-// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
myTable->hideColumn( COL_PUBLISHED );
myTable->hideColumn( COL_SHAPEID );
myTable->hideColumn( COL_BAD_MESH );
-#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
- myTable->horizontalHeader()->setResizeMode( COL_ERROR, QHeaderView::Interactive );
-#else
myTable->horizontalHeader()->setSectionResizeMode( COL_ERROR, QHeaderView::Interactive );
-#endif
myTable->setWordWrap( true );
myTable->horizontalHeader()->setStretchLastSection( true );
myTable->setMinimumWidth( 500 );
myHelpFileName = "about_meshes.html"; // V4
}
+//================================================================================
+/*!
+ * \brief Gets dialog of this operation
+ * \retval LightApp_Dialog* - pointer to dialog of this operation
+ */
+//================================================================================
+
+LightApp_Dialog* SMESHGUI_BaseComputeOp::dlg() const
+{
+ return myCompDlg;
+}
+
+//================================================================================
+/*!
+ * \brief Return a selected mesh
+ */
+//================================================================================
+
SMESH::SMESH_Mesh_ptr SMESHGUI_BaseComputeOp::getMesh()
{
LightApp_SelectionMgr* Sel = selectionMgr();
return myMesh->_is_nil() ? aMesh._retn() : SMESH::SMESH_Mesh::_duplicate( myMesh );
}
+//================================================================================
+/*!
+ * \brief check the same operations on the same mesh
+ */
+//================================================================================
+
+bool SMESHGUI_BaseComputeOp::isValid( SUIT_Operation* theOp ) const
+{
+ SMESHGUI_BaseComputeOp* baseOp = dynamic_cast<SMESHGUI_BaseComputeOp*>( theOp );
+ bool ret = true;
+ if ( !myMesh->_is_nil() && baseOp ) {
+ SMESH::SMESH_Mesh_var aMesh = baseOp->getMesh();
+ if ( !aMesh->_is_nil() && aMesh->GetId() == myMesh->GetId() ) ret = false;
+ }
+ return ret;
+}
+
//================================================================================
/*!
* \brief Start operation
return;
}
+ myCompDlg->myMeshName->setText( SMESH::GetName( myIObject ));
+
myMainShape = myMesh->GetShapeToMesh();
SMESHGUI_Operation::startOperation();
bool shapeOK = myMainShape->_is_nil() ? !hasShape : hasShape;
if ( shapeOK )
{
- myCompDlg->myMeshName->setText( aMeshSObj->GetName().c_str() );
SMESH::SMESH_Gen_var gen = getSMESHGUI()->GetSMESHGen();
SMESH::algo_error_array_var errors = gen->GetAlgoState(myMesh,myMainShape);
if ( errors->length() > 0 ) {
// NPAL16631: if ( !memoryLack )
{
- _PTR(SObject) sobj = SMESH::getStudy()->FindObjectID(myIObject->getEntry());
- SMESH::ModifiedMesh( sobj,
- !computeFailed && aHypErrors.isEmpty(),
- myMesh->NbNodes() == 0);
update( UF_ObjBrowser | UF_Model );
// SHOW MESH
SMESH::SMESH_IDSource_var aSubMeshObj =
SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( smSObj );
SMESH_Actor *anActor = SMESH::FindActorByObject( aSubMeshObj );
- if ( anActor && anActor->GetVisibility() )
+ if ( anActor /*&& anActor->GetVisibility()*/ )
aListToUpdate.append( TListOf_IDSrc_SObj::value_type( aSubMeshObj, smSObj ));
}
// put Groups into list
SMESH::SMESH_IDSource_var aGroupObj =
SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( aGroupSO );
SMESH_Actor *anActor = SMESH::FindActorByObject( aGroupObj );
- if ( anActor && anActor->GetVisibility() )
+ if ( anActor /*&& anActor->GetVisibility()*/ )
aListToUpdate.append( TListOf_IDSrc_SObj::value_type( aGroupObj, aGroupSO ));
}
{
try {
OCC_CATCH_SIGNALS;
- bool toDisplay = false;
+ std::string entry = (*anIter).second->GetID();
if ( !aMesh->_is_nil() ) // display only a mesh
{
- toDisplay = true;
SMESH_Actor *anActor = SMESH::FindActorByObject( aMesh );
- if ( !anActor ) anActor = SMESH::CreateActor( (*anIter).second->GetID().c_str(),
- /*clearLog =*/ true );
+ if ( !anActor ) anActor = SMESH::CreateActor( entry.c_str(), /*clearLog =*/true );
if ( anActor ) // actor is not created for an empty mesh
{
anActor->SetEntityMode( entities );
- SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor );
+ //SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor ); -- 23615
}
}
- Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject
- ( (*anIter).second->GetID().c_str(), "SMESH", (*anIter).second->GetName().c_str() );
- SMESH::Update(anIO, toDisplay);
+ else
+ {
+ SMESH_Actor *anActor = SMESH::FindActorByEntry( entry.c_str() );
+ anActor->Update();
+ if ( !anActor->GetVisibility() )
+ continue;
+ }
+ SMESH::UpdateView( SMESH::eDisplay, entry.c_str() );
if ( SVTK_ViewWindow* vtkWnd = SMESH::GetVtkViewWindow(SMESH::GetActiveWindow() ))
if ( vtkWnd->getRenderer() )
aCompDlg->myFullInfo->hide();
}
- // pbs of hypo dfinitions
+ // pbs of hypo definitions
if ( theNoHypoError ) {
aCompDlg->myHypErrorGroup->hide();
} else {
void SMESHGUI_BaseComputeOp::onPublishShape()
{
- GEOM::GEOM_Gen_var geomGen = SMESH::GetGEOMGen();
GEOM::GEOM_Object_var meshShape = myMesh->GetShapeToMesh();
+ GEOM::GEOM_Gen_var geomGen = SMESH::GetGEOMGen( meshShape );
QStringList entryList;
QList<int> rows;
// look for myMainShape in the table
for ( int r = 0, nr = table()->rowCount(); r < nr; ++r ) {
if ( table()->item( r, COL_SHAPEID )->text() == "1" ) {
- if ( so->_is_nil() ) {
+ if ( !so->_is_nil() ) {
CORBA::String_var name = so->GetName();
CORBA::String_var entry = so->GetID();
QString shapeText = QString("%1 (%2)").arg( name.in() ).arg( entry.in() );
prop->SetPointSize( aPointSize * 3 );
prop->SetColor( 250, 0, 250 );
myBadMeshDisplayer->GetActor()->SetProperty( prop );
- myBadMeshDisplayer->SetData( aMeshData._retn() );
+ myBadMeshDisplayer->SetData( aMeshData.in() );
prop->Delete();
}
}
computeMesh();
}
-//================================================================================
-/*!
- * \brief check the same operations on the same mesh
- */
-//================================================================================
-
-bool SMESHGUI_BaseComputeOp::isValid( SUIT_Operation* theOp ) const
-{
- SMESHGUI_BaseComputeOp* baseOp = dynamic_cast<SMESHGUI_BaseComputeOp*>( theOp );
- bool ret = true;
- if ( !myMesh->_is_nil() && baseOp ) {
- SMESH::SMESH_Mesh_var aMesh = baseOp->getMesh();
- if ( !aMesh->_is_nil() && aMesh->GetId() == myMesh->GetId() ) ret = false;
- }
- return ret;
-}
-
//================================================================================
/*!
* \brief Gets dialog of this operation
bool computeFailed = true, memoryLack = false;
SMESHGUI_ComputeDlg* aCompDlg = computeDlg();
- aCompDlg->myMeshName->setText( aMeshSObj->GetName().c_str() );
SMESHGUI* gui = getSMESHGUI();
SMESH::SMESH_Gen_var gen = gui->GetSMESHGen();
SMESH::MeshPreviewStruct_var previewData =
gen->Precompute(myMesh, myMainShape, (SMESH::Dimension)dim, aShapesId);
- SMESH::MeshPreviewStruct* previewRes = previewData._retn();
- if ( previewRes && previewRes->nodesXYZ.length() > 0 )
+ if ( & previewData.in() && previewData->nodesXYZ.length() > 0 )
{
computeFailed = false;
- myPreviewDisplayer->SetData( previewRes );
+ myPreviewDisplayer->SetData( previewData );
// append shape indices with computed mesh entities
for ( int i = 0, n = aShapesId->length(); i < n; i++ )
myMapShapeId[ aShapesId[ i ] ] = 0;
bool shapeOK = myMainShape->_is_nil() ? !hasShape : hasShape;
if ( shapeOK )
{
- myCompDlg->myMeshName->setText( aMeshSObj->GetName().c_str() );
SMESH::SMESH_Gen_var gen = getSMESHGUI()->GetSMESHGen();
SMESH::algo_error_array_var errors = gen->GetAlgoState(myMesh,myMainShape);
if ( errors->length() > 0 ) {
return myCompDlg;
}
+//================================================================================
+/*!
+ * \brief SMESHGUI_BaseComputeOp constructor
+ */
+//================================================================================
+
+SMESHGUI_ShowErrorsOp::SMESHGUI_ShowErrorsOp():
+ SMESHGUI_BaseComputeOp()
+{
+}
+
+//================================================================================
+/*!
+ * \brief Start SMESHGUI_ShowErrorsOp
+ */
+//================================================================================
+
+void SMESHGUI_ShowErrorsOp::startOperation()
+{
+ SMESHGUI_BaseComputeOp::startOperation();
+
+ if ( myMesh->_is_nil() )
+ return;
+
+ SMESH::SMESH_Gen_var gen = getSMESHGUI()->GetSMESHGen();
+ SMESH::compute_error_array_var compErrors = gen->GetComputeErrors( myMesh, myMainShape );
+ QString hypErrors;
+ if ( compErrors->length() == 0 )
+ return;
+
+ showComputeResult( /*MemoryLack=*/false, /*NoCompError=*/false, compErrors,
+ /*NoHypoError=*/true, hypErrors );
+
+ SMESHGUI_ComputeDlg* aCompDlg = computeDlg();
+ aCompDlg->setWindowTitle( tr( "SMESH_WRN_COMPUTE_FAILED" ));
+ aCompDlg->myFullInfo->hide();
+ aCompDlg->myBriefInfo->hide();
+
+ return;
+}