-// SMESH SMESHGUI : GUI for SMESH component
-//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
-//
-//
-//
-// File : SMESHGUI_CreatePatternDlg.cxx
-// Author : Sergey LITONIN
-// Module : SMESH
-
-#include "SMESHGUI_CreatePatternDlg.h"
-
-#include "SMESHGUI.h"
-#include "SMESHGUI_SpinBox.h"
-#include "SMESHGUI_PatternWidget.h"
-#include "SMESHGUI_Utils.h"
-#include "SMESHGUI_VTKUtils.h"
-#include "SMESHGUI_PatternUtils.h"
-#include "SMESHGUI_GEOMGenUtils.h"
-
-#include "SMESH_NumberFilter.hxx"
-
-#include "SUIT_ResourceMgr.h"
-#include "SUIT_Desktop.h"
-#include "SUIT_FileDlg.h"
-
-#include "SalomeApp_Study.h"
-#include "SalomeApp_DataOwner.h"
-#include "SalomeApp_SelectionMgr.h"
-#include "SalomeApp_Tools.h"
-
-#include "SALOMEDS_SObject.hxx"
-
-#include "SALOME_ListIO.hxx"
-#include "SVTK_ViewModel.h"
-#include "SVTK_ViewWindow.h"
-#include "SVTK_Selector.h"
-#include "SVTK_Selection.h"
-
-// OCCT Includes
-#include <TColStd_MapOfInteger.hxx>
-
-// QT Includes
-#include <qframe.h>
-#include <qlayout.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qradiobutton.h>
-#include <qcheckbox.h>
-#include <qbuttongroup.h>
-#include <qmessagebox.h>
-#include <qapplication.h>
-
-#define SPACING 5
-#define MARGIN 10
-
-/*!
- * Class : SMESHGUI_CreatePatternDlg
- * Description : Dialog to specify filters for VTK viewer
- */
-
-//=======================================================================
-// function : SMESHGUI_CreatePatternDlg()
-// purpose : Constructor
-//=======================================================================
-SMESHGUI_CreatePatternDlg::SMESHGUI_CreatePatternDlg( SMESHGUI* theModule,
- const int theType,
- const char* theName)
- : QDialog( SMESH::GetDesktop( theModule ), theName, false,
- WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
- mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myViewWindow( SMESH::GetViewWindow( theModule ) ),
- mySelector( myViewWindow->GetSelector() )
-{
- setCaption(tr("CAPTION"));
-
- QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING);
-
- QFrame* aMainFrame = createMainFrame (this);
- QFrame* aBtnFrame = createButtonFrame(this);
-
- aDlgLay->addWidget(aMainFrame);
- aDlgLay->addWidget(aBtnFrame);
-
- aDlgLay->setStretchFactor(aMainFrame, 1);
-
- Init(theType);
-}
-
-//=======================================================================
-// function : createMainFrame()
-// purpose : Create frame containing dialog's input fields
-//=======================================================================
-QFrame* SMESHGUI_CreatePatternDlg::createMainFrame (QWidget* theParent)
-{
- QPixmap iconSlct (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_SELECT")));
- QPixmap icon2d (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_PATTERN_2d")));
- QPixmap icon3d (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_PATTERN_3d")));
- QPixmap iconSample2d (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_PATTERN_SAMPLE_2D")));
-
- QGroupBox* aMainGrp = new QGroupBox(1, Qt::Horizontal, theParent);
- aMainGrp->setFrameStyle(QFrame::NoFrame);
- aMainGrp->setInsideMargin(0);
-
- // Pattern type group
-
- myTypeGrp = new QButtonGroup (1, Qt::Vertical, tr("PATTERN_TYPE"), aMainGrp);
- mySwitch2d = new QRadioButton (myTypeGrp);
- mySwitch3d = new QRadioButton (myTypeGrp);
- mySwitch2d->setPixmap(icon2d);
- mySwitch3d->setPixmap(icon3d);
- myTypeGrp->insert(mySwitch2d, Type_2d);
- myTypeGrp->insert(mySwitch3d, Type_3d);
-
- QGroupBox* aPatternGrp = new QGroupBox(1, Qt::Horizontal, tr("PATTERN"), aMainGrp);
-
- // Mesh and pattern name group
-
- QGroupBox* aMeshGrp = new QGroupBox(1, Qt::Vertical, aPatternGrp);
- aMeshGrp->setFrameStyle(QFrame::NoFrame);
- aMeshGrp->setInsideMargin(0);
-
- new QLabel(tr("MESH_OR_SUBMESH"), aMeshGrp);
-
- QPushButton* aSelBtn = new QPushButton(aMeshGrp);
- aSelBtn->setPixmap(iconSlct);
- myMeshEdit = new QLineEdit(aMeshGrp);
- myMeshEdit->setReadOnly(true);
-
- QGroupBox* aPattGrp = new QGroupBox(1, Qt::Vertical, aPatternGrp);
- aPattGrp->setFrameStyle(QFrame::NoFrame);
- aPattGrp->setInsideMargin(0);
-
- new QLabel(tr("PATTERN_NAME"), aPattGrp);
- myName = new QLineEdit(aPattGrp);
-
- // Picture 2d
-
- myPicture2d = new SMESHGUI_PatternWidget(aPatternGrp),
- myPicture2d->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));
-
- // Project check box
-
- myProjectChk = new QCheckBox(tr("PROJECT"), aPatternGrp);
-
- // Connect signals and slots
-
- connect(myTypeGrp, SIGNAL(clicked(int) ), SLOT(onTypeChanged(int)));
- connect(myProjectChk, SIGNAL(toggled(bool)), SLOT(onProject(bool) ));
- connect(aSelBtn, SIGNAL(clicked() ), SLOT(onSelBtnClicked()));
-
- return aMainGrp;
-}
-
-//=======================================================================
-// function : createButtonFrame()
-// purpose : Create frame containing buttons
-//=======================================================================
-QFrame* SMESHGUI_CreatePatternDlg::createButtonFrame (QWidget* theParent)
-{
- QFrame* aFrame = new QFrame(theParent);
- aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
-
- myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
- mySaveBtn = new QPushButton(tr("SAVE" ), aFrame);
- myCloseBtn = new QPushButton(tr("SMESH_BUT_CANCEL"), aFrame);
-
- QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
-
- QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
-
- aLay->addWidget(myOkBtn);
- aLay->addWidget(mySaveBtn);
- aLay->addItem(aSpacer);
- aLay->addWidget(myCloseBtn);
-
- connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
- connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
- connect(mySaveBtn, SIGNAL(clicked()), SLOT(onSave()));
-
- return aFrame;
-}
-
-//=======================================================================
-// function : ~SMESHGUI_CreatePatternDlg()
-// purpose : Destructor
-//=======================================================================
-SMESHGUI_CreatePatternDlg::~SMESHGUI_CreatePatternDlg()
-{
- // no need to delete child widgets, Qt does it all for us
-}
-
-//=======================================================================
-// function : onProject()
-// purpose : SLOT. Called when state of "Project nodes on ther face"
-// checkbox is changed
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::onProject (bool)
-{
- loadFromObject(false);
- displayPreview();
-}
-
-//=======================================================================
-// function : Init()
-// purpose : Init dialog fields, connect signals and slots, show dialog
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::Init( const int theType )
-{
- myIsLoaded = false;
- myType = -1;
- myNbPoints = -1;
- mySubMesh = SMESH::SMESH_subMesh::_nil();
- myMesh = SMESH::SMESH_Mesh::_nil();
- myGeomObj = GEOM::GEOM_Object::_nil();
- myPattern = SMESH::SMESH_Pattern::_nil();
-
- erasePreview();
-
- mySMESHGUI->SetActiveDialogBox((QDialog*)this);
-
- // selection and SMESHGUI
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
- connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
- connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
-
- mySwitch2d->setEnabled(theType == Type_2d);
- mySwitch3d->setEnabled(theType == Type_3d);
-
- if (theType == Type_2d)
- myProjectChk->show();
- else
- myProjectChk->hide();
-
- myTypeGrp->setButton(theType);
- onTypeChanged(theType);
-
- myName->setText(getDefaultName());
- myMeshEdit->setText("");
-
- setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding));
- qApp->processEvents();
- updateGeometry();
- myPicture2d->updateGeometry();
- adjustSize();
- resize(minimumSize());
-
- activateSelection();
- onSelectionDone();
-
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
- this->show();
-}
-
-//=======================================================================
-// function : SetMesh()
-// purpose : Set mesh to dialog
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::SetMesh (SMESH::SMESH_Mesh_ptr thePtr)
-{
- myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr);
- mySubMesh = SMESH::SMESH_subMesh::_nil();
-
- bool isValidMesh = false;
- if (!myMesh->_is_nil())
- {
- _PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());
- //Handle(SALOME_InteractiveObject) anIObj =
- // new SALOME_InteractiveObject(aSobj->GetID().c_str(), "SMESH");
- SUIT_DataOwnerPtr anIObj (new SalomeApp_DataOwner(aSobj->GetID().c_str()));
-
- isValidMesh = mySelectionMgr->isOk(anIObj);
- }
-
- if (isValidMesh) {
- _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
- myMeshEdit->setText(aSO->GetName().c_str());
- myGeomObj = SMESH::GetGeom(aSO);
- } else {
- myMeshEdit->setText("");
- myGeomObj = GEOM::GEOM_Object::_nil();
- }
-
- if (myType == Type_2d) {
- loadFromObject(false);
- displayPreview();
- }
-}
-
-//=======================================================================
-// function : isValid()
-// purpose : Verify validity of entry data
-//=======================================================================
-bool SMESHGUI_CreatePatternDlg::isValid()
-{
- if (myGeomObj->_is_nil()) {
- QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ),
- tr("SMESH_INSUFFICIENT_DATA"),
- tr("SMESHGUI_INVALID_PARAMETERS"),
- QMessageBox::Ok);
- return false;
- }
- else
- return true;
-}
-
-//=======================================================================
-// function : getDefaultName()
-// purpose : Get default pattern name
-//=======================================================================
-QString SMESHGUI_CreatePatternDlg::getDefaultName() const
-{
- return myType == Type_2d ? tr("DEFAULT_2D") : tr("DEFAULT_3D");
-}
-
-//=======================================================================
-// function : onSave()
-// purpose : SLOT called when "Save" button pressed. Build pattern and
-// save it to disk
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::onSave()
-{
- try {
- if (!isValid())
- return;
-
- if (!myIsLoaded)
- loadFromObject(true);
-
- // Load pattern from object
- if (!myIsLoaded)
- return;
-
- ///////////////////////////////////////////////////////
- SUIT_FileDlg* aDlg = new SUIT_FileDlg (this, false);
- aDlg->setCaption(tr("SAVE_PATTERN"));
- aDlg->setMode(QFileDialog::AnyFile);
- aDlg->setFilters(tr("PATTERN_FILT"));
- if (myName->text() != "")
- aDlg->setSelection(myName->text());
-
- if (aDlg->exec() != Accepted)
- return;
-
- QString fName = aDlg->selectedFile();
- if (fName.isEmpty())
- return;
-
- if (QFileInfo(fName).extension().isEmpty())
- fName = autoExtension(fName);
-
- fName = QDir::convertSeparators(fName);
-
- QString aData (myPattern->GetString());
- long aLen = aData.length();
-
- QFile aFile (fName);
- aFile.open(IO_WriteOnly);
- long aWritten = aFile.writeBlock(aData, aLen);
- aFile.close();
-
- if (aWritten != aLen) {
- QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ), tr("SMESH_ERROR"),
- tr("ERROR_OF_SAVING"), QMessageBox::Ok);
- } else {
- //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
- myViewWindow->SetSelectionMode(ActorSelection);
- disconnect(mySelectionMgr, 0, this, 0);
- disconnect(mySMESHGUI, 0, this, 0);
- mySMESHGUI->ResetState();
- accept();
- emit NewPattern();
- }
- } catch (const SALOME::SALOME_Exception& S_ex) {
- SalomeApp_Tools::QtCatchCorbaException(S_ex);
- } catch (...) {
- }
-}
-
-//=======================================================================
-// function : GetPatternName()
-// purpose : Get name of pattern
-//=======================================================================
-QString SMESHGUI_CreatePatternDlg::GetPatternName() const
-{
- return myName->text();
-}
-
-//=======================================================================
-// function : GetPattern()
-// purpose : Get result pattern
-//=======================================================================
-SMESH::SMESH_Pattern_ptr SMESHGUI_CreatePatternDlg::GetPattern()
-{
- return myPattern.in();
-}
-
-//=======================================================================
-// function : onOk()
-// purpose : SLOT called when "Ok" button pressed.
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::onOk()
-{
- try {
- if (!isValid())
- return;
-
- if (!myIsLoaded)
- loadFromObject(true);
-
- // Load pattern from object
- if (!myIsLoaded) {
- return;
- } else {
- //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
- myViewWindow->SetSelectionMode(ActorSelection);
- disconnect(mySelectionMgr, 0, this, 0);
- disconnect(mySMESHGUI, 0, this, 0);
- mySMESHGUI->ResetState();
- accept();
- emit NewPattern();
- }
- } catch (const SALOME::SALOME_Exception& S_ex) {
- SalomeApp_Tools::QtCatchCorbaException(S_ex);
- } catch (...) {
- }
-}
-
-//=======================================================================
-// function : onClose()
-// purpose : SLOT called when "Close" button pressed. Close dialog
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::onClose()
-{
- myViewWindow->SetSelectionMode(ActorSelection);
- disconnect(mySelectionMgr, 0, this, 0);
- disconnect(mySMESHGUI, 0, this, 0);
- mySMESHGUI->ResetState();
- reject();
- emit Close();
-}
-
-//=======================================================================
-// function : loadFromObject()
-// purpose : Load pattern from geom object corresponding to the mesh/submesh
-//=======================================================================
-bool SMESHGUI_CreatePatternDlg::loadFromObject (const bool theMess)
-{
- try {
- myIsLoaded = false;
-
- if (myPattern->_is_nil())
- myPattern = SMESH::GetPattern();
-
- if (myMesh->_is_nil() && mySubMesh->_is_nil() || myGeomObj->_is_nil())
- return false;
-
- SMESH::SMESH_Mesh_ptr aMesh = mySubMesh->_is_nil() ? myMesh.in() : mySubMesh->GetFather();
-
- myIsLoaded = myType == Type_2d
- ? myPattern->LoadFromFace(aMesh, myGeomObj, myProjectChk->isChecked())
- : myPattern->LoadFrom3DBlock(aMesh, myGeomObj);
-
- if (!myIsLoaded && theMess) {
- QString aMess;
- SMESH::SMESH_Pattern::ErrorCode aCode = myPattern->GetErrorCode();
-
- if (aCode == SMESH::SMESH_Pattern::ERR_LOAD_EMPTY_SUBMESH ) aMess = tr("ERR_LOAD_EMPTY_SUBMESH");
- else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_NARROW_FACE ) aMess = tr("ERR_LOADF_NARROW_FACE");
- else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_CLOSED_FACE ) aMess = tr("ERR_LOADF_CLOSED_FACE");
- else if (aCode == SMESH::SMESH_Pattern::ERR_LOADV_BAD_SHAPE ) aMess = tr("ERR_LOADV_BAD_SHAPE");
- else if (aCode == SMESH::SMESH_Pattern::ERR_LOADV_COMPUTE_PARAMS) aMess = tr("ERR_LOADV_COMPUTE_PARAMS");
- else aMess = tr("ERROR_OF_CREATION");
-
- QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ),
- tr("SMESH_ERROR"), aMess, QMessageBox::Ok);
- }
- } catch (const SALOME::SALOME_Exception& S_ex) {
- SalomeApp_Tools::QtCatchCorbaException(S_ex);
- }
-
- return myIsLoaded;
-}
-
-//=======================================================================
-// function : onSelectionDone()
-// purpose : SLOT called when selection changed
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::onSelectionDone()
-{
- try {
- SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
- if (aList.Extent() != 1)
- return;
-
- // Get mesh or sub-mesh from selection
- Handle(SALOME_InteractiveObject) anIO = aList.First();
- SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(anIO);
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(anIO);
- if (aMesh->_is_nil() && aSubMesh->_is_nil())
- return;
-
- // Get geom object corresponding to the mesh
- _PTR(SObject) aSO;
- if (!aMesh->_is_nil())
- aSO = SMESH::FindSObject(aMesh.in());
- else
- aSO = SMESH::FindSObject(aSubMesh.in());
-
- GEOM::GEOM_Object_var aGeomObj = SMESH::GetGeom(aSO);
- if (aGeomObj->_is_nil())
- return;
-
- myGeomObj = aGeomObj;
-
- // init class fields
- if (!aMesh->_is_nil()) {
- myMesh = aMesh;
- mySubMesh = SMESH::SMESH_subMesh::_nil();
- } else {
- mySubMesh = aSubMesh;
- myMesh = SMESH::SMESH_Mesh::_nil();
- }
-
- QString aName;
- SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
- myMeshEdit->setText(aName);
-
- if (myType == Type_2d) {
- loadFromObject(true);
- displayPreview();
- }
- } catch (...) {
- myMesh = SMESH::SMESH_Mesh::_nil();
- mySubMesh = SMESH::SMESH_subMesh::_nil();
- myGeomObj = GEOM::GEOM_Object::_nil();
- erasePreview();
- }
-}
-
-//=======================================================================
-// function : onDeactivate()
-// purpose : SLOT called when dialog must be deativated
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::onDeactivate()
-{
- disconnect(mySelectionMgr, 0, this, 0);
- setEnabled(false);
-}
-
-//=======================================================================
-// function : enterEvent()
-// purpose : Event filter
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::enterEvent (QEvent*)
-{
- mySMESHGUI->EmitSignalDeactivateDialog();
- setEnabled(true);
- activateSelection();
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
-}
-
-//=================================================================================
-// function : closeEvent()
-// purpose : Close dialog box
-//=================================================================================
-void SMESHGUI_CreatePatternDlg::closeEvent (QCloseEvent*)
-{
- onClose();
-}
-
-//=======================================================================
-// function : onSelBtnClicked()
-// purpose : SLOT. Called when -> button clicked.
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::onSelBtnClicked()
-{
- onSelectionDone();
-}
-
-//================================================================
-// function : autoExtension()
-// purpose : Append extension to the file name
-//================================================================
-QString SMESHGUI_CreatePatternDlg::autoExtension (const QString& theFileName) const
-{
- QString anExt = theFileName.section('.', -1);
- return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;
-}
-
-//=======================================================================
-// function : displayPreview()
-// purpose : Display preview
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::displayPreview()
-{
- // Redisplay preview in dialog
- try {
- if (!myIsLoaded) {
- erasePreview();
- } else {
- SMESH::point_array_var pnts = myPattern->GetPoints();
- SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
- SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(false);
-
- if (pnts->length() == 0 ||
- keyPoints->length() == 0 ||
- elemPoints->length() == 0) {
- myIsLoaded = false;
- erasePreview();
- return;
- }
-
- PointVector aPoints (pnts->length());
- QValueVector<int> aKeyPoints (keyPoints->length());
- ConnectivityVector anElemPoints (elemPoints->length());
-
- for (int i = 0, n = pnts->length(); i < n; i++)
- aPoints[ i ] = pnts[ i ];
-
- for (int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++)
- aKeyPoints[ i2 ] = keyPoints[ i2 ];
-
- for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) {
- QValueVector<int> aVec (elemPoints[ i3 ].length());
- for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++)
- aVec[ i4 ] = elemPoints[ i3 ][ i4 ];
-
- anElemPoints[ i3 ] = aVec;
- }
-
- myPicture2d->SetPoints(aPoints, aKeyPoints, anElemPoints);
- }
-
- return;
-
- } catch (const SALOME::SALOME_Exception& S_ex) {
- SalomeApp_Tools::QtCatchCorbaException(S_ex);
- } catch (...) {
- }
- erasePreview();
-}
-
-//=======================================================================
-// function : erasePreview()
-// purpose : Erase preview
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::erasePreview()
-{
- // Erase preview in 2D viewer
- myPicture2d->SetPoints(PointVector(), QValueVector<int>(), ConnectivityVector());
-}
-
-//=======================================================================
-// function : activateSelection()
-// purpose : Activate selection in accordance with current pattern type
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::activateSelection()
-{
- mySelectionMgr->clearFilters();
- //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
- myViewWindow->SetSelectionMode(ActorSelection);
-
- if (myType == Type_2d) {
- mySelectionMgr->installFilter(new SMESH_NumberFilter
- ("SMESH", TopAbs_SHAPE, -1, TopAbs_FACE));
- } else {
- TColStd_MapOfInteger aTypes;
- aTypes.Add(TopAbs_SHELL);
- aTypes.Add(TopAbs_SOLID);
- mySelectionMgr->installFilter(new SMESH_NumberFilter
- ("SMESH", TopAbs_FACE, 6, aTypes, GEOM::GEOM_Object::_nil(), true));
- }
-}
-
-//=======================================================================
-// function : onTypeChanged()
-// purpose : SLOT. Called when pattern type changed.
-// Change dialog's look and feel
-//=======================================================================
-void SMESHGUI_CreatePatternDlg::onTypeChanged (int theType)
-{
- if (myType == theType)
- return;
-
- myType = theType;
-
- if (theType == Type_2d)
- myPicture2d->show();
- else
- myPicture2d->hide();
-}
+// SMESH SMESHGUI : GUI for SMESH component\r
+//\r
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,\r
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS\r
+//\r
+// This library is free software; you can redistribute it and/or\r
+// modify it under the terms of the GNU Lesser General Public\r
+// License as published by the Free Software Foundation; either\r
+// version 2.1 of the License.\r
+//\r
+// This library is distributed in the hope that it will be useful,\r
+// but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
+// Lesser General Public License for more details.\r
+//\r
+// You should have received a copy of the GNU Lesser General Public\r
+// License along with this library; if not, write to the Free Software\r
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
+//\r
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org\r
+//\r
+//\r
+//\r
+// File : SMESHGUI_CreatePatternDlg.cxx\r
+// Author : Sergey LITONIN\r
+// Module : SMESH\r
+\r
+#include "SMESHGUI_CreatePatternDlg.h"\r
+\r
+#include "SMESHGUI.h"\r
+#include "SMESHGUI_SpinBox.h"\r
+#include "SMESHGUI_PatternWidget.h"\r
+#include "SMESHGUI_Utils.h"\r
+#include "SMESHGUI_VTKUtils.h"\r
+#include "SMESHGUI_PatternUtils.h"\r
+#include "SMESHGUI_GEOMGenUtils.h"\r
+\r
+#include "SMESH_NumberFilter.hxx"\r
+\r
+#include "SUIT_ResourceMgr.h"\r
+#include "SUIT_Desktop.h"\r
+#include "SUIT_FileDlg.h"\r
+\r
+#include "SalomeApp_Study.h"\r
+#include "SalomeApp_DataOwner.h"\r
+#include "SalomeApp_SelectionMgr.h"\r
+#include "SalomeApp_Tools.h"\r
+\r
+#include "SALOMEDS_SObject.hxx"\r
+\r
+#include "SALOME_ListIO.hxx"\r
+#include "SVTK_ViewModel.h"\r
+#include "SVTK_ViewWindow.h"\r
+#include "SVTK_Selector.h"\r
+#include "SVTK_Selection.h"\r
+\r
+// OCCT Includes\r
+#include <TColStd_MapOfInteger.hxx>\r
+\r
+// QT Includes\r
+#include <qframe.h>\r
+#include <qlayout.h>\r
+#include <qlineedit.h>\r
+#include <qpushbutton.h>\r
+#include <qgroupbox.h>\r
+#include <qlabel.h>\r
+#include <qradiobutton.h>\r
+#include <qcheckbox.h>\r
+#include <qbuttongroup.h>\r
+#include <qmessagebox.h>\r
+#include <qapplication.h>\r
+\r
+#define SPACING 5\r
+#define MARGIN 10\r
+\r
+/*!\r
+ * Class : SMESHGUI_CreatePatternDlg\r
+ * Description : Dialog to specify filters for VTK viewer\r
+ */\r
+\r
+//=======================================================================\r
+// function : SMESHGUI_CreatePatternDlg()\r
+// purpose : Constructor\r
+//=======================================================================\r
+SMESHGUI_CreatePatternDlg::SMESHGUI_CreatePatternDlg( SMESHGUI* theModule,\r
+ const int theType,\r
+ const char* theName)\r
+ : QDialog( SMESH::GetDesktop( theModule ), theName, false,\r
+ WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),\r
+ mySMESHGUI( theModule ),\r
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),\r
+ myViewWindow( SMESH::GetViewWindow( theModule ) ),\r
+ mySelector( myViewWindow->GetSelector() )\r
+{\r
+ setCaption(tr("CAPTION"));\r
+\r
+ QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING);\r
+\r
+ QFrame* aMainFrame = createMainFrame (this);\r
+ QFrame* aBtnFrame = createButtonFrame(this);\r
+\r
+ aDlgLay->addWidget(aMainFrame);\r
+ aDlgLay->addWidget(aBtnFrame);\r
+\r
+ aDlgLay->setStretchFactor(aMainFrame, 1);\r
+\r
+ Init(theType);\r
+}\r
+\r
+//=======================================================================\r
+// function : createMainFrame()\r
+// purpose : Create frame containing dialog's input fields\r
+//=======================================================================\r
+QFrame* SMESHGUI_CreatePatternDlg::createMainFrame (QWidget* theParent)\r
+{\r
+ QPixmap iconSlct (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));\r
+ QPixmap icon2d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_2d")));\r
+ QPixmap icon3d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_3d")));\r
+ QPixmap iconSample2d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_SAMPLE_2D")));\r
+\r
+ QGroupBox* aMainGrp = new QGroupBox(1, Qt::Horizontal, theParent);\r
+ aMainGrp->setFrameStyle(QFrame::NoFrame);\r
+ aMainGrp->setInsideMargin(0);\r
+\r
+ // Pattern type group\r
+\r
+ myTypeGrp = new QButtonGroup (1, Qt::Vertical, tr("PATTERN_TYPE"), aMainGrp);\r
+ mySwitch2d = new QRadioButton (myTypeGrp);\r
+ mySwitch3d = new QRadioButton (myTypeGrp);\r
+ mySwitch2d->setPixmap(icon2d);\r
+ mySwitch3d->setPixmap(icon3d);\r
+ myTypeGrp->insert(mySwitch2d, Type_2d);\r
+ myTypeGrp->insert(mySwitch3d, Type_3d);\r
+\r
+ QGroupBox* aPatternGrp = new QGroupBox(1, Qt::Horizontal, tr("PATTERN"), aMainGrp);\r
+\r
+ // Mesh and pattern name group\r
+\r
+ QGroupBox* aMeshGrp = new QGroupBox(1, Qt::Vertical, aPatternGrp);\r
+ aMeshGrp->setFrameStyle(QFrame::NoFrame);\r
+ aMeshGrp->setInsideMargin(0);\r
+\r
+ new QLabel(tr("MESH_OR_SUBMESH"), aMeshGrp);\r
+\r
+ QPushButton* aSelBtn = new QPushButton(aMeshGrp);\r
+ aSelBtn->setPixmap(iconSlct);\r
+ myMeshEdit = new QLineEdit(aMeshGrp);\r
+ myMeshEdit->setReadOnly(true);\r
+\r
+ QGroupBox* aPattGrp = new QGroupBox(1, Qt::Vertical, aPatternGrp);\r
+ aPattGrp->setFrameStyle(QFrame::NoFrame);\r
+ aPattGrp->setInsideMargin(0);\r
+\r
+ new QLabel(tr("PATTERN_NAME"), aPattGrp);\r
+ myName = new QLineEdit(aPattGrp);\r
+\r
+ // Picture 2d\r
+\r
+ myPicture2d = new SMESHGUI_PatternWidget(aPatternGrp),\r
+ myPicture2d->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));\r
+\r
+ // Project check box\r
+\r
+ myProjectChk = new QCheckBox(tr("PROJECT"), aPatternGrp);\r
+\r
+ // Connect signals and slots\r
+\r
+ connect(myTypeGrp, SIGNAL(clicked(int) ), SLOT(onTypeChanged(int)));\r
+ connect(myProjectChk, SIGNAL(toggled(bool)), SLOT(onProject(bool) ));\r
+ connect(aSelBtn, SIGNAL(clicked() ), SLOT(onSelBtnClicked()));\r
+\r
+ return aMainGrp;\r
+}\r
+\r
+//=======================================================================\r
+// function : createButtonFrame()\r
+// purpose : Create frame containing buttons\r
+//=======================================================================\r
+QFrame* SMESHGUI_CreatePatternDlg::createButtonFrame (QWidget* theParent)\r
+{\r
+ QFrame* aFrame = new QFrame(theParent);\r
+ aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);\r
+\r
+ myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);\r
+ mySaveBtn = new QPushButton(tr("SAVE" ), aFrame);\r
+ myCloseBtn = new QPushButton(tr("SMESH_BUT_CANCEL"), aFrame);\r
+\r
+ QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);\r
+\r
+ QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);\r
+\r
+ aLay->addWidget(myOkBtn);\r
+ aLay->addWidget(mySaveBtn);\r
+ aLay->addItem(aSpacer);\r
+ aLay->addWidget(myCloseBtn);\r
+\r
+ connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));\r
+ connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));\r
+ connect(mySaveBtn, SIGNAL(clicked()), SLOT(onSave()));\r
+\r
+ return aFrame;\r
+}\r
+\r
+//=======================================================================\r
+// function : ~SMESHGUI_CreatePatternDlg()\r
+// purpose : Destructor\r
+//=======================================================================\r
+SMESHGUI_CreatePatternDlg::~SMESHGUI_CreatePatternDlg()\r
+{\r
+ // no need to delete child widgets, Qt does it all for us\r
+}\r
+\r
+//=======================================================================\r
+// function : onProject()\r
+// purpose : SLOT. Called when state of "Project nodes on ther face"\r
+// checkbox is changed\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::onProject (bool)\r
+{\r
+ loadFromObject(false);\r
+ displayPreview();\r
+}\r
+\r
+//=======================================================================\r
+// function : Init()\r
+// purpose : Init dialog fields, connect signals and slots, show dialog\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::Init( const int theType )\r
+{\r
+ myIsLoaded = false;\r
+ myType = -1;\r
+ myNbPoints = -1;\r
+ mySubMesh = SMESH::SMESH_subMesh::_nil();\r
+ myMesh = SMESH::SMESH_Mesh::_nil();\r
+ myGeomObj = GEOM::GEOM_Object::_nil();\r
+ myPattern = SMESH::SMESH_Pattern::_nil();\r
+\r
+ erasePreview();\r
+\r
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);\r
+\r
+ // selection and SMESHGUI\r
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));\r
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));\r
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));\r
+\r
+ mySwitch2d->setEnabled(theType == Type_2d);\r
+ mySwitch3d->setEnabled(theType == Type_3d);\r
+\r
+ if (theType == Type_2d)\r
+ myProjectChk->show();\r
+ else\r
+ myProjectChk->hide();\r
+\r
+ myTypeGrp->setButton(theType);\r
+ onTypeChanged(theType);\r
+\r
+ myName->setText(getDefaultName());\r
+ myMeshEdit->setText("");\r
+\r
+ setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding));\r
+ qApp->processEvents();\r
+ updateGeometry();\r
+ myPicture2d->updateGeometry();\r
+ adjustSize();\r
+ resize(minimumSize());\r
+\r
+ activateSelection();\r
+ onSelectionDone();\r
+\r
+ int x, y;\r
+ mySMESHGUI->DefineDlgPosition(this, x, y);\r
+ this->move(x, y);\r
+ this->show();\r
+}\r
+\r
+//=======================================================================\r
+// function : SetMesh()\r
+// purpose : Set mesh to dialog\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::SetMesh (SMESH::SMESH_Mesh_ptr thePtr)\r
+{\r
+ myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr);\r
+ mySubMesh = SMESH::SMESH_subMesh::_nil();\r
+\r
+ bool isValidMesh = false;\r
+ if (!myMesh->_is_nil())\r
+ {\r
+ _PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());\r
+ //Handle(SALOME_InteractiveObject) anIObj =\r
+ // new SALOME_InteractiveObject(aSobj->GetID().c_str(), "SMESH");\r
+ SUIT_DataOwnerPtr anIObj (new SalomeApp_DataOwner(aSobj->GetID().c_str()));\r
+\r
+ isValidMesh = mySelectionMgr->isOk(anIObj);\r
+ }\r
+\r
+ if (isValidMesh) {\r
+ _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());\r
+ myMeshEdit->setText(aSO->GetName().c_str());\r
+ myGeomObj = SMESH::GetGeom(aSO);\r
+ } else {\r
+ myMeshEdit->setText("");\r
+ myGeomObj = GEOM::GEOM_Object::_nil();\r
+ }\r
+\r
+ if (myType == Type_2d) {\r
+ loadFromObject(false);\r
+ displayPreview();\r
+ }\r
+}\r
+\r
+//=======================================================================\r
+// function : isValid()\r
+// purpose : Verify validity of entry data\r
+//=======================================================================\r
+bool SMESHGUI_CreatePatternDlg::isValid()\r
+{\r
+ if (myGeomObj->_is_nil()) {\r
+ QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ),\r
+ tr("SMESH_INSUFFICIENT_DATA"),\r
+ tr("SMESHGUI_INVALID_PARAMETERS"),\r
+ QMessageBox::Ok);\r
+ return false;\r
+ }\r
+ else\r
+ return true;\r
+}\r
+\r
+//=======================================================================\r
+// function : getDefaultName()\r
+// purpose : Get default pattern name\r
+//=======================================================================\r
+QString SMESHGUI_CreatePatternDlg::getDefaultName() const\r
+{\r
+ return myType == Type_2d ? tr("DEFAULT_2D") : tr("DEFAULT_3D");\r
+}\r
+\r
+//=======================================================================\r
+// function : onSave()\r
+// purpose : SLOT called when "Save" button pressed. Build pattern and\r
+// save it to disk\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::onSave()\r
+{\r
+ try {\r
+ if (!isValid())\r
+ return;\r
+\r
+ if (!myIsLoaded)\r
+ loadFromObject(true);\r
+\r
+ // Load pattern from object\r
+ if (!myIsLoaded)\r
+ return;\r
+\r
+ ///////////////////////////////////////////////////////\r
+ SUIT_FileDlg* aDlg = new SUIT_FileDlg (this, false);\r
+ aDlg->setCaption(tr("SAVE_PATTERN"));\r
+ aDlg->setMode(QFileDialog::AnyFile);\r
+ aDlg->setFilters(tr("PATTERN_FILT"));\r
+ if (myName->text() != "")\r
+ aDlg->setSelection(myName->text());\r
+\r
+ if (aDlg->exec() != Accepted)\r
+ return;\r
+\r
+ QString fName = aDlg->selectedFile();\r
+ if (fName.isEmpty())\r
+ return;\r
+\r
+ if (QFileInfo(fName).extension().isEmpty())\r
+ fName = autoExtension(fName);\r
+\r
+ fName = QDir::convertSeparators(fName);\r
+\r
+ QString aData (myPattern->GetString());\r
+ long aLen = aData.length();\r
+\r
+ QFile aFile (fName);\r
+ aFile.open(IO_WriteOnly);\r
+ long aWritten = aFile.writeBlock(aData, aLen);\r
+ aFile.close();\r
+\r
+ if (aWritten != aLen) {\r
+ QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ), tr("SMESH_ERROR"),\r
+ tr("ERROR_OF_SAVING"), QMessageBox::Ok);\r
+ } else {\r
+ //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);\r
+ myViewWindow->SetSelectionMode(ActorSelection);\r
+ disconnect(mySelectionMgr, 0, this, 0);\r
+ disconnect(mySMESHGUI, 0, this, 0);\r
+ mySMESHGUI->ResetState();\r
+ accept();\r
+ emit NewPattern();\r
+ }\r
+ } catch (const SALOME::SALOME_Exception& S_ex) {\r
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);\r
+ } catch (...) {\r
+ }\r
+}\r
+\r
+//=======================================================================\r
+// function : GetPatternName()\r
+// purpose : Get name of pattern\r
+//=======================================================================\r
+QString SMESHGUI_CreatePatternDlg::GetPatternName() const\r
+{\r
+ return myName->text();\r
+}\r
+\r
+//=======================================================================\r
+// function : GetPattern()\r
+// purpose : Get result pattern\r
+//=======================================================================\r
+SMESH::SMESH_Pattern_ptr SMESHGUI_CreatePatternDlg::GetPattern()\r
+{\r
+ return myPattern.in();\r
+}\r
+\r
+//=======================================================================\r
+// function : onOk()\r
+// purpose : SLOT called when "Ok" button pressed.\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::onOk()\r
+{\r
+ try {\r
+ if (!isValid())\r
+ return;\r
+\r
+ if (!myIsLoaded)\r
+ loadFromObject(true);\r
+\r
+ // Load pattern from object\r
+ if (!myIsLoaded) {\r
+ return;\r
+ } else {\r
+ //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);\r
+ myViewWindow->SetSelectionMode(ActorSelection);\r
+ disconnect(mySelectionMgr, 0, this, 0);\r
+ disconnect(mySMESHGUI, 0, this, 0);\r
+ mySMESHGUI->ResetState();\r
+ accept();\r
+ emit NewPattern();\r
+ }\r
+ } catch (const SALOME::SALOME_Exception& S_ex) {\r
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);\r
+ } catch (...) {\r
+ }\r
+}\r
+\r
+//=======================================================================\r
+// function : onClose()\r
+// purpose : SLOT called when "Close" button pressed. Close dialog\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::onClose()\r
+{\r
+ myViewWindow->SetSelectionMode(ActorSelection);\r
+ disconnect(mySelectionMgr, 0, this, 0);\r
+ disconnect(mySMESHGUI, 0, this, 0);\r
+ mySMESHGUI->ResetState();\r
+ reject();\r
+ emit Close();\r
+}\r
+\r
+//=======================================================================\r
+// function : loadFromObject()\r
+// purpose : Load pattern from geom object corresponding to the mesh/submesh\r
+//=======================================================================\r
+bool SMESHGUI_CreatePatternDlg::loadFromObject (const bool theMess)\r
+{\r
+ try {\r
+ myIsLoaded = false;\r
+\r
+ if (myPattern->_is_nil())\r
+ myPattern = SMESH::GetPattern();\r
+\r
+ if (myMesh->_is_nil() && mySubMesh->_is_nil() || myGeomObj->_is_nil())\r
+ return false;\r
+\r
+ SMESH::SMESH_Mesh_ptr aMesh = mySubMesh->_is_nil() ? myMesh.in() : mySubMesh->GetFather();\r
+\r
+ myIsLoaded = myType == Type_2d\r
+ ? myPattern->LoadFromFace(aMesh, myGeomObj, myProjectChk->isChecked())\r
+ : myPattern->LoadFrom3DBlock(aMesh, myGeomObj);\r
+\r
+ if (!myIsLoaded && theMess) {\r
+ QString aMess;\r
+ SMESH::SMESH_Pattern::ErrorCode aCode = myPattern->GetErrorCode();\r
+\r
+ if (aCode == SMESH::SMESH_Pattern::ERR_LOAD_EMPTY_SUBMESH ) aMess = tr("ERR_LOAD_EMPTY_SUBMESH");\r
+ else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_NARROW_FACE ) aMess = tr("ERR_LOADF_NARROW_FACE");\r
+ else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_CLOSED_FACE ) aMess = tr("ERR_LOADF_CLOSED_FACE");\r
+ else if (aCode == SMESH::SMESH_Pattern::ERR_LOADV_BAD_SHAPE ) aMess = tr("ERR_LOADV_BAD_SHAPE");\r
+ else if (aCode == SMESH::SMESH_Pattern::ERR_LOADV_COMPUTE_PARAMS) aMess = tr("ERR_LOADV_COMPUTE_PARAMS");\r
+ else aMess = tr("ERROR_OF_CREATION");\r
+\r
+ QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ),\r
+ tr("SMESH_ERROR"), aMess, QMessageBox::Ok);\r
+ }\r
+ } catch (const SALOME::SALOME_Exception& S_ex) {\r
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);\r
+ }\r
+\r
+ return myIsLoaded;\r
+}\r
+\r
+//=======================================================================\r
+// function : onSelectionDone()\r
+// purpose : SLOT called when selection changed\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::onSelectionDone()\r
+{\r
+ try {\r
+ SALOME_ListIO aList;\r
+ mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());\r
+ if (aList.Extent() != 1)\r
+ return;\r
+\r
+ // Get mesh or sub-mesh from selection\r
+ Handle(SALOME_InteractiveObject) anIO = aList.First();\r
+ SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(anIO);\r
+ SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(anIO);\r
+ if (aMesh->_is_nil() && aSubMesh->_is_nil())\r
+ return;\r
+\r
+ // Get geom object corresponding to the mesh\r
+ _PTR(SObject) aSO;\r
+ if (!aMesh->_is_nil())\r
+ aSO = SMESH::FindSObject(aMesh.in());\r
+ else\r
+ aSO = SMESH::FindSObject(aSubMesh.in());\r
+\r
+ GEOM::GEOM_Object_var aGeomObj = SMESH::GetGeom(aSO);\r
+ if (aGeomObj->_is_nil())\r
+ return;\r
+\r
+ myGeomObj = aGeomObj;\r
+\r
+ // init class fields\r
+ if (!aMesh->_is_nil()) {\r
+ myMesh = aMesh;\r
+ mySubMesh = SMESH::SMESH_subMesh::_nil();\r
+ } else {\r
+ mySubMesh = aSubMesh;\r
+ myMesh = SMESH::SMESH_Mesh::_nil();\r
+ }\r
+\r
+ QString aName;\r
+ SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);\r
+ myMeshEdit->setText(aName);\r
+\r
+ if (myType == Type_2d) {\r
+ loadFromObject(true);\r
+ displayPreview();\r
+ }\r
+ } catch (...) {\r
+ myMesh = SMESH::SMESH_Mesh::_nil();\r
+ mySubMesh = SMESH::SMESH_subMesh::_nil();\r
+ myGeomObj = GEOM::GEOM_Object::_nil();\r
+ erasePreview();\r
+ }\r
+}\r
+\r
+//=======================================================================\r
+// function : onDeactivate()\r
+// purpose : SLOT called when dialog must be deativated\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::onDeactivate()\r
+{\r
+ disconnect(mySelectionMgr, 0, this, 0);\r
+ setEnabled(false);\r
+}\r
+\r
+//=======================================================================\r
+// function : enterEvent()\r
+// purpose : Event filter\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::enterEvent (QEvent*)\r
+{\r
+ mySMESHGUI->EmitSignalDeactivateDialog();\r
+ setEnabled(true);\r
+ activateSelection();\r
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));\r
+}\r
+\r
+//=================================================================================\r
+// function : closeEvent()\r
+// purpose : Close dialog box\r
+//=================================================================================\r
+void SMESHGUI_CreatePatternDlg::closeEvent (QCloseEvent*)\r
+{\r
+ onClose();\r
+}\r
+\r
+//=======================================================================\r
+// function : onSelBtnClicked()\r
+// purpose : SLOT. Called when -> button clicked.\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::onSelBtnClicked()\r
+{\r
+ onSelectionDone();\r
+}\r
+\r
+//================================================================\r
+// function : autoExtension()\r
+// purpose : Append extension to the file name\r
+//================================================================\r
+QString SMESHGUI_CreatePatternDlg::autoExtension (const QString& theFileName) const\r
+{\r
+ QString anExt = theFileName.section('.', -1);\r
+ return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;\r
+}\r
+\r
+//=======================================================================\r
+// function : displayPreview()\r
+// purpose : Display preview\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::displayPreview()\r
+{\r
+ // Redisplay preview in dialog\r
+ try {\r
+ if (!myIsLoaded) {\r
+ erasePreview();\r
+ } else {\r
+ SMESH::point_array_var pnts = myPattern->GetPoints();\r
+ SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();\r
+ SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(false);\r
+\r
+ if (pnts->length() == 0 ||\r
+ keyPoints->length() == 0 ||\r
+ elemPoints->length() == 0) {\r
+ myIsLoaded = false;\r
+ erasePreview();\r
+ return;\r
+ }\r
+\r
+ PointVector aPoints (pnts->length());\r
+ QValueVector<int> aKeyPoints (keyPoints->length());\r
+ ConnectivityVector anElemPoints (elemPoints->length());\r
+\r
+ for (int i = 0, n = pnts->length(); i < n; i++)\r
+ aPoints[ i ] = pnts[ i ];\r
+\r
+ for (int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++)\r
+ aKeyPoints[ i2 ] = keyPoints[ i2 ];\r
+\r
+ for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) {\r
+ QValueVector<int> aVec (elemPoints[ i3 ].length());\r
+ for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++)\r
+ aVec[ i4 ] = elemPoints[ i3 ][ i4 ];\r
+\r
+ anElemPoints[ i3 ] = aVec;\r
+ }\r
+\r
+ myPicture2d->SetPoints(aPoints, aKeyPoints, anElemPoints);\r
+ }\r
+\r
+ return;\r
+\r
+ } catch (const SALOME::SALOME_Exception& S_ex) {\r
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);\r
+ } catch (...) {\r
+ }\r
+ erasePreview();\r
+}\r
+\r
+//=======================================================================\r
+// function : erasePreview()\r
+// purpose : Erase preview\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::erasePreview()\r
+{\r
+ // Erase preview in 2D viewer\r
+ myPicture2d->SetPoints(PointVector(), QValueVector<int>(), ConnectivityVector());\r
+}\r
+\r
+//=======================================================================\r
+// function : activateSelection()\r
+// purpose : Activate selection in accordance with current pattern type\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::activateSelection()\r
+{\r
+ mySelectionMgr->clearFilters();\r
+ //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);\r
+ myViewWindow->SetSelectionMode(ActorSelection);\r
+\r
+ if (myType == Type_2d) {\r
+ mySelectionMgr->installFilter(new SMESH_NumberFilter\r
+ ("SMESH", TopAbs_SHAPE, -1, TopAbs_FACE));\r
+ } else {\r
+ TColStd_MapOfInteger aTypes;\r
+ aTypes.Add(TopAbs_SHELL);\r
+ aTypes.Add(TopAbs_SOLID);\r
+ mySelectionMgr->installFilter(new SMESH_NumberFilter\r
+ ("SMESH", TopAbs_FACE, 6, aTypes, GEOM::GEOM_Object::_nil(), true));\r
+ }\r
+}\r
+\r
+//=======================================================================\r
+// function : onTypeChanged()\r
+// purpose : SLOT. Called when pattern type changed.\r
+// Change dialog's look and feel\r
+//=======================================================================\r
+void SMESHGUI_CreatePatternDlg::onTypeChanged (int theType)\r
+{\r
+ if (myType == theType)\r
+ return;\r
+\r
+ myType = theType;\r
+\r
+ if (theType == Type_2d)\r
+ myPicture2d->show();\r
+ else\r
+ myPicture2d->hide();\r
+}\r