-// SMESH SMESH_Octree : global Octree implementation
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// SMESH SMESH_Octree : global Octree implementation
//
-// File : SMESH_Octree.cxx
-// Created : Tue Jan 16 16:00:00 2007
-// Author : Nicolas Geimer & Aurélien Motteux(OCC)
-// Module : SMESH
+// File : SMESH_Octree.cxx
+// Created : Tue Jan 16 16:00:00 2007
+// Author : Nicolas Geimer & Aurélien Motteux(OCC)
+// Module : SMESH
#include "SMESH_Octree.hxx"
*/
//===========================================================================
SMESH_Octree::SMESH_Octree (const int maxLevel, const double minBoxSize):
+ myChildren(NULL),
myFather(NULL),
myLevel(0),
myMaxLevel(maxLevel),
{
for(int i = 0; i<8; i++)
delete myChildren[i];
- delete[] myChildren ;
+ delete[] myChildren;
}
}
delete myBox;
Standard_Real XminChild, YminChild, ZminChild;
Bnd_B3d* box;
gp_XYZ minChild;
- for (int i =0; i<8; i++)
+ for (int i = 0; i < 8; i++)
{
- // We build the eight boxes, we need 2 points to do that.
- // Min, and Mid
+ // We build the eight boxes, we need 2 points to do that:
+ // Min and Mid
// In binary, we can write i from 0 to 7
// For instance :
// 5 is 101, it corresponds here in coordinates to ZYX
// Same scheme for X and Z
// I need the minChild to build the Bnd_B3d box.
- XminChild= (i%2==0)?min.X():mid.X();
- YminChild= ((i%4)/2==0)?min.Y():mid.Y();
- ZminChild= (i<4)?min.Z():mid.Z();
+ XminChild = (i%2==0)?min.X():mid.X();
+ YminChild = ((i%4)/2==0)?min.Y():mid.Y();
+ ZminChild = (i<4)?min.Z():mid.Z();
minChild.SetCoord(XminChild, YminChild, ZminChild);
box = new Bnd_B3d(minChild+childHsize,childHsize);
// The child is of the same type than its father (For instance, a SMESH_OctreeNode)
- // We allocate the memory we need fot the child
+ // We allocate the memory we need for the child
myChildren[i] = allocateOctreeChild();
// and we assign to him its box.
myChildren[i]->setBox(box);
buildChildrenData();
//After we pass to the next level of the Octree
- for (int i =0; i<8; i++)
+ for (int i = 0; i<8; i++)
myChildren[i]->Compute();
}