-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
virtual bool RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted); // ret true if ME was in
virtual void AddNode(const SMDS_MeshNode * ME);
virtual bool RemoveNode(const SMDS_MeshNode * ME, bool isNodeDeleted); // ret true if ME was in
+ virtual const SMDS_MeshElement* GetElement( size_t idInShape ) const;
+ virtual const SMDS_MeshNode* GetNode ( size_t idInShape ) const;
// if IsComplexSubmesh()
void AddSubMesh( const SMESHDS_SubMesh* theSubMesh );
// for both types
virtual int NbElements() const;
- virtual SMDS_ElemIteratorPtr GetElements() const;
+ virtual SMDS_ElemIteratorPtr GetElements(bool reverse=false) const;
virtual int NbNodes() const;
- virtual SMDS_NodeIteratorPtr GetNodes() const;
+ virtual SMDS_NodeIteratorPtr GetNodes(bool reverse=false) const;
virtual bool Contains(const SMDS_MeshElement * ME) const; // check if elem or node is in
virtual bool IsQuadratic() const;