-// SMESH SMESHGUI : GUI for SMESH component\r
-//\r
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,\r
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS \r
-// \r
-// This library is free software; you can redistribute it and/or \r
-// modify it under the terms of the GNU Lesser General Public \r
-// License as published by the Free Software Foundation; either \r
-// version 2.1 of the License. \r
-// \r
-// This library is distributed in the hope that it will be useful, \r
-// but WITHOUT ANY WARRANTY; without even the implied warranty of \r
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU \r
-// Lesser General Public License for more details. \r
-// \r
-// You should have received a copy of the GNU Lesser General Public \r
-// License along with this library; if not, write to the Free Software \r
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA \r
-// \r
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org \r
-//\r
-//\r
-//\r
-// File : SMESHGUI_CreatePatternDlg.cxx\r
-// Author : Sergey LITONIN\r
-// Module : SMESH\r
-\r
-#include "SMESHGUI_CreatePatternDlg.h"\r
-\r
-#include "QAD_Desktop.h"\r
-#include "QAD_FileDlg.h"\r
-\r
-#include "SMESHGUI_PatternWidget.h"\r
-#include "SMESHGUI_SpinBox.h"\r
-#include "SMESHGUI.h"\r
-#include "SALOME_Selection.h"\r
-#include "SALOME_ListIteratorOfListOfFilter.hxx"\r
-#include "SALOMEGUI_QtCatchCorbaException.hxx"\r
-#include "SMESH_NumberFilter.hxx"\r
-#include "SMESHGUI_Utils.h"\r
-#include "SMESHGUI_VTKUtils.h"\r
-#include "SMESHGUI_PatternUtils.h"\r
-\r
-#include <TColStd_MapOfInteger.hxx>\r
-\r
-#include <qframe.h>\r
-#include <qlayout.h>\r
-#include <qlineedit.h>\r
-#include <qpushbutton.h>\r
-#include <qgroupbox.h>\r
-#include <qlabel.h>\r
-#include <qradiobutton.h>\r
-#include <qcheckbox.h>\r
-#include <qbuttongroup.h>\r
-#include <qmessagebox.h>\r
-#include <qapplication.h>\r
-\r
-#define SPACING 5\r
-#define MARGIN 10\r
-\r
-/*\r
- Class : SMESHGUI_CreatePatternDlg\r
- Description : Dialog to specify filters for VTK viewer\r
-*/\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::SMESHGUI_CreatePatternDlg\r
-// Purpose : Constructor\r
-//=======================================================================\r
-SMESHGUI_CreatePatternDlg::SMESHGUI_CreatePatternDlg( QWidget* theParent,\r
- SALOME_Selection* theSelection,\r
- const int theType,\r
- const char* theName )\r
-: QDialog( theParent, theName, false,\r
- WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )\r
-{\r
- setCaption( tr( "CAPTION" ) );\r
-\r
- QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING );\r
-\r
- QFrame* aMainFrame = createMainFrame ( this );\r
- QFrame* aBtnFrame = createButtonFrame( this );\r
-\r
- aDlgLay->addWidget( aMainFrame );\r
- aDlgLay->addWidget( aBtnFrame );\r
-\r
- aDlgLay->setStretchFactor( aMainFrame, 1 );\r
-\r
- Init( theSelection, theType );\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::createMainFrame\r
-// Purpose : Create frame containing dialog's input fields\r
-//=======================================================================\r
-QFrame* SMESHGUI_CreatePatternDlg::createMainFrame( QWidget* theParent )\r
-{\r
- QPixmap iconSlct( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );\r
- QPixmap icon2d ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_2d" ) ) );\r
- QPixmap icon3d ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_3d" ) ) );\r
-\r
- QPixmap iconSample2d( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_2D" ) ) );\r
-\r
- QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Horizontal, theParent );\r
- aMainGrp->setFrameStyle( QFrame::NoFrame );\r
- aMainGrp->setInsideMargin( 0 );\r
-\r
- // Pattern type group\r
-\r
- myTypeGrp = new QButtonGroup( 1, Qt::Vertical, tr( "PATTERN_TYPE" ), aMainGrp );\r
- mySwitch2d = new QRadioButton( myTypeGrp );\r
- mySwitch3d = new QRadioButton( myTypeGrp );\r
- mySwitch2d->setPixmap( icon2d );\r
- mySwitch3d->setPixmap( icon3d );\r
- myTypeGrp->insert( mySwitch2d, Type_2d );\r
- myTypeGrp->insert( mySwitch3d, Type_3d );\r
-\r
- QGroupBox* aPatternGrp = new QGroupBox( 1, Qt::Horizontal, tr( "PATTERN" ), aMainGrp );\r
-\r
- // Mesh and pattern name group\r
- \r
- QGroupBox* aMeshGrp = new QGroupBox( 1, Qt::Vertical, aPatternGrp );\r
- aMeshGrp->setFrameStyle( QFrame::NoFrame );\r
- aMeshGrp->setInsideMargin( 0 );\r
- \r
- new QLabel( tr( "MESH_OR_SUBMESH" ), aMeshGrp );\r
-\r
- QPushButton* aSelBtn = new QPushButton( aMeshGrp );\r
- aSelBtn->setPixmap( iconSlct );\r
- myMeshEdit = new QLineEdit( aMeshGrp );\r
- myMeshEdit->setReadOnly( true );\r
-\r
- QGroupBox* aPattGrp = new QGroupBox( 1, Qt::Vertical, aPatternGrp );\r
- aPattGrp->setFrameStyle( QFrame::NoFrame );\r
- aPattGrp->setInsideMargin( 0 );\r
- \r
- new QLabel( tr( "PATTERN_NAME" ), aPattGrp );\r
- myName = new QLineEdit( aPattGrp );\r
-\r
- // Picture 2d\r
- \r
- myPicture2d = new SMESHGUI_PatternWidget( aPatternGrp ),\r
- myPicture2d->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding ) );\r
-\r
- // Project check box\r
- \r
- myProjectChk = new QCheckBox( tr( "PROJECT" ), aPatternGrp );\r
- \r
- // Connect signals and slots\r
-\r
- connect( myTypeGrp, SIGNAL( clicked( int ) ), SLOT( onTypeChanged( int ) ) );\r
- connect( myProjectChk, SIGNAL( toggled( bool ) ), SLOT( onProject( bool ) ) );\r
- connect( aSelBtn, SIGNAL( clicked() ), SLOT( onSelBtnClicked() ) );\r
-\r
- return aMainGrp;\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::createButtonFrame\r
-// Purpose : Create frame containing buttons\r
-//=======================================================================\r
-QFrame* SMESHGUI_CreatePatternDlg::createButtonFrame( QWidget* theParent )\r
-{\r
- QFrame* aFrame = new QFrame( theParent );\r
- aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );\r
-\r
- myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );\r
- mySaveBtn = new QPushButton( tr( "SAVE" ), aFrame );\r
- myCloseBtn = new QPushButton( tr( "SMESH_BUT_CANCEL" ), aFrame );\r
-\r
- QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );\r
-\r
- QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING );\r
-\r
- aLay->addWidget( myOkBtn );\r
- aLay->addWidget( mySaveBtn );\r
- aLay->addItem( aSpacer);\r
- aLay->addWidget( myCloseBtn );\r
-\r
- connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) );\r
- connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ;\r
- connect( mySaveBtn, SIGNAL( clicked() ), SLOT( onSave() ) );\r
-\r
- return aFrame;\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::~SMESHGUI_CreatePatternDlg\r
-// Purpose : Destructor\r
-//=======================================================================\r
-SMESHGUI_CreatePatternDlg::~SMESHGUI_CreatePatternDlg()\r
-{\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onProject\r
-// Purpose : SLOT. Called when state of "Project nodes on ther face"\r
-// checkbox is changed\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::onProject( bool )\r
-{\r
- loadFromObject( false );\r
- displayPreview();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::Init\r
-// Purpose : Init dialog fields, connect signals and slots, show dialog\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::Init( SALOME_Selection* theSelection, const int theType )\r
-{\r
- myIsLoaded = false;\r
- myType = -1;\r
- myNbPoints = -1;\r
- mySelection = theSelection;\r
- mySubMesh = SMESH::SMESH_subMesh::_nil();\r
- myMesh = SMESH::SMESH_Mesh::_nil();\r
- myGeomObj = GEOM::GEOM_Object::_nil();\r
- myPattern = SMESH::SMESH_Pattern::_nil();\r
- \r
- erasePreview();\r
-\r
- SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();\r
- aSMESHGUI->SetActiveDialogBox( ( QDialog* )this );\r
-\r
- // selection and SMESHGUI\r
- connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );\r
- connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) );\r
- connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( onClose() ) );\r
-\r
- mySwitch2d->setEnabled( theType == Type_2d );\r
- mySwitch3d->setEnabled( theType == Type_3d );\r
-\r
- if ( theType == Type_2d )\r
- myProjectChk->show();\r
- else\r
- myProjectChk->hide();\r
- \r
- myTypeGrp->setButton( theType );\r
- onTypeChanged( theType );\r
- \r
- myName->setText( getDefaultName() );\r
- myMeshEdit->setText( "" );\r
-\r
- setSizePolicy( QSizePolicy( QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding ) );\r
- qApp->processEvents();\r
- updateGeometry();\r
- myPicture2d->updateGeometry();\r
- adjustSize();\r
- resize( minimumSize() );\r
-\r
- activateSelection();\r
- onSelectionDone();\r
-\r
- int x, y ;\r
- aSMESHGUI->DefineDlgPosition( this, x, y );\r
- this->move( x, y );\r
- this->show();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::SetMesh\r
-// Purpose : Set mesh to dialog\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::SetMesh( SMESH::SMESH_Mesh_ptr thePtr )\r
-{\r
- myMesh = SMESH::SMESH_Mesh::_duplicate( thePtr );\r
- mySubMesh = SMESH::SMESH_subMesh::_nil();\r
-\r
- bool isValidMesh = false;\r
- if ( !myMesh->_is_nil() )\r
- {\r
- SALOMEDS::SObject_var aSobj = SMESH::FindSObject( thePtr );\r
- CORBA::String_var anEntry = aSobj->GetID();\r
- Handle(SALOME_InteractiveObject) anIObj =\r
- new SALOME_InteractiveObject( anEntry.in(), "SMESH" );\r
-\r
- const SALOME_ListOfFilter& aList = mySelection->StoredFilters();\r
- SALOME_ListIteratorOfListOfFilter anIter( aList );\r
- for ( ; anIter.More(); anIter.Next() )\r
- if ( !anIter.Value()->IsOk( anIObj ) )\r
- break;\r
-\r
- if ( !anIter.More() )\r
- isValidMesh = true;\r
- }\r
-\r
-\r
- if ( isValidMesh )\r
- {\r
- SALOMEDS::SObject_var aSO = SMESH::FindSObject( myMesh.in() );\r
- myMeshEdit->setText( aSO->GetName() );\r
- myGeomObj = getGeom( aSO );\r
- }\r
- else\r
- {\r
- myMeshEdit->setText( "" );\r
- myGeomObj = GEOM::GEOM_Object::_nil();\r
- }\r
-\r
- if ( myType == Type_2d )\r
- {\r
- loadFromObject( false );\r
- displayPreview();\r
- }\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::isValid\r
-// Purpose : Verify validity of entry data\r
-//=======================================================================\r
-bool SMESHGUI_CreatePatternDlg::isValid()\r
-{\r
- if ( myGeomObj->_is_nil() )\r
- {\r
- QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),\r
- tr( "SMESH_INSUFFICIENT_DATA" ), tr( "SMESHGUI_INVALID_PARAMETERS" ), QMessageBox::Ok );\r
- return false;\r
- }\r
- else\r
- return true;\r
-}\r
-\r
-\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::getDefaultName\r
-// Purpose : Get default pattern name\r
-//=======================================================================\r
-QString SMESHGUI_CreatePatternDlg::getDefaultName() const\r
-{\r
- return myType == Type_2d ? tr( "DEFAULT_2D" ) : tr( "DEFAULT_3D" );\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onSave\r
-// Purpose : SLOT called when "Save" button pressed. Build pattern and\r
-\r
-// save it to disk\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::onSave()\r
-{\r
- try\r
- {\r
- if ( !isValid() )\r
- return;\r
-\r
- if ( !myIsLoaded )\r
- loadFromObject( true );\r
-\r
- // Load pattern from object\r
- if ( !myIsLoaded )\r
- return;\r
-\r
- ///////////////////////////////////////////////////////\r
- QAD_FileDlg* aDlg = new QAD_FileDlg( this, false );\r
- aDlg->setCaption( tr( "SAVE_PATTERN" ) );\r
- aDlg->setMode( QFileDialogP::AnyFile );\r
- aDlg->setFilters( tr( "PATTERN_FILT" ) );\r
- if ( myName->text() != "" )\r
- aDlg->setSelection( myName->text() );\r
-\r
- if ( aDlg->exec() != Accepted )\r
- return;\r
-\r
- QString fName = aDlg->selectedFile();\r
- if ( fName.isEmpty() )\r
- return;\r
-\r
- if ( QFileInfo( fName ).extension().isEmpty() )\r
- fName = autoExtension( fName );\r
-\r
- fName = QDir::convertSeparators( fName );\r
-\r
- QString aData( myPattern->GetString() );\r
- long aLen = aData.length();\r
-\r
- QFile aFile( fName );\r
- aFile.open( IO_WriteOnly );\r
- long aWritten = aFile.writeBlock( aData, aLen );\r
- aFile.close();\r
-\r
- if ( aWritten != aLen )\r
- {\r
- QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),\r
- tr( "SMESH_ERROR" ), tr( "ERROR_OF_SAVING" ), QMessageBox::Ok );\r
- }\r
- else\r
- {\r
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );\r
- disconnect( mySelection, 0, this, 0 );\r
- disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );\r
- SMESHGUI::GetSMESHGUI()->ResetState();\r
- accept();\r
- emit NewPattern();\r
- }\r
- }\r
- catch( const SALOME::SALOME_Exception& S_ex )\r
- {\r
- QtCatchCorbaException( S_ex );\r
- }\r
- catch( ... )\r
- {\r
- }\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::GetPatternName\r
-// Purpose : Get name of pattern\r
-//=======================================================================\r
-QString SMESHGUI_CreatePatternDlg::GetPatternName() const\r
-{\r
- return myName->text();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::GetPattern\r
-// Purpose : Get result pattern\r
-//=======================================================================\r
-SMESH::SMESH_Pattern_ptr SMESHGUI_CreatePatternDlg::GetPattern()\r
-{\r
- return myPattern.in();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onOk\r
-// Purpose : SLOT called when "Ok" button pressed.\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::onOk()\r
-{\r
- try\r
- {\r
- if ( !isValid() )\r
- return;\r
-\r
- if ( !myIsLoaded )\r
- loadFromObject( true );\r
-\r
- // Load pattern from object\r
- if ( !myIsLoaded )\r
- return;\r
- else\r
- {\r
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );\r
- disconnect( mySelection, 0, this, 0 );\r
- disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );\r
- SMESHGUI::GetSMESHGUI()->ResetState();\r
- accept();\r
- emit NewPattern();\r
- }\r
- }\r
- catch( const SALOME::SALOME_Exception& S_ex )\r
- {\r
- QtCatchCorbaException( S_ex );\r
- }\r
- catch( ... )\r
- {\r
- }\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onClose\r
-// Purpose : SLOT called when "Close" button pressed. Close dialog\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::onClose()\r
-{\r
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );\r
- disconnect( mySelection, 0, this, 0 );\r
- disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );\r
- SMESHGUI::GetSMESHGUI()->ResetState();\r
- reject();\r
- emit Close();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::loadFromObject\r
-// Purpose : Load pattern from geom object corresponding to the mesh/submesh\r
-//=======================================================================\r
-bool SMESHGUI_CreatePatternDlg::loadFromObject( const bool theMess )\r
-{\r
- try\r
- {\r
- myIsLoaded = false;\r
- \r
- if ( myPattern->_is_nil() )\r
- myPattern = SMESH::GetPattern();\r
-\r
- if ( myMesh->_is_nil() && mySubMesh->_is_nil() || myGeomObj->_is_nil() )\r
- return false;\r
-\r
- SMESH::SMESH_Mesh_ptr aMesh = mySubMesh->_is_nil() ? myMesh.in() : mySubMesh->GetFather();\r
-\r
- myIsLoaded = myType == Type_2d\r
- ? myPattern->LoadFromFace( aMesh, myGeomObj, myProjectChk->isChecked() )\r
- : myPattern->LoadFrom3DBlock( aMesh, myGeomObj );\r
-\r
- if ( !myIsLoaded && theMess )\r
- {\r
- QString aMess;\r
- SMESH::SMESH_Pattern::ErrorCode aCode = myPattern->GetErrorCode();\r
- \r
- if ( aCode == SMESH::SMESH_Pattern::ERR_LOAD_EMPTY_SUBMESH ) aMess = tr( "ERR_LOAD_EMPTY_SUBMESH" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADF_NARROW_FACE ) aMess = tr( "ERR_LOADF_NARROW_FACE" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADF_CLOSED_FACE ) aMess = tr( "ERR_LOADF_CLOSED_FACE" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADV_BAD_SHAPE ) aMess = tr( "ERR_LOADV_BAD_SHAPE" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADV_COMPUTE_PARAMS ) aMess = tr( "ERR_LOADV_COMPUTE_PARAMS" );\r
- else aMess = tr( "ERROR_OF_CREATION" );\r
-\r
- QMessageBox::information(\r
- SMESHGUI::GetSMESHGUI()->GetDesktop(), tr( "SMESH_ERROR" ), aMess, QMessageBox::Ok );\r
- }\r
-\r
- }\r
- catch( const SALOME::SALOME_Exception& S_ex )\r
- {\r
- QtCatchCorbaException( S_ex );\r
- }\r
- \r
- return myIsLoaded;\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::getGeom\r
-// Purpose : Retrieve geom object from SObject\r
-//=======================================================================\r
-GEOM::GEOM_Object_ptr SMESHGUI_CreatePatternDlg::getGeom( SALOMEDS::SObject_ptr theSO )\r
-{\r
- if ( theSO->_is_nil() )\r
- return GEOM::GEOM_Object::_nil();\r
-\r
- SALOMEDS::Study_var aStudy =\r
- SMESHGUI::GetSMESHGUI()->GetActiveStudy()->getStudyDocument();\r
-\r
- SALOMEDS::ChildIterator_var anIter = aStudy->NewChildIterator( theSO );\r
- for( ; anIter->More(); anIter->Next() )\r
- {\r
- SALOMEDS::SObject_var aSO = anIter->Value();\r
- SALOMEDS::SObject_var aRefSO;\r
-\r
- GEOM::GEOM_Object_var aMeshShape = GEOM::GEOM_Object::_narrow(\r
- aSO->ReferencedObject( aRefSO )? aRefSO->GetObject() : aSO->GetObject() );\r
-\r
- if ( !aMeshShape->_is_nil() )\r
- return aMeshShape._retn();\r
- }\r
- return GEOM::GEOM_Object::_nil();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onSelectionDone\r
-// Purpose : SLOT called when selection changed\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::onSelectionDone()\r
-{\r
- try\r
- {\r
- if ( mySelection->IObjectCount() != 1 )\r
- return;\r
-\r
- // Get mesh or sub-mesh from selection\r
- Handle(SALOME_InteractiveObject) anIO = mySelection->firstIObject();\r
- SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>( anIO );\r
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>( anIO );\r
- if ( aMesh->_is_nil() && aSubMesh->_is_nil() )\r
- return;\r
-\r
- // Get geom object corresponding to the mesh\r
- SALOMEDS::SObject_var aSO;\r
- if ( !aMesh->_is_nil() )\r
- aSO = SMESH::FindSObject( aMesh.in() );\r
- else\r
- aSO = SMESH::FindSObject( aSubMesh.in() );\r
-\r
-\r
- GEOM::GEOM_Object_var aGeomObj = getGeom( aSO );\r
- if ( aGeomObj->_is_nil() )\r
- return;\r
-\r
- myGeomObj = aGeomObj;\r
-\r
- // init class fields\r
- if ( !aMesh->_is_nil() )\r
- {\r
- myMesh = aMesh;\r
- mySubMesh = SMESH::SMESH_subMesh::_nil();\r
- }\r
- else\r
- {\r
- mySubMesh = aSubMesh;\r
- myMesh = SMESH::SMESH_Mesh::_nil();\r
- }\r
-\r
- QString aName;\r
- SMESH::GetNameOfSelectedIObjects( mySelection, aName );\r
- myMeshEdit->setText( aName );\r
-\r
- if ( myType == Type_2d )\r
- {\r
- loadFromObject( true );\r
- displayPreview();\r
- }\r
- }\r
- catch( ... )\r
- {\r
- myMesh = SMESH::SMESH_Mesh::_nil();\r
- mySubMesh = SMESH::SMESH_subMesh::_nil();\r
- myGeomObj = GEOM::GEOM_Object::_nil();\r
- erasePreview();\r
- }\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onDeactivate\r
-// Purpose : SLOT called when dialog must be deativated\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::onDeactivate()\r
-{\r
- disconnect( mySelection, 0, this, 0 );\r
- setEnabled( false );\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::enterEvent\r
-// Purpose : Event filter\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::enterEvent( QEvent* )\r
-{\r
- SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog();\r
- setEnabled( true );\r
- activateSelection();\r
- connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );\r
-}\r
-\r
-\r
-//=================================================================================\r
-// function : closeEvent()\r
-// purpose : Close dialog box\r
-//=================================================================================\r
-void SMESHGUI_CreatePatternDlg::closeEvent( QCloseEvent* e )\r
-{\r
- onClose() ;\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onSelBtnClicked\r
-// Purpose : SLOT. Called when -> button clicked.\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::onSelBtnClicked()\r
-{\r
- onSelectionDone();\r
-}\r
-\r
-//================================================================\r
-// Function : SMESHGUI_CreatePatternDlg::autoExtension\r
-// Purpose : Append extension to the file name\r
-//================================================================\r
-QString SMESHGUI_CreatePatternDlg::autoExtension( const QString& theFileName ) const\r
-{\r
- QString anExt = theFileName.section( '.', -1 );\r
- return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::displayPreview\r
-// Purpose : Display preview\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::displayPreview()\r
-{\r
-\r
- // Redisplay preview in dialog\r
-\r
- try\r
- {\r
- if ( !myIsLoaded )\r
- erasePreview();\r
- else\r
- {\r
- SMESH::point_array_var pnts = myPattern->GetPoints();\r
- SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();\r
- SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(false);\r
-\r
- if ( pnts->length() == 0 ||\r
- keyPoints->length() == 0 ||\r
- elemPoints->length() == 0 )\r
- {\r
- myIsLoaded = false;\r
- erasePreview();\r
- return;\r
- }\r
-\r
- PointVector aPoints( pnts->length() );\r
- QValueVector<int> aKeyPoints( keyPoints->length() );\r
- ConnectivityVector anElemPoints( elemPoints->length() );\r
-\r
- for ( int i = 0, n = pnts->length(); i < n; i++ )\r
- aPoints[ i ] = pnts[ i ];\r
-\r
- for ( int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++ )\r
- aKeyPoints[ i2 ] = keyPoints[ i2 ];\r
-\r
- for ( int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++ )\r
- {\r
- QValueVector<int> aVec( elemPoints[ i3 ].length() );\r
- for ( int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++ )\r
- aVec[ i4 ] = elemPoints[ i3 ][ i4 ];\r
-\r
- anElemPoints[ i3 ] = aVec;\r
- }\r
-\r
- myPicture2d->SetPoints( aPoints, aKeyPoints, anElemPoints );\r
- }\r
-\r
- return;\r
- }\r
- catch( const SALOME::SALOME_Exception& S_ex )\r
- {\r
- QtCatchCorbaException( S_ex );\r
- }\r
- catch( ... )\r
- {\r
- }\r
- erasePreview();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::erasePreview\r
-// Purpose : Erase preview\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::erasePreview()\r
-\r
-{\r
- // Erase preview in 2D viewer\r
- myPicture2d->SetPoints( PointVector(), QValueVector<int>(), ConnectivityVector() );\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::activateSelection\r
-// Purpose : Activate selection in accordance with current pattern type\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::activateSelection()\r
-{\r
- mySelection->ClearFilters();\r
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );\r
- \r
- if ( myType == Type_2d )\r
- {\r
- mySelection->AddFilter(\r
- new SMESH_NumberFilter( "SMESH", TopAbs_SHAPE, -1, TopAbs_FACE ) );\r
- }\r
- else\r
- {\r
- TColStd_MapOfInteger aTypes;\r
- aTypes.Add( TopAbs_SHELL );\r
- aTypes.Add( TopAbs_SOLID );\r
- mySelection->AddFilter( new SMESH_NumberFilter(\r
- "SMESH", TopAbs_FACE, 6, aTypes, GEOM::GEOM_Object::_nil(), true ) );\r
- }\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onTypeChanged\r
-// Purpose : SLOT. Called when pattern type changed.\r
-// Change dialog's look and feel\r
-//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::onTypeChanged( int theType )\r
-{\r
- if ( myType == theType )\r
- return;\r
-\r
- myType = theType;\r
-\r
- if ( theType == Type_2d )\r
- myPicture2d->show();\r
- else\r
- myPicture2d->hide();\r
-}\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// File : SMESHGUI_CreatePatternDlg.cxx
+// Author : Sergey LITONIN, Open CASCADE S.A.S.
+// SMESH includes
+//
+#include "SMESHGUI_CreatePatternDlg.h"
+
+#include "SMESHGUI.h"
+#include "SMESHGUI_PatternWidget.h"
+#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_PatternUtils.h"
+#include "SMESHGUI_GEOMGenUtils.h"
+
+#include <SMESH_NumberFilter.hxx>
+
+// SALOME GUI includes
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_Desktop.h>
+#include <SUIT_FileDlg.h>
+#include <SUIT_Session.h>
+#include <SUIT_MessageBox.h>
+
+#include <LightApp_Application.h>
+#include <LightApp_SelectionMgr.h>
+#include <SalomeApp_Tools.h>
+
+#include <SALOME_ListIO.hxx>
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
+
+// SALOME KERNEL includes
+#include <SALOMEDS_SObject.hxx>
+
+// OCCT includes
+#include <TColStd_MapOfInteger.hxx>
+
+// Qt includes
+#include <QFrame>
+#include <QVBoxLayout>
+#include <QHBoxLayout>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QGroupBox>
+#include <QLabel>
+#include <QRadioButton>
+#include <QCheckBox>
+#include <QButtonGroup>
+#include <QApplication>
+#include <QKeyEvent>
+#include <QFile>
+#include <QDir>
+
+#define SPACING 6
+#define MARGIN 11
+
+/*!
+ * Class : SMESHGUI_CreatePatternDlg
+ * Description : Dialog to specify filters for VTK viewer
+ */
+
+//=======================================================================
+// function : SMESHGUI_CreatePatternDlg()
+// purpose : Constructor
+//=======================================================================
+SMESHGUI_CreatePatternDlg::SMESHGUI_CreatePatternDlg( SMESHGUI* theModule,
+ const int theType )
+ : QDialog( SMESH::GetDesktop( theModule ) ),
+ mySMESHGUI( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
+{
+ setModal( false );
+ setWindowTitle( tr( "CAPTION" ) );
+
+ QVBoxLayout* aDlgLay = new QVBoxLayout( this );
+ aDlgLay->setMargin( MARGIN );
+ aDlgLay->setSpacing( SPACING );
+
+ QWidget* aMainFrame = createMainFrame( this );
+ QWidget* aBtnFrame = createButtonFrame( this );
+
+ aDlgLay->addWidget( aMainFrame );
+ aDlgLay->addWidget( aBtnFrame );
+
+ aDlgLay->setStretchFactor( aMainFrame, 1 );
+
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+ mySelector = aViewWindow->GetSelector();
+
+ myHelpFileName = "pattern_mapping_page.html";
+
+ Init( theType );
+}
+
+//=======================================================================
+// function : createMainFrame()
+// purpose : Create frame containing dialog's input fields
+//=======================================================================
+QWidget* SMESHGUI_CreatePatternDlg::createMainFrame( QWidget* theParent )
+{
+ QPixmap iconSlct ( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );
+ QPixmap icon2d ( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_PATTERN_2d" ) ) );
+ QPixmap icon3d ( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_PATTERN_3d" ) ) );
+ QPixmap iconSample2d( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_2D" ) ) );
+
+ QWidget* aMainGrp = new QWidget( theParent );
+ QVBoxLayout* aMainGrpLayout = new QVBoxLayout( aMainGrp );
+ aMainGrpLayout->setMargin( 0 );
+ aMainGrpLayout->setSpacing( SPACING );
+
+ // Pattern type group
+
+ QGroupBox* aTypeGrp = new QGroupBox( tr( "PATTERN_TYPE" ), aMainGrp );
+ QHBoxLayout* aTypeGrpLayout = new QHBoxLayout( aTypeGrp );
+ aTypeGrpLayout->setMargin( MARGIN );
+ aTypeGrpLayout->setSpacing( SPACING );
+
+ mySwitch2d = new QRadioButton( aTypeGrp );
+ mySwitch3d = new QRadioButton( aTypeGrp );
+ mySwitch2d->setIcon( icon2d );
+ mySwitch3d->setIcon( icon3d );
+
+ myTypeGrp = new QButtonGroup( aMainGrp );
+ myTypeGrp->addButton( mySwitch2d, Type_2d );
+ myTypeGrp->addButton( mySwitch3d, Type_3d );
+
+ // ... layout widgets
+
+ aTypeGrpLayout->addWidget( mySwitch2d );
+ aTypeGrpLayout->addWidget( mySwitch3d );
+
+ // Mesh and pattern name group
+
+ QGroupBox* aPatternGrp = new QGroupBox( tr( "PATTERN" ), aMainGrp );
+ QGridLayout* aPatternGrpLayout = new QGridLayout( aPatternGrp );
+ aPatternGrpLayout->setMargin( MARGIN );
+ aPatternGrpLayout->setSpacing( SPACING );
+
+ QLabel* aMeshLab = new QLabel( tr( "MESH_OR_SUBMESH" ), aPatternGrp );
+
+ QPushButton* aSelBtn = new QPushButton( aPatternGrp );
+ aSelBtn->setIcon( iconSlct );
+ myMeshEdit = new QLineEdit( aPatternGrp );
+ myMeshEdit->setReadOnly( true );
+
+ QLabel* aNameLab = new QLabel( tr( "PATTERN_NAME" ), aPatternGrp );
+ myName = new QLineEdit( aPatternGrp );
+
+ // Picture 2d
+
+ myPicture2d = new SMESHGUI_PatternWidget( aPatternGrp ),
+ myPicture2d->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding ) );
+
+ // Project check box
+
+ myProjectChk = new QCheckBox( tr( "PROJECT" ), aPatternGrp );
+
+ // ... layout widgets
+
+ aPatternGrpLayout->addWidget( aMeshLab, 0, 0 );
+ aPatternGrpLayout->addWidget( aSelBtn, 0, 1 );
+ aPatternGrpLayout->addWidget( myMeshEdit, 0, 2 );
+ aPatternGrpLayout->addWidget( aNameLab, 1, 0 );
+ aPatternGrpLayout->addWidget( myName, 1, 2 );
+ aPatternGrpLayout->addWidget( myPicture2d, 2, 0, 1, 3 );
+ aPatternGrpLayout->addWidget( myProjectChk, 3, 0, 1, 3 );
+
+ // main layout
+
+ aMainGrpLayout->addWidget( aTypeGrp );
+ aMainGrpLayout->addWidget( aPatternGrp );
+
+ // Connect signals and slots
+
+ connect( myTypeGrp, SIGNAL( buttonClicked( int ) ),
+ this, SLOT( onTypeChanged( int ) ) );
+ connect( myProjectChk, SIGNAL( toggled( bool ) ),
+ this, SLOT( onProject( bool ) ) );
+ connect( aSelBtn, SIGNAL( clicked() ),
+ this, SLOT( onSelBtnClicked() ) );
+
+ return aMainGrp;
+}
+
+//=======================================================================
+// function : createButtonFrame()
+// purpose : Create frame containing buttons
+//=======================================================================
+QWidget* SMESHGUI_CreatePatternDlg::createButtonFrame( QWidget* theParent )
+{
+ QFrame* aFrame = new QFrame( theParent );
+ aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );
+
+ QPushButton* myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );
+ QPushButton* mySaveBtn = new QPushButton( tr( "SAVE" ), aFrame );
+ QPushButton* myCloseBtn = new QPushButton( tr( "SMESH_BUT_CANCEL"), aFrame );
+ QPushButton* myHelpBtn = new QPushButton( tr( "SMESH_BUT_HELP"), aFrame );
+
+ QHBoxLayout* aLay = new QHBoxLayout( aFrame );
+ aLay->setMargin( MARGIN );
+ aLay->setSpacing( SPACING );
+
+ aLay->addWidget( myOkBtn );
+ aLay->addSpacing( 10 );
+ aLay->addWidget( mySaveBtn );
+ aLay->addSpacing( 10 );
+ aLay->addStretch();
+ aLay->addWidget( myCloseBtn );
+ aLay->addWidget( myHelpBtn );
+
+ connect( myOkBtn, SIGNAL( clicked() ), this, SLOT( onOk() ) );
+ connect( myCloseBtn, SIGNAL( clicked() ), this, SLOT( onClose() ) );
+ connect( mySaveBtn, SIGNAL( clicked() ), this, SLOT( onSave() ) );
+ connect( myHelpBtn, SIGNAL( clicked() ), this, SLOT( onHelp() ) );
+
+ return aFrame;
+}
+
+//=======================================================================
+// function : ~SMESHGUI_CreatePatternDlg()
+// purpose : Destructor
+//=======================================================================
+SMESHGUI_CreatePatternDlg::~SMESHGUI_CreatePatternDlg()
+{
+}
+
+//=======================================================================
+// function : onProject()
+// purpose : SLOT. Called when state of "Project nodes on ther face"
+// checkbox is changed
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::onProject( bool )
+{
+ loadFromObject( false );
+ displayPreview();
+}
+
+//=======================================================================
+// function : Init()
+// purpose : Init dialog fields, connect signals and slots, show dialog
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::Init( const int theType )
+{
+ myIsLoaded = false;
+ myType = -1;
+ mySubMesh = SMESH::SMESH_subMesh::_nil();
+ myMesh = SMESH::SMESH_Mesh::_nil();
+ myGeomObj = GEOM::GEOM_Object::_nil();
+ myPattern = SMESH::SMESH_Pattern::_nil();
+
+ erasePreview();
+
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);
+
+ // selection and SMESHGUI
+ connect( mySelectionMgr, SIGNAL( currentSelectionChanged() ),
+ this, SLOT( onSelectionDone() ) );
+ connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ),
+ this, SLOT( onDeactivate() ) );
+ connect( mySMESHGUI, SIGNAL( SignalCloseAllDialogs() ),
+ this, SLOT( onClose() ) );
+
+ mySwitch2d->setEnabled( theType == Type_2d );
+ mySwitch3d->setEnabled( theType == Type_3d );
+
+ myTypeGrp->button( theType )->setChecked( true );
+ onTypeChanged( theType );
+
+ myName->setText( getDefaultName() );
+ myMeshEdit->setText( "" );
+
+ QApplication::instance()->processEvents();
+ updateGeometry();
+ resize(100,100);
+
+ activateSelection();
+ onSelectionDone();
+
+ //show();
+}
+
+//=======================================================================
+// function : SetMesh()
+// purpose : Set mesh to dialog
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::SetMesh( SMESH::SMESH_Mesh_ptr thePtr )
+{
+ myMesh = SMESH::SMESH_Mesh::_duplicate( thePtr );
+ mySubMesh = SMESH::SMESH_subMesh::_nil();
+
+ bool isValidMesh = false;
+ if ( !myMesh->_is_nil() ) {
+ _PTR(SObject) aSobj = SMESH::FindSObject( myMesh.in() );
+ //Handle(SALOME_InteractiveObject) anIObj =
+ // new SALOME_InteractiveObject(aSobj->GetID().c_str(), "SMESH");
+ SUIT_DataOwnerPtr anIObj( new LightApp_DataOwner( aSobj->GetID().c_str() ) );
+
+ isValidMesh = mySelectionMgr->isOk( anIObj );
+ }
+
+ if ( isValidMesh ) {
+ _PTR(SObject) aSO = SMESH::FindSObject( myMesh.in() );
+ myMeshEdit->setText( aSO->GetName().c_str() );
+ myGeomObj = SMESH::GetGeom( aSO );
+ }
+ else {
+ myMeshEdit->setText( "" );
+ myGeomObj = GEOM::GEOM_Object::_nil();
+ }
+
+ if ( myType == Type_2d ) {
+ loadFromObject( false );
+ displayPreview();
+ }
+}
+
+//=======================================================================
+// function : isValid()
+// purpose : Verify validity of entry data
+//=======================================================================
+bool SMESHGUI_CreatePatternDlg::isValid()
+{
+ if ( myGeomObj->_is_nil() ) {
+ SUIT_MessageBox::information( this,
+ tr( "SMESH_INSUFFICIENT_DATA" ),
+ tr( "SMESHGUI_INVALID_PARAMETERS" ) );
+ return false;
+ }
+ return true;
+}
+
+//=======================================================================
+// function : getDefaultName()
+// purpose : Get default pattern name
+//=======================================================================
+QString SMESHGUI_CreatePatternDlg::getDefaultName() const
+{
+ return myType == Type_2d ? tr( "DEFAULT_2D" ) : tr( "DEFAULT_3D" );
+}
+
+//=======================================================================
+// function : onSave()
+// purpose : SLOT called when "Save" button pressed. Build pattern and
+// save it to disk
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::onSave()
+{
+ try {
+ if ( !isValid() )
+ return;
+
+ if ( !myIsLoaded )
+ loadFromObject( true );
+
+ // Load pattern from object
+ if ( !myIsLoaded )
+ return;
+
+ ///////////////////////////////////////////////////////
+ SUIT_FileDlg* aDlg = new SUIT_FileDlg( this, false );
+ aDlg->setWindowTitle( tr( "SAVE_PATTERN" ) );
+ aDlg->setFileMode( QFileDialog::AnyFile );
+ aDlg->setFilter( tr( "PATTERN_FILT" ) );
+ if ( myName->text() != "" )
+ aDlg->selectFile( myName->text() );
+
+ if ( aDlg->exec() != Accepted )
+ return;
+
+ QString fName = aDlg->selectedFile();
+ if ( fName.isEmpty() )
+ return;
+
+ if ( QFileInfo( fName ).suffix().isEmpty() )
+ fName = autoExtension( fName );
+
+ fName = QDir::convertSeparators( fName );
+
+ QString aData( myPattern->GetString() );
+ long aLen = aData.length();
+
+ QFile aFile( fName );
+ aFile.open( QIODevice::WriteOnly );
+ long aWritten = aFile.write( aData.toLatin1(), aLen );
+ aFile.close();
+
+ if ( aWritten != aLen ) {
+ SUIT_MessageBox::information( this,
+ tr( "SMESH_ERROR" ),
+ tr( "ERROR_OF_SAVING" ) );
+ }
+ else {
+ //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+ aViewWindow->SetSelectionMode( ActorSelection );
+ disconnect( mySelectionMgr, 0, this, 0 );
+ disconnect( mySMESHGUI, 0, this, 0 );
+ mySMESHGUI->ResetState();
+ accept();
+ emit NewPattern();
+ }
+ }
+ catch ( const SALOME::SALOME_Exception& S_ex ) {
+ SalomeApp_Tools::QtCatchCorbaException( S_ex );
+ }
+ catch (...) {
+ }
+}
+
+//=======================================================================
+// function : GetPatternName()
+// purpose : Get name of pattern
+//=======================================================================
+QString SMESHGUI_CreatePatternDlg::GetPatternName() const
+{
+ return myName->text();
+}
+
+//=======================================================================
+// function : GetPattern()
+// purpose : Get result pattern
+//=======================================================================
+SMESH::SMESH_Pattern_ptr SMESHGUI_CreatePatternDlg::GetPattern()
+{
+ return myPattern.in();
+}
+
+//=======================================================================
+// function : onOk()
+// purpose : SLOT called when "Ok" button pressed.
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::onOk()
+{
+ try {
+ if ( !isValid() )
+ return;
+
+ if ( !myIsLoaded )
+ loadFromObject( true );
+
+ // Load pattern from object
+ if ( !myIsLoaded ) {
+ return;
+ }
+ else {
+ //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+ aViewWindow->SetSelectionMode( ActorSelection );
+ disconnect( mySelectionMgr, 0, this, 0 );
+ disconnect( mySMESHGUI, 0, this, 0 );
+ mySMESHGUI->ResetState();
+ accept();
+ emit NewPattern();
+ }
+ }
+ catch ( const SALOME::SALOME_Exception& S_ex ) {
+ SalomeApp_Tools::QtCatchCorbaException( S_ex );
+ }
+ catch (...) {
+ }
+}
+
+//=======================================================================
+// function : onClose()
+// purpose : SLOT called when "Close" button pressed. Close dialog
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::onClose()
+{
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+ aViewWindow->SetSelectionMode( ActorSelection );
+ disconnect( mySelectionMgr, 0, this, 0 );
+ disconnect( mySMESHGUI, 0, this, 0 );
+ mySMESHGUI->ResetState();
+ reject();
+ emit Close();
+}
+
+//=================================================================================
+// function : onHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_CreatePatternDlg::onHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)( SUIT_Session::session()->activeApplication() );
+ if ( app )
+ app->onHelpContextModule( mySMESHGUI ? app->moduleName( mySMESHGUI->moduleName() ) : QString( "" ), myHelpFileName );
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning( this,
+ tr( "WRN_WARNING" ),
+ tr( "EXTERNAL_BROWSER_CANNOT_SHOW_PAGE" ).
+ arg( app->resourceMgr()->stringValue( "ExternalBrowser",
+ platform ) ).
+ arg( myHelpFileName ) );
+ }
+}
+
+//=======================================================================
+// function : loadFromObject()
+// purpose : Load pattern from geom object corresponding to the mesh/submesh
+//=======================================================================
+bool SMESHGUI_CreatePatternDlg::loadFromObject( const bool theMess )
+{
+ try {
+ myIsLoaded = false;
+
+ if ( myPattern->_is_nil() )
+ myPattern = SMESH::GetPattern();
+
+ if ( (myMesh->_is_nil() && mySubMesh->_is_nil()) || myGeomObj->_is_nil() )
+ return false;
+
+ SMESH::SMESH_Mesh_ptr aMesh = mySubMesh->_is_nil() ? myMesh.in() : mySubMesh->GetFather();
+
+ myIsLoaded = myType == Type_2d
+ ? myPattern->LoadFromFace( aMesh, myGeomObj, myProjectChk->isChecked() )
+ : myPattern->LoadFrom3DBlock( aMesh, myGeomObj );
+
+ if ( !myIsLoaded && theMess ) {
+ QString aMess;
+ SMESH::SMESH_Pattern::ErrorCode aCode = myPattern->GetErrorCode();
+
+ if ( aCode == SMESH::SMESH_Pattern::ERR_LOAD_EMPTY_SUBMESH ) aMess = tr( "ERR_LOAD_EMPTY_SUBMESH" );
+ else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADF_NARROW_FACE ) aMess = tr( "ERR_LOADF_NARROW_FACE" );
+ else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADF_CLOSED_FACE ) aMess = tr( "ERR_LOADF_CLOSED_FACE" );
+ else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADF_CANT_PROJECT ) aMess = tr( "ERR_LOADF_CANT_PROJECT" );
+ else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADV_BAD_SHAPE ) aMess = tr( "ERR_LOADV_BAD_SHAPE" );
+ else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADV_COMPUTE_PARAMS ) aMess = tr( "ERR_LOADV_COMPUTE_PARAMS" );
+ else aMess = tr( "ERROR_OF_CREATION" );
+
+ SUIT_MessageBox::information( this, tr( "SMESH_ERROR" ), aMess );
+ }
+ }
+ catch ( const SALOME::SALOME_Exception& S_ex ) {
+ SalomeApp_Tools::QtCatchCorbaException( S_ex );
+ }
+
+ return myIsLoaded;
+}
+
+//=======================================================================
+// function : onSelectionDone()
+// purpose : SLOT called when selection changed
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::onSelectionDone()
+{
+ try {
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects( aList, SVTK_Viewer::Type() );
+ if ( aList.Extent() != 1 )
+ return;
+
+ // Get mesh or sub-mesh from selection
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>( anIO );
+ SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>( anIO );
+ if ( aMesh->_is_nil() && aSubMesh->_is_nil() )
+ return;
+
+ // Get geom object corresponding to the mesh
+ _PTR(SObject) aSO;
+ if ( !aMesh->_is_nil() )
+ aSO = SMESH::FindSObject( aMesh.in() );
+ else
+ aSO = SMESH::FindSObject( aSubMesh.in() );
+
+ GEOM::GEOM_Object_var aGeomObj = SMESH::GetGeom( aSO );
+ if ( aGeomObj->_is_nil() )
+ return;
+
+ myGeomObj = aGeomObj;
+
+ // init class fields
+ if ( !aMesh->_is_nil() ) {
+ myMesh = aMesh;
+ mySubMesh = SMESH::SMESH_subMesh::_nil();
+ }
+ else {
+ mySubMesh = aSubMesh;
+ myMesh = SMESH::SMESH_Mesh::_nil();
+ }
+
+ QString aName;
+ SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aName );
+ myMeshEdit->setText( aName );
+
+ if ( myType == Type_2d ) {
+ loadFromObject( true );
+ displayPreview();
+ }
+ }
+ catch (...) {
+ myMesh = SMESH::SMESH_Mesh::_nil();
+ mySubMesh = SMESH::SMESH_subMesh::_nil();
+ myGeomObj = GEOM::GEOM_Object::_nil();
+ erasePreview();
+ }
+}
+
+//=======================================================================
+// function : onDeactivate()
+// purpose : SLOT called when dialog must be deativated
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::onDeactivate()
+{
+ disconnect( mySelectionMgr, 0, this, 0 );
+ setEnabled( false );
+}
+
+//=======================================================================
+// function : enterEvent()
+// purpose : Event filter
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::enterEvent( QEvent* )
+{
+ // there is a stange problem that enterEvent() comes after onSave()
+ if ( isVisible () ) {
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ setEnabled( true );
+ activateSelection();
+ connect( mySelectionMgr, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
+ }
+}
+
+//=================================================================================
+// function : closeEvent()
+// purpose : Close dialog box
+//=================================================================================
+void SMESHGUI_CreatePatternDlg::closeEvent( QCloseEvent* )
+{
+ onClose();
+}
+
+//=======================================================================
+// function : onSelBtnClicked()
+// purpose : SLOT. Called when -> button clicked.
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::onSelBtnClicked()
+{
+ onSelectionDone();
+}
+
+//================================================================
+// function : autoExtension()
+// purpose : Append extension to the file name
+//================================================================
+QString SMESHGUI_CreatePatternDlg::autoExtension( const QString& theFileName ) const
+{
+ QString anExt = theFileName.section('.', -1);
+ return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;
+}
+
+//=======================================================================
+// function : displayPreview()
+// purpose : Display preview
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::displayPreview()
+{
+ // Redisplay preview in dialog
+ try {
+ if ( !myIsLoaded ) {
+ erasePreview();
+ }
+ else {
+ SMESH::point_array_var pnts = myPattern->GetPoints();
+ SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
+ SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints( false );
+
+ if ( pnts->length() == 0 ||
+ keyPoints->length() == 0 ||
+ elemPoints->length() == 0 ) {
+ myIsLoaded = false;
+ erasePreview();
+ return;
+ }
+
+ PointVector aPoints( pnts->length() );
+ QVector<int> aKeyPoints( keyPoints->length() );
+ ConnectivityVector anElemPoints( elemPoints->length() );
+
+ for ( int i = 0, n = pnts->length(); i < n; i++ )
+ aPoints[ i ] = pnts[ i ];
+
+ for ( int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++ )
+ aKeyPoints[ i2 ] = keyPoints[ i2 ];
+
+ for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) {
+ QVector<int> aVec (elemPoints[ i3 ].length());
+ for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++)
+ aVec[ i4 ] = elemPoints[ i3 ][ i4 ];
+
+ anElemPoints[ i3 ] = aVec;
+ }
+
+ myPicture2d->SetPoints( aPoints, aKeyPoints, anElemPoints );
+ }
+
+ return;
+
+ }
+ catch ( const SALOME::SALOME_Exception& S_ex ) {
+ SalomeApp_Tools::QtCatchCorbaException( S_ex );
+ }
+ catch (...) {
+ }
+ erasePreview();
+}
+
+//=======================================================================
+// function : erasePreview()
+// purpose : Erase preview
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::erasePreview()
+{
+ // Erase preview in 2D viewer
+ myPicture2d->SetPoints( PointVector(), QVector<int>(), ConnectivityVector() );
+}
+
+//=======================================================================
+// function : activateSelection()
+// purpose : Activate selection in accordance with current pattern type
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::activateSelection()
+{
+ mySelectionMgr->clearFilters();
+ //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+ aViewWindow->SetSelectionMode( ActorSelection );
+
+ if ( myType == Type_2d ) {
+ mySelectionMgr->installFilter( new SMESH_NumberFilter( "SMESH",
+ TopAbs_SHAPE,
+ -1,
+ TopAbs_FACE ) );
+ }
+ else {
+ TColStd_MapOfInteger aTypes;
+ aTypes.Add( TopAbs_SHELL );
+ aTypes.Add( TopAbs_SOLID );
+ mySelectionMgr->installFilter( new SMESH_NumberFilter( "SMESH",
+ TopAbs_FACE,
+ 6,
+ aTypes,
+ GEOM::GEOM_Object::_nil(),
+ true ) );
+ }
+}
+
+//=======================================================================
+// function : onTypeChanged()
+// purpose : SLOT. Called when pattern type changed.
+// Change dialog's look and feel
+//=======================================================================
+void SMESHGUI_CreatePatternDlg::onTypeChanged( int theType )
+{
+ if ( myType == theType )
+ return;
+
+ myType = theType;
+
+ myPicture2d->setVisible( theType == Type_2d );
+ myProjectChk->setVisible( theType == Type_2d );
+}
+
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_CreatePatternDlg::keyPressEvent( QKeyEvent* e )
+{
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Qt::Key_F1 ){
+ e->accept();
+ onHelp();
+ }
+}