-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-//
-//
-// File : SMESHGUI_ExtrusionAlongPathDlg.cxx
-// Author : Vadim SANDLER
-// Module : SMESH
-// $Header:
+// SMESH SMESHGUI : GUI for SMESH component
+// File : SMESHGUI_ExtrusionAlongPathDlg.cxx
+// Author : Vadim SANDLER, Open CASCADE S.A.S.
+// SMESH includes
+//
#include "SMESHGUI_ExtrusionAlongPathDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_FilterDlg.h"
+#include "SMESHGUI_MeshEditPreview.h"
-#include "SMESH_Actor.h"
-#include "SMESH_TypeFilter.hxx"
-#include "SMESH_NumberFilter.hxx"
-#include "SMESH_LogicalFilter.hxx"
+#include <SMESH_Actor.h>
+#include <SMESH_TypeFilter.hxx>
+#include <SMESH_NumberFilter.hxx>
+#include <SMESH_LogicalFilter.hxx>
-#include "SMDS_Mesh.hxx"
+#include <SMDS_Mesh.hxx>
-#include "GEOMBase.h"
+// SALOME GEOM includes
+#include <GEOMBase.h>
-#include "SUIT_ResourceMgr.h"
-#include "SUIT_OverrideCursor.h"
-#include "SUIT_Desktop.h"
-#include "SUIT_MessageBox.h"
+// SALOME GUI includes
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_Desktop.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_Session.h>
-#include "SVTK_ViewModel.h"
-#include "SVTK_ViewWindow.h"
-#include "SVTK_Selector.h"
-#include "SVTK_Selection.h"
-#include "SALOME_ListIO.hxx"
+#include <LightApp_Application.h>
+#include <LightApp_SelectionMgr.h>
-#include "utilities.h"
+#include <SVTK_ViewWindow.h>
-// OCCT Includes
+// OCCT includes
#include <BRep_Tool.hxx>
-#include <TopoDS_Shape.hxx>
-#include <TopoDS.hxx>
#include <TopoDS_Vertex.hxx>
#include <gp_Pnt.hxx>
#include <TColStd_MapOfInteger.hxx>
-#include <TColStd_IndexedMapOfInteger.hxx>
-
-// QT Includes
-#include <qapplication.h>
-#include <qbuttongroup.h>
-#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qtoolbutton.h>
-#include <qradiobutton.h>
-#include <qcheckbox.h>
-#include <qlistbox.h>
-#include <qlayout.h>
-#include <qvalidator.h>
-#include <qptrlist.h>
-#include <qpixmap.h>
-
-// IDL Headers
-#include "SALOMEconfig.h"
+
+// Qt includes
+#include <QButtonGroup>
+#include <QGroupBox>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QToolButton>
+#include <QRadioButton>
+#include <QCheckBox>
+#include <QListWidget>
+#include <QVBoxLayout>
+#include <QHBoxLayout>
+#include <QGridLayout>
+#include <QKeyEvent>
+
+// IDL includes
+#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Group)
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
-using namespace std;
+#define SPACING 6
+#define MARGIN 11
+
+class SMESHGUI_ExtrusionAlongPathDlg::SetBusy
+{
+public:
+ SetBusy( SMESHGUI_ExtrusionAlongPathDlg* _dlg )
+ {
+ myDlg = _dlg;
+ myDlg->myBusy = true;
+ }
+
+ ~SetBusy()
+ {
+ myDlg->myBusy = false;
+ }
+
+private:
+ SMESHGUI_ExtrusionAlongPathDlg* myDlg;
+};
//=================================================================================
// function : SMESHGUI_ExtrusionAlongPathDlg()
// purpose : constructor
//=================================================================================
-SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* theModule,
- bool modal )
- : QDialog( SMESH::GetDesktop( theModule ), "SMESHGUI_ExtrusionAlongPathDlg", modal,
- WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
- mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myViewWindow( SMESH::GetViewWindow( theModule ) ),
- mySelector( myViewWindow->GetSelector() )
+SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* theModule )
+ : SMESHGUI_PreviewDlg( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myFilterDlg( 0 )
{
- QPixmap edgeImage (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
- QPixmap faceImage (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
- QPixmap selectImage (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_SELECT")));
- QPixmap addImage (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_APPEND")));
- QPixmap removeImage (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_REMOVE")));
+ SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
+ QPixmap edgeImage ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
+ QPixmap faceImage ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
+ QPixmap selectImage ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
+ QPixmap addImage ( mgr->loadPixmap("SMESH", tr("ICON_APPEND")));
+ QPixmap removeImage ( mgr->loadPixmap("SMESH", tr("ICON_REMOVE")));
myType = -1;
- setCaption(tr("EXTRUSION_ALONG_PATH"));
- setSizeGripEnabled(TRUE);
+ setModal( false );
+ setAttribute( Qt::WA_DeleteOnClose, true );
+ setWindowTitle(tr("EXTRUSION_ALONG_PATH"));
+ setSizeGripEnabled(true);
- QGridLayout* topLayout = new QGridLayout(this);
- topLayout->setSpacing(6);
- topLayout->setMargin(11);
+ QVBoxLayout* topLayout = new QVBoxLayout(this);
+ topLayout->setSpacing(SPACING);
+ topLayout->setMargin(MARGIN);
/***************************************************************/
// Elements type group box (1d / 2d elements)
- GroupConstructors = new QButtonGroup(tr("SMESH_EXTRUSION"), this);
- GroupConstructors->setColumnLayout(0, Qt::Vertical);
- GroupConstructors->layout()->setSpacing(0);
- GroupConstructors->layout()->setMargin(0);
- QGridLayout* GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
- GroupConstructorsLayout->setAlignment(Qt::AlignTop);
- GroupConstructorsLayout->setSpacing(6); GroupConstructorsLayout->setMargin(11);
-
- Elements1dRB = new QRadioButton(GroupConstructors);
- Elements1dRB->setPixmap(edgeImage);
- Elements2dRB = new QRadioButton(GroupConstructors);
- Elements2dRB->setPixmap(faceImage);
+ ConstructorsBox = new QGroupBox(tr("SMESH_EXTRUSION"), this);
+ GroupConstructors = new QButtonGroup(this);
+ QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
+ ConstructorsBoxLayout->setSpacing(SPACING); ConstructorsBoxLayout->setMargin(MARGIN);
+
+ Elements1dRB = new QRadioButton(ConstructorsBox);
+ Elements1dRB->setIcon(edgeImage);
+ Elements2dRB = new QRadioButton(ConstructorsBox);
+ Elements2dRB->setIcon(faceImage);
Elements1dRB->setChecked(true);
// layouting
- GroupConstructorsLayout->addWidget(Elements1dRB, 0, 0);
- GroupConstructorsLayout->addWidget(Elements2dRB, 0, 2);
+ ConstructorsBoxLayout->addWidget(Elements1dRB);
+ ConstructorsBoxLayout->addWidget(Elements2dRB);
+ GroupConstructors->addButton(Elements1dRB, 0);
+ GroupConstructors->addButton(Elements2dRB, 1);
/***************************************************************/
// Arguments group box
GroupArguments = new QGroupBox(tr("EXTRUSION_1D"), this);
- GroupArguments->setColumnLayout(0, Qt::Vertical);
- GroupArguments->layout()->setSpacing(0); GroupArguments->layout()->setMargin(0);
- QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments->layout());
- GroupArgumentsLayout->setAlignment(Qt::AlignTop);
- GroupArgumentsLayout->setSpacing(6); GroupArgumentsLayout->setMargin(11);
+ QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
+ GroupArgumentsLayout->setSpacing(SPACING); GroupArgumentsLayout->setMargin(MARGIN);
+
+ myIdValidator = new SMESHGUI_IdValidator(this);
// Controls for elements selection
ElementsLab = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
SelectElementsButton = new QToolButton(GroupArguments);
- SelectElementsButton->setPixmap(selectImage);
+ SelectElementsButton->setIcon(selectImage);
ElementsLineEdit = new QLineEdit(GroupArguments);
- ElementsLineEdit->setValidator(new SMESHGUI_IdValidator(this));
+ ElementsLineEdit->setValidator(myIdValidator);
+ ElementsLineEdit->setMaxLength(-1);
+ myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
+ connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
// Controls for the whole mesh selection
MeshCheck = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
// Controls for path selection
PathGrp = new QGroupBox(tr("SMESH_PATH"), GroupArguments);
- PathGrp->setColumnLayout(0, Qt::Vertical);
- PathGrp->layout()->setSpacing(0); PathGrp->layout()->setMargin(0);
- QGridLayout* PathGrpLayout = new QGridLayout(PathGrp->layout());
- PathGrpLayout->setAlignment(Qt::AlignTop);
- PathGrpLayout->setSpacing(6); PathGrpLayout->setMargin(11);
+ QGridLayout* PathGrpLayout = new QGridLayout(PathGrp);
+ PathGrpLayout->setSpacing(SPACING); PathGrpLayout->setMargin(MARGIN);
// Controls for path mesh selection
- PathMeshLab = new QLabel(tr("SMESH_PATH_MESH"), PathGrp);
+ QLabel* PathMeshLab = new QLabel(tr("SMESH_PATH_MESH"), PathGrp);
SelectPathMeshButton = new QToolButton(PathGrp);
- SelectPathMeshButton->setPixmap(selectImage);
+ SelectPathMeshButton->setIcon(selectImage);
PathMeshLineEdit = new QLineEdit(PathGrp);
PathMeshLineEdit->setReadOnly(true);
- // Controls for path shape selection
- PathShapeLab = new QLabel(tr("SMESH_PATH_SHAPE"), PathGrp);
-
- SelectPathShapeButton = new QToolButton(PathGrp);
- SelectPathShapeButton->setPixmap(selectImage);
-
- PathShapeLineEdit = new QLineEdit(PathGrp);
- PathShapeLineEdit->setReadOnly(true);
-
// Controls for path starting point selection
- StartPointLab = new QLabel(tr("SMESH_PATH_START"), PathGrp);
+ QLabel* StartPointLab = new QLabel(tr("SMESH_PATH_START"), PathGrp);
SelectStartPointButton = new QToolButton(PathGrp);
- SelectStartPointButton->setPixmap(selectImage);
+ SelectStartPointButton->setIcon(selectImage);
StartPointLineEdit = new QLineEdit(PathGrp);
StartPointLineEdit->setValidator(new QIntValidator(this));
PathGrpLayout->addWidget(PathMeshLab, 0, 0);
PathGrpLayout->addWidget(SelectPathMeshButton, 0, 1);
PathGrpLayout->addWidget(PathMeshLineEdit, 0, 2);
- PathGrpLayout->addWidget(PathShapeLab, 1, 0);
- PathGrpLayout->addWidget(SelectPathShapeButton, 1, 1);
- PathGrpLayout->addWidget(PathShapeLineEdit, 1, 2);
- PathGrpLayout->addWidget(StartPointLab, 2, 0);
- PathGrpLayout->addWidget(SelectStartPointButton, 2, 1);
- PathGrpLayout->addWidget(StartPointLineEdit, 2, 2);
-
- // Controls for base point defining
- BasePointCheck = new QCheckBox(tr("SMESH_USE_BASE_POINT"), GroupArguments);
+ PathGrpLayout->addWidget(StartPointLab, 1, 0);
+ PathGrpLayout->addWidget(SelectStartPointButton, 1, 1);
+ PathGrpLayout->addWidget(StartPointLineEdit, 1, 2);
BasePointGrp = new QGroupBox(tr("SMESH_BASE_POINT"), GroupArguments);
- BasePointGrp->setColumnLayout(0, Qt::Vertical);
- BasePointGrp->layout()->setSpacing(0); BasePointGrp->layout()->setMargin(0);
- QGridLayout* BasePointGrpLayout = new QGridLayout(BasePointGrp->layout());
- BasePointGrpLayout->setAlignment(Qt::AlignTop);
- BasePointGrpLayout->setSpacing(6); BasePointGrpLayout->setMargin(11);
+ BasePointGrp->setCheckable(true);
+ BasePointGrp->setChecked(false);
+ QHBoxLayout* BasePointGrpLayout = new QHBoxLayout(BasePointGrp);
+ BasePointGrpLayout->setSpacing(SPACING); BasePointGrpLayout->setMargin(MARGIN);
SelectBasePointButton = new QToolButton(BasePointGrp);
- SelectBasePointButton->setPixmap(selectImage);
+ SelectBasePointButton->setIcon(selectImage);
- XLab = new QLabel(tr("SMESH_X"), BasePointGrp);
+ QLabel* XLab = new QLabel(tr("SMESH_X"), BasePointGrp);
XSpin = new SMESHGUI_SpinBox(BasePointGrp);
- YLab = new QLabel(tr("SMESH_Y"), BasePointGrp);
+ QLabel* YLab = new QLabel(tr("SMESH_Y"), BasePointGrp);
YSpin = new SMESHGUI_SpinBox(BasePointGrp);
- ZLab = new QLabel(tr("SMESH_Z"), BasePointGrp);
+ QLabel* ZLab = new QLabel(tr("SMESH_Z"), BasePointGrp);
ZSpin = new SMESHGUI_SpinBox(BasePointGrp);
// layouting
- BasePointGrpLayout->addWidget(SelectBasePointButton, 0, 0);
- BasePointGrpLayout->addWidget(XLab, 0, 1);
- BasePointGrpLayout->addWidget(XSpin, 0, 2);
- BasePointGrpLayout->addWidget(YLab, 0, 3);
- BasePointGrpLayout->addWidget(YSpin, 0, 4);
- BasePointGrpLayout->addWidget(ZLab, 0, 5);
- BasePointGrpLayout->addWidget(ZSpin, 0, 6);
-
- // Controls for angles defining
- AnglesCheck = new QCheckBox(tr("SMESH_USE_ANGLES"), GroupArguments);
+ BasePointGrpLayout->addWidget(SelectBasePointButton);
+ BasePointGrpLayout->addWidget(XLab);
+ BasePointGrpLayout->addWidget(XSpin);
+ BasePointGrpLayout->addWidget(YLab);
+ BasePointGrpLayout->addWidget(YSpin);
+ BasePointGrpLayout->addWidget(ZLab);
+ BasePointGrpLayout->addWidget(ZSpin);
AnglesGrp = new QGroupBox(tr("SMESH_ANGLES"), GroupArguments);
- AnglesGrp->setColumnLayout(0, Qt::Vertical);
- AnglesGrp->layout()->setSpacing(0); AnglesGrp->layout()->setMargin(0);
- QGridLayout* AnglesGrpLayout = new QGridLayout(AnglesGrp->layout());
- AnglesGrpLayout->setAlignment(Qt::AlignTop);
- AnglesGrpLayout->setSpacing(6); AnglesGrpLayout->setMargin(11);
+ AnglesGrp->setCheckable(true);
+ AnglesGrp->setChecked(false);
+ QGridLayout* AnglesGrpLayout = new QGridLayout(AnglesGrp);
+ AnglesGrpLayout->setSpacing(SPACING); AnglesGrpLayout->setMargin(MARGIN);
- AnglesList = new QListBox(AnglesGrp);
- AnglesList->setSelectionMode(QListBox::Extended);
+ AnglesList = new QListWidget(AnglesGrp);
+ AnglesList->setSelectionMode(QListWidget::ExtendedSelection);
AddAngleButton = new QToolButton(AnglesGrp);
- AddAngleButton->setPixmap(addImage);
+ AddAngleButton->setIcon(addImage);
RemoveAngleButton = new QToolButton(AnglesGrp);
- RemoveAngleButton->setPixmap(removeImage);
+ RemoveAngleButton->setIcon(removeImage);
AngleSpin = new SMESHGUI_SpinBox(AnglesGrp);
+ LinearAnglesCheck = new QCheckBox(tr("LINEAR_ANGLES"), AnglesGrp);
+
// layouting
- QVBoxLayout* bLayout = new QVBoxLayout();
- bLayout->addWidget(AddAngleButton);
- bLayout->addSpacing(6);
- bLayout->addWidget(RemoveAngleButton);
- bLayout->addStretch();
- AnglesGrpLayout->addMultiCellWidget(AnglesList, 0, 1, 0, 0);
- AnglesGrpLayout->addMultiCellLayout(bLayout, 0, 1, 1, 1);
- AnglesGrpLayout->addWidget( AngleSpin, 0, 2 );
- AnglesGrpLayout->setRowStretch(1, 10);
+ AnglesGrpLayout->addWidget(AnglesList, 0, 0, 4, 1);
+ AnglesGrpLayout->addWidget(AddAngleButton, 0, 1);
+ AnglesGrpLayout->addWidget(RemoveAngleButton, 2, 1);
+ AnglesGrpLayout->addWidget(AngleSpin, 0, 2);
+ AnglesGrpLayout->addWidget(LinearAnglesCheck, 4, 0);
+ AnglesGrpLayout->setRowMinimumHeight(1, 10);
+ AnglesGrpLayout->setRowStretch(3, 10);
+
+ // CheckBox for groups generation
+ MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
+ MakeGroupsCheck->setChecked(true);
+
+ //Preview check box
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
// layouting
- GroupArgumentsLayout->addWidget( ElementsLab, 0, 0 );
- GroupArgumentsLayout->addWidget( SelectElementsButton, 0, 1 );
- GroupArgumentsLayout->addWidget( ElementsLineEdit, 0, 2 );
- GroupArgumentsLayout->addMultiCellWidget(MeshCheck, 1, 1, 0, 2);
- GroupArgumentsLayout->addMultiCellWidget(PathGrp, 2, 2, 0, 2);
- GroupArgumentsLayout->addWidget( BasePointCheck, 3, 0 );
- GroupArgumentsLayout->addMultiCellWidget(BasePointGrp, 3, 4, 1, 2);
- GroupArgumentsLayout->addWidget( AnglesCheck, 5, 0 );
- GroupArgumentsLayout->addMultiCellWidget(AnglesGrp, 5, 6, 1, 2);
- GroupArgumentsLayout->setRowStretch(6, 10);
+ GroupArgumentsLayout->addWidget(ElementsLab, 0, 0);
+ GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
+ GroupArgumentsLayout->addWidget(ElementsLineEdit, 0, 2);
+ GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3);
+ GroupArgumentsLayout->addWidget(MeshCheck, 1, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(PathGrp, 2, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(BasePointGrp, 3, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(AnglesGrp, 4, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 5, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4);
/***************************************************************/
// common buttons group box
GroupButtons = new QGroupBox(this);
- GroupButtons->setColumnLayout(0, Qt::Vertical);
- GroupButtons->layout()->setSpacing(0);
- GroupButtons->layout()->setMargin(0);
- QGridLayout* GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
- GroupButtonsLayout->setAlignment(Qt::AlignTop);
- GroupButtonsLayout->setSpacing(6); GroupButtonsLayout->setMargin(11);
-
- OkButton = new QPushButton(tr("SMESH_BUT_OK"), GroupButtons);
+ QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
+ GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN);
+
+ OkButton = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
OkButton->setAutoDefault(true);
OkButton->setDefault(true);
CloseButton = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
CloseButton->setAutoDefault(true);
+ HelpButton = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
+ HelpButton->setAutoDefault(true);
+
// layouting
- GroupButtonsLayout->addWidget(OkButton, 0, 0);
- GroupButtonsLayout->addWidget(ApplyButton, 0, 1);
- GroupButtonsLayout->addWidget(CloseButton, 0, 3);
- GroupButtonsLayout->addColSpacing(2, 10);
- GroupButtonsLayout->setColStretch(2, 10);
+ GroupButtonsLayout->addWidget(OkButton);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addWidget(ApplyButton);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addStretch();
+ GroupButtonsLayout->addWidget(CloseButton);
+ GroupButtonsLayout->addWidget(HelpButton);
/***************************************************************/
// layouting
- topLayout->addWidget(GroupConstructors, 0, 0);
- topLayout->addWidget(GroupArguments, 1, 0);
- topLayout->addWidget(GroupButtons, 2, 0);
+ topLayout->addWidget(ConstructorsBox);
+ topLayout->addWidget(GroupArguments);
+ topLayout->addWidget(GroupButtons);
/***************************************************************/
// Initialisations
- XSpin->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
- YSpin->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
- ZSpin->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
- AngleSpin->RangeStepAndValidator(-999999.999, +999999.999, 5.0, 3);
+ XSpin->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ YSpin->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ ZSpin->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ AngleSpin->RangeStepAndValidator(-180.0, 180.0, 5.0, "angle_precision");
+
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox(this);
SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
- QPtrList<SUIT_SelectionFilter> aListOfFilters;
+ QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myElementsFilter = new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
- myPathMeshFilter = new SMESH_TypeFilter (MESH);
+ //myPathMeshFilter = new SMESH_TypeFilter (MESH);
+ myPathMeshFilter = new SMESH_TypeFilter(MESHorSUBMESH);
+
+ myHelpFileName = "extrusion_along_path_page.html";
Init();
connect(OkButton, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(CloseButton, SIGNAL(clicked()), this, SLOT(reject()));
connect(ApplyButton, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+ connect(HelpButton, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(AddAngleButton, SIGNAL(clicked()), this, SLOT(OnAngleAdded()));
connect(RemoveAngleButton, SIGNAL(clicked()), this, SLOT(OnAngleRemoved()));
- connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
+ connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectPathMeshButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
- connect(SelectPathShapeButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectStartPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectBasePointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
connect(ElementsLineEdit, SIGNAL(textChanged(const QString&)),
- SLOT(onTextChange(const QString&)));
+ SLOT(onTextChange(const QString&)));
connect(StartPointLineEdit, SIGNAL(textChanged(const QString&)),
- SLOT(onTextChange(const QString&)));
+ SLOT(onTextChange(const QString&)));
connect(MeshCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh()));
- connect(AnglesCheck, SIGNAL(toggled(bool)), SLOT(onAnglesCheck()));
- connect(BasePointCheck, SIGNAL(toggled(bool)), SLOT(onBasePointCheck()));
+
+ connect(XSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(YSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(ZSpin, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(AddAngleButton, SIGNAL(clicked()), this, SLOT(toDisplaySimulation()));
+ connect(RemoveAngleButton, SIGNAL(clicked()), this, SLOT(toDisplaySimulation()));
+ connect(LinearAnglesCheck, SIGNAL(toggled(bool)), SLOT(onSelectMesh()));
+
+
+ //To Connect preview check box
+ connectPreviewControl();
AnglesList->installEventFilter(this);
ElementsLineEdit->installEventFilter(this);
XSpin->editor()->installEventFilter(this);
YSpin->editor()->installEventFilter(this);
ZSpin->editor()->installEventFilter(this);
-
- /***************************************************************/
- // set position and show dialog box
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
- this->show(); // displays Dialog
}
//=================================================================================
SMESHGUI_ExtrusionAlongPathDlg::~SMESHGUI_ExtrusionAlongPathDlg()
{
// no need to delete child widgets, Qt does it all for us
+ if ( myFilterDlg != 0 ) {
+ myFilterDlg->setParent( 0 );
+ delete myFilterDlg;
+ }
}
//=================================================================================
myMesh = SMESH::SMESH_Mesh::_nil();
myIDSource = SMESH::SMESH_IDSource::_nil();
myMeshActor = 0;
- myPathMesh = SMESH::SMESH_Mesh::_nil();
- myPathShape = GEOM::GEOM_Object::_nil();
+ myPath = SMESH::SMESH_IDSource::_nil();
ElementsLineEdit->clear();
PathMeshLineEdit->clear();
- PathShapeLineEdit->clear();
StartPointLineEdit->clear();
if (ResetControls) {
MeshCheck->setChecked(false);
ConstructorsClicked(0);
onSelectMesh();
- onAnglesCheck();
- onBasePointCheck();
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
}
SetEditCurrentArgument(0);
}
disconnect(mySelectionMgr, 0, this, 0);
+ hidePreview();
+
if (type == 0)
GroupArguments->setTitle(tr("EXTRUSION_1D"));
else if (type == 1)
SMESH::SetPointRepresentation(false);
if (MeshCheck->isChecked()) {
- myViewWindow->SetSelectionMode(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myElementsFilter);
} else {
if (type == 0)
- myViewWindow->SetSelectionMode(EdgeSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
+ }
if (type == 1)
- myViewWindow->SetSelectionMode(FaceSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
}
}
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
if (mySMESHGUI->isActiveStudyLocked())
return false;
- if (myMesh->_is_nil() || MeshCheck->isChecked() && myIDSource->_is_nil() ||
- !myMeshActor || myPathMesh->_is_nil() || myPathShape->_is_nil())
+ //if (myMesh->_is_nil() || MeshCheck->isChecked() && myIDSource->_is_nil() ||
+ // !myMeshActor || myPathMesh->_is_nil() || myPathShape->_is_nil())
+ if ( myMesh->_is_nil() || (MeshCheck->isChecked() && myIDSource->_is_nil()) ||
+ /*!myMeshActor ||*/ myPath->_is_nil() )
return false;
- SMESH::long_array_var anElementsId = new SMESH::long_array;
-
- if (MeshCheck->isChecked()) {
- // If "Select whole mesh, submesh or group" check box is on ->
- // get all elements of the required type from the object selected
-
- // if MESH object is selected
- if (!CORBA::is_nil(SMESH::SMESH_Mesh::_narrow(myIDSource))) {
- // get mesh
- SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow(myIDSource);
- // get IDs from mesh...
- if (Elements1dRB->isChecked())
- // 1d elements
- anElementsId = aMesh->GetElementsByType(SMESH::EDGE);
- else if (Elements2dRB->isChecked()) {
- anElementsId = aMesh->GetElementsByType(SMESH::FACE);
- }
- }
- // SUBMESH is selected
- if (!CORBA::is_nil(SMESH::SMESH_subMesh::_narrow(myIDSource))) {
- // get submesh
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::SMESH_subMesh::_narrow(myIDSource);
- // get IDs from submesh
- if (Elements1dRB->isChecked())
- // 1d elements
- anElementsId = aSubMesh->GetElementsByType(SMESH::EDGE);
- else if (Elements2dRB->isChecked())
- // 2d elements
- anElementsId = aSubMesh->GetElementsByType(SMESH::FACE);
- }
- // GROUP is selected
- if (!CORBA::is_nil(SMESH::SMESH_GroupBase::_narrow(myIDSource))) {
- // get smesh group
- SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow(myIDSource);
- // get IDs from group
- // 1d elements or 2d elements
- if (Elements1dRB->isChecked() && aGroup->GetType() == SMESH::EDGE ||
- Elements2dRB->isChecked() && aGroup->GetType() == SMESH::FACE)
- anElementsId = aGroup->GetListOfID();
- }
- } else {
- // If "Select whole mesh, submesh or group" check box is off ->
- // use only elements of given type selected by user
-
- SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh();
- if (aMesh) {
- QStringList aListElementsId = QStringList::split(" ", ElementsLineEdit->text(), false);
- anElementsId = new SMESH::long_array;
- anElementsId->length(aListElementsId.count());
- bool bOk;
- int j = 0;
- for (int i = 0; i < aListElementsId.count(); i++) {
- long ind = aListElementsId[ i ].toLong(&bOk);
- if (bOk) {
- const SMDS_MeshElement* e = aMesh->FindElement(ind);
- if (e) {
- bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
- Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
- if (typeMatch)
- anElementsId[ j++ ] = ind;
- }
- }
- }
- anElementsId->length(j);
- }
- }
-
- if (anElementsId->length() <= 0) {
+ if (!isValid())
return false;
- }
- if (StartPointLineEdit->text().stripWhiteSpace().isEmpty()) {
+ SMESH::long_array_var anElementsId = getSelectedElements();
+
+ if (StartPointLineEdit->text().trimmed().isEmpty()) {
return false;
}
-
+
bool bOk;
long aNodeStart = StartPointLineEdit->text().toLong(&bOk);
if (!bOk) {
return false;
}
- // get angles
- SMESH::double_array_var anAngles = new SMESH::double_array;
- if (AnglesCheck->isChecked()) {
- anAngles->length(AnglesList->count());
- int j = 0;
- bool bOk;
- for (int i = 0; i < AnglesList->count(); i++) {
- double angle = AnglesList->text(i).toDouble(&bOk);
- if (bOk)
- anAngles[ j++ ] = angle*PI/180;
- }
- anAngles->length(j);
- }
+ QStringList aParameters;
+
+ //get angles
+ SMESH::double_array_var anAngles = getAngles();
+
+ for (int i = 0; i < myAnglesList.count(); i++)
+ aParameters << AnglesList->item(i)->text();
+
// get base point
SMESH::PointStruct aBasePoint;
- if (BasePointCheck->isChecked()) {
+ if (BasePointGrp->isChecked()) {
aBasePoint.x = XSpin->GetValue();
aBasePoint.y = YSpin->GetValue();
aBasePoint.z = ZSpin->GetValue();
}
+ aParameters << XSpin->text();
+ aParameters << YSpin->text();
+ aParameters << ZSpin->text();
+
try {
SUIT_OverrideCursor wc;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- SMESH::SMESH_MeshEditor::Extrusion_Error retVal =
- aMeshEditor->ExtrusionAlongPath(anElementsId.inout(), myPathMesh, myPathShape, aNodeStart,
- AnglesCheck->isChecked(), anAngles.inout(),
- BasePointCheck->isChecked(), aBasePoint);
+ //if ( LinearAnglesCheck->isChecked() ) {
+ // anAngles = aMeshEditor->LinearAnglesVariation( myPathMesh, myPathShape, anAngles );
+ //}
+
+ SMESH::SMESH_MeshEditor::Extrusion_Error retVal;
+ /*
+ if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) {
+ if( MeshCheck->isChecked() ) {
+ if( GetConstructorId() == 0 )
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionAlongPathObject1DMakeGroups(myIDSource, myPathMesh,
+ myPathShape, aNodeStart,
+ AnglesGrp->isChecked(), anAngles,
+ BasePointGrp->isChecked(), aBasePoint, retVal);
+ else
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionAlongPathObject2DMakeGroups(myIDSource, myPathMesh,
+ myPathShape, aNodeStart,
+ AnglesGrp->isChecked(), anAngles,
+ BasePointGrp->isChecked(), aBasePoint, retVal);
+ }
+ else
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionAlongPathMakeGroups(anElementsId, myPathMesh,
+ myPathShape, aNodeStart,
+ AnglesGrp->isChecked(), anAngles,
+ BasePointGrp->isChecked(), aBasePoint, retVal);
+ }
+ else {
+ if( MeshCheck->isChecked() ) {
+ if( GetConstructorId() == 0 )
+ retVal = aMeshEditor->ExtrusionAlongPathObject1D(myIDSource, myPathMesh,
+ myPathShape, aNodeStart,
+ AnglesGrp->isChecked(), anAngles,
+ BasePointGrp->isChecked(), aBasePoint);
+ else
+ retVal = aMeshEditor->ExtrusionAlongPathObject2D(myIDSource, myPathMesh,
+ myPathShape, aNodeStart,
+ AnglesGrp->isChecked(), anAngles,
+ BasePointGrp->isChecked(), aBasePoint);
+ }
+ else
+ retVal = aMeshEditor->ExtrusionAlongPath(anElementsId, myPathMesh,
+ myPathShape, aNodeStart,
+ AnglesGrp->isChecked(), anAngles,
+ BasePointGrp->isChecked(), aBasePoint);
+ }
+ */
+
+ bool NeedGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
+ SMESH::ElementType ElemType = SMESH::FACE;
+ if( GetConstructorId() == 0 )
+ ElemType = SMESH::EDGE;
+ if( !MeshCheck->isChecked() ) {
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionAlongPathX(anElementsId, myPath, aNodeStart, AnglesGrp->isChecked(),
+ anAngles, LinearAnglesCheck->isChecked(),
+ BasePointGrp->isChecked(), aBasePoint,
+ NeedGroups, ElemType, retVal);
+ }
+ else {
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionAlongPathObjX(myIDSource, myPath, aNodeStart, AnglesGrp->isChecked(),
+ anAngles, LinearAnglesCheck->isChecked(),
+ BasePointGrp->isChecked(), aBasePoint,
+ NeedGroups, ElemType, retVal);
+ }
+
+
+ if( retVal == SMESH::SMESH_MeshEditor::EXTR_OK )
+ myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
//wc.stop();
wc.suspend();
switch (retVal) {
case SMESH::SMESH_MeshEditor::EXTR_NO_ELEMENTS:
- SUIT_MessageBox::warn1(SMESHGUI::desktop(),
- tr("SMESH_ERROR"),
- tr("NO_ELEMENTS_SELECTED"),
- tr("SMESH_BUT_OK"));
+ SUIT_MessageBox::warning(this,
+ tr("SMESH_ERROR"),
+ tr("NO_ELEMENTS_SELECTED"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_PATH_NOT_EDGE:
- SUIT_MessageBox::warn1(SMESHGUI::desktop(),
- tr("SMESH_ERROR"),
- tr("SELECTED_PATH_IS_NOT_EDGE"),
- tr("SMESH_BUT_OK"));
+ SUIT_MessageBox::warning(this,
+ tr("SMESH_ERROR"),
+ tr("SELECTED_PATH_IS_NOT_EDGE"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_BAD_PATH_SHAPE:
- SUIT_MessageBox::warn1(SMESHGUI::desktop(),
- tr("SMESH_ERROR"),
- tr("BAD_SHAPE_TYPE"),
- tr("SMESH_BUT_OK"));
+ SUIT_MessageBox::warning(this,
+ tr("SMESH_ERROR"),
+ tr("BAD_SHAPE_TYPE"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_BAD_STARTING_NODE:
- SUIT_MessageBox::warn1(SMESHGUI::desktop(),
- tr("SMESH_ERROR"),
- tr("EXTR_BAD_STARTING_NODE"),
- tr("SMESH_BUT_OK"));
+ SUIT_MessageBox::warning(this,
+ tr("SMESH_ERROR"),
+ tr("EXTR_BAD_STARTING_NODE"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_BAD_ANGLES_NUMBER:
- SUIT_MessageBox::warn1(SMESHGUI::desktop(),
- tr("SMESH_ERROR"),
- tr("WRONG_ANGLES_NUMBER"),
- tr("SMESH_BUT_OK"));
+ SUIT_MessageBox::warning(this,
+ tr("SMESH_ERROR"),
+ tr("WRONG_ANGLES_NUMBER"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_CANT_GET_TANGENT:
- SUIT_MessageBox::warn1(SMESHGUI::desktop(),
- tr("SMESH_ERROR"),
- tr("CANT_GET_TANGENT"),
- tr("SMESH_BUT_OK"));
+ SUIT_MessageBox::warning(this,
+ tr("SMESH_ERROR"),
+ tr("CANT_GET_TANGENT"));
return false; break;
case SMESH::SMESH_MeshEditor::EXTR_OK:
break;
return false;
}
- mySelectionMgr->clearSelected();
- SMESH::UpdateView();
+ //mySelectionMgr->clearSelected();
+ if ( myMeshActor )
+ SMESH::Update( myMeshActor->getIO(), myMeshActor->GetVisibility() );
+
+ SMESHGUI::Modified();
+
+ if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
+ mySMESHGUI->updateObjBrowser(true); // new groups may appear
+ //SMESH::UpdateView();
Init(false);
ConstructorsClicked(GetConstructorId());
return true;
reject();
}
+//=================================================================================
+// function : ClickOnHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::ClickOnHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
+ if (app)
+ app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
+ }
+}
+
//=================================================================================
// function : reject()
// purpose : Called when dialog box is closed
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
- mySelectionMgr->clearSelected();
- SMESH::SetPickable(); // ???
- SMESH::SetPointRepresentation(false);
- myViewWindow->SetSelectionMode(ActorSelection);
+ //mySelectionMgr->clearSelected();
+ if (SMESH::GetCurrentVtkView()) {
+ SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
+ SMESH::SetPointRepresentation(false);
+ SMESH::SetPickable();
+ }
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
QDialog::reject();
}
aList.Append(myMeshActor->getIO());
mySelectionMgr->setSelectedObjects(aList, false);
- QStringList aListId = QStringList::split(" ", theNewText, false);
+ QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
bool bOk;
const Handle(SALOME_InteractiveObject)& anIO = myMeshActor->getIO();
- TColStd_IndexedMapOfInteger selectedIndices;
TColStd_MapOfInteger newIndices;
- mySelector->GetIndex(anIO, selectedIndices);
for (int i = 0; i < aListId.count(); i++) {
- long ind = aListId[ i ].toLong(&bOk);
- if (bOk) {
- const SMDS_MeshElement* e = aMesh->FindElement(ind);
- if (e) {
- // check also type of element
- bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
- Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
- if (typeMatch) {
- if (selectedIndices.Add(e->GetID())) {
- newIndices.Add(e->GetID());
- }
- }
- }
- }
- }
- if (newIndices.Extent() > 0) {
- mySelector->AddOrRemoveIndex(anIO, newIndices, true);
- myViewWindow->highlight( anIO, true, true );
+ long ind = aListId[ i ].toLong(&bOk);
+ if (bOk) {
+ const SMDS_MeshElement* e = aMesh->FindElement(ind);
+ if (e) {
+ // check also type of element
+ bool typeMatch = (Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge) ||
+ (Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face);
+ if (typeMatch)
+ newIndices.Add(e->GetID());
+ }
+ }
}
+ mySelector->AddOrRemoveIndex(anIO, newIndices, false);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( anIO, true, true );
}
- } else if (send == StartPointLineEdit &&
+ }
+ else if (send == StartPointLineEdit &&
myEditCurrentArgument == StartPointLineEdit) {
- if (!myPathMesh->_is_nil()) {
- SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPathMesh);
+ if (!myPath->_is_nil()) {
+ SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPath);
SMDS_Mesh* aMesh = 0;
if (aPathActor)
- aMesh = aPathActor->GetObject()->GetMesh();
+ aMesh = aPathActor->GetObject()->GetMesh();
if (aMesh) {
- //mySelectionMgr->clearSelected();
- //mySelectionMgr->AddIObject(aPathActor->getIO());
+ //mySelectionMgr->clearSelected();
+ //mySelectionMgr->AddIObject(aPathActor->getIO());
SALOME_ListIO aList;
aList.Append(aPathActor->getIO());
mySelectionMgr->setSelectedObjects(aList, false);
- bool bOk;
- long ind = theNewText.toLong(&bOk);
- if (bOk) {
- const SMDS_MeshNode* n = aMesh->FindNode(ind);
- if (n) {
- //if (!mySelectionMgr->IsIndexSelected(aPathActor->getIO(), n->GetID())) {
- TColStd_IndexedMapOfInteger selectedIndices;
+ bool bOk;
+ long ind = theNewText.toLong(&bOk);
+ if (bOk) {
+ const SMDS_MeshNode* n = aMesh->FindNode(ind);
+ if (n) {
+ //if (!mySelectionMgr->IsIndexSelected(aPathActor->getIO(), n->GetID())) {
TColStd_MapOfInteger newIndices;
- mySelector->GetIndex(aPathActor->getIO(), selectedIndices);
- if (selectedIndices.Add(n->GetID())) {
- newIndices.Add(n->GetID());
- mySelector->AddOrRemoveIndex( aPathActor->getIO(), newIndices, true );
- myViewWindow->highlight( aPathActor->getIO(), true, true );
- }
- }
- }
+ newIndices.Add(n->GetID());
+ mySelector->AddOrRemoveIndex( aPathActor->getIO(), newIndices, false );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( aPathActor->getIO(), true, true );
+ }
+ }
}
}
}
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
return;
+
+ // MakeGroups is available if there are groups
+ if ( myMesh->NbGroups() == 0 ) {
+ MakeGroupsCheck->setChecked(false);
+ MakeGroupsCheck->setEnabled(false);
+ } else {
+ MakeGroupsCheck->setEnabled(true);
+ }
// find actor
myMeshActor = SMESH::FindActorByObject(myMesh);
- if (!myMeshActor)
+ if (!myMeshActor && !MeshCheck->isChecked())
return;
if (MeshCheck->isChecked()) {
// try to get selected elements IDs
QString aString;
//int aNbUnits = SMESH::GetNameOfSelectedElements(mySelectionMgr, aString);
- SMESH::GetNameOfSelectedElements(mySelector, myMeshActor->getIO(), aString);
+ SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
ElementsLineEdit->setText(aString);
}
- } else if (myEditCurrentArgument == PathMeshLineEdit) {
+ }
+ else if (myEditCurrentArgument == PathMeshLineEdit) {
// we are now selecting path mesh
// reset
PathMeshLineEdit->clear();
- myPathMesh = SMESH::SMESH_Mesh::_nil();
- PathShapeLineEdit->clear();
- myPathShape = GEOM::GEOM_Object::_nil();
+ myPath = SMESH::SMESH_IDSource::_nil();
StartPointLineEdit->clear();
-
+
// try to get mesh from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
- myPathMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
- if(myPathMesh->_is_nil())
+ myPath = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
+ if( myPath->_is_nil() )
return;
-
+
QString aString;
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
PathMeshLineEdit->setText(aString);
- } else if (myEditCurrentArgument == PathShapeLineEdit) {
- // we are now selecting path mesh
- // reset
- PathShapeLineEdit->clear();
- myPathShape = GEOM::GEOM_Object::_nil();
- StartPointLineEdit->clear();
-
- // return if path mesh is not yet selected
- if (myPathMesh->_is_nil())
- return;
-
- // try to get shape from selection
- Handle(SALOME_InteractiveObject) IO = aList.First();
- myPathShape = SMESH::IObjectToInterface<GEOM::GEOM_Object>(IO);
- if (myPathShape->_is_nil())
- return;
-
- QString aString;
- SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
- PathShapeLineEdit->setText(aString);
- } else if (myEditCurrentArgument == StartPointLineEdit) {
+ }
+ else if (myEditCurrentArgument == StartPointLineEdit) {
// we are now selecting start point of path
// reset
StartPointLineEdit->clear();
// return if path mesh or path shape is not yet selected
- if (myPathMesh->_is_nil() || myPathShape->_is_nil())
+ if( myPath->_is_nil() )
return;
// try to get shape from selection
Handle(SALOME_InteractiveObject) IO = aList.First();
+ SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPath);
+ if ( !aPathActor )
+ return;
+
QString aString;
- int aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, myMeshActor->getIO(), aString);
+ int aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aPathActor->getIO(), aString);
if (aNbUnits == 1)
- StartPointLineEdit->setText(aString.stripWhiteSpace());
+ StartPointLineEdit->setText(aString.trimmed());
} else if (myEditCurrentArgument == XSpin) {
// we are now selecting base point
// reset is not performed here!
// return if is not enabled
- if (!BasePointGrp->isEnabled())
+ if (!BasePointGrp->isChecked())
return;
// try to get shape from selection
TopoDS_Vertex aVertex;
if (!aGeomObj->_is_nil()) {
if (aGeomObj->IsShape() && GEOMBase::GetShape(aGeomObj, aVertex) && !aVertex.IsNull()) {
- gp_Pnt aPnt = BRep_Tool::Pnt(aVertex);
- XSpin->SetValue(aPnt.X());
- YSpin->SetValue(aPnt.Y());
- ZSpin->SetValue(aPnt.Z());
+ gp_Pnt aPnt = BRep_Tool::Pnt(aVertex);
+ XSpin->SetValue(aPnt.X());
+ YSpin->SetValue(aPnt.Y());
+ ZSpin->SetValue(aPnt.Z());
}
return;
}
YSpin->SetValue(n->Y());
ZSpin->SetValue(n->Z());
}
+ onDisplaySimulation(true);
}
//=================================================================================
QToolButton* send = (QToolButton*)sender();
if (send != SelectElementsButton &&
send != SelectPathMeshButton &&
- send != SelectPathShapeButton &&
send != SelectStartPointButton &&
send != SelectBasePointButton)
return;
void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument (QToolButton* button)
{
disconnect(mySelectionMgr, 0, this, 0);
- mySelectionMgr->clearSelected();
+ // mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
SMESH::SetPickable();
myEditCurrentArgument = ElementsLineEdit;
SMESH::SetPointRepresentation(false);
if (MeshCheck->isChecked()) {
- myViewWindow->SetSelectionMode(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myElementsFilter);
} else {
if (Elements1dRB->isChecked())
- myViewWindow->SetSelectionMode(EdgeSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
+ }
else if (Elements2dRB->isChecked())
- myViewWindow->SetSelectionMode(FaceSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
}
} else if (button == SelectPathMeshButton) {
myEditCurrentArgument = PathMeshLineEdit;
SMESH::SetPointRepresentation(false);
- myViewWindow->SetSelectionMode(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myPathMeshFilter);
}
- else if (button == SelectPathShapeButton) {
- myEditCurrentArgument = PathShapeLineEdit;
- SMESH::SetPointRepresentation(false);
- myViewWindow->SetSelectionMode(ActorSelection);
-
- if (!myPathMesh->_is_nil()) {
- GEOM::GEOM_Object_var aMainShape = myPathMesh->GetShapeToMesh();
- SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPathMesh);
-
- if (!aMainShape->_is_nil() && aPathActor)
- mySelectionMgr->installFilter(new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, -1,
- TopAbs_EDGE, aMainShape));
- //SMESH::SetPickable(aPathActor);
- }
- }
else if (button == SelectStartPointButton) {
myEditCurrentArgument = StartPointLineEdit;
- if (!myPathMesh->_is_nil()) {
- SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPathMesh);
+ //if (!myPathMesh->_is_nil()) {
+ if (!myPath->_is_nil()) {
+ SMESH_Actor* aPathActor = SMESH::FindActorByObject(myPath);
if (aPathActor) {
- SMESH::SetPointRepresentation(true);
- myViewWindow->SetSelectionMode(NodeSelection);
- SMESH::SetPickable(aPathActor);
+ SMESH::SetPointRepresentation(true);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(NodeSelection);
+ SMESH::SetPickable(aPathActor);
}
}
}
else if (button == SelectBasePointButton) {
myEditCurrentArgument = XSpin;
SMESH::SetPointRepresentation(true);
- myViewWindow->SetSelectionMode(NodeSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(NodeSelection);
SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter(MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter(GROUP);
SMESH_NumberFilter* aVertexFilter = new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE,
-1, TopAbs_VERTEX);
- QPtrList<SUIT_SelectionFilter> aListOfFilters;
+ QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
if (aVertexFilter) aListOfFilters.append(aVertexFilter);
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::DeactivateActiveDialog()
{
- if (GroupConstructors->isEnabled()) {
- GroupConstructors->setEnabled(false);
+ if (ConstructorsBox->isEnabled()) {
+ ConstructorsBox->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
{
// Emit a signal to deactivate the active dialog
mySMESHGUI->EmitSignalDeactivateDialog();
- GroupConstructors->setEnabled(true);
+ ConstructorsBox->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
//=================================================================================
void SMESHGUI_ExtrusionAlongPathDlg::enterEvent (QEvent*)
{
- if (!GroupConstructors->isEnabled())
+ if (!ConstructorsBox->isEnabled())
ActivateThisDialog();
}
bool toSelectMesh = MeshCheck->isChecked();
ElementsLineEdit->setReadOnly(toSelectMesh);
+ ElementsLineEdit->setValidator(toSelectMesh ? 0 : myIdValidator);
ElementsLab->setText(toSelectMesh ? tr("SMESH_NAME") : tr("SMESH_ID_ELEMENTS"));
ElementsLineEdit->clear();
+ myFilterBtn->setEnabled(!toSelectMesh);
SetEditCurrentArgument(SelectElementsButton);
}
//=================================================================================
int SMESHGUI_ExtrusionAlongPathDlg::GetConstructorId()
{
- if (GroupConstructors != NULL && GroupConstructors->selected() != NULL)
- return GroupConstructors->id(GroupConstructors->selected());
- return -1;
-}
-
-//=======================================================================
-// function : onAnglesCheck()
-// purpose : called when "Use Angles" check box is switched
-//=======================================================================
-void SMESHGUI_ExtrusionAlongPathDlg::onAnglesCheck()
-{
- AnglesGrp->setEnabled(AnglesCheck->isChecked());
-}
-
-//=======================================================================
-// function : onBasePointCheck()
-// purpose : called when "Use Base Point" check box is switched
-//=======================================================================
-void SMESHGUI_ExtrusionAlongPathDlg::onBasePointCheck()
-{
- BasePointGrp->setEnabled(BasePointCheck->isChecked());
+ return GroupConstructors->checkedId();
}
//=======================================================================
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::OnAngleAdded()
{
- AnglesList->insertItem(QString::number(AngleSpin->GetValue()));
+ QString msg;
+ if( !AngleSpin->isValid( msg, true ) ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ return;
+ }
+ AnglesList->addItem(AngleSpin->text());
+ myAnglesList.append(AngleSpin->GetValue());
+
+ updateLinearAngles();
}
//=======================================================================
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::OnAngleRemoved()
{
- QList<QListBoxItem> aList;
- aList.setAutoDelete(false);
- for (int i = 0; i < AnglesList->count(); i++)
- if (AnglesList->isSelected(i))
- aList.append(AnglesList->item(i));
-
- for (int i = 0; i < aList.count(); i++)
- delete aList.at(i);
+ QList<QListWidgetItem*> aList = AnglesList->selectedItems();
+ QListWidgetItem* anItem;
+ foreach(anItem, aList) {
+ myAnglesList.removeAt(AnglesList->row(anItem));
+ delete anItem;
+ }
+
+ updateLinearAngles();
}
//=================================================================================
if (event->type() == QEvent::KeyPress) {
QKeyEvent* ke = (QKeyEvent*)event;
if (object == AnglesList) {
- if (ke->key() == Key_Delete)
- OnAngleRemoved();
+ if (ke->key() == Qt::Key_Delete)
+ OnAngleRemoved();
}
}
else if (event->type() == QEvent::FocusIn) {
if (object == ElementsLineEdit) {
if (myEditCurrentArgument != ElementsLineEdit)
- SetEditCurrentArgument(SelectElementsButton);
+ SetEditCurrentArgument(SelectElementsButton);
}
else if (object == StartPointLineEdit) {
if (myEditCurrentArgument != StartPointLineEdit)
- SetEditCurrentArgument(SelectStartPointButton);
+ SetEditCurrentArgument(SelectStartPointButton);
}
else if (object == XSpin->editor() || object == YSpin->editor() || object == ZSpin->editor()) {
if (myEditCurrentArgument != XSpin)
- SetEditCurrentArgument(SelectBasePointButton);
+ SetEditCurrentArgument(SelectBasePointButton);
}
}
return QDialog::eventFilter(object, event);
}
+
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::keyPressEvent( QKeyEvent* e )
+{
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Qt::Key_F1 ) {
+ e->accept();
+ ClickOnHelp();
+ }
+}
+
+//=================================================================================
+// function : setFilters()
+// purpose : SLOT. Called when "Filter" button pressed.
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::setFilters()
+{
+ if(myMesh->_is_nil()) {
+ SUIT_MessageBox::critical(this,
+ tr("SMESH_ERROR"),
+ tr("NO_MESH_SELECTED"));
+ return;
+ }
+ if ( !myFilterDlg )
+ {
+ QList<int> types;
+ types.append( SMESH::EDGE );
+ types.append( SMESH::FACE );
+ myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
+ }
+ myFilterDlg->Init( Elements1dRB->isChecked() ? SMESH::EDGE : SMESH::FACE );
+
+ myFilterDlg->SetSelection();
+ myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetSourceWg( ElementsLineEdit );
+
+ myFilterDlg->show();
+}
+
+//=================================================================================
+// function : isValid
+// purpose :
+//=================================================================================
+bool SMESHGUI_ExtrusionAlongPathDlg::isValid()
+{
+ QString msg;
+ bool ok = true;
+ ok = XSpin->isValid( msg, true ) && ok;
+ ok = YSpin->isValid( msg, true ) && ok;
+ ok = ZSpin->isValid( msg, true ) && ok;
+
+ if( !ok ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ return false;
+ }
+ return true;
+}
+
+//=================================================================================
+// function : updateLinearAngles
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::updateLinearAngles()
+{
+ bool enableLinear = true;
+ for( int row = 0, nbRows = AnglesList->count(); row < nbRows; row++ ) {
+ if( QListWidgetItem* anItem = AnglesList->item( row ) ) {
+ enableLinear = false;
+ anItem->text().toDouble(&enableLinear);
+ if( !enableLinear )
+ break;
+ }
+ }
+ if( !enableLinear )
+ LinearAnglesCheck->setChecked( false );
+ LinearAnglesCheck->setEnabled( enableLinear );
+}
+
+//=================================================================================
+// function : isValuesValid()
+// purpose : Return true in case if values entered into dialog are valid
+//=================================================================================
+bool SMESHGUI_ExtrusionAlongPathDlg::isValuesValid() {
+
+ if ( (MeshCheck->isChecked() && myIDSource->_is_nil()) ||
+ myMesh->_is_nil() ||
+ myPath->_is_nil() )
+ return false;
+
+ if(!MeshCheck->isChecked()) {
+ QStringList aListElementsId = ElementsLineEdit->text().split(" ", QString::SkipEmptyParts);
+ if(aListElementsId.count() <= 0)
+ return false;
+ }
+
+ bool bOk;
+ StartPointLineEdit->text().toLong(&bOk);
+ if (!bOk) {
+ return false;
+ }
+
+ return true;
+}
+
+
+//=================================================================================
+// function : onDisplaySimulation
+// purpose : Show/Hide preview
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::onDisplaySimulation( bool toDisplayPreview ) {
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
+ if(isValid() && isValuesValid()) {
+
+ //Get selected elements:
+ SMESH::long_array_var anElementsId = getSelectedElements();
+
+ // get angles
+ SMESH::double_array_var anAngles = getAngles();
+
+ // get base point
+ SMESH::PointStruct aBasePoint;
+ if (BasePointGrp->isChecked()) {
+ aBasePoint.x = XSpin->GetValue();
+ aBasePoint.y = YSpin->GetValue();
+ aBasePoint.z = ZSpin->GetValue();
+ }
+ bool bOk;
+ long aNodeStart = StartPointLineEdit->text().toLong(&bOk);
+ if (bOk) {
+
+ try {
+ SUIT_OverrideCursor wc;
+
+ SMESH::SMESH_MeshEditor::Extrusion_Error retVal;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ bool NeedGroups = false;
+ SMESH::ElementType ElemType = SMESH::FACE;
+ if( GetConstructorId() == 0 )
+ ElemType = SMESH::EDGE;
+ if( !MeshCheck->isChecked() ) {
+ aMeshEditor->ExtrusionAlongPathX(anElementsId, myPath, aNodeStart, AnglesGrp->isChecked(),
+ anAngles, LinearAnglesCheck->isChecked(),
+ BasePointGrp->isChecked(), aBasePoint,
+ NeedGroups, ElemType, retVal);
+ }
+ else {
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionAlongPathObjX(myIDSource, myPath, aNodeStart, AnglesGrp->isChecked(),
+ anAngles, LinearAnglesCheck->isChecked(),
+ BasePointGrp->isChecked(), aBasePoint,
+ NeedGroups, ElemType, retVal);
+ }
+
+ wc.suspend();
+ if( retVal == SMESH::SMESH_MeshEditor::EXTR_OK ) {
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+ mySimulation->SetData(aMeshPreviewStruct._retn());
+ } else {
+ hidePreview();
+ }
+
+ } catch (...) {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+
+ } else {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+}
+
+
+//=================================================================================
+// function : getSelectedElements
+// purpose : return list of the selected elements
+//=================================================================================
+SMESH::long_array_var SMESHGUI_ExtrusionAlongPathDlg::getSelectedElements() {
+
+ // If "Select whole mesh, submesh or group" check box is off ->
+ // use only elements of given type selected by user
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+ if (!MeshCheck->isChecked()) {
+
+ SMDS_Mesh* aMesh;
+ if ( myMeshActor )
+ aMesh = myMeshActor->GetObject()->GetMesh();
+
+ if (aMesh) {
+ QStringList aListElementsId = ElementsLineEdit->text().split(" ", QString::SkipEmptyParts);
+ anElementsId = new SMESH::long_array;
+ anElementsId->length(aListElementsId.count());
+ bool bOk;
+ int j = 0;
+ for (int i = 0; i < aListElementsId.count(); i++) {
+ long ind = aListElementsId[ i ].toLong(&bOk);
+ if (bOk) {
+ const SMDS_MeshElement* e = aMesh->FindElement(ind);
+ if (e) {
+ bool typeMatch = (Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge) ||
+ (Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face);
+ if (typeMatch)
+ anElementsId[ j++ ] = ind;
+ }
+ }
+ }
+ anElementsId->length(j);
+ }
+ }
+ return anElementsId;
+}
+
+SMESH::double_array_var SMESHGUI_ExtrusionAlongPathDlg::getAngles() {
+ SMESH::double_array_var anAngles = new SMESH::double_array;
+ if (AnglesGrp->isChecked()) {
+ anAngles->length(myAnglesList.count());
+ int j = 0;
+ for (int i = 0; i < myAnglesList.count(); i++) {
+ double angle = myAnglesList[i];
+ anAngles[ j++ ] = angle*PI/180;
+ }
+ anAngles->length(j);
+ }
+ return anAngles;
+}