-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
SMESH_Algo* GetAlgo() const;
const std::map < int, SMESH_subMesh * >& DependsOn();
+ bool DependsOn( const SMESH_subMesh* other ) const;
/*!
- * \brief Return iterator on the submeshes this one depends on
+ * \brief Return iterator on the sub-meshes this one depends on. By default
+ * most simple sub-meshes go first.
*/
SMESH_subMeshIteratorPtr getDependsOnIterator(const bool includeSelf,
- const bool complexShapeFirst);
+ const bool complexShapeFirst=false) const;
const TopoDS_Shape & GetSubShape() const;
};
enum compute_event
{
- MODIF_ALGO_STATE, COMPUTE, COMPUTE_CANCELED,
+ MODIF_ALGO_STATE, COMPUTE, COMPUTE_SUBMESH, COMPUTE_CANCELED,
CLEAN, SUBMESH_COMPUTED, SUBMESH_RESTORED, SUBMESH_LOADED,
MESH_ENTITY_REMOVED, CHECK_COMPUTE_STATE
};
bool IsEmpty() const;
bool IsMeshComputed() const;
- // check if _subMeshDS contains mesh elements
+ // check if _subMeshDS contains mesh elements unless _alwaysComputed==true
/*!
* \brief Allow algo->Compute() if a subshape of lower dim is meshed but
void SetIsAlwaysComputed(bool isAlCo);
bool IsAlwaysComputed() { return _alwaysComputed; }
+ bool SubMeshesComputed(bool * isFailedToCompute=0) const;
+
+ int GetComputeCost() const;
+ // how costly is to compute this sub-mesh
/*!
* \brief Find common submeshes (based on shared subshapes with other
// ==================================================================
void insertDependence(const TopoDS_Shape aSubShape);
- bool subMeshesComputed();
- //bool SubMeshesReady();
-
void removeSubMeshElementsAndNodes();
void updateDependantsState(const compute_event theEvent);
void updateSubMeshState(const compute_state theState);
void cleanDependants();
- void cleanDependsOn();
+ void cleanDependsOn( SMESH_Algo* algoRequiringCleaning=0 );
void setAlgoState(algo_state state);
/*!
*/
TopoDS_Shape getCollection(SMESH_Gen * theGen,
SMESH_Algo* theAlgo,
- bool & theSubComputed);
+ bool & theSubComputed,
+ bool & theSubFailed,
+ std::vector<SMESH_subMesh*>& theSubs);
/*!
* \brief Update compute_state by _computeError
* \retval bool - false if there are errors
const SMESH_Hypothesis * theHyp,
const int theHypType = 0);
//
+ int computeCost() const;
protected:
std::map < int, SMESH_subMesh * >_mapDepend;
bool _dependenceAnalysed;
+ SMESH_Algo * _algo; // the algorithm found by last *StateEngine() call
algo_state _algoState;
compute_state _computeState;
SMESH_ComputeErrorPtr _computeError;
+ int _computeCost; // how costly is to compute this sub-mesh
+ int _realComputeCost; // _computeCost depending on presence of needed hypotheses
- // allow algo->Compute() if a subshape of lower dim is meshed but
+ // allow algo->Compute() if a sub-shape of lower dim is meshed but
// none mesh entity is bound to it. Eg StdMeshers_CompositeSegment_1D can
// mesh several edges as a whole and leave some of them without mesh entities
bool _alwaysComputed;