-// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
* \brief Load nodes bound to face into a map of node columns
* \param theParam2ColumnMap - map of node columns to fill
* \param theFace - the face on which nodes are searched for
- * \param theBaseSide - the edges holding nodes on which columns' bases
+ * \param theBaseSide - the edges holding nodes on which columns base
* \param theMesh - the mesh containing nodes
* \retval bool - false if something is wrong
*
*/
static bool IsStructured( SMESH_subMesh* faceSM );
+ /*!
+ * \brief Return true if a node is at a corner of a 2D structured mesh of FACE
+ */
+ static bool IsCornerOfStructure( const SMDS_MeshNode* n,
+ const SMESHDS_SubMesh* faceSM,
+ SMESH_MesherHelper& faceAnalyser );
+
/*!
* \brief Return true if 2D mesh on FACE is distored
*/
/*!
* Creates a node (!Note ID before u=0.,v0.)
*/
- SMDS_MeshNode* AddNode(double x, double y, double z, int ID = 0, double u=0., double v=0.);
+ SMDS_MeshNode* AddNode(double x, double y, double z, smIdType ID = 0, double u=0., double v=0.);
/*!
* Creates quadratic or linear edge
*/
SMDS_MeshEdge* AddEdge(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
- const int id = 0,
+ const smIdType id = 0,
const bool force3d = true);
/*!
* Creates quadratic or linear triangle
SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
- const int id=0,
+ const smIdType id=0,
const bool force3d = false);
/*!
* Creates bi-quadratic, quadratic or linear quadrangle
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
- const int id = 0,
+ const smIdType id = 0,
const bool force3d = false);
/*!
* Creates polygon, with additional nodes in quadratic mesh
*/
SMDS_MeshFace* AddPolygonalFace (const std::vector<const SMDS_MeshNode*>& nodes,
- const int id = 0,
+ const smIdType id = 0,
const bool force3d = false);
/*!
* Creates quadratic or linear tetrahedron
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
- const int id = 0,
+ const smIdType id = 0,
const bool force3d = true);
/*!
* Creates quadratic or linear pyramid
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const SMDS_MeshNode* n5,
- const int id = 0,
+ const smIdType id = 0,
const bool force3d = true);
/*!
* Creates quadratic or linear pentahedron
const SMDS_MeshNode* n4,
const SMDS_MeshNode* n5,
const SMDS_MeshNode* n6,
- const int id = 0,
+ const smIdType id = 0,
const bool force3d = true);
/*!
* Creates bi-quadratic, quadratic or linear hexahedron
const SMDS_MeshNode* n6,
const SMDS_MeshNode* n7,
const SMDS_MeshNode* n8,
- const int id = 0,
+ const smIdType id = 0,
bool force3d = true);
/*!
const SMDS_MeshNode* n10,
const SMDS_MeshNode* n11,
const SMDS_MeshNode* n12,
- const int id = 0,
+ const smIdType id = 0,
bool force3d = true);
/*!
*/
SMDS_MeshVolume* AddPolyhedralVolume (const std::vector<const SMDS_MeshNode*>& nodes,
const std::vector<int>& quantities,
- const int ID=0,
+ const smIdType ID=0,
const bool force3d = true);
/*!
* \brief Enables fixing node parameters on EDGEs and FACEs by
bool GetNodeUVneedInFaceNode(const TopoDS_Face& F = TopoDS_Face()) const;
/*!
- * \brief Return projector initialized by given face without location, which is returned
+ * \brief Return projector initialized by given face without location
*/
GeomAPI_ProjectPointOnSurf& GetProjector(const TopoDS_Face& F,
TopLoc_Location& loc,
- double tol=0 ) const;
+ double tol=0 ) const;
+ /*!
+ * \brief Return projector initialized by given face
+ */
+ GeomAPI_ProjectPointOnSurf& GetProjector(const TopoDS_Face& F,
+ double tol=0 ) const;
+ /*!
+ * \brief Return projector initialized by given EDGE
+ */
+ GeomAPI_ProjectPointOnCurve& GetPCProjector(const TopoDS_Edge& E ) const;
/*!
* \brief Return a cached ShapeAnalysis_Surface of a FACE
*/
SMESH_MesherHelper (const SMESH_MesherHelper& theOther);
// key of a map of bi-quadratic face to it's central node
- struct TBiQuad: public std::pair<int, std::pair<int, int> >
+ struct TBiQuad: public std::pair<smIdType, std::pair<smIdType, smIdType> >
{
TBiQuad(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,