private:
void InverseEntityMode( unsigned int& theOutputMode,
unsigned int theMode );
+ void updateButtons();
private slots:
void onOk();
unsigned int myEntityMode;
SMESH_Actor *myActor;
int myNbCheckedButtons;
+ int myNbTypes;
QCheckBox* my0DElemsTB;
QCheckBox* myEdgesTB;
QCheckBox* myFacesTB;