case SMDSEntity_Quad_Edge:
aNumRows = 1;
myNbCorners = 2;
- myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_edges
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_edges
break;
case SMDSEntity_Quad_Triangle:
aNumRows = 3;
myNbCorners = 3;
- myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_triangles
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_triangles
break;
case SMDSEntity_BiQuad_Triangle:
aNumRows = 3;
myNbCorners = 3;
myNbCenterNodes = 1;
- myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_triangles
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_triangles
break;
case SMDSEntity_Quad_Quadrangle:
aNumRows = 4;
myNbCorners = 4;
- myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_quadrangles
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_quadrangles
break;
case SMDSEntity_BiQuad_Quadrangle:
aNumRows = 4;
myNbCorners = 4;
myNbCenterNodes = 1;
- myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_quadrangles
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_quadrangles
break;
case SMDSEntity_Quad_Polygon:
aNumRows = 5;
myNbCorners = 0; // no limit
- myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_polygons
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_polygons
break;
case SMDSEntity_Quad_Tetra:
aNumRows = 6;
myNbCorners = 4;
- myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_tetrahedrons
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_tetrahedrons
break;
case SMDSEntity_Quad_Pyramid:
aNumRows = 8;
myNbCorners = 5;
- myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_pyramids
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_pyramids
break;
case SMDSEntity_Quad_Penta:
aNumRows = 9;
myNbCorners = 6;
- myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_pentahedrons
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_pentahedrons
break;
case SMDSEntity_BiQuad_Penta:
aNumRows = 9;
myNbCorners = 6;
myNbMidFaceNodes = 3;
- myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_pentahedrons
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_pentahedrons
break;
case SMDSEntity_Quad_Hexa:
aNumRows = 12;
myNbCorners = 8;
- myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_hexahedrons
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_hexahedrons
break;
case SMDSEntity_TriQuad_Hexa:
aNumRows = 12;
myNbCorners = 8;
myNbMidFaceNodes = 6;
myNbCenterNodes = 1;
- myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_hexahedrons
+ myHelpFileName = "adding_quadratic_elements.html#?"; //Adding_hexahedrons
break;
default:;
}
mySimulation->SetVisibility(false);
- // hilight entered nodes
+ // highlight entered nodes
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();