-// SMESH SMESHDS : idl implementation based on 'SMESH' unit's classes
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// Copyright (C) 2004 CEA
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org or email : webmaster.salome@opencascade.org
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
+// SMESH SMESHDS : idl implementation based on 'SMESH' unit's classes
// File : SMESHDS_Group.cxx
-// Author : Michael Sazonov, OCC
// Module : SMESH
// $Header$
+//
+#include "SMESHDS_Group.hxx"
+#include "SMESHDS_Mesh.hxx"
-#include <SMESHDS_Group.hxx>
-#include <SMESHDS_Mesh.hxx>
+using namespace std;
//=============================================================================
/*!
*/
//=============================================================================
-SMESHDS_Group::SMESHDS_Group (const SMESHDS_Mesh* theMesh,
+SMESHDS_Group::SMESHDS_Group (const int theID,
+ const SMESHDS_Mesh* theMesh,
const SMDSAbs_ElementType theType)
- : SMDS_MeshGroup(theMesh,theType), myStoreName(""),
- myCurIndex(0), myCurID(0)
+ : SMESHDS_GroupBase(theID,theMesh,theType),
+ myGroup(theMesh,theType)
+{
+}
+
+//=======================================================================
+//function : Extent
+//purpose :
+//=======================================================================
+
+int SMESHDS_Group::Extent() const
+{
+ return myGroup.Extent();
+}
+
+//=======================================================================
+//function : IsEmpty
+//purpose :
+//=======================================================================
+
+bool SMESHDS_Group::IsEmpty()
{
+ return myGroup.IsEmpty();
}
//=============================================================================
*/
//=============================================================================
-bool SMESHDS_Group::Contains (const int theID) const
+bool SMESHDS_Group::Contains (const int theID)
{
const SMDS_MeshElement* aElem = findInMesh (theID);
if (aElem)
- return SMDS_MeshGroup::Contains(aElem);
+ return myGroup.Contains(aElem);
+ return false;
+}
+
+//=======================================================================
+//function : Contains
+//purpose :
+//=======================================================================
+
+bool SMESHDS_Group::Contains (const SMDS_MeshElement* elem)
+{
+ if (elem)
+ return myGroup.Contains(elem);
return false;
}
bool SMESHDS_Group::Add (const int theID)
{
const SMDS_MeshElement* aElem = findInMesh (theID);
- if (!aElem || SMDS_MeshGroup::Contains(aElem))
+ if (!aElem || myGroup.Contains(aElem))
return false;
- SMDS_MeshGroup::Add (aElem);
+
+ if (myGroup.IsEmpty())
+ SetType( aElem->GetType() );
+
+ myGroup.Add (aElem);
+ resetIterator();
return true;
}
bool SMESHDS_Group::Remove (const int theID)
{
const SMDS_MeshElement* aElem = findInMesh (theID);
- if (!aElem || !SMDS_MeshGroup::Contains(aElem))
+ if (!aElem || !myGroup.Contains(aElem))
return false;
- SMDS_MeshGroup::Remove (aElem);
+ myGroup.Remove (aElem);
+ resetIterator();
return true;
}
-//=============================================================================
-/*!
- *
- */
-//=============================================================================
-int SMESHDS_Group::GetID (const int theIndex)
+//======================================================================
+//function : Clear
+//purpose :
+//=======================================================================
+
+void SMESHDS_Group::Clear()
{
- if (theIndex < 1 || theIndex > Extent())
- return -1;
- if (myCurIndex < 1 || myCurIndex > theIndex) {
- InitIterator();
- myCurIndex = 0;
- myCurID = -1;
- }
- while (myCurIndex < theIndex && More()) {
- myCurIndex++;
- myCurID = Next()->GetID();
- }
- return myCurID;
+ myGroup.Clear();
+ resetIterator();
}
-//=============================================================================
+// =====================
+// class MyGroupIterator
+// =====================
+
+class MyGroupIterator: public SMDS_ElemIterator
+{
+ const SMDS_MeshGroup& myGroup;
+ public:
+ MyGroupIterator(const SMDS_MeshGroup& group): myGroup(group) { myGroup.InitIterator(); }
+ bool more() { return myGroup.More(); }
+ const SMDS_MeshElement* next() { return myGroup.Next(); }
+};
+
+//=======================================================================
+//function : GetElements
+//purpose :
+//=======================================================================
+
+SMDS_ElemIteratorPtr SMESHDS_Group::GetElements() const
+{
+ return SMDS_ElemIteratorPtr( new MyGroupIterator ( myGroup ));
+}
+
+//================================================================================
/*!
- *
+ * \brief Return a value allowing to find out if a group has changed or not
*/
-//=============================================================================
+//================================================================================
-const SMDS_MeshElement* SMESHDS_Group::findInMesh (const int theID) const
+int SMESHDS_Group::GetTic() const
{
- SMDSAbs_ElementType aType = GetType();
- const SMDS_MeshElement* aElem = NULL;
- if (aType == SMDSAbs_Node) {
- aElem = GetMesh()->FindNode(theID);
- }
- else if (aType != SMDSAbs_All) {
- aElem = GetMesh()->FindElement(theID);
- if (aElem && aType != aElem->GetType())
- aElem = NULL;
+ return myGroup.Tic();
+}
+
+//=======================================================================
+//function : SetType
+//purpose :
+//=======================================================================
+
+void SMESHDS_Group::SetType(SMDSAbs_ElementType theType)
+{
+ if ( myGroup.IsEmpty() || GetType() == SMDSAbs_All ) {
+ SMESHDS_GroupBase::SetType( theType );
+ myGroup.SetType ( theType );
}
- return aElem;
+ else
+ SMESHDS_GroupBase::SetType( myGroup.GetType() );
}
+