QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN);
- OkButton = new QPushButton(tr("SMESH_BUT_OK"), GroupButtons);
+ OkButton = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
OkButton->setAutoDefault(true);
OkButton->setDefault(true);
!myMeshActor || myPathMesh->_is_nil() || myPathShape->_is_nil())
return false;
- SMESH::long_array_var anElementsId = new SMESH::long_array;
+ if (!isValid())
+ return false;
- if (MeshCheck->isChecked()) {
- // If "Select whole mesh, submesh or group" check box is on ->
- // get all elements of the required type from the object selected
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
- // if MESH object is selected
- if (!CORBA::is_nil(SMESH::SMESH_Mesh::_narrow(myIDSource))) {
- // get mesh
- SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow(myIDSource);
- // get IDs from mesh...
- if (Elements1dRB->isChecked())
- // 1d elements
- anElementsId = aMesh->GetElementsByType(SMESH::EDGE);
- else if (Elements2dRB->isChecked()) {
- anElementsId = aMesh->GetElementsByType(SMESH::FACE);
- }
- }
- // SUBMESH is selected
- if (!CORBA::is_nil(SMESH::SMESH_subMesh::_narrow(myIDSource))) {
- // get submesh
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::SMESH_subMesh::_narrow(myIDSource);
- // get IDs from submesh
- if (Elements1dRB->isChecked())
- // 1d elements
- anElementsId = aSubMesh->GetElementsByType(SMESH::EDGE);
- else if (Elements2dRB->isChecked())
- // 2d elements
- anElementsId = aSubMesh->GetElementsByType(SMESH::FACE);
- }
- // GROUP is selected
- if (!CORBA::is_nil(SMESH::SMESH_GroupBase::_narrow(myIDSource))) {
- // get smesh group
- SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow(myIDSource);
- // get IDs from group
- // 1d elements or 2d elements
- if (Elements1dRB->isChecked() && aGroup->GetType() == SMESH::EDGE ||
- Elements2dRB->isChecked() && aGroup->GetType() == SMESH::FACE)
- anElementsId = aGroup->GetListOfID();
- }
- } else {
+ if (!MeshCheck->isChecked()) {
// If "Select whole mesh, submesh or group" check box is off ->
// use only elements of given type selected by user
}
anElementsId->length(j);
}
- }
- if (anElementsId->length() <= 0) {
- return false;
+ if (anElementsId->length() <= 0) {
+ return false;
+ }
}
if (StartPointLineEdit->text().trimmed().isEmpty()) {
return false;
}
+ QStringList aParameters;
+
// get angles
SMESH::double_array_var anAngles = new SMESH::double_array;
if (AnglesGrp->isChecked()) {
- anAngles->length(AnglesList->count());
+ anAngles->length(myAnglesList.count());
int j = 0;
- bool bOk;
- for (int i = 0; i < AnglesList->count(); i++) {
- double angle = AnglesList->item(i)->text().toDouble(&bOk);
- if (bOk)
- anAngles[ j++ ] = angle*PI/180;
+ for (int i = 0; i < myAnglesList.count(); i++) {
+ double angle = myAnglesList[i];
+ anAngles[ j++ ] = angle*PI/180;
+ aParameters << AnglesList->item(i)->text();
}
anAngles->length(j);
}
aBasePoint.z = ZSpin->GetValue();
}
+ aParameters << XSpin->text();
+ aParameters << YSpin->text();
+ aParameters << ZSpin->text();
+
try {
SUIT_OverrideCursor wc;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
anAngles = aMeshEditor->LinearAnglesVariation( myPathMesh, myPathShape, anAngles );
SMESH::SMESH_MeshEditor::Extrusion_Error retVal;
- if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
- SMESH::ListOfGroups_var groups =
- aMeshEditor->ExtrusionAlongPathMakeGroups(anElementsId, myPathMesh,
- myPathShape, aNodeStart,
- AnglesGrp->isChecked(), anAngles,
- BasePointGrp->isChecked(), aBasePoint, retVal);
- else
- retVal = aMeshEditor->ExtrusionAlongPath(anElementsId, myPathMesh,
- myPathShape, aNodeStart,
- AnglesGrp->isChecked(), anAngles,
- BasePointGrp->isChecked(), aBasePoint);
+ if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) {
+ if( MeshCheck->isChecked() ) {
+ if( GetConstructorId() == 0 )
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionAlongPathObject1DMakeGroups(myIDSource, myPathMesh,
+ myPathShape, aNodeStart,
+ AnglesGrp->isChecked(), anAngles,
+ BasePointGrp->isChecked(), aBasePoint, retVal);
+ else
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionAlongPathObject2DMakeGroups(myIDSource, myPathMesh,
+ myPathShape, aNodeStart,
+ AnglesGrp->isChecked(), anAngles,
+ BasePointGrp->isChecked(), aBasePoint, retVal);
+ }
+ else
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->ExtrusionAlongPathMakeGroups(anElementsId, myPathMesh,
+ myPathShape, aNodeStart,
+ AnglesGrp->isChecked(), anAngles,
+ BasePointGrp->isChecked(), aBasePoint, retVal);
+ }
+ else {
+ if( MeshCheck->isChecked() ) {
+ if( GetConstructorId() == 0 )
+ retVal = aMeshEditor->ExtrusionAlongPathObject1D(myIDSource, myPathMesh,
+ myPathShape, aNodeStart,
+ AnglesGrp->isChecked(), anAngles,
+ BasePointGrp->isChecked(), aBasePoint);
+ else
+ retVal = aMeshEditor->ExtrusionAlongPathObject2D(myIDSource, myPathMesh,
+ myPathShape, aNodeStart,
+ AnglesGrp->isChecked(), anAngles,
+ BasePointGrp->isChecked(), aBasePoint);
+ }
+ else
+ retVal = aMeshEditor->ExtrusionAlongPath(anElementsId, myPathMesh,
+ myPathShape, aNodeStart,
+ AnglesGrp->isChecked(), anAngles,
+ BasePointGrp->isChecked(), aBasePoint);
+ }
+
+ if( retVal == SMESH::SMESH_MeshEditor::EXTR_OK )
+ myMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) );
//wc.stop();
wc.suspend();
//=======================================================================
void SMESHGUI_ExtrusionAlongPathDlg::OnAngleAdded()
{
- AnglesList->addItem(QString::number(AngleSpin->GetValue()));
+ QString msg;
+ if( !AngleSpin->isValid( msg, true ) ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ return;
+ }
+ AnglesList->addItem(AngleSpin->text());
+ myAnglesList.append(AngleSpin->GetValue());
+
+ updateLinearAngles();
}
//=======================================================================
{
QList<QListWidgetItem*> aList = AnglesList->selectedItems();
QListWidgetItem* anItem;
- foreach(anItem, aList) delete anItem;
+ foreach(anItem, aList) {
+ myAnglesList.removeAt(AnglesList->row(anItem));
+ delete anItem;
+ }
+
+ updateLinearAngles();
}
//=================================================================================
ClickOnHelp();
}
}
+
+//=================================================================================
+// function : isValid
+// purpose :
+//=================================================================================
+bool SMESHGUI_ExtrusionAlongPathDlg::isValid()
+{
+ QString msg;
+ bool ok = true;
+ ok = XSpin->isValid( msg, true ) && ok;
+ ok = YSpin->isValid( msg, true ) && ok;
+ ok = ZSpin->isValid( msg, true ) && ok;
+
+ if( !ok ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ return false;
+ }
+ return true;
+}
+
+//=================================================================================
+// function : updateLinearAngles
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::updateLinearAngles()
+{
+ bool enableLinear = true;
+ for( int row = 0, nbRows = AnglesList->count(); row < nbRows; row++ ) {
+ if( QListWidgetItem* anItem = AnglesList->item( row ) ) {
+ enableLinear = false;
+ anItem->text().toDouble(&enableLinear);
+ if( !enableLinear )
+ break;
+ }
+ }
+ if( !enableLinear )
+ LinearAnglesCheck->setChecked( false );
+ LinearAnglesCheck->setEnabled( enableLinear );
+}