-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// SMESH SMESH : implementaion of SMESH idl descriptions
+// SMESH SMESH : implementation of SMESH idl descriptions
// File : SMESH_subMesh.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
#include "SMESH_subMesh.hxx"
+#include "SMDS_SetIterator.hxx"
+#include "SMESHDS_Mesh.hxx"
#include "SMESH_Algo.hxx"
+#include "SMESH_Comment.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_HypoFilter.hxx"
#include "SMESH_Hypothesis.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMESH_subMeshEventListener.hxx"
-#include "SMESH_Comment.hxx"
-#include "SMDS_SetIterator.hxx"
-#include "SMDSAbs_ElementType.hxx"
-
-#include <Basics_OCCTVersion.hxx>
#include "utilities.h"
#include "OpUtil.hxx"
#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
#include <TopExp.hxx>
+#include <TopExp_Explorer.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
+#include <TopTools_ListOfShape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Compound.hxx>
-#include <gp_Pnt.hxx>
-#include <TopExp_Explorer.hxx>
#include <TopoDS_Iterator.hxx>
+#include <gp_Pnt.hxx>
#include <Standard_OutOfMemory.hxx>
#include <Standard_ErrorHandler.hxx>
using namespace std;
+#ifdef _DEBUG_
+// enable printing algo + shape id + hypo used while meshing
+//#define PRINT_WHO_COMPUTE_WHAT
+#endif
+
//=============================================================================
/*!
* \brief Allocate some memory at construction and release it at destruction.
_algoState = NO_ALGO;
_computeState = NOT_READY;
}
+ _computeCost = 0; // how costly is to compute this sub-mesh
+ _realComputeCost = 0;
+ _allowedSubShapes = nullptr;
}
//=============================================================================
SMESH_subMesh::~SMESH_subMesh()
{
- MESSAGE("SMESH_subMesh::~SMESH_subMesh");
- // ****
deleteOwnListeners();
}
SMESH_Algo* SMESH_subMesh::GetAlgo() const
{
if ( !_algo )
- ((SMESH_subMesh*)this)->_algo = _father->GetGen()->GetAlgo(*_father, _subShape);
+ {
+ SMESH_subMesh* me = const_cast< SMESH_subMesh* >( this );
+ me->_algo = _father->GetGen()->GetAlgo( me, & me->_algoShape );
+ }
return _algo;
}
{
if ( _alwaysComputed )
return true;
- // algo may bind a submesh not to _subShape, eg 3D algo
+ // algo may bind a sub-mesh not to _subShape, eg 3D algo
// sets nodes on SHELL while _subShape may be SOLID
SMESHDS_Mesh* meshDS = _father->GetMeshDS();
return false;
}
+//================================================================================
+/*!
+ * \brief Check if any upper level sub-shape is not computed.
+ * Used to update a sub-mesh icon
+ */
+//================================================================================
+
+bool SMESH_subMesh::IsComputedPartially() const
+{
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(/*includeSelf=*/true,
+ /*SolidFirst=*/true);
+ bool allComputed = true;
+ TopAbs_ShapeEnum readyType = TopAbs_VERTEX; // max value
+ while ( smIt->more() && allComputed )
+ {
+ SMESH_subMesh* sm = smIt->next();
+
+ if ( sm->GetSubShape().ShapeType() > readyType )
+ break; // lower dimension -> stop
+ if ( sm->GetComputeState() != SMESH_subMesh::NOT_READY )
+ readyType = sm->GetSubShape().ShapeType();
+
+ switch ( sm->GetComputeState() )
+ {
+ case SMESH_subMesh::READY_TO_COMPUTE:
+ case SMESH_subMesh::FAILED_TO_COMPUTE:
+ allComputed = false;// sm->IsMeshComputed();
+ break;
+ case SMESH_subMesh::NOT_READY:
+ case SMESH_subMesh::COMPUTE_OK:
+ continue;
+ }
+ }
+ return !allComputed;
+}
+
//=============================================================================
/*!
* Return true if all sub-meshes have been meshed
int dimToCheck = myDim - 1;
bool subMeshesComputed = true;
if ( isFailedToCompute ) *isFailedToCompute = false;
- // check subMeshes with upper dimension => reverse iteration
+ // check sub-meshes with upper dimension => reverse iteration
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,true);
while ( smIt->more() )
{
// MSV 07.04.2006: restrict checking to myDim-1 only. Ex., there is no sense
// in checking of existence of edges if the algo needs only faces. Moreover,
- // degenerated edges may have no submesh, as after computing NETGEN_2D.
+ // degenerated edges may have no sub-mesh, as after computing NETGEN_2D.
if ( !_algo || _algo->NeedDiscreteBoundary() ) {
int dim = SMESH_Gen::GetShapeDim( ss );
if (dim < dimToCheck)
- break; // the rest subMeshes are all of less dimension
+ break; // the rest sub-meshes are all of less dimension
}
SMESHDS_SubMesh * ds = sm->GetSubMeshDS();
- bool computeOk = (sm->GetComputeState() == COMPUTE_OK ||
- (ds && ( dimToCheck ? ds->NbElements() : ds->NbNodes() )));
+ bool computeOk = ((sm->GetComputeState() == COMPUTE_OK ) ||
+ (ds && ( dimToCheck ? ds->NbElements() : ds->NbNodes() )));
if (!computeOk)
{
subMeshesComputed = false;
+
if ( isFailedToCompute && !(*isFailedToCompute) )
*isFailedToCompute = ( sm->GetComputeState() == FAILED_TO_COMPUTE );
- // int type = ss.ShapeType();
-
- // switch (type)
- // {
- // case TopAbs_COMPOUND:
- // {
- // MESSAGE("The not computed sub mesh is a COMPOUND");
- // break;
- // }
- // case TopAbs_COMPSOLID:
- // {
- // MESSAGE("The not computed sub mesh is a COMPSOLID");
- // break;
- // }
- // case TopAbs_SHELL:
- // {
- // MESSAGE("The not computed sub mesh is a SHEL");
- // break;
- // }
- // case TopAbs_WIRE:
- // {
- // MESSAGE("The not computed sub mesh is a WIRE");
- // break;
- // }
- // case TopAbs_SOLID:
- // {
- // MESSAGE("The not computed sub mesh is a SOLID");
- // break;
- // }
- // case TopAbs_FACE:
- // {
- // MESSAGE("The not computed sub mesh is a FACE");
- // break;
- // }
- // case TopAbs_EDGE:
- // {
- // MESSAGE("The not computed sub mesh is a EDGE");
- // break;
- // }
- // default:
- // {
- // MESSAGE("The not computed sub mesh is of unknown type");
- // break;
- // }
- // }
-
if ( !isFailedToCompute )
break;
}
return subMeshesComputed;
}
-//=============================================================================
+//================================================================================
/*!
- *
+ * \brief Return cost of computing this sub-mesh. If hypotheses are not well defined,
+ * zero is returned
+ * \return int - the computation cost in abstract units.
*/
-//=============================================================================
+//================================================================================
+
+int SMESH_subMesh::GetComputeCost() const
+{
+ return _realComputeCost;
+}
+
+//================================================================================
+/*!
+ * \brief Return cost of computing this sub-mesh. The cost depends on the shape type
+ * and number of sub-meshes this one DependsOn().
+ * \return int - the computation cost in abstract units.
+ */
+//================================================================================
-// bool SMESH_subMesh::SubMeshesReady()
-// {
-// bool subMeshesReady = true;
-// SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,true);
-// while ( smIt->more() ) {
-// SMESH_subMesh *sm = smIt->next();
-// bool computeOk = (sm->GetComputeState() == COMPUTE_OK ||
-// sm->GetComputeState() == READY_TO_COMPUTE);
-// if (!computeOk)
-// {
-// subMeshesReady = false;
-// SCRUTE(sm->GetId());
-// break;
-// }
-// }
-// return subMeshesReady;
-// }
+int SMESH_subMesh::computeCost() const
+{
+ if ( !_computeCost )
+ {
+ int computeCost;
+ switch ( _subShape.ShapeType() ) {
+ case TopAbs_SOLID:
+ case TopAbs_SHELL: computeCost = 5000; break;
+ case TopAbs_FACE: computeCost = 500; break;
+ case TopAbs_EDGE: computeCost = 2; break;
+ default: computeCost = 1;
+ }
+ SMESH_subMeshIteratorPtr childIt = getDependsOnIterator(/*includeSelf=*/false);
+ while ( childIt->more() )
+ computeCost += childIt->next()->computeCost();
+
+ ((SMESH_subMesh*)this)->_computeCost = computeCost;
+ }
+ return _computeCost;
+}
//=============================================================================
/*!
- * Construct dependence on first level subMeshes. complex shapes (compsolid,
- * shell, wire) are not analysed the same way as simple shapes (solid, face,
- * edge).
- * For collection shapes (compsolid, shell, wire) prepare a list of submeshes
- * with possible multiples occurences. Multiples occurences corresponds to
- * internal frontiers within shapes of the collection and must not be keeped.
- * See FinalizeDependence.
+ * Returns all sub-meshes this one depend on
*/
//=============================================================================
-const map < int, SMESH_subMesh * >& SMESH_subMesh::DependsOn()
+const std::map < int, SMESH_subMesh * >& SMESH_subMesh::DependsOn()
{
- if (_dependenceAnalysed)
+ if ( _dependenceAnalysed || !_father->HasShapeToMesh() )
return _mapDepend;
- //MESSAGE("SMESH_subMesh::DependsOn");
-
int type = _subShape.ShapeType();
- //SCRUTE(type);
switch (type)
{
case TopAbs_COMPOUND:
+ {
+ list< TopoDS_Shape > compounds( 1, _subShape );
+ list< TopoDS_Shape >::iterator comp = compounds.begin();
+ for ( ; comp != compounds.end(); ++comp )
{
- //MESSAGE("compound");
- for (TopExp_Explorer exp(_subShape, TopAbs_SOLID); exp.More();exp.Next())
- {
- insertDependence(exp.Current());
- }
- for (TopExp_Explorer exp(_subShape, TopAbs_SHELL, TopAbs_SOLID); exp.More(); exp.Next())
- {
- if ( BRep_Tool::IsClosed(exp.Current() ))
- insertDependence(exp.Current()); //only shell not in solid
- else
- for (TopExp_Explorer expF(exp.Current(), TopAbs_FACE); expF.More();expF.Next())
- insertDependence(expF.Current()); // issue 0020959: HEXA_3D fails on shell
-
- }
- for (TopExp_Explorer exp(_subShape, TopAbs_FACE, TopAbs_SHELL); exp.More();exp.Next())
- {
- insertDependence(exp.Current());
- }
- for (TopExp_Explorer exp(_subShape, TopAbs_EDGE, TopAbs_FACE); exp.More();exp.Next())
- {
- insertDependence(exp.Current());
- }
- for (TopExp_Explorer exp(_subShape, TopAbs_VERTEX, TopAbs_EDGE); exp.More();exp.Next())
- {
- insertDependence(exp.Current());
- }
- break;
- }
- case TopAbs_COMPSOLID:
- {
- //MESSAGE("compsolid");
- for (TopExp_Explorer exp(_subShape, TopAbs_SOLID); exp.More(); exp.Next())
- {
- insertDependence(exp.Current());
- }
- break;
- }
- case TopAbs_SHELL:
- {
- //MESSAGE("shell");
- for (TopExp_Explorer exp(_subShape, TopAbs_FACE); exp.More(); exp.Next())
- {
- insertDependence(exp.Current());
- }
- break;
- }
- case TopAbs_WIRE:
- {
- //MESSAGE("wire");
- for (TopExp_Explorer exp(_subShape, TopAbs_EDGE); exp.More(); exp.Next())
- {
- insertDependence(exp.Current());
- }
- break;
- }
- case TopAbs_SOLID:
- {
- //MESSAGE("solid");
- if(_father->HasShapeToMesh()) {
- for (TopExp_Explorer exp(_subShape, TopAbs_FACE); exp.More();exp.Next())
+ for ( TopoDS_Iterator sub( *comp ); sub.More(); sub.Next() )
+ switch ( sub.Value().ShapeType() )
{
- insertDependence(exp.Current());
+ case TopAbs_COMPOUND: compounds.push_back( sub.Value() ); break;
+ case TopAbs_COMPSOLID: insertDependence( sub.Value(), TopAbs_SOLID ); break;
+ case TopAbs_SOLID: insertDependence( sub.Value(), TopAbs_SOLID ); break;
+ case TopAbs_SHELL: insertDependence( sub.Value(), TopAbs_FACE ); break;
+ case TopAbs_FACE: insertDependence( sub.Value(), TopAbs_FACE ); break;
+ case TopAbs_WIRE: insertDependence( sub.Value(), TopAbs_EDGE ); break;
+ case TopAbs_EDGE: insertDependence( sub.Value(), TopAbs_EDGE ); break;
+ case TopAbs_VERTEX: insertDependence( sub.Value(), TopAbs_VERTEX ); break;
+ default:;
}
- }
- break;
- }
- case TopAbs_FACE:
- {
- //MESSAGE("face");
- for (TopExp_Explorer exp(_subShape, TopAbs_EDGE); exp.More();exp.Next())
- {
- insertDependence(exp.Current());
- }
- break;
- }
- case TopAbs_EDGE:
- {
- //MESSAGE("edge");
- for (TopExp_Explorer exp(_subShape, TopAbs_VERTEX); exp.More(); exp.Next())
- {
- insertDependence(exp.Current());
- }
- break;
- }
- case TopAbs_VERTEX:
- {
- break;
- }
- default:
- {
- break;
}
}
+ break;
+ case TopAbs_COMPSOLID: insertDependence( _subShape, TopAbs_SOLID ); break;
+ case TopAbs_SOLID: insertDependence( _subShape, TopAbs_FACE );
+ { /*internal EDGE*/ insertDependence( _subShape, TopAbs_EDGE, TopAbs_WIRE ); break; }
+ case TopAbs_SHELL: insertDependence( _subShape, TopAbs_FACE ); break;
+ case TopAbs_FACE: insertDependence( _subShape, TopAbs_EDGE ); break;
+ case TopAbs_WIRE: insertDependence( _subShape, TopAbs_EDGE ); break;
+ case TopAbs_EDGE: insertDependence( _subShape, TopAbs_VERTEX ); break;
+ default:;
+ }
_dependenceAnalysed = true;
return _mapDepend;
}
+//================================================================================
+/*!
+ * \brief Return a key for SMESH_subMesh::_mapDepend map
+ */
+//================================================================================
+
+namespace
+{
+ int dependsOnMapKey( TopAbs_ShapeEnum type, int shapeID )
+ {
+ int ordType = 9 - int(type); // 2 = Vertex, 8 = CompSolid
+ int cle = shapeID;
+ cle += 10000000 * ordType; // sort map by ordType then index
+ return cle;
+ }
+ int dependsOnMapKey( const SMESH_subMesh* sm )
+ {
+ return dependsOnMapKey( sm->GetSubShape().ShapeType(), sm->GetId() );
+ }
+}
+
//=============================================================================
/*!
- * For simple Shapes (solid, face, edge): add subMesh into dependence list.
+ * Add sub-meshes on sub-shapes of a given type into the dependence map.
*/
//=============================================================================
-void SMESH_subMesh::insertDependence(const TopoDS_Shape aSubShape)
+void SMESH_subMesh::insertDependence(const TopoDS_Shape aShape,
+ TopAbs_ShapeEnum aSubType,
+ TopAbs_ShapeEnum avoidType)
{
- SMESH_subMesh *aSubMesh = _father->GetSubMesh(aSubShape);
- int type = aSubShape.ShapeType();
- int ordType = 9 - type; // 2 = Vertex, 8 = CompSolid
- int cle = aSubMesh->GetId();
- cle += 10000000 * ordType; // sort map by ordType then index
- if ( _mapDepend.find( cle ) == _mapDepend.end())
+ TopExp_Explorer sub( aShape, aSubType, avoidType );
+ for ( ; sub.More(); sub.Next() )
{
- _mapDepend[cle] = aSubMesh;
- const map < int, SMESH_subMesh * > & subMap = aSubMesh->DependsOn();
- _mapDepend.insert( subMap.begin(), subMap.end() );
+ SMESH_subMesh *aSubMesh = _father->GetSubMesh( sub.Current() );
+ if ( aSubMesh->GetId() == 0 )
+ continue; // not a sub-shape of the shape to mesh
+ int cle = dependsOnMapKey( aSubMesh );
+ if ( _mapDepend.find( cle ) == _mapDepend.end())
+ {
+ _mapDepend[cle] = aSubMesh;
+ const map < int, SMESH_subMesh * > & subMap = aSubMesh->DependsOn();
+ _mapDepend.insert( subMap.begin(), subMap.end() );
+ }
}
}
+//================================================================================
+/*!
+ * \brief Return \c true if \a this sub-mesh depends on \a other
+ */
+//================================================================================
+
+bool SMESH_subMesh::DependsOn( const SMESH_subMesh* other ) const
+{
+ return other ? _mapDepend.count( dependsOnMapKey( other )) : false;
+}
+
+//================================================================================
+/*!
+ * \brief Return \c true if \a this sub-mesh depends on a \a shape
+ */
+//================================================================================
+
+bool SMESH_subMesh::DependsOn( const int shapeID ) const
+{
+ return DependsOn( _father->GetSubMeshContaining( shapeID ));
+}
+
//=============================================================================
/*!
- *
+ * Return a shape of \a this sub-mesh
*/
//=============================================================================
const TopoDS_Shape & SMESH_subMesh::GetSubShape() const
{
- //MESSAGE("SMESH_subMesh::GetSubShape");
- return _subShape;
+ return _subShape;
}
-
//=======================================================================
//function : CanAddHypothesis
//purpose : return true if theHypothesis can be attached to me:
-// its dimention is checked
+// its dimension is checked
//=======================================================================
bool SMESH_subMesh::CanAddHypothesis(const SMESH_Hypothesis* theHypothesis) const
}
//=======================================================================
-//function : IsApplicableHypotesis
-//purpose :
+//function : IsApplicableHypothesis
+//purpose : check if this sub-mesh can be computed using a hypothesis
+//=======================================================================
+
+bool SMESH_subMesh::IsApplicableHypothesis(const SMESH_Hypothesis* theHypothesis) const
+{
+ if ( !_father->HasShapeToMesh() && _subShape.ShapeType() == TopAbs_SOLID )
+ return true; // true for the PseudoShape
+
+ return IsApplicableHypothesis( theHypothesis, _subShape.ShapeType() );
+}
+
+//=======================================================================
+//function : IsApplicableHypothesis
+//purpose : compare shape type and hypothesis type
//=======================================================================
-bool SMESH_subMesh::IsApplicableHypotesis(const SMESH_Hypothesis* theHypothesis,
- const TopAbs_ShapeEnum theShapeType)
+bool SMESH_subMesh::IsApplicableHypothesis(const SMESH_Hypothesis* theHypothesis,
+ const TopAbs_ShapeEnum theShapeType)
{
if ( theHypothesis->GetType() > SMESHDS_Hypothesis::PARAM_ALGO)
{
return false;
}
-//=============================================================================
+//================================================================================
/*!
- *
+ * \brief Treats modification of hypotheses definition
+ * \param [in] event - what happens
+ * \param [in] anHyp - a hypothesis
+ * \return SMESH_Hypothesis::Hypothesis_Status - a treatment result.
+ *
+ * Optional description of a problematic situation (if any) can be retrieved
+ * via GetComputeError().
*/
-//=============================================================================
+//================================================================================
SMESH_Hypothesis::Hypothesis_Status
- SMESH_subMesh::AlgoStateEngine(int event, SMESH_Hypothesis * anHyp)
+ SMESH_subMesh::AlgoStateEngine(algo_event event, SMESH_Hypothesis * anHyp)
{
// **** les retour des evenement shape sont significatifs
// (add ou remove fait ou non)
// le retour des evenement father n'indiquent pas que add ou remove fait
SMESH_Hypothesis::Hypothesis_Status aux_ret, ret = SMESH_Hypothesis::HYP_OK;
+ if ( _Id == 0 ) return ret; // not a sub-shape of the shape to mesh
SMESHDS_Mesh* meshDS =_father->GetMeshDS();
SMESH_Algo* algo = 0;
bool modifiedHyp = (event == MODIF_HYP); // if set to true, force event MODIF_ALGO_STATE
SMESH_Algo* algoRequiringCleaning = 0;
- bool isApplicableHyp = IsApplicableHypotesis( anHyp );
+ bool isApplicableHyp = IsApplicableHypothesis( anHyp );
if (event == ADD_ALGO || event == ADD_FATHER_ALGO)
{
SMESH_HypoFilter filter( SMESH_HypoFilter::HasType( algo->GetType() ));
filter.Or( SMESH_HypoFilter::HasType( algo->GetType()+1 ));
filter.Or( SMESH_HypoFilter::HasType( algo->GetType()+2 ));
- if ( SMESH_Algo * curAlgo = (SMESH_Algo*)_father->GetHypothesis(_subShape, filter, true ))
- if ( !curAlgo->NeedDiscreteBoundary() )
+ if ( SMESH_Algo * curAlgo = (SMESH_Algo*)_father->GetHypothesis( this, filter, true ))
+ if ( !curAlgo->NeedDiscreteBoundary() && curAlgo != anHyp )
algoRequiringCleaning = curAlgo;
}
}
if ( ! CanAddHypothesis( anHyp )) // check dimension
return SMESH_Hypothesis::HYP_BAD_DIM;
- if ( /*!anHyp->IsAuxiliary() &&*/ getSimilarAttached( _subShape, anHyp ) )
+ if ( !anHyp->IsAuxiliary() && getSimilarAttached( _subShape, anHyp ) )
return SMESH_Hypothesis::HYP_ALREADY_EXIST;
if ( !meshDS->AddHypothesis(_subShape, anHyp))
if (!isApplicableHyp)
return ret; // not applicable hypotheses do not change algo state
+ if (( algo = GetAlgo()))
+ algo->InitComputeError();
+
switch (_algoState)
{
// ret should be fatal: anHyp was not added
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
}
- else if (!_father->IsUsedHypothesis( anHyp, this ))
+ else if (!_father->IsUsedHypothesis( anHyp, this ))
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
if (SMESH_Hypothesis::IsStatusFatal( ret ))
f.Init( SMESH_HypoFilter::IsAlgo() );
f.And( SMESH_HypoFilter::IsApplicableTo( _subShape ));
f.AndNot( SMESH_HypoFilter::Is( algo ));
- const SMESH_Hypothesis * prevAlgo = _father->GetHypothesis( _subShape, f, true );
+ const SMESH_Hypothesis * prevAlgo = _father->GetHypothesis( this, f, true );
if (prevAlgo &&
- string(algo->GetName()) != string(prevAlgo->GetName()) )
- modifiedHyp = true;
+ string( algo->GetName()) != prevAlgo->GetName())
+ {
+ oldAlgoState = NO_ALGO; // force setting event listener (#16648)
+ modifiedHyp = true;
+ }
}
else
setAlgoState(MISSING_HYP);
f.Init( SMESH_HypoFilter::IsAlgo() );
f.And( SMESH_HypoFilter::IsApplicableTo( _subShape ));
f.AndNot( SMESH_HypoFilter::Is( algo ));
- const SMESH_Hypothesis* prevAlgo = _father->GetHypothesis( _subShape, f, true );
+ const SMESH_Hypothesis* prevAlgo = _father->GetHypothesis( this, f, true );
if (prevAlgo &&
string(algo->GetName()) != string(prevAlgo->GetName()) )
modifiedHyp = true;
// detect algorithm hiding
//
- if ( ret == SMESH_Hypothesis::HYP_OK &&
- ( event == ADD_ALGO || event == ADD_FATHER_ALGO ) &&
+ if ( ret == SMESH_Hypothesis::HYP_OK &&
+ ( event == ADD_ALGO || event == ADD_FATHER_ALGO ) && algo &&
algo->GetName() == anHyp->GetName() )
{
// is algo hidden?
SMESH_Gen* gen = _father->GetGen();
- TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
- for ( ; ( ret == SMESH_Hypothesis::HYP_OK && it.More()); it.Next() ) {
- if ( SMESH_Algo* upperAlgo = gen->GetAlgo( *_father, it.Value() ))
+ const std::vector< SMESH_subMesh * > & ancestors = GetAncestors();
+ for ( size_t iA = 0; ( ret == SMESH_Hypothesis::HYP_OK && iA < ancestors.size()); ++iA ) {
+ if ( SMESH_Algo* upperAlgo = ancestors[ iA ]->GetAlgo() )
if ( !upperAlgo->NeedDiscreteBoundary() && !upperAlgo->SupportSubmeshes())
ret = SMESH_Hypothesis::HYP_HIDDEN_ALGO;
}
// is algo hiding?
if ( ret == SMESH_Hypothesis::HYP_OK &&
!algo->NeedDiscreteBoundary() &&
- !algo->SupportSubmeshes()) {
+ !algo->SupportSubmeshes())
+ {
TopoDS_Shape algoAssignedTo, otherAssignedTo;
- gen->GetAlgo( *_father, _subShape, &algoAssignedTo );
+ gen->GetAlgo( this, &algoAssignedTo );
map<int, SMESH_subMesh*>::reverse_iterator i_sm = _mapDepend.rbegin();
for ( ; ( ret == SMESH_Hypothesis::HYP_OK && i_sm != _mapDepend.rend()) ; ++i_sm )
- if ( gen->GetAlgo( *_father, i_sm->second->_subShape, &otherAssignedTo ) &&
+ if ( gen->GetAlgo( i_sm->second, &otherAssignedTo ) &&
SMESH_MesherHelper::IsSubShape( /*sub=*/otherAssignedTo, /*main=*/algoAssignedTo ))
ret = SMESH_Hypothesis::HYP_HIDING_ALGO;
}
}
+ if ( _algo ) { // get an error description set by _algo->CheckHypothesis()
+ _computeError = _algo->GetComputeError();
+ _algo->InitComputeError();
+ }
+
bool stateChange = ( _algoState != oldAlgoState );
if ( stateChange && _algoState == HYP_OK ) // hyp becomes OK
algo->SetEventListener( this );
+ if ( event == REMOVE_ALGO || event == REMOVE_FATHER_ALGO )
+ _algo = 0;
+
notifyListenersOnEvent( event, ALGO_EVENT, anHyp );
if ( stateChange && oldAlgoState == HYP_OK ) { // hyp becomes KO
ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
}
- if (stateChange || modifiedHyp)
- ComputeStateEngine(MODIF_ALGO_STATE);
+ if ( stateChange || modifiedHyp )
+ ComputeStateEngine( MODIF_ALGO_STATE );
+
+ _realComputeCost = ( _algoState == HYP_OK ) ? computeCost() : 0;
return ret;
}
if ( !theAlgo ) return false;
// Suppose that theAlgo is applicable to _subShape, do not check it here
- //if ( !IsApplicableHypotesis( theAlgo )) return false;
+ //if ( !IsApplicableHypothesis( theAlgo )) return false;
// check only algo that doesn't NeedDiscreteBoundary(): because mesh made
// on a sub-shape will be ignored by theAlgo
!theAlgo->OnlyUnaryInput() ) // all adjacent shapes will be meshed by this algo?
return true;
- SMESH_Gen* gen =_father->GetGen();
-
// only local algo is to be checked
//if ( gen->IsGlobalHypothesis( theAlgo, *_father ))
if ( _subShape.ShapeType() == _father->GetMeshDS()->ShapeToMesh().ShapeType() )
for (; itsub.More(); itsub.Next())
{
// loop on adjacent subShapes
- TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( itsub.Value() ));
- for (; it.More(); it.Next())
+ const std::vector< SMESH_subMesh * > & ancestors = GetAncestors();
+ for ( size_t iA = 0; iA < ancestors.size(); ++iA )
{
- const TopoDS_Shape& adjacent = it.Value();
+ const TopoDS_Shape& adjacent = ancestors[ iA ]->GetSubShape();
if ( _subShape.IsSame( adjacent )) continue;
if ( adjacent.ShapeType() != _subShape.ShapeType())
break;
// check algo attached to smAdjacent
- SMESH_Algo * algo = gen->GetAlgo((*_father), adjacent);
+ SMESH_Algo * algo = ancestors[ iA ]->GetAlgo();
if (algo &&
!algo->NeedDiscreteBoundary() &&
algo->OnlyUnaryInput())
_algoState = state;
}
-//=============================================================================
+//================================================================================
/*!
+ * \brief Send an event to sub-meshes
+ * \param [in] event - the event
+ * \param [in] anHyp - an hypothesis
+ * \param [in] exitOnFatal - to stop iteration on sub-meshes if a sub-mesh
+ * reports a fatal result
+ * \return SMESH_Hypothesis::Hypothesis_Status - the worst result
*
+ * Optional description of a problematic situation (if any) can be retrieved
+ * via GetComputeError().
*/
-//=============================================================================
+//================================================================================
+
SMESH_Hypothesis::Hypothesis_Status
- SMESH_subMesh::SubMeshesAlgoStateEngine(int event,
- SMESH_Hypothesis * anHyp)
+ SMESH_subMesh::SubMeshesAlgoStateEngine(algo_event event,
+ SMESH_Hypothesis * anHyp,
+ bool exitOnFatal)
{
SMESH_Hypothesis::Hypothesis_Status ret = SMESH_Hypothesis::HYP_OK;
//EAP: a wire (dim==1) should notify edges (dim==1)
{
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,false);
while ( smIt->more() ) {
- SMESH_Hypothesis::Hypothesis_Status ret2 =
- smIt->next()->AlgoStateEngine(event, anHyp);
+ SMESH_subMesh* sm = smIt->next();
+ SMESH_Hypothesis::Hypothesis_Status ret2 = sm->AlgoStateEngine(event, anHyp);
if ( ret2 > ret )
+ {
ret = ret2;
+ _computeError = sm->_computeError;
+ sm->_computeError.reset();
+ if ( exitOnFatal && SMESH_Hypothesis::IsStatusFatal( ret ))
+ break;
+ }
}
}
return ret;
}
else if ( algoRequiringCleaning && algoRequiringCleaning->SupportSubmeshes() )
{
- SMESHDS_Mesh* meshDS = _father->GetMeshDS();
-
// find sub-meshes to keep elements on
set< SMESH_subMesh* > smToKeep;
TopAbs_ShapeEnum prevShapeType = TopAbs_SHAPE;
if ( !sm->IsEmpty() )
{
const bool sameShapeType = ( prevShapeType == sm->GetSubShape().ShapeType() );
- bool keepSubMeshes = ( sameShapeType && toKeepPrevShapeType );
+ bool keepSubMeshes = ( sameShapeType && toKeepPrevShapeType );
if ( !sameShapeType )
{
// check if the algo allows presence of global algos of dimension the algo
- // can generate it-self
+ // can generate it-self;
+ // always keep a node on VERTEX, as this node can be shared by segments
+ // lying on EDGEs not shared by the VERTEX of sm, due to MergeNodes (PAL23068)
int shapeDim = SMESH_Gen::GetShapeDim( sm->GetSubShape() );
- keepSubMeshes = algoRequiringCleaning->NeedLowerHyps( shapeDim );
+ keepSubMeshes = ( algoRequiringCleaning->NeedLowerHyps( shapeDim ) || shapeDim == 0 );
prevShapeType = sm->GetSubShape().ShapeType();
toKeepPrevShapeType = keepSubMeshes;
}
if ( !keepSubMeshes )
{
- // look for an algo assigned to sm
- bool algoFound = false;
- const list<const SMESHDS_Hypothesis*>& hyps = meshDS->GetHypothesis( sm->_subShape );
- list<const SMESHDS_Hypothesis*>::const_iterator h = hyps.begin();
- for ( ; ( !algoFound && h != hyps.end() ); ++h )
- algoFound = ((*h)->GetType() != SMESHDS_Hypothesis::PARAM_ALGO );
- keepSubMeshes = algoFound;
+ // look for a local algo used to mesh sm
+ TopoDS_Shape algoShape = SMESH_MesherHelper::GetShapeOfHypothesis
+ ( algoRequiringCleaning, _subShape, _father );
+ SMESH_HypoFilter moreLocalAlgo;
+ moreLocalAlgo.Init( SMESH_HypoFilter::IsMoreLocalThan( algoShape, *_father ));
+ moreLocalAlgo.And ( SMESH_HypoFilter::IsAlgo() );
+ bool localAlgoFound = _father->GetHypothesis( sm->_subShape, moreLocalAlgo, true );
+ keepSubMeshes = localAlgoFound;
}
// remember all sub-meshes of sm
if ( keepSubMeshes )
{
- SMESH_subMeshIteratorPtr smIt2 = getDependsOnIterator(false,true);
+ SMESH_subMeshIteratorPtr smIt2 = sm->getDependsOnIterator(true);
while ( smIt2->more() )
smToKeep.insert( smIt2->next() );
}
void SMESH_subMesh::DumpAlgoState(bool isMain)
{
- int dim = SMESH_Gen::GetShapeDim(_subShape);
-// if (dim < 1) return;
- if (isMain)
- {
- const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
+ if (isMain)
+ {
+ const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
- map < int, SMESH_subMesh * >::const_iterator itsub;
- for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
- {
- SMESH_subMesh *sm = (*itsub).second;
- sm->DumpAlgoState(false);
- }
- }
- int type = _subShape.ShapeType();
- MESSAGE("dim = " << dim << " type of shape " << type);
- switch (_algoState)
- {
- case NO_ALGO:
- MESSAGE(" AlgoState = NO_ALGO");
- break;
- case MISSING_HYP:
- MESSAGE(" AlgoState = MISSING_HYP");
- break;
- case HYP_OK:
- MESSAGE(" AlgoState = HYP_OK");
- break;
- }
- switch (_computeState)
- {
- case NOT_READY:
- MESSAGE(" ComputeState = NOT_READY");
- break;
- case READY_TO_COMPUTE:
- MESSAGE(" ComputeState = READY_TO_COMPUTE");
- break;
- case COMPUTE_OK:
- MESSAGE(" ComputeState = COMPUTE_OK");
- break;
- case FAILED_TO_COMPUTE:
- MESSAGE(" ComputeState = FAILED_TO_COMPUTE");
- break;
- }
+ map < int, SMESH_subMesh * >::const_iterator itsub;
+ for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
+ {
+ SMESH_subMesh *sm = (*itsub).second;
+ sm->DumpAlgoState(false);
+ }
+ }
+ MESSAGE("dim = " << SMESH_Gen::GetShapeDim(_subShape) <<
+ " type of shape " << _subShape.ShapeType());
+ switch (_algoState)
+ {
+ case NO_ALGO : MESSAGE(" AlgoState = NO_ALGO"); break;
+ case MISSING_HYP : MESSAGE(" AlgoState = MISSING_HYP"); break;
+ case HYP_OK : MESSAGE(" AlgoState = HYP_OK");break;
+ }
+ switch (_computeState)
+ {
+ case NOT_READY : MESSAGE(" ComputeState = NOT_READY");break;
+ case READY_TO_COMPUTE : MESSAGE(" ComputeState = READY_TO_COMPUTE");break;
+ case COMPUTE_OK : MESSAGE(" ComputeState = COMPUTE_OK");break;
+ case FAILED_TO_COMPUTE: MESSAGE(" ComputeState = FAILED_TO_COMPUTE");break;
+ }
}
//================================================================================
static void cleanSubMesh( SMESH_subMesh * subMesh )
{
if (subMesh) {
- if (SMESHDS_SubMesh * subMeshDS = subMesh->GetSubMeshDS()) {
+ if (SMESHDS_SubMesh * subMeshDS = subMesh->GetSubMeshDS())
+ {
SMESHDS_Mesh * meshDS = subMesh->GetFather()->GetMeshDS();
- SMDS_ElemIteratorPtr ite = subMeshDS->GetElements();
- while (ite->more()) {
- const SMDS_MeshElement * elt = ite->next();
- //MESSAGE( " RM elt: "<<elt->GetID()<<" ( "<<elt->NbNodes()<<" )" );
- //meshDS->RemoveElement(elt);
- meshDS->RemoveFreeElement(elt, subMeshDS);
- }
-
- SMDS_NodeIteratorPtr itn = subMeshDS->GetNodes();
- while (itn->more()) {
- const SMDS_MeshNode * node = itn->next();
- //MESSAGE( " RM node: "<<node->GetID());
- if ( node->NbInverseElements() == 0 )
- meshDS->RemoveFreeNode(node, subMeshDS);
- else // for StdMeshers_CompositeSegment_1D: node in one submesh, edge in another
- meshDS->RemoveNode(node);
- }
+ int nbElems = subMeshDS->NbElements();
+ if ( nbElems > 0 )
+ for ( SMDS_ElemIteratorPtr ite = subMeshDS->GetElements(); ite->more(); )
+ meshDS->RemoveFreeElement( ite->next(), subMeshDS );
+
+ int nbNodes = subMeshDS->NbNodes();
+ if ( nbNodes > 0 )
+ for ( SMDS_NodeIteratorPtr itn = subMeshDS->GetNodes(); itn->more() ; )
+ {
+ const SMDS_MeshNode * node = itn->next();
+ if ( node->NbInverseElements() == 0 )
+ meshDS->RemoveFreeNode( node, subMeshDS );
+ else // for StdMeshers_CompositeSegment_1D: node in one submesh, edge in another
+ meshDS->RemoveNode( node );
+ }
+ subMeshDS->Clear();
}
}
}
*/
//=============================================================================
-bool SMESH_subMesh::ComputeStateEngine(int event)
+bool SMESH_subMesh::ComputeStateEngine(compute_event event)
{
switch ( event ) {
case MODIF_ALGO_STATE:
loadDependentMeshes();
ComputeSubMeshStateEngine( SUBMESH_LOADED );
//break;
+ // fall through
case CHECK_COMPUTE_STATE:
if ( IsMeshComputed() )
_computeState = COMPUTE_OK;
_computeState = READY_TO_COMPUTE;
}
break;
+
+ case COMPUTE_NOGEOM: // no geometry; can be several algos
+ if ( !_father->HasShapeToMesh() )
+ {
+ algo = GetAlgo(); // current algo
+ if ( algo )
+ {
+ // apply algos in the order of increasing dimension
+ std::list< const SMESHDS_Hypothesis * > algos = _father->GetHypothesisList( _subShape );
+ for ( int t = SMESHDS_Hypothesis::ALGO_1D; t <= SMESHDS_Hypothesis::ALGO_3D; ++t )
+ {
+ std::list<const SMESHDS_Hypothesis *>::iterator al = algos.begin();
+ for ( ; al != algos.end(); ++al )
+ if ( (*al)->GetType() == t )
+ {
+ _algo = (SMESH_Algo*) *al;
+ _computeState = READY_TO_COMPUTE;
+ if ( !ComputeStateEngine( COMPUTE ))
+ break;
+ }
+ }
+ _algo = algo; // restore
+ }
+ break;
+ }
+ // fall through
case COMPUTE:
case COMPUTE_SUBMESH:
{
break;
}
TopoDS_Shape shape = _subShape;
+ algo->SubMeshesToCompute().assign( 1, this );
// check submeshes needed
if (_father->HasShapeToMesh() ) {
bool subComputed = false, subFailed = false;
if (!algo->OnlyUnaryInput()) {
- if ( event == COMPUTE /*&&
- ( algo->NeedDiscreteBoundary() || algo->SupportSubmeshes() )*/)
- shape = getCollection( gen, algo, subComputed, subFailed );
- else
- subComputed = SubMeshesComputed( & subFailed );
+ // --- commented for bos#22320 to compute all sub-shapes at once if possible;
+ // --- in case COMPUTE_SUBMESH, set of sub-shapes is limited
+ // --- by calling SetAllowedSubShapes()
+ // if ( event == COMPUTE )
+ // shape = getCollection( gen, algo, subComputed, subFailed, algo->SubMeshesToComput;
+ // else
+ // subComputed = SubMeshesComputed( & subFailed );
+ shape = getCollection( gen, algo, subComputed, subFailed, algo->SubMeshesToCompute());
}
else {
subComputed = SubMeshesComputed();
if ( !algo->NeedDiscreteBoundary() && !subFailed )
_computeError =
SMESH_ComputeError::New(COMPERR_BAD_INPUT_MESH,
- "Unexpected computed submesh",algo);
+ "Unexpected computed sub-mesh",algo);
break; // goto exit
}
}
// Compute
+ // to restore cout that may be redirected by algo
+ std::streambuf* coutBuffer = std::cout.rdbuf();
+
//cleanDependants(); for "UseExisting_*D" algos
//removeSubMeshElementsAndNodes();
loadDependentMeshes();
_computeState = FAILED_TO_COMPUTE;
_computeError = SMESH_ComputeError::New(COMPERR_OK,"",algo);
try {
-#if OCC_VERSION_LARGE > 0x06010000
OCC_CATCH_SIGNALS;
-#endif
+
algo->InitComputeError();
+
MemoryReserve aMemoryReserve;
SMDS_Mesh::CheckMemory();
Kernel_Utils::Localizer loc;
{
ret = algo->Compute((*_father), shape);
}
- if ( !_computeError || ( !ret && _computeError->IsOK() ) ) // algo can set _computeError of submesh
- _computeError = algo->GetComputeError();
+ // algo can set _computeError of submesh
+ _computeError = SMESH_ComputeError::Worst( _computeError, algo->GetComputeError() );
}
catch ( ::SMESH_ComputeError& comperr ) {
cout << " SMESH_ComputeError caught" << endl;
MESSAGE("std::bad_alloc thrown inside algo->Compute()");
if ( _computeError ) {
_computeError->myName = COMPERR_MEMORY_PB;
- //_computeError->myComment = exc.what();
}
cleanSubMesh( this );
throw exc;
MESSAGE("Standard_OutOfMemory thrown inside algo->Compute()");
if ( _computeError ) {
_computeError->myName = COMPERR_MEMORY_PB;
- //_computeError->myComment = exc.what();
}
cleanSubMesh( this );
throw std::bad_alloc();
else
ret = false;
}
+ std::cout.rdbuf( coutBuffer ); // restore cout that could be redirected by algo
+
// check if an error reported on any sub-shape
bool isComputeErrorSet = !checkComputeError( algo, ret, shape );
if ( isComputeErrorSet )
ret = false;
// check if anything was built
TopExp_Explorer subS(shape, _subShape.ShapeType());
- if (ret)
+ if ( ret )
{
for (; ret && subS.More(); subS.Next())
- ret = _father->GetSubMesh( subS.Current() )->IsMeshComputed();
+ if ( !_father->GetSubMesh( subS.Current() )->IsMeshComputed() &&
+ ( _subShape.ShapeType() != TopAbs_EDGE ||
+ !algo->isDegenerated( TopoDS::Edge( subS.Current() ))))
+ ret = false;
}
+#ifdef PRINT_WHO_COMPUTE_WHAT
+ for (subS.ReInit(); subS.More(); subS.Next())
+ {
+ const std::list <const SMESHDS_Hypothesis *> & hyps =
+ _algo->GetUsedHypothesis( *_father, _subShape );
+ SMESH_Comment hypStr;
+ if ( !hyps.empty() )
+ {
+ hypStr << hyps.front()->GetName() << " ";
+ ((SMESHDS_Hypothesis*)hyps.front())->SaveTo( hypStr.Stream() );
+ hypStr << " ";
+ }
+ cout << _father->GetSubMesh( subS.Current() )->GetId()
+ << " " << ( ret ? "OK" : "FAIL" )
+ << " " << _algo->GetName()
+ << " " << hypStr << endl;
+ }
+#endif
// Set _computeError
- if (!ret && !isComputeErrorSet)
+ if ( !ret && !isComputeErrorSet )
{
- for (subS.ReInit(); subS.More(); subS.Next())
+ for ( subS.ReInit(); subS.More(); subS.Next() )
{
SMESH_subMesh* sm = _father->GetSubMesh( subS.Current() );
if ( !sm->IsMeshComputed() )
}
}
}
- if (ret && _computeError && _computeError->myName != COMPERR_WARNING )
+ if ( ret && _computeError && _computeError->myName != COMPERR_WARNING )
{
_computeError.reset();
}
+ // transform errors into warnings if it is caused by mesh edition (imp 0023068)
+ if (!ret && _father->GetIsModified() )
+ {
+ for (subS.ReInit(); subS.More(); subS.Next())
+ {
+ SMESH_subMesh* sm = _father->GetSubMesh( subS.Current() );
+ if ( !sm->IsMeshComputed() && sm->_computeError )
+ {
+ // check if there is a VERTEX w/o nodes
+ // with READY_TO_COMPUTE state (after MergeNodes())
+ SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(false,false);
+ while ( smIt->more() )
+ {
+ SMESH_subMesh * vertSM = smIt->next();
+ if ( vertSM->_subShape.ShapeType() != TopAbs_VERTEX ) break;
+ if ( vertSM->GetComputeState() == READY_TO_COMPUTE )
+ {
+ SMESHDS_SubMesh * ds = vertSM->GetSubMeshDS();
+ if ( !ds || ds->NbNodes() == 0 )
+ {
+ sm->_computeState = READY_TO_COMPUTE;
+ sm->_computeError->myName = COMPERR_WARNING;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
// send event SUBMESH_COMPUTED
if ( ret ) {
if ( !algo->NeedDiscreteBoundary() )
else
updateDependantsState( SUBMESH_COMPUTED );
}
+ // let algo clear its data gathered while algo->Compute()
+ algo->CheckHypothesis((*_father), _subShape, hyp_status);
}
break;
case COMPUTE_CANCELED: // nothing to do
loadDependentMeshes();
ComputeSubMeshStateEngine( SUBMESH_LOADED );
//break;
+ // fall through
case CHECK_COMPUTE_STATE:
if ( IsMeshComputed() )
_computeState = COMPUTE_OK;
+ else if ( _computeError && _computeError->IsKO() )
+ _computeState = FAILED_TO_COMPUTE;
break;
default:
ASSERT(0);
break;
case COMPUTE: // nothing to do
break;
+ case COMPUTE_SUBMESH: // nothing to do
+ break;
case COMPUTE_CANCELED: // nothing to do
break;
case CLEAN:
- cleanDependants(); // clean sub-meshes, dependant on this one, with event CLEAN
+ cleanDependants(); // clean sub-meshes, dependent on this one, with event CLEAN
removeSubMeshElementsAndNodes();
_computeState = NOT_READY;
if ( _algoState == HYP_OK )
removeSubMeshElementsAndNodes();
break;
case SUBMESH_COMPUTED: // allow retry compute
- if (_algoState == HYP_OK)
- _computeState = READY_TO_COMPUTE;
- else
- _computeState = NOT_READY;
+ if ( IsEmpty() ) // 23061
+ {
+ if (_algoState == HYP_OK)
+ _computeState = READY_TO_COMPUTE;
+ else
+ _computeState = NOT_READY;
+ }
break;
case SUBMESH_RESTORED:
ComputeSubMeshStateEngine( SUBMESH_RESTORED );
SMESH_Hypothesis::Hypothesis_Status hyp_status;
algo = GetAlgo();
- if(algo && !aResMap.count(this) )
+ if( algo && !aResMap.count( this ))
{
ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
if (!ret) return false;
- if (_father->HasShapeToMesh() && algo->NeedDiscreteBoundary())
+ if (_father->HasShapeToMesh() && algo->NeedDiscreteBoundary() )
{
// check submeshes needed
bool subMeshEvaluated = true;
return false;
}
_computeError = SMESH_ComputeError::New(COMPERR_OK,"",algo);
- ret = algo->Evaluate((*_father), _subShape, aResMap);
+ if ( IsMeshComputed() )
+ {
+ vector<int> & nbEntities = aResMap[ this ];
+ nbEntities.resize( SMDSEntity_Last, 0 );
+ if ( SMESHDS_SubMesh* sm = GetSubMeshDS() )
+ {
+ nbEntities[ SMDSEntity_Node ] = sm->NbNodes();
+ SMDS_ElemIteratorPtr elemIt = sm->GetElements();
+ while ( elemIt->more() )
+ nbEntities[ elemIt->next()->GetEntityType() ]++;
+ }
+ }
+ else
+ {
+ ret = algo->Evaluate((*_father), _subShape, aResMap);
+ }
aResMap.insert( make_pair( this,vector<int>(0)));
}
if ( _computeState != COMPUTE_OK )
{
if ( _subShape.ShapeType() == TopAbs_EDGE &&
- BRep_Tool::Degenerated( TopoDS::Edge( _subShape )) )
+ SMESH_Algo::isDegenerated( TopoDS::Edge( _subShape )) )
_computeState = COMPUTE_OK;
else if ( theComputeOK )
_computeError = SMESH_ComputeError::New(COMPERR_NO_MESH_ON_SHAPE,"",theAlgo);
//purpose :
//=======================================================================
-void SMESH_subMesh::ComputeSubMeshStateEngine(int event, const bool includeSelf)
+void SMESH_subMesh::ComputeSubMeshStateEngine(compute_event event, const bool includeSelf)
{
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(includeSelf,false);
while ( smIt->more() )
void SMESH_subMesh::updateDependantsState(const compute_event theEvent)
{
- TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
- for (; it.More(); it.Next())
+ const std::vector< SMESH_subMesh * > & ancestors = GetAncestors();
+ for ( size_t iA = 0; iA < ancestors.size(); ++iA )
{
- const TopoDS_Shape& ancestor = it.Value();
- if ( SMESH_subMesh *aSubMesh = _father->GetSubMeshContaining(ancestor))
- aSubMesh->ComputeStateEngine( theEvent );
+ ancestors[ iA ]->ComputeStateEngine( theEvent );
}
}
-//=============================================================================
-/*!
- *
- */
-//=============================================================================
+//=======================================================================
+//function : cleanDependants
+//purpose :
+//=======================================================================
void SMESH_subMesh::cleanDependants()
{
int dimToClean = SMESH_Gen::GetShapeDim( _subShape ) + 1;
- TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
- for (; it.More(); it.Next())
+ const std::vector< SMESH_subMesh * > & ancestors = GetAncestors();
+ for ( size_t iA = 0; iA < ancestors.size(); ++iA )
{
- const TopoDS_Shape& ancestor = it.Value();
- if ( SMESH_Gen::GetShapeDim( ancestor ) == dimToClean ) {
+ const TopoDS_Shape& ancestor = ancestors[ iA ]->GetSubShape();
+ if ( SMESH_Gen::GetShapeDim( ancestor ) == dimToClean )
+ {
// PAL8021. do not go upper than SOLID, else ComputeStateEngine(CLEAN)
// will erase mesh on other shapes in a compound
- if ( ancestor.ShapeType() >= TopAbs_SOLID ) {
- SMESH_subMesh *aSubMesh = _father->GetSubMeshContaining(ancestor);
- if (aSubMesh &&
- !aSubMesh->IsEmpty() ) // prevent infinite CLEAN via event lesteners
- aSubMesh->ComputeStateEngine(CLEAN);
- }
+ if ( ancestor.ShapeType() >= TopAbs_SOLID &&
+ !ancestors[ iA ]->IsEmpty() ) // prevent infinite CLEAN via event lesteners
+ ancestors[ iA ]->ComputeStateEngine(CLEAN);
}
}
}
-//=============================================================================
-/*!
- *
- */
-//=============================================================================
+//=======================================================================
+//function : removeSubMeshElementsAndNodes
+//purpose :
+//=======================================================================
void SMESH_subMesh::removeSubMeshElementsAndNodes()
{
// meshed at once along with _subShape
//=======================================================================
-TopoDS_Shape SMESH_subMesh::getCollection(SMESH_Gen * theGen,
+TopoDS_Shape SMESH_subMesh::getCollection(SMESH_Gen * /*theGen*/,
SMESH_Algo* theAlgo,
bool & theSubComputed,
- bool & theSubFailed)
+ bool & theSubFailed,
+ std::vector<SMESH_subMesh*>& theSubs)
{
theSubComputed = SubMeshesComputed( & theSubFailed );
if ( mainShape.IsSame( _subShape ))
return _subShape;
- const bool ignoreAuxiliaryHyps = false;
- list<const SMESHDS_Hypothesis*> aUsedHyp =
- theAlgo->GetUsedHypothesis( *_father, _subShape, ignoreAuxiliaryHyps ); // copy
+ const bool skipAuxHyps = false;
+ list<const SMESHDS_Hypothesis*> usedHyps =
+ theAlgo->GetUsedHypothesis( *_father, _subShape, skipAuxHyps ); // copy
+ std::list < TopoDS_Shape > assiShapes = theAlgo->GetAssignedShapes();
// put in a compound all shapes with the same hypothesis assigned
- // and a good ComputState
+ // and a good ComputeState
TopoDS_Compound aCompound;
BRep_Builder aBuilder;
aBuilder.MakeCompound( aCompound );
- TopExp_Explorer anExplorer( mainShape, _subShape.ShapeType() );
- for ( ; anExplorer.More(); anExplorer.Next() )
+ theSubs.clear();
+
+ SMESH_subMeshIteratorPtr smIt = _father->GetSubMesh( mainShape )->getDependsOnIterator(false);
+ while ( smIt->more() )
{
- const TopoDS_Shape& S = anExplorer.Current();
- SMESH_subMesh* subMesh = _father->GetSubMesh( S );
+ SMESH_subMesh* subMesh = smIt->next();
+ const TopoDS_Shape& S = subMesh->_subShape;
+ if ( S.ShapeType() != this->_subShape.ShapeType() )
+ continue;
+ if ( _allowedSubShapes && !_allowedSubShapes->IsEmpty() && !_allowedSubShapes->Contains( S ))
+ continue;
if ( subMesh == this )
{
aBuilder.Add( aCompound, S );
+ theSubs.push_back( subMesh );
}
else if ( subMesh->GetComputeState() == READY_TO_COMPUTE )
{
- SMESH_Algo* anAlgo = theGen->GetAlgo( *_father, S );
- if (strcmp( anAlgo->GetName(), theAlgo->GetName()) == 0 && // same algo
- anAlgo->GetUsedHypothesis( *_father, S, ignoreAuxiliaryHyps ) == aUsedHyp) // same hyps
+ SMESH_Algo* anAlgo = subMesh->GetAlgo();
+ if (( anAlgo->IsSameName( *theAlgo )) && // same algo
+ ( anAlgo->GetUsedHypothesis( *_father, S, skipAuxHyps ) == usedHyps ) && // same hyps
+ ( anAlgo->GetAssignedShapes() == assiShapes ) && // on same sub-shapes
+ ( _algoShape == subMesh->_algoShape ))
+ {
aBuilder.Add( aCompound, S );
- if ( !subMesh->SubMeshesComputed() )
- theSubComputed = false;
+ if ( !subMesh->SubMeshesComputed() )
+ theSubComputed = false;
+ theSubs.push_back( subMesh );
+ }
}
}
}
//=======================================================================
-//function : CheckConcurentHypothesis
+//function : CheckConcurrentHypothesis
//purpose : check if there are several applicable hypothesis attached to
// ancestors
//=======================================================================
SMESH_Hypothesis::Hypothesis_Status
- SMESH_subMesh::CheckConcurentHypothesis (const int theHypType)
+ SMESH_subMesh::CheckConcurrentHypothesis (const int theHypType)
{
- MESSAGE ("SMESH_subMesh::CheckConcurentHypothesis");
-
// is there local hypothesis on me?
if ( getSimilarAttached( _subShape, 0, theHypType ) )
return SMESH_Hypothesis::HYP_OK;
aPrevHyp = hyp;
}
else if ( aPrevWithHyp.ShapeType() == ancestor.ShapeType() && aPrevHyp != hyp )
- return SMESH_Hypothesis::HYP_CONCURENT;
+ return SMESH_Hypothesis::HYP_CONCURRENT;
else
return SMESH_Hypothesis::HYP_OK;
}
_eventListeners.find( listener );
if ( l_d != _eventListeners.end() ) {
EventListenerData* curData = l_d->second;
+ l_d->second = data;
if ( curData && curData != data && curData->IsDeletable() )
delete curData;
- l_d->second = data;
}
else
{
if ( listener->GetName() == l_d->first->GetName() )
{
EventListenerData* curData = l_d->second;
+ l_d->second = 0;
if ( curData && curData != data && curData->IsDeletable() )
delete curData;
- if ( l_d->first->IsDeletable() )
+ if ( l_d->first != listener && l_d->first->IsDeletable() )
delete l_d->first;
_eventListeners.erase( l_d );
break;
/*!
* \brief Return an event listener data
* \param listener - the listener whose data is
+ * \param myOwn - if \c true, returns a listener set by this sub-mesh,
+ * else returns a listener listening to events of this sub-mesh
* \retval EventListenerData* - found data, maybe NULL
*/
//================================================================================
-EventListenerData* SMESH_subMesh::GetEventListenerData(EventListener* listener) const
+EventListenerData* SMESH_subMesh::GetEventListenerData(EventListener* listener,
+ const bool myOwn) const
{
- map< EventListener*, EventListenerData* >::const_iterator l_d =
- _eventListeners.find( listener );
- if ( l_d != _eventListeners.end() )
- return l_d->second;
+ if ( myOwn )
+ {
+ list< OwnListenerData >::const_iterator d;
+ for ( d = _ownListeners.begin(); d != _ownListeners.end(); ++d )
+ {
+ if ( d->myListener == listener && _father->MeshExists( d->myMeshID ))
+ return d->mySubMesh->GetEventListenerData( listener, !myOwn );
+ }
+ }
+ else
+ {
+ map< EventListener*, EventListenerData* >::const_iterator l_d =
+ _eventListeners.find( listener );
+ if ( l_d != _eventListeners.end() )
+ return l_d->second;
+ }
return 0;
}
/*!
* \brief Return an event listener data
* \param listenerName - the listener name
+ * \param myOwn - if \c true, returns a listener set by this sub-mesh,
+ * else returns a listener listening to events of this sub-mesh
* \retval EventListenerData* - found data, maybe NULL
*/
//================================================================================
-EventListenerData* SMESH_subMesh::GetEventListenerData(const string& listenerName) const
+EventListenerData* SMESH_subMesh::GetEventListenerData(const string& listenerName,
+ const bool myOwn) const
{
- map< EventListener*, EventListenerData* >::const_iterator l_d = _eventListeners.begin();
- for ( ; l_d != _eventListeners.end(); ++l_d )
- if ( listenerName == l_d->first->GetName() )
- return l_d->second;
+ if ( myOwn )
+ {
+ list< OwnListenerData >::const_iterator d;
+ for ( d = _ownListeners.begin(); d != _ownListeners.end(); ++d )
+ {
+ if ( _father->MeshExists( d->myMeshID ) && listenerName == d->myListener->GetName())
+ return d->mySubMesh->GetEventListenerData( listenerName, !myOwn );
+ }
+ }
+ else
+ {
+ map< EventListener*, EventListenerData* >::const_iterator l_d = _eventListeners.begin();
+ for ( ; l_d != _eventListeners.end(); ++l_d )
+ if ( listenerName == l_d->first->GetName() )
+ return l_d->second;
+ }
return 0;
}
//================================================================================
/*!
- * \brief Notify stored event listeners on the occured event
+ * \brief Notify stored event listeners on the occurred event
* \param event - algo_event or compute_event itself
* \param eventType - algo_event or compute_event
* \param hyp - hypothesis, if eventType is algo_event
const event_type eventType,
SMESH_Hypothesis* hyp)
{
- set< EventListener* > notified;
- const size_t nbListeners = _eventListeners.size();
- while ( notified.size() != nbListeners )
+ list< pair< EventListener*, EventListenerData* > > eventListeners( _eventListeners.begin(),
+ _eventListeners.end());
+ list< pair< EventListener*, EventListenerData* > >::iterator l_d = eventListeners.begin();
+ for ( ; l_d != eventListeners.end(); ++l_d )
{
- map< EventListener*, EventListenerData* >::iterator l_d = _eventListeners.begin();
- for ( ; l_d != _eventListeners.end(); ++l_d )
- {
- std::pair< EventListener*, EventListenerData* > li_da = *l_d;
+ std::pair< EventListener*, EventListenerData* > li_da = *l_d;
+ if ( !_eventListeners.count( li_da.first )) continue;
- if ( notified.insert( li_da.first ).second &&
- li_da.first->myBusySM.insert( this ).second )
- {
- const bool isDeletable = li_da.first->IsDeletable();
-
- li_da.first->ProcessEvent( event, eventType, this, li_da.second, hyp );
+ if ( li_da.first->myBusySM.insert( this ).second )
+ {
+ const bool isDeletable = li_da.first->IsDeletable();
- const bool isRemoved = !_eventListeners.count( li_da.first );
- if ( !isDeletable || !isRemoved )
- li_da.first->myBusySM.erase( this ); // a listener is hopefully not dead
+ li_da.first->ProcessEvent( event, eventType, this, li_da.second, hyp );
- if ( isRemoved )
- break; // restart looping on _eventListeners
- }
+ if ( !isDeletable || _eventListeners.count( li_da.first ))
+ li_da.first->myBusySM.erase( this ); // a listener is hopefully not dead
}
}
}
list< OwnListenerData >::iterator d;
for ( d = _ownListeners.begin(); d != _ownListeners.end(); ++d )
{
- if ( !_father->MeshExists( d->myMeshID ))
- continue;
- if ( _father->GetId() == d->myMeshID && !_father->GetSubMeshContaining( d->mySubMeshID ))
+ SMESH_Mesh* mesh = _father->FindMesh( d->myMeshID );
+ if ( !mesh || !mesh->GetSubMeshContaining( d->mySubMeshID ))
continue;
d->mySubMesh->DeleteEventListener( d->myListener );
}
{
list< OwnListenerData >::iterator d;
for ( d = _ownListeners.begin(); d != _ownListeners.end(); ++d )
- if ( _father != d->mySubMesh->_father )
+ if ( _father != d->mySubMesh->_father &&
+ _father->FindMesh( d->myMeshID ))
d->mySubMesh->_father->Load();
// map< EventListener*, EventListenerData* >::iterator l_d = _eventListeners.begin();
* \brief Do something on a certain event
* \param event - algo_event or compute_event itself
* \param eventType - algo_event or compute_event
- * \param subMesh - the submesh where the event occures
+ * \param subMesh - the submesh where the event occurs
* \param data - listener data stored in the subMesh
* \param hyp - hypothesis, if eventType is algo_event
*
switch ( event ) {
case SMESH_subMesh::CLEAN:
for ( ; smIt != smEnd; ++ smIt)
- (*smIt)->ComputeStateEngine( event );
+ (*smIt)->ComputeStateEngine( SMESH_subMesh::compute_event( event ));
break;
case SMESH_subMesh::COMPUTE:
case SMESH_subMesh::COMPUTE_SUBMESH:
{
_Iterator(SMDS_Iterator<SMESH_subMesh*>* subIt,
SMESH_subMesh* prepend,
- SMESH_subMesh* append): myIt(subIt),myAppend(append)
+ SMESH_subMesh* append): myAppend(append), myIt(subIt)
{
myCur = prepend ? prepend : myIt->more() ? myIt->next() : append;
if ( myCur == append ) append = 0;
//================================================================================
/*!
- * \brief Return iterator on the submeshes this one depends on
- * \param includeSelf - this submesh to be returned also
- * \param reverse - if true, complex shape submeshes go first
+ * \brief Return iterator on the submeshes this one depends on
+ * \param includeSelf - this submesh to be returned also
+ * \param reverse - if true, complex shape submeshes go first
*/
//================================================================================
}
}
+//================================================================================
+/*!
+ * \brief Returns ancestor sub-meshes. Finds them if not yet found.
+ */
+//================================================================================
+
+const std::vector< SMESH_subMesh * > & SMESH_subMesh::GetAncestors() const
+{
+ if ( _ancestors.empty() &&
+ !_subShape.IsSame( _father->GetShapeToMesh() ))
+ {
+ const TopTools_ListOfShape& ancShapes = _father->GetAncestors( _subShape );
+
+ SMESH_subMesh* me = const_cast< SMESH_subMesh* >( this );
+ me->_ancestors.reserve( ancShapes.Extent() );
+
+ // assure that all sub-meshes exist
+ TopoDS_Shape mainShape = _father->GetShapeToMesh();
+ if ( !mainShape.IsNull() )
+ _father->GetSubMesh( mainShape )->DependsOn();
+
+ TopTools_MapOfShape map;
+
+ for ( TopTools_ListIteratorOfListOfShape it( ancShapes ); it.More(); it.Next() )
+ if ( SMESH_subMesh* sm = _father->GetSubMeshContaining( it.Value() ))
+ if ( map.Add( it.Value() ))
+ me->_ancestors.push_back( sm );
+ }
+
+ return _ancestors;
+}
+
+//================================================================================
+/*!
+ * \brief Clears the vector of ancestor sub-meshes
+ */
+//================================================================================
+
+void SMESH_subMesh::ClearAncestors()
+{
+ _ancestors.clear();
+}
+
//================================================================================
/*!
* \brief Find common submeshes (based on shared sub-shapes with other
*/
//================================================================================
-bool SMESH_subMesh::FindIntersection(const SMESH_subMesh* theOther,
+bool SMESH_subMesh::FindIntersection(const SMESH_subMesh* theOther,
std::set<const SMESH_subMesh*>& theSetOfCommon ) const
{
- int oldNb = theSetOfCommon.size();
+ size_t oldNb = theSetOfCommon.size();
+
// check main submeshes
const map <int, SMESH_subMesh*>::const_iterator otherEnd = theOther->_mapDepend.end();
if ( theOther->_mapDepend.find(this->GetId()) != otherEnd )
theSetOfCommon.insert( this );
if ( _mapDepend.find(theOther->GetId()) != _mapDepend.end() )
theSetOfCommon.insert( theOther );
+
// check common submeshes
map <int, SMESH_subMesh*>::const_iterator mapIt = _mapDepend.begin();
for( ; mapIt != _mapDepend.end(); mapIt++ )