// SMESH SMESHGUI : GUI for SMESH component\r
//\r
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,\r
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS \r
-// \r
-// This library is free software; you can redistribute it and/or \r
-// modify it under the terms of the GNU Lesser General Public \r
-// License as published by the Free Software Foundation; either \r
-// version 2.1 of the License. \r
-// \r
-// This library is distributed in the hope that it will be useful, \r
-// but WITHOUT ANY WARRANTY; without even the implied warranty of \r
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU \r
-// Lesser General Public License for more details. \r
-// \r
-// You should have received a copy of the GNU Lesser General Public \r
-// License along with this library; if not, write to the Free Software \r
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA \r
-// \r
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org \r
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS\r
+//\r
+// This library is free software; you can redistribute it and/or\r
+// modify it under the terms of the GNU Lesser General Public\r
+// License as published by the Free Software Foundation; either\r
+// version 2.1 of the License.\r
+//\r
+// This library is distributed in the hope that it will be useful,\r
+// but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
+// Lesser General Public License for more details.\r
+//\r
+// You should have received a copy of the GNU Lesser General Public\r
+// License along with this library; if not, write to the Free Software\r
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
+//\r
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org\r
//\r
//\r
//\r
\r
#include "SMESHGUI_CreatePatternDlg.h"\r
\r
-#include "QAD_Desktop.h"\r
-#include "QAD_FileDlg.h"\r
-\r
-#include "SMESHGUI_PatternWidget.h"\r
-#include "SMESHGUI_SpinBox.h"\r
#include "SMESHGUI.h"\r
-#include "SALOME_Selection.h"\r
-#include "SALOME_ListIteratorOfListOfFilter.hxx"\r
-#include "SALOMEGUI_QtCatchCorbaException.hxx"\r
-#include "SMESH_NumberFilter.hxx"\r
+#include "SMESHGUI_SpinBox.h"\r
+#include "SMESHGUI_PatternWidget.h"\r
#include "SMESHGUI_Utils.h"\r
#include "SMESHGUI_VTKUtils.h"\r
#include "SMESHGUI_PatternUtils.h"\r
+#include "SMESHGUI_GEOMGenUtils.h"\r
+\r
+#include "SMESH_NumberFilter.hxx"\r
+\r
+#include "SUIT_ResourceMgr.h"\r
+#include "SUIT_Desktop.h"\r
+#include "SUIT_FileDlg.h"\r
+\r
+#include "SalomeApp_Study.h"\r
+#include "SalomeApp_DataOwner.h"\r
+#include "SalomeApp_SelectionMgr.h"\r
+#include "SalomeApp_Tools.h"\r
+\r
+#include "SALOMEDS_SObject.hxx"\r
\r
+#include "SALOME_ListIO.hxx"\r
+#include "SVTK_ViewModel.h"\r
+#include "SVTK_ViewWindow.h"\r
+#include "SVTK_Selector.h"\r
+#include "SVTK_Selection.h"\r
+\r
+// OCCT Includes\r
#include <TColStd_MapOfInteger.hxx>\r
\r
+// QT Includes\r
#include <qframe.h>\r
#include <qlayout.h>\r
#include <qlineedit.h>\r
#define SPACING 5\r
#define MARGIN 10\r
\r
-/*\r
- Class : SMESHGUI_CreatePatternDlg\r
- Description : Dialog to specify filters for VTK viewer\r
-*/\r
+/*!\r
+ * Class : SMESHGUI_CreatePatternDlg\r
+ * Description : Dialog to specify filters for VTK viewer\r
+ */\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::SMESHGUI_CreatePatternDlg\r
-// Purpose : Constructor\r
+// function : SMESHGUI_CreatePatternDlg()\r
+// purpose : Constructor\r
//=======================================================================\r
-SMESHGUI_CreatePatternDlg::SMESHGUI_CreatePatternDlg( QWidget* theParent,\r
- SALOME_Selection* theSelection,\r
- const int theType,\r
- const char* theName )\r
-: QDialog( theParent, theName, false,\r
- WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )\r
+SMESHGUI_CreatePatternDlg::SMESHGUI_CreatePatternDlg( SMESHGUI* theModule,\r
+ const int theType,\r
+ const char* theName)\r
+ : QDialog( SMESH::GetDesktop( theModule ), theName, false,\r
+ WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),\r
+ mySMESHGUI( theModule ),\r
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),\r
+ myViewWindow( SMESH::GetViewWindow( theModule ) ),\r
+ mySelector( myViewWindow->GetSelector() )\r
{\r
- setCaption( tr( "CAPTION" ) );\r
+ setCaption(tr("CAPTION"));\r
\r
- QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING );\r
+ QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING);\r
\r
- QFrame* aMainFrame = createMainFrame ( this );\r
- QFrame* aBtnFrame = createButtonFrame( this );\r
+ QFrame* aMainFrame = createMainFrame (this);\r
+ QFrame* aBtnFrame = createButtonFrame(this);\r
\r
- aDlgLay->addWidget( aMainFrame );\r
- aDlgLay->addWidget( aBtnFrame );\r
+ aDlgLay->addWidget(aMainFrame);\r
+ aDlgLay->addWidget(aBtnFrame);\r
\r
- aDlgLay->setStretchFactor( aMainFrame, 1 );\r
+ aDlgLay->setStretchFactor(aMainFrame, 1);\r
\r
- Init( theSelection, theType );\r
+ Init(theType);\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::createMainFrame\r
-// Purpose : Create frame containing dialog's input fields\r
+// function : createMainFrame()\r
+// purpose : Create frame containing dialog's input fields\r
//=======================================================================\r
-QFrame* SMESHGUI_CreatePatternDlg::createMainFrame( QWidget* theParent )\r
+QFrame* SMESHGUI_CreatePatternDlg::createMainFrame (QWidget* theParent)\r
{\r
- QPixmap iconSlct( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );\r
- QPixmap icon2d ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_2d" ) ) );\r
- QPixmap icon3d ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_3d" ) ) );\r
-\r
- QPixmap iconSample2d( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_2D" ) ) );\r
+ QPixmap iconSlct (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));\r
+ QPixmap icon2d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_2d")));\r
+ QPixmap icon3d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_3d")));\r
+ QPixmap iconSample2d (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_PATTERN_SAMPLE_2D")));\r
\r
- QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Horizontal, theParent );\r
- aMainGrp->setFrameStyle( QFrame::NoFrame );\r
- aMainGrp->setInsideMargin( 0 );\r
+ QGroupBox* aMainGrp = new QGroupBox(1, Qt::Horizontal, theParent);\r
+ aMainGrp->setFrameStyle(QFrame::NoFrame);\r
+ aMainGrp->setInsideMargin(0);\r
\r
// Pattern type group\r
\r
- myTypeGrp = new QButtonGroup( 1, Qt::Vertical, tr( "PATTERN_TYPE" ), aMainGrp );\r
- mySwitch2d = new QRadioButton( myTypeGrp );\r
- mySwitch3d = new QRadioButton( myTypeGrp );\r
- mySwitch2d->setPixmap( icon2d );\r
- mySwitch3d->setPixmap( icon3d );\r
- myTypeGrp->insert( mySwitch2d, Type_2d );\r
- myTypeGrp->insert( mySwitch3d, Type_3d );\r
+ myTypeGrp = new QButtonGroup (1, Qt::Vertical, tr("PATTERN_TYPE"), aMainGrp);\r
+ mySwitch2d = new QRadioButton (myTypeGrp);\r
+ mySwitch3d = new QRadioButton (myTypeGrp);\r
+ mySwitch2d->setPixmap(icon2d);\r
+ mySwitch3d->setPixmap(icon3d);\r
+ myTypeGrp->insert(mySwitch2d, Type_2d);\r
+ myTypeGrp->insert(mySwitch3d, Type_3d);\r
\r
- QGroupBox* aPatternGrp = new QGroupBox( 1, Qt::Horizontal, tr( "PATTERN" ), aMainGrp );\r
+ QGroupBox* aPatternGrp = new QGroupBox(1, Qt::Horizontal, tr("PATTERN"), aMainGrp);\r
\r
// Mesh and pattern name group\r
- \r
- QGroupBox* aMeshGrp = new QGroupBox( 1, Qt::Vertical, aPatternGrp );\r
- aMeshGrp->setFrameStyle( QFrame::NoFrame );\r
- aMeshGrp->setInsideMargin( 0 );\r
- \r
- new QLabel( tr( "MESH_OR_SUBMESH" ), aMeshGrp );\r
-\r
- QPushButton* aSelBtn = new QPushButton( aMeshGrp );\r
- aSelBtn->setPixmap( iconSlct );\r
- myMeshEdit = new QLineEdit( aMeshGrp );\r
- myMeshEdit->setReadOnly( true );\r
-\r
- QGroupBox* aPattGrp = new QGroupBox( 1, Qt::Vertical, aPatternGrp );\r
- aPattGrp->setFrameStyle( QFrame::NoFrame );\r
- aPattGrp->setInsideMargin( 0 );\r
- \r
- new QLabel( tr( "PATTERN_NAME" ), aPattGrp );\r
- myName = new QLineEdit( aPattGrp );\r
+\r
+ QGroupBox* aMeshGrp = new QGroupBox(1, Qt::Vertical, aPatternGrp);\r
+ aMeshGrp->setFrameStyle(QFrame::NoFrame);\r
+ aMeshGrp->setInsideMargin(0);\r
+\r
+ new QLabel(tr("MESH_OR_SUBMESH"), aMeshGrp);\r
+\r
+ QPushButton* aSelBtn = new QPushButton(aMeshGrp);\r
+ aSelBtn->setPixmap(iconSlct);\r
+ myMeshEdit = new QLineEdit(aMeshGrp);\r
+ myMeshEdit->setReadOnly(true);\r
+\r
+ QGroupBox* aPattGrp = new QGroupBox(1, Qt::Vertical, aPatternGrp);\r
+ aPattGrp->setFrameStyle(QFrame::NoFrame);\r
+ aPattGrp->setInsideMargin(0);\r
+\r
+ new QLabel(tr("PATTERN_NAME"), aPattGrp);\r
+ myName = new QLineEdit(aPattGrp);\r
\r
// Picture 2d\r
- \r
- myPicture2d = new SMESHGUI_PatternWidget( aPatternGrp ),\r
- myPicture2d->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding ) );\r
+\r
+ myPicture2d = new SMESHGUI_PatternWidget(aPatternGrp),\r
+ myPicture2d->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));\r
\r
// Project check box\r
- \r
- myProjectChk = new QCheckBox( tr( "PROJECT" ), aPatternGrp );\r
- \r
+\r
+ myProjectChk = new QCheckBox(tr("PROJECT"), aPatternGrp);\r
+\r
// Connect signals and slots\r
\r
- connect( myTypeGrp, SIGNAL( clicked( int ) ), SLOT( onTypeChanged( int ) ) );\r
- connect( myProjectChk, SIGNAL( toggled( bool ) ), SLOT( onProject( bool ) ) );\r
- connect( aSelBtn, SIGNAL( clicked() ), SLOT( onSelBtnClicked() ) );\r
+ connect(myTypeGrp, SIGNAL(clicked(int) ), SLOT(onTypeChanged(int)));\r
+ connect(myProjectChk, SIGNAL(toggled(bool)), SLOT(onProject(bool) ));\r
+ connect(aSelBtn, SIGNAL(clicked() ), SLOT(onSelBtnClicked()));\r
\r
return aMainGrp;\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::createButtonFrame\r
-// Purpose : Create frame containing buttons\r
+// function : createButtonFrame()\r
+// purpose : Create frame containing buttons\r
//=======================================================================\r
-QFrame* SMESHGUI_CreatePatternDlg::createButtonFrame( QWidget* theParent )\r
+QFrame* SMESHGUI_CreatePatternDlg::createButtonFrame (QWidget* theParent)\r
{\r
- QFrame* aFrame = new QFrame( theParent );\r
- aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );\r
+ QFrame* aFrame = new QFrame(theParent);\r
+ aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);\r
\r
- myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );\r
- mySaveBtn = new QPushButton( tr( "SAVE" ), aFrame );\r
- myCloseBtn = new QPushButton( tr( "SMESH_BUT_CANCEL" ), aFrame );\r
+ myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);\r
+ mySaveBtn = new QPushButton(tr("SAVE" ), aFrame);\r
+ myCloseBtn = new QPushButton(tr("SMESH_BUT_CANCEL"), aFrame);\r
\r
- QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );\r
+ QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);\r
\r
- QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING );\r
+ QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);\r
\r
- aLay->addWidget( myOkBtn );\r
- aLay->addWidget( mySaveBtn );\r
- aLay->addItem( aSpacer);\r
- aLay->addWidget( myCloseBtn );\r
+ aLay->addWidget(myOkBtn);\r
+ aLay->addWidget(mySaveBtn);\r
+ aLay->addItem(aSpacer);\r
+ aLay->addWidget(myCloseBtn);\r
\r
- connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) );\r
- connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ;\r
- connect( mySaveBtn, SIGNAL( clicked() ), SLOT( onSave() ) );\r
+ connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));\r
+ connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));\r
+ connect(mySaveBtn, SIGNAL(clicked()), SLOT(onSave()));\r
\r
return aFrame;\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::~SMESHGUI_CreatePatternDlg\r
-// Purpose : Destructor\r
+// function : ~SMESHGUI_CreatePatternDlg()\r
+// purpose : Destructor\r
//=======================================================================\r
SMESHGUI_CreatePatternDlg::~SMESHGUI_CreatePatternDlg()\r
{\r
+ // no need to delete child widgets, Qt does it all for us\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onProject\r
-// Purpose : SLOT. Called when state of "Project nodes on ther face"\r
-// checkbox is changed\r
+// function : onProject()\r
+// purpose : SLOT. Called when state of "Project nodes on ther face"\r
+// checkbox is changed\r
//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::onProject( bool )\r
+void SMESHGUI_CreatePatternDlg::onProject (bool)\r
{\r
- loadFromObject( false );\r
+ loadFromObject(false);\r
displayPreview();\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::Init\r
-// Purpose : Init dialog fields, connect signals and slots, show dialog\r
+// function : Init()\r
+// purpose : Init dialog fields, connect signals and slots, show dialog\r
//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::Init( SALOME_Selection* theSelection, const int theType )\r
+void SMESHGUI_CreatePatternDlg::Init( const int theType )\r
{\r
- myIsLoaded = false;\r
- myType = -1;\r
- myNbPoints = -1;\r
- mySelection = theSelection;\r
- mySubMesh = SMESH::SMESH_subMesh::_nil();\r
- myMesh = SMESH::SMESH_Mesh::_nil();\r
- myGeomObj = GEOM::GEOM_Object::_nil();\r
- myPattern = SMESH::SMESH_Pattern::_nil();\r
- \r
+ myIsLoaded = false;\r
+ myType = -1;\r
+ myNbPoints = -1;\r
+ mySubMesh = SMESH::SMESH_subMesh::_nil();\r
+ myMesh = SMESH::SMESH_Mesh::_nil();\r
+ myGeomObj = GEOM::GEOM_Object::_nil();\r
+ myPattern = SMESH::SMESH_Pattern::_nil();\r
+\r
erasePreview();\r
\r
- SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();\r
- aSMESHGUI->SetActiveDialogBox( ( QDialog* )this );\r
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);\r
\r
// selection and SMESHGUI\r
- connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );\r
- connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) );\r
- connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( onClose() ) );\r
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));\r
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));\r
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));\r
\r
- mySwitch2d->setEnabled( theType == Type_2d );\r
- mySwitch3d->setEnabled( theType == Type_3d );\r
+ mySwitch2d->setEnabled(theType == Type_2d);\r
+ mySwitch3d->setEnabled(theType == Type_3d);\r
\r
- if ( theType == Type_2d )\r
+ if (theType == Type_2d)\r
myProjectChk->show();\r
else\r
myProjectChk->hide();\r
- \r
- myTypeGrp->setButton( theType );\r
- onTypeChanged( theType );\r
- \r
- myName->setText( getDefaultName() );\r
- myMeshEdit->setText( "" );\r
-\r
- setSizePolicy( QSizePolicy( QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding ) );\r
+\r
+ myTypeGrp->setButton(theType);\r
+ onTypeChanged(theType);\r
+\r
+ myName->setText(getDefaultName());\r
+ myMeshEdit->setText("");\r
+\r
+ setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding));\r
qApp->processEvents();\r
updateGeometry();\r
myPicture2d->updateGeometry();\r
adjustSize();\r
- resize( minimumSize() );\r
+ resize(minimumSize());\r
\r
activateSelection();\r
onSelectionDone();\r
\r
- int x, y ;\r
- aSMESHGUI->DefineDlgPosition( this, x, y );\r
- this->move( x, y );\r
+ int x, y;\r
+ mySMESHGUI->DefineDlgPosition(this, x, y);\r
+ this->move(x, y);\r
this->show();\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::SetMesh\r
-// Purpose : Set mesh to dialog\r
+// function : SetMesh()\r
+// purpose : Set mesh to dialog\r
//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::SetMesh( SMESH::SMESH_Mesh_ptr thePtr )\r
+void SMESHGUI_CreatePatternDlg::SetMesh (SMESH::SMESH_Mesh_ptr thePtr)\r
{\r
- myMesh = SMESH::SMESH_Mesh::_duplicate( thePtr );\r
+ myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr);\r
mySubMesh = SMESH::SMESH_subMesh::_nil();\r
\r
bool isValidMesh = false;\r
- if ( !myMesh->_is_nil() )\r
+ if (!myMesh->_is_nil())\r
{\r
- SALOMEDS::SObject_var aSobj = SMESH::FindSObject( thePtr );\r
- CORBA::String_var anEntry = aSobj->GetID();\r
- Handle(SALOME_InteractiveObject) anIObj =\r
- new SALOME_InteractiveObject( anEntry.in(), "SMESH" );\r
-\r
- const SALOME_ListOfFilter& aList = mySelection->StoredFilters();\r
- SALOME_ListIteratorOfListOfFilter anIter( aList );\r
- for ( ; anIter.More(); anIter.Next() )\r
- if ( !anIter.Value()->IsOk( anIObj ) )\r
- break;\r
-\r
- if ( !anIter.More() )\r
- isValidMesh = true;\r
- }\r
-\r
+ _PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());\r
+ //Handle(SALOME_InteractiveObject) anIObj =\r
+ // new SALOME_InteractiveObject(aSobj->GetID().c_str(), "SMESH");\r
+ SUIT_DataOwnerPtr anIObj (new SalomeApp_DataOwner(aSobj->GetID().c_str()));\r
\r
- if ( isValidMesh )\r
- {\r
- SALOMEDS::SObject_var aSO = SMESH::FindSObject( myMesh.in() );\r
- myMeshEdit->setText( aSO->GetName() );\r
- myGeomObj = getGeom( aSO );\r
+ isValidMesh = mySelectionMgr->isOk(anIObj);\r
}\r
- else\r
- {\r
- myMeshEdit->setText( "" );\r
+\r
+ if (isValidMesh) {\r
+ _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());\r
+ myMeshEdit->setText(aSO->GetName().c_str());\r
+ myGeomObj = SMESH::GetGeom(aSO);\r
+ } else {\r
+ myMeshEdit->setText("");\r
myGeomObj = GEOM::GEOM_Object::_nil();\r
}\r
\r
- if ( myType == Type_2d )\r
- {\r
- loadFromObject( false );\r
+ if (myType == Type_2d) {\r
+ loadFromObject(false);\r
displayPreview();\r
}\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::isValid\r
-// Purpose : Verify validity of entry data\r
+// function : isValid()\r
+// purpose : Verify validity of entry data\r
//=======================================================================\r
bool SMESHGUI_CreatePatternDlg::isValid()\r
{\r
- if ( myGeomObj->_is_nil() )\r
- {\r
- QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),\r
- tr( "SMESH_INSUFFICIENT_DATA" ), tr( "SMESHGUI_INVALID_PARAMETERS" ), QMessageBox::Ok );\r
+ if (myGeomObj->_is_nil()) {\r
+ QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ),\r
+ tr("SMESH_INSUFFICIENT_DATA"),\r
+ tr("SMESHGUI_INVALID_PARAMETERS"),\r
+ QMessageBox::Ok);\r
return false;\r
}\r
else\r
return true;\r
}\r
\r
-\r
-\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::getDefaultName\r
-// Purpose : Get default pattern name\r
+// function : getDefaultName()\r
+// purpose : Get default pattern name\r
//=======================================================================\r
QString SMESHGUI_CreatePatternDlg::getDefaultName() const\r
{\r
- return myType == Type_2d ? tr( "DEFAULT_2D" ) : tr( "DEFAULT_3D" );\r
+ return myType == Type_2d ? tr("DEFAULT_2D") : tr("DEFAULT_3D");\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onSave\r
-// Purpose : SLOT called when "Save" button pressed. Build pattern and\r
-\r
+// function : onSave()\r
+// purpose : SLOT called when "Save" button pressed. Build pattern and\r
// save it to disk\r
//=======================================================================\r
void SMESHGUI_CreatePatternDlg::onSave()\r
{\r
- try\r
- {\r
- if ( !isValid() )\r
+ try {\r
+ if (!isValid())\r
return;\r
\r
- if ( !myIsLoaded )\r
- loadFromObject( true );\r
+ if (!myIsLoaded)\r
+ loadFromObject(true);\r
\r
// Load pattern from object\r
- if ( !myIsLoaded )\r
+ if (!myIsLoaded)\r
return;\r
\r
///////////////////////////////////////////////////////\r
- QAD_FileDlg* aDlg = new QAD_FileDlg( this, false );\r
- aDlg->setCaption( tr( "SAVE_PATTERN" ) );\r
- aDlg->setMode( QFileDialogP::AnyFile );\r
- aDlg->setFilters( tr( "PATTERN_FILT" ) );\r
- if ( myName->text() != "" )\r
- aDlg->setSelection( myName->text() );\r
-\r
- if ( aDlg->exec() != Accepted )\r
+ SUIT_FileDlg* aDlg = new SUIT_FileDlg (this, false);\r
+ aDlg->setCaption(tr("SAVE_PATTERN"));\r
+ aDlg->setMode(QFileDialog::AnyFile);\r
+ aDlg->setFilters(tr("PATTERN_FILT"));\r
+ if (myName->text() != "")\r
+ aDlg->setSelection(myName->text());\r
+\r
+ if (aDlg->exec() != Accepted)\r
return;\r
\r
QString fName = aDlg->selectedFile();\r
- if ( fName.isEmpty() )\r
+ if (fName.isEmpty())\r
return;\r
\r
- if ( QFileInfo( fName ).extension().isEmpty() )\r
- fName = autoExtension( fName );\r
+ if (QFileInfo(fName).extension().isEmpty())\r
+ fName = autoExtension(fName);\r
\r
- fName = QDir::convertSeparators( fName );\r
+ fName = QDir::convertSeparators(fName);\r
\r
- QString aData( myPattern->GetString() );\r
+ QString aData (myPattern->GetString());\r
long aLen = aData.length();\r
\r
- QFile aFile( fName );\r
- aFile.open( IO_WriteOnly );\r
- long aWritten = aFile.writeBlock( aData, aLen );\r
+ QFile aFile (fName);\r
+ aFile.open(IO_WriteOnly);\r
+ long aWritten = aFile.writeBlock(aData, aLen);\r
aFile.close();\r
\r
- if ( aWritten != aLen )\r
- {\r
- QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),\r
- tr( "SMESH_ERROR" ), tr( "ERROR_OF_SAVING" ), QMessageBox::Ok );\r
- }\r
- else\r
- {\r
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );\r
- disconnect( mySelection, 0, this, 0 );\r
- disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );\r
- SMESHGUI::GetSMESHGUI()->ResetState();\r
+ if (aWritten != aLen) {\r
+ QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ), tr("SMESH_ERROR"),\r
+ tr("ERROR_OF_SAVING"), QMessageBox::Ok);\r
+ } else {\r
+ //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);\r
+ myViewWindow->SetSelectionMode(ActorSelection);\r
+ disconnect(mySelectionMgr, 0, this, 0);\r
+ disconnect(mySMESHGUI, 0, this, 0);\r
+ mySMESHGUI->ResetState();\r
accept();\r
emit NewPattern();\r
}\r
- }\r
- catch( const SALOME::SALOME_Exception& S_ex )\r
- {\r
- QtCatchCorbaException( S_ex );\r
- }\r
- catch( ... )\r
- {\r
+ } catch (const SALOME::SALOME_Exception& S_ex) {\r
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);\r
+ } catch (...) {\r
}\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::GetPatternName\r
-// Purpose : Get name of pattern\r
+// function : GetPatternName()\r
+// purpose : Get name of pattern\r
//=======================================================================\r
QString SMESHGUI_CreatePatternDlg::GetPatternName() const\r
{\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::GetPattern\r
-// Purpose : Get result pattern\r
+// function : GetPattern()\r
+// purpose : Get result pattern\r
//=======================================================================\r
SMESH::SMESH_Pattern_ptr SMESHGUI_CreatePatternDlg::GetPattern()\r
{\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onOk\r
-// Purpose : SLOT called when "Ok" button pressed.\r
+// function : onOk()\r
+// purpose : SLOT called when "Ok" button pressed.\r
//=======================================================================\r
void SMESHGUI_CreatePatternDlg::onOk()\r
{\r
- try\r
- {\r
- if ( !isValid() )\r
+ try {\r
+ if (!isValid())\r
return;\r
\r
- if ( !myIsLoaded )\r
- loadFromObject( true );\r
+ if (!myIsLoaded)\r
+ loadFromObject(true);\r
\r
// Load pattern from object\r
- if ( !myIsLoaded )\r
+ if (!myIsLoaded) {\r
return;\r
- else\r
- {\r
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );\r
- disconnect( mySelection, 0, this, 0 );\r
- disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );\r
- SMESHGUI::GetSMESHGUI()->ResetState();\r
+ } else {\r
+ //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);\r
+ myViewWindow->SetSelectionMode(ActorSelection);\r
+ disconnect(mySelectionMgr, 0, this, 0);\r
+ disconnect(mySMESHGUI, 0, this, 0);\r
+ mySMESHGUI->ResetState();\r
accept();\r
emit NewPattern();\r
}\r
- }\r
- catch( const SALOME::SALOME_Exception& S_ex )\r
- {\r
- QtCatchCorbaException( S_ex );\r
- }\r
- catch( ... )\r
- {\r
+ } catch (const SALOME::SALOME_Exception& S_ex) {\r
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);\r
+ } catch (...) {\r
}\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onClose\r
-// Purpose : SLOT called when "Close" button pressed. Close dialog\r
+// function : onClose()\r
+// purpose : SLOT called when "Close" button pressed. Close dialog\r
//=======================================================================\r
void SMESHGUI_CreatePatternDlg::onClose()\r
{\r
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );\r
- disconnect( mySelection, 0, this, 0 );\r
- disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );\r
- SMESHGUI::GetSMESHGUI()->ResetState();\r
+ myViewWindow->SetSelectionMode(ActorSelection);\r
+ disconnect(mySelectionMgr, 0, this, 0);\r
+ disconnect(mySMESHGUI, 0, this, 0);\r
+ mySMESHGUI->ResetState();\r
reject();\r
emit Close();\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::loadFromObject\r
-// Purpose : Load pattern from geom object corresponding to the mesh/submesh\r
+// function : loadFromObject()\r
+// purpose : Load pattern from geom object corresponding to the mesh/submesh\r
//=======================================================================\r
-bool SMESHGUI_CreatePatternDlg::loadFromObject( const bool theMess )\r
+bool SMESHGUI_CreatePatternDlg::loadFromObject (const bool theMess)\r
{\r
- try\r
- {\r
+ try {\r
myIsLoaded = false;\r
- \r
- if ( myPattern->_is_nil() )\r
+\r
+ if (myPattern->_is_nil())\r
myPattern = SMESH::GetPattern();\r
\r
- if ( myMesh->_is_nil() && mySubMesh->_is_nil() || myGeomObj->_is_nil() )\r
+ if (myMesh->_is_nil() && mySubMesh->_is_nil() || myGeomObj->_is_nil())\r
return false;\r
\r
SMESH::SMESH_Mesh_ptr aMesh = mySubMesh->_is_nil() ? myMesh.in() : mySubMesh->GetFather();\r
\r
myIsLoaded = myType == Type_2d\r
- ? myPattern->LoadFromFace( aMesh, myGeomObj, myProjectChk->isChecked() )\r
- : myPattern->LoadFrom3DBlock( aMesh, myGeomObj );\r
+ ? myPattern->LoadFromFace(aMesh, myGeomObj, myProjectChk->isChecked())\r
+ : myPattern->LoadFrom3DBlock(aMesh, myGeomObj);\r
\r
- if ( !myIsLoaded && theMess )\r
- {\r
+ if (!myIsLoaded && theMess) {\r
QString aMess;\r
SMESH::SMESH_Pattern::ErrorCode aCode = myPattern->GetErrorCode();\r
- \r
- if ( aCode == SMESH::SMESH_Pattern::ERR_LOAD_EMPTY_SUBMESH ) aMess = tr( "ERR_LOAD_EMPTY_SUBMESH" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADF_NARROW_FACE ) aMess = tr( "ERR_LOADF_NARROW_FACE" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADF_CLOSED_FACE ) aMess = tr( "ERR_LOADF_CLOSED_FACE" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADV_BAD_SHAPE ) aMess = tr( "ERR_LOADV_BAD_SHAPE" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADV_COMPUTE_PARAMS ) aMess = tr( "ERR_LOADV_COMPUTE_PARAMS" );\r
- else aMess = tr( "ERROR_OF_CREATION" );\r
-\r
- QMessageBox::information(\r
- SMESHGUI::GetSMESHGUI()->GetDesktop(), tr( "SMESH_ERROR" ), aMess, QMessageBox::Ok );\r
- }\r
-\r
- }\r
- catch( const SALOME::SALOME_Exception& S_ex )\r
- {\r
- QtCatchCorbaException( S_ex );\r
- }\r
- \r
- return myIsLoaded;\r
-}\r
\r
-//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::getGeom\r
-// Purpose : Retrieve geom object from SObject\r
-//=======================================================================\r
-GEOM::GEOM_Object_ptr SMESHGUI_CreatePatternDlg::getGeom( SALOMEDS::SObject_ptr theSO )\r
-{\r
- if ( theSO->_is_nil() )\r
- return GEOM::GEOM_Object::_nil();\r
+ if (aCode == SMESH::SMESH_Pattern::ERR_LOAD_EMPTY_SUBMESH ) aMess = tr("ERR_LOAD_EMPTY_SUBMESH");\r
+ else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_NARROW_FACE ) aMess = tr("ERR_LOADF_NARROW_FACE");\r
+ else if (aCode == SMESH::SMESH_Pattern::ERR_LOADF_CLOSED_FACE ) aMess = tr("ERR_LOADF_CLOSED_FACE");\r
+ else if (aCode == SMESH::SMESH_Pattern::ERR_LOADV_BAD_SHAPE ) aMess = tr("ERR_LOADV_BAD_SHAPE");\r
+ else if (aCode == SMESH::SMESH_Pattern::ERR_LOADV_COMPUTE_PARAMS) aMess = tr("ERR_LOADV_COMPUTE_PARAMS");\r
+ else aMess = tr("ERROR_OF_CREATION");\r
\r
- SALOMEDS::Study_var aStudy =\r
- SMESHGUI::GetSMESHGUI()->GetActiveStudy()->getStudyDocument();\r
-\r
- SALOMEDS::ChildIterator_var anIter = aStudy->NewChildIterator( theSO );\r
- for( ; anIter->More(); anIter->Next() )\r
- {\r
- SALOMEDS::SObject_var aSO = anIter->Value();\r
- SALOMEDS::SObject_var aRefSO;\r
-\r
- GEOM::GEOM_Object_var aMeshShape = GEOM::GEOM_Object::_narrow(\r
- aSO->ReferencedObject( aRefSO )? aRefSO->GetObject() : aSO->GetObject() );\r
-\r
- if ( !aMeshShape->_is_nil() )\r
- return aMeshShape._retn();\r
+ QMessageBox::information(SMESH::GetDesktop( mySMESHGUI ),\r
+ tr("SMESH_ERROR"), aMess, QMessageBox::Ok);\r
+ }\r
+ } catch (const SALOME::SALOME_Exception& S_ex) {\r
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);\r
}\r
- return GEOM::GEOM_Object::_nil();\r
+\r
+ return myIsLoaded;\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onSelectionDone\r
-// Purpose : SLOT called when selection changed\r
+// function : onSelectionDone()\r
+// purpose : SLOT called when selection changed\r
//=======================================================================\r
void SMESHGUI_CreatePatternDlg::onSelectionDone()\r
{\r
- try\r
- {\r
- if ( mySelection->IObjectCount() != 1 )\r
+ try {\r
+ SALOME_ListIO aList;\r
+ mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());\r
+ if (aList.Extent() != 1)\r
return;\r
\r
// Get mesh or sub-mesh from selection\r
- Handle(SALOME_InteractiveObject) anIO = mySelection->firstIObject();\r
- SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>( anIO );\r
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>( anIO );\r
- if ( aMesh->_is_nil() && aSubMesh->_is_nil() )\r
+ Handle(SALOME_InteractiveObject) anIO = aList.First();\r
+ SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(anIO);\r
+ SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(anIO);\r
+ if (aMesh->_is_nil() && aSubMesh->_is_nil())\r
return;\r
\r
// Get geom object corresponding to the mesh\r
- SALOMEDS::SObject_var aSO;\r
- if ( !aMesh->_is_nil() )\r
- aSO = SMESH::FindSObject( aMesh.in() );\r
+ _PTR(SObject) aSO;\r
+ if (!aMesh->_is_nil())\r
+ aSO = SMESH::FindSObject(aMesh.in());\r
else\r
- aSO = SMESH::FindSObject( aSubMesh.in() );\r
-\r
+ aSO = SMESH::FindSObject(aSubMesh.in());\r
\r
- GEOM::GEOM_Object_var aGeomObj = getGeom( aSO );\r
- if ( aGeomObj->_is_nil() )\r
+ GEOM::GEOM_Object_var aGeomObj = SMESH::GetGeom(aSO);\r
+ if (aGeomObj->_is_nil())\r
return;\r
\r
myGeomObj = aGeomObj;\r
\r
// init class fields\r
- if ( !aMesh->_is_nil() )\r
- {\r
+ if (!aMesh->_is_nil()) {\r
myMesh = aMesh;\r
mySubMesh = SMESH::SMESH_subMesh::_nil();\r
- }\r
- else\r
- {\r
+ } else {\r
mySubMesh = aSubMesh;\r
myMesh = SMESH::SMESH_Mesh::_nil();\r
}\r
\r
QString aName;\r
- SMESH::GetNameOfSelectedIObjects( mySelection, aName );\r
- myMeshEdit->setText( aName );\r
+ SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);\r
+ myMeshEdit->setText(aName);\r
\r
- if ( myType == Type_2d )\r
- {\r
- loadFromObject( true );\r
+ if (myType == Type_2d) {\r
+ loadFromObject(true);\r
displayPreview();\r
}\r
- }\r
- catch( ... )\r
- {\r
+ } catch (...) {\r
myMesh = SMESH::SMESH_Mesh::_nil();\r
mySubMesh = SMESH::SMESH_subMesh::_nil();\r
myGeomObj = GEOM::GEOM_Object::_nil();\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onDeactivate\r
-// Purpose : SLOT called when dialog must be deativated\r
+// function : onDeactivate()\r
+// purpose : SLOT called when dialog must be deativated\r
//=======================================================================\r
void SMESHGUI_CreatePatternDlg::onDeactivate()\r
{\r
- disconnect( mySelection, 0, this, 0 );\r
- setEnabled( false );\r
+ disconnect(mySelectionMgr, 0, this, 0);\r
+ setEnabled(false);\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::enterEvent\r
-// Purpose : Event filter\r
+// function : enterEvent()\r
+// purpose : Event filter\r
//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::enterEvent( QEvent* )\r
+void SMESHGUI_CreatePatternDlg::enterEvent (QEvent*)\r
{\r
- SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog();\r
- setEnabled( true );\r
+ mySMESHGUI->EmitSignalDeactivateDialog();\r
+ setEnabled(true);\r
activateSelection();\r
- connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );\r
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));\r
}\r
\r
-\r
//=================================================================================\r
// function : closeEvent()\r
// purpose : Close dialog box\r
//=================================================================================\r
-void SMESHGUI_CreatePatternDlg::closeEvent( QCloseEvent* e )\r
+void SMESHGUI_CreatePatternDlg::closeEvent (QCloseEvent*)\r
{\r
- onClose() ;\r
+ onClose();\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onSelBtnClicked\r
-// Purpose : SLOT. Called when -> button clicked.\r
+// function : onSelBtnClicked()\r
+// purpose : SLOT. Called when -> button clicked.\r
//=======================================================================\r
void SMESHGUI_CreatePatternDlg::onSelBtnClicked()\r
{\r
}\r
\r
//================================================================\r
-// Function : SMESHGUI_CreatePatternDlg::autoExtension\r
-// Purpose : Append extension to the file name\r
+// function : autoExtension()\r
+// purpose : Append extension to the file name\r
//================================================================\r
-QString SMESHGUI_CreatePatternDlg::autoExtension( const QString& theFileName ) const\r
+QString SMESHGUI_CreatePatternDlg::autoExtension (const QString& theFileName) const\r
{\r
- QString anExt = theFileName.section( '.', -1 );\r
+ QString anExt = theFileName.section('.', -1);\r
return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::displayPreview\r
-// Purpose : Display preview\r
+// function : displayPreview()\r
+// purpose : Display preview\r
//=======================================================================\r
void SMESHGUI_CreatePatternDlg::displayPreview()\r
{\r
-\r
// Redisplay preview in dialog\r
-\r
- try\r
- {\r
- if ( !myIsLoaded )\r
+ try {\r
+ if (!myIsLoaded) {\r
erasePreview();\r
- else\r
- {\r
+ } else {\r
SMESH::point_array_var pnts = myPattern->GetPoints();\r
SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();\r
- SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints();\r
+ SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(false);\r
\r
- if ( pnts->length() == 0 ||\r
- keyPoints->length() == 0 ||\r
- elemPoints->length() == 0 )\r
- {\r
+ if (pnts->length() == 0 ||\r
+ keyPoints->length() == 0 ||\r
+ elemPoints->length() == 0) {\r
myIsLoaded = false;\r
erasePreview();\r
return;\r
}\r
\r
- PointVector aPoints( pnts->length() );\r
- QValueVector<int> aKeyPoints( keyPoints->length() );\r
- ConnectivityVector anElemPoints( elemPoints->length() );\r
+ PointVector aPoints (pnts->length());\r
+ QValueVector<int> aKeyPoints (keyPoints->length());\r
+ ConnectivityVector anElemPoints (elemPoints->length());\r
\r
- for ( int i = 0, n = pnts->length(); i < n; i++ )\r
+ for (int i = 0, n = pnts->length(); i < n; i++)\r
aPoints[ i ] = pnts[ i ];\r
\r
- for ( int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++ )\r
+ for (int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++)\r
aKeyPoints[ i2 ] = keyPoints[ i2 ];\r
\r
- for ( int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++ )\r
- {\r
- QValueVector<int> aVec( elemPoints[ i3 ].length() );\r
- for ( int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++ )\r
+ for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) {\r
+ QValueVector<int> aVec (elemPoints[ i3 ].length());\r
+ for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++)\r
aVec[ i4 ] = elemPoints[ i3 ][ i4 ];\r
\r
anElemPoints[ i3 ] = aVec;\r
}\r
\r
- myPicture2d->SetPoints( aPoints, aKeyPoints, anElemPoints );\r
+ myPicture2d->SetPoints(aPoints, aKeyPoints, anElemPoints);\r
}\r
\r
return;\r
- }\r
- catch( const SALOME::SALOME_Exception& S_ex )\r
- {\r
- QtCatchCorbaException( S_ex );\r
- }\r
- catch( ... )\r
- {\r
+\r
+ } catch (const SALOME::SALOME_Exception& S_ex) {\r
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);\r
+ } catch (...) {\r
}\r
erasePreview();\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::erasePreview\r
-// Purpose : Erase preview\r
+// function : erasePreview()\r
+// purpose : Erase preview\r
//=======================================================================\r
void SMESHGUI_CreatePatternDlg::erasePreview()\r
-\r
{\r
// Erase preview in 2D viewer\r
- myPicture2d->SetPoints( PointVector(), QValueVector<int>(), ConnectivityVector() );\r
+ myPicture2d->SetPoints(PointVector(), QValueVector<int>(), ConnectivityVector());\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::activateSelection\r
-// Purpose : Activate selection in accordance with current pattern type\r
+// function : activateSelection()\r
+// purpose : Activate selection in accordance with current pattern type\r
//=======================================================================\r
void SMESHGUI_CreatePatternDlg::activateSelection()\r
{\r
- mySelection->ClearFilters();\r
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );\r
- \r
- if ( myType == Type_2d )\r
- {\r
- mySelection->AddFilter(\r
- new SMESH_NumberFilter( "SMESH", TopAbs_SHAPE, -1, TopAbs_FACE ) );\r
- }\r
- else\r
- {\r
+ mySelectionMgr->clearFilters();\r
+ //SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);\r
+ myViewWindow->SetSelectionMode(ActorSelection);\r
+\r
+ if (myType == Type_2d) {\r
+ mySelectionMgr->installFilter(new SMESH_NumberFilter\r
+ ("SMESH", TopAbs_SHAPE, -1, TopAbs_FACE));\r
+ } else {\r
TColStd_MapOfInteger aTypes;\r
- aTypes.Add( TopAbs_SHELL );\r
- aTypes.Add( TopAbs_SOLID );\r
- mySelection->AddFilter( new SMESH_NumberFilter(\r
- "SMESH", TopAbs_FACE, 6, aTypes, GEOM::GEOM_Object::_nil(), true ) );\r
+ aTypes.Add(TopAbs_SHELL);\r
+ aTypes.Add(TopAbs_SOLID);\r
+ mySelectionMgr->installFilter(new SMESH_NumberFilter\r
+ ("SMESH", TopAbs_FACE, 6, aTypes, GEOM::GEOM_Object::_nil(), true));\r
}\r
}\r
\r
//=======================================================================\r
-// name : SMESHGUI_CreatePatternDlg::onTypeChanged\r
-// Purpose : SLOT. Called when pattern type changed.\r
-// Change dialog's look and feel\r
+// function : onTypeChanged()\r
+// purpose : SLOT. Called when pattern type changed.\r
+// Change dialog's look and feel\r
//=======================================================================\r
-void SMESHGUI_CreatePatternDlg::onTypeChanged( int theType )\r
+void SMESHGUI_CreatePatternDlg::onTypeChanged (int theType)\r
{\r
- if ( myType == theType )\r
+ if (myType == theType)\r
return;\r
\r
myType = theType;\r
\r
- if ( theType == Type_2d )\r
+ if (theType == Type_2d)\r
myPicture2d->show();\r
else\r
myPicture2d->hide();\r
}\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r