythingSelected() && isValuesValid();
- hidePreview();
-
- if (type == 0)
- GroupArguments->setTitle(tr("EXTRUSION_1D"));
- else if (type == 1)
- GroupArguments->setTitle(tr("EXTRUSION_2D"));
-
- // clear elements ID list
- if (!MeshCheck->isChecked()) {
- ElementsLineEdit->clear();
- }
- // set selection mode if necessary
- if (myEditCurrentArgument == ElementsLineEdit) {
- mySelectionMgr->clearSelected();
- mySelectionMgr->clearFilters();
- SMESH::SetPickable();
-
- SMESH::SetPointRepresentation(false);
- if (MeshCheck->isChecked()) {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(ActorSelection);
- mySelectionMgr->installFilter(myElementsFilter);
- } else {
- if (type == 0)
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(EdgeSelection);
- }
- if (type == 1)
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(FaceSelection);
- }
- }
- }
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
-
- myType = type;
+ OkButton->setEnabled(anIsEnable);
+ ApplyButton->setEnabled(anIsEnable);
}
//=================================================================================
//=================================================================================
bool SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
{
- if (mySMESHGUI->isActiveStudyLocked())
+ if (SMESHGUI::isStudyLocked())
return false;
- //if (myMesh->_is_nil() || MeshCheck->isChecked() && myIDSource->_is_nil() ||
- // !myMeshActor || myPathMesh->_is_nil() || myPathShape->_is_nil())
- if ( myMesh->_is_nil() || (MeshCheck->isChecked() && myIDSource->_is_nil()) ||
- /*!myMeshActor ||*/ myPath->_is_nil() )
+ if ( !SelectorWdg->IsAnythingSelected() || myPath->_is_nil() )
return false;
if (!isValid())
return false;
- SMESH::long_array_var anElementsId = getSelectedElements();
-
if (StartPointLineEdit->text().trimmed().isEmpty()) {
return false;
}
//get angles
SMESH::double_array_var anAngles = getAngles();
- for (int i = 0; i < myAnglesList.count(); i++)
+ for (int i = 0; i < myAnglesList.count(); i++)
aParameters << AnglesList->item(i)->text();
aBasePoint.y = YSpin->GetValue();
aBasePoint.z = ZSpin->GetValue();
}
-
aParameters << XSpin->text();
aParameters << YSpin->text();
aParameters << ZSpin->text();
+ bool meshHadNewTypeBefore = true;
+ int maxSelType = 0;
+ const bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
+
try {
SUIT_OverrideCursor wc;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- SMESH::SMESH_MeshEditor::Extrusion_Error retVal;
+ SMESH::SMESH_Mesh_var mesh = SelectorWdg->GetMesh();
- myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
-
- bool NeedGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
- SMESH::ElementType ElemType = SMESH::FACE;
- if( GetConstructorId() == 0 )
- ElemType = SMESH::EDGE;
- if( !MeshCheck->isChecked() ) {
- SMESH::ListOfGroups_var groups =
- aMeshEditor->ExtrusionAlongPathX(anElementsId, myPath, aNodeStart, AnglesGrp->isChecked(),
- anAngles, LinearAnglesCheck->isChecked(),
- BasePointGrp->isChecked(), aBasePoint,
- NeedGroups, ElemType, retVal);
- }
- else {
- SMESH::ListOfGroups_var groups =
- aMeshEditor->ExtrusionAlongPathObjX(myIDSource, myPath, aNodeStart, AnglesGrp->isChecked(),
- anAngles, LinearAnglesCheck->isChecked(),
- BasePointGrp->isChecked(), aBasePoint,
- NeedGroups, ElemType, retVal);
- }
+ mesh->SetParameters( aParameters.join(":").toUtf8().constData() );
+
+ SMESH::ListOfIDSources_var nodes = new SMESH::ListOfIDSources();
+ SMESH::ListOfIDSources_var edges = new SMESH::ListOfIDSources();
+ SMESH::ListOfIDSources_var faces = new SMESH::ListOfIDSources();
+ maxSelType = SelectorWdg->GetSelected( nodes, edges, faces );
+ // is it necessary to switch on the next Display Mode?
+ SMESH::ElementType newType = (SMESH::ElementType)( maxSelType + 1 );
+ SMESH::array_of_ElementType_var oldTypes = mesh->GetTypes();
+ meshHadNewTypeBefore = false;
+ for ( size_t i = 0; i < oldTypes->length() && !meshHadNewTypeBefore; ++i )
+ meshHadNewTypeBefore = ( oldTypes[i] >= newType );
+
+ SMESH::SMESH_MeshEditor_var aMeshEditor = mesh->GetMeshEditor();
+ SMESH::SMESH_MeshEditor::Extrusion_Error retVal;
+
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionAlongPathObjects( nodes, edges, faces, myPath,
+ GEOM::GEOM_Object::_nil(),
+ aNodeStart, AnglesGrp->isChecked(),
+ anAngles, LinearAnglesCheck->isChecked(),
+ BasePointGrp->isChecked(), aBasePoint,
+ makeGroups, retVal );
wc.suspend();
switch (retVal) {
return false;
}
- //mySelectionMgr->clearSelected();
- if ( myMeshActor )
- SMESH::Update( myMeshActor->getIO(), myMeshActor->GetVisibility() );
-
- SMESHGUI::Modified();
-
- if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
+ SMESH_Actor* actor = SelectorWdg->GetActor();
+ if ( actor && !meshHadNewTypeBefore )
+ {
+ unsigned int aMode = actor->GetEntityMode();
+ switch ( maxSelType ) {
+ case SMESH::NODE: // extrude node -> edges
+ actor->SetRepresentation(SMESH_Actor::eEdge);
+ actor->SetEntityMode( aMode |= SMESH_Actor::eEdges ); break;
+ case SMESH::EDGE: // edge -> faces
+ actor->SetRepresentation(SMESH_Actor::eSurface);
+ actor->SetEntityMode( aMode |= SMESH_Actor::eFaces ); break;
+ case SMESH::FACE: // faces -> volumes
+ actor->SetRepresentation(SMESH_Actor::eSurface);
+ actor->SetEntityMode( aMode |= SMESH_Actor::eVolumes ); break;
+ }
+ }
+ if ( actor )
+ SMESH::Update( actor->getIO(), actor->GetVisibility() );
+ if ( makeGroups )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
- //SMESH::UpdateView();
Init(false);
- ConstructorsClicked(GetConstructorId());
+ mySelectionMgr->clearSelected();
+ SelectorWdg->Clear();
+
+ SMESHGUI::Modified();
return true;
}
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
+
QDialog::reject();
}
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::onOpenView()
+{
+ if ( mySelector ) {
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ ActivateThisDialog();
+ }
+}
+
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::onCloseView()
+{
+ DeactivateActiveDialog();
+ mySelector = 0;
+}
+
//=======================================================================
// function : onTextChange()
// purpose :
// set busy flag
SetBusy sb (this);
- if (send != StartPointLineEdit && send != ElementsLineEdit)
- send = ElementsLineEdit;
-
- if (send == ElementsLineEdit && myEditCurrentArgument == ElementsLineEdit) {
- // hilight entered elements
- SMDS_Mesh* aMesh = 0;
- if (myMeshActor)
- aMesh = myMeshActor->GetObject()->GetMesh();
-
- if (aMesh) {
- //mySelectionMgr->clearSelected();
- //mySelectionMgr->AddIObject(myMeshActor->getIO());
- SALOME_ListIO aList;
- aList.Append(myMeshActor->getIO());
- mySelectionMgr->setSelectedObjects(aList, false);
-
- QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
- bool bOk;
- const Handle(SALOME_InteractiveObject)& anIO = myMeshActor->getIO();
- TColStd_MapOfInteger newIndices;
- for (int i = 0; i < aListId.count(); i++) {
- long ind = aListId[ i ].toLong(&bOk);
- if (bOk) {
- const SMDS_MeshElement* e = aMesh->FindElement(ind);
- if (e) {
- // check also type of element
- bool typeMatch = (Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge) ||
- (Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face);
- if (typeMatch)
- newIndices.Add(e->GetID());
- }
- }
- }
- mySelector->AddOrRemoveIndex(anIO, newIndices, false);
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->highlight( anIO, true, true );
- }
- }
- else if (send == StartPointLineEdit &&
- myEditCurrentArgument == StartPointLineEdit) {
+ if (send == StartPointLineEdit &&
+ myEditCurrentArgument == StartPointLineEdit)
+ {
if (!myPath->_is_nil()) {
SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPath);
- SMDS_Mesh* aMesh = 0;
- if (aPathActor)
- aMesh = aPathActor->GetObject()->GetMesh();
+ SMDS_Mesh* aMesh = aPathActor ? aPathActor->GetObject()->GetMesh() : 0;
if (aMesh) {
- //mySelectionMgr->clearSelected();
- //mySelectionMgr->AddIObject(aPathActor->getIO());
SALOME_ListIO aList;
aList.Append(aPathActor->getIO());
mySelectionMgr->setSelectedObjects(aList, false);
if (bOk) {
const SMDS_MeshNode* n = aMesh->FindNode(ind);
if (n) {
- //if (!mySelectionMgr->IsIndexSelected(aPathActor->getIO(), n->GetID())) {
TColStd_MapOfInteger newIndices;
newIndices.Add(n->GetID());
mySelector->AddOrRemoveIndex( aPathActor->getIO(), newIndices, false );
}
}
}
+ CheckIsEnable();
+ onDisplaySimulation(true);
}
//=================================================================================
// set busy flag
SetBusy sb (this);
- if (myEditCurrentArgument == ElementsLineEdit) {
- // we are now selecting mesh elements (or whole mesh/submesh/group)
- // reset
- ElementsLineEdit->clear();
- myMesh = SMESH::SMESH_Mesh::_nil();
- myIDSource = SMESH::SMESH_IDSource::_nil();
- myMeshActor = 0;
-
- // try to get mesh from selection
- Handle(SALOME_InteractiveObject) IO = aList.First();
- myMesh = SMESH::GetMeshByIO(IO);
- if (myMesh->_is_nil())
- return;
-
- // MakeGroups is available if there are groups
- if ( myMesh->NbGroups() == 0 ) {
- MakeGroupsCheck->setChecked(false);
- MakeGroupsCheck->setEnabled(false);
- } else {
- MakeGroupsCheck->setEnabled(true);
- }
- // find actor
- myMeshActor = SMESH::FindActorByObject(myMesh);
- if (!myMeshActor && !MeshCheck->isChecked())
- return;
-
- if (MeshCheck->isChecked()) {
- // If "Select whole mesh, submesh or group" check box is on ->
- // get ID source and put it's name to the edit box
- QString aString;
- SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
+ const bool isPathDef = ( SelectPathMeshButton->isChecked() ||
+ SelectStartPointButton->isChecked() );
- myIDSource = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
- ElementsLineEdit->setText(aString);
- } else {
- // If "Select whole mesh, submesh or group" check box is off ->
- // try to get selected elements IDs
- QString aString;
- //int aNbUnits = SMESH::GetNameOfSelectedElements(mySelectionMgr, aString);
- SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
- ElementsLineEdit->setText(aString);
- }
- }
- else if (myEditCurrentArgument == PathMeshLineEdit) {
+ if (myEditCurrentArgument == PathMeshLineEdit && isPathDef)
+ {
// we are now selecting path mesh
// reset
PathMeshLineEdit->clear();
myPath = SMESH::SMESH_IDSource::_nil();
StartPointLineEdit->clear();
-
+
// try to get mesh from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
myPath = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
if( myPath->_is_nil() )
return;
-
+
QString aString;
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
PathMeshLineEdit->setText(aString);
}
- else if (myEditCurrentArgument == StartPointLineEdit) {
+ else if (myEditCurrentArgument == StartPointLineEdit && isPathDef )
+ {
// we are now selecting start point of path
// reset
StartPointLineEdit->clear();
SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPath);
if ( !aPathActor )
return;
-
+
QString aString;
int aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aPathActor->getIO(), aString);
if (aNbUnits == 1)
StartPointLineEdit->setText(aString.trimmed());
-
- } else if (myEditCurrentArgument == XSpin) {
+ }
+ else if ( myEditCurrentArgument == XSpin &&
+ SelectBasePointButton->isChecked() )
+ {
// we are now selecting base point
// reset is not performed here!
YSpin->SetValue(n->Y());
ZSpin->SetValue(n->Z());
}
+ else
+ {
+ return;
+ }
+
onDisplaySimulation(true);
+ CheckIsEnable();
}
//=================================================================================
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument()
{
- QToolButton* send = (QToolButton*)sender();
+ QPushButton* send = (QPushButton*)sender();
if ( sender() == BasePointGrp )
send = SelectBasePointButton;
- if (send != SelectElementsButton &&
- send != SelectPathMeshButton &&
+ if (send != SelectPathMeshButton &&
send != SelectStartPointButton &&
send != SelectBasePointButton)
return;
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
-void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument (QToolButton* button)
+void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument (QPushButton* button)
{
disconnect(mySelectionMgr, 0, this, 0);
// mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
SMESH::SetPickable();
- if (button == SelectElementsButton) {
- myEditCurrentArgument = ElementsLineEdit;
- SMESH::SetPointRepresentation(false);
- if (MeshCheck->isChecked()) {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(ActorSelection);
- mySelectionMgr->installFilter(myElementsFilter);
- } else {
- if (Elements1dRB->isChecked())
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(EdgeSelection);
- }
- else if (Elements2dRB->isChecked())
- {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(FaceSelection);
- }
- }
- } else if (button == SelectPathMeshButton) {
+ myEditCurrentArgument = 0;
+ if (button == SelectPathMeshButton)
+ {
myEditCurrentArgument = PathMeshLineEdit;
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myPathMeshFilter);
}
- else if (button == SelectStartPointButton) {
+ else if (button == SelectStartPointButton)
+ {
myEditCurrentArgument = StartPointLineEdit;
- //if (!myPathMesh->_is_nil()) {
if (!myPath->_is_nil()) {
SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPath);
if (aPathActor) {
- SMESH::SetPointRepresentation(true);
+ aPathActor->SetPointRepresentation( true );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
SMESH::SetPickable(aPathActor);
}
}
}
- else if (button == SelectBasePointButton) {
+ else if (button == SelectBasePointButton)
+ {
myEditCurrentArgument = XSpin;
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::DeactivateActiveDialog()
{
- if (ConstructorsBox->isEnabled()) {
- ConstructorsBox->setEnabled(false);
+ if (GroupButtons->isEnabled())
+ {
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
+ SelectorWdg->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
{
// Emit a signal to deactivate the active dialog
mySMESHGUI->EmitSignalDeactivateDialog();
- ConstructorsBox->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
+ SelectorWdg->setEnabled(true);
mySMESHGUI->SetActiveDialogBox(this);
-
- ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
-// purpose : Mouse enter event
+// purpose :
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::enterEvent (QEvent*)
{
- if (!ConstructorsBox->isEnabled())
+ if ( !GroupButtons->isEnabled() ) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector) {
+ mySelector = aViewWindow->GetSelector();
+ }
ActivateThisDialog();
-}
-
-//=======================================================================
-// function : onSelectMesh()
-// purpose :
-//=======================================================================
-void SMESHGUI_ExtrusionAlongPathDlg::onSelectMesh()
-{
- bool toSelectMesh = MeshCheck->isChecked();
-
- ElementsLineEdit->setReadOnly(toSelectMesh);
- ElementsLineEdit->setValidator(toSelectMesh ? 0 : myIdValidator);
- ElementsLab->setText(toSelectMesh ? tr("SMESH_NAME") : tr("SMESH_ID_ELEMENTS"));
- ElementsLineEdit->clear();
- myFilterBtn->setEnabled(!toSelectMesh);
-
- SetEditCurrentArgument(SelectElementsButton);
-}
-
-//=================================================================================
-// function : GetConstructorId()
-// purpose :
-//=================================================================================
-int SMESHGUI_ExtrusionAlongPathDlg::GetConstructorId()
-{
- return GroupConstructors->checkedId();
+ }
}
//=======================================================================
}
}
else if (event->type() == QEvent::FocusIn) {
- if (object == ElementsLineEdit) {
- if (myEditCurrentArgument != ElementsLineEdit)
- SetEditCurrentArgument(SelectElementsButton);
- }
- else if (object == StartPointLineEdit) {
+ if (object == StartPointLineEdit) {
if (myEditCurrentArgument != StartPointLineEdit)
SetEditCurrentArgument(SelectStartPointButton);
}
}
}
-//=================================================================================
-// function : setFilters()
-// purpose : SLOT. Called when "Filter" button pressed.
-//=================================================================================
-void SMESHGUI_ExtrusionAlongPathDlg::setFilters()
-{
- if(myMesh->_is_nil()) {
- SUIT_MessageBox::critical(this,
- tr("SMESH_ERROR"),
- tr("NO_MESH_SELECTED"));
- return;
- }
- if ( !myFilterDlg )
- {
- QList<int> types;
- types.append( SMESH::EDGE );
- types.append( SMESH::FACE );
- myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
- }
- myFilterDlg->Init( Elements1dRB->isChecked() ? SMESH::EDGE : SMESH::FACE );
-
- myFilterDlg->SetSelection();
- myFilterDlg->SetMesh( myMesh );
- myFilterDlg->SetSourceWg( ElementsLineEdit );
-
- myFilterDlg->show();
-}
-
//=================================================================================
// function : isValid
// purpose :
// function : isValuesValid()
// purpose : Return true in case if values entered into dialog are valid
//=================================================================================
-bool SMESHGUI_ExtrusionAlongPathDlg::isValuesValid() {
-
- if ( (MeshCheck->isChecked() && myIDSource->_is_nil()) ||
- myMesh->_is_nil() ||
- myPath->_is_nil() )
+
+bool SMESHGUI_ExtrusionAlongPathDlg::isValuesValid()
+{
+ if ( myPath->_is_nil() )
return false;
- if(!MeshCheck->isChecked()) {
- QStringList aListElementsId = ElementsLineEdit->text().split(" ", QString::SkipEmptyParts);
- if(aListElementsId.count() <= 0)
- return false;
- }
-
bool bOk;
- StartPointLineEdit->text().toLong(&bOk);
- if (!bOk) {
+ long aNodeStart = StartPointLineEdit->text().toLong(&bOk);
+ if ( !bOk || aNodeStart < 1 )
+ return false;
+
+ SMESH::SMESH_Mesh_var mesh = myPath->GetMesh();
+ if ( mesh->_is_nil() )
+ return false;
+
+ SMESH::ElementType type = mesh->GetElementType( aNodeStart, false );
+ if ( type != SMESH::NODE )
return false;
- }
+ if ( mesh->HasShapeToMesh() )
+ {
+ SMESH::NodePosition_var pos = mesh->GetNodePosition( aNodeStart );
+ if ( pos->shapeType != GEOM::VERTEX )
+ return false;
+ }
+ else
+ {
+ SMESH::long_array_var elems = mesh->GetNodeInverseElements( aNodeStart );
+ if ( elems->length() != 1 ||
+ mesh->GetElementType( elems[0], true ) != SMESH::EDGE )
+ return false;
+ }
return true;
}
-
//=================================================================================
// function : onDisplaySimulation
// purpose : Show/Hide preview
//=================================================================================
-void SMESHGUI_ExtrusionAlongPathDlg::onDisplaySimulation( bool toDisplayPreview ) {
- if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
- if(isValid() && isValuesValid()) {
-
- //Get selected elements:
- SMESH::long_array_var anElementsId = getSelectedElements();
+void SMESHGUI_ExtrusionAlongPathDlg::onDisplaySimulation( bool toDisplayPreview )
+{
+ if ( myPreviewCheckBox->isChecked() && toDisplayPreview ) {
+ if ( SelectorWdg->IsAnythingSelected() && isValid() && isValuesValid())
+ {
// get angles
SMESH::double_array_var anAngles = getAngles();
bool bOk;
long aNodeStart = StartPointLineEdit->text().toLong(&bOk);
if (bOk) {
-
+
try {
SUIT_OverrideCursor wc;
-
+
SMESH::SMESH_MeshEditor::Extrusion_Error retVal;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
- bool NeedGroups = false;
- SMESH::ElementType ElemType = ( GetConstructorId() == 0 ) ? SMESH::EDGE : SMESH::FACE;
- if( !MeshCheck->isChecked() ) {
- aMeshEditor->ExtrusionAlongPathX(anElementsId, myPath, aNodeStart, AnglesGrp->isChecked(),
- anAngles, LinearAnglesCheck->isChecked(),
- BasePointGrp->isChecked(), aBasePoint,
- NeedGroups, ElemType, retVal);
+ SMESH::SMESH_Mesh_var mesh = SelectorWdg->GetMesh();
+ SMESH::SMESH_MeshEditor_var meshEditor = mesh->GetMeshEditPreviewer();
+
+ SMESH::ListOfIDSources_var nodes = new SMESH::ListOfIDSources();
+ SMESH::ListOfIDSources_var edges = new SMESH::ListOfIDSources();
+ SMESH::ListOfIDSources_var faces = new SMESH::ListOfIDSources();
+ SelectorWdg->GetSelected( nodes, edges, faces );
+ const bool makeGroups = false;
+
+ SMESH::ListOfGroups_var groups =
+ meshEditor->ExtrusionAlongPathObjects( nodes, edges, faces, myPath,
+ GEOM::GEOM_Object::_nil(),
+ aNodeStart, AnglesGrp->isChecked(),
+ anAngles, LinearAnglesCheck->isChecked(),
+ BasePointGrp->isChecked(), aBasePoint,
+ makeGroups, retVal );
+
+ if( retVal == SMESH::SMESH_MeshEditor::EXTR_OK )
+ {
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = meshEditor->GetPreviewData();
+ mySimulation->SetData( aMeshPreviewStruct._retn() );
}
else {
- SMESH::ListOfGroups_var groups =
- aMeshEditor->ExtrusionAlongPathObjX(myIDSource, myPath, aNodeStart, AnglesGrp->isChecked(),
- anAngles, LinearAnglesCheck->isChecked(),
- BasePointGrp->isChecked(), aBasePoint,
- NeedGroups, ElemType, retVal);
- }
-
- if( retVal == SMESH::SMESH_MeshEditor::EXTR_OK ) {
- SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
- mySimulation->SetData(aMeshPreviewStruct._retn());
- } else {
hidePreview();
}
-
+
} catch (...) {
hidePreview();
}
} else {
hidePreview();
}
-
+
} else {
hidePreview();
}
}
}
-
-//=================================================================================
-// function : getSelectedElements
-// purpose : return list of the selected elements
-//=================================================================================
-SMESH::long_array_var SMESHGUI_ExtrusionAlongPathDlg::getSelectedElements() {
-
- // If "Select whole mesh, submesh or group" check box is off ->
- // use only elements of given type selected by user
- SMESH::long_array_var anElementsId = new SMESH::long_array;
- if (!MeshCheck->isChecked()) {
-
- SMDS_Mesh* aMesh;
- if ( myMeshActor )
- aMesh = myMeshActor->GetObject()->GetMesh();
-
- if (aMesh) {
- QStringList aListElementsId = ElementsLineEdit->text().split(" ", QString::SkipEmptyParts);
- anElementsId = new SMESH::long_array;
- anElementsId->length(aListElementsId.count());
- bool bOk;
- int j = 0;
- for (int i = 0; i < aListElementsId.count(); i++) {
- long ind = aListElementsId[ i ].toLong(&bOk);
- if (bOk) {
- const SMDS_MeshElement* e = aMesh->FindElement(ind);
- if (e) {
- bool typeMatch = (Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge) ||
- (Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face);
- if (typeMatch)
- anElementsId[ j++ ] = ind;
- }
- }
- }
- anElementsId->length(j);
- }
- }
- return anElementsId;
-}
-
-SMESH::double_array_var SMESHGUI_ExtrusionAlongPathDlg::getAngles() {
+SMESH::double_array_var SMESHGUI_ExtrusionAlongPathDlg::getAngles()
+{
SMESH::double_array_var anAngles = new SMESH::double_array;
- if (AnglesGrp->isChecked()) {
+ if (AnglesGrp->isChecked())
+ {
anAngles->length(myAnglesList.count());
int j = 0;
for (int i = 0; i < myAnglesList.count(); i++) {