-// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is distributed in the hope that it will be useful
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File: SMESH_MesherHelper.hxx
// Created: 15.02.06 14:48:09
// Author: Sergey KUUL
-
-
+//
#ifndef SMESH_MesherHelper_HeaderFile
#define SMESH_MesherHelper_HeaderFile
#include "SMESH_SMESH.hxx"
-#include <SMESH_Mesh.hxx>
-#include <TopoDS_Shape.hxx>
+#include "SMESH_MeshEditor.hxx" // needed for many meshers
#include <SMDS_MeshNode.hxx>
+#include <SMDS_QuadraticEdge.hxx>
+
+#include <Geom_Surface.hxx>
#include <TopoDS_Face.hxx>
+#include <TopoDS_Shape.hxx>
#include <gp_Pnt2d.hxx>
-#include <SMDS_QuadraticEdge.hxx>
#include <map>
-typedef pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink;
-typedef map<NLink, const SMDS_MeshNode*> NLinkNodeMap;
-typedef map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
+typedef std::map<SMESH_TLink, const SMDS_MeshNode*> TLinkNodeMap;
+typedef std::map<SMESH_TLink, const SMDS_MeshNode*>::iterator ItTLinkNode;
/*!
* \brief It helps meshers to add elements
* \param meshDS - mesh DS
* \retval TopoDS_Shape - found support shape
*/
- static const TopoDS_Shape& GetSubShapeByNode(const SMDS_MeshNode* node,
- SMESHDS_Mesh* meshDS)
- { return meshDS->IndexToShape( node->GetPosition()->GetShapeId() ); }
+ static TopoDS_Shape GetSubShapeByNode(const SMDS_MeshNode* node,
+ SMESHDS_Mesh* meshDS);
/*!
* \brief Return a valid node index, fixing the given one if necessary
return ind;
}
+ /*!
+ * \brief Return number of unique ancestors of the shape
+ */
+ static int NbAncestors(const TopoDS_Shape& shape,
+ const SMESH_Mesh& mesh,
+ TopAbs_ShapeEnum ancestorType=TopAbs_SHAPE);
+
public:
// ---------- PUBLIC INSTANCE METHODS ----------
/*!
* Check submesh for given shape: if all elements on this shape are quadratic,
- * quadratic elements will be created. Also fill myNLinkNodeMap
+ * quadratic elements will be created. Also fill myTLinkNodeMap
*/
bool IsQuadraticSubMesh(const TopoDS_Shape& theShape);
/*!
*/
bool GetIsQuadratic() const { return myCreateQuadratic; }
+ /*!
+ * \brief Move medium nodes of faces and volumes to fix distorted elements
+ * \param volumeOnly - fix nodes on geom faces or not if the shape is solid
+ */
+ void FixQuadraticElements(bool volumeOnly=true);
+
/*!
* \brief To set created elements on the shape set by IsQuadraticSubMesh()
* or the next methods. By defaul elements are set on the shape if
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const int id=0,
- const bool force3d = false);
+ const bool force3d = false);
/*!
* Creates quadratic or linear quadrangle
*/
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const int id = 0,
- const bool force3d = false);
+ const bool force3d = false);
/*!
* Creates quadratic or linear tetraahedron
*/
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const int id = 0,
- const bool force3d = true);
+ const bool force3d = true);
/*!
* Creates quadratic or linear pyramid
*/
const SMDS_MeshNode* n4,
const SMDS_MeshNode* n5,
const int id = 0,
- const bool force3d = true);
+ const bool force3d = true);
/*!
* Creates quadratic or linear pentahedron
*/
const SMDS_MeshNode* n5,
const SMDS_MeshNode* n6,
const int id = 0,
- const bool force3d = true);
+ const bool force3d = true);
/*!
* Creates quadratic or linear hexahedron
*/
const SMDS_MeshNode* n7,
const SMDS_MeshNode* n8,
const int id = 0,
- bool force3d = true);
+ bool force3d = true);
/*!
* \brief Return U of the given node on the edge
*/
double GetNodeU(const TopoDS_Edge& theEdge,
- const SMDS_MeshNode* theNode);
+ const SMDS_MeshNode* theNode,
+ bool* check=0);
/*!
* \brief Return node UV on face
- * \param inFaceNode - a node of element being created located inside a face
+ * \param inFaceNode - a node of element being created located inside a face
*/
gp_XY GetNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n,
- const SMDS_MeshNode* inFaceNode=0) const;
+ const SMDS_MeshNode* inFaceNode=0,
+ bool* check=0) const;
+ /*!
+ * \brief Check and fix node UV on a face
+ * \retval bool - false if UV is bad and could not be fixed
+ */
+ bool CheckNodeUV(const TopoDS_Face& F,
+ const SMDS_MeshNode* n,
+ gp_XY& uv,
+ const double tol) const;
+ /*!
+ * \brief Return middle UV taking in account surface period
+ */
+ static gp_XY GetMiddleUV(const Handle(Geom_Surface)& surface,
+ const gp_XY& uv1,
+ const gp_XY& uv2);
/*!
* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
* \retval bool - return true if the face is periodic
* \param subShape - edge or vertex index in SMESHDS
* \retval bool - true if subShape is a seam shape
*
- * It works only if IsQuadraticSubMesh() or SetSubShape() has been called
+ * It works only if IsQuadraticSubMesh() or SetSubShape() has been called.
+ * Seam shape has two 2D alternative represenations on the face
*/
bool IsSeamShape(const int subShape) const
{ return mySeamShapeIds.find( subShape ) != mySeamShapeIds.end(); }
* \param subShape - edge or vertex
* \retval bool - true if subShape is a seam shape
*
- * It works only if IsQuadraticSubMesh() or SetSubShape() has been called
+ * It works only if IsQuadraticSubMesh() or SetSubShape() has been called.
+ * Seam shape has two 2D alternative represenations on the face
*/
bool IsSeamShape(const TopoDS_Shape& subShape) const
{ return IsSeamShape( GetMeshDS()->ShapeToIndex( subShape )); }
+ /*!
+ * \brief Return true if an edge or a vertex encounters twice in face wire
+ * \param subShape - Id of edge or vertex
+ */
+ bool IsRealSeam(const int subShape) const
+ { return mySeamShapeIds.find( -subShape ) != mySeamShapeIds.end(); }
+ /*!
+ * \brief Return true if an edge or a vertex encounters twice in face wire
+ * \param subShape - edge or vertex
+ */
+ bool IsRealSeam(const TopoDS_Shape& subShape) const
+ { return IsRealSeam( GetMeshDS()->ShapeToIndex( subShape)); }
/*!
* \brief Check if the shape set through IsQuadraticSubMesh() or SetSubShape()
* has a seam edge
* \retval int - 1 for U, 2 for V direction
*/
int GetPeriodicIndex() const { return myParIndex; }
+ /*!
+ * \brief Return an alternative parameter for a node on seam
+ */
+ double GetOtherParam(const double param) const;
/**
* Special function for search or creation medium node
const SMDS_MeshNode* n2,
const bool force3d);
/*!
- * Auxilary function for filling myNLinkNodeMap
+ * Auxilary function for filling myTLinkNodeMap
*/
- void AddNLinkNode(const SMDS_MeshNode* n1,
+ void AddTLinkNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n12);
/**
- * Auxilary function for filling myNLinkNodeMap
+ * Auxilary function for filling myTLinkNodeMap
*/
- void AddNLinkNodeMap(const NLinkNodeMap& aMap)
- { myNLinkNodeMap.insert(aMap.begin(), aMap.end()); }
+ void AddTLinkNodeMap(const TLinkNodeMap& aMap)
+ { myTLinkNodeMap.insert(aMap.begin(), aMap.end()); }
/**
- * Returns myNLinkNodeMap
+ * Returns myTLinkNodeMap
*/
- const NLinkNodeMap& GetNLinkNodeMap() const { return myNLinkNodeMap; }
+ const TLinkNodeMap& GetTLinkNodeMap() const { return myTLinkNodeMap; }
/**
* Check mesh without geometry for: if all elements on this shape are quadratic,
SMESH_MesherHelper (const SMESH_MesherHelper& theOther) {};
// special map for using during creation of quadratic elements
- NLinkNodeMap myNLinkNodeMap;
+ TLinkNodeMap myTLinkNodeMap;
std::set< int > myDegenShapeIds;
std::set< int > mySeamShapeIds;
// to create quadratic elements
bool myCreateQuadratic;
bool mySetElemOnShape;
+ std::set< int > myOkNodePosShapes;
};