-// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include "SMESH_subMeshEventListener.hxx"
#include "utilities.h"
-#include "OpUtil.hxx"
#include "Basics_Utils.hxx"
#include <BRep_Builder.hxx>
}
_computeCost = 0; // how costly is to compute this sub-mesh
_realComputeCost = 0;
+ _allowedSubShapes = nullptr;
}
//=============================================================================
if ( !_algo )
{
SMESH_subMesh* me = const_cast< SMESH_subMesh* >( this );
- me->_algo = _father->GetGen()->GetAlgo( me );
+ me->_algo = _father->GetGen()->GetAlgo( me, & me->_algoShape );
}
return _algo;
}
return false;
}
+//================================================================================
+/*!
+ * \brief Check if any upper level sub-shape is not computed.
+ * Used to update a sub-mesh icon
+ */
+//================================================================================
+
+bool SMESH_subMesh::IsComputedPartially() const
+{
+ SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(/*includeSelf=*/true,
+ /*SolidFirst=*/true);
+ bool allComputed = true;
+ TopAbs_ShapeEnum readyType = TopAbs_VERTEX; // max value
+ while ( smIt->more() && allComputed )
+ {
+ SMESH_subMesh* sm = smIt->next();
+
+ if ( sm->GetSubShape().ShapeType() > readyType )
+ break; // lower dimension -> stop
+ if ( sm->GetComputeState() != SMESH_subMesh::NOT_READY )
+ readyType = sm->GetSubShape().ShapeType();
+
+ switch ( sm->GetComputeState() )
+ {
+ case SMESH_subMesh::READY_TO_COMPUTE:
+ case SMESH_subMesh::FAILED_TO_COMPUTE:
+ allComputed = false;// sm->IsMeshComputed();
+ break;
+ case SMESH_subMesh::NOT_READY:
+ case SMESH_subMesh::COMPUTE_OK:
+ continue;
+ }
+ }
+ return !allComputed;
+}
+
//=============================================================================
/*!
* Return true if all sub-meshes have been meshed
const SMESH_Hypothesis * prevAlgo = _father->GetHypothesis( this, f, true );
if (prevAlgo &&
string( algo->GetName()) != prevAlgo->GetName())
- modifiedHyp = true;
+ {
+ oldAlgoState = NO_ALGO; // force setting event listener (#16648)
+ modifiedHyp = true;
+ }
}
else
setAlgoState(MISSING_HYP);
if (SMESHDS_SubMesh * subMeshDS = subMesh->GetSubMeshDS())
{
SMESHDS_Mesh * meshDS = subMesh->GetFather()->GetMeshDS();
- int nbElems = subMeshDS->NbElements();
+ smIdType nbElems = subMeshDS->NbElements();
if ( nbElems > 0 )
for ( SMDS_ElemIteratorPtr ite = subMeshDS->GetElements(); ite->more(); )
meshDS->RemoveFreeElement( ite->next(), subMeshDS );
- int nbNodes = subMeshDS->NbNodes();
+ smIdType nbNodes = subMeshDS->NbNodes();
if ( nbNodes > 0 )
for ( SMDS_NodeIteratorPtr itn = subMeshDS->GetNodes(); itn->more() ; )
{
loadDependentMeshes();
ComputeSubMeshStateEngine( SUBMESH_LOADED );
//break;
+ // fall through
case CHECK_COMPUTE_STATE:
if ( IsMeshComputed() )
_computeState = COMPUTE_OK;
}
break;
}
+ // fall through
case COMPUTE:
case COMPUTE_SUBMESH:
{
if (_father->HasShapeToMesh() ) {
bool subComputed = false, subFailed = false;
if (!algo->OnlyUnaryInput()) {
- if ( event == COMPUTE /*&&
- ( algo->NeedDiscreteBoundary() || algo->SupportSubmeshes() )*/)
- shape = getCollection( gen, algo, subComputed, subFailed, algo->SubMeshesToCompute());
- else
- subComputed = SubMeshesComputed( & subFailed );
+ // --- commented for bos#22320 to compute all sub-shapes at once if possible;
+ // --- in case COMPUTE_SUBMESH, set of sub-shapes is limited
+ // --- by calling SetAllowedSubShapes()
+ // if ( event == COMPUTE )
+ // shape = getCollection( gen, algo, subComputed, subFailed, algo->SubMeshesToComput;
+ // else
+ // subComputed = SubMeshesComputed( & subFailed );
+ shape = getCollection( gen, algo, subComputed, subFailed, algo->SubMeshesToCompute());
}
else {
subComputed = SubMeshesComputed();
((SMESHDS_Hypothesis*)hyps.front())->SaveTo( hypStr.Stream() );
hypStr << " ";
}
- cout << _algo->GetName()
- << " " << _father->GetSubMesh( subS.Current() )->GetId()
+ cout << _father->GetSubMesh( subS.Current() )->GetId()
+ << " " << ( ret ? "OK" : "FAIL" )
+ << " " << _algo->GetName()
<< " " << hypStr << endl;
}
#endif
loadDependentMeshes();
ComputeSubMeshStateEngine( SUBMESH_LOADED );
//break;
+ // fall through
case CHECK_COMPUTE_STATE:
if ( IsMeshComputed() )
_computeState = COMPUTE_OK;
break;
case COMPUTE: // nothing to do
break;
+ case COMPUTE_SUBMESH: // nothing to do
+ break;
case COMPUTE_CANCELED: // nothing to do
break;
case CLEAN:
bool ret = true;
if (_subShape.ShapeType() == TopAbs_VERTEX) {
- vector<int> aVec(SMDSEntity_Last,0);
+ vector<smIdType> aVec(SMDSEntity_Last,0);
aVec[SMDSEntity_Node] = 1;
aResMap.insert(make_pair(this,aVec));
return ret;
SMESH_subMesh* sm = smIt->next();
int dim = SMESH_Gen::GetShapeDim( sm->GetSubShape() );
if (dim < dimToCheck) break; // the rest subMeshes are all of less dimension
- const vector<int> & nbs = aResMap[ sm ];
+ const vector<smIdType> & nbs = aResMap[ sm ];
subMeshEvaluated = (std::accumulate( nbs.begin(), nbs.end(), 0 ) > 0 );
}
if ( !subMeshEvaluated )
if ( IsMeshComputed() )
{
- vector<int> & nbEntities = aResMap[ this ];
+ vector<smIdType> & nbEntities = aResMap[ this ];
nbEntities.resize( SMDSEntity_Last, 0 );
if ( SMESHDS_SubMesh* sm = GetSubMeshDS() )
{
{
ret = algo->Evaluate((*_father), _subShape, aResMap);
}
- aResMap.insert( make_pair( this,vector<int>(0)));
+ aResMap.insert( make_pair( this,vector<smIdType>(0)));
}
return ret;
// meshed at once along with _subShape
//=======================================================================
-TopoDS_Shape SMESH_subMesh::getCollection(SMESH_Gen * theGen,
+TopoDS_Shape SMESH_subMesh::getCollection(SMESH_Gen * /*theGen*/,
SMESH_Algo* theAlgo,
bool & theSubComputed,
bool & theSubFailed,
return _subShape;
const bool skipAuxHyps = false;
- list<const SMESHDS_Hypothesis*> aUsedHyp =
+ list<const SMESHDS_Hypothesis*> usedHyps =
theAlgo->GetUsedHypothesis( *_father, _subShape, skipAuxHyps ); // copy
+ std::list < TopoDS_Shape > assiShapes = theAlgo->GetAssignedShapes();
// put in a compound all shapes with the same hypothesis assigned
// and a good ComputeState
const TopoDS_Shape& S = subMesh->_subShape;
if ( S.ShapeType() != this->_subShape.ShapeType() )
continue;
+ if ( _allowedSubShapes && !_allowedSubShapes->IsEmpty() && !_allowedSubShapes->Contains( S ))
+ continue;
if ( subMesh == this )
{
aBuilder.Add( aCompound, S );
{
SMESH_Algo* anAlgo = subMesh->GetAlgo();
if (( anAlgo->IsSameName( *theAlgo )) && // same algo
- ( anAlgo->GetUsedHypothesis( *_father, S, skipAuxHyps ) == aUsedHyp )) // same hyps
+ ( anAlgo->GetUsedHypothesis( *_father, S, skipAuxHyps ) == usedHyps ) && // same hyps
+ ( anAlgo->GetAssignedShapes() == assiShapes ) && // on same sub-shapes
+ ( _algoShape == subMesh->_algoShape ))
{
aBuilder.Add( aCompound, S );
if ( !subMesh->SubMeshesComputed() )
}
}
- return aCompound;
+ return theSubs.size() == 1 ? theSubs[0]->GetSubShape() : aCompound;
}
//=======================================================================