-// SMESH SMESH : implementaion of SMESH idl descriptions
-//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
+// SMESH SMESH : implementaion of SMESH idl descriptions
// File : SMESH_subMesh.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
-// $Header$
-using namespace std;
#include "SMESH_subMesh.hxx"
-#include "SMESH_Gen.hxx"
-#include "SMESH_Mesh.hxx"
-#include "SMESH_Hypothesis.hxx"
+
#include "SMESH_Algo.hxx"
+#include "SMESH_Gen.hxx"
#include "SMESH_HypoFilter.hxx"
+#include "SMESH_Hypothesis.hxx"
+#include "SMESH_Mesh.hxx"
+#include "SMESH_MesherHelper.hxx"
+#include "SMESH_subMeshEventListener.hxx"
+#include "SMESH_Comment.hxx"
+#include "SMDS_SetIterator.hxx"
+#include "SMDSAbs_ElementType.hxx"
+
+#include <Basics_OCCTVersion.hxx>
#include "utilities.h"
#include "OpUtil.hxx"
+#include "Basics_Utils.hxx"
#include <BRep_Builder.hxx>
-
+#include <BRep_Tool.hxx>
#include <TopExp.hxx>
-#include <TopoDS_Compound.hxx>
-#include <TopTools_MapOfShape.hxx>
-#include <TopTools_ListOfShape.hxx>
+#include <TopTools_IndexedMapOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
-#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
+#include <TopoDS.hxx>
+#include <TopoDS_Compound.hxx>
+#include <gp_Pnt.hxx>
+#include <TopExp_Explorer.hxx>
+#include <TopoDS_Iterator.hxx>
-#include <TColStd_ListIteratorOfListOfInteger.hxx>
+#include <Standard_OutOfMemory.hxx>
+#include <Standard_ErrorHandler.hxx>
-#ifdef _DEBUG_
-#include <gp_Pnt.hxx>
-#include <BRep_Tool.hxx>
-#include <TopoDS.hxx>
-#endif
+#include <numeric>
+
+using namespace std;
+
+//=============================================================================
+/*!
+ * \brief Allocate some memory at construction and release it at destruction.
+ * Is used to be able to continue working after mesh generation breaks due to
+ * lack of memory
+ */
+//=============================================================================
+
+struct MemoryReserve
+{
+ char* myBuf;
+ MemoryReserve(): myBuf( new char[1024*1024*2] ){}
+ ~MemoryReserve() { delete [] myBuf; }
+};
//=============================================================================
/*!
*/
//=============================================================================
-SMESH_subMesh::SMESH_subMesh(int Id, SMESH_Mesh * father, SMESHDS_Mesh * meshDS,
- const TopoDS_Shape & aSubShape)
+SMESH_subMesh::SMESH_subMesh(int Id,
+ SMESH_Mesh * father,
+ SMESHDS_Mesh * meshDS,
+ const TopoDS_Shape & aSubShape)
{
- _subShape = aSubShape;
- _meshDS = meshDS;
- _subMeshDS = meshDS->MeshElements(_subShape); // may be null ...
- _father = father;
- _Id = Id;
- _dependenceAnalysed = false;
-
- if (_subShape.ShapeType() == TopAbs_VERTEX)
- {
- _algoState = HYP_OK;
- _computeState = READY_TO_COMPUTE;
- }
- else
- {
- _algoState = NO_ALGO;
- _computeState = NOT_READY;
- }
+ _subShape = aSubShape;
+ _subMeshDS = meshDS->MeshElements(_subShape); // may be null ...
+ _father = father;
+ _Id = Id;
+ _dependenceAnalysed = _alwaysComputed = false;
+
+ if (_subShape.ShapeType() == TopAbs_VERTEX)
+ {
+ _algoState = HYP_OK;
+ _computeState = READY_TO_COMPUTE;
+ }
+ else
+ {
+ _algoState = NO_ALGO;
+ _computeState = NOT_READY;
+ }
}
//=============================================================================
SMESH_subMesh::~SMESH_subMesh()
{
- MESSAGE("SMESH_subMesh::~SMESH_subMesh");
- // ****
+ MESSAGE("SMESH_subMesh::~SMESH_subMesh");
+ // ****
+ deleteOwnListeners();
}
//=============================================================================
int SMESH_subMesh::GetId() const
{
- //MESSAGE("SMESH_subMesh::GetId");
- return _Id;
+ //MESSAGE("SMESH_subMesh::GetId");
+ return _Id;
}
//=============================================================================
SMESHDS_SubMesh * SMESH_subMesh::GetSubMeshDS()
{
- //MESSAGE("SMESH_subMesh::GetSubMeshDS");
- if (_subMeshDS==NULL)
- {
- //MESSAGE("subMesh pointer still null, trying to get it...");
- _subMeshDS = _meshDS->MeshElements(_subShape); // may be null ...
- if (_subMeshDS==NULL)
- {
- MESSAGE("problem... subMesh still empty");
- //NRI ASSERT(0);
- //NRI throw SALOME_Exception(LOCALIZED(subMesh still empty));
- }
- }
- return _subMeshDS;
+ // submesh appears in DS only when a mesher set nodes and elements on a shape
+ return _subMeshDS ? _subMeshDS : _subMeshDS = _father->GetMeshDS()->MeshElements(_subShape); // may be null
}
//=============================================================================
SMESHDS_SubMesh* SMESH_subMesh::CreateSubMeshDS()
{
- if ( !GetSubMeshDS() )
- _meshDS->NewSubMesh( _meshDS->ShapeToIndex( _subShape ) );
-
+ if ( !GetSubMeshDS() ) {
+ SMESHDS_Mesh* meshDS = _father->GetMeshDS();
+ meshDS->NewSubMesh( meshDS->ShapeToIndex( _subShape ) );
+ }
return GetSubMeshDS();
}
SMESH_subMesh *SMESH_subMesh::GetFirstToCompute()
{
- //MESSAGE("SMESH_subMesh::GetFirstToCompute");
- const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
- SMESH_subMesh *firstToCompute = 0;
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(true,false);
+ while ( smIt->more() ) {
+ SMESH_subMesh *sm = smIt->next();
+ if ( sm->GetComputeState() == READY_TO_COMPUTE )
+ return sm;
+ }
+ return 0; // nothing to compute
+}
- map < int, SMESH_subMesh * >::const_iterator itsub;
- for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
- {
- SMESH_subMesh *sm = (*itsub).second;
- // SCRUTE(sm->GetId());
- // SCRUTE(sm->GetComputeState());
- bool readyToCompute = (sm->GetComputeState() == READY_TO_COMPUTE);
- if (readyToCompute)
+//================================================================================
+/*!
+ * \brief Returns a current algorithm
+ */
+//================================================================================
+
+SMESH_Algo* SMESH_subMesh::GetAlgo() const
+{
+ return _father->GetGen()->GetAlgo(*_father, _subShape);
+}
+
+//================================================================================
+/*!
+ * \brief Allow algo->Compute() if a sub-shape of lower dim is meshed but
+ * none mesh entity is bound to it (PAL13615, 2nd part)
+ */
+//================================================================================
+
+void SMESH_subMesh::SetIsAlwaysComputed(bool isAlCo)
+{
+ _alwaysComputed = isAlCo;
+ if ( _alwaysComputed )
+ _computeState = COMPUTE_OK;
+ else
+ ComputeStateEngine( CHECK_COMPUTE_STATE );
+}
+
+//=======================================================================
+/*!
+ * \brief Return true if no mesh entities is bound to the submesh
+ */
+//=======================================================================
+
+bool SMESH_subMesh::IsEmpty() const
+{
+ if (SMESHDS_SubMesh * subMeshDS = ((SMESH_subMesh*)this)->GetSubMeshDS())
+ return (!subMeshDS->NbElements() && !subMeshDS->NbNodes());
+ return true;
+}
+
+//=======================================================================
+//function : IsMeshComputed
+//purpose : check if _subMeshDS contains mesh elements
+//=======================================================================
+
+bool SMESH_subMesh::IsMeshComputed() const
+{
+ if ( _alwaysComputed )
+ return true;
+ // algo may bind a submesh not to _subShape, eg 3D algo
+ // sets nodes on SHELL while _subShape may be SOLID
+
+ SMESHDS_Mesh* meshDS = _father->GetMeshDS();
+ int dim = SMESH_Gen::GetShapeDim( _subShape );
+ int type = _subShape.ShapeType();
+ for ( ; type <= TopAbs_VERTEX; type++) {
+ if ( dim == SMESH_Gen::GetShapeDim( (TopAbs_ShapeEnum) type ))
{
- firstToCompute = sm;
- //SCRUTE(sm->GetId());
- break;
+ TopExp_Explorer exp( _subShape, (TopAbs_ShapeEnum) type );
+ for ( ; exp.More(); exp.Next() )
+ {
+ if ( SMESHDS_SubMesh * smDS = meshDS->MeshElements( exp.Current() ))
+ {
+ bool computed = (dim > 0) ? smDS->NbElements() : smDS->NbNodes();
+ if ( computed )
+ return true;
+ }
+ }
}
+ else
+ break;
}
- if (firstToCompute)
- {
- return firstToCompute; // a subMesh of this
- }
- if (_computeState == READY_TO_COMPUTE)
- {
- return this; // this
- }
- return 0; // nothing to compute
+
+ return false;
}
//=============================================================================
*/
//=============================================================================
-bool SMESH_subMesh::SubMeshesComputed()
+bool SMESH_subMesh::subMeshesComputed()
{
- //MESSAGE("SMESH_subMesh::SubMeshesComputed");
- const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
-
+ int myDim = SMESH_Gen::GetShapeDim( _subShape );
+ int dimToCheck = myDim - 1;
bool subMeshesComputed = true;
- map < int, SMESH_subMesh * >::const_iterator itsub;
- for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
+ // check subMeshes with upper dimension => reverse iteration
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,true);
+ while ( smIt->more() )
{
- SMESH_subMesh *sm = (*itsub).second;
-
+ SMESH_subMesh *sm = smIt->next();
+ if ( sm->_alwaysComputed )
+ continue;
const TopoDS_Shape & ss = sm->GetSubShape();
- int type = ss.ShapeType();
- bool computeOk = (sm->GetComputeState() == COMPUTE_OK);
+ // MSV 07.04.2006: restrict checking to myDim-1 only. Ex., there is no sense
+ // in checking of existence of edges if the algo needs only faces. Moreover,
+ // degenerated edges may have no submesh, as after computing NETGEN_2D.
+ int dim = SMESH_Gen::GetShapeDim( ss );
+ if (dim < dimToCheck)
+ break; // the rest subMeshes are all of less dimension
+ SMESHDS_SubMesh * ds = sm->GetSubMeshDS();
+ bool computeOk = (sm->GetComputeState() == COMPUTE_OK ||
+ (ds && ( dimToCheck ? ds->NbElements() : ds->NbNodes() )));
if (!computeOk)
{
+ int type = ss.ShapeType();
+
subMeshesComputed = false;
switch (type)
*/
//=============================================================================
-bool SMESH_subMesh::SubMeshesReady()
-{
- MESSAGE("SMESH_subMesh::SubMeshesReady");
- const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
-
- bool subMeshesReady = true;
- map < int, SMESH_subMesh * >::const_iterator itsub;
- for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
- {
- SMESH_subMesh *sm = (*itsub).second;
- bool computeOk = ((sm->GetComputeState() == COMPUTE_OK)
- || (sm->GetComputeState() == READY_TO_COMPUTE));
- if (!computeOk)
- {
- subMeshesReady = false;
- SCRUTE(sm->GetId());
- break;
- }
- }
- return subMeshesReady;
-}
+// bool SMESH_subMesh::SubMeshesReady()
+// {
+// bool subMeshesReady = true;
+// SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,true);
+// while ( smIt->more() ) {
+// SMESH_subMesh *sm = smIt->next();
+// bool computeOk = (sm->GetComputeState() == COMPUTE_OK ||
+// sm->GetComputeState() == READY_TO_COMPUTE);
+// if (!computeOk)
+// {
+// subMeshesReady = false;
+// SCRUTE(sm->GetId());
+// break;
+// }
+// }
+// return subMeshesReady;
+// }
//=============================================================================
/*!
*/
//=============================================================================
-const map < int, SMESH_subMesh * >&SMESH_subMesh::DependsOn()
+const map < int, SMESH_subMesh * >& SMESH_subMesh::DependsOn()
{
if (_dependenceAnalysed)
return _mapDepend;
case TopAbs_COMPOUND:
{
//MESSAGE("compound");
- for (TopExp_Explorer exp(_subShape, TopAbs_SOLID); exp.More();
- exp.Next())
+ for (TopExp_Explorer exp(_subShape, TopAbs_SOLID); exp.More();exp.Next())
+ {
+ insertDependence(exp.Current());
+ }
+ for (TopExp_Explorer exp(_subShape, TopAbs_SHELL, TopAbs_SOLID); exp.More(); exp.Next())
{
- InsertDependence(exp.Current());
+ if ( BRep_Tool::IsClosed(exp.Current() ))
+ insertDependence(exp.Current()); //only shell not in solid
+ else
+ for (TopExp_Explorer expF(exp.Current(), TopAbs_FACE); expF.More();expF.Next())
+ insertDependence(expF.Current()); // issue 0020959: HEXA_3D fails on shell
+
}
- for (TopExp_Explorer exp(_subShape, TopAbs_SHELL, TopAbs_SOLID); exp.More();
- exp.Next())
+ for (TopExp_Explorer exp(_subShape, TopAbs_FACE, TopAbs_SHELL); exp.More();exp.Next())
{
- InsertDependence(exp.Current()); //only shell not in solid
+ insertDependence(exp.Current());
}
- for (TopExp_Explorer exp(_subShape, TopAbs_FACE, TopAbs_SHELL); exp.More();
- exp.Next())
+ for (TopExp_Explorer exp(_subShape, TopAbs_EDGE, TopAbs_FACE); exp.More();exp.Next())
{
- InsertDependence(exp.Current());
+ insertDependence(exp.Current());
}
- for (TopExp_Explorer exp(_subShape, TopAbs_EDGE, TopAbs_FACE); exp.More();
- exp.Next())
+ for (TopExp_Explorer exp(_subShape, TopAbs_VERTEX, TopAbs_EDGE); exp.More();exp.Next())
{
- InsertDependence(exp.Current());
+ insertDependence(exp.Current());
}
break;
}
case TopAbs_COMPSOLID:
{
- //MESSAGE("compsolid");
- for (TopExp_Explorer exp(_subShape, TopAbs_SOLID); exp.More();
- exp.Next())
+ //MESSAGE("compsolid");
+ for (TopExp_Explorer exp(_subShape, TopAbs_SOLID); exp.More(); exp.Next())
{
- InsertDependence(exp.Current());
+ insertDependence(exp.Current());
}
break;
}
case TopAbs_SHELL:
{
//MESSAGE("shell");
- for (TopExp_Explorer exp(_subShape, TopAbs_FACE); exp.More();
- exp.Next())
+ for (TopExp_Explorer exp(_subShape, TopAbs_FACE); exp.More(); exp.Next())
{
- InsertDependence(exp.Current());
+ insertDependence(exp.Current());
}
break;
}
case TopAbs_WIRE:
{
//MESSAGE("wire");
- for (TopExp_Explorer exp(_subShape, TopAbs_EDGE); exp.More();
- exp.Next())
+ for (TopExp_Explorer exp(_subShape, TopAbs_EDGE); exp.More(); exp.Next())
{
- InsertDependence(exp.Current());
+ insertDependence(exp.Current());
}
break;
}
case TopAbs_SOLID:
{
//MESSAGE("solid");
- for (TopExp_Explorer exp(_subShape, TopAbs_FACE); exp.More();
- exp.Next())
- {
- InsertDependence(exp.Current());
+ if(_father->HasShapeToMesh()) {
+ for (TopExp_Explorer exp(_subShape, TopAbs_FACE); exp.More();exp.Next())
+ {
+ insertDependence(exp.Current());
+ }
}
break;
}
case TopAbs_FACE:
{
//MESSAGE("face");
- for (TopExp_Explorer exp(_subShape, TopAbs_EDGE); exp.More();
- exp.Next())
+ for (TopExp_Explorer exp(_subShape, TopAbs_EDGE); exp.More();exp.Next())
{
- InsertDependence(exp.Current());
+ insertDependence(exp.Current());
}
break;
}
case TopAbs_EDGE:
{
//MESSAGE("edge");
- for (TopExp_Explorer exp(_subShape, TopAbs_VERTEX); exp.More();
- exp.Next())
+ for (TopExp_Explorer exp(_subShape, TopAbs_VERTEX); exp.More(); exp.Next())
{
- InsertDependence(exp.Current());
- }
+ insertDependence(exp.Current());
+ }
break;
}
case TopAbs_VERTEX:
*/
//=============================================================================
-void SMESH_subMesh::InsertDependence(const TopoDS_Shape aSubShape)
+void SMESH_subMesh::insertDependence(const TopoDS_Shape aSubShape)
{
- //MESSAGE("SMESH_subMesh::InsertDependence");
SMESH_subMesh *aSubMesh = _father->GetSubMesh(aSubShape);
int type = aSubShape.ShapeType();
int ordType = 9 - type; // 2 = Vertex, 8 = CompSolid
int cle = aSubMesh->GetId();
cle += 10000000 * ordType; // sort map by ordType then index
- if (_mapDepend.find(cle) == _mapDepend.end())
+ if ( _mapDepend.find( cle ) == _mapDepend.end())
{
_mapDepend[cle] = aSubMesh;
- const map < int, SMESH_subMesh * >&subMap = aSubMesh->DependsOn();
- map < int, SMESH_subMesh * >::const_iterator im;
- for (im = subMap.begin(); im != subMap.end(); im++)
- {
- int clesub = (*im).first;
- SMESH_subMesh *sm = (*im).second;
- if (_mapDepend.find(clesub) == _mapDepend.end())
- _mapDepend[clesub] = sm;
- }
+ const map < int, SMESH_subMesh * > & subMap = aSubMesh->DependsOn();
+ _mapDepend.insert( subMap.begin(), subMap.end() );
}
-
}
//=============================================================================
*/
//=============================================================================
-const TopoDS_Shape & SMESH_subMesh::GetSubShape()
+const TopoDS_Shape & SMESH_subMesh::GetSubShape() const
{
- //MESSAGE("SMESH_subMesh::GetSubShape");
- return _subShape;
+ //MESSAGE("SMESH_subMesh::GetSubShape");
+ return _subShape;
}
{
int aHypDim = theHypothesis->GetDim();
int aShapeDim = SMESH_Gen::GetShapeDim(_subShape);
+ // issue 21106. Forbid 3D mesh on the SHELL
+ // if (aHypDim == 3 && aShapeDim == 3) {
+ // // check case of open shell
+ // //if (_subShape.ShapeType() == TopAbs_SHELL && !_subShape.Closed())
+ // if (_subShape.ShapeType() == TopAbs_SHELL && !BRep_Tool::IsClosed(_subShape))
+ // return false;
+ // }
if ( aHypDim <= aShapeDim )
return true;
-// if ( aHypDim < aShapeDim )
-// return ( _father->IsMainShape( _subShape ));
return false;
}
//=======================================================================
//function : IsApplicableHypotesis
-//purpose :
+//purpose :
//=======================================================================
bool SMESH_subMesh::IsApplicableHypotesis(const SMESH_Hypothesis* theHypothesis,
const TopAbs_ShapeEnum theShapeType)
{
if ( theHypothesis->GetType() > SMESHDS_Hypothesis::PARAM_ALGO)
+ {
// algorithm
- return ( theHypothesis->GetShapeType() & (1<< theShapeType));
+ if ( theHypothesis->GetShapeType() & (1<< theShapeType))
+ // issue 21106. Forbid 3D mesh on the SHELL
+ return !( theHypothesis->GetDim() == 3 && theShapeType == TopAbs_SHELL );
+ else
+ return false;
+ }
// hypothesis
- int aShapeDim = 100;
switch ( theShapeType ) {
- case TopAbs_EDGE: aShapeDim = 1; break;
- case TopAbs_FACE: aShapeDim = 2; break;
- case TopAbs_SHELL:aShapeDim = 3; break;
- case TopAbs_SOLID:aShapeDim = 3; break;
-// case TopAbs_VERTEX:
+ case TopAbs_VERTEX:
+ case TopAbs_EDGE:
+ case TopAbs_FACE:
+ case TopAbs_SOLID:
+ return SMESH_Gen::GetShapeDim( theShapeType ) == theHypothesis->GetDim();
+
+ case TopAbs_SHELL:
+ // Special case for algorithms, building 2D mesh on a whole shell.
+ // Before this fix there was a problem after restoring from study,
+ // because in that case algorithm is assigned before hypothesis
+ // (on shell in problem case) and hypothesis is checked on faces
+ // (because it is 2D), where we have NO_ALGO state.
+ // Now 2D hypothesis is also applicable to shells.
+ return (theHypothesis->GetDim() == 2 || theHypothesis->GetDim() == 3);
+
// case TopAbs_WIRE:
// case TopAbs_COMPSOLID:
// case TopAbs_COMPOUND:
- default: return false;
+ default:;
}
-
- return ( theHypothesis->GetDim() == aShapeDim );
+ return false;
}
//=============================================================================
SMESH_Hypothesis::Hypothesis_Status aux_ret, ret = SMESH_Hypothesis::HYP_OK;
- int dim = SMESH_Gen::GetShapeDim(_subShape);
+ SMESHDS_Mesh* meshDS =_father->GetMeshDS();
+ //SMESH_Gen* gen =_father->GetGen();
+ SMESH_Algo* algo = 0;
- if (dim < 1)
+ if (_subShape.ShapeType() == TopAbs_VERTEX )
{
- _algoState = HYP_OK;
- if (event == ADD_HYP || event == ADD_ALGO)
- return SMESH_Hypothesis::HYP_BAD_DIM; // do not allow to assign any hyp
- else
- return SMESH_Hypothesis::HYP_OK;
+ if ( anHyp->GetDim() != 0) {
+ if (event == ADD_HYP || event == ADD_ALGO)
+ return SMESH_Hypothesis::HYP_BAD_DIM;
+ else
+ return SMESH_Hypothesis::HYP_OK;
+ }
+ // 0D hypothesis
+ else if ( _algoState == HYP_OK ) {
+ // update default _algoState
+ if ( event != REMOVE_FATHER_ALGO )
+ {
+ _algoState = NO_ALGO;
+ algo = GetAlgo();
+ if ( algo ) {
+ _algoState = MISSING_HYP;
+ if ( event == REMOVE_FATHER_HYP ||
+ algo->CheckHypothesis(*_father,_subShape, aux_ret))
+ _algoState = HYP_OK;
+ }
+ }
+ }
}
- SMESH_Gen* gen =_father->GetGen();
-// bool ret = false;
int oldAlgoState = _algoState;
- bool modifiedHyp = false; // if set to true, force event MODIF_ALGO_STATE
- // in ComputeStateEngine
+ bool modifiedHyp = (event == MODIF_HYP); // if set to true, force event MODIF_ALGO_STATE
+ bool needFullClean = false;
- // ----------------------
- // check mesh conformity
- // ----------------------
- if (event == ADD_ALGO)
+ bool isApplicableHyp = IsApplicableHypotesis( anHyp );
+
+ if (event == ADD_ALGO || event == ADD_FATHER_ALGO)
{
- if (IsApplicableHypotesis( anHyp ) &&
- !_father->IsNotConformAllowed() &&
- !IsConform( static_cast< SMESH_Algo* >( anHyp )))
+ // -------------------------------------------
+ // check if a shape needed by algo is present
+ // -------------------------------------------
+ algo = static_cast< SMESH_Algo* >( anHyp );
+ if ( !_father->HasShapeToMesh() && algo->NeedShape() )
+ return SMESH_Hypothesis::HYP_NEED_SHAPE;
+ // ----------------------
+ // check mesh conformity
+ // ----------------------
+ if (isApplicableHyp && !_father->IsNotConformAllowed() && !IsConform( algo ))
return SMESH_Hypothesis::HYP_NOTCONFORM;
+
+ // check if all-dimensional algo is hidden by other local one
+ if ( event == ADD_ALGO ) {
+ SMESH_HypoFilter filter( SMESH_HypoFilter::HasType( algo->GetType() ));
+ filter.Or( SMESH_HypoFilter::HasType( algo->GetType()+1 ));
+ filter.Or( SMESH_HypoFilter::HasType( algo->GetType()+2 ));
+ if ( SMESH_Algo * curAlgo = (SMESH_Algo*) _father->GetHypothesis( _subShape, filter, true ))
+ needFullClean = ( !curAlgo->NeedDiscreteBoundary() );
+ }
}
// ----------------------------------
// ----------------------------------
if (event == ADD_HYP || event == ADD_ALGO)
{
- if ( ! CanAddHypothesis( anHyp ))
+ if ( ! CanAddHypothesis( anHyp )) // check dimension
return SMESH_Hypothesis::HYP_BAD_DIM;
- if ( GetSimilarAttached( _subShape, anHyp ) )
+ if ( /*!anHyp->IsAuxiliary() &&*/ getSimilarAttached( _subShape, anHyp ) )
return SMESH_Hypothesis::HYP_ALREADY_EXIST;
- if ( !_meshDS->AddHypothesis(_subShape, anHyp))
+ if ( !meshDS->AddHypothesis(_subShape, anHyp))
return SMESH_Hypothesis::HYP_ALREADY_EXIST;
-
- // Serve Propagation of 1D hypothesis
- if (event == ADD_HYP) {
- bool isPropagationOk = true;
- string hypName = anHyp->GetName();
-
- if (hypName == "Propagation") {
- TopExp_Explorer exp (_subShape, TopAbs_EDGE);
- TopTools_MapOfShape aMap;
- for (; exp.More(); exp.Next()) {
- if (aMap.Add(exp.Current())) {
- if (!_father->BuildPropagationChain(exp.Current())) {
- isPropagationOk = false;
- }
- }
- }
- }
- else if (anHyp->GetDim() == 1) { // Only 1D hypothesis can be propagated
- TopExp_Explorer exp (_subShape, TopAbs_EDGE);
- TopTools_MapOfShape aMap;
- for (; exp.More(); exp.Next()) {
- if (aMap.Add(exp.Current())) {
- TopoDS_Shape aMainEdge;
- if (_father->IsPropagatedHypothesis(exp.Current(), aMainEdge)) {
- isPropagationOk = _father->RebuildPropagationChains();
- } else if (_father->IsPropagationHypothesis(exp.Current())) {
- isPropagationOk = _father->BuildPropagationChain(exp.Current());
- } else {
- }
- }
- }
- } else {
- }
-
- if (!isPropagationOk && ret < SMESH_Hypothesis::HYP_CONCURENT) {
- ret = SMESH_Hypothesis::HYP_CONCURENT;
- }
- } // Serve Propagation of 1D hypothesis
}
// --------------------------
// --------------------------
if (event == REMOVE_HYP || event == REMOVE_ALGO)
{
- if (!_meshDS->RemoveHypothesis(_subShape, anHyp))
+ if (!meshDS->RemoveHypothesis(_subShape, anHyp))
return SMESH_Hypothesis::HYP_OK; // nothing changes
- // Serve Propagation of 1D hypothesis
- if (event == REMOVE_HYP)
+ if (event == REMOVE_ALGO)
{
- bool isPropagationOk = true;
- SMESH_HypoFilter propagFilter( SMESH_HypoFilter::HasName( "Propagation" ));
- if ( propagFilter.IsOk( anHyp, _subShape ))
- {
- TopExp_Explorer exp (_subShape, TopAbs_EDGE);
- TopTools_MapOfShape aMap;
- for (; exp.More(); exp.Next()) {
- if (aMap.Add(exp.Current()) &&
- !_father->GetHypothesis( exp.Current(), propagFilter, true )) {
- // no more Propagation on the current edge
- if (!_father->RemovePropagationChain(exp.Current())) {
- return SMESH_Hypothesis::HYP_UNKNOWN_FATAL;
- }
- }
- }
- // rebuild propagation chains, because removing one
- // chain can resolve concurention, existing before
- isPropagationOk = _father->RebuildPropagationChains();
- }
- else if (anHyp->GetDim() == 1) // Only 1D hypothesis can be propagated
+ algo = dynamic_cast<SMESH_Algo*> (anHyp);
+ if (!algo->NeedDiscreteBoundary())
{
- isPropagationOk = _father->RebuildPropagationChains();
- }
-
- if (!isPropagationOk && ret < SMESH_Hypothesis::HYP_CONCURENT) {
- ret = SMESH_Hypothesis::HYP_CONCURENT;
+ // clean all mesh in the tree of the current submesh;
+ // we must perform it now because later
+ // we will have no information about the type of the removed algo
+ needFullClean = true;
}
- } // Serve Propagation of 1D hypothesis
+ }
}
// ------------------
// analyse algo state
// ------------------
- if (!IsApplicableHypotesis( anHyp ))
+ if (!isApplicableHyp)
return ret; // not applicable hypotheses do not change algo state
switch (_algoState)
case ADD_HYP:
break;
case ADD_ALGO: {
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
ASSERT(algo);
if (algo->CheckHypothesis((*_father),_subShape, aux_ret))
- SetAlgoState(HYP_OK);
+ setAlgoState(HYP_OK);
+ else if ( algo->IsStatusFatal( aux_ret )) {
+ meshDS->RemoveHypothesis(_subShape, anHyp);
+ ret = aux_ret;
+ }
else
- SetAlgoState(MISSING_HYP);
+ setAlgoState(MISSING_HYP);
break;
}
case REMOVE_HYP:
- break;
case REMOVE_ALGO:
- break;
case ADD_FATHER_HYP:
break;
case ADD_FATHER_ALGO: { // Algo just added in father
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
ASSERT(algo);
if ( algo == anHyp ) {
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret))
- SetAlgoState(HYP_OK);
+ setAlgoState(HYP_OK);
else
- SetAlgoState(MISSING_HYP);
+ setAlgoState(MISSING_HYP);
}
break;
}
case REMOVE_FATHER_HYP:
break;
case REMOVE_FATHER_ALGO: {
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
if (algo)
{
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
- SetAlgoState(HYP_OK);
+ setAlgoState(HYP_OK);
else
- SetAlgoState(MISSING_HYP);
+ setAlgoState(MISSING_HYP);
}
break;
}
+ case MODIF_HYP: break;
default:
ASSERT(0);
break;
switch (event)
{
case ADD_HYP: {
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, ret ))
- SetAlgoState(HYP_OK);
+ setAlgoState(HYP_OK);
if (SMESH_Hypothesis::IsStatusFatal( ret ))
- _meshDS->RemoveHypothesis(_subShape, anHyp);
- else if (!_father->IsUsedHypothesis( anHyp, _subShape ))
+ meshDS->RemoveHypothesis(_subShape, anHyp);
+ else if (!_father->IsUsedHypothesis( anHyp, this ))
{
- _meshDS->RemoveHypothesis(_subShape, anHyp);
+ meshDS->RemoveHypothesis(_subShape, anHyp);
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
}
break;
}
case ADD_ALGO: { //already existing algo : on father ?
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))// ignore hyp status
- SetAlgoState(HYP_OK);
+ setAlgoState(HYP_OK);
+ else if ( algo->IsStatusFatal( aux_ret )) {
+ meshDS->RemoveHypothesis(_subShape, anHyp);
+ ret = aux_ret;
+ }
else
- SetAlgoState(MISSING_HYP);
+ setAlgoState(MISSING_HYP);
break;
}
case REMOVE_HYP:
break;
case REMOVE_ALGO: { // perhaps a father algo applies ?
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
- if (algo == NULL) // no more algo applying on subShape...
+ algo = GetAlgo();
+ if (algo == NULL) // no more algo applying on sub-shape...
{
- SetAlgoState(NO_ALGO);
+ setAlgoState(NO_ALGO);
}
else
{
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
- SetAlgoState(HYP_OK);
+ setAlgoState(HYP_OK);
else
- SetAlgoState(MISSING_HYP);
+ setAlgoState(MISSING_HYP);
}
break;
}
+ case MODIF_HYP: // assigned hypothesis value may become good
case ADD_FATHER_HYP: {
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
- SetAlgoState(HYP_OK);
+ setAlgoState(HYP_OK);
else
- SetAlgoState(MISSING_HYP);
- }
+ setAlgoState(MISSING_HYP);
break;
+ }
case ADD_FATHER_ALGO: { // new father algo
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
ASSERT( algo );
if ( algo == anHyp ) {
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
- SetAlgoState(HYP_OK);
+ setAlgoState(HYP_OK);
else
- SetAlgoState(MISSING_HYP);
+ setAlgoState(MISSING_HYP);
}
break;
}
case REMOVE_FATHER_HYP: // nothing to do
break;
case REMOVE_FATHER_ALGO: {
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
if (algo == NULL) // no more applying algo on father
{
- SetAlgoState(NO_ALGO);
+ setAlgoState(NO_ALGO);
}
else
{
if ( algo->CheckHypothesis((*_father),_subShape , aux_ret ))
- SetAlgoState(HYP_OK);
+ setAlgoState(HYP_OK);
else
- SetAlgoState(MISSING_HYP);
+ setAlgoState(MISSING_HYP);
}
break;
}
switch (event)
{
case ADD_HYP: {
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
ASSERT(algo);
if (!algo->CheckHypothesis((*_father),_subShape, ret ))
{
- MESSAGE("two applying algo on the same shape not allowed");
- _meshDS->RemoveHypothesis(_subShape, anHyp);
if ( !SMESH_Hypothesis::IsStatusFatal( ret ))
// ret should be fatal: anHyp was not added
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
}
- else if (SMESH_Hypothesis::IsStatusFatal( ret ))
- {
- _meshDS->RemoveHypothesis(_subShape, anHyp);
- }
- else if (!_father->IsUsedHypothesis( anHyp, _subShape ))
- {
- _meshDS->RemoveHypothesis(_subShape, anHyp);
+ else if (!_father->IsUsedHypothesis( anHyp, this ))
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
+
+ if (SMESH_Hypothesis::IsStatusFatal( ret ))
+ {
+ MESSAGE("do not add extra hypothesis");
+ meshDS->RemoveHypothesis(_subShape, anHyp);
}
else
{
break;
}
case ADD_ALGO: { //already existing algo : on father ?
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
- if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
- SetAlgoState(HYP_OK);
+ algo = GetAlgo();
+ if ( algo->CheckHypothesis((*_father),_subShape, aux_ret )) {
+ // check if algo changes
+ SMESH_HypoFilter f;
+ f.Init( SMESH_HypoFilter::IsAlgo() );
+ f.And( SMESH_HypoFilter::IsApplicableTo( _subShape ));
+ f.AndNot( SMESH_HypoFilter::Is( algo ));
+ const SMESH_Hypothesis * prevAlgo = _father->GetHypothesis( _subShape, f, true );
+ if (prevAlgo &&
+ string(algo->GetName()) != string(prevAlgo->GetName()) )
+ modifiedHyp = true;
+ }
else
- SetAlgoState(MISSING_HYP);
- modifiedHyp = true;
+ setAlgoState(MISSING_HYP);
break;
}
case REMOVE_HYP: {
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
- SetAlgoState(HYP_OK);
+ setAlgoState(HYP_OK);
else
- SetAlgoState(MISSING_HYP);
+ setAlgoState(MISSING_HYP);
modifiedHyp = true;
break;
}
case REMOVE_ALGO: { // perhaps a father algo applies ?
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
- if (algo == NULL) // no more algo applying on subShape...
+ algo = GetAlgo();
+ if (algo == NULL) // no more algo applying on sub-shape...
{
- SetAlgoState(NO_ALGO);
+ setAlgoState(NO_ALGO);
}
else
{
- if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
- SetAlgoState(HYP_OK);
+ if ( algo->CheckHypothesis((*_father),_subShape, aux_ret )) {
+ // check if algo remains
+ if ( anHyp != algo && strcmp( anHyp->GetName(), algo->GetName()) )
+ modifiedHyp = true;
+ }
else
- SetAlgoState(MISSING_HYP);
- // check if same algo remains
- if ( anHyp != algo && strcmp( anHyp->GetName(), algo->GetName()) )
- modifiedHyp = true;
+ setAlgoState(MISSING_HYP);
}
break;
}
+ case MODIF_HYP: // hypothesis value may become bad
case ADD_FATHER_HYP: { // new father hypothesis ?
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
{
- SetAlgoState(HYP_OK);
- if (_father->IsUsedHypothesis( anHyp, _subShape )) // new Hyp
+ if (_father->IsUsedHypothesis( anHyp, this )) // new Hyp
modifiedHyp = true;
}
else
- SetAlgoState(MISSING_HYP);
+ setAlgoState(MISSING_HYP);
break;
}
- case ADD_FATHER_ALGO: { // a new algo on father
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
- if ( algo == anHyp ) {
- if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
- SetAlgoState(HYP_OK);
+ case ADD_FATHER_ALGO: {
+ algo = GetAlgo();
+ if ( algo == anHyp ) { // a new algo on father
+ if ( algo->CheckHypothesis((*_father),_subShape, aux_ret )) {
+ // check if algo changes
+ SMESH_HypoFilter f;
+ f.Init( SMESH_HypoFilter::IsAlgo() );
+ f.And( SMESH_HypoFilter::IsApplicableTo( _subShape ));
+ f.AndNot( SMESH_HypoFilter::Is( algo ));
+ const SMESH_Hypothesis* prevAlgo = _father->GetHypothesis( _subShape, f, true );
+ if (prevAlgo &&
+ string(algo->GetName()) != string(prevAlgo->GetName()) )
+ modifiedHyp = true;
+ }
else
- SetAlgoState(MISSING_HYP);
- modifiedHyp = true;
+ setAlgoState(MISSING_HYP);
}
break;
}
case REMOVE_FATHER_HYP: {
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
ASSERT(algo);
- if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
- SetAlgoState(HYP_OK);
+ if ( algo->CheckHypothesis((*_father),_subShape, aux_ret )) {
+ // is there the same local hyp or maybe a new father algo applied?
+ if ( !getSimilarAttached( _subShape, anHyp ) )
+ modifiedHyp = true;
+ }
else
- SetAlgoState(MISSING_HYP);
- // is there the same local hyp or maybe a new father algo applied?
- if ( !GetSimilarAttached( _subShape, anHyp ) )
- modifiedHyp = true;
+ setAlgoState(MISSING_HYP);
break;
}
case REMOVE_FATHER_ALGO: {
- SMESH_Algo* algo = gen->GetAlgo((*_father), _subShape);
+ // IPAL21346. Edges not removed when Netgen 1d-2d is removed from a SOLID.
+ // CLEAN was not called at event REMOVE_ALGO because the algo is not applicable to SOLID.
+ algo = dynamic_cast<SMESH_Algo*> (anHyp);
+ if (!algo->NeedDiscreteBoundary())
+ needFullClean = true;
+
+ algo = GetAlgo();
if (algo == NULL) // no more applying algo on father
{
- SetAlgoState(NO_ALGO);
+ setAlgoState(NO_ALGO);
}
else
{
- if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
- SetAlgoState(HYP_OK);
+ if ( algo->CheckHypothesis((*_father),_subShape, aux_ret )) {
+ // check if algo changes
+ if ( string(algo->GetName()) != string( anHyp->GetName()) )
+ modifiedHyp = true;
+ }
else
- SetAlgoState(MISSING_HYP);
- // is there the same local algo or maybe a new father algo applied?
- if ( !GetSimilarAttached( _subShape, anHyp ))
- modifiedHyp = true;
+ setAlgoState(MISSING_HYP);
}
break;
}
break;
}
- if ((_algoState != oldAlgoState) || modifiedHyp)
+ // detect algorithm hiding
+ //
+ if ( ret == SMESH_Hypothesis::HYP_OK &&
+ ( event == ADD_ALGO || event == ADD_FATHER_ALGO ) &&
+ algo->GetName() == anHyp->GetName() )
+ {
+ // is algo hidden?
+ SMESH_Gen* gen = _father->GetGen();
+ TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
+ for ( ; ( ret == SMESH_Hypothesis::HYP_OK && it.More()); it.Next() ) {
+ if ( SMESH_Algo* upperAlgo = gen->GetAlgo( *_father, it.Value() ))
+ if ( !upperAlgo->NeedDiscreteBoundary() && !upperAlgo->SupportSubmeshes())
+ ret = SMESH_Hypothesis::HYP_HIDDEN_ALGO;
+ }
+ // is algo hiding?
+ if ( ret == SMESH_Hypothesis::HYP_OK &&
+ !algo->NeedDiscreteBoundary() &&
+ !algo->SupportSubmeshes()) {
+ TopoDS_Shape algoAssignedTo, otherAssignedTo;
+ gen->GetAlgo( *_father, _subShape, &algoAssignedTo );
+ map<int, SMESH_subMesh*>::reverse_iterator i_sm = _mapDepend.rbegin();
+ for ( ; ( ret == SMESH_Hypothesis::HYP_OK && i_sm != _mapDepend.rend()) ; ++i_sm )
+ if ( gen->GetAlgo( *_father, i_sm->second->_subShape, &otherAssignedTo ) &&
+ SMESH_MesherHelper::IsSubShape( /*sub=*/otherAssignedTo, /*main=*/algoAssignedTo ))
+ ret = SMESH_Hypothesis::HYP_HIDING_ALGO;
+ }
+ }
+
+ bool stateChange = ( _algoState != oldAlgoState );
+
+ if ( stateChange && _algoState == HYP_OK ) // hyp becomes OK
+ algo->SetEventListener( this );
+
+ notifyListenersOnEvent( event, ALGO_EVENT, anHyp );
+
+ if ( stateChange && oldAlgoState == HYP_OK ) { // hyp becomes KO
+ deleteOwnListeners();
+ SetIsAlwaysComputed( false );
+ if (_subShape.ShapeType() == TopAbs_VERTEX ) {
+ // restore default states
+ _algoState = HYP_OK;
+ _computeState = READY_TO_COMPUTE;
+ }
+ }
+
+ if ( needFullClean ) {
+ // added or removed algo is all-dimensional
+ ComputeStateEngine( CLEAN );
+ cleanDependsOn();
+ ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
+ }
+
+ if (stateChange || modifiedHyp)
ComputeStateEngine(MODIF_ALGO_STATE);
return ret;
}
-
//=======================================================================
//function : IsConform
//purpose : check if a conform mesh will be produced by the Algo
bool SMESH_subMesh::IsConform(const SMESH_Algo* theAlgo)
{
// MESSAGE( "SMESH_subMesh::IsConform" );
-
if ( !theAlgo ) return false;
- // check only algo that doesn't NeedDescretBoundary(): because mesh made
+ // Suppose that theAlgo is applicable to _subShape, do not check it here
+ //if ( !IsApplicableHypotesis( theAlgo )) return false;
+
+ // check only algo that doesn't NeedDiscreteBoundary(): because mesh made
// on a sub-shape will be ignored by theAlgo
- if ( theAlgo->NeedDescretBoundary() )
+ if ( theAlgo->NeedDiscreteBoundary() ||
+ !theAlgo->OnlyUnaryInput() ) // all adjacent shapes will be meshed by this algo?
return true;
SMESH_Gen* gen =_father->GetGen();
// only local algo is to be checked
- if ( gen->IsGlobalHypothesis( theAlgo, *_father ))
+ //if ( gen->IsGlobalHypothesis( theAlgo, *_father ))
+ if ( _subShape.ShapeType() == _father->GetMeshDS()->ShapeToMesh().ShapeType() )
return true;
// check algo attached to adjacent shapes
// check algo attached to smAdjacent
SMESH_Algo * algo = gen->GetAlgo((*_father), adjacent);
if (algo &&
- //algo != theAlgo &&
- !algo->NeedDescretBoundary() /*&&
- !gen->IsGlobalHypothesis( algo, *_father )*/)
+ !algo->NeedDiscreteBoundary() &&
+ algo->OnlyUnaryInput())
return false; // NOT CONFORM MESH WILL BE PRODUCED
}
}
*/
//=============================================================================
-void SMESH_subMesh::SetAlgoState(int state)
+void SMESH_subMesh::setAlgoState(int state)
{
-// if (state != _oldAlgoState)
-// int retc = ComputeStateEngine(MODIF_ALGO_STATE);
- _algoState = state;
+ _algoState = state;
}
//=============================================================================
SMESH_subMesh::SubMeshesAlgoStateEngine(int event,
SMESH_Hypothesis * anHyp)
{
- //MESSAGE("SMESH_subMesh::SubMeshesAlgoStateEngine");
SMESH_Hypothesis::Hypothesis_Status ret = SMESH_Hypothesis::HYP_OK;
//EAP: a wire (dim==1) should notify edges (dim==1)
//EAP: int dim = SMESH_Gen::GetShapeDim(_subShape);
- if (/*EAP:dim > 1*/ _subShape.ShapeType() < TopAbs_EDGE )
+ //if (_subShape.ShapeType() < TopAbs_EDGE ) // wire,face etc
{
- const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
-
- map < int, SMESH_subMesh * >::const_iterator itsub;
- for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
- {
- SMESH_subMesh *sm = (*itsub).second;
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,false);
+ while ( smIt->more() ) {
SMESH_Hypothesis::Hypothesis_Status ret2 =
- sm->AlgoStateEngine(event, anHyp);
+ smIt->next()->AlgoStateEngine(event, anHyp);
if ( ret2 > ret )
ret = ret2;
}
*/
//=============================================================================
-void SMESH_subMesh::CleanDependsOn()
+void SMESH_subMesh::cleanDependsOn()
{
- MESSAGE("SMESH_subMesh::CleanDependsOn");
- // **** parcourir les ancetres dans l'ordre de dépendance
-
- ComputeStateEngine(CLEAN);
-
- const map < int, SMESH_subMesh * >&dependson = DependsOn();
- map < int, SMESH_subMesh * >::const_iterator its;
- for (its = dependson.begin(); its != dependson.end(); its++)
- {
- SMESH_subMesh *sm = (*its).second;
- SCRUTE((*its).first);
- sm->ComputeStateEngine(CLEAN);
- }
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,false);
+ while ( smIt->more() )
+ smIt->next()->ComputeStateEngine(CLEAN);
}
//=============================================================================
void SMESH_subMesh::DumpAlgoState(bool isMain)
{
- int dim = SMESH_Gen::GetShapeDim(_subShape);
+ int dim = SMESH_Gen::GetShapeDim(_subShape);
// if (dim < 1) return;
- if (isMain)
- {
- const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
-
- map < int, SMESH_subMesh * >::const_iterator itsub;
- for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
- {
- SMESH_subMesh *sm = (*itsub).second;
- sm->DumpAlgoState(false);
- }
- }
- int type = _subShape.ShapeType();
- MESSAGE("dim = " << dim << " type of shape " << type);
- switch (_algoState)
- {
- case NO_ALGO:
- MESSAGE(" AlgoState = NO_ALGO");
- break;
- case MISSING_HYP:
- MESSAGE(" AlgoState = MISSING_HYP");
- break;
- case HYP_OK:
- MESSAGE(" AlgoState = HYP_OK");
- break;
- }
- switch (_computeState)
- {
- case NOT_READY:
- MESSAGE(" ComputeState = NOT_READY");
- break;
- case READY_TO_COMPUTE:
- MESSAGE(" ComputeState = READY_TO_COMPUTE");
- break;
- case COMPUTE_OK:
- MESSAGE(" ComputeState = COMPUTE_OK");
- break;
- case FAILED_TO_COMPUTE:
- MESSAGE(" ComputeState = FAILED_TO_COMPUTE");
- break;
- }
+ if (isMain)
+ {
+ const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
+
+ map < int, SMESH_subMesh * >::const_iterator itsub;
+ for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
+ {
+ SMESH_subMesh *sm = (*itsub).second;
+ sm->DumpAlgoState(false);
+ }
+ }
+ int type = _subShape.ShapeType();
+ MESSAGE("dim = " << dim << " type of shape " << type);
+ switch (_algoState)
+ {
+ case NO_ALGO:
+ MESSAGE(" AlgoState = NO_ALGO");
+ break;
+ case MISSING_HYP:
+ MESSAGE(" AlgoState = MISSING_HYP");
+ break;
+ case HYP_OK:
+ MESSAGE(" AlgoState = HYP_OK");
+ break;
+ }
+ switch (_computeState)
+ {
+ case NOT_READY:
+ MESSAGE(" ComputeState = NOT_READY");
+ break;
+ case READY_TO_COMPUTE:
+ MESSAGE(" ComputeState = READY_TO_COMPUTE");
+ break;
+ case COMPUTE_OK:
+ MESSAGE(" ComputeState = COMPUTE_OK");
+ break;
+ case FAILED_TO_COMPUTE:
+ MESSAGE(" ComputeState = FAILED_TO_COMPUTE");
+ break;
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Remove nodes and elements bound to submesh
+ * \param subMesh - submesh containing nodes and elements
+ */
+//================================================================================
+
+static void cleanSubMesh( SMESH_subMesh * subMesh )
+{
+ if (subMesh) {
+ if (SMESHDS_SubMesh * subMeshDS = subMesh->GetSubMeshDS()) {
+ SMESHDS_Mesh * meshDS = subMesh->GetFather()->GetMeshDS();
+ SMDS_ElemIteratorPtr ite = subMeshDS->GetElements();
+ while (ite->more()) {
+ const SMDS_MeshElement * elt = ite->next();
+ //MESSAGE( " RM elt: "<<elt->GetID()<<" ( "<<elt->NbNodes()<<" )" );
+ //meshDS->RemoveElement(elt);
+ meshDS->RemoveFreeElement(elt, subMeshDS);
+ }
+
+ SMDS_NodeIteratorPtr itn = subMeshDS->GetNodes();
+ while (itn->more()) {
+ const SMDS_MeshNode * node = itn->next();
+ //MESSAGE( " RM node: "<<node->GetID());
+ if ( node->NbInverseElements() == 0 )
+ meshDS->RemoveFreeNode(node, subMeshDS);
+ else // for StdMeshers_CompositeSegment_1D: node in one submesh, edge in another
+ meshDS->RemoveNode(node);
+ }
+ }
+ }
}
//=============================================================================
bool SMESH_subMesh::ComputeStateEngine(int event)
{
+ _computeError.reset();
+
//MESSAGE("SMESH_subMesh::ComputeStateEngine");
//SCRUTE(_computeState);
//SCRUTE(event);
- int dim = SMESH_Gen::GetShapeDim(_subShape);
-
- if (dim < 1)
+ if (_subShape.ShapeType() == TopAbs_VERTEX)
{
- if ( IsMeshComputed() )
- _computeState = COMPUTE_OK;
- else
- _computeState = READY_TO_COMPUTE;
+ _computeState = READY_TO_COMPUTE;
+ SMESHDS_SubMesh* smDS = GetSubMeshDS();
+ if ( smDS && smDS->NbNodes() ) {
+ if ( event == CLEAN ) {
+ cleanDependants();
+ cleanSubMesh( this );
+ }
+ else
+ _computeState = COMPUTE_OK;
+ }
+ else if ( event == COMPUTE && !_alwaysComputed ) {
+ const TopoDS_Vertex & V = TopoDS::Vertex( _subShape );
+ gp_Pnt P = BRep_Tool::Pnt(V);
+ if ( SMDS_MeshNode * n = _father->GetMeshDS()->AddNode(P.X(), P.Y(), P.Z()) ) {
+ _father->GetMeshDS()->SetNodeOnVertex(n,_Id);
+ _computeState = COMPUTE_OK;
+ }
+ }
+ if ( event == MODIF_ALGO_STATE )
+ cleanDependants();
return true;
}
SMESH_Gen *gen = _father->GetGen();
SMESH_Algo *algo = 0;
bool ret = true;
SMESH_Hypothesis::Hypothesis_Status hyp_status;
+ //algo_state oldAlgoState = (algo_state) GetAlgoState();
switch (_computeState)
{
case NOT_READY:
switch (event)
{
- case MODIF_HYP: // nothing to do
- break;
case MODIF_ALGO_STATE:
- if (_algoState == HYP_OK)
- {
+ algo = GetAlgo();
+ if (algo && !algo->NeedDiscreteBoundary())
+ cleanDependsOn(); // clean sub-meshes with event CLEAN
+ if ( _algoState == HYP_OK )
_computeState = READY_TO_COMPUTE;
- }
break;
- case COMPUTE: // nothing to do
+ case COMPUTE: // nothing to do
break;
- case CLEAN:
- RemoveSubMeshElementsAndNodes();
+#ifdef WITH_SMESH_CANCEL_COMPUTE
+ case COMPUTE_CANCELED: // nothing to do
break;
- case CLEANDEP:
- CleanDependants();
+#endif
+ case CLEAN:
+ cleanDependants();
+ removeSubMeshElementsAndNodes();
break;
- case SUBMESH_COMPUTED: // nothing to do
+ case SUBMESH_COMPUTED: // nothing to do
break;
case SUBMESH_RESTORED:
- ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
+ ComputeSubMeshStateEngine( SUBMESH_RESTORED );
break;
case MESH_ENTITY_REMOVED:
break;
+ case SUBMESH_LOADED:
+ loadDependentMeshes();
+ ComputeSubMeshStateEngine( SUBMESH_LOADED );
+ //break;
case CHECK_COMPUTE_STATE:
if ( IsMeshComputed() )
_computeState = COMPUTE_OK;
case READY_TO_COMPUTE:
switch (event)
{
- case MODIF_HYP: // nothing to do
- break;
case MODIF_ALGO_STATE:
_computeState = NOT_READY;
- algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
if (algo)
{
- ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
- if (ret)
+ if (!algo->NeedDiscreteBoundary())
+ cleanDependsOn(); // clean sub-meshes with event CLEAN
+ if ( _algoState == HYP_OK )
_computeState = READY_TO_COMPUTE;
}
break;
case COMPUTE:
{
- algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
ASSERT(algo);
ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
if (!ret)
{
MESSAGE("***** verify compute state *****");
_computeState = NOT_READY;
+ setAlgoState(MISSING_HYP);
break;
}
+ TopoDS_Shape shape = _subShape;
// check submeshes needed
- if (algo->NeedDescretBoundary())
- ret = SubMeshesComputed();
- if (!ret)
+ if (_father->HasShapeToMesh() ) {
+ bool subComputed = false;
+ if (!algo->OnlyUnaryInput())
+ shape = getCollection( gen, algo, subComputed );
+ else
+ subComputed = subMeshesComputed();
+ ret = ( algo->NeedDiscreteBoundary() ? subComputed :
+ algo->SupportSubmeshes() ? true :
+ ( !subComputed || _father->IsNotConformAllowed() ));
+ if (!ret) {
+ _computeState = FAILED_TO_COMPUTE;
+ if ( !algo->NeedDiscreteBoundary() )
+ _computeError =
+ SMESH_ComputeError::New(COMPERR_BAD_INPUT_MESH,
+ "Unexpected computed submesh",algo);
+ break;
+ }
+ }
+ // Compute
+
+ //cleanDependants(); for "UseExisting_*D" algos
+ //removeSubMeshElementsAndNodes();
+ loadDependentMeshes();
+ ret = false;
+ _computeState = FAILED_TO_COMPUTE;
+ _computeError = SMESH_ComputeError::New(COMPERR_OK,"",algo);
+ try {
+#if OCC_VERSION_LARGE > 0x06010000
+ OCC_CATCH_SIGNALS;
+#endif
+ algo->InitComputeError();
+ MemoryReserve aMemoryReserve;
+ SMDS_Mesh::CheckMemory();
+ Kernel_Utils::Localizer loc;
+ if ( !_father->HasShapeToMesh() ) // no shape
+ {
+ SMESH_MesherHelper helper( *_father );
+ helper.SetSubShape( shape );
+ helper.SetElementsOnShape( true );
+ ret = algo->Compute(*_father, &helper );
+ }
+ else
+ {
+ ret = algo->Compute((*_father), shape);
+ }
+ if ( !_computeError || ( !ret && _computeError->IsOK() ) ) // algo can set _computeError of submesh
+ _computeError = algo->GetComputeError();
+ }
+ catch ( ::SMESH_ComputeError& comperr ) {
+ cout << " SMESH_ComputeError caught" << endl;
+ if ( !_computeError ) _computeError = SMESH_ComputeError::New();
+ *_computeError = comperr;
+ }
+ catch ( std::bad_alloc& exc ) {
+ MESSAGE("std::bad_alloc thrown inside algo->Compute()");
+ if ( _computeError ) {
+ _computeError->myName = COMPERR_MEMORY_PB;
+ //_computeError->myComment = exc.what();
+ }
+ cleanSubMesh( this );
+ throw exc;
+ }
+ catch ( Standard_OutOfMemory& exc ) {
+ MESSAGE("Standard_OutOfMemory thrown inside algo->Compute()");
+ if ( _computeError ) {
+ _computeError->myName = COMPERR_MEMORY_PB;
+ //_computeError->myComment = exc.what();
+ }
+ cleanSubMesh( this );
+ throw std::bad_alloc();
+ }
+ catch (Standard_Failure& ex) {
+ if ( !_computeError ) _computeError = SMESH_ComputeError::New();
+ _computeError->myName = COMPERR_OCC_EXCEPTION;
+ _computeError->myComment += ex.DynamicType()->Name();
+ if ( ex.GetMessageString() && strlen( ex.GetMessageString() )) {
+ _computeError->myComment += ": ";
+ _computeError->myComment += ex.GetMessageString();
+ }
+ }
+ catch ( SALOME_Exception& S_ex ) {
+ if ( !_computeError ) _computeError = SMESH_ComputeError::New();
+ _computeError->myName = COMPERR_SLM_EXCEPTION;
+ _computeError->myComment = S_ex.what();
+ }
+ catch ( std::exception& exc ) {
+ if ( !_computeError ) _computeError = SMESH_ComputeError::New();
+ _computeError->myName = COMPERR_STD_EXCEPTION;
+ _computeError->myComment = exc.what();
+ }
+ catch ( ... ) {
+ if ( _computeError )
+ _computeError->myName = COMPERR_EXCEPTION;
+ else
+ ret = false;
+ }
+ // check if an error reported on any sub-shape
+ bool isComputeErrorSet = !checkComputeError( algo, ret, shape );
+ // check if anything was built
+ TopExp_Explorer subS(shape, _subShape.ShapeType());
+ if (ret)
{
- MESSAGE("Some SubMeshes not computed");
- _computeState = FAILED_TO_COMPUTE;
- break;
+ for (; ret && subS.More(); subS.Next())
+ ret = _father->GetSubMesh( subS.Current() )->IsMeshComputed();
}
- RemoveSubMeshElementsAndNodes();
- // compute
- if (!algo->NeedDescretBoundary() && !algo->OnlyUnaryInput())
- ret = ApplyToCollection( algo, GetCollection( gen, algo ) );
- else
- ret = algo->Compute((*_father), _subShape);
-
- if (!ret)
+ // Set _computeError
+ if (!ret && !isComputeErrorSet)
{
- MESSAGE("problem in algo execution: failed to compute");
- _computeState = FAILED_TO_COMPUTE;
- if (!algo->NeedDescretBoundary())
- UpdateSubMeshState( FAILED_TO_COMPUTE );
-
-#ifdef _DEBUG_
- // Show vertices location of a failed shape
- TopExp_Explorer exp( _subShape, TopAbs_VERTEX);
- for ( ; exp.More(); exp.Next() ) {
- gp_Pnt P( BRep_Tool::Pnt( TopoDS::Vertex( exp.Current() )));
- cout << P.X() << " " << P.Y() << " " << P.Z() << " " << endl;
+ for (subS.ReInit(); subS.More(); subS.Next())
+ {
+ SMESH_subMesh* sm = _father->GetSubMesh( subS.Current() );
+ if ( !sm->IsMeshComputed() )
+ {
+ if ( !sm->_computeError )
+ sm->_computeError = SMESH_ComputeError::New();
+ if ( sm->_computeError->IsOK() )
+ sm->_computeError->myName = COMPERR_ALGO_FAILED;
+ sm->_computeState = FAILED_TO_COMPUTE;
+ sm->_computeError->myAlgo = algo;
+ }
}
-#endif
- break;
}
- else
+ if (ret && _computeError && _computeError->myName != COMPERR_WARNING )
{
- _computeState = COMPUTE_OK;
- UpdateDependantsState( SUBMESH_COMPUTED ); // send event SUBMESH_COMPUTED
- if (!algo->NeedDescretBoundary())
- UpdateSubMeshState( COMPUTE_OK );
+ _computeError.reset();
}
+ updateDependantsState( SUBMESH_COMPUTED ); // send event SUBMESH_COMPUTED
}
break;
+#ifdef WITH_SMESH_CANCEL_COMPUTE
+ case COMPUTE_CANCELED: // nothing to do
+ break;
+#endif
case CLEAN:
- RemoveSubMeshElementsAndNodes();
+ cleanDependants();
+ removeSubMeshElementsAndNodes();
_computeState = NOT_READY;
- algo = gen->GetAlgo((*_father), _subShape);
+ algo = GetAlgo();
if (algo)
{
ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
if (ret)
_computeState = READY_TO_COMPUTE;
+ else
+ setAlgoState(MISSING_HYP);
}
break;
- case CLEANDEP:
- CleanDependants();
- break;
case SUBMESH_COMPUTED: // nothing to do
break;
case SUBMESH_RESTORED:
// check if a mesh is already computed that may
// happen after retrieval from a file
ComputeStateEngine( CHECK_COMPUTE_STATE );
- ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
+ ComputeSubMeshStateEngine( SUBMESH_RESTORED );
+ algo = GetAlgo();
+ if (algo) algo->SubmeshRestored( this );
break;
case MESH_ENTITY_REMOVED:
break;
+ case SUBMESH_LOADED:
+ loadDependentMeshes();
+ ComputeSubMeshStateEngine( SUBMESH_LOADED );
+ //break;
case CHECK_COMPUTE_STATE:
if ( IsMeshComputed() )
_computeState = COMPUTE_OK;
case COMPUTE_OK:
switch (event)
{
- case MODIF_HYP:
- CleanDependants(); // recursive recall with event CLEANDEP
- algo = gen->GetAlgo((*_father), _subShape);
- if (algo && !algo->NeedDescretBoundary())
- CleanDependsOn(); // remove sub-mesh with event CLEANDEP
- break;
case MODIF_ALGO_STATE:
- CleanDependants(); // recursive recall with event CLEANDEP
- algo = gen->GetAlgo((*_father), _subShape);
- if (algo && !algo->NeedDescretBoundary())
- CleanDependsOn(); // remove sub-mesh with event CLEANDEP
+ ComputeStateEngine( CLEAN );
+ algo = GetAlgo();
+ if (algo && !algo->NeedDiscreteBoundary())
+ cleanDependsOn(); // clean sub-meshes with event CLEAN
+ break;
+ case COMPUTE: // nothing to do
break;
- case COMPUTE: // nothing to do
+#ifdef WITH_SMESH_CANCEL_COMPUTE
+ case COMPUTE_CANCELED: // nothing to do
break;
+#endif
case CLEAN:
- RemoveSubMeshElementsAndNodes();
+ cleanDependants(); // clean sub-meshes, dependant on this one, with event CLEAN
+ removeSubMeshElementsAndNodes();
_computeState = NOT_READY;
- algo = gen->GetAlgo((*_father), _subShape);
- if (algo)
- {
- ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
- if (ret)
- _computeState = READY_TO_COMPUTE;
- }
- break;
- case CLEANDEP:
- CleanDependants(); // recursive recall with event CLEANDEP
+ if ( _algoState == HYP_OK )
+ _computeState = READY_TO_COMPUTE;
break;
case SUBMESH_COMPUTED: // nothing to do
break;
case SUBMESH_RESTORED:
ComputeStateEngine( CHECK_COMPUTE_STATE );
- ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
+ ComputeSubMeshStateEngine( SUBMESH_RESTORED );
+ algo = GetAlgo();
+ if (algo) algo->SubmeshRestored( this );
break;
case MESH_ENTITY_REMOVED:
- UpdateDependantsState( CHECK_COMPUTE_STATE );
- ComputeStateEngine( CHECK_COMPUTE_STATE );
+ updateDependantsState ( CHECK_COMPUTE_STATE );
+ ComputeStateEngine ( CHECK_COMPUTE_STATE );
ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
break;
case CHECK_COMPUTE_STATE:
- if ( !IsMeshComputed() )
+ if ( !IsMeshComputed() ) {
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
_computeState = NOT_READY;
+ }
+ break;
+ case SUBMESH_LOADED:
+ // already treated event, thanks to which _computeState == COMPUTE_OK
break;
default:
ASSERT(0);
case FAILED_TO_COMPUTE:
switch (event)
{
- case MODIF_HYP:
- if (_algoState == HYP_OK)
- _computeState = READY_TO_COMPUTE;
- else
- _computeState = NOT_READY;
- break;
case MODIF_ALGO_STATE:
+ if ( !IsEmpty() )
+ ComputeStateEngine( CLEAN );
+ algo = GetAlgo();
+ if (algo && !algo->NeedDiscreteBoundary())
+ cleanDependsOn(); // clean sub-meshes with event CLEAN
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
break;
case COMPUTE: // nothing to do
break;
- case CLEAN:
- RemoveSubMeshElementsAndNodes();
- if (_algoState == HYP_OK)
- _computeState = READY_TO_COMPUTE;
- else
- _computeState = NOT_READY;
+ case COMPUTE_CANCELED:
+ {
+ algo = GetAlgo();
+ algo->CancelCompute();
+ }
break;
- case CLEANDEP:
- CleanDependants();
+ case CLEAN:
+ cleanDependants(); // submeshes dependent on me should be cleaned as well
+ removeSubMeshElementsAndNodes();
break;
case SUBMESH_COMPUTED: // allow retry compute
if (_algoState == HYP_OK)
_computeState = NOT_READY;
break;
case SUBMESH_RESTORED:
- ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
+ ComputeSubMeshStateEngine( SUBMESH_RESTORED );
break;
case MESH_ENTITY_REMOVED:
break;
else
_computeState = NOT_READY;
break;
+ // case SUBMESH_LOADED:
+ // break;
default:
ASSERT(0);
break;
break;
}
- //SCRUTE(_computeState);
+ notifyListenersOnEvent( event, COMPUTE_EVENT );
+
return ret;
}
-//=======================================================================
-//function : ApplyToCollection
-//purpose : Apply theAlgo to all subshapes in theCollection
-//=======================================================================
-bool SMESH_subMesh::ApplyToCollection (SMESH_Algo* theAlgo,
- const TopoDS_Shape& theCollection)
+//=============================================================================
+/*!
+ *
+ */
+//=============================================================================
+
+bool SMESH_subMesh::Evaluate(MapShapeNbElems& aResMap)
{
- MESSAGE("SMESH_subMesh::ApplyToCollection");
- ASSERT ( !theAlgo->NeedDescretBoundary() );
+ _computeError.reset();
- bool ret = false;
+ bool ret = true;
+ if (_subShape.ShapeType() == TopAbs_VERTEX) {
+ vector<int> aVec(SMDSEntity_Last,0);
+ aVec[SMDSEntity_Node] = 1;
+ aResMap.insert(make_pair(this,aVec));
+ return ret;
+ }
- ret = theAlgo->Compute( *_father, theCollection );
+ //SMESH_Gen *gen = _father->GetGen();
+ SMESH_Algo *algo = 0;
+ SMESH_Hypothesis::Hypothesis_Status hyp_status;
- // set _computeState of subshapes
- TopExp_Explorer anExplorer( theCollection, _subShape.ShapeType() );
- for ( ; anExplorer.More(); anExplorer.Next() )
+ algo = GetAlgo();
+ if(algo && !aResMap.count(this) )
{
- const TopoDS_Shape& aSubShape = anExplorer.Current();
- SMESH_subMesh* subMesh = _father->GetSubMeshContaining( aSubShape );
- if ( subMesh )
+ ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
+ if (!ret) return false;
+
+ if (_father->HasShapeToMesh() && algo->NeedDiscreteBoundary())
{
- if (ret)
- {
- subMesh->_computeState = COMPUTE_OK;
- subMesh->UpdateDependantsState( SUBMESH_COMPUTED );
- subMesh->UpdateSubMeshState( COMPUTE_OK );
- }
- else
+ // check submeshes needed
+ bool subMeshEvaluated = true;
+ int dimToCheck = SMESH_Gen::GetShapeDim( _subShape ) - 1;
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,/*complexShapeFirst=*/true);
+ while ( smIt->more() && subMeshEvaluated )
{
- subMesh->_computeState = FAILED_TO_COMPUTE;
+ SMESH_subMesh* sm = smIt->next();
+ int dim = SMESH_Gen::GetShapeDim( sm->GetSubShape() );
+ if (dim < dimToCheck) break; // the rest subMeshes are all of less dimension
+ const vector<int> & nbs = aResMap[ sm ];
+ subMeshEvaluated = (std::accumulate( nbs.begin(), nbs.end(), 0 ) > 0 );
}
+ if ( !subMeshEvaluated )
+ return false;
}
+ _computeError = SMESH_ComputeError::New(COMPERR_OK,"",algo);
+ ret = algo->Evaluate((*_father), _subShape, aResMap);
+
+ aResMap.insert( make_pair( this,vector<int>(0)));
}
+
return ret;
}
//=======================================================================
-//function : UpdateSubMeshState
-//purpose :
+/*!
+ * \brief Update compute_state by _computeError and send proper events to
+ * dependent submeshes
+ * \retval bool - true if _computeError is NOT set
+ */
//=======================================================================
-void SMESH_subMesh::UpdateSubMeshState(const compute_state theState)
+bool SMESH_subMesh::checkComputeError(SMESH_Algo* theAlgo,
+ const bool theComputeOK,
+ const TopoDS_Shape& theShape)
{
- const map<int, SMESH_subMesh*>& smMap = DependsOn();
- map<int, SMESH_subMesh*>::const_iterator itsub;
- for (itsub = smMap.begin(); itsub != smMap.end(); itsub++)
+ bool noErrors = true;
+
+ if ( !theShape.IsNull() )
+ {
+ // Check state of submeshes
+ if ( !theAlgo->NeedDiscreteBoundary())
+ {
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,false);
+ while ( smIt->more() )
+ if ( !smIt->next()->checkComputeError( theAlgo, theComputeOK ))
+ noErrors = false;
+ }
+
+ // Check state of neighbours
+ if ( !theAlgo->OnlyUnaryInput() &&
+ theShape.ShapeType() == TopAbs_COMPOUND &&
+ !theShape.IsSame( _subShape ))
+ {
+ for (TopoDS_Iterator subIt( theShape ); subIt.More(); subIt.Next()) {
+ SMESH_subMesh* sm = _father->GetSubMesh( subIt.Value() );
+ if ( sm != this ) {
+ if ( !sm->checkComputeError( theAlgo, theComputeOK, sm->GetSubShape() ))
+ noErrors = false;
+ updateDependantsState( SUBMESH_COMPUTED ); // send event SUBMESH_COMPUTED
+ }
+ }
+ }
+ }
{
- SMESH_subMesh* sm = (*itsub).second;
- sm->_computeState = theState;
+
+ // Set my _computeState
+
+ if ( !_computeError || _computeError->IsOK() )
+ {
+ // no error description is set to this sub-mesh, check if any mesh is computed
+ _computeState = IsMeshComputed() ? COMPUTE_OK : FAILED_TO_COMPUTE;
+ if ( _computeState != COMPUTE_OK )
+ {
+ if ( _subShape.ShapeType() == TopAbs_EDGE &&
+ BRep_Tool::Degenerated( TopoDS::Edge( _subShape )) )
+ _computeState = COMPUTE_OK;
+ else if ( theComputeOK )
+ _computeError = SMESH_ComputeError::New(COMPERR_NO_MESH_ON_SHAPE,"",theAlgo);
+ }
+ }
+
+ if ( _computeError && !_computeError->IsOK() )
+ {
+ if ( !_computeError->myAlgo )
+ _computeError->myAlgo = theAlgo;
+
+ // Show error
+ SMESH_Comment text;
+ text << theAlgo->GetName() << " failed on sub-shape #" << _Id << " with error ";
+ if (_computeError->IsCommon() )
+ text << _computeError->CommonName();
+ else
+ text << _computeError->myName;
+ if ( _computeError->myComment.size() > 0 )
+ text << " \"" << _computeError->myComment << "\"";
+
+ INFOS( text );
+
+ _computeState = _computeError->IsKO() ? FAILED_TO_COMPUTE : COMPUTE_OK;
+
+ noErrors = false;
+ }
}
+ return noErrors;
+}
+
+//=======================================================================
+//function : updateSubMeshState
+//purpose :
+//=======================================================================
+
+void SMESH_subMesh::updateSubMeshState(const compute_state theState)
+{
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,false);
+ while ( smIt->more() )
+ smIt->next()->_computeState = theState;
}
//=======================================================================
//purpose :
//=======================================================================
-void SMESH_subMesh::ComputeSubMeshStateEngine(int event)
+void SMESH_subMesh::ComputeSubMeshStateEngine(int event, const bool includeSelf)
{
- const map<int, SMESH_subMesh*>& smMap = DependsOn();
- map<int, SMESH_subMesh*>::const_iterator itsub;
- for (itsub = smMap.begin(); itsub != smMap.end(); itsub++)
- {
- SMESH_subMesh* sm = (*itsub).second;
- sm->ComputeStateEngine(event);
- }
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(includeSelf,false);
+ while ( smIt->more() )
+ smIt->next()->ComputeStateEngine(event);
}
//=======================================================================
-//function : UpdateDependantsState
+//function : updateDependantsState
//purpose :
//=======================================================================
-void SMESH_subMesh::UpdateDependantsState(const compute_event theEvent)
+void SMESH_subMesh::updateDependantsState(const compute_event theEvent)
{
- //MESSAGE("SMESH_subMesh::UpdateDependantsState");
TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
for (; it.More(); it.Next())
{
*/
//=============================================================================
-void SMESH_subMesh::CleanDependants()
+void SMESH_subMesh::cleanDependants()
{
- //MESSAGE("SMESH_subMesh::CleanDependants: shape type " << _subShape.ShapeType() );
+ int dimToClean = SMESH_Gen::GetShapeDim( _subShape ) + 1;
TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
for (; it.More(); it.Next())
{
const TopoDS_Shape& ancestor = it.Value();
- //MESSAGE("ancestor shape type " << ancestor.ShapeType() );
- SMESH_subMesh *aSubMesh = _father->GetSubMeshContaining(ancestor);
- if (aSubMesh)
- aSubMesh->ComputeStateEngine(CLEANDEP);
- }
- ComputeStateEngine(CLEAN);
-}
-
-
-//=============================================================================
-/*!
- *
- */
-//=============================================================================
-
-static void removeSubMesh( SMESHDS_Mesh * meshDS, const TopoDS_Shape& subShape)
-{
- SMESHDS_SubMesh * subMeshDS = meshDS->MeshElements(subShape);
- if (subMeshDS!=NULL)
- {
- SMDS_ElemIteratorPtr ite=subMeshDS->GetElements();
- while(ite->more())
- {
- const SMDS_MeshElement * elt = ite->next();
- //MESSAGE( " RM elt: "<<elt->GetID()<<" ( "<<elt->NbNodes()<<" )" );
- meshDS->RemoveElement(elt);
- }
-
- SMDS_NodeIteratorPtr itn=subMeshDS->GetNodes();
- while(itn->more())
- {
- const SMDS_MeshNode * node = itn->next();
- //MESSAGE( " RM node: "<<node->GetID());
- meshDS->RemoveNode(node);
+ if ( SMESH_Gen::GetShapeDim( ancestor ) == dimToClean ) {
+ // PAL8021. do not go upper than SOLID, else ComputeStateEngine(CLEAN)
+ // will erase mesh on other shapes in a compound
+ if ( ancestor.ShapeType() >= TopAbs_SOLID ) {
+ SMESH_subMesh *aSubMesh = _father->GetSubMeshContaining(ancestor);
+ if (aSubMesh &&
+ !aSubMesh->IsEmpty() ) // prevent infinite CLEAN via event lesteners
+ aSubMesh->ComputeStateEngine(CLEAN);
+ }
}
}
}
*/
//=============================================================================
-void SMESH_subMesh::RemoveSubMeshElementsAndNodes()
+void SMESH_subMesh::removeSubMeshElementsAndNodes()
{
- //SCRUTE(_subShape.ShapeType());
-
- removeSubMesh( _meshDS, _subShape );
+ cleanSubMesh( this );
// algo may bind a submesh not to _subShape, eg 3D algo
// sets nodes on SHELL while _subShape may be SOLID
int dim = SMESH_Gen::GetShapeDim( _subShape );
int type = _subShape.ShapeType() + 1;
- for ( ; type <= TopAbs_EDGE; type++)
+ for ( ; type <= TopAbs_EDGE; type++) {
if ( dim == SMESH_Gen::GetShapeDim( (TopAbs_ShapeEnum) type ))
{
TopExp_Explorer exp( _subShape, (TopAbs_ShapeEnum) type );
for ( ; exp.More(); exp.Next() )
- removeSubMesh( _meshDS, exp.Current() );
- }
- else
- break;
-}
-
-//=======================================================================
-//function : IsMeshComputed
-//purpose : check if _subMeshDS contains mesh elements
-//=======================================================================
-
-bool SMESH_subMesh::IsMeshComputed() const
-{
- // algo may bind a submesh not to _subShape, eg 3D algo
- // sets nodes on SHELL while _subShape may be SOLID
-
- int dim = SMESH_Gen::GetShapeDim( _subShape );
- int type = _subShape.ShapeType();
- for ( ; type <= TopAbs_VERTEX; type++) {
- if ( dim == SMESH_Gen::GetShapeDim( (TopAbs_ShapeEnum) type ))
- {
- TopExp_Explorer exp( _subShape, (TopAbs_ShapeEnum) type );
- for ( ; exp.More(); exp.Next() )
- {
- SMESHDS_SubMesh * subMeshDS = _meshDS->MeshElements( exp.Current() );
- if ( subMeshDS != NULL &&
- (subMeshDS->GetElements()->more() || subMeshDS->GetNodes()->more())) {
- return true;
- }
- }
+ cleanSubMesh( _father->GetSubMeshContaining( exp.Current() ));
}
else
break;
}
-
- return false;
}
-
//=======================================================================
-//function : GetCollection
+//function : getCollection
//purpose : return a shape containing all sub-shapes of the MainShape that can be
// meshed at once along with _subShape
//=======================================================================
-TopoDS_Shape SMESH_subMesh::GetCollection(SMESH_Gen * theGen, SMESH_Algo* theAlgo)
+TopoDS_Shape SMESH_subMesh::getCollection(SMESH_Gen * theGen,
+ SMESH_Algo* theAlgo,
+ bool & theSubComputed)
{
- MESSAGE("SMESH_subMesh::GetCollection");
- ASSERT (!theAlgo->NeedDescretBoundary());
+ theSubComputed = subMeshesComputed();
TopoDS_Shape mainShape = _father->GetMeshDS()->ShapeToMesh();
if ( mainShape.IsSame( _subShape ))
return _subShape;
+ const bool ignoreAuxiliaryHyps = false;
list<const SMESHDS_Hypothesis*> aUsedHyp =
- theAlgo->GetUsedHypothesis( *_father, _subShape ); // copy
+ theAlgo->GetUsedHypothesis( *_father, _subShape, ignoreAuxiliaryHyps ); // copy
// put in a compound all shapes with the same hypothesis assigned
// and a good ComputState
{
const TopoDS_Shape& S = anExplorer.Current();
SMESH_subMesh* subMesh = _father->GetSubMesh( S );
- SMESH_Algo* anAlgo = theGen->GetAlgo( *_father, S );
-
- if (subMesh->GetComputeState() == READY_TO_COMPUTE &&
- anAlgo == theAlgo &&
- anAlgo->GetUsedHypothesis( *_father, S ) == aUsedHyp)
+ if ( subMesh == this )
{
aBuilder.Add( aCompound, S );
}
+ else if ( subMesh->GetComputeState() == READY_TO_COMPUTE )
+ {
+ SMESH_Algo* anAlgo = theGen->GetAlgo( *_father, S );
+ if (strcmp( anAlgo->GetName(), theAlgo->GetName()) == 0 && // same algo
+ anAlgo->GetUsedHypothesis( *_father, S, ignoreAuxiliaryHyps ) == aUsedHyp) // same hyps
+ aBuilder.Add( aCompound, S );
+ if ( !subMesh->subMeshesComputed() )
+ theSubComputed = false;
+ }
}
return aCompound;
}
//=======================================================================
-//function : GetSimilarAttached
-//purpose : return nb of hypotheses attached to theShape.
+//function : getSimilarAttached
+//purpose : return a hypothesis attached to theShape.
// If theHyp is provided, similar but not same hypotheses
-// are countered; else only applicable ones having theHypType
-// are countered
+// is returned; else only applicable ones having theHypType
+// is returned
//=======================================================================
-const SMESH_Hypothesis* SMESH_subMesh::GetSimilarAttached(const TopoDS_Shape& theShape,
+const SMESH_Hypothesis* SMESH_subMesh::getSimilarAttached(const TopoDS_Shape& theShape,
const SMESH_Hypothesis * theHyp,
const int theHypType)
{
- SMESH_HypoFilter filter;
- filter.Init( SMESH_HypoFilter::HasType( theHyp ? theHyp->GetType() : theHypType ));
+ SMESH_HypoFilter hypoKind;
+ hypoKind.Init( hypoKind.HasType( theHyp ? theHyp->GetType() : theHypType ));
if ( theHyp ) {
- filter.And( SMESH_HypoFilter::HasDim( theHyp->GetDim() ));
- filter.AndNot( SMESH_HypoFilter::Is( theHyp ));
+ hypoKind.And ( hypoKind.HasDim( theHyp->GetDim() ));
+ hypoKind.AndNot( hypoKind.Is( theHyp ));
+ if ( theHyp->IsAuxiliary() )
+ hypoKind.And( hypoKind.HasName( theHyp->GetName() ));
+ else
+ hypoKind.AndNot( hypoKind.IsAuxiliary());
+ }
+ else {
+ hypoKind.And( hypoKind.IsApplicableTo( theShape ));
}
- else
- filter.And( SMESH_HypoFilter::IsApplicableTo( theShape ));
- return _father->GetHypothesis( theShape, filter, false );
+ return _father->GetHypothesis( theShape, hypoKind, false );
}
//=======================================================================
//function : CheckConcurentHypothesis
//purpose : check if there are several applicable hypothesis attached to
-// ansestors
+// ancestors
//=======================================================================
SMESH_Hypothesis::Hypothesis_Status
MESSAGE ("SMESH_subMesh::CheckConcurentHypothesis");
// is there local hypothesis on me?
- if ( GetSimilarAttached( _subShape, 0, theHypType ) )
+ if ( getSimilarAttached( _subShape, 0, theHypType ) )
return SMESH_Hypothesis::HYP_OK;
for (; it.More(); it.Next())
{
const TopoDS_Shape& ancestor = it.Value();
- const SMESH_Hypothesis* hyp = GetSimilarAttached( ancestor, 0, theHypType );
+ const SMESH_Hypothesis* hyp = getSimilarAttached( ancestor, 0, theHypType );
if ( hyp )
{
if ( aPrevWithHyp.IsNull() || aPrevWithHyp.IsSame( ancestor ))
}
return SMESH_Hypothesis::HYP_OK;
}
+
+//================================================================================
+/*!
+ * \brief Constructor of OwnListenerData
+ */
+//================================================================================
+
+SMESH_subMesh::OwnListenerData::OwnListenerData( SMESH_subMesh* sm, EventListener* el):
+ mySubMesh( sm ),
+ myMeshID( sm ? sm->GetFather()->GetId() : -1 ),
+ mySubMeshID( sm ? sm->GetId() : -1 ),
+ myListener( el )
+{
+}
+
+//================================================================================
+/*!
+ * \brief Sets an event listener and its data to a submesh
+ * \param listener - the listener to store
+ * \param data - the listener data to store
+ * \param where - the submesh to store the listener and it's data
+ *
+ * It remembers the submesh where it puts the listener in order to delete
+ * them when HYP_OK algo_state is lost
+ * After being set, event listener is notified on each event of where submesh.
+ */
+//================================================================================
+
+void SMESH_subMesh::SetEventListener(EventListener* listener,
+ EventListenerData* data,
+ SMESH_subMesh* where)
+{
+ if ( listener && where ) {
+ where->setEventListener( listener, data );
+ _ownListeners.push_back( OwnListenerData( where, listener ));
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Sets an event listener and its data to a submesh
+ * \param listener - the listener to store
+ * \param data - the listener data to store
+ *
+ * After being set, event listener is notified on each event of a submesh.
+ */
+//================================================================================
+
+void SMESH_subMesh::setEventListener(EventListener* listener, EventListenerData* data)
+{
+ map< EventListener*, EventListenerData* >::iterator l_d =
+ _eventListeners.find( listener );
+ if ( l_d != _eventListeners.end() ) {
+ EventListenerData* curData = l_d->second;
+ if ( curData && curData != data && curData->IsDeletable() )
+ delete curData;
+ l_d->second = data;
+ }
+ else
+ _eventListeners.insert( make_pair( listener, data ));
+}
+
+//================================================================================
+/*!
+ * \brief Return an event listener data
+ * \param listener - the listener whose data is
+ * \retval EventListenerData* - found data, maybe NULL
+ */
+//================================================================================
+
+EventListenerData* SMESH_subMesh::GetEventListenerData(EventListener* listener) const
+{
+ map< EventListener*, EventListenerData* >::const_iterator l_d =
+ _eventListeners.find( listener );
+ if ( l_d != _eventListeners.end() )
+ return l_d->second;
+ return 0;
+}
+
+//================================================================================
+/*!
+ * \brief Notify stored event listeners on the occured event
+ * \param event - algo_event or compute_event itself
+ * \param eventType - algo_event or compute_event
+ * \param hyp - hypothesis, if eventType is algo_event
+ */
+//================================================================================
+
+void SMESH_subMesh::notifyListenersOnEvent( const int event,
+ const event_type eventType,
+ SMESH_Hypothesis* hyp)
+{
+ map< EventListener*, EventListenerData* >::iterator l_d = _eventListeners.begin();
+ for ( ; l_d != _eventListeners.end(); ++l_d )
+ {
+ std::pair< EventListener*, EventListenerData* > li_da = *l_d; /* copy to enable removal
+ of a listener from
+ _eventListeners by
+ its ProcessEvent() */
+ if ( li_da.first->myBusySM.insert( this ).second )
+ {
+ li_da.first->ProcessEvent( event, eventType, this, li_da.second, hyp );
+ li_da.first->myBusySM.erase( this );
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Unregister the listener and delete listener's data
+ * \param listener - the event listener
+ */
+//================================================================================
+
+void SMESH_subMesh::DeleteEventListener(EventListener* listener)
+{
+ map< EventListener*, EventListenerData* >::iterator l_d =
+ _eventListeners.find( listener );
+ if ( l_d != _eventListeners.end() ) {
+ if ( l_d->first && l_d->first->IsDeletable() ) delete l_d->first;
+ if ( l_d->second && l_d->second->IsDeletable() ) delete l_d->second;
+ _eventListeners.erase( l_d );
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Delete event listeners depending on algo of this submesh
+ */
+//================================================================================
+
+void SMESH_subMesh::deleteOwnListeners()
+{
+ list< OwnListenerData >::iterator d;
+ for ( d = _ownListeners.begin(); d != _ownListeners.end(); ++d )
+ {
+ if ( !_father->MeshExists( d->myMeshID ))
+ continue;
+ if ( _father->GetId() == d->myMeshID && !_father->GetSubMeshContaining( d->mySubMeshID ))
+ continue;
+ d->mySubMesh->DeleteEventListener( d->myListener );
+ }
+ _ownListeners.clear();
+}
+
+//=======================================================================
+//function : loadDependentMeshes
+//purpose : loads dependent meshes on SUBMESH_LOADED event
+//=======================================================================
+
+void SMESH_subMesh::loadDependentMeshes()
+{
+ list< OwnListenerData >::iterator d;
+ for ( d = _ownListeners.begin(); d != _ownListeners.end(); ++d )
+ if ( _father != d->mySubMesh->_father )
+ d->mySubMesh->_father->Load();
+
+ // map< EventListener*, EventListenerData* >::iterator l_d = _eventListeners.begin();
+ // for ( ; l_d != _eventListeners.end(); ++l_d )
+ // if ( l_d->second )
+ // {
+ // const list<SMESH_subMesh*>& smList = l_d->second->mySubMeshes;
+ // list<SMESH_subMesh*>::const_iterator sm = smList.begin();
+ // for ( ; sm != smList.end(); ++sm )
+ // if ( _father != (*sm)->_father )
+ // (*sm)->_father->Load();
+ // }
+}
+
+//================================================================================
+/*!
+ * \brief Do something on a certain event
+ * \param event - algo_event or compute_event itself
+ * \param eventType - algo_event or compute_event
+ * \param subMesh - the submesh where the event occures
+ * \param data - listener data stored in the subMesh
+ * \param hyp - hypothesis, if eventType is algo_event
+ *
+ * The base implementation translates CLEAN event to the subMesh
+ * stored in listener data. Also it sends SUBMESH_COMPUTED event in case of
+ * successful COMPUTE event.
+ */
+//================================================================================
+
+void SMESH_subMeshEventListener::ProcessEvent(const int event,
+ const int eventType,
+ SMESH_subMesh* subMesh,
+ EventListenerData* data,
+ const SMESH_Hypothesis* /*hyp*/)
+{
+ if ( data && !data->mySubMeshes.empty() &&
+ eventType == SMESH_subMesh::COMPUTE_EVENT)
+ {
+ ASSERT( data->mySubMeshes.front() != subMesh );
+ list<SMESH_subMesh*>::iterator smIt = data->mySubMeshes.begin();
+ list<SMESH_subMesh*>::iterator smEnd = data->mySubMeshes.end();
+ switch ( event ) {
+ case SMESH_subMesh::CLEAN:
+ for ( ; smIt != smEnd; ++ smIt)
+ (*smIt)->ComputeStateEngine( event );
+ break;
+ case SMESH_subMesh::COMPUTE:
+ if ( subMesh->GetComputeState() == SMESH_subMesh::COMPUTE_OK )
+ for ( ; smIt != smEnd; ++ smIt)
+ (*smIt)->ComputeStateEngine( SMESH_subMesh::SUBMESH_COMPUTED );
+ break;
+ default:;
+ }
+ }
+}
+
+namespace {
+
+ //================================================================================
+ /*!
+ * \brief Iterator over submeshes and optionally prepended or appended one
+ */
+ //================================================================================
+
+ struct _Iterator : public SMDS_Iterator<SMESH_subMesh*>
+ {
+ _Iterator(SMDS_Iterator<SMESH_subMesh*>* subIt,
+ SMESH_subMesh* prepend,
+ SMESH_subMesh* append): myIt(subIt),myAppend(append)
+ {
+ myCur = prepend ? prepend : myIt->more() ? myIt->next() : append;
+ if ( myCur == append ) append = 0;
+ }
+ /// Return true if and only if there are other object in this iterator
+ virtual bool more()
+ {
+ return myCur;
+ }
+ /// Return the current object and step to the next one
+ virtual SMESH_subMesh* next()
+ {
+ SMESH_subMesh* res = myCur;
+ if ( myIt->more() ) { myCur = myIt->next(); }
+ else { myCur = myAppend; myAppend = 0; }
+ return res;
+ }
+ /// ~
+ ~_Iterator()
+ { delete myIt; }
+ ///
+ SMESH_subMesh *myAppend, *myCur;
+ SMDS_Iterator<SMESH_subMesh*> *myIt;
+ };
+}
+
+//================================================================================
+/*!
+ * \brief Return iterator on the submeshes this one depends on
+ * \param includeSelf - this submesh to be returned also
+ * \param reverse - if true, complex shape submeshes go first
+ */
+//================================================================================
+
+SMESH_subMeshIteratorPtr SMESH_subMesh::getDependsOnIterator(const bool includeSelf,
+ const bool reverse)
+{
+ SMESH_subMesh *prepend=0, *append=0;
+ if ( includeSelf ) {
+ if ( reverse ) prepend = this;
+ else append = this;
+ }
+ typedef map < int, SMESH_subMesh * > TMap;
+ if ( reverse )
+ {
+ return SMESH_subMeshIteratorPtr
+ ( new _Iterator( new SMDS_mapReverseIterator<TMap>( DependsOn() ), prepend, append ));
+ }
+ {
+ return SMESH_subMeshIteratorPtr
+ ( new _Iterator( new SMDS_mapIterator<TMap>( DependsOn() ), prepend, append ));
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Find common submeshes (based on shared sub-shapes with other
+ * \param theOther submesh to check
+ * \param theSetOfCommon set of common submesh
+ */
+//================================================================================
+
+bool SMESH_subMesh::FindIntersection(const SMESH_subMesh* theOther,
+ std::set<const SMESH_subMesh*>& theSetOfCommon ) const
+{
+ int oldNb = theSetOfCommon.size();
+ // check main submeshes
+ const map <int, SMESH_subMesh*>::const_iterator otherEnd = theOther->_mapDepend.end();
+ if ( theOther->_mapDepend.find(this->GetId()) != otherEnd )
+ theSetOfCommon.insert( this );
+ if ( _mapDepend.find(theOther->GetId()) != _mapDepend.end() )
+ theSetOfCommon.insert( theOther );
+ // check common submeshes
+ map <int, SMESH_subMesh*>::const_iterator mapIt = _mapDepend.begin();
+ for( ; mapIt != _mapDepend.end(); mapIt++ )
+ if ( theOther->_mapDepend.find((*mapIt).first) != otherEnd )
+ theSetOfCommon.insert( (*mapIt).second );
+ return oldNb < theSetOfCommon.size();
+}