+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH SMESHDS : management of mesh data and SMESH document
+// File : SMESH_SubMesh.cxx
+// Author : Yves FRICAUD, OCC
+// Module : SMESH
+// $Header:
+//
+#include "SMESHDS_SubMesh.hxx"
+#include "SMESHDS_Mesh.hxx"
+
+#include "utilities.h"
+#include "SMDS_SetIterator.hxx"
+#include <iostream>
+#include <cassert>
+
using namespace std;
-//=============================================================================
-// File : SMESH_SubMesh.cxx
-// Created :
-// Author : Yves FRICAUD, OCC
-// Project : SALOME
-// Copyright : OCC 2002
-// $Header:
-//=============================================================================
-#include "SMESHDS_SubMesh.ixx"
-#include "SMDS_MapIteratorOfExtendedMap.hxx"
-//=======================================================================
-//function : SMESHDS_SubMesh
-//purpose :
-//=======================================================================
-SMESHDS_SubMesh::SMESHDS_SubMesh(const Handle(SMDS_Mesh)& M) : myMesh(M)
+//================================================================================
+/*!
+ * \brief Constructor
+ */
+//================================================================================
+
+SMESHDS_SubMesh::SMESHDS_SubMesh(SMESHDS_Mesh *parent, int index)
+{
+ myParent = parent;
+ myIndex = index;
+ myUnusedIdNodes = 0;
+ myUnusedIdElements = 0;
+}
+
+//================================================================================
+/*!
+ * \brief Destructor
+ */
+//================================================================================
+
+SMESHDS_SubMesh::~SMESHDS_SubMesh()
{
- myListOfEltIDIsUpdate = Standard_False;
- myListOfNodeIDIsUpdate = Standard_False;
}
//=======================================================================
//function : AddElement
-//purpose :
+//purpose :
//=======================================================================
-void SMESHDS_SubMesh::AddElement (const Handle(SMDS_MeshElement)& ME)
+
+void SMESHDS_SubMesh::AddElement(const SMDS_MeshElement * ME)
{
- myElements.Add(ME);
- myListOfEltIDIsUpdate = Standard_False;
+ if (!IsComplexSubmesh())
+ {
+ if ( ME->GetType() == SMDSAbs_Node )
+ {
+ AddNode( static_cast< const SMDS_MeshNode* >( ME ));
+ return;
+ }
+ int oldShapeId = ME->getshapeId();
+ if ( oldShapeId > 0 )
+ {
+ if (oldShapeId != myIndex)
+ {
+ throw SALOME_Exception
+ (LOCALIZED("add element in subshape already belonging to a subshape"));
+ }
+ int idInSubShape = ME->getIdInShape();
+ if (idInSubShape >= 0)
+ {
+ MESSAGE("add element in subshape already belonging to that subshape "
+ << ME->GetID() << " " << oldShapeId << " " << idInSubShape);
+ // check if ok: do nothing if ok
+ if (idInSubShape >= myElements.size())
+ {
+ throw SALOME_Exception(LOCALIZED("out of bounds"));
+ }
+ if (ME != myElements[idInSubShape])
+ {
+ throw SALOME_Exception(LOCALIZED("not the same element"));
+ }
+ return;
+ }
+ }
+
+ SMDS_MeshElement* elem = (SMDS_MeshElement*) (ME);
+ elem->setShapeId(myIndex);
+ elem->setIdInShape(myElements.size());
+ myElements.push_back(ME);
+ }
}
//=======================================================================
//function : RemoveElement
-//purpose :
+//purpose :
//=======================================================================
-void SMESHDS_SubMesh::RemoveElement(const Handle(SMDS_MeshElement)& ME)
+
+bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted)
{
- myElements.Remove(ME);
- myListOfEltIDIsUpdate = Standard_False;
+ if (!ME)
+ {
+ MESSAGE("-----------------> Remove Null Element " << isElemDeleted);
+ return false;
+ }
+ if (!IsComplexSubmesh())
+ {
+ if ( ME->getshapeId() != myIndex )
+ return false;
+ int idInSubShape = ME->getIdInShape();
+ SMDS_MeshElement* elem = (SMDS_MeshElement*) (ME);
+ elem->setShapeId(0);
+ elem->setIdInShape(-1);
+ if ((idInSubShape >= 0) && (idInSubShape < myElements.size()))
+ {
+ myElements[idInSubShape] = 0; // this vector entry is no more used
+ if ( ++myUnusedIdElements == (int) myElements.size() )
+ {
+ clearVector( myElements );
+ myUnusedIdElements = 0;
+ }
+ return true;
+ }
+ return false;
+ }
+ MESSAGE("Try to remove an element from a complex submesh ");
+ return false;
}
+
//=======================================================================
//function : AddNode
//purpose :
//=======================================================================
-void SMESHDS_SubMesh::AddNode (const Handle(SMDS_MeshNode)& N)
+
+void SMESHDS_SubMesh::AddNode(const SMDS_MeshNode * N)
{
- myNodes.Add(N);
- myListOfNodeIDIsUpdate = Standard_False;
+ if ( !IsComplexSubmesh() )
+ {
+ const int idInSubShape = N->getIdInShape();
+ const int shapeId = N->getshapeId();
+ if ((shapeId > 0) && (idInSubShape >= 0))
+ {
+ if ( shapeId != myIndex )
+ throw SALOME_Exception
+ (LOCALIZED("a node being in sub-mesh is added to another sub-mesh"));
+ if ( idInSubShape >= myNodes.size() || myNodes[ idInSubShape ] != N )
+ throw SALOME_Exception
+ (LOCALIZED("a node with wrong idInSubShape is re-added to the same sub-mesh"));
+ return; // already in
+ }
+ SMDS_MeshNode* node = (SMDS_MeshNode*)(N);
+ node->setShapeId(myIndex);
+ node->setIdInShape(myNodes.size());
+ myNodes.push_back(N);
+ }
}
//=======================================================================
//function : RemoveNode
-//purpose :
+//purpose :
//=======================================================================
-void SMESHDS_SubMesh::RemoveNode (const Handle(SMDS_MeshNode)& N)
+
+bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N, bool isNodeDeleted)
{
- myNodes.Remove(N);
- myListOfNodeIDIsUpdate = Standard_False;
+ if (!IsComplexSubmesh())
+ {
+ if ( N->getshapeId() != myIndex )
+ return false;
+ int idInSubShape = N->getIdInShape();
+ SMDS_MeshNode* node = (SMDS_MeshNode*) (N);
+ node->setShapeId(0);
+ node->setIdInShape(-1);
+ if ((idInSubShape >= 0) && (idInSubShape < myNodes.size()))
+ {
+ myNodes[idInSubShape] = 0; // this vector entry is no more used
+ if ( ++myUnusedIdNodes == (int) myNodes.size() )
+ {
+ clearVector( myNodes );
+ myUnusedIdNodes = 0;
+ }
+ return true;
+ }
+ return false;
+ }
+ MESSAGE("Try to remove a node from a complex submesh");
+ return false;
}
//=======================================================================
//function : NbElements
//purpose :
//=======================================================================
-Standard_Integer SMESHDS_SubMesh::NbElements()
+
+int SMESHDS_SubMesh::NbElements() const
{
- return myElements.Extent();
+ if ( !IsComplexSubmesh() )
+ return myElements.size() - myUnusedIdElements;
+
+ int nbElems = 0;
+ set<const SMESHDS_SubMesh*>::const_iterator it = mySubMeshes.begin();
+ for ( ; it != mySubMeshes.end(); it++ )
+ nbElems += (*it)->NbElements();
+
+ return nbElems;
}
//=======================================================================
-//function : GetElements
+//function : NbNodes
//purpose :
//=======================================================================
-const SMDS_MapOfMeshElement& SMESHDS_SubMesh::GetElements()
+
+int SMESHDS_SubMesh::NbNodes() const
{
- return myElements;
+ if ( !IsComplexSubmesh() )
+ return myNodes.size() - myUnusedIdNodes;
+
+ int nbElems = 0;
+ set<const SMESHDS_SubMesh*>::const_iterator it = mySubMeshes.begin();
+ for ( ; it != mySubMeshes.end(); it++ )
+ nbElems += (*it)->NbNodes();
+
+ return nbElems;
}
+
+/*!
+ * template class used for iteration on submesh elements. Interface of iterator remains
+ * unchanged after redesign of SMDS to avoid modification everywhere in SMESH.
+ * instances are stored in shared_ptr for automatic destruction.
+ * Container is copied for iteration, because original can be modified
+ * by addition of elements, for instance, and then reallocated (vector)
+ */
+template <class ELEM, typename TSET> class MySetIterator : public SMDS_Iterator<ELEM>
+{
+protected:
+ typename TSET::const_iterator _it, _end;
+ TSET _table;
+public:
+ MySetIterator(const TSET& table)
+ {
+ _table = table;
+ _it = _table.begin();
+ _end = _table.end();
+ while ((_it != _end) && (*_it == 0))
+ _it++;
+ }
+
+ virtual bool more()
+ {
+ while ((_it != _end) && (*_it == 0))
+ _it++;
+ return (_it != _end);
+ }
+
+ virtual ELEM next()
+ {
+ ELEM e = *_it;
+ _it++;
+ return e;
+ }
+};
+
+// =====================
+// class MyIterator
+// =====================
+
+template<typename VALUE> class MyIterator : public SMDS_Iterator<VALUE>
+{
+ public:
+ MyIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
+ : mySubIt( theSubMeshes.begin() ), mySubEnd( theSubMeshes.end() ), myMore(false)
+ {}
+ bool more()
+ {
+ while (( !myElemIt.get() || !myElemIt->more() ) && mySubIt != mySubEnd)
+ {
+ myElemIt = getElements(*mySubIt);
+ mySubIt++;
+ }
+ myMore = myElemIt.get() && myElemIt->more();
+ return myMore;
+ }
+ VALUE next()
+ {
+ VALUE elem = 0;
+ if ( myMore )
+ elem = myElemIt->next();
+ return elem;
+ }
+ protected:
+ virtual boost::shared_ptr< SMDS_Iterator<VALUE> >
+ getElements(const SMESHDS_SubMesh*) const = 0;
+
+ private:
+ bool myMore;
+ set<const SMESHDS_SubMesh*>::const_iterator mySubIt, mySubEnd;
+ boost::shared_ptr< SMDS_Iterator<VALUE> > myElemIt;
+};
+
+// =====================
+// class MyElemIterator
+// =====================
+
+class MyElemIterator: public MyIterator<const SMDS_MeshElement*>
+{
+ public:
+ MyElemIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
+ :MyIterator<const SMDS_MeshElement*>( theSubMeshes ) {}
+ SMDS_ElemIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const
+ { return theSubMesh->GetElements(); }
+};
+
+// =====================
+// class MyNodeIterator
+// =====================
+
+class MyNodeIterator: public MyIterator<const SMDS_MeshNode*>
+{
+ public:
+ MyNodeIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
+ :MyIterator<const SMDS_MeshNode*>( theSubMeshes ) {}
+ SMDS_NodeIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const
+ { return theSubMesh->GetNodes(); }
+};
+
//=======================================================================
-//function : NbNodes
+//function : GetElements
//purpose :
//=======================================================================
-Standard_Integer SMESHDS_SubMesh::NbNodes()
+
+SMDS_ElemIteratorPtr SMESHDS_SubMesh::GetElements() const
{
- return myNodes.Extent();
+ if ( IsComplexSubmesh() )
+ return SMDS_ElemIteratorPtr( new MyElemIterator( mySubMeshes ));
+ return SMDS_ElemIteratorPtr(new MySetIterator<const SMDS_MeshElement*, std::vector<const SMDS_MeshElement*> >(myElements));
}
//=======================================================================
//function : GetNodes
//purpose :
//=======================================================================
-const SMDS_MapOfMeshElement& SMESHDS_SubMesh::GetNodes()
+
+SMDS_NodeIteratorPtr SMESHDS_SubMesh::GetNodes() const
{
- return myNodes;
+ if ( IsComplexSubmesh() )
+ return SMDS_NodeIteratorPtr( new MyNodeIterator( mySubMeshes ));
+
+ return SMDS_NodeIteratorPtr(new MySetIterator<const SMDS_MeshNode*, std::vector<const SMDS_MeshNode*> >(myNodes));
}
//=======================================================================
-//function : GetIDElements
-//purpose :
+//function : Contains
+//purpose : check if elem or node is in
//=======================================================================
-const TColStd_ListOfInteger& SMESHDS_SubMesh::GetIDElements()
+
+bool SMESHDS_SubMesh::Contains(const SMDS_MeshElement * ME) const
{
- if (!myListOfEltIDIsUpdate) {
- myListOfEltID.Clear();
- for (SMDS_MapIteratorOfExtendedMap it(myElements); it.More(); it.Next()) {
- myListOfEltID.Append(it.Key()->GetID());
- }
- myListOfEltIDIsUpdate = Standard_True;
+ // DO NOT TRY TO FIND A REMOVED ELEMENT !!
+ //if ( IsComplexSubmesh() || !ME )
+ if (!ME)
+ return false;
+
+ if ( IsComplexSubmesh() )
+ {
+ set<const SMESHDS_SubMesh*>::const_iterator aSubIt = mySubMeshes.begin();
+ for (; aSubIt != mySubMeshes.end(); aSubIt++)
+ if ((*aSubIt)->Contains(ME))
+ return true;
+ return false;
+ }
+
+ if (ME->GetType() == SMDSAbs_Node)
+ {
+ int idInShape = ME->getIdInShape();
+ if ((idInShape >= 0) && (idInShape < myNodes.size()))
+ if (myNodes[idInShape] == ME)
+ return true;
+ }
+ else
+ {
+ int idInShape = ME->getIdInShape();
+ if ((idInShape >= 0) && (idInShape < myElements.size()))
+ if (myElements[idInShape] == ME)
+ return true;
}
- return myListOfEltID;
+ return false;
}
//=======================================================================
-//function : GetIDNodes
+//function : IsQuadratic
+//purpose : Return true if my 1st element is quadratic
+//=======================================================================
+
+bool SMESHDS_SubMesh::IsQuadratic() const
+{
+ if ( IsComplexSubmesh() )
+ {
+ set<const SMESHDS_SubMesh*>::const_iterator aSubIt = mySubMeshes.begin();
+ for (; aSubIt != mySubMeshes.end(); aSubIt++)
+ if ((*aSubIt)->IsQuadratic())
+ return true;
+ return false;
+ }
+
+ for ( size_t i = 0; i < myElements.size(); ++i )
+ if ( myElements[i] )
+ return myElements[i]->IsQuadratic();
+
+ return false;
+}
+
+//=======================================================================
+//function : AddSubMesh
//purpose :
//=======================================================================
-const TColStd_ListOfInteger& SMESHDS_SubMesh::GetIDNodes()
+
+void SMESHDS_SubMesh::AddSubMesh( const SMESHDS_SubMesh* theSubMesh )
{
- if (!myListOfNodeIDIsUpdate) {
- myListOfNodeID.Clear();
- for (SMDS_MapIteratorOfExtendedMap it(myNodes); it.More(); it.Next()) {
- myListOfNodeID.Append(it.Key()->GetID());
+ ASSERT( theSubMesh );
+ mySubMeshes.insert( theSubMesh );
+}
+
+//=======================================================================
+//function : RemoveSubMesh
+//purpose :
+//=======================================================================
+
+bool SMESHDS_SubMesh::RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh )
+{
+ return mySubMeshes.erase( theSubMesh );
+}
+
+//=======================================================================
+//function : RemoveAllSubmeshes
+//purpose :
+//=======================================================================
+
+void SMESHDS_SubMesh::RemoveAllSubmeshes()
+{
+ mySubMeshes.clear();
+}
+
+//=======================================================================
+//function : ContainsSubMesh
+//purpose :
+//=======================================================================
+
+bool SMESHDS_SubMesh::ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const
+{
+ return mySubMeshes.find( theSubMesh ) != mySubMeshes.end();
+}
+
+//=======================================================================
+//function : GetSubMeshIterator
+//purpose :
+//=======================================================================
+
+SMESHDS_SubMeshIteratorPtr SMESHDS_SubMesh::GetSubMeshIterator() const
+{
+ typedef set<const SMESHDS_SubMesh*>::const_iterator TIterator;
+ return SMESHDS_SubMeshIteratorPtr
+ ( new SMDS_SetIterator< const SMESHDS_SubMesh*, TIterator >( mySubMeshes.begin(),
+ mySubMeshes.end()));
+}
+
+//=======================================================================
+//function : Clear
+//purpose : remove the contents
+//=======================================================================
+
+void SMESHDS_SubMesh::Clear()
+{
+ clearVector( myElements );
+ clearVector( myNodes );
+ myUnusedIdNodes = 0;
+ myUnusedIdElements = 0;
+ if ( NbSubMeshes() > 0 )
+ {
+ SMESHDS_SubMeshIteratorPtr sub = GetSubMeshIterator();
+ while ( sub->more() ) {
+ if ( SMESHDS_SubMesh* sm = (SMESHDS_SubMesh*) sub->next())
+ sm->Clear();
}
- myListOfNodeIDIsUpdate = Standard_True;
}
- return myListOfNodeID;
+}
+
+int SMESHDS_SubMesh::getSize()
+{
+ int c = NbNodes();
+ int d = NbElements();
+ return c+d;
+}
+
+void SMESHDS_SubMesh::compactList()
+{
+ if ( myUnusedIdElements > 0 )
+ {
+ std::vector<const SMDS_MeshElement*> newElems;
+ newElems.reserve( myElements.size() - myUnusedIdElements );
+ for (size_t i = 0; i < myElements.size(); i++)
+ if (myElements[i])
+ {
+ SMDS_MeshElement* elem = (SMDS_MeshElement*)myElements[i];
+ elem->setIdInShape(newElems.size());
+ newElems.push_back(elem);
+ }
+ myElements.swap(newElems);
+ myUnusedIdElements = 0;
+ }
+
+ if ( myUnusedIdNodes > 0 )
+ {
+ std::vector<const SMDS_MeshNode*> newNodes;
+ newNodes.reserve( myNodes.size() - myUnusedIdNodes );
+ for (size_t i = 0; i < myNodes.size(); i++)
+ if (myNodes[i])
+ {
+ SMDS_MeshNode* node = (SMDS_MeshNode*)myNodes[i];
+ node->setIdInShape(newNodes.size());
+ newNodes.push_back(node);
+ }
+ myNodes.swap(newNodes);
+ myUnusedIdNodes = 0;
+ }
}