-// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
-#include <Basics_OCCTVersion.hxx>
-
#include <Basics_Utils.hxx>
#include "utilities.h"
int val = strtol( theSring, &ptr, 10 );
if ( ptr == theSring ||
// there must not be neither '.' nor ',' nor 'E' ...
- (*ptr != ' ' && *ptr != '\n' && *ptr != '\0'))
+ (*ptr != ' ' && *ptr != '\n' && *ptr != '\0' && *ptr != '\r'))
return -1;
return val;
//purpose :
//=======================================================================
-SMESH_Pattern::SMESH_Pattern ()
+SMESH_Pattern::SMESH_Pattern (): myToKeepNodes(false)
{
}
bool SMESH_Pattern::Load (const char* theFileContents)
{
- MESSAGE("Load( file ) ");
-
Kernel_Utils::Localizer loc;
// file structure:
// ! This is a comment
// NB_POINTS ! 1 integer - the number of points in the pattern.
// X1 Y1 [Z1] ! 2 or 3 reals - nodes coordinates within 2D or 3D domain:
- // X2 Y2 [Z2] ! the pattern dimention is defined by the number of coordinates
+ // X2 Y2 [Z2] ! the pattern dimension is defined by the number of coordinates
// ...
// [ ID1 ID2 ... IDn ] ! Indices of key-points for a 2D pattern (only).
// ! elements description goes after all
// X1 Y1 [Z1] ! 2 or 3 reals - nodes coordinates within 2D or 3D domain:
- // read the first point coordinates to define pattern dimention
+ // read the first point coordinates to define pattern dimension
int dim = readLine( fields, lineBeg, clearFields );
if ( dim == 2 )
myIs2D = true;
bool SMESH_Pattern::Save (ostream& theFile)
{
- MESSAGE(" ::Save(file) " );
-
Kernel_Utils::Localizer loc;
if ( !IsLoaded() ) {
MESSAGE( "SMESH_Pattern: point projection FAILED");
return gp_XY(0.,0.);
}
- double u, v, minVal = DBL_MAX;
+ double u =0, v =0, minVal = DBL_MAX;
for ( int i = theProjectorPS.NbExt(); i > 0; i-- )
if ( theProjectorPS.SquareDistance( i ) < minVal ) {
minVal = theProjectorPS.SquareDistance( i );
SMESHDS_SubMesh * aFaceSubmesh,
const bool isMainShape)
{
- if ( isMainShape ) {
+ if ( isMainShape && aFaceSubmesh ) {
// check that all faces are bound to aFaceSubmesh
if ( aMeshDS->NbFaces() != aFaceSubmesh->NbElements() )
return false;
bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
const TopoDS_Face& theFace,
bool theProject,
- TopoDS_Vertex the1stVertex)
+ TopoDS_Vertex the1stVertex,
+ bool theKeepNodes)
{
- MESSAGE(" ::Load(face) " );
Clear();
myIs2D = true;
+ myToKeepNodes = theKeepNodes;
SMESHDS_Mesh * aMeshDS = theMesh->GetMeshDS();
SMESHDS_SubMesh * fSubMesh = aMeshDS->MeshElements( theFace );
Extrema_GenExtPS projector;
GeomAdaptor_Surface aSurface( BRep_Tool::Surface( face ));
- if ( theProject || needProject )
- projector.Initialize( aSurface, 20,20, 1e-5,1e-5 );
+ projector.Initialize( aSurface, 20,20, 1e-5,1e-5 );
int iPoint = 0;
TNodePointIDMap nodePointIDMap;
if ( needProject )
{
- MESSAGE("Project the submesh");
// ---------------------------------------------------------------
// The case where the submesh is projected to theFace
// ---------------------------------------------------------------
// get all faces
- list< const SMDS_MeshElement* > faces;
- if ( nbElems > 0 ) {
- SMDS_ElemIteratorPtr fIt = fSubMesh->GetElements();
- while ( fIt->more() ) {
- const SMDS_MeshElement* f = fIt->next();
- if ( f && f->GetType() == SMDSAbs_Face )
- faces.push_back( f );
- }
- }
- else {
- SMDS_FaceIteratorPtr fIt = aMeshDS->facesIterator();
- while ( fIt->more() )
- faces.push_back( fIt->next() );
- }
+ SMDS_ElemIteratorPtr fIt;
+ if ( nbElems > 0 )
+ fIt = fSubMesh->GetElements();
+ else
+ fIt = aMeshDS->elementsIterator( SMDSAbs_Face );
// put nodes of all faces into the nodePointIDMap and fill myElemPointIDs
- list< const SMDS_MeshElement* >::iterator fIt = faces.begin();
- for ( ; fIt != faces.end(); ++fIt )
+ while ( fIt->more() )
{
+ const SMDS_MeshElement* face = fIt->next();
myElemPointIDs.push_back( TElemDef() );
TElemDef& elemPoints = myElemPointIDs.back();
- int nbNodes = (*fIt)->NbCornerNodes();
+ int nbNodes = face->NbCornerNodes();
for ( int i = 0;i < nbNodes; ++i )
{
- const SMDS_MeshElement* node = (*fIt)->GetNode( i );
+ const SMDS_MeshElement* node = face->GetNode( i );
TNodePointIDMap::iterator nIdIt = nodePointIDMap.insert( make_pair( node, -1 )).first;
if ( nIdIt->second == -1 )
- {
- elemPoints.push_back( iPoint );
nIdIt->second = iPoint++;
- }
- else
- elemPoints.push_back( (*nIdIt).second );
+ elemPoints.push_back( (*nIdIt).second );
}
}
myPoints.resize( iPoint );
const TopoDS_Vertex v = TopoDS::Vertex( vExp.Current() );
gp_Pnt2d uv = BRep_Tool::Parameters( v, face );
double minDist = DBL_MAX;
- int index;
+ int index = 0;
vector< TPoint >::const_iterator pVecIt = myPoints.begin();
for ( iPoint = 0; pVecIt != myPoints.end(); pVecIt++, iPoint++ ) {
double dist = uv.SquareDistance( (*pVecIt).myInitUV );
myPoints.resize( nbNodes );
+ // care of INTERNAL VERTEXes
+ TopExp_Explorer vExp( face, TopAbs_VERTEX, TopAbs_EDGE );
+ for ( ; vExp.More(); vExp.Next() )
+ {
+ const SMDS_MeshNode* node =
+ SMESH_Algo::VertexNode( TopoDS::Vertex( vExp.Current()), aMeshDS );
+ if ( !node || node->NbInverseElements( SMDSAbs_Face ) == 0 )
+ continue;
+ myPoints.resize( ++nbNodes );
+ list< TPoint* > & fPoints = getShapePoints( face );
+ nodePointIDMap.insert( make_pair( node, iPoint ));
+ TPoint* p = &myPoints[ iPoint++ ];
+ fPoints.push_back( p );
+ gp_XY uv = helper.GetNodeUV( face, node );
+ p->myInitUV.SetCoord( uv.X(), uv.Y() );
+ p->myInitXYZ.SetCoord( p->myInitUV.X(), p->myInitUV.Y(), 0 );
+ }
+
// Load U of points on edges
+ Bnd_Box2d edgesUVBox;
+
list<int>::iterator nbEinW = myNbKeyPntInBoundary.begin();
int iE = 0;
vector< TopoDS_Edge > eVec;
{
if ( isClosed && ( iE == 0 || iE == *nbEinW ))
{
- // new wire begins; put EDGEs in eVec
+ // new wire begins; put wire EDGEs in eVec
list<TopoDS_Edge>::iterator eEnd = elIt;
+ if ( iE == *nbEinW )
+ ++nbEinW;
std::advance( eEnd, *nbEinW );
eVec.assign( elIt, eEnd );
- if ( iE > 0 )
- ++nbEinW;
iE = 0;
}
TopoDS_Edge & edge = *elIt;
TopoDS_Shape v1 = TopExp::FirstVertex( edge, true ); // always FORWARD
TopoDS_Shape v2 = TopExp::LastVertex( edge, true ); // always REVERSED
// to make adjacent edges share key-point, we make v2 FORWARD too
- // (as we have different points for same shape with different orienation)
+ // (as we have different points for same shape with different orientation)
v2.Reverse();
// on closed face we must have REVERSED some of seam vertices
v2.Reverse();
}
}
- else { // on CLOSED edge (i.e. having one vertex with different orienations)
+ else { // on CLOSED edge (i.e. having one vertex with different orientations)
for ( int is2 = 0; is2 < 2; ++is2 ) {
TopoDS_Shape & v = is2 ? v2 : v1;
if ( helper.IsRealSeam( v ) ) {
else
keyPoint->myInitUV = C2d->Value( isForward ? f : l ).XY();
keyPoint->myInitXYZ.SetCoord (keyPoint->myInitUV.X(), keyPoint->myInitUV.Y(), 0);
+ edgesUVBox.Add( gp_Pnt2d( keyPoint->myInitUV ));
}
}
if ( !vPoint->empty() )
double u = epos->GetUParameter();
paramNodeMap.insert( make_pair( u, node ));
}
- if ( paramNodeMap.size() != eSubMesh->NbNodes() ) {
+ if ((int) paramNodeMap.size() != eSubMesh->NbNodes() - nbMeduimNodes ) {
// wrong U on edge, project
Extrema_ExtPC proj;
BRepAdaptor_Curve aCurve( edge );
}
//rnv : To fix the bug IPAL21999 Pattern Mapping - New - collapse of pattern mesh
- if ( paramNodeMap.size() != eSubMesh->NbNodes() - nbMeduimNodes )
+ if ((int) paramNodeMap.size() != eSubMesh->NbNodes() - nbMeduimNodes )
return setErrorCode(ERR_UNEXPECTED);
}
p->myInitUV = C2d->Value( u ).XY();
}
p->myInitXYZ.SetCoord( p->myInitUV.X(), p->myInitUV.Y(), 0 );
+ edgesUVBox.Add( gp_Pnt2d( p->myInitUV ));
unIt++; unRIt++;
iPoint++;
}
else
keyPoint->myInitUV = C2d->Value( isForward ? l : f ).XY();
keyPoint->myInitXYZ.SetCoord( keyPoint->myInitUV.X(), keyPoint->myInitUV.Y(), 0 );
+ edgesUVBox.Add( gp_Pnt2d( keyPoint->myInitUV ));
}
}
if ( !vPoint->empty() )
nodePointIDMap.insert( make_pair( node, iPoint ));
TPoint* p = &myPoints[ iPoint++ ];
fPoints.push_back( p );
- if ( theProject )
+ if ( theProject || edgesUVBox.IsOut( p->myInitUV ) )
p->myInitUV = project( node, projector );
else {
const SMDS_FacePosition* pos =
myIsBoundaryPointsFound = true;
}
+ if ( myToKeepNodes )
+ {
+ myInNodes.resize( nodePointIDMap.size() + closeNodePointIDMap.size() );
+
+ TNodePointIDMap::iterator nIdIt = nodePointIDMap.begin();
+ for ( ; nIdIt != nodePointIDMap.end(); nIdIt++ )
+ myInNodes[ nIdIt->second ] = smdsNode( nIdIt->first );
+
+ nIdIt = closeNodePointIDMap.begin();
+ for ( ; nIdIt != closeNodePointIDMap.end(); nIdIt++ )
+ myInNodes[ nIdIt->second ] = smdsNode( nIdIt->first );
+ }
+
// Assure that U range is proportional to V range
Bnd_Box2d bndBox;
// resUV /= 2.;
// }
- if ( isDeformed ) {
- MESSAGE("intersectIsolines(), d1 = " << d1 << ", d2 = " << d2 << ", delta = " << delta <<
- ", " << (loc1 - loc2).SquareModulus() << " > " << delta * delta);
- }
+ // if ( isDeformed ) {
+ // MESSAGE("intersectIsolines(), d1 = " << d1 << ", d2 = " << d2 << ", delta = " << delta <<
+ // ", " << (loc1 - loc2).SquareModulus() << " > " << delta * delta);
+ // }
return true;
}
}
if ( !intersectIsolines( uv1[0], uv2[0], ratio[0],
uv1[1], uv2[1], ratio[1], theUV, theIsDeformed )) {
- MESSAGE(" Cant intersect isolines for a point "<<theInitUV.X()<<", "<<theInitUV.Y());
+ MESSAGE(" Can't intersect isolines for a point "<<theInitUV.X()<<", "<<theInitUV.Y());
return setErrorCode( ERR_APPLF_BAD_TOPOLOGY );
}
TIsoNode* myNext[4]; // order: (iDir=0,isForward=0), (1,0), (0,1), (1,1)
TIsoNode* myBndNodes[4]; // order: (iDir=0,i=0), (1,0), (0,1), (1,1)
TIsoNode(double initU, double initV):
- myInitUV( initU, initV ), myUV( 1e100, 1e100 ), myIsMovable(true)
+ myIsMovable(true), myInitUV( initU, initV ), myUV( 1e100, 1e100 )
{ myNext[0] = myNext[1] = myNext[2] = myNext[3] = 0; }
bool IsUVComputed() const
{ return myUV.X() != 1e100; }
return false;
}
else {
- //MESSAGE(" Cant improve UV, uv: "<<uv.X()<<" "<<uv.Y());
+ //MESSAGE(" Can't improve UV, uv: "<<uv.X()<<" "<<uv.Y());
}
}
if ( !oldIsIn && nbOldFix ) {
return false;
}
else {
- //MESSAGE(" Cant fix UV, uv: "<<uv.X()<<" "<<uv.Y());
+ //MESSAGE(" Can't fix UV, uv: "<<uv.X()<<" "<<uv.Y());
}
}
if ( newIsIn && oldIsIn )
list < TIsoNode* > internNodes;
bool needIteration = true;
if ( startNodes.empty() ) {
- MESSAGE( " Starting UV by compUVByIsoIntersection()");
+ //MESSAGE( " Starting UV by compUVByIsoIntersection()");
needIteration = false;
map < double, TIsoLine >& isos = isoMap[ 0 ];
map < double, TIsoLine >::iterator isoIt = isos.begin();
#endif
} while ( maxMove > 1e-8 && nbIter++ < maxNbIter );
- MESSAGE( "compUVByElasticIsolines(): Nb iterations " << nbIter << " dist: " << sqrt( maxMove ));
+ //MESSAGE( "compUVByElasticIsolines(): Nb iterations " << nbIter << " dist: " << sqrt( maxMove ));
if ( nbIter >= maxNbIter && sqrt(maxMove) > minUvSize * 0.05 ) {
MESSAGE( "compUVByElasticIsolines() failed: "<<sqrt(maxMove)<<">"<<minUvSize * 0.05);
list< TPoint* > & ePoints = getShapePoints( eID++ );
TPoint* p = ePoints.front();
if ( !compUVByIsoIntersection( theEdgesPointsList, p->myInitUV, p->myUV, aBool )) {
- MESSAGE("cant sortSameSizeWires()");
+ MESSAGE("can't sortSameSizeWires()");
return false;
}
gcVec[iW] += p->myUV;
// " \t vertex: " << vGcVec[iW].X() << " " << vGcVec[iW].Y() << endl;
double minDist = DBL_MAX;
gp_XY & wGc = vGcVec[ iW ];
- int bIndex;
+ int bIndex = 0;
for ( int iB = 0; iB < nbWires; iB++ ) {
if ( bndFound[ iB ] ) continue;
double dist = ( wGc - gcVec[ iB ] ).SquareModulus();
const TopoDS_Vertex& theVertexOnKeyPoint1,
const bool theReverse)
{
- MESSAGE(" ::Apply(face) " );
TopoDS_Face face = theReverse ? TopoDS::Face( theFace.Reversed() ) : theFace;
if ( !setShapeToMesh( face ))
return false;
int nbVertices = loadVE( eList, myShapeIDMap );
myShapeIDMap.Add( face );
- if ( myShapeIDToPointsMap.size() != myShapeIDMap.Extent() ) {
+ if ((int) myShapeIDToPointsMap.size() != myShapeIDMap.Extent() ) {
MESSAGE( myShapeIDToPointsMap.size() <<" != " << myShapeIDMap.Extent());
return setErrorCode( ERR_APPLF_INTERNAL_EEROR );
}
// If there are several wires, define the order of edges of inner wires:
// compute UV of inner edge-points using 2 methods: the one for in-face points
// and the one for on-edge points and then choose the best edge order
- // by the best correspondance of the 2 results
+ // by the best correspondence of the 2 results
if ( nbWires > 1 )
{
// compute UV of inner edge-points using the method for in-face points
- // and devide eList into a list of separate wires
+ // and divide eList into a list of separate wires
bool aBool;
list< list< TopoDS_Edge > > wireList;
list<TopoDS_Edge>::iterator eIt = elIt;
for ( pIt++; pIt != ePoints.end(); pIt++ ) {
TPoint* p = (*pIt);
if ( !compUVByIsoIntersection( edgesPointsList, p->myInitUV, p->myUV, aBool )) {
- MESSAGE("cant Apply(face)");
+ MESSAGE("can't Apply(face)");
return false;
}
// keep the computed UV to compare against by setFirstEdge()
while ( wlIt != wireList.end() )
{
list< TopoDS_Edge >& wire = (*wlIt);
- int nbEdges = wire.size();
+ size_t nbEdges = wire.size();
wlIt++;
- if ( wlIt == wireList.end() || (*wlIt).size() != nbEdges ) // a unique size wire
+ if ( wlIt != wireList.end() && (*wlIt).size() != nbEdges ) // a unique size wire
{
// choose the best first edge of a wire
setFirstEdge( wire, id1 );
wlIt = wireList.begin();
while ( wlIt != wireList.end() )
{
- int nbSameSize = 0, nbEdges = (*wlIt).size();
+ size_t nbSameSize = 0, nbEdges = (*wlIt).size();
list< list< TopoDS_Edge > >::iterator wlIt2 = wlIt;
wlIt2++;
while ( wlIt2 != wireList.end() && (*wlIt2).size() == nbEdges ) { // a same size wire
for ( pIt = fPoints.begin(); !isDeformed && pIt != fPoints.end(); pIt++ )
if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
(*pIt)->myUV, isDeformed )) {
- MESSAGE("cant Apply(face)");
+ MESSAGE("can't Apply(face)");
return false;
}
// try to use a complex algo if it is a difficult case
for ( ; pIt != fPoints.end(); pIt++ ) // continue with the simple algo
if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
(*pIt)->myUV, isDeformed )) {
- MESSAGE("cant Apply(face)");
+ MESSAGE("can't Apply(face)");
return false;
}
}
for ( pIt = fPoints.begin(); !isDeformed && pIt != fPoints.end(); pIt++ )
if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
(*pIt)->myUV, isDeformed )) {
- MESSAGE("cant Apply(face)");
+ MESSAGE("can't Apply(face)");
return false;
}
// try to use a complex algo if it is a difficult case
for ( ; pIt != fPoints.end(); pIt++ ) // continue with the simple algo
if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
(*pIt)->myUV, isDeformed )) {
- MESSAGE("cant Apply(face)");
+ MESSAGE("can't Apply(face)");
return false;
}
}
// compute UV and XYZ of points on edges
- for ( int i = 0; i < myOrderedNodes.size(); ++i, ++iSub )
+ for ( size_t i = 0; i < myOrderedNodes.size(); ++i, ++iSub )
{
gp_XY& uv1 = keyUV[ i ];
gp_XY& uv2 = ( i+1 < keyUV.size() ) ? keyUV[ i+1 ] : keyUV[ 0 ];
for ( pIt = fPoints.begin(); !isDeformed && pIt != fPoints.end(); pIt++ )
if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
(*pIt)->myUV, isDeformed )) {
- MESSAGE("cant Apply(face)");
+ MESSAGE("can't Apply(face)");
return false;
}
// try to use a complex algo if it is a difficult case
for ( ; pIt != fPoints.end(); pIt++ ) // continue with the simple algo
if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
(*pIt)->myUV, isDeformed )) {
- MESSAGE("cant Apply(face)");
+ MESSAGE("can't Apply(face)");
return false;
}
}
const int theNode000Index,
const int theNode001Index)
{
- MESSAGE(" ::Apply(set<MeshVolumes>) " );
-
if ( !IsLoaded() ) {
MESSAGE( "Pattern not loaded" );
return setErrorCode( ERR_APPL_NOT_LOADED );
// to find point index
map< TPoint*, int > pointIndex;
- for ( int i = 0; i < myPoints.size(); i++ )
+ for ( size_t i = 0; i < myPoints.size(); i++ )
pointIndex.insert( make_pair( & myPoints[ i ], i ));
int ind1 = 0; // lowest point index for an element
//=======================================================================
bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
- const TopoDS_Shell& theBlock)
+ const TopoDS_Shell& theBlock,
+ bool theKeepNodes)
{
- MESSAGE(" ::Load(volume) " );
Clear();
myIs2D = false;
+ myToKeepNodes = theKeepNodes;
SMESHDS_SubMesh * aSubMesh;
const bool isQuadMesh = theMesh->NbVolumes( ORDER_QUADRATIC );
SMDS_NodeIteratorPtr nIt = aSubMesh->GetNodes();
if ( !nIt->more() ) continue;
- // store a node and a point
+ // store a node and a point
while ( nIt->more() ) {
const SMDS_MeshNode* node = smdsNode( nIt->next() );
if ( isQuadMesh && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Volume ))
myIsBoundaryPointsFound = true;
+ if ( myToKeepNodes )
+ {
+ myInNodes.resize( nodePointIDMap.size() );
+ TNodePointIDMap::iterator nIdIt = nodePointIDMap.begin();
+ for ( ; nIdIt != nodePointIDMap.end(); nIdIt++ )
+ myInNodes[ nIdIt->second ] = smdsNode( nIdIt->first );
+ }
+
return setErrorCode( ERR_OK );
}
const TopoDS_Vertex& theVertex000,
const TopoDS_Vertex& theVertex001)
{
- MESSAGE(" ::Apply(volume) " );
-
if (!findBoundaryPoints() || // bind ID to points
!setShapeToMesh( theBlock )) // check theBlock is a suitable shape
return false;
const int theNode000Index,
const int theNode001Index)
{
- //MESSAGE(" ::Apply(MeshVolume) " );
-
if (!findBoundaryPoints()) // bind ID to points
return false;
myPolyElems.reserve( myIdsOnBoundary.size() );
// make a set of refined elements
- TIDSortedElemSet avoidSet, elemSet;
- std::vector<const SMDS_MeshElement*>::iterator itv = myElements.begin();
- for(; itv!=myElements.end(); itv++) {
- const SMDS_MeshElement* el = (*itv);
- avoidSet.insert( el );
- }
- //avoidSet.insert( myElements.begin(), myElements.end() );
+ TIDSortedElemSet elemSet, avoidSet( myElements.begin(), myElements.end() );
map< TNodeSet, list< list< int > > >::iterator indListIt, nn_IdList;
const bool toCreatePolygons,
const bool toCreatePolyedrs)
{
- MESSAGE(" ::MakeMesh() " );
if ( !myIsComputed )
return setErrorCode( ERR_MAKEM_NOT_COMPUTED );
for ( ; i_node != myXYZIdToNodeMap.end(); i_node++ ) {
nodesVector[ i_node->first ] = i_node->second;
}
- for ( int i = 0; i < myXYZ.size(); ++i ) {
+ for ( size_t i = 0; i < myXYZ.size(); ++i ) {
if ( !nodesVector[ i ] && isDefined( myXYZ[ i ] ) )
nodesVector[ i ] = aMeshDS->AddNode (myXYZ[ i ].X(),
myXYZ[ i ].Y(),
aMeshDS->compactMesh();
+ if ( myToKeepNodes )
+ myOutNodes.swap( nodesVector );
+
// const map<int,SMESHDS_SubMesh*>& sm = aMeshDS->SubMeshes();
// map<int,SMESHDS_SubMesh*>::const_iterator i_sm = sm.begin();
// for ( ; i_sm != sm.end(); i_sm++ )
groups.resize( theElements.size() );
const set<SMESHDS_GroupBase*>& allGroups = aMeshDS->GetGroups();
set<SMESHDS_GroupBase*>::const_iterator grIt;
- for ( int i = 0; i < theElements.size(); i++ )
+ for ( size_t i = 0; i < theElements.size(); i++ )
{
shapeIDs[ i ] = editor.FindShape( theElements[ i ] );
for ( grIt = allGroups.begin(); grIt != allGroups.end(); grIt++ ) {
TElemDef::const_iterator id = elemNodeInd.begin();
int nbNodes;
for ( nbNodes = 0; id != elemNodeInd.end(); id++ ) {
- if ( *id < theNodesVector.size() )
+ if ( *id < (int) theNodesVector.size() )
nodes[ nbNodes++ ] = theNodesVector[ *id ];
else
nodes[ nbNodes++ ] = myXYZIdToNodeMap[ *id ];
}
if ( onMeshElements ) {
list< int > elemIDs;
- for ( int i = 0; i < theElements.size(); i++ )
+ for ( size_t i = 0; i < theElements.size(); i++ )
{
subMesh = theMesh->GetSubMeshContaining( shapeIDs[ i ] );
if ( subMesh )
gp_Pnt P[2];
list<int>::const_iterator id = theIdsList.begin();
for ( int i = 0; i < 2; ++i, ++id ) {
- if ( *id < myXYZ.size() )
+ if ( *id < (int) myXYZ.size() )
P[ i ] = myXYZ[ *id ];
else {
map< int, const SMDS_MeshNode*>::const_iterator i_n;
}
if ( outerBndPos != boundaryList.begin() )
- boundaryList.splice( boundaryList.begin(), boundaryList, outerBndPos, ++outerBndPos );
+ boundaryList.splice( boundaryList.begin(), boundaryList, outerBndPos );
} // if nbBoundaries > 1
{
if ( myIsBoundaryPointsFound ) return true;
- MESSAGE(" findBoundaryPoints() ");
-
myNbKeyPntInBoundary.clear();
if ( myIs2D )
TopAbs_ShapeEnum aType = theShape.ShapeType();
bool dimOk = ( myIs2D ? aType == TopAbs_FACE : aType == TopAbs_SHELL );
if ( !dimOk ) {
- MESSAGE( "Pattern dimention mismatch" );
+ MESSAGE( "Pattern dimension mismatch" );
return setErrorCode( ERR_APPL_BAD_DIMENTION );
}
// check nb of vertices
TopTools_IndexedMapOfShape vMap;
TopExp::MapShapes( theShape, TopAbs_VERTEX, vMap );
- if ( vMap.Extent() + nbNodeOnSeamEdge != myKeyPointIDs.size() ) {
+ if ( vMap.Extent() + nbNodeOnSeamEdge != (int)myKeyPointIDs.size() ) {
MESSAGE( myKeyPointIDs.size() + nbNodeOnSeamEdge << " != " << vMap.Extent() );
return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
}