-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-//
-//
-// File : SMESHGUI_AddMeshElementDlg.cxx
-// Author : Nicolas REJNERI
-// Module : SMESH
-// $Header$
+// SMESH SMESHGUI : GUI for SMESH component
+// File : SMESHGUI_AddMeshElementDlg.cxx
+// Author : Nicolas REJNERI, Open CASCADE S.A.S.
+// SMESH includes
+//
#include "SMESHGUI_AddMeshElementDlg.h"
#include "SMESHGUI.h"
+#include "SMESHGUI_GroupUtils.h"
+#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
-#include "SMESHGUI_MeshUtils.h"
-#include "SMESHGUI_IdValidator.h"
-#include "SMESH_ActorUtils.h"
-
-#include "SMDS_Mesh.hxx"
-#include "SMESH_Actor.h"
-
-#include "SUIT_Session.h"
-
-#include "SVTK_Selection.h"
-#include "SVTK_Selector.h"
-#include "SALOME_ListIO.hxx"
-#include "SALOME_ListIteratorOfListIO.hxx"
-
-#include "SalomeApp_Study.h"
-#include "SalomeApp_Application.h"
-#include "SVTK_ViewModel.h"
-#include "SVTK_ViewWindow.h"
-
-#include "utilities.h"
-
-// OCCT Includes
+#include <SMESH_Actor.h>
+#include <SMESH_ActorUtils.h>
+#include <SMESH_FaceOrientationFilter.h>
+#include <SMDS_Mesh.hxx>
+
+// SALOME GUI inclues
+#include <SUIT_Desktop.h>
+#include <SUIT_Session.h>
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_ViewManager.h>
+#include <LightApp_SelectionMgr.h>
+#include <SALOME_ListIO.hxx>
+#include <SalomeApp_Application.h>
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
+#include <VTKViewer_PolyDataMapper.h>
+#include <SVTK_Renderer.h>
+#include <Qtx.h>
+
+
+// IDL incldues
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+// OCCT includes
#include <TColStd_MapOfInteger.hxx>
-#include <TColStd_IndexedMapOfInteger.hxx>
-// VTK Includes
+// VTK includes
#include <vtkCell.h>
#include <vtkIdList.h>
-#include <vtkIntArray.h>
-#include <vtkCellArray.h>
-#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
-
-// QT Includes
-#include <qbuttongroup.h>
-#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qradiobutton.h>
-#include <qlayout.h>
-#include <qvariant.h>
-#include <qtooltip.h>
-#include <qwhatsthis.h>
-#include <qimage.h>
-#include <qpixmap.h>
-#include <qcheckbox.h>
-#include <qregexp.h>
-
-// STL includes
-#include <list>
-
-using namespace std;
-
-namespace SMESH {
-
- class TElementSimulation {
+#include <vtkPolyDataMapper.h>
+#include <vtkProperty.h>
+#include <vtkCellData.h>
+
+// Qt includes
+#include <QComboBox>
+#include <QGroupBox>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QRadioButton>
+#include <QHBoxLayout>
+#include <QVBoxLayout>
+#include <QGridLayout>
+#include <QVariant>
+#include <QCheckBox>
+#include <QKeyEvent>
+#include <QButtonGroup>
+
+#define SPACING 6
+#define MARGIN 11
+
+namespace SMESH
+{
+ class TElementSimulation
+ {
SalomeApp_Application* myApplication;
SUIT_ViewWindow* myViewWindow;
SVTK_ViewWindow* myVTKViewWindow;
SALOME_Actor* myPreviewActor;
vtkDataSetMapper* myMapper;
vtkUnstructuredGrid* myGrid;
+
+ SALOME_Actor* myBallActor;
+ VTKViewer_PolyDataMapper* myBallMapper;
+ vtkPolyData* myBallPolyData;
+
+ SALOME_Actor* myFaceOrientation;
+ vtkPolyDataMapper* myFaceOrientationDataMapper;
+ SMESH_FaceOrientationFilter* myFaceOrientationFilter;
public:
TElementSimulation (SalomeApp_Application* theApplication)
// Create and display actor
myMapper = vtkDataSetMapper::New();
- myMapper->SetInput(myGrid);
+ myMapper->SetInputData(myGrid);
myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
myPreviewActor->VisibilityOff();
myPreviewActor->SetMapper(myMapper);
- float anRGB[3];
+ QColor ffc, bfc;
+ int delta;
+
vtkProperty* aProp = vtkProperty::New();
- GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
- aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
+ SMESH::GetColor( "SMESH", "preview_color", ffc, delta, "0, 255, 0|-100" ) ;
+ aProp->SetColor( ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255. );
myPreviewActor->SetProperty( aProp );
aProp->Delete();
vtkProperty* aBackProp = vtkProperty::New();
- GetColor( "SMESH", "backface_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 0, 255 ) );
- aBackProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
+ bfc = Qtx::mainColorToSecondary(ffc, delta);
+ aBackProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
myPreviewActor->SetBackfaceProperty( aBackProp );
aBackProp->Delete();
myVTKViewWindow->AddActor(myPreviewActor);
+
+ // Orientation of faces
+ myFaceOrientationFilter = SMESH_FaceOrientationFilter::New();
+ myFaceOrientationFilter->SetInputData(myGrid);
+
+ myFaceOrientationDataMapper = vtkPolyDataMapper::New();
+ myFaceOrientationDataMapper->SetInputConnection(myFaceOrientationFilter->GetOutputPort());
+
+ myFaceOrientation = SALOME_Actor::New();
+ myFaceOrientation->PickableOff();
+ myFaceOrientation->VisibilityOff();
+ myFaceOrientation->SetMapper(myFaceOrientationDataMapper);
+
+ vtkProperty* anOrientationProp = vtkProperty::New();
+ double anRGB[3];
+ GetColor( "SMESH", "orientation_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
+ anOrientationProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
+ myFaceOrientation->SetProperty( anOrientationProp );
+ anOrientationProp->Delete();
+ myVTKViewWindow->AddActor(myFaceOrientation);
+
+ // Preview for the balls
+ vtkProperty* aBallProp = vtkProperty::New();
+ aBallProp->SetColor(ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255.);
+ double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
+ aBallProp->SetPointSize(aBallElemSize);
+
+ myBallPolyData = vtkPolyData::New();
+ myBallPolyData->Allocate();
+
+ myBallMapper = VTKViewer_PolyDataMapper::New();
+ myBallMapper->SetInputData(myBallPolyData);
+ myBallMapper->SetBallEnabled(true);
+
+ myBallActor = SALOME_Actor::New();
+ myBallActor->PickableOff();
+ myBallActor->SetVisibility(false);
+ myBallActor->SetProperty(aBallProp);
+ myBallActor->SetMapper(myBallMapper);
+ aBallProp->Delete();
+
+ myVTKViewWindow->AddActor(myBallActor);
}
typedef std::vector<vtkIdType> TVTKIds;
void SetPosition (SMESH_Actor* theActor,
- vtkIdType theType,
- const TVTKIds& theIds)
+ vtkIdType theType,
+ TVTKIds& theIds)
{
vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
myGrid->SetPoints(aGrid->GetPoints());
+ myGrid->Reset();
- const int* aConn = NULL;
- switch (theType) {
- case VTK_TETRA:
- {
- static int anIds[] = {0,2,1,3};
- aConn = anIds;
- break;
- }
- case VTK_PYRAMID:
- {
- static int anIds[] = {0,3,2,1,4};
- aConn = anIds;
- break;
- }
- case VTK_HEXAHEDRON:
- {
- static int anIds[] = {0,3,2,1,4,7,6,5};
- aConn = anIds;
- break;
- }
- }
+ const std::vector<int>& interlace = SMDS_MeshCell::toVtkOrder( VTKCellType( theType ));
+ SMDS_MeshCell::applyInterlace( interlace, theIds );
- myGrid->Reset();
vtkIdList *anIds = vtkIdList::New();
-
- if(aConn)
- for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
- anIds->InsertId(i,theIds[aConn[i]]);
- else
- for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
- anIds->InsertId(i,theIds[i]);
+ for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
+ anIds->InsertId(i,theIds[i]);
myGrid->InsertNextCell(theType,anIds);
anIds->Delete();
myGrid->Modified();
- SetVisibility(true);
+ SetVisibility(true, theActor->GetFacesOriented(), false);
}
+ void SetBallPosition(SMESH_Actor* theActor,TVTKIds& theIds, double theDiameter) {
+ vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
+ myBallPolyData->Reset();
+ myBallPolyData->DeleteCells();
+ myBallPolyData->SetPoints(aGrid->GetPoints());
+
+ vtkDataArray* aScalars = vtkDataArray::CreateDataArray(VTK_DOUBLE);
+ aScalars->SetNumberOfComponents(1);
+ aScalars->SetNumberOfTuples(theIds.size());
+ myBallPolyData->GetCellData()->SetScalars(aScalars);
+ aScalars->Delete();
- void SetVisibility (bool theVisibility)
+ vtkIdList *anIds = vtkIdList::New();
+ anIds->SetNumberOfIds(1);
+ for (int i = 0, iEnd = theIds.size(); i < iEnd; i++){
+ anIds->InsertId(0,theIds[i]);
+ vtkIdType anId = myBallPolyData->InsertNextCell(VTK_POLY_VERTEX,anIds);
+ double d = theDiameter * theActor->GetBallScale();
+ aScalars->SetTuple(anId,&d);
+ anIds->Reset();
+ }
+
+ anIds->Delete();
+ myBallPolyData->Modified();
+ SetVisibility (false, false, true);
+ }
+
+ void SetVisibility (bool theVisibility, bool theShowOrientation = false, bool theShowBalls = false)
{
myPreviewActor->SetVisibility(theVisibility);
+ myFaceOrientation->SetVisibility(theShowOrientation);
+ myBallActor->SetVisibility(theShowBalls);
RepaintCurrentView();
}
~TElementSimulation()
{
+ myMapper->RemoveAllInputs();
+ myFaceOrientationDataMapper->RemoveAllInputs();
+ myBallMapper->RemoveAllInputs();
+
if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
- myVTKViewWindow->RemoveActor(myPreviewActor);
+ myVTKViewWindow->RemoveActor(myPreviewActor,false,false);
+ myVTKViewWindow->RemoveActor(myFaceOrientation,false,false);
+ myVTKViewWindow->RemoveActor(myBallActor,false,false);
}
- myPreviewActor->Delete();
- myMapper->RemoveAllInputs();
myMapper->Delete();
-
myGrid->Delete();
+ myPreviewActor->Delete();
+
+ myFaceOrientationFilter->Delete();
+ myFaceOrientationDataMapper->Delete();
+ myFaceOrientation->Delete();
+
+ myBallMapper->Delete();
+ myBallPolyData->Delete();
+ myBallActor->Delete();
}
};
}
// function : SMESHGUI_AddMeshElementDlg()
// purpose : constructor
//=================================================================================
-SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( SMESHGUI* theModule,
- const char* name,
- SMDSAbs_ElementType ElementType, int nbNodes,
- bool modal, WFlags fl)
- : QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
- WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
- mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
+SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( SMESHGUI* theModule,
+ SMDSAbs_EntityType ElementType)
+ : QDialog( SMESH::GetDesktop( theModule ) ),
+ mySMESHGUI( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myBusy ( false )
{
+ setModal( false );
+ setAttribute( Qt::WA_DeleteOnClose, true );
+
SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
(SUIT_Session::session()->activeApplication());
myIsPoly = false;
mySimulation = new SMESH::TElementSimulation (anApp);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
+ myGeomType = ElementType;
+ myElementType = SMDSAbs_Volume;
// verify nb nodes and type
- myNbNodes = nbNodes;
- myElementType = ElementType;
- switch (ElementType) {
- case SMDSAbs_Face:
-// if (myNbNodes != 3 && myNbNodes != 4)
-// myNbNodes = 3;
-// break;
- case SMDSAbs_Volume:
-// if (myNbNodes != 4 && myNbNodes != 8) //(nbNodes < 4 || nbNodes > 8 || nbNodes == 7)
-// myNbNodes = 4;
+ QString elemName;
+ switch ( myGeomType ) {
+ case SMDSEntity_0D:
+ myNbNodes = 1;
+ myElementType = SMDSAbs_0DElement;
+ elemName = "ELEM0D";
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_0delems_anchor";
break;
- default:
- myElementType = SMDSAbs_Edge;
+ case SMDSEntity_Ball:
+ myNbNodes = 1;
+ myElementType = SMDSAbs_Ball;
+ elemName = "BALL";
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_ball_anchor";
+ break;
+ case SMDSEntity_Edge:
myNbNodes = 2;
- }
-
- QString elemName;
- if (myNbNodes == 2)
+ myElementType = SMDSAbs_Edge;
elemName = "EDGE";
- else if (myNbNodes == 3)
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_edges_anchor";
+ break;
+ case SMDSEntity_Triangle:
+ myNbNodes = 3;
elemName = "TRIANGLE";
- else if (myNbNodes == 4)
- if (myElementType == SMDSAbs_Face)
- elemName = "QUADRANGLE";
- else
- elemName = "TETRAS";
- else if (myNbNodes == 8)
- elemName = "HEXAS";
- else if (myElementType == SMDSAbs_Face){
+ myElementType = SMDSAbs_Face;
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_triangles_anchor";
+ break;
+ case SMDSEntity_Quadrangle:
+ myNbNodes = 4;
+ myElementType = SMDSAbs_Face;
+ elemName = "QUADRANGLE";
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_quadrangles_anchor";
+ break;
+ case SMDSEntity_Polygon:
+ myNbNodes = 0;
+ myElementType = SMDSAbs_Face;
elemName = "POLYGON";
myIsPoly = true;
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_polygons_anchor";
+ break;
+ case SMDSEntity_Tetra:
+ myNbNodes = 4;
+ elemName = "TETRAS";
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_tetrahedrons_anchor";
+ break;
+ case SMDSEntity_Pyramid:
+ myNbNodes = 5;
+ elemName = "PYRAMID";
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_pyramids_anchor";
+ break;
+ case SMDSEntity_Hexa:
+ myNbNodes = 8;
+ elemName = "HEXAS";
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_hexahedrons_anchor";
+ break;
+ case SMDSEntity_Penta:
+ myNbNodes = 6;
+ elemName = "PENTA";
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_pentahedrons_anchor";
+ break;
+ case SMDSEntity_Hexagonal_Prism:
+ myNbNodes = 12;
+ elemName = "OCTA";
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_octahedrons_anchor";
+ break;
+ default:
+ myNbNodes = 2;
+ elemName = "EDGE";
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_edges_anchor";
}
-
- QString iconName = tr(QString("ICON_DLG_%1").arg(elemName));
- QString buttonGrTitle = tr(QString("SMESH_%1").arg(elemName));
- QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(elemName));
- QString grBoxTitle = tr(QString("SMESH_ADD_%1").arg(elemName));
+
+ QString iconName = tr(QString("ICON_DLG_%1").arg(elemName).toLatin1().data());
+ QString buttonGrTitle = tr(QString("SMESH_%1").arg(elemName).toLatin1().data());
+ QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(elemName).toLatin1().data());
+ QString grBoxTitle = tr(QString("SMESH_ADD_%1").arg(elemName).toLatin1().data());
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
- if (!name)
- setName("SMESHGUI_AddMeshElementDlg");
- resize(303, 185);
- setCaption(caption);
+ setWindowTitle(caption);
+ setSizeGripEnabled(true);
- setSizeGripEnabled(TRUE);
- SMESHGUI_AddMeshElementDlgLayout = new QGridLayout(this);
- SMESHGUI_AddMeshElementDlgLayout->setSpacing(6);
- SMESHGUI_AddMeshElementDlgLayout->setMargin(11);
+ QVBoxLayout* aTopLayout = new QVBoxLayout(this);
+ aTopLayout->setSpacing(SPACING);
+ aTopLayout->setMargin(MARGIN);
- /***************************************************************/
- GroupConstructors = new QButtonGroup(this, "GroupConstructors");
- GroupConstructors->setTitle(buttonGrTitle);
-
- GroupConstructors->setExclusive(TRUE);
- GroupConstructors->setColumnLayout(0, Qt::Vertical);
- GroupConstructors->layout()->setSpacing(0);
- GroupConstructors->layout()->setMargin(0);
- GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
- GroupConstructorsLayout->setAlignment(Qt::AlignTop);
- GroupConstructorsLayout->setSpacing(6);
- GroupConstructorsLayout->setMargin(11);
- Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
- Constructor1->setText(tr("" ));
- Constructor1->setPixmap(image0);
- Constructor1->setChecked(TRUE);
- Constructor1->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth()));
- Constructor1->setMinimumSize(QSize(50, 0));
- GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
- QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
- GroupConstructorsLayout->addItem(spacer, 0, 1);
- SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupConstructors, 0, 0);
+ /* Constructor *************************************************/
+ GroupConstructors = new QGroupBox(buttonGrTitle, this);
+ QButtonGroup* ButtonGroup = new QButtonGroup(this);
+ QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
+ GroupConstructorsLayout->setSpacing(SPACING);
+ GroupConstructorsLayout->setMargin(MARGIN);
- /***************************************************************/
- GroupButtons = new QGroupBox(this, "GroupButtons");
- GroupButtons->setGeometry(QRect(10, 10, 281, 48));
- GroupButtons->setTitle(tr("" ));
- GroupButtons->setColumnLayout(0, Qt::Vertical);
- GroupButtons->layout()->setSpacing(0);
- GroupButtons->layout()->setMargin(0);
- GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
- GroupButtonsLayout->setAlignment(Qt::AlignTop);
- GroupButtonsLayout->setSpacing(6);
- GroupButtonsLayout->setMargin(11);
- buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
- buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
- buttonCancel->setAutoDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
- buttonApply = new QPushButton(GroupButtons, "buttonApply");
- buttonApply->setText(tr("SMESH_BUT_APPLY" ));
- buttonApply->setAutoDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonApply, 0, 1);
- QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
- GroupButtonsLayout->addItem(spacer_9, 0, 2);
- buttonOk = new QPushButton(GroupButtons, "buttonOk");
- buttonOk->setText(tr("SMESH_BUT_OK" ));
- buttonOk->setAutoDefault(TRUE);
- buttonOk->setDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonOk, 0, 0);
- SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupButtons, 2, 0);
+ Constructor1 = new QRadioButton(GroupConstructors);
+ Constructor1->setIcon(image0);
+ Constructor1->setChecked(true);
- /***************************************************************/
- GroupC1 = new QGroupBox(this, "GroupC1");
- GroupC1->setTitle(grBoxTitle);
-
- GroupC1->setMinimumSize(QSize(0, 0));
- GroupC1->setFrameShape(QGroupBox::Box);
- GroupC1->setFrameShadow(QGroupBox::Sunken);
- GroupC1->setColumnLayout(0, Qt::Vertical);
- GroupC1->layout()->setSpacing(0);
- GroupC1->layout()->setMargin(0);
- GroupC1Layout = new QGridLayout(GroupC1->layout());
- GroupC1Layout->setAlignment(Qt::AlignTop);
- GroupC1Layout->setSpacing(6);
- GroupC1Layout->setMargin(11);
- TextLabelC1A1 = new QLabel(GroupC1, "TextLabelC1A1");
- TextLabelC1A1->setText(tr("SMESH_ID_NODES" ));
- TextLabelC1A1->setMinimumSize(QSize(50, 0));
- TextLabelC1A1->setFrameShape(QLabel::NoFrame);
- TextLabelC1A1->setFrameShadow(QLabel::Plain);
- GroupC1Layout->addWidget(TextLabelC1A1, 0, 0);
- SelectButtonC1A1 = new QPushButton(GroupC1, "SelectButtonC1A1");
- SelectButtonC1A1->setText(tr("" ));
- SelectButtonC1A1->setPixmap(image1);
- SelectButtonC1A1->setToggleButton(FALSE);
+ GroupConstructorsLayout->addWidget(Constructor1);
+ ButtonGroup->addButton( Constructor1, 0 );
+
+ /* Nodes & Reverse *********************************************/
+ GroupC1 = new QGroupBox(grBoxTitle, this);
+ QGridLayout* GroupC1Layout = new QGridLayout(GroupC1);
+ GroupC1Layout->setSpacing(SPACING);
+ GroupC1Layout->setMargin(MARGIN);
+
+ TextLabelC1A1 = new QLabel(tr("SMESH_ID_NODES"), GroupC1);
+ SelectButtonC1A1 = new QPushButton(GroupC1);
+ SelectButtonC1A1->setIcon(image1);
+ LineEditC1A1 = new QLineEdit(GroupC1);
+ LineEditC1A1->setValidator
+ (new SMESHGUI_IdValidator(this, ( myIsPoly || myNbNodes == 1 ) ? 1000 : myNbNodes));
+
+ Reverse = (myElementType == SMDSAbs_Face || myElementType == SMDSAbs_Volume ) ? new QCheckBox(tr("SMESH_REVERSE"), GroupC1) : 0;
+
+ DiameterSpinBox = ( myGeomType == SMDSEntity_Ball ) ? new SMESHGUI_SpinBox(GroupC1) : 0;
+ QLabel* diameterLabel = DiameterSpinBox ? new QLabel( tr("BALL_DIAMETER"),GroupC1) : 0;
+
+ GroupC1Layout->addWidget(TextLabelC1A1, 0, 0);
GroupC1Layout->addWidget(SelectButtonC1A1, 0, 1);
- LineEditC1A1 = new QLineEdit(GroupC1, "LineEditC1A1");
-// LineEditC1A1->setReadOnly(TRUE);
- if (!myIsPoly)
- LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this, "validator", myNbNodes));
- GroupC1Layout->addWidget(LineEditC1A1, 0, 2);
-
- if (myElementType == SMDSAbs_Face) {
- Reverse = new QCheckBox(GroupC1, "Reverse");
- Reverse->setText(tr("SMESH_REVERSE" ));
- GroupC1Layout->addWidget(Reverse, 1, 0);
+ GroupC1Layout->addWidget(LineEditC1A1, 0, 2);
+ if ( Reverse ) {
+ GroupC1Layout->addWidget(Reverse, 1, 0, 1, 3);
}
- else
- Reverse = 0;
+ if ( DiameterSpinBox ) {
+ GroupC1Layout->addWidget(diameterLabel, 1, 0);
+ GroupC1Layout->addWidget(DiameterSpinBox, 1, 1, 1, 2);
- SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupC1, 1, 0);
+ DiameterSpinBox->RangeStepAndValidator( 1e-7, 1e+9, 0.1 );
+ DiameterSpinBox->SetValue( 1. );
+ connect( DiameterSpinBox, SIGNAL( valueChanged ( double ) ), this, SLOT( onDiameterChanged( ) ) );
+ }
+ /* Add to group ************************************************/
+ GroupGroups = new QGroupBox( tr( "SMESH_ADD_TO_GROUP" ), this );
+ GroupGroups->setCheckable( true );
+ QHBoxLayout* GroupGroupsLayout = new QHBoxLayout(GroupGroups);
+ GroupGroupsLayout->setSpacing(SPACING);
+ GroupGroupsLayout->setMargin(MARGIN);
+
+ TextLabel_GroupName = new QLabel( tr( "SMESH_GROUP" ), GroupGroups );
+ ComboBox_GroupName = new QComboBox( GroupGroups );
+ ComboBox_GroupName->setEditable( true );
+ ComboBox_GroupName->setInsertPolicy( QComboBox::NoInsert );
+
+ GroupGroupsLayout->addWidget( TextLabel_GroupName );
+ GroupGroupsLayout->addWidget( ComboBox_GroupName, 1 );
+
+ /* Apply etc ***************************************************/
+ GroupButtons = new QGroupBox(this);
+ QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
+ GroupButtonsLayout->setSpacing(SPACING);
+ GroupButtonsLayout->setMargin(MARGIN);
+
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
+ buttonOk->setAutoDefault(true);
+ buttonOk->setDefault(true);
+ buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
+ buttonApply->setAutoDefault(true);
+ buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
+ buttonCancel->setAutoDefault(true);
+ buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
+ buttonHelp->setAutoDefault(true);
+
+ GroupButtonsLayout->addWidget(buttonOk);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addWidget(buttonApply);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addStretch();
+ GroupButtonsLayout->addWidget(buttonCancel);
+ GroupButtonsLayout->addWidget(buttonHelp);
+
+ /***************************************************************/
+ aTopLayout->addWidget(GroupConstructors);
+ aTopLayout->addWidget(GroupC1);
+ aTopLayout->addWidget(GroupGroups);
+ aTopLayout->addWidget(GroupButtons);
Init(); /* Initialisations */
}
//=================================================================================
SMESHGUI_AddMeshElementDlg::~SMESHGUI_AddMeshElementDlg()
{
- // no need to delete child widgets, Qt does it all for us
delete mySimulation;
}
void SMESHGUI_AddMeshElementDlg::Init()
{
GroupC1->show();
- Constructor1->setChecked(TRUE);
+ Constructor1->setChecked(true);
myEditCurrentArgument = LineEditC1A1;
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
+ /* reset "Add to group" control */
+ GroupGroups->setChecked( false );
+ //GroupGroups->setVisible( myElementType != SMDSAbs_0DElement );
+
myNbOkNodes = 0;
myActor = 0;
/* signals and slots connections */
- connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
- connect(buttonCancel, SIGNAL(clicked()), SLOT(ClickOnCancel()));
- connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
-
- connect(SelectButtonC1A1, SIGNAL(clicked()), SLOT(SetEditCurrentArgument()));
- connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
- connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
+ connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
+ connect(buttonCancel, SIGNAL(clicked()), SLOT(reject()));
+ connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
+ connect(buttonHelp, SIGNAL(clicked()), SLOT(ClickOnHelp()));
+
+ connect(SelectButtonC1A1,SIGNAL(clicked()), SLOT(SetEditCurrentArgument()));
+ connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()),SLOT(DeactivateActiveDialog()));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
/* to close dialog if study frame change */
- connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
+ connect(mySMESHGUI, SIGNAL(SignalStudyFrameChanged()), SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
if (Reverse)
- connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
-
- // Move widget on the botton right corner of main widget
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
- this->show(); // displays Dialog
+ connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
// set selection mode
SMESH::SetPointRepresentation(true);
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnApply()
{
+ if( !isValid() )
+ return;
+
if (myNbOkNodes && !mySMESHGUI->isActiveStudyLocked()) {
myBusy = true;
- SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
- anArrayOfIdeces->length(myNbNodes);
- bool reverse = (Reverse && Reverse->isChecked());
- QStringList aListId = QStringList::split(" ", myEditCurrentArgument->text(), false);
- for (int i = 0; i < aListId.count(); i++)
- if (reverse)
- anArrayOfIdeces[i] = aListId[ myNbNodes - i - 1 ].toInt();
- else
- anArrayOfIdeces[i] = aListId[ i ].toInt();
+ QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
+ SMESH::long_array_var anArrayOfIndices = new SMESH::long_array;
+ anArrayOfIndices->length(aListId.count());
+ const std::vector<int>& revIndex = SMDS_MeshCell::reverseSmdsOrder( myGeomType );
+ if ( Reverse && Reverse->isChecked() && !revIndex.empty() )
+ for (int i = 0; i < aListId.count(); i++)
+ anArrayOfIndices[i] = aListId[ revIndex[i] ].toInt();
+ else if ( Reverse && Reverse->isChecked() && revIndex.empty() ) // polygon
+ for (int i = 0; i < aListId.count(); i++)
+ anArrayOfIndices[i] = aListId[ aListId.count()-1 - i ].toInt();
+ else
+ for (int i = 0; i < aListId.count(); i++)
+ anArrayOfIndices[i] = aListId[ i ].toInt();
+
+ bool addToGroup = GroupGroups->isChecked();
+ QString aGroupName;
+
+ SMESH::SMESH_GroupBase_var aGroup;
+ int idx = 0;
+ if( addToGroup ) {
+ aGroupName = ComboBox_GroupName->currentText();
+ for ( int i = 1; i <= ComboBox_GroupName->count(); i++ ) {
+ QString aName = ComboBox_GroupName->itemText( i );
+ if ( aGroupName == aName && ( i == ComboBox_GroupName->currentIndex() || idx == 0 ) )
+ idx = i;
+ }
+ if ( idx > 0 && idx <= myGroups.count() ) {
+ SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( myGroups[idx-1] );
+ if ( !aGeomGroup->_is_nil() ) {
+ int res = SUIT_MessageBox::question( this, tr( "SMESH_WRN_WARNING" ),
+ tr( "MESH_STANDALONE_GRP_CHOSEN" ).arg( aGroupName ),
+ tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 0, 1 );
+ if ( res == 1 ) return;
+ }
+ aGroup = myGroups[idx-1];
+ }
+ }
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+ SMESH::long_array_var anIdList = new SMESH::long_array;
+ anIdList->length( 1 );
+ anIdList[0] = -1;
+
switch (myElementType) {
+ case SMDSAbs_0DElement:
+ anIdList->length( anArrayOfIndices->length() );
+ for ( size_t i = 0; i < anArrayOfIndices->length(); ++i )
+ anIdList[i] = aMeshEditor->Add0DElement(anArrayOfIndices[i]);
+ break;
+ case SMDSAbs_Ball:
+ if ( myGeomType == SMDSEntity_Ball ) {
+ anIdList->length( anArrayOfIndices->length() );
+ for ( size_t i = 0; i < anArrayOfIndices->length(); ++i )
+ anIdList[i] = aMeshEditor->AddBall(anArrayOfIndices[i],
+ DiameterSpinBox->GetValue());
+ }
+ break;
case SMDSAbs_Edge:
- aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
+ anIdList[0] = aMeshEditor->AddEdge(anArrayOfIndices.inout()); break;
case SMDSAbs_Face:
- aMeshEditor->AddFace(anArrayOfIdeces.inout()); break;
- case SMDSAbs_Volume:
- aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break;
- default:;
+ if ( myIsPoly )
+ anIdList[0] = aMeshEditor->AddPolygonalFace(anArrayOfIndices.inout());
+ else
+ anIdList[0] = aMeshEditor->AddFace(anArrayOfIndices.inout());
+ break;
+ default:
+ anIdList[0] = aMeshEditor->AddVolume(anArrayOfIndices.inout()); break;
+ }
+
+ if ( anIdList[0] > 0 && addToGroup && !aGroupName.isEmpty() ) {
+ SMESH::SMESH_Group_var aGroupUsed;
+ if ( aGroup->_is_nil() ) {
+ // create new group
+ aGroupUsed = SMESH::AddGroup( myMesh, (SMESH::ElementType)myElementType, aGroupName );
+ if ( !aGroupUsed->_is_nil() ) {
+ myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroupUsed));
+ ComboBox_GroupName->addItem( aGroupName );
+ }
+ }
+ else {
+ SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( aGroup );
+ if ( !aGeomGroup->_is_nil() ) {
+ aGroupUsed = myMesh->ConvertToStandalone( aGeomGroup );
+ if ( !aGroupUsed->_is_nil() && idx > 0 ) {
+ myGroups[idx-1] = SMESH::SMESH_GroupBase::_duplicate(aGroupUsed);
+ SMESHGUI::GetSMESHGUI()->getApp()->updateObjectBrowser();
+ }
+ }
+ else
+ aGroupUsed = SMESH::SMESH_Group::_narrow( aGroup );
+ }
+
+ if ( !aGroupUsed->_is_nil() )
+ aGroupUsed->Add( anIdList.inout() );
}
SALOME_ListIO aList; aList.Append( myActor->getIO() );
mySelector->ClearIndex();
mySelectionMgr->setSelectedObjects( aList, false );
- SMESH::UpdateView();
mySimulation->SetVisibility(false);
-
+ SMESH::UpdateView();
+
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
myEditCurrentArgument->setText("");
myBusy = false;
+
+ SMESHGUI::Modified();
}
}
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnOk()
{
- this->ClickOnApply();
- this->ClickOnCancel();
- return;
+ ClickOnApply();
+ reject();
}
//=================================================================================
-// function : ClickOnCancel()
+// function : reject()
// purpose :
//=================================================================================
-void SMESHGUI_AddMeshElementDlg::ClickOnCancel()
+void SMESHGUI_AddMeshElementDlg::reject()
{
- //mySelectionMgr->clearSelected();
mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( ActorSelection );
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
- reject();
- return;
+ QDialog::reject();
+}
+
+//=================================================================================
+// function : ClickOnHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_AddMeshElementDlg::ClickOnHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
+ if (app)
+ app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""),
+ myHelpFileName);
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
+ }
}
//=================================================================================
if (aMesh) {
TColStd_MapOfInteger newIndices;
-
- QStringList aListId = QStringList::split(" ", theNewText, false);
+
+ QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
bool allOk = true;
for (int i = 0; i < aListId.count(); i++) {
if( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
- {
- newIndices.Add( n->GetID() );
- myNbOkNodes++;
- }
+ {
+ newIndices.Add( n->GetID() );
+ myNbOkNodes++;
+ }
else
- allOk = false;
+ allOk = false;
}
-
+
mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
-
- myNbOkNodes = ( allOk && myNbNodes == aListId.count() );
-
+
+ myNbOkNodes = ( allOk && ( myNbNodes == aListId.count() || myNbNodes == 1 ));
+
if (myIsPoly)
{
- if ( !allOk || myElementType != SMDSAbs_Face || aListId.count() < 3 )
- myNbOkNodes = 0;
- else
- myNbOkNodes = aListId.count();
+ if ( !allOk || myElementType != SMDSAbs_Face || aListId.count() < 3 )
+ myNbOkNodes = 0;
+ else
+ myNbOkNodes = aListId.count();
}
}
-
+
if(myNbOkNodes) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
displaySimulation();
}
-
+
myBusy = false;
}
buttonApply->setEnabled(false);
mySimulation->SetVisibility(false);
-// SMESH::SetPointRepresentation(true);
+ // SMESH::SetPointRepresentation(true);
+
+ QString aCurrentEntry = myEntry;
// get selected mesh
SALOME_ListIO aList;
return;
Handle(SALOME_InteractiveObject) anIO = aList.First();
+ myEntry = anIO->getEntry();
myMesh = SMESH::GetMeshByIO(anIO);
if (myMesh->_is_nil())
return;
+ // process groups
+ if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) {
+ myGroups.clear();
+ ComboBox_GroupName->clear();
+ ComboBox_GroupName->addItem( QString() );
+ SMESH::ListOfGroups aListOfGroups = *myMesh->GetGroups();
+ for ( int i = 0, n = aListOfGroups.length(); i < n; i++ ) {
+ SMESH::SMESH_GroupBase_var aGroup = aListOfGroups[i];
+ if ( !aGroup->_is_nil() && aGroup->GetType() == (SMESH::ElementType)myElementType ) {
+ QString aGroupName( aGroup->GetName() );
+ if ( !aGroupName.isEmpty() ) {
+ myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroup));
+ ComboBox_GroupName->addItem( aGroupName );
+ }
+ }
+ }
+ }
+
myActor = SMESH::FindActorByEntry(anIO->getEntry());
if (!myActor)
return;
myBusy = false;
if (myIsPoly && myElementType == SMDSAbs_Face && nbNodes >= 3 ) {
myNbNodes = nbNodes;
- } else if (myNbNodes != nbNodes) {
+ } else if (myNbNodes != nbNodes && myNbNodes != 1) {
return;
}
{
if (myNbOkNodes && GroupButtons->isEnabled()) {
SMESH::TElementSimulation::TVTKIds anIds;
- QStringList aListId = QStringList::split(" ", myEditCurrentArgument->text(), false);
+ QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++)
anIds.push_back(myActor->GetObject()->GetNodeVTKId(aListId[ i ].toInt()));
if (Reverse && Reverse->isChecked())
- reverse(anIds.begin(),anIds.end());
-
- vtkIdType aType = 0;
- if (myIsPoly)
- switch ( myElementType ) {
- case SMDSAbs_Face : aType = VTK_POLYGON; break;
- default: return;
- }
- else {
- switch (myNbNodes) {
- case 2: aType = VTK_LINE; break;
- case 3: aType = VTK_TRIANGLE; break;
- case 4: aType = myElementType == SMDSAbs_Face ? VTK_QUAD : VTK_TETRA; break;
- case 8: aType = VTK_HEXAHEDRON; break;
- default: return;
- }
+ {
+ const std::vector<int>& i = SMDS_MeshCell::reverseSmdsOrder( myGeomType );
+ if ( i.empty() ) // polygon
+ std::reverse( anIds.begin(), anIds.end() );
+ else
+ SMDS_MeshCell::applyInterlace( i, anIds );
}
- mySimulation->SetPosition(myActor,aType,anIds);
+ vtkIdType aType = SMDS_MeshCell::toVtkType( myGeomType );
+ if(aType == VTK_POLY_VERTEX) {
+ mySimulation->SetBallPosition(myActor,anIds,DiameterSpinBox->GetValue());
+ } else {
+ mySimulation->SetPosition(myActor,aType,anIds);
+ }
SMESH::UpdateView();
}
}
if (GroupConstructors->isEnabled())
return;
ActivateThisDialog();
- return;
}
//=================================================================================
-// function : closeEvent()
+// function : CheckBox()
// purpose :
//=================================================================================
-void SMESHGUI_AddMeshElementDlg::closeEvent (QCloseEvent*)
+void SMESHGUI_AddMeshElementDlg::CheckBox (int state)
{
- /* same than click on cancel button */
- this->ClickOnCancel();
- return;
+ if (!myNbOkNodes)
+ return;
+
+ if (state >= 0) {
+ mySimulation->SetVisibility(false);
+ displaySimulation();
+ }
}
//=================================================================================
-// function : hideEvent()
-// purpose : caused by ESC key
+// function : keyPressEvent()
+// purpose :
//=================================================================================
-void SMESHGUI_AddMeshElementDlg::hideEvent (QHideEvent*)
+void SMESHGUI_AddMeshElementDlg::keyPressEvent( QKeyEvent* e )
{
- if (!isMinimized())
- ClickOnCancel();
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Qt::Key_F1 ) {
+ e->accept();
+ ClickOnHelp();
+ }
}
//=================================================================================
-// function : CheckBox()
+// function : isValid
// purpose :
//=================================================================================
-void SMESHGUI_AddMeshElementDlg::CheckBox (int state)
-{
- if (!myNbOkNodes)
- return;
+void SMESHGUI_AddMeshElementDlg::onDiameterChanged(){
+ displaySimulation();
+}
- if (state >= 0) {
- mySimulation->SetVisibility(false);
- displaySimulation();
+//=================================================================================
+// function : isValid
+// purpose :
+//=================================================================================
+bool SMESHGUI_AddMeshElementDlg::isValid()
+{
+ if( GroupGroups->isChecked() && ComboBox_GroupName->currentText().isEmpty() ) {
+ SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ), tr( "GROUP_NAME_IS_EMPTY" ) );
+ return false;
}
+ return true;
}