-// SMESH SMESHDS : idl implementation based on 'SMESH' unit's classes
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2004 CEA
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH SMESHDS : idl implementation based on 'SMESH' unit's classes
// File : SMESHDS_Group.cxx
// Module : SMESH
// $Header$
-
+//
#include "SMESHDS_GroupBase.hxx"
#include "SMESHDS_Mesh.hxx"
//purpose :
//=======================================================================
-int SMESHDS_GroupBase::Extent()
+int SMESHDS_GroupBase::Extent() const
{
SMDS_ElemIteratorPtr it = GetElements();
int nb = 0;
void SMESHDS_GroupBase::SetColorGroup(int theColorGroup)
{
- if( theColorGroup < 0 || theColorGroup > 360 )
- {
- MESSAGE("SMESHDS_GroupBase::SetColorGroup : Value must be in range [0,360]");
+ int aRed = ( theColorGroup/1000000 );
+ int aGreen = ( theColorGroup -aRed*1000000)/1000;
+ int aBlue = ( theColorGroup - aRed*1000000 - aGreen*1000 );
+ double aR = aRed/255.0;
+ double aG = aGreen/255.0;
+ double aB = aBlue/255.0;
+ if ( aR < 0. || aR > 1. || // PAL19395
+ aG < 0. || aG > 1. ||
+ aB < 0. || aB > 1. )
+// #ifdef _DEBUG_
+// cout << "SMESHDS_GroupBase::SetColorGroup("<<theColorGroup<<"), invalid color ignored"<<endl;
+// #endif
return;
- }
-
- Quantity_Color aColor( (double)theColorGroup, 1.0, 1.0, Quantity_TOC_HLS );
+ Quantity_Color aColor( aR, aG, aB, Quantity_TOC_RGB );
SetColor( aColor );
}
int SMESHDS_GroupBase::GetColorGroup() const
{
Quantity_Color aColor = GetColor();
- double aHue = aColor.Hue();
- if( aHue < 0 )
- return 0;
- return (int)( aHue );
+ double aRed = aColor.Red();
+ double aGreen = aColor.Green();
+ double aBlue = aColor.Blue();
+ int aR = int( aRed *255 );
+ int aG = int( aGreen*255 );
+ int aB = int( aBlue *255 );
+ int aRet = (int)(aR*1000000 + aG*1000 + aB);
+
+ return aRet;
}