ElementsLineEdit = new QLineEdit(GroupArguments);
ElementsLineEdit->setValidator(myIdValidator);
- QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
- connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
+ myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
+ connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
// Controls for the whole mesh selection
MeshCheck = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
GroupArgumentsLayout->addWidget(ElementsLab, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(ElementsLineEdit, 0, 2);
- GroupArgumentsLayout->addWidget(filterBtn, 0, 3);
+ GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3);
GroupArgumentsLayout->addWidget(MeshCheck, 1, 0, 1, 4);
GroupArgumentsLayout->addWidget(PathGrp, 2, 0, 1, 4);
GroupArgumentsLayout->addWidget(BasePointGrp, 3, 0, 1, 4);
ElementsLineEdit->setValidator(toSelectMesh ? 0 : myIdValidator);
ElementsLab->setText(toSelectMesh ? tr("SMESH_NAME") : tr("SMESH_ID_ELEMENTS"));
ElementsLineEdit->clear();
+ myFilterBtn->setEnabled(!toSelectMesh);
SetEditCurrentArgument(SelectElementsButton);
}
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::setFilters()
{
+ if(myMesh->_is_nil()) {
+ SUIT_MessageBox::critical(this,
+ tr("SMESH_ERROR"),
+ tr("NO_MESH_SELECTED"));
+ return;
+ }
if ( !myFilterDlg )
{
QList<int> types;