-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// Create and display actor
myMapper = vtkDataSetMapper::New();
- myMapper->SetInput(myGrid);
+ myMapper->SetInputData(myGrid);
myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
myPreviewActor->VisibilityOff();
myPreviewActor->SetMapper(myMapper);
- vtkFloatingPointType anRGB[3];
+ double anRGB[3];
vtkProperty* aProp = vtkProperty::New();
GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
// Orientation of faces
myFaceOrientationFilter = SMESH_FaceOrientationFilter::New();
- myFaceOrientationFilter->SetInput(myGrid);
+ myFaceOrientationFilter->SetInputData(myGrid);
myFaceOrientationDataMapper = vtkPolyDataMapper::New();
- myFaceOrientationDataMapper->SetInput(myFaceOrientationFilter->GetOutput());
+ myFaceOrientationDataMapper->SetInputConnection(myFaceOrientationFilter->GetOutputPort());
myFaceOrientation = SALOME_Actor::New();
myFaceOrientation->PickableOff();
SelectButtonC1A1 = new QPushButton(GroupC1);
SelectButtonC1A1->setIcon(image1);
LineEditC1A1 = new QLineEdit(GroupC1);
- LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this, myIsPoly ? 1000 : myNbNodes));
+ LineEditC1A1->setValidator
+ (new SMESHGUI_IdValidator(this, ( myIsPoly || myNbNodes == 1 ) ? 1000 : myNbNodes));
Reverse = (myElementType == SMDSAbs_Face || myElementType == SMDSAbs_Volume ) ? new QCheckBox(tr("SMESH_REVERSE"), GroupC1) : 0;
myActor = 0;
/* signals and slots connections */
- connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
- connect(buttonCancel, SIGNAL(clicked()), SLOT(ClickOnCancel()));
- connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
- connect(buttonHelp, SIGNAL(clicked()), SLOT(ClickOnHelp()));
-
- connect(SelectButtonC1A1, SIGNAL(clicked()), SLOT(SetEditCurrentArgument()));
- connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
- connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
+ connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
+ connect(buttonCancel, SIGNAL(clicked()), SLOT(reject()));
+ connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
+ connect(buttonHelp, SIGNAL(clicked()), SLOT(ClickOnHelp()));
+
+ connect(SelectButtonC1A1,SIGNAL(clicked()), SLOT(SetEditCurrentArgument()));
+ connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()),SLOT(DeactivateActiveDialog()));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
/* to close dialog if study frame change */
- connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
- connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), SLOT(ClickOnCancel()));
+ connect(mySMESHGUI, SIGNAL(SignalStudyFrameChanged()), SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
if (Reverse)
- connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
+ connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
// set selection mode
SMESH::SetPointRepresentation(true);
if (myNbOkNodes && !mySMESHGUI->isActiveStudyLocked()) {
myBusy = true;
- SMESH::long_array_var anArrayOfIndices = new SMESH::long_array;
- anArrayOfIndices->length(myNbNodes);
QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
+ SMESH::long_array_var anArrayOfIndices = new SMESH::long_array;
+ anArrayOfIndices->length(aListId.count());
const std::vector<int>& revIndex = SMDS_MeshCell::reverseSmdsOrder( myGeomType );
if ( Reverse && Reverse->isChecked() && !revIndex.empty() )
for (int i = 0; i < aListId.count(); i++)
}
}
- long anElemId = -1;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+ SMESH::long_array_var anIdList = new SMESH::long_array;
+ anIdList->length( 1 );
+ anIdList[0] = -1;
+
switch (myElementType) {
case SMDSAbs_0DElement:
- anElemId = aMeshEditor->Add0DElement(anArrayOfIndices[0]); break;
+ anIdList->length( anArrayOfIndices->length() );
+ for ( size_t i = 0; i < anArrayOfIndices->length(); ++i )
+ anIdList[i] = aMeshEditor->Add0DElement(anArrayOfIndices[i]);
+ break;
case SMDSAbs_Ball:
- if ( myGeomType == SMDSEntity_Ball )
- anElemId = aMeshEditor->AddBall(anArrayOfIndices[0],
- DiameterSpinBox->GetValue()); break;
+ if ( myGeomType == SMDSEntity_Ball ) {
+ anIdList->length( anArrayOfIndices->length() );
+ for ( size_t i = 0; i < anArrayOfIndices->length(); ++i )
+ anIdList[i] = aMeshEditor->AddBall(anArrayOfIndices[i],
+ DiameterSpinBox->GetValue());
+ }
+ break;
case SMDSAbs_Edge:
- anElemId = aMeshEditor->AddEdge(anArrayOfIndices.inout()); break;
+ anIdList[0] = aMeshEditor->AddEdge(anArrayOfIndices.inout()); break;
case SMDSAbs_Face:
if ( myIsPoly )
- anElemId = aMeshEditor->AddPolygonalFace(anArrayOfIndices.inout());
+ anIdList[0] = aMeshEditor->AddPolygonalFace(anArrayOfIndices.inout());
else
- anElemId = aMeshEditor->AddFace(anArrayOfIndices.inout());
+ anIdList[0] = aMeshEditor->AddFace(anArrayOfIndices.inout());
break;
default:
- anElemId = aMeshEditor->AddVolume(anArrayOfIndices.inout()); break;
+ anIdList[0] = aMeshEditor->AddVolume(anArrayOfIndices.inout()); break;
}
- if ( anElemId != -1 && addToGroup && !aGroupName.isEmpty() ) {
+ if ( anIdList[0] > 0 && addToGroup && !aGroupName.isEmpty() ) {
SMESH::SMESH_Group_var aGroupUsed;
if ( aGroup->_is_nil() ) {
// create new group
aGroupUsed = SMESH::SMESH_Group::_narrow( aGroup );
}
- if ( !aGroupUsed->_is_nil() ) {
- SMESH::long_array_var anIdList = new SMESH::long_array;
- anIdList->length( 1 );
- anIdList[0] = anElemId;
+ if ( !aGroupUsed->_is_nil() )
aGroupUsed->Add( anIdList.inout() );
- }
}
SALOME_ListIO aList; aList.Append( myActor->getIO() );
void SMESHGUI_AddMeshElementDlg::ClickOnOk()
{
ClickOnApply();
- ClickOnCancel();
+ reject();
}
//=================================================================================
-// function : ClickOnCancel()
+// function : reject()
// purpose :
//=================================================================================
-void SMESHGUI_AddMeshElementDlg::ClickOnCancel()
+void SMESHGUI_AddMeshElementDlg::reject()
{
//mySelectionMgr->clearSelected();
mySimulation->SetVisibility(false);
aViewWindow->SetSelectionMode( ActorSelection );
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
- reject();
+ QDialog::reject();
}
//=================================================================================
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
- myNbOkNodes = ( allOk && myNbNodes == aListId.count() );
+ myNbOkNodes = ( allOk && ( myNbNodes == aListId.count() || myNbNodes == 1 ));
if (myIsPoly)
{
myBusy = false;
if (myIsPoly && myElementType == SMDSAbs_Face && nbNodes >= 3 ) {
myNbNodes = nbNodes;
- } else if (myNbNodes != nbNodes) {
+ } else if (myNbNodes != nbNodes && myNbNodes != 1) {
return;
}
ActivateThisDialog();
}
-//=================================================================================
-// function : closeEvent()
-// purpose :
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::closeEvent (QCloseEvent*)
-{
- /* same than click on cancel button */
- ClickOnCancel();
-}
-
-//=================================================================================
-// function : hideEvent()
-// purpose : caused by ESC key
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::hideEvent (QHideEvent*)
-{
- if (!isMinimized())
- ClickOnCancel();
-}
-
//=================================================================================
// function : CheckBox()
// purpose :