-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include "SMESH_SMESH.hxx"
#include "SMESH_MeshEditor.hxx" // needed for many meshers
-#include <SMDS_MeshNode.hxx>
-#include <SMDS_QuadraticEdge.hxx>
#include <Geom_Surface.hxx>
+#include <ShapeAnalysis_Surface.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Shape.hxx>
#include <gp_Pnt2d.hxx>
#include <map>
#include <vector>
-class GeomAPI_ProjectPointOnSurf;
class GeomAPI_ProjectPointOnCurve;
+class GeomAPI_ProjectPointOnSurf;
+class SMDS_MeshNode;
+class SMESHDS_Hypothesis;
+class SMESH_Gen;
class SMESH_ProxyMesh;
typedef std::map<SMESH_TLink, const SMDS_MeshNode*> TLinkNodeMap;
typedef SMDS_Iterator<const TopoDS_Shape*> PShapeIterator;
typedef boost::shared_ptr< PShapeIterator > PShapeIteratorPtr;
-
+
typedef std::vector<const SMDS_MeshNode* > TNodeColumn;
typedef std::map< double, TNodeColumn > TParam2ColumnMap;
* The key of the map is a normalized parameter of each
* base node on theBaseSide. Edges in theBaseSide must be sequenced.
* This method works in supposition that nodes on the face
- * forms a rectangular grid and elements can be quardrangles or triangles
+ * forms a structured grid and elements can be quardrangles or triangles
*/
static bool LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
const TopoDS_Face& theFace,
*/
static bool IsStructured( SMESH_subMesh* faceSM );
+ /*!
+ * \brief Return true if 2D mesh on FACE is distored
+ */
+ static bool IsDistorted2D( SMESH_subMesh* faceSM,
+ bool checkUV = false,
+ SMESH_MesherHelper* faceHelper = NULL);
+
/*!
* \brief Returns true if given node is medium
* \param n - node to check
* \param node - the node
* \param meshDS - mesh DS
* \retval TopoDS_Shape - found support shape
+ * \sa SMESH_Algo::VertexNode( const TopoDS_Vertex&, SMESHDS_Mesh* )
*/
static TopoDS_Shape GetSubShapeByNode(const SMDS_MeshNode* node,
const SMESHDS_Mesh* meshDS);
* \param nbNodes - total nb of nodes
* \retval int - valid node index
*/
- static int WrapIndex(const int ind, const int nbNodes) {
- if ( ind < 0 ) return nbNodes + ind % nbNodes;
- if ( ind >= nbNodes ) return ind % nbNodes;
- return ind;
+ static inline int WrapIndex(int ind, const int nbNodes) {
+ return (( ind %= nbNodes ) < 0 ) ? ind + nbNodes : ind;
}
/*!
* \param p0,p1,p2,p3 - UV of the point projections on EDGEs of the FACE
* \return gp_XY - UV of the point on the FACE
*
- * Order of those UV in the FACE is as follows.
- * a4 p3 a3
+ * Y ^ Order of those UV in the FACE is as follows.
+ * |
+ * a3 p2 a2
* o---x-----o
* | : |
* | :UV |
- * p4 x...O.....x p2
+ * p3 x...O.....x p1
* | : |
- * o---x-----o
- * a1 p1 a2
+ * o---x-----o ----> X
+ * a0 p0 a1
*/
inline static gp_XY calcTFI(double x, double y,
- const gp_XY a0,const gp_XY a1,const gp_XY a2,const gp_XY a3,
- const gp_XY p0,const gp_XY p1,const gp_XY p2,const gp_XY p3);
+ const gp_XY& a0,const gp_XY& a1,const gp_XY& a2,const gp_XY& a3,
+ const gp_XY& p0,const gp_XY& p1,const gp_XY& p2,const gp_XY& p3);
/*!
* \brief Same as "gp_XY calcTFI(...)" but in 3D
*/
inline static gp_XYZ calcTFI(double x, double y,
- const gp_XYZ a0,const gp_XYZ a1,const gp_XYZ a2,const gp_XYZ a3,
- const gp_XYZ p0,const gp_XYZ p1,const gp_XYZ p2,const gp_XYZ p3);
+ const gp_XYZ& a0,const gp_XYZ& a1,const gp_XYZ& a2,const gp_XYZ& a3,
+ const gp_XYZ& p0,const gp_XYZ& p1,const gp_XYZ& p2,const gp_XYZ& p3);
/*!
* \brief Count nb of sub-shapes
* \param shape - the shape
* \param type - the type of sub-shapes to count
- * \param ignoreSame - if true, use map not to count same shapes, esle use explorer
+ * \param ignoreSame - if true, use map not to count same shapes, else use explorer
* \retval int - the calculated number
*/
static int Count(const TopoDS_Shape& shape,
const SMESH_Mesh& mesh,
TopAbs_ShapeEnum ancestorType=TopAbs_SHAPE);
/*!
- * \brief Return iterator on ancestors of the given type
+ * \brief Return iterator on ancestors of the given type, included into a container shape
*/
static PShapeIteratorPtr GetAncestors(const TopoDS_Shape& shape,
const SMESH_Mesh& mesh,
- TopAbs_ShapeEnum ancestorType);
+ TopAbs_ShapeEnum ancestorType,
+ const TopoDS_Shape* container = 0);
/*!
* \brief Find a common ancestor, of the given type, of two shapes
*/
static bool IsSubShape( const TopoDS_Shape& shape, SMESH_Mesh* aMesh );
+ static bool IsBlock( const TopoDS_Shape& shape );
+
static double MaxTolerance( const TopoDS_Shape& shape );
+ static double GetAngle( const TopoDS_Edge & E1, const TopoDS_Edge & E2,
+ const TopoDS_Face & F, const TopoDS_Vertex & V,
+ gp_Vec* faceNormal=0);
+
static bool IsClosedEdge( const TopoDS_Edge& anEdge );
static TopoDS_Vertex IthVertex( const bool is2nd, TopoDS_Edge anEdge, const bool CumOri=true );
static TopAbs_ShapeEnum GetGroupType(const TopoDS_Shape& group,
const bool avoidCompound=false);
+ static TopoDS_Shape GetShapeOfHypothesis( const SMESHDS_Hypothesis * hyp,
+ const TopoDS_Shape& shape,
+ SMESH_Mesh* mesh);
+
public:
// ---------- PUBLIC INSTANCE METHODS ----------
// constructor
SMESH_MesherHelper(SMESH_Mesh& theMesh);
- SMESH_Mesh* GetMesh() const { return myMesh; }
+ SMESH_Gen* GetGen() const;
- SMESHDS_Mesh* GetMeshDS() const { return GetMesh()->GetMeshDS(); }
+ SMESH_Mesh* GetMesh() const { return myMesh; }
+ SMESHDS_Mesh* GetMeshDS() const;
+
/*!
* Check submesh for given shape: if all elements on this shape are quadratic,
* quadratic elements will be created. Also fill myTLinkNodeMap
*/
bool IsQuadraticSubMesh(const TopoDS_Shape& theShape);
- /*!
- * \brief Set order of elements to create without calling IsQuadraticSubMesh()
- */
/*!
- * \brief Set myCreateQuadratic flag
+ * \brief Set order of elements to create without calling IsQuadraticSubMesh()
*/
void SetIsQuadratic(const bool theBuildQuadratic)
{ myCreateQuadratic = theBuildQuadratic; }
/*!
* \brief To set created elements on the shape set by IsQuadraticSubMesh()
- * or the next methods. By defaul elements are set on the shape if
+ * or the next methods. By default elements are set on the shape if
* a mesh has no shape to be meshed
*/
bool SetElementsOnShape(bool toSet)
* \brief Return the shape set by IsQuadraticSubMesh() or SetSubShape()
*/
const TopoDS_Shape& GetSubShape() const { return myShape; }
+ /*!
+ * \brief Copy shape information from another helper to improve performance
+ * since SetSubShape() can be time consuming if there are many edges
+ */
+ void CopySubShapeInfo(const SMESH_MesherHelper& other);
+
/*!
- * Creates a node
+ * \brief Convert a shape to its index in the SMESHDS_Mesh
+ */
+ int ShapeToIndex( const TopoDS_Shape& S ) const;
+
+ /*!
+ * Creates a node (!Note ID before u=0.,v0.)
*/
SMDS_MeshNode* AddNode(double x, double y, double z, int ID = 0, double u=0., double v=0.);
/*!
double GetNodeU(const TopoDS_Edge& theEdge,
const SMDS_MeshNode* theNode,
const SMDS_MeshNode* inEdgeNode=0,
- bool* check=0);
+ bool* check=0) const;
/*!
* \brief Return node UV on face
* \param inFaceNode - a node of element being created located inside a face
static gp_XY GetMiddleUV(const Handle(Geom_Surface)& surface,
const gp_XY& uv1,
const gp_XY& uv2);
+ /*!
+ * \brief Return UV for the central node of a biquadratic triangle
+ */
+ static gp_XY GetCenterUV(const gp_XY& uv1,
+ const gp_XY& uv2,
+ const gp_XY& uv3,
+ const gp_XY& uv12,
+ const gp_XY& uv23,
+ const gp_XY& uv31,
+ bool * isBadTria=0);
/*!
* \brief Define a pointer to wrapper over a function of gp_XY class,
- * suitable to pass as xyFunPtr to applyIn2D().
+ * suitable to pass as xyFunPtr to ApplyIn2D().
* For exaple gp_XY_FunPtr(Added) defines pointer gp_XY_Added to function
* calling gp_XY::Added(gp_XY), which is to be used like following
- * applyIn2D(surf, uv1, uv2, gp_XY_Added)
+ * ApplyIn2D(surf, uv1, uv2, gp_XY_Added)
*/
#define gp_XY_FunPtr(meth) \
static gp_XY __gpXY_##meth (const gp_XY& uv1, const gp_XY& uv2) { return uv1.meth( uv2 ); } \
* It takes into account period of the surface. Use gp_XY_FunPtr macro
* to easily define pointer to function of gp_XY class.
*/
- static gp_XY applyIn2D(const Handle(Geom_Surface)& surface,
- const gp_XY& uv1,
- const gp_XY& uv2,
- xyFunPtr fun,
- const bool resultInPeriod=true);
-
+ static gp_XY ApplyIn2D(Handle(Geom_Surface) surface,
+ const gp_XY& uv1,
+ const gp_XY& uv2,
+ xyFunPtr fun,
+ const bool resultInPeriod=true);
+
+ /*!
+ * \brief Move node positions on a FACE within surface period
+ * \param [in] face - the FACE
+ * \param [inout] uv - node positions to adjust
+ * \param [in] nbUV - nb of \a uv
+ */
+ void AdjustByPeriod( const TopoDS_Face& face, gp_XY uv[], const int nbUV );
+
/*!
* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
- * \retval bool - return true if the face is periodic
- *
- * If F is Null, answer about subshape set through IsQuadraticSubMesh() or
- * SetSubShape()
+ * \retval bool - return true if the face is periodic
+ *
+ * If F is Null, answer about subshape set through IsQuadraticSubMesh() or
+ * SetSubShape()
*/
bool GetNodeUVneedInFaceNode(const TopoDS_Face& F = TopoDS_Face()) const;
/*!
- * \brief Return projector intitialized by given face without location, which is returned
+ * \brief Return projector initialized by given face without location, which is returned
*/
GeomAPI_ProjectPointOnSurf& GetProjector(const TopoDS_Face& F,
TopLoc_Location& loc,
double tol=0 ) const;
+ /*!
+ * \brief Return a cached ShapeAnalysis_Surface of a FACE
+ */
+ Handle(ShapeAnalysis_Surface) GetSurface(const TopoDS_Face& F ) const;
/*!
* \brief Check if shape is a degenerated edge or it's vertex
- * \param subShape - edge or vertex index in SMESHDS
- * \retval bool - true if subShape is a degenerated shape
- *
- * It works only if IsQuadraticSubMesh() or SetSubShape() has been called
+ * \param subShape - edge or vertex index in SMESHDS
+ * \retval bool - true if subShape is a degenerated shape
+ *
+ * It works only if IsQuadraticSubMesh() or SetSubShape() has been called
*/
bool IsDegenShape(const int subShape) const
{ return myDegenShapeIds.find( subShape ) != myDegenShapeIds.end(); }
/*!
* \brief Check if the shape set through IsQuadraticSubMesh() or SetSubShape()
* has a degenerated edges
- * \retval bool - true if it has
+ * \retval bool - true if there are degenerated edges
*/
bool HasDegeneratedEdges() const { return !myDegenShapeIds.empty(); }
+ /*!
+ * \brief Return a number of degenerated edges in the shape set through
+ * IsQuadraticSubMesh() or SetSubShape()
+ * \retval size_t - nb edges
+ */
+ size_t NbDegeneratedEdges() const { return myDegenShapeIds.size(); }
/*!
* \brief Check if shape is a seam edge or it's vertex
* \retval bool - true if subShape is a seam shape
*
* It works only if IsQuadraticSubMesh() or SetSubShape() has been called.
- * Seam shape has two 2D alternative represenations on the face
+ * Seam shape has two 2D alternative representations on the face
*/
bool IsSeamShape(const int subShape) const
{ return mySeamShapeIds.find( subShape ) != mySeamShapeIds.end(); }
* \retval bool - true if subShape is a seam shape
*
* It works only if IsQuadraticSubMesh() or SetSubShape() has been called.
- * Seam shape has two 2D alternative represenations on the face
+ * Seam shape has two 2D alternative representations on the face
*/
bool IsSeamShape(const TopoDS_Shape& subShape) const
- { return IsSeamShape( GetMeshDS()->ShapeToIndex( subShape )); }
+ { return IsSeamShape( ShapeToIndex( subShape )); }
/*!
* \brief Return true if an edge or a vertex encounters twice in face wire
* \param subShape - Id of edge or vertex
* \param subShape - edge or vertex
*/
bool IsRealSeam(const TopoDS_Shape& subShape) const
- { return IsRealSeam( GetMeshDS()->ShapeToIndex( subShape)); }
+ { return IsRealSeam( ShapeToIndex( subShape )); }
/*!
* \brief Check if the shape set through IsQuadraticSubMesh() or SetSubShape()
- * has a seam edge
- * \retval bool - true if it has
+ * has a seam edge, i.e. an edge that has two parametric representations
+ * on a surface
+ * \retval bool - true if it has
*/
bool HasSeam() const { return !mySeamShapeIds.empty(); }
+ /*!
+ * \brief Check if the shape set through IsQuadraticSubMesh() or SetSubShape()
+ * has a seam edge that encounters twice in a wire
+ * \retval bool - true if it has
+ */
+ bool HasRealSeam() const { return HasSeam() && ( *mySeamShapeIds.begin() < 0 ); }
+ /*!
+ * \brief Return a number of real seam edges in the shape set through
+ * IsQuadraticSubMesh() or SetSubShape(). A real seam edge encounters twice in a wire
+ * \retval size_t - nb of real seams
+ */
+ size_t NbRealSeam() const;
/*!
* \brief Return index of periodic parametric direction of a closed face
- * \retval int - 1 for U, 2 for V direction
+ * \retval int - 1 for U, 2 for V direction
*/
int GetPeriodicIndex() const { return myParIndex; }
/*!
* \brief Return an alternative parameter for a node on seam
*/
double GetOtherParam(const double param) const;
+ /*!
+ * \brief Check if UV is on seam. Return 0 if not, 1 for U seam, 2 for V seam
+ */
+ int IsOnSeam(const gp_XY& uv) const;
/*!
* \brief Return existing or create new medium nodes between given ones
* \param force3d - true means node creation at the middle between the
* two given nodes, else node position is found on its
* supporting geometrical shape, if any.
+ * \param expectedSupport - shape type corresponding to element being created
+ * , e.g TopAbs_EDGE if SMDSAbs_Edge is created
+ * basing on \a n1 and \a n2
*/
const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
- const bool force3d);
+ const bool force3d,
+ TopAbs_ShapeEnum expectedSupport=TopAbs_SHAPE);
/*!
* \brief Return existing or create a new central node for a quardilateral
* quadratic face given its 8 nodes.
const SMDS_MeshNode* n34,
const SMDS_MeshNode* n41,
bool force3d);
+ /*!
+ * \brief Return existing or create a new central node for a
+ * quadratic triangle given its 6 nodes.
+ * \param force3d - true means node creation in between the given nodes,
+ * else node position is found on a geometrical face if any.
+ */
+ const SMDS_MeshNode* GetCentralNode(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n12,
+ const SMDS_MeshNode* n23,
+ const SMDS_MeshNode* n31,
+ bool force3d);
/*!
* \brief Return index and type of the shape (EDGE or FACE only) to set a medium node on
*/
std::pair<int, TopAbs_ShapeEnum> GetMediumPos(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
- const bool useCurSubShape=false);
+ const bool useCurSubShape=false,
+ TopAbs_ShapeEnum expectedSupport=TopAbs_SHAPE);
/*!
* \brief Add a link in my data structure
*/
void AddTLinkNodeMap(const TLinkNodeMap& aMap)
{ myTLinkNodeMap.insert(aMap.begin(), aMap.end()); }
- void AddTLinks(const SMDS_MeshEdge* edge);
- void AddTLinks(const SMDS_MeshFace* face);
- void AddTLinks(const SMDS_MeshVolume* vol);
+ bool AddTLinks(const SMDS_MeshEdge* edge);
+ bool AddTLinks(const SMDS_MeshFace* face);
+ bool AddTLinks(const SMDS_MeshVolume* vol);
/**
* Returns myTLinkNodeMap
virtual ~SMESH_MesherHelper();
+ static void WriteShape(const TopoDS_Shape& s);
+
+
protected:
/*!
* \param uv2 - UV within a face
* \retval gp_Pnt2d - selected UV
*/
- gp_Pnt2d GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& uv2 ) const;
+ gp_Pnt2d getUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& uv2 ) const;
const SMDS_MeshNode* getMediumNodeOnComposedWire(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
bool force3d);
+
+ double getFaceMaxTol( const TopoDS_Shape& face ) const;
+
+
private:
- // Forbiden copy constructor
+ // forbidden copy constructor
SMESH_MesherHelper (const SMESH_MesherHelper& theOther);
// key of a map of bi-quadratic face to it's central node
TBiQuad(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
- const SMDS_MeshNode* n4)
+ const SMDS_MeshNode* n4=0)
{
TIDSortedNodeSet s;
s.insert(n1);
s.insert(n2);
s.insert(n3);
- s.insert(n4);
+ if ( n4 ) s.insert(n4);
TIDSortedNodeSet::iterator n = s.begin();
first = (*n++)->GetID();
second.first = (*n++)->GetID();
};
// maps used during creation of quadratic elements
- TLinkNodeMap myTLinkNodeMap; // medium nodes on links
- std::map< TBiQuad, SMDS_MeshNode* > myMapWithCentralNode; // central nodes of faces
+ TLinkNodeMap myTLinkNodeMap; // medium nodes on links
+ std::map< TBiQuad, const SMDS_MeshNode* > myMapWithCentralNode; // central nodes of faces
std::set< int > myDegenShapeIds;
std::set< int > mySeamShapeIds;
double myPar1[2], myPar2[2]; // U and V bounds of a closed periodic surface
int myParIndex; // bounds' index (1-U, 2-V, 3-both)
- typedef std::map< int, GeomAPI_ProjectPointOnSurf* > TID2ProjectorOnSurf;
- TID2ProjectorOnSurf myFace2Projector;
+ std::map< int, double > myFaceMaxTol;
+
+ typedef std::map< int, Handle(ShapeAnalysis_Surface)> TID2Surface;
+ typedef std::map< int, GeomAPI_ProjectPointOnSurf* > TID2ProjectorOnSurf;
typedef std::map< int, GeomAPI_ProjectPointOnCurve* > TID2ProjectorOnCurve;
+ mutable TID2Surface myFace2Surface;
+ TID2ProjectorOnSurf myFace2Projector;
TID2ProjectorOnCurve myEdge2Projector;
TopoDS_Shape myShape;
//=======================================================================
inline gp_XY
SMESH_MesherHelper::calcTFI(double x, double y,
- const gp_XY a0,const gp_XY a1,const gp_XY a2,const gp_XY a3,
- const gp_XY p0,const gp_XY p1,const gp_XY p2,const gp_XY p3)
+ const gp_XY& a0,const gp_XY& a1,const gp_XY& a2,const gp_XY& a3,
+ const gp_XY& p0,const gp_XY& p1,const gp_XY& p2,const gp_XY& p3)
{
return
((1 - y) * p0 + x * p1 + y * p2 + (1 - x) * p3 ) -
//=======================================================================
inline gp_XYZ
SMESH_MesherHelper::calcTFI(double x, double y,
- const gp_XYZ a0,const gp_XYZ a1,const gp_XYZ a2,const gp_XYZ a3,
- const gp_XYZ p0,const gp_XYZ p1,const gp_XYZ p2,const gp_XYZ p3)
+ const gp_XYZ& a0,const gp_XYZ& a1,const gp_XYZ& a2,const gp_XYZ& a3,
+ const gp_XYZ& p0,const gp_XYZ& p1,const gp_XYZ& p2,const gp_XYZ& p3)
{
return
((1 - y) * p0 + x * p1 + y * p2 + (1 - x) * p3 ) -